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* All the fantastic elements in ''TabletopGame/{{Pugmire}}'', from the world populated by PettingZooPeople to the presence of [[ClassicWizard Artisans casting spells]], is described as being the result of poorly-understood technology left behind by the long-gone race of Man.

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* All the fantastic elements in ''TabletopGame/{{Pugmire}}'', from the world populated by PettingZooPeople {{Funny Animal}}s to the presence of [[ClassicWizard Artisans casting spells]], is described as being the result of poorly-understood technology left behind by the long-gone race of Man.


* Invoked at Universal Studios' ''Ride/TheWizardingWorldOfHarryPotter'' attractions via "interactive wands": replicas of wands from the HP films, but tipped with a translucent bead that's detectable by the theme park's concealed electronics. Correctly waving such a wand at marked locations throughout the Wizarding World areas will activate animatronics and/or water and sound effects, letting park guests "cast spells" from the ''Harry Potter'' lexicon.

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* Invoked at Universal Studios' Ride/UniversalStudios' ''Ride/TheWizardingWorldOfHarryPotter'' attractions via "interactive wands": replicas of wands from the HP films, but tipped with a translucent bead that's detectable by the theme park's concealed electronics. Correctly waving such a wand at marked locations throughout the Wizarding World areas will activate animatronics and/or water and sound effects, letting park guests "cast spells" from the ''Harry Potter'' lexicon.


* Invoked at Universal Studios' ''Wizarding World of Harry Potter'' attractions via "interactive wands": replicas of wands from the HP films, but tipped with a translucent bead that's detectable by the theme park's concealed electronics. Correctly waving such a wand at marked locations throughout the Wizarding World areas will activate animatronics and/or water and sound effects, letting park guests "cast spells" from the ''Harry Potter'' lexicon.

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* Invoked at Universal Studios' ''Wizarding World of Harry Potter'' ''Ride/TheWizardingWorldOfHarryPotter'' attractions via "interactive wands": replicas of wands from the HP films, but tipped with a translucent bead that's detectable by the theme park's concealed electronics. Correctly waving such a wand at marked locations throughout the Wizarding World areas will activate animatronics and/or water and sound effects, letting park guests "cast spells" from the ''Harry Potter'' lexicon.

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* ''Franchise/WonderWoman'': During the Golden Age, Themiscyra had advanced technology that was funtionally a mixture of science and magic, such as their "[[HealingShiv Purple Ray]]", faster than light spacecraft, and invisible aircraft.


[/folder]]

[[folder:Theme Parks]]
* Invoked at Universal Studios' ''Wizarding World of Harry Potter'' attractions via "interactive wands": replicas of wands from the HP films, but tipped with a translucent bead that's detectable by the theme park's concealed electronics. Correctly waving such a wand at marked locations throughout the Wizarding World areas will activate animatronics and/or water and sound effects, letting park guests "cast spells" from the ''Harry Potter'' lexicon.


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[[folder:Theme Parks]]
* Invoked at Universal Studios' ''Wizarding World of Harry Potter'' attractions via "interactive wands": replicas of wands from the HP films, but tipped with a translucent bead that's detectable by the theme park's concealed electronics. Correctly waving such a wand at marked locations throughout the Wizarding World areas will activate animatronics and/or water and sound effects, letting park guests "cast spells" from the ''Harry Potter'' lexicon.
[[/folder]]


* Inverted in ''TabletopGame/IronKingdoms''. Mechanika is {{Magitek}} dependent on wizards to function. Several factions are pushing research into regular technology hard, noting that mechanikal constructs are finicky and difficult to create and wizards even moreso.


* Inverted in ''TabletopGame/IronKingdoms''. Mechanika is {{Magitek}} dependent on wizards to function. Several factions are pushing research into regular technology hard, noting that mechanikal constructs are finicky and difficult to create and wizards even moreso.
[/folder]]

[[folder:Theme Parks]]
* Invoked at Universal Studios' ''Wizarding World of Harry Potter'' attractions via "interactive wands": replicas of wands from the HP films, but tipped with a translucent bead that's detectable by the theme park's concealed electronics. Correctly waving such a wand at marked locations throughout the Wizarding World areas will activate animatronics and/or water and sound effects, letting park guests "cast spells" from the ''Harry Potter'' lexicon.



[[folder:Theme Parks]]
* Invoked at Universal Studios' ''Wizarding World of Harry Potter'' attractions via "interactive wands": replicas of wands from the HP films, but tipped with a translucent bead that's detectable by the theme park's concealed electronics. Correctly waving such a wand at marked locations throughout the Wizarding World areas will activate animatronics and/or water and sound effects, letting park guests "cast spells" from the ''Harry Potter'' lexicon.
[[/folder]]


!!Examples

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!!Examples
!!Examples:






* The "abilities" (i.e. superpowers) demonstrated by ''Series/TheFortyFourHundred'' are a result of the existence of an [[NinetyPercentOfYourBrain extra neurotransmitter]], [[SuperSerum Promicin]], in their brains due to [[spoiler: biological modification by people from the future]].



* The "abilities" (i.e. superpowers) demonstrated by ''Series/TheFortyFourHundred'' are a result of the existence of an [[NinetyPercentOfYourBrain extra neurotransmitter]], [[SuperSerum Promicin]], in their brains due to [[spoiler: biological modification by people from the future]].



* ''Series/{{Smallville}}'' has Kryptonian [[PowerCrystal crystal]] technology that can create [[OurWerewolvesAreDifferent werewolves]], [[SoulJar hold spirits]], [[DemonicPossession possess bodies]], [[PowersAsPrograms bestow superpowers]] on mere mortals, and can [[{{Magitek}} enhance real magic]]. Not to mention all the usual applications of an [[SufficientlyAdvancedAlien uber-advanced race]], like TimeTravel and [[{{Teleportation}} teleportation]].



* In the {{Runaways}} tv series, Tina Minoru explains her staff as being made by her, and working on technological principles.In practice, it retains the full functionality of it's comic counterpart, which was a straight-up WizardStaff.

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* In the {{Runaways}} ''Series/{{Runaways}}'' tv series, Tina Minoru explains her staff as being made by her, and working on technological principles.principles. In practice, it retains the full functionality of it's its comic counterpart, which was a straight-up WizardStaff.MagicStaff.
* ''Series/{{Smallville}}'' has Kryptonian [[PowerCrystal crystal]] technology that can create [[OurWerewolvesAreDifferent werewolves]], [[SoulJar hold spirits]], [[DemonicPossession possess bodies]], [[PowersAsPrograms bestow superpowers]] on mere mortals, and can [[{{Magitek}} enhance real magic]]. Not to mention all the usual applications of an [[SufficientlyAdvancedAlien uber-advanced race]], like TimeTravel and [[{{Teleportation}} teleportation]].



[[folder: Theme Parks]]

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[[folder: Theme [[folder:Theme Parks]]



* ''VideoGame/{{Warframe}}'': Orokin technology is often [[ClarkesThirdLaw so ridiculously advanced]] that it's hard to tell the difference between it and magic. They had the power to terraform worlds, sculpt individuals into {{Super Soldier}}s, and reanimate the dead as sentries. They were in fact so ridiculously advanced that they didn't see much difference between a sword and a gun--both were primitive "zero-tech" to them. And even ''they'' had trouble understanding the Void, the place where the Tenno derive most of their powers. The warframes are designed to channel the Tenno Void energies, but they don't really understand it. Demonstrated warframe powers include {{Energy Weapon}}, NighInvulnerability, [[PlayingWithFire various]] [[AnIcePerson elemental]] [[ShockAndAwe powers]], [[PoisonousPerson lethal spores]], and more.

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* ''VideoGame/{{Warframe}}'': Orokin technology is often [[ClarkesThirdLaw so ridiculously advanced]] that it's hard to tell the difference between it and magic. They had the power to terraform worlds, sculpt individuals into {{Super Soldier}}s, and reanimate the dead as sentries. They were in fact so ridiculously advanced that they didn't see much difference between a sword and a gun--both were primitive "zero-tech" to them. And even ''they'' had trouble understanding the Void, the place where the Tenno derive most of their powers. The warframes are designed to channel the Tenno Void energies, but they don't really understand it. Demonstrated warframe powers include {{Energy Weapon}}, Weapon}}s, NighInvulnerability, [[PlayingWithFire various]] [[AnIcePerson elemental]] [[ShockAndAwe powers]], [[PoisonousPerson lethal spores]], and more.
more.



[[folder:Web Comics]]
* The vast majority of technology seen in ''Webcomic/{{Heliothaumic}}'' is derived from centuries of study of the titular Heliothaumic energy that is derived from the sun, either using solar panels or [[GreenRocks thaumite]].
* In ''Webcomic/GunnerkriggCourt'', a binding spell used to negate the powers of a BodySnatcher turns out to be a kind of computer program. However, the computer itself [[{{Magitek}} contains magic parts]]. Magic itself is referred to as the "[[MagicByAnyOtherName etheric sciences]]", sometimes (Kat is confounded to discover that her parents believe in magic, and more so to find out that it's a known quantity not dissimilar to her beloved robots and computers).

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[[folder:Web Comics]]
* The vast majority of technology seen in ''Webcomic/{{Heliothaumic}}'' is derived from centuries of study of the titular Heliothaumic energy that is derived from the sun, either using solar panels or [[GreenRocks thaumite]].
* In ''Webcomic/GunnerkriggCourt'', a binding spell used to negate the powers of a BodySnatcher turns out to be a kind of computer program. However, the computer itself [[{{Magitek}} contains magic parts]]. Magic itself is referred to as the "[[MagicByAnyOtherName etheric sciences]]", sometimes (Kat is confounded to discover that her parents believe in magic, and more so to find out that it's a known quantity not dissimilar to her beloved robots and computers).
[[folder:Webcomics]]



* Seems to be the case in ''Webcomic/{{Homestuck}}'', or at the very least Eridan seems to believe so, with his WhiteMagic of SCIENCE as he calls it. [[spoiler: Doc Scratch agrees with him. However there are still inexplicable superpowers, gods, and even the technology has baffling origins. Eridan's own WhiteMagic is implied to have been a corruption of his own superpowers, making his SCIENCE incorrect.]]
* In ''Webcomic/TheMonsterAndTheGirl'', Kenrick has a 'BIST' which seems to be like technological version of a D&D 'Bag of Holding', and Kenrick is described as a 'techno-magical' {{Cyborg}} created by a mad alien god. The implication is that it's all super-science.



* In ''Webcomic/GunnerkriggCourt'', a binding spell used to negate the powers of a BodySnatcher turns out to be a kind of computer program. However, the computer itself [[{{Magitek}} contains magic parts]]. Magic itself is referred to as the "[[MagicByAnyOtherName etheric sciences]]", sometimes (Kat is confounded to discover that her parents believe in magic, and more so to find out that it's a known quantity not dissimilar to her beloved robots and computers).
* The vast majority of technology seen in ''Webcomic/{{Heliothaumic}}'' is derived from centuries of study of the titular Heliothaumic energy that is derived from the sun, either using solar panels or [[GreenRocks thaumite]].
* Seems to be the case in ''Webcomic/{{Homestuck}}'', or at the very least Eridan seems to believe so, with his WhiteMagic of SCIENCE as he calls it. [[spoiler: Doc Scratch agrees with him. However there are still inexplicable superpowers, gods, and even the technology has baffling origins. Eridan's own WhiteMagic is implied to have been a corruption of his own superpowers, making his SCIENCE incorrect.]]
* In ''Webcomic/TheMonsterAndTheGirl'', Kenrick has a 'BIST' which seems to be like technological version of a D&D 'Bag of Holding', and Kenrick is described as a 'techno-magical' {{Cyborg}} created by a mad alien god. The implication is that it's all super-science.



* In [[http://everything2.com/title/How%2520the%2520scientists%2520discovered%2520magic How Scientists discovered magic]]. Inverted with [[http://everything2.com/title/How%2520mages%2520discovered%2520the%2520scientific%2520method How mages discovered the scientific method]].

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* In [[http://everything2.com/title/How%2520the%2520scientists%2520discovered%2520magic How Scientists discovered magic]]. Inverted with [[http://everything2.com/title/How%2520mages%2520discovered%2520the%2520scientific%2520method How mages discovered the scientific method]].


* While the entire {{nanomachine}} technology system from the ''VideoGame/MetalGearSolid'' series arguably fits here, an even better example is Fortune from ''VideoGame/MetalGearSolid2SonsOfLiberty''. For most of the game, she is said to have been BornLucky. At the end, it turns out that she has been carrying around some kind of electromagnetic device that somehow deflects bullets, stops explosions, and prevents an unstable weapon from destroying itself.
** Subverted [[spoiler: in that, after the device is destroyed, she still manages to deflect several projectiles fired at her.]]
*** There's actually a logical theory to this. Snake was the main ace in the hole for Ocelot's GambitRoulette. Snake needed to live but Ocelot needed to keep his cover up to keep the Patriots blinded. He may have somehow reactivated Fortune's abilities in order to keep the charade going.
** Otacon also invokes ClarkesThirdLaw as an explanation of Vamp's wall climbing skills in '[[VideoGame/MetalGearSolid4GunsOfThePatriots MGS4]]''.

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* While the entire {{nanomachine}} {{nanomachine|s}} technology system from the ''VideoGame/MetalGearSolid'' ''VideoGame/MetalGear'' series arguably fits here, an even better example is Fortune from ''VideoGame/MetalGearSolid2SonsOfLiberty''. For most of the game, she is said to have been BornLucky. At the end, it turns out that she has been carrying around some kind of electromagnetic device that somehow deflects bullets, stops explosions, and prevents an unstable weapon from destroying itself.
**
itself. Subverted [[spoiler: in [[spoiler:in that, after the device is destroyed, turned off (and she takes a bullet to the chest to demonstrate this), she still manages to deflect several projectiles fired at her.]]
*** There's actually a logical theory to this. Snake [[spoiler:Snake was the main ace in the hole for Ocelot's GambitRoulette. Snake needed to live but Ocelot needed to keep his cover up to keep the Patriots blinded. He Since there was no indication that he'd actually turned off Fortune's abilities until he shot her, he may have somehow likewise silently reactivated Fortune's abilities afterwards in order to keep the charade going.
going.]]
** Otacon also invokes ClarkesThirdLaw as an explanation of Vamp's wall climbing skills in '[[VideoGame/MetalGearSolid4GunsOfThePatriots ''[[VideoGame/MetalGearSolid4GunsOfThePatriots MGS4]]''.



* ''VideoGame/{{Warframe}}'': Orokin technology is often [[ClarkesThirdLaw so ridiculously advanced]] that it's hard to tell the difference between it and magic. They had the power to terraform worlds, sculpt individuals into {{Super Soldier}}s, and reanimate the dead as sentries. They were in fact so ridiculously advanced that they didn't see much difference between a sword and a gun--both were primitive "zero-tech" to them. And even ''they'' had trouble understanding the Void, the place where the Tenno derive most of their powers. The warframes are designed to channel the Tenno Void energies, but they don't really understand it. Demonstrated warframe powers include {{Energy Weapon}}, NighInvulnerability, [[PlayingWithFire all]] [[AnIcePerson elemental]] [[ShockAndAwe powers]], [[PoisonousPerson lethal spores]], and more.

to:

* ''VideoGame/{{Warframe}}'': Orokin technology is often [[ClarkesThirdLaw so ridiculously advanced]] that it's hard to tell the difference between it and magic. They had the power to terraform worlds, sculpt individuals into {{Super Soldier}}s, and reanimate the dead as sentries. They were in fact so ridiculously advanced that they didn't see much difference between a sword and a gun--both were primitive "zero-tech" to them. And even ''they'' had trouble understanding the Void, the place where the Tenno derive most of their powers. The warframes are designed to channel the Tenno Void energies, but they don't really understand it. Demonstrated warframe powers include {{Energy Weapon}}, NighInvulnerability, [[PlayingWithFire all]] various]] [[AnIcePerson elemental]] [[ShockAndAwe powers]], [[PoisonousPerson lethal spores]], and more.


* ''Literature/TheLaundryFiles'' by Creator/CharlesStross has the aforementioned Laundry Organization using computer programs and advanced math to create magic spells. Magic existed before this, of course, and anyone well-versed in advanced mathematics (since in that universe, magic is basically extremely advanced math) can do them without technology, however technology makes performing them much safer, since computer daemonology doesn't carries the risk of contracting Krantzberg syndrome: irreversible dementia-like illness which is caused by [[spoiler:microscopic demons hungry for brain neurons being summoned into your skull]].

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* In ''Literature/TheLaundryFiles'' by Creator/CharlesStross has Creator/CharlesStross, magic is an esoteric branch of mathematics, and computers are machines that do maths ''very quickly''. Hence, in the aforementioned Laundry Organization using modern era, most magic practitioners are just computer programs and advanced math to create magic spells. scientists with really alarming apps on their smartphones. Magic existed before this, of course, and anyone well-versed in advanced mathematics (since in that universe, magic is basically extremely advanced math) can do them be done without technology, however technology makes performing them using your own brain as the computing device, but it's much safer, since computer daemonology doesn't harder and carries the risk of contracting Krantzberg syndrome: irreversible an irreversible, progressive dementia-like illness which is caused by [[spoiler:microscopic microscopic demons hungry for brain neurons being inadvertently summoned into your skull]].skull.

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* ''VideoGame/{{Warframe}}'': Orokin technology is often [[ClarkesThirdLaw so ridiculously advanced]] that it's hard to tell the difference between it and magic. They had the power to terraform worlds, sculpt individuals into {{Super Soldier}}s, and reanimate the dead as sentries. They were in fact so ridiculously advanced that they didn't see much difference between a sword and a gun--both were primitive "zero-tech" to them. And even ''they'' had trouble understanding the Void, the place where the Tenno derive most of their powers. The warframes are designed to channel the Tenno Void energies, but they don't really understand it. Demonstrated warframe powers include {{Energy Weapon}}, NighInvulnerability, [[PlayingWithFire all]] [[AnIcePerson elemental]] [[ShockAndAwe powers]], [[PoisonousPerson lethal spores]], and more.


* Creator/IsaacAsimov's ''The Last Question'' turns out to be [[spoiler:''Divinity'']] From Technology.


* The ''Series/StarTrekTheOriginalSeries'' episodes "Who Mourns For Adonais?", "Catspaw" and "The Squire Of Gothos". This is also vaguely implied to be what powers Q in ''Series/StarTrekTheNextGeneration'' and the Prophets from ''Series/StarTrekDeepSpaceNine''.
* ''Series/StarTrekTheNextGeneration'':
** The episode "Who Watches The Watchers" uses this explanation to convince the people that they are not gods, by pointedly asking how they themselves might be regarded by ancient ancestors who had never seen a bow and arrow strike down an animal at range.
** The episode "Devil's Due" had a ConArtist pretending to be the planet's version of the Devil (who also claimed to be the actual Satan) who was using a cloaked ship to fake mystical powers. At a [[CourtroomEpisode trial]], Picard proves that the con artist is a fraud by using the Enterprise to duplicate her powers, and taking away hers.



* On ''Series/StargateSG1'', [[SufficientlyAdvancedAlien Not Quite Sufficiently Advanced Aliens]] the Goa'uld use technology that their subjects believe is magic, but which the main characters realize is just machines. The Ori combine Sufficiently Advanced technology with strong PsychicPowers due to their [[EvolutionaryLevels evolved]] state.

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* On ''Series/StargateSG1'', Many episodes of ''Series/DoctorWho'' involve discovering this truth behind apparently supernatural menaces. (However, the truth tends to be ''scarier'' than what things looked to be at the beginning). The Doctor's race, the [[SufficientlyAdvancedAlien Not Quite Sufficiently Advanced Aliens]] the Goa'uld use technology that Time Lords]], also have this going on in a [[JustForFun/AbusingTheKardashevScaleForFunAndProfit BIG]] way. Many of their subjects believe is magic, but which the main characters realize is just machines. The Ori combine Sufficiently Advanced technology with strong PsychicPowers due to their [[EvolutionaryLevels evolved]] state.more notable pieces of technology, especially anything created by Rassilon or Omega, are magical items in all discernible respects and some are capable of potentially universal effects.



* That how the existence of magic is justified in ''Series/WizardsOfWaverlyPlace''--it's produced by a dragon-powered thermo-electric plant and transferred through circuit breakers in each wizarding household.



* Many episodes of ''Series/DoctorWho'' involve discovering this truth behind apparently supernatural menaces. (However, the truth tends to be ''scarier'' than what things looked to be at the beginning). The Doctor's race, the [[SufficientlyAdvancedAlien Time Lords]], also have this going on in a [[JustForFun/AbusingTheKardashevScaleForFunAndProfit BIG]] way. Many of their more notable pieces of technology, especially anything created by Rassilon or Omega, are magical items in all discernible respects and some are capable of potentially universal effects.

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* Many episodes of ''Series/DoctorWho'' involve discovering this truth behind apparently supernatural menaces. (However, the truth tends to be ''scarier'' than ''Series/KamenRiderGhost'' swings ''wildly'' between this, {{Magitek}}, MagicPoweredPseudoscience, and literal magic depending on what things looked to be at specific bit of magic you're looking at. The majority of the beginning). The Doctor's race, the [[SufficientlyAdvancedAlien Time Lords]], also have this going on in a [[JustForFun/AbusingTheKardashevScaleForFunAndProfit BIG]] way. Many of their more notable pieces of technology, especially anything created by Rassilon or Omega, show's "ghosts" are nanomachine clouds, some of which are pure technology and being operated remotely from stasis pods while others are augmented with magical items techniques to put the ''actual'' ghosts of historical figures in all discernible respects and them. The nanomachines that fuel the hero's powers are independently powered, but some others are capable of potentially universal effects.instead fueled by energy taken from an alien PhysicalGod.
* [[InvertedTrope Inverted]] with Greg and Tamara's AntiMagic technology on ''Series/OnceUponATime'': It was just magic dressed up as technology.



* [[InvertedTrope Inverted]] with Greg and Tamara's AntiMagic technology on ''Series/OnceUponATime'': It was just magic dressed up as technology.


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* On ''Series/StargateSG1'', [[SufficientlyAdvancedAlien Not Quite Sufficiently Advanced Aliens]] the Goa'uld use technology that their subjects believe is magic, but which the main characters realize is just machines. The Ori combine Sufficiently Advanced technology with strong PsychicPowers due to their [[EvolutionaryLevels evolved]] state.
* The ''Series/StarTrekTheOriginalSeries'' episodes "Who Mourns For Adonais?", "Catspaw" and "The Squire Of Gothos". This is also vaguely implied to be what powers Q in ''Series/StarTrekTheNextGeneration'' and the Prophets from ''Series/StarTrekDeepSpaceNine''.
* ''Series/StarTrekTheNextGeneration'':
** The episode "Who Watches The Watchers" uses this explanation to convince the people that they are not gods, by pointedly asking how they themselves might be regarded by ancient ancestors who had never seen a bow and arrow strike down an animal at range.
** The episode "Devil's Due" had a ConArtist pretending to be the planet's version of the Devil (who also claimed to be the actual Satan) who was using a cloaked ship to fake mystical powers. At a [[CourtroomEpisode trial]], Picard proves that the con artist is a fraud by using the Enterprise to duplicate her powers, and taking away hers.
* That how the existence of magic is justified in ''Series/WizardsOfWaverlyPlace''--it's produced by a dragon-powered thermo-electric plant and transferred through circuit breakers in each wizarding household.


* In ''Fanfic/FateGenesis'', the [[VisualNovelFateStayNight Fate characters]] typically equate the warp that brought the [[Franchise/SonicTheHedgehog Sonic characters]] to the Franchise/{{Nasuverse}} with an act of the 2nd True Magic- and have trouble accepting that it can be done with a machine. In chapter 9, Eggman briefly kidnaps Rin and sticks her in a cell that drains her Prana, and Rin is forced to realized that in the Segaverse, there's probably a shorter gap between magic and technology.

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* In ''Fanfic/FateGenesis'', the [[VisualNovelFateStayNight [[VisualNovel/FateStayNight Fate characters]] typically equate the warp that brought the [[Franchise/SonicTheHedgehog Sonic characters]] to the Franchise/{{Nasuverse}} with an act of the 2nd True Magic- and have trouble accepting that it can be done with a machine. In chapter 9, Eggman briefly kidnaps Rin and sticks her in a cell that drains her Prana, and Rin is forced to realized that in the Segaverse, there's probably a shorter gap between magic and technology.


* Eco from ''Franchise/JakAndDaxter'' works like this. Not only can it be applied to futuristic guns, but it can allow users to fire singularity blasts, slow time, conjure green crystals, erect shields, or do any number of other things.

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* Eco from ''Franchise/JakAndDaxter'' ''VideoGame/JakAndDaxter'' works like this. Not only can it be applied to futuristic guns, but it can allow users to fire singularity blasts, slow time, conjure green crystals, erect shields, or do any number of other things.

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