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** The Showa {{MechaGodzilla}}(1 and 2) is capable of firing missiles and beams from all over his body. He can fire beams from his eyes and mouth, fire an ''incredibly'' powerful beam from within his chest, his fingers detach and turn into missiles that he seemingly has an endless supply of, and even his knees and toes can fire missiles.
** The Heisei {{MechaGodzilla}} can fire wave after wave of missiles from ports on his back, and is capable of firing various beams. Connect him to the Garuda, and he becomes [[TurnsRed Super MechaGodzilla]], capable of firing yet more waves of missiles and beams.

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** The Showa {{MechaGodzilla}}(1 [=MechaGodzilla=](1 and 2) is capable of firing missiles and beams from all over his body. He can fire beams from his eyes and mouth, fire an ''incredibly'' powerful beam from within his chest, his fingers detach and turn into missiles that he seemingly has an endless supply of, and even his knees and toes can fire missiles.
** The Heisei {{MechaGodzilla}} [=MechaGodzilla=] can fire wave after wave of missiles from ports on his back, and is capable of firing various beams. Connect him to the Garuda, and he becomes [[TurnsRed Super MechaGodzilla]], capable of firing yet more waves of missiles and beams.


* In ''VideoGame/MetalFatigue'', [[TheMario Rimtech]] has access to this from the get-go. Build a [[HumongousMecha Combot]] with dual heavy missile arms, a drunk missile torso, and drunk missile legs, and you have a recipe for bombardment. Salvage homing missile arms from Neuropa and the resultant missile-spam Combot will have no shortage of explosives to dole out. For bonus points, the 'drunk' missiles will bob back and forth in the spirit of this trope and {{Roboteching}}.

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* In ''VideoGame/MetalFatigue'', [[TheMario [[JackOfAllStats Rimtech]] has access to this from the get-go. Build a [[HumongousMecha Combot]] with dual heavy missile arms, a drunk missile torso, and drunk missile legs, and you have a recipe for bombardment. Salvage homing missile arms from Neuropa and the resultant missile-spam Combot will have no shortage of explosives to dole out. For bonus points, the 'drunk' missiles will bob back and forth in the spirit of this trope and {{Roboteching}}.

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* ''WebAnimation/{{RWBY}}'': The Colossus contains a cannon on its right arm. Linked to it is a missile launcher that loads sixteen missiles at a time. It therefore has the option of firing a single missile or an entire barrage at its target.


* Both Eldar Dark Reaper Reaper Launchers and Space Marine Heavy Bolters are described in the ''TabletopGame/{{Warhammer 40000}}'' fluff as firing many miniature missiles and firing rocket-propelled rounds respectively, although scale-wise those are closely to MoreDakka. The Tau get a Missile (Im)Barrage on their Skyray Missile Gunships, not to mention multi-launch missile systems on their battlesuits. The [[AmazonBrigade Sisters of Battle]] have Exorcist artillery organs that do this. Space Marines also have multiple missile tubes on their Whirlwinds and they even have a portable version for their Terminator armor, but not to as over-the-top extents as with Skyrays or Exorcists.

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* Both Eldar Dark Reaper Reaper Launchers and Space Marine Heavy Bolters are described in the ''TabletopGame/{{Warhammer 40000}}'' fluff as firing many miniature missiles and firing rocket-propelled rounds respectively, although scale-wise those are closely to MoreDakka. The Tau get a Missile (Im)Barrage on their Skyray Missile Gunships, not to mention multi-launch missile systems on their battlesuits.battlesuits (and the ability for infantry squads to call up a missile strike from a Skyray). The [[AmazonBrigade Sisters of Battle]] have Exorcist artillery organs that do this. Space Marines also have multiple missile tubes on their Whirlwinds and they even have a portable version for their Terminator armor, but not to as over-the-top extents as with Skyrays or Exorcists.


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** And then there's the Stormsurge, a HumongousMecha with a stupidly huge ShoulderCannon whose arms are replaced with suitably huge missile pods (and has a few seeker missiles for good measure). [[https://1d4chan.org/wiki/File:Stompin_on_marines.jpeg It looks perfectly ridiculous,]] but puts out a terrifying amount of exploding dakka.


* ''LightNovel/CrestOfTheStars'' and its sequels made their battleships purely missile platforms that take Macross Missile Massacre to the absolutely ridiculous extent (the majority of the mass of ships multiple kilometers long consists solely of thousand and thousands of missiles). The sheer weight of fire ''ONE'' battleship could deliver would put ''Literature/HonorHarrington'' to shame. Of course, they were almost entirely PointDefenseless, but that's another matter.
** Well as Creator/DavidWeber pointed out many times, that is the trait of a low quality military or of pirates. The professional, high quality military, prefer adequately point defended ships, with fewer missiles. I mean what's the point in delivering 10000 missiles in a salvo if the enemy squats them all and blows you up, with his 1000 missile salvo, that gets through because you were TooDumbToLive.
** In the Abhverse the opening stages of battle consist entirely of missile volleys and counter-missile volleys across huge distances, most of the missiles carried by the battleships are counter-missiles. Patrol ships, which only carry offensive missiles carry about twenty missiles. Also both Abh ships and Alliance ships are anything but point defenseless.

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* ''LightNovel/CrestOfTheStars'' and its sequels made their battleships purely missile platforms that take Macross Missile Massacre to the absolutely ridiculous extent (the majority of the mass of ships multiple kilometers long consists solely of thousand and thousands of missiles). The sheer weight of fire ''ONE'' battleship could deliver would put ''Literature/HonorHarrington'' to shame. Of course, they were almost entirely PointDefenseless, but that's another matter.\n** Well as Creator/DavidWeber pointed out many times, that is the trait of a low quality military or of pirates. The professional, high quality military, prefer adequately point defended ships, with fewer missiles. I mean what's the point in delivering 10000 missiles in a salvo if the enemy squats them all and blows you up, with his 1000 missile salvo, that gets through because you were TooDumbToLive.\n** In the Abhverse the opening stages of battle consist entirely of missile volleys and counter-missile volleys across huge distances, most of the missiles carried by the battleships are counter-missiles. Patrol ships, which only carry offensive missiles carry about twenty missiles. Also both Abh ships and Alliance ships are anything but point defenseless.

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* In the ''VideoGame/{{Raiden}}'' series, you can pick up missile power-ups that cause your ship to fire missiles alongside its primary weapon. The M-type missiles (non-homing-type) are the most potent and dense type of missiles, becoming a veritable swarm at maximum power level.

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* In ''VideoGame/{{EVERSPACE}}'', all ships, except with the weapon override, which boost your weapon damage, and you'll turn space fields in scrapyards in no time.


** The Shadows' planet killer fires 13,000 missiles at its intended target. They burrow into the planet and then detonate underneath the crust [[StuffBlowingUp for hundreds of Megatons EACH]]. This results in a tectonic shock that causes the planet to [[YouFailPhysicsForever "literally fall apart]] [[SciFiWritersHaveNoSenseOfScale from the inside out"]].

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** The Shadows' planet killer fires 13,000 missiles at its intended target. They burrow into the planet and then detonate underneath the crust [[StuffBlowingUp for hundreds of Megatons EACH]]. This results in a tectonic shock that causes the planet to [[YouFailPhysicsForever [[ArtisticLicensePhysics "literally fall apart]] [[SciFiWritersHaveNoSenseOfScale from the inside out"]].

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* In ''VideoGame/WarRobots'', equipping your robot with multiple missile weapons will result in this, in particular the Pinata/Orkan family of weapons. They're often [[FanNickname nicknamed]] "Russian Death Button".





* The FinishingMove of [[TheDragon Craft]] in ''VideoGame/MegaManZero 4'', the second time Zero fights him.

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* The FinishingMove of [[TheDragon Craft]] in ''VideoGame/MegaManZero 4'', ''VideoGame/MegaManZero4'', the second time Zero fights him.


Expect the target to try a BeehiveBarrier to block the incoming ballistic barrage. A HighSpeedMissileDodge is usually an effective counter as well. A slightly more proactive solution is to launch your own missiles or, if you have the option of MoreDakka, shooting them down. Trying to [[MisguidedMissile lead them away and crashing into an enemy]] is usually reserved for {{Ace Pilot}}s. Can often be rendered into a WorfBarrage. Missiles may engage in {{Roboteching}} (which should not be confused with MacrossMissileMassacre, even though ''Macross'' is part of ''Robotech'').

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Expect the target to try a BeehiveBarrier to block the incoming ballistic barrage. A HighSpeedMissileDodge is usually an effective counter as well.counter. A slightly more proactive solution is to launch your own missiles or, if you have the option of MoreDakka, shooting them down. Trying to [[MisguidedMissile lead them away and crashing into an enemy]] is usually reserved for {{Ace Pilot}}s. Can often be rendered into a WorfBarrage. Missiles may engage in {{Roboteching}} (which should not be confused with MacrossMissileMassacre, even though ''Macross'' is part of ''Robotech'').


* While not technically a complete Macross Missile Massacre, the ending battle in OVA 5 of the air combat series ''Anime/SentouYouseiYukikaze'' resembles a pseudo 3M, as every surviving aircraft is remotely taken over by the Yukikaze AI and salvo fires all of their remaining missiles simultaneously. The result is several hundred to several thousand full-sized Air to Air missiles blanketing the horizon. Called a pseudo 3M because all those missiles really were needed [[spoiler: to break through the swarms of JAM and allow Yukikaze to escort the Flip Knights & their nukes to the heart of the JAM central consciousness]] and because all of the aircraft carried a finite and generally realistic number of missiles individually.

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* While not technically a complete Macross Missile Massacre, the ending battle in OVA 5 of the air combat series ''Anime/SentouYouseiYukikaze'' ''Literature/SentouYouseiYukikaze'' resembles a pseudo 3M, as every surviving aircraft is remotely taken over by the Yukikaze AI and salvo fires all of their remaining missiles simultaneously. The result is several hundred to several thousand full-sized Air to Air missiles blanketing the horizon. Called a pseudo 3M because all those missiles really were needed [[spoiler: to break through the swarms of JAM and allow Yukikaze to escort the Flip Knights & their nukes to the heart of the JAM central consciousness]] and because all of the aircraft carried a finite and generally realistic number of missiles individually.


* The reboot ''Film/StarTrek'' movie has a Romulan CoolShip called the ''Narada'' that seems to have missile tubes coming out the yin-yang, and those missiles themselves are fragmenting. It gets more interesting when you learn that the ''Narada'' is a [[spoiler:mining vessel that has been hastily converted into a warship]] and that the missiles it fires are developed by the Romulans from [[spoiler:reverse-engineered Borg technology.]] Repeat after me, ThereIsNoKillLikeOverkill. [[spoiler:Yet in the end, the ''Narada's'' Macross Missile Massacre is no match for the ''Enterprise's'' BeamSpam.]]

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* The reboot ''Film/StarTrek'' movie has a ''Film/StarTrek2009'': A Romulan CoolShip called the ''Narada'' that seems to have missile tubes coming out the yin-yang, and those missiles themselves are fragmenting. It gets more interesting when you learn that the ''Narada'' is a [[spoiler:mining vessel that has been hastily converted into a warship]] and that the missiles it fires are developed by the Romulans from [[spoiler:reverse-engineered Borg technology.]] Repeat after me, ThereIsNoKillLikeOverkill. [[spoiler:Yet in the end, the ''Narada's'' Macross Missile Massacre is no match for the ''Enterprise's'' BeamSpam.]]


-->-- '''Nero''', ''Film/StarTrek'' (2009)

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-->-- '''Nero''', ''Film/StarTrek'' (2009)
''Film/StarTrek2009''



* While not technically a complete Macross Missile Massacre, the ending battle in OVA 5 of the air combat series ''Franchise/SentouYouseiYukikaze'' resembles a pseudo 3M, as every surviving aircraft is remotely taken over by the Yukikaze AI and salvo fires all of their remaining missiles simultaneously. The result is several hundred to several thousand full-sized Air to Air missiles blanketing the horizon. Called a pseudo 3M because all those missiles really were needed [[spoiler: to break through the swarms of JAM and allow Yukikaze to escort the Flip Knights & their nukes to the heart of the JAM central consciousness]] and because all of the aircraft carried a finite and generally realistic number of missiles individually.

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* While not technically a complete Macross Missile Massacre, the ending battle in OVA 5 of the air combat series ''Franchise/SentouYouseiYukikaze'' ''Anime/SentouYouseiYukikaze'' resembles a pseudo 3M, as every surviving aircraft is remotely taken over by the Yukikaze AI and salvo fires all of their remaining missiles simultaneously. The result is several hundred to several thousand full-sized Air to Air missiles blanketing the horizon. Called a pseudo 3M because all those missiles really were needed [[spoiler: to break through the swarms of JAM and allow Yukikaze to escort the Flip Knights & their nukes to the heart of the JAM central consciousness]] and because all of the aircraft carried a finite and generally realistic number of missiles individually.

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