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* Both episodes in ''VideoGame/HalfLife2'' starts off with Gordon Freeman's health being in a very low state. Episode 1 begins with Gordon buried alive after the events from the main game where [[spoiler: a large part of the Citadel explodes]]. Episode 2 involves Gordon sustaining injuries from the end of episode 1 where their escape train gets derailed and flies off the tracks.




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* ''VideoGame/ParasiteEveII'' has Aya suffering a gunshot wound after a lengthy cutscene near the end of the game. Aya's HP is reduced by a small amount to reflect her gunshot wound, though you can easily heal it with an item or healing ability.



[[/folder]] This isn't just a one-off injury either, it has long lasting repercussions on the plot.

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[[/folder]] This isn't just a one-off injury either, it has long lasting repercussions on the plot.
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* ''VideoGame/GrandTheftAutoSandAndreas'' has a mission where you are fighting enemies from a helicopter until one of them shoots your chopper down with a rocket. CJ is forced to bail and lands in the sea, which injures him a bit (reduced health) and loses all of his weapons except for a knife.
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[[/folder]]
[[/folder]] This isn't just a one-off injury either, it has long lasting repercussions on the plot.
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* This happens in ''VideoGame/TheLastOfUs'' when Joel is [[spoiler: ImpailedWithExtremePrejudice]]. It happens right after a quick time event too, so first time players will probably erroneously think that it's just a NonStandardGameOver.

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* This happens in ''VideoGame/TheLastOfUs'' when Joel is [[spoiler: ImpailedWithExtremePrejudice]].ImpaledWithExtremePrejudice]]. It happens right after a quick time event too, so first time players will probably erroneously think that it's just a NonStandardGameOver.
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* This happens in ''VideoGame/TheLastOfUs'' when Joel is [[spoiler: ImpailedWithExtremePrejudice]]. It happens right after a quick time event too, so first time players will probably erroneously think that it's just a NonStandardGameOver.
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* ''VideoGame/AnotherWorld'': Near the end of the game, Lester is badly injured and can only crawl slowly for the remainder of the scene. It is left ambiguous if he ever gets better.
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* Played with in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''. Although it's not ''the'' player character (the Exile) affected by the injury, two of the PlayerParty members (in the grand ''Franchise/StarWars'' tradition) have missing limbs, which prevents them from using certain abilities and weapons. Specifically, Kreia loses a hand to Darth Sion in the prologue, rendering her unable to dual-wield lightsabers (or any weapons) or use double-bladed ones, even if she has the {{perk}}s necessary for it. Bao-Dur, meanwhile, had lost his arm long ago and has since replaced it with a prosthetic, which, however, severely limits which types of armor he can wear--basically, anything with sleeves is right out. In a way, the entire game is an Injured Stage for the two of them.

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* Essentially the entire ''flipping'' game of ''VideoGame/BatmanArkhamCity''. Batman early on is poisoned by The Joker, but due to being TheDeterminator he pushes through everything the city throws at him. His poisoning has little impact upon his abilities until near the end of the game, however.

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* Essentially the entire ''flipping'' game of ''VideoGame/BatmanArkhamCity''. Batman early on is poisoned by The Joker, but due to being TheDeterminator he pushes through everything the city throws at him. His At one point the poisoning has little impact upon his abilities until near starts really getting to him, including a reduction to the end health bar and InterfaceScrew effects like blurred vision and tilting camera; he comes back from it by [[spoiler:conning some Lazarus Pit water out of Ra's al Ghul and Talia]], but even that's just an extension to the game, however.deadline rather than a full cure.
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* ''VideoGame/SaintsRowIV'' uses a variation when you escape the simulation. The Boss isn't exactly injured but extremely shaky after being essentially asleep for days and even has to vomit a couple of times and has none of the weapons or powers you've unlocked so far (since that was all in the simulation).
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* Near the end of ''{{Bioshock1}}'', [[spoiler: Fontaine]] tells your heart to stop working but it's a "stubborn muscle" as he calls it, and it just amounts to reducing your maximum health for the level.
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* In ''VideoGame/GodOfWarII'', Kratos has just defeated the Colossus of Rhodes, when one of the Colossus's hands falls on him. Critically injured, all Kratos can do is limp to the Blade of Olympus, which is holding all of his godly power. And then Zeus shows up...
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As this trope is most often invoked near the end of a game, beware of spoilers.

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As this trope is most often invoked used near the end of a game, beware of spoilers.
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A sister trope of (and often overlapping with) ExpositoryGameplayLimitation. See also ControllableHelplessness and NoGearLevel. Compare/contrast PlotlineDeath, where a playable character is injured so badly, they are no longer playable at all (and dead).

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A sister trope of (and often overlapping with) ExpositoryGameplayLimitation. See also ControllableHelplessness and NoGearLevel. Compare/contrast PlotlineDeath, where a playable character is injured so badly, badly by the story, they are no longer playable at all (and dead).
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A sister trope of (and often overlapping with) ExpositoryGameplayLimitation. See also ControllableHelplessness and NoGearLevel.

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A sister trope of (and often overlapping with) ExpositoryGameplayLimitation. See also ControllableHelplessness and NoGearLevel.
NoGearLevel. Compare/contrast PlotlineDeath, where a playable character is injured so badly, they are no longer playable at all (and dead).
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The Umbrella Chronicles entry is listed under both \"Rail Shooter\" and \"Survival Horror\". I\'m removing it from the \"Rail Shooter\" section, as the Resident Evil games are best known as survival horror games.


* Ada's portion of ''VideoGame/ResidentEvilTheUmbrellaChronicles'' starts with her in critical condition, given that she just barely survived the attack by the Tyrant as shown in ''VideoGame/ResidentEvil2''.

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* Ada's portion of ''VideoGame/ResidentEvilTheUmbrellaChronicles'' starts with her in critical condition, given that she just barely survived the attack by the Tyrant as shown in ''VideoGame/ResidentEvil2''.
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* Essentially the entire ''flipping'' game of ''VideoGame/BatmanArkhamCity''. Batman early on is poisoned by The Joker, but due to being TheDeterminator he pushes through everything the city throws at him.

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* Essentially the entire ''flipping'' game of ''VideoGame/BatmanArkhamCity''. Batman early on is poisoned by The Joker, but due to being TheDeterminator he pushes through everything the city throws at him.
him. His poisoning has little impact upon his abilities until near the end of the game, however.
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* In ''VideoGame/FinalFantasyIX' Garnet is injured *psychologically* after [[spoiler: her home kingdom is attacked and suffers heavy casualties with her unable to do anything to defend it as queen]]. For awhile she will fail to cast spells or do attacks when told because she is to busy replaying the scene in her head. She also does not speak in game at all during this section.

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* In ''VideoGame/FinalFantasyIX' ''VideoGame/FinalFantasyIX'' Garnet is injured *psychologically* after [[spoiler: her home kingdom is attacked and suffers heavy casualties with her unable to do anything to defend it as queen]]. For awhile she will fail to cast spells or do attacks when told because she is to busy replaying the scene in her head. She also does not speak in game at all during this section.
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** The fan game ''VideoGame/MegaManUnlimited'' has one of these as the post-final boss escape sequence after [[spoiler:Zero slices off Mega Man's arm cannon]].
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* In ''VideoGame/FinalFantasyIX' Garnet is injured *psychologically* after [[spoiles: her home kingdom is attacked and suffers heavy casualties with her unable to do anything to defend it as queen]]. For awhile she will fail to cast spells or do attacks when told because she is to busy replaying the scene in her head. She also does not speak in game at all during this section.

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* In ''VideoGame/FinalFantasyIX' Garnet is injured *psychologically* after [[spoiles: [[spoiler: her home kingdom is attacked and suffers heavy casualties with her unable to do anything to defend it as queen]]. queen]]. For awhile she will fail to cast spells or do attacks when told because she is to busy replaying the scene in her head. head. She also does not speak in game at all during this section.
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* In ''VideoGame/FinalFantasIX' Garnet is injured *psychologically* after [[spoilers: her home kingdom is attacked and suffers heavy casualties with her unable to do anything to defend it as queen]]. For awhile she will fail to cast spells or do attacks when told because she is to busy replaying the scene in her head. She also does not speak in game at all during this section.

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* In ''VideoGame/FinalFantasIX' ''VideoGame/FinalFantasyIX' Garnet is injured *psychologically* after [[spoilers: [[spoiles: her home kingdom is attacked and suffers heavy casualties with her unable to do anything to defend it as queen]]. queen]]. For awhile she will fail to cast spells or do attacks when told because she is to busy replaying the scene in her head. head. She also does not speak in game at all during this section.
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* In ''VideoGame/FinalFantasIX' Garnet is injured *psychologically* after [[spoilers: her home kingdom is attacked and suffers heavy casualties with her unable to do anything to defend it as queen]]. For awhile she will fail to cast spells or do attacks when told because she is to busy replaying the scene in her head. She also does not speak in game at all during this section.
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* Ada's portion of ''VideoGame/ResidentEvilTheUmbrellaChronicles'' starts with her in critical condition, given that she just barely survived the attack by the Tyrant as shown in ''VideoGame/ResidentEvil2''.
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*** Just before the fight with the Fear, Snake is shot in the leg with a crossbow bolt coated in poison. This leads to an interesting glitch if you cure the poison but don't remove the bolt: Snake will go through the rest of the game with the bolt in his leg, unable to remove or even select it in the CURE menu.
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* ''VideoGame/MegaManZero 2'': The game's intro continues from the ending from the previous game where Zero wanders off and fights a lot of mooks hounding him for a whole year, and it didn't appear that he has himself repaired or even resting. As you're playing in the intro stage, you'll see that he always holds his shoulder (something you normally only see if his health is critical) and his weapon upgrades are lost from the previous game; the Triple Rod weapon from the previous game is also unusable because it's broken during the interim.

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* ''VideoGame/MegaManZero 2'': The game's intro continues from the ending from the previous game where Zero wanders off and fights a lot of mooks hounding him for a whole year, and it didn't appear that he has gotten himself repaired or even resting. rested once during this time. As you're playing in the intro stage, you'll see that he always holds his shoulder (something you normally only see if his health is critical) and his weapon upgrades are lost from the previous game; the Triple Rod weapon from the previous game is also unusable because it's broken during the interim.
interim. His status screen is also the one from the first game, until it's updated to the one used in this game after the intro stage.

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* Essentially the entire ''flipping'' game of ''VideoGame/BatmanArkhamCity''. Batman early on is poisoned by The Joker, but due to being TheDeterminator he pushes through everything the city throws at him.


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** In ''VideoGame/AssassinsCreedIII'' Conner lands on a spike [[spoiler: chasing Lee]] causing him to limp for the rest of the mission. Also in any cut-scene after he has a notable limp showing it never fully healed.

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InjuredPlayerCharacterStage is a video game trope and a case of GameplayAndStoryIntegration. An injury taken in a cutscene or scripted event has an impact on your abilities in the next scene. Movement is usually reduced to a slow limp, often staggering or collapsing periodically. Most of your abilities are usually locked, especially the ability to run or jump. Pressing one of these buttons might do nothing, or even cause your character to collapse.

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InjuredPlayerCharacterStage is a video game trope and a case subtrope of GameplayAndStoryIntegration. An injury taken in a cutscene or scripted event has an impact on your abilities in the next scene. Movement is usually reduced to a slow limp, often staggering or collapsing periodically. Most of your abilities are usually locked, especially the ability to run or jump. Pressing one of these buttons might do nothing, or even cause your character to collapse.



** ''VideoGame/AssassinsCreedIVBlackFlag'':Edward slashes his arm on a tree while sliding down a slope, leaving him limping towards his crew on a beach before he collapses of blood loss.

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** ''VideoGame/AssassinsCreedIVBlackFlag'':Edward ''VideoGame/AssassinsCreedIVBlackFlag'': Edward slashes his arm on a tree while sliding down a slope, leaving him limping towards his crew on a beach before he collapses of blood loss.



* ''VideoGame/InfamousSecondSon''. A relatively minor case in the DLC ''First Light''. Fetch gets blown up near the end. While her movement is slowed, and she starts the sequence with no Neon stored up, she can still jump and use all her powers.

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* ''VideoGame/InfamousSecondSon''. A relatively minor case in the DLC ''First Light''. Fetch gets blown up near the end. While her movement is slowed, and she starts the sequence with no Neon stored up, she can still jump and use all her powers.powers.
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* About halfway through ''VideoGame/TombRaider2013'', Laura gets more hurt than usual. Unlike most examples, Laura is not terribly inhibited in this sequence, although she staggers and takes damage whenever she jumps.
* ''VideoGame/AsurasWrath'' has several segments there the titular character ends up [[AnArmAndALeg breaking all of his arms]]. These instances don't deter him (and the player) from trying to kick and/or headbutt everything that pisses him off, even if it's less convenient.

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* About halfway through ''VideoGame/TombRaider2013'', Laura Lara gets more hurt than usual. Unlike most examples, Laura Lara is not terribly inhibited in this sequence, although she staggers and takes damage whenever she jumps.
* ''VideoGame/AsurasWrath'' has several segments there wherein the titular character ends up [[AnArmAndALeg breaking all of his arms]]. These instances don't deter him (and the player) from trying to kick and/or headbutt everything that pisses him off, even if it's less convenient.



* ''VideoGame/{{Brothers}}'' invokes this trope in an unusual way. When [[spoiler: the older brother dies, you continue as the younger brother. you are technically in full health, but now must accomplish feats that took both brothers by yourself.]]
* ''VideoGame/MegaManZero 2'': The game's intro continues from the ending from the previous game where Zero wanders off and fights a lot of mooks hounding him for a whole year, and it didn't appear that he has himself repaired or even resting. As you're playing in the intro stage, you'll see that he always holds his shoulder (something you normally only see if his health is critical) and his weapon upgades are lost from the previous game; the Triple Rod weapon from the previous game is also unusable because it's broken during the interim.

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* ''VideoGame/{{Brothers}}'' invokes ''VideoGame/BrothersATaleOfTwoSons'' uses this trope in an unusual way. When [[spoiler: the older brother dies, you continue as the younger brother. you are technically in full health, but now must accomplish feats that took both brothers by yourself.]]
* ''VideoGame/MegaManZero 2'': The game's intro continues from the ending from the previous game where Zero wanders off and fights a lot of mooks hounding him for a whole year, and it didn't appear that he has himself repaired or even resting. As you're playing in the intro stage, you'll see that he always holds his shoulder (something you normally only see if his health is critical) and his weapon upgades upgrades are lost from the previous game; the Triple Rod weapon from the previous game is also unusable because it's broken during the interim.



** A borderline case happens in ''VideoGame/MassEffect2'', when you control Joker in a similar style. He hasn't been injured, but his natural delicate state makes it so he can only move slowly, dies the moment he enters combat, and is incapacitated if he falls down.

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** A borderline case happens in ''VideoGame/MassEffect2'', when you control Joker in a similar style.style to the example below. He hasn't been injured, but his natural delicate state makes it so he can only move slowly, dies the moment he enters combat, and is incapacitated if he falls down.
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* One side-quest in ''VideoGame/ADanceWithRogues'' sees the Princess slashed across the throat, [[NoGearLevel her entire inventory taken away]], and her body dumped in the sewers. She survives with 1 HP and, because health does not regenerate on its own, has to rely on stealth to get out and find help. All of a sudden, a corridor full of [[TheGoomba common sewer rats]] becomes a terrifying ordeal.
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You're playing a video game when things go bad. The car you're in is blown up. You take a nasty fall. Your powers are painfully drained away from you. You get impaled. Whatever happened, the point is your character is down for the count.

Except they're not. They get up and stagger on, proving that they are TheDeterminator, and nothing will stop them from achieving their goal.

InjuredPlayerCharacterStage is a video game trope and a case of GameplayAndStoryIntegration. An injury taken in a cutscene or scripted event has an impact on your abilities in the next scene. Movement is usually reduced to a slow limp, often staggering or collapsing periodically. Most of your abilities are usually locked, especially the ability to run or jump. Pressing one of these buttons might do nothing, or even cause your character to collapse.

While it can happen at any time in a game, it generally occurs near the end, after the ClimaxBoss, although there may still be an AntiClimaxBoss. If it happens earlier in the game, the goal is usually to get medical treatment.

This can have a powerful effect on the player, because, as the controller, they're intimately familiar with the character's abilities by this point, which makes the character's sudden limitations all the more real. Yet, the game isn't over, so as weak as they are, you have to proceed.

A sister trope of (and often overlapping with) ExpositoryGameplayLimitation. See also ControllableHelplessness and NoGearLevel.

As this trope is most often invoked near the end of a game, beware of spoilers.
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!Examples:

[[AC:Action]]

* About halfway through ''VideoGame/TombRaider2013'', Laura gets more hurt than usual. Unlike most examples, Laura is not terribly inhibited in this sequence, although she staggers and takes damage whenever she jumps.
* ''VideoGame/AsurasWrath'' has several segments there the titular character ends up [[AnArmAndALeg breaking all of his arms]]. These instances don't deter him (and the player) from trying to kick and/or headbutt everything that pisses him off, even if it's less convenient.

[[AC:FirstPersonShooter]]

* Near the end of ''VideoGame/CallOfDutyAdvancedWarfare'', Mitchell's ArtificialLimb is disabled. For the remainder of the game, you can't use grenades or two-handed weapons, and you can't reload. If you run out of ammo you'll need to either kill enemies with your knife or [[ThrowAwayGuns grab a new gun.]] Fortunately, Mitchell can use MiniMecha with only one functional arm...
* ''Franchise/{{Halo}}'':
** Downplayed in ''VideoGame/HaloReach''. On two levels the player starts out with less health than usual because of crash-landings in the previous cutscene. On the final level [[spoiler:it overlaps with InterfaceScrew; your visor is cracked, preventing you from seeing how much ammo you have left.]]
** ''VideoGame/{{Halo 4}}'' has a part at the very end where the Chief is too injured to stand and must crawl toward the objective.

[[AC:PlatformGame]]
* ''VideoGame/{{Brothers}}'' invokes this trope in an unusual way. When [[spoiler: the older brother dies, you continue as the younger brother. you are technically in full health, but now must accomplish feats that took both brothers by yourself.]]
* ''VideoGame/MegaManZero 2'': The game's intro continues from the ending from the previous game where Zero wanders off and fights a lot of mooks hounding him for a whole year, and it didn't appear that he has himself repaired or even resting. As you're playing in the intro stage, you'll see that he always holds his shoulder (something you normally only see if his health is critical) and his weapon upgades are lost from the previous game; the Triple Rod weapon from the previous game is also unusable because it's broken during the interim.

[[AC:RailShooter]]

* In the RailShooter ''VideoGame/PanzerDragoon: Orta'', after defeating the fourth stage boss, the dragon's wings are injured in the explosion, sending it and Orta plummeting to the ground (into a huge snowdrift, fortunately.) The next stage has it running through a frozen tundra until its wings heal.

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* ''Franchise/MassEffect'':
** A borderline case happens in ''VideoGame/MassEffect2'', when you control Joker in a similar style. He hasn't been injured, but his natural delicate state makes it so he can only move slowly, dies the moment he enters combat, and is incapacitated if he falls down.
** At the end of ''VideoGame/MassEffect3'', Shepard's armor is broken, and most of his/her skin is badly burned. You must walk, and then crawl, to the Reaper ship anyway, shooting a few enemies on the way with only your pistol.
* In ''VideoGame/{{Summoner}}'', Joseph loses his left hand at the end of the first major arc, and can't use shields or two-handed weapons until it's magically regenerated most of the way through the second.
* In ''VideoGame/PokemonMysteryDungeon Explorers of Sky'', during the special episode that focuses on Sunflora, she is on fire and has the Burn status during one of the boss battles.

[[AC:StealthBasedGame]]

* ''Franchise/AssassinsCreed'':
** In ''VideoGame/AssassinsCreedRevelations'', Ezio falls off a speeding carriage down a cliff. Until he finds a HealingPotion towards the end of the mission, his injuries prevent him from performing most of his [[LeParkour fancy acrobatics]], so he has to rely on basic moves and environmental shortcuts.
** ''VideoGame/AssassinsCreedIVBlackFlag'':Edward slashes his arm on a tree while sliding down a slope, leaving him limping towards his crew on a beach before he collapses of blood loss.
*''VideoGame/MetalGearSolid'':
** Towards the end of ''VideoGame/MetalGearSolid2'', Raiden is captured and has his clothes and items taken from him. He is forced to sneak through the next section naked and unable to defend himself, and contracts a cold due to the low temperatures which causes him to sneeze periodically, which can alert nearby guards.
** In ''VideoGame/MetalGearSolid3'', Snake gets captured and shot in the eye, permanently blinding him. Thereafter for the rest of the game, if the player enters first-person view mode, the extreme right-hand side of the screen will be darkened and the depth perception will be inaccurate compared to beforehand. This is taken even further in the remake of the game for the 3DS: the 3D effect is disabled when entering first-person view mode after Snake gets shot in the eye.

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* ''VideoGame/ValkyriaChronicles'': In the TrappedBehindEnemyLines misssion that follows the successful defense of desert Valkyrur ruins, Alicia's leg is injured, her movement animation is that of limping, and her maximum movement per turn is penalized greatly. The map has several spots with wild herbs, which can be used for injury treatment, effectively reducing the penalty.

[[AC:SurvivalHorror]]

* Ada's scenario in ''VideoGame/ResidentEvilTheUmbrellaChronicles'' deals with her escape after the events of ''VideoGame/ResidentEvil2''. The heavily wounded Ada begins the level in critical condition.
* In ''VideoGame/TheEvilWithin'''s first chapter, Sebastian is injured, and can only limp around (as well as being unarmed). This forces you to [[JustifiedTutorial learn the stealth mechanics]].

[[AC:ThirdPersonShooter]]
* ''VideoGame/TheOrder1886'' uses InMediaRes to ''start'' this way, with Sir Galahad having been tortured for several weeks.
* In ''VideoGame/SpecOpsTheLine'', Walker is injured badly a couple of times, reducing him to an agonizing crawl, armed with nothing or just the basic pistol, for the next section.

[[AC:WideOpenSandbox]]
* ''VideoGame/InfamousSecondSon''. A relatively minor case in the DLC ''First Light''. Fetch gets blown up near the end. While her movement is slowed, and she starts the sequence with no Neon stored up, she can still jump and use all her powers.

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