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* ''Recap/TheSimpsons'': In "[[Recap/TheSimpsonsS3E5HomerDefined Homer Defined]]", the reactor at the Springfield Nuclear Power Plant starts overheating and Homer, [[BumblingDad being Homer]], struggles to figure out what to do about it. He ends up randomly pushing the right button when the reactor is seven seconds from a meltdown, and everything immediately returns to normal.



* Ever wondered why many nuclear power stations are built near the coast or some other large body of water? It's so that the core can be cooled with the local water source and not have to have water pumped in, and eliminates or reduces the need for massive cooling towers. However, it's also convenient because in an emergency, they can open the sluice gates and use all those millions of gallons of water as a heat-sink. This isn't very good for the environment because unlike during normal operation, the water enters the primary coolant loop instead of going through a heat exchanger, i.e. ''directly interacting with the core'', but it's better than going full China Syndrome.

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* Ever wondered why many nuclear power stations are built near the coast or some other large body of water? It's so that the core can be cooled with the local water source and not have to have water pumped in, and eliminates or reduces the need for massive cooling towers. However, it's also convenient because in an emergency, they can open the sluice gates and use all those millions of gallons of water as a heat-sink. This isn't very good for the environment because unlike during normal operation, the water enters the primary coolant loop instead of going through a heat exchanger, i.e. ''directly interacting with the core'', but it's better than going full [[Film/TheChinaSyndrome China Syndrome.
Syndrome]].
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The freeze doesn't happen until after you get the Gravity Suit making you immune.


** A more [[InvertedTrope "instant warmup"]] example occurs in ''VideoGame/MetroidDread'', where parts of ZDR have become frozen over at one point in the story, which Samus cannot go through without taking huge damage. She must acquire the Gravity Suit to withstand the cold, and then fix the power plant in ZDR to restore the natural heat in the frozen areas. The frozen areas instantly resume their normal appearances when Samus goes through them again with no signs of being chilled to bounty hunter-killing temperatures.

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** A more [[InvertedTrope "instant warmup"]] example occurs in ''VideoGame/MetroidDread'', where parts of ZDR have become frozen over at one point in the story, which story and Samus cannot go through without taking huge damage. She must acquire the Gravity Suit to withstand the cold, and then fix the power plant in ZDR Cataris to restore the natural heat in the frozen areas. The frozen areas instantly resume their normal appearances when Samus goes through them again with no signs of being chilled to bounty hunter-killing temperatures.
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** A more [[InvertedTrope "instant warmup"]] example occurs in ''VideoGame/MetroidDread'', where parts of ZDR have become frozen over at one point in the story, which Samus cannot go through without taking huge damage. She must acquire the Gravity Suit to withstand the cold, and then fix the power plant in ZDR to restore the natural heat in the frozen areas. The frozen areas instantly resume their normal appearances when Samus goes through them again with no signs of being chilled to bounty hunter-killing temperatures.
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Missing dot


* Averted in ''Film/{{Alien}}'' After the Nostromo's reactors are intentionally set to overheat by shutting down the cooling systems, the ship's computer repeatedly warns throughout a ten-minute countdown that after five minutes the process is irreversible. [[spoiler:And it's telling the truth. Ripley turns the cooling units back on just a few seconds too late and the reactors detonate five minutes later.]]

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* Averted in ''Film/{{Alien}}'' ''Film/{{Alien}}''. After the Nostromo's reactors are intentionally set to overheat by shutting down the cooling systems, the ship's computer repeatedly warns throughout a ten-minute countdown that after five minutes the process is irreversible. [[spoiler:And it's telling the truth. Ripley turns the cooling units back on just a few seconds too late and the reactors detonate five minutes later.]]
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* Played straight in ''VideoGame/MetroidFusion'', after Samus reactivates the Main Boiler cooling unit, everything returns instantly back to normal.

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* Played straight in ''VideoGame/MetroidFusion'', after ''VideoGame/MetroidFusion'': After Samus reactivates the Main Boiler Boiler's cooling unit, everything returns instantly back to normal.
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* ''[[Film/EscapeToWitchMountain Return from Witch Mountain]]'' has '''exactly''' this scenario - the reactor is in the red zone (and the scientists have been saying for a while that it's almost at the point of no return); Tia mentally tries to fix the coolant system in a struggle with Tony (the needle wavers back and forth within the last quarter of the red zone), then Tia wins and the needle retreats into orange, yellow...(about 3 seconds of screen time) and the camera cuts away. It's not shown again but it's clear that things are back to normal (and even pulling up parts of the reactor room and crashing them together so that they explode doesn't disturb the reactor subsequently).

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* ''[[Film/EscapeToWitchMountain Return from Witch Mountain]]'' ''Film/ReturnFromWitchMountain'' has '''exactly''' this scenario - the reactor is in the red zone (and the scientists have been saying for a while that it's almost at the point of no return); Tia mentally tries to fix the coolant system in a struggle with Tony (the needle wavers back and forth within the last quarter of the red zone), then Tia wins and the needle retreats into orange, yellow...(about 3 seconds of screen time) and the camera cuts away. It's not shown again but it's clear that things are back to normal (and even pulling up parts of the reactor room and crashing them together so that they explode doesn't disturb the reactor subsequently).
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* Ever wondered why many nuclear power stations are built near the coast or some other large body of water? It's so that in an emergency, they can open the sluice gates and use all those millions of gallons of water as a heat-sink. This isn't very good for the environment because the water enters the primary coolant loop, i.e. ''directly interacting with the core'', but it's better than going full China Syndrome.

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* Ever wondered why many nuclear power stations are built near the coast or some other large body of water? It's so that the core can be cooled with the local water source and not have to have water pumped in, and eliminates or reduces the need for massive cooling towers. However, it's also convenient because in an emergency, they can open the sluice gates and use all those millions of gallons of water as a heat-sink. This isn't very good for the environment because unlike during normal operation, the water enters the primary coolant loop, loop instead of going through a heat exchanger, i.e. ''directly interacting with the core'', but it's better than going full China Syndrome.
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* ''Series/{{Chernobyl}}'': as shown in the RealLife section, the design of the Soviet RBMK reactors actually ''increased'' the reaction for a short while when SCRAM (or AZ-5, as the Soviets called it) was initiated due to the graphite tips on the boron control rods. The flaw had been discovered ten years previously, but Soviet authorities clamped down on the knowledge and declared it a state secret, all to avoid looking bad and being forced to fix the problem. Dyatlov was being so reckless when trying to get the test completed specifically because he believed that he always had the AZ-5 failsafe in case something went wrong. So when the reactor started to overload, he ordered the AZ-5 button pushed. All the rods dropped, but the temporarily increased reaction damaged the control rod channels, keeping the graphite tips in perpetual contact with the core, accelerating the reaction. Moments later, the enormous steam pressure blew the steel lid open, and the air the rushed in caused the whole reactor to explode.
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* The UsefulNotes/{{Chernobyl}} disaster managed to ''invert'' the trope, thanks to the counterintuitive Soviet control rod design. To make a long story short, in the case of a shutdown, the rods would eventually cool the core as intended- but for a brief moment, the reaction would instead ''accelerate''. That was all the time Chernobyl needed for a runaway reaction to go completely out of control and turn from a problem to a disaster.
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* If only it worked like that in real-world nuclear reactors. Even after shut-down, nuclear fuel still releases [[http://en.wikipedia.org/wiki/Decay_heat decay heat]] due to short-lived radioisotopes left over from the original chain reaction decaying, releasing radioactivity and ''heat''. This heat must be removed or else it will cause a meltdown. In fact, about half of a nuclear reactor's safety features are just there to allow decay heat to be vented away. Decay heat piling up after a cooling system failure was the main cause of the Three Mile Island accident and the Fukushima disaster.

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* If only it worked like that in real-world nuclear reactors. In real life, a shutdown (known in the United States as a SCRAM) is largely a matter of turning an immediate and overwhelming problem into a big-but-manageable problem spread out over time. Even after shut-down, nuclear fuel still releases [[http://en.wikipedia.org/wiki/Decay_heat decay heat]] due to short-lived radioisotopes left over from the original chain reaction decaying, releasing radioactivity and ''heat''. This heat must be removed or else it will cause a meltdown. In fact, about half of a nuclear reactor's safety features are just there to allow decay heat to be vented away. Decay heat piling up after a cooling system failure was the main cause of the Three Mile Island accident and the Fukushima disaster.
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** Also averted in [[Film/{{Aliens}} the sequel]]. By the time Ripley and the surviving Marines notice the atmospheric reactor's emergency venting, it's already too late to shut it down and prevent meltdown. They have a few hours to find a way to evacuate before it explodes.
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* ''Film/TheChinaSyndrome'' averts this trope. The crisis at the Ventana Nuclear Plant *begins* after the rector shuts down. A faulty gauge leads the operators to believe the containment vessel is flooded so they open multiple relief valves to dump the coolant, resulting in an immediate OhCrap when they realize too late that the water level is critically low, and they're about to incur a TitleDrop when the still-hot core is exposed.

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* ''Film/TheChinaSyndrome'' averts this trope. The crisis at the Ventana Nuclear Plant *begins* after begins ''after'' the rector shuts reactor is safely shut down. A faulty gauge leads the operators to believe the containment vessel is flooded so they open multiple relief valves to dump the coolant, resulting in an immediate OhCrap when they realize too late that the water level is critically low, and they're about to incur a TitleDrop when the still-hot core is exposed.
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* ''Film/TheChinaSyndrome'' averts this trope. The crisis at the Ventana Nuclear Plant *begins* after the rector shuts down. A faulty gauge leads the operators to believe the containment vessel is flooded so they open multiple relief valves to dump the coolant, resulting in an immediate OhCrap when they realize too late that the water level is critically low, and they're about to incur a TitleDrop when the still-hot core is exposed.
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* Nicely averted in ''VisualNovel/AnalogueAHateStory''. Shutting down the ''Mugunghwa'''s failing reactor does prevent it from going critical, but still leaves a dangerous amount of built-up heat to deal with. This is ultimately solved by venting the ship's atmosphere into space as a crude heat sink.

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* Played straight and justified in SF thriller ''Film/{{Sunshine}}'', which has a ship's computer that runs so fast it needs to be kept in a very, very cool coolant bath. The villain [[spoiler: retracts the modules from the tank and jams the shifting mechanisms in order to destroy it.]] One of the heroes manages to [[spoiler:restore some of the modules, which brings them back on line, but not enough.]]

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* Played straight and justified in SF thriller ''Film/{{Sunshine}}'', which has a ship's computer that runs so fast it needs to be kept in a very, very cool coolant bath. The villain [[spoiler: retracts [[spoiler:retracts the modules from the tank and jams the shifting mechanisms in order to destroy it.]] One of the heroes manages to [[spoiler:restore some of the modules, which brings them back on line, but not enough.]]



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Wait, everything is 100% fixed? That can't be right, rewind a second. There's steam flying everywhere, pressure meters are off the scale! Look, you can even see the glass cracking! What do you mean, the reactor is perfectly fine?

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Wait, everything is 100% fixed? That can't be right, rewind a second. [[CatastrophicCountdown There's steam flying everywhere, pressure meters are off the scale! Look, you can even see the glass cracking! What do you mean, the reactor is perfectly fine?
fine?]]
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* Zig-zagged in the ''Videogame/MechWarrior'' series, where the HumongousMecha are powered by potent nuclear ''fusion'' reactors, which [[OverHeating build up heat]] during strenuous combat. Past a certain heat level, the mech begins to take internal system damage, until the reactor bursts inside its chest. Active fusion reactors can cool down quickly, but its often not fast enough to overcome the heat before it bursts, so a mech can either perform an emergency shutdown (rendering it totally helpless for a few seconds, but ''dramatically'' improving its cooling) or in some games flush excess coolant, which has no inherent downsides but has a limited supply of coolant. In some games, it's straight up impossible to die to overheating when shut down, while in others the latent heat can still kill a shut down mech.
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* Averted in ''Film/{{Alien}}'' After the Nostromo's reactors are intentionally set to overheat by shutting down the cooling systems, the ship's computer repeatedly warns throughout a ten-minute countdown that after five minutes the process is irreversible. [[spoiler:And it's telling the truth. Ripley turns the cooling units back on just a few seconds too late and the reactors detonate five minutes later.]]
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* In the second episode of the new Doctor Who, "The End of the Earth", the space station instantly cools off after The Doctor throws the emergency switch. The glass even self repairs after being hit with the Earth's sun going nova.

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* In the second episode of the new Doctor Who, ''Series/DoctorWho'', "The End of the Earth", the space station instantly cools off after The Doctor throws the emergency switch. The glass even self repairs after being hit with the Earth's sun going nova.
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** Justified in that the station was designed to withstand a nova, via powerful shields. The glass (which was secondary protection for the station, not primary) was a special kind of futuristic glass (this episodes takes place in the year 5 billion after all) that the station was able to repair via some sort of nanotechnology, which was unable to function because the station's shields were deliberately taken offline by a saboteur. When the Doctor reactivated the shields, they then protected the station from the nova, and the glass was able to repair itself.

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