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* ''VideoGame/SonicTheHedgehog'' has a spinning jump attack, though it works from any direction, not just from above. There are certain bosses, however (i.e. the penultimate boss of ''[[VideoGame/SonicTheHedgehog3AndKnuckles Sonic 3]])'', who's only weak spot is Robotnik's cockpit, which can only be hit from above. Specifically, Sonic ''has'' to be in a ball and spinning (there are certain ways to get airborne without spinning, like launching yourself off a spring) to perform the attack, or he'll take damage himself.


No matter how much CollisionDamage they can dish out, the enemies in almost any PlatformGame seem to be vulnerable to people jumping on top of them and cannot inflict damage when touched there. It's effective against any creature in the game, except for [[TheSpiny that one foe with spikes on its head that has to be defeated in another manner]]. And if you can land that hit, you can probably use them as a GoombaSpringboard. [[Franchise/SuperMarioBros Mario]] was the pioneer, and then [[FollowTheLeader all other]] platformers [[IncrediblyLamePun jumped on]] the bandwagon.

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No matter how much CollisionDamage they can dish out, the enemies in almost any PlatformGame seem to be vulnerable to people jumping on top of them and cannot inflict damage when touched there. It's effective against any creature in the game, except for [[TheSpiny that one foe with spikes on its head that has to be defeated in another manner]]. And if you can land that hit, you can probably use them as a GoombaSpringboard. [[Franchise/SuperMarioBros Mario]] was the pioneer, and then [[FollowTheLeader all other]] platformers [[IncrediblyLamePun [[{{Pun}} jumped on]] the bandwagon.



* In ''VideoGame/PlantsVsZombiesPinball'', planting a Squash will cause any Zombie stepping on it to get [[IncrediblyLamePun squashed.]]

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* In ''VideoGame/PlantsVsZombiesPinball'', planting a Squash will cause any Zombie stepping on it to get [[IncrediblyLamePun [[{{Pun}} squashed.]]



** [[Wrestling/LowKi LowKi (a.k.a. Senshi)]]'s finishing move, the Warrior's Way, is essentially a springboard Goomba Stomp.

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** * [[Wrestling/LowKi LowKi (a.k.a. Senshi)]]'s finishing move, the Warrior's Way, is essentially a springboard Goomba Stomp.


Consider the average man weighs about ninety kilos/two hundred pounds (body, clothes and equipment all included); having that much weight suddenly land on your head would be enough to knock most people (let alone squishy mushroom critters) out cold. The biggest problems are [[InASingleBound getting high enough]] above a person to execute the stomp and not hurting yourself while landing, but fictional JumpPhysics makes that trivial.

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Consider the average man weighs about ninety kilos/two hundred pounds (body, clothes and equipment all included); having that much weight suddenly land on your head would be enough to knock most people (let alone squishy mushroom critters) out cold. The biggest problems are [[InASingleBound getting high enough]] above a person to execute the stomp and not hurting yourself while landing, but fictional JumpPhysics makes that make those trivial.


Consider the average man weighs about ninety kilos/two hundred pounds (body, clothes and equipment all included); having that much weight suddenly land on your head would be enough to knock most people (let alone squishy mushroom critters) out cold. The biggest problems are [[InASingleBound getting high enough]] above a person to execute the stomp and not hurting yourself while landing.

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Consider the average man weighs about ninety kilos/two hundred pounds (body, clothes and equipment all included); having that much weight suddenly land on your head would be enough to knock most people (let alone squishy mushroom critters) out cold. The biggest problems are [[InASingleBound getting high enough]] above a person to execute the stomp and not hurting yourself while landing.
landing, but fictional JumpPhysics makes that trivial.

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* ''VideoGame/GingerBeyondTheCrystal'': [[PlayerCharacter Ginger]] can defeat certain enemies by jumping on them.

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[[folder:Anime & Manga]]
* ''Manga/CellsAtWorkAndFriends'': While Killer T prefers to use his fists to destroy invading viruses, he's not above using this to ward off a virus attack.
[[/folder]]

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* ''VideoGame/SuperTreadmill'': Stomping on dogs kills them.

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* ''VideoGame/SonicTheHedgehog'' has a spinning jump attack, though it works from any direction, not just from above. There are certain bosses, however (i.e. the penultimate boss of ''[[VideoGame/SonicTheHedgehog3AndKnuckles Sonic 3]])'', who's only weak spot is Robotnik's cockpit, which can only be hit from above. Specifically, Sonic ''has'' to be in a ball and spinning (there are certain ways to get airborne without spinning, like launching yourself off a spring) to perform the attack, or he'll take damage himself.





[[folder: Platformer]]

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[[folder: Platformer]][[folder:Platformer]]


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* ''VideoGame/KangFu'': Klont can jump on certain enemies to kill them.



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[[caption-width-right:350:''[[Creator/RudyardKipling And 32 pixels from a height discharged is bad for a Rex with a hitbox enlarged]]''.]]


-->-- '''VideoGame/JazzJackrabbit'''[[note]]Accompanied by a Franchise/SonicTheHedgehog {{expy}} who threatens to sue, no less.[[/note]]

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-->-- '''VideoGame/JazzJackrabbit'''[[note]]Accompanied by a Franchise/SonicTheHedgehog VideoGame/SonicTheHedgehog {{expy}} who threatens to sue, no less.[[/note]]



* ''Franchise/SonicTheHedgehog''
** ''VideoGame/SonicTheHedgehog'' was considered a subversion at its release; Sonic could attack an enemy from ''any'' angle, so long as Sonic was rolled into a ball and was not aiming at spikes - but simply ''landing'' on an enemy if he wasn't curled up would cause contact damage as if he'd just walked straight into the baddie. In later games Sonic picked up the dash attack, giving him even more options (and throwing him into the spikes if you didn't watch it).

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* ''Franchise/SonicTheHedgehog''
''VideoGame/SonicTheHedgehog''
** ''VideoGame/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog1'' was considered a subversion at its release; Sonic could attack an enemy from ''any'' angle, so long as Sonic was rolled into a ball and was not aiming at spikes - but simply ''landing'' on an enemy if he wasn't curled up would cause contact damage as if he'd just walked straight into the baddie. In later games Sonic picked up the dash attack, giving him even more options (and throwing him into the spikes if you didn't watch it).


*** Super Mario World also brought a subversion. Traditionally, Koopas were vulnerable to the goomba stomp, but could only be truly defeated by kicking their shells away, and would otherwise regenerate (video game logic would suggest that, as turtles, they're merely hiding in their shells). However in Super Mario World, attempting to Goomba Stomp the Koopas only sent an underwear clad Koopa shooting out of his shell, who would then be vulnerable to a TRUE Goomba Stomp. Interestingly, Yoshi can Stomp just about anything in Mario World (equivalent to a spin jump, and he can bounce off of Piranha Plants and some other creatures), but in the prequel ''VideoGame/YoshisIsland'', he is vulnerable to the Piranha Plants and Bob-ombs (though that may be because [[FridgeBrilliance getting hit knocks Baby Mario off of Yoshi's back]] rather than doing lasting damage to the dinosaur).
** VideoGame/YoshisIsland had this for most enemies, but when Goombas ''do'' show up, jumping on them squashes them but doesn't actually kill them: they just scurry around flattened.

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*** Super Mario World also brought a subversion. Traditionally, Koopas were vulnerable to the goomba stomp, but could only be truly defeated by kicking their shells away, and would otherwise regenerate (video game logic would suggest that, as turtles, they're merely hiding in their shells). However in Super Mario World, attempting to Goomba Stomp the Koopas only sent an underwear clad Koopa shooting out of his shell, who would then be vulnerable to a TRUE Goomba Stomp. Interestingly, Yoshi can Stomp just about anything in Mario World (equivalent to a spin jump, and he can bounce off of Piranha Plants and some other creatures), but in the prequel ''VideoGame/YoshisIsland'', he is vulnerable to the Piranha Plants and Bob-ombs (though that may be because [[FridgeBrilliance getting hit knocks Baby Mario off of Yoshi's back]] rather than doing lasting damage to the dinosaur).
** VideoGame/YoshisIsland ''VideoGame/YoshisIsland'' had this for most enemies, but when Goombas ''do'' show up, jumping on them squashes them but doesn't actually kill them: they just scurry around flattened.



* Despite Goombas appearing in the first game, it wasn't in ''VideoGame/DistortedTravesty 3'' that the player could finally stomp them, and various other Mario enemies. Though, oddly, koopa's entirely vanish when stomped, [[https://youtu.be/ylm3TNzYDOs?t=38s leaving no shells behind.]]
* This is Aladdin's primary attack in ''VideoGame/AladdinCapcom''. [[FridgeBrilliance Although, the movie does put more emphasis on Aladdin's acrobatic agility over his swordmanship, which he only very briefly uses in the final battle.]]

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* Despite Goombas appearing in the first game, it wasn't in ''VideoGame/DistortedTravesty 3'' that the player could finally stomp them, and various other Mario enemies. Though, oddly, koopa's koopas entirely vanish when stomped, [[https://youtu.be/ylm3TNzYDOs?t=38s leaving no shells behind.]]
* This is Aladdin's primary attack in ''VideoGame/AladdinCapcom''. [[FridgeBrilliance Although, the movie does put more emphasis on Aladdin's acrobatic agility over his swordmanship, which he only very briefly uses in the final battle.]]



** ''VideoGame/SonicTheHedgehog2'' contains a villainous version in the final fight. Robotnik's mecha will frequently launch itself offscreen and attempt to turn Sonic into a blue pancake.



* Freeware ''VideoGame/NinjaSenki'' averts this. You're completely unable to inflict collision damage of any kind and have to rely on your shurikens to defeat the enemies. Further averted in that many enemies will attack by jumping on you and letting the collision damage do the rest of the work.



** ''VideoGame/JazzJackrabbit 2'' then backflipped on the aversion by introducing a "stomp" move that lets you kill most enemies by stomping on their heads. However, it did require that you hit the stomp key to pull it off, and it was usually a lot easier to shoot enemies than stomp them.
* In ''VideoGame/MegaManZX Advent'', Bifrost can crush enemies under his feet... But it's justified, since he's bloody '''huge'''.

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** ''VideoGame/JazzJackrabbit 2'' then backflipped on the aversion by introducing a "stomp" move that lets you kill most enemies by stomping on their heads. However, it did require that you hit the stomp key to pull it off, and it was usually a lot easier to shoot enemies than stomp them.
* In ''VideoGame/MegaManZX Advent'', Bifrost can crush enemies under his feet... But it's justified, since he's bloody '''huge'''.



* If you equip the Armor power in ''VideoGame/{{Prototype}}'', you can Goomba Stomp pedestrians and other human enemies into a fine paste. Justified in that your character weighs about ''two tons''. Doing so without the Armor is not guaranteed to kill them, but it will still hurt.

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* If you equip the Armor power in ''VideoGame/{{Prototype}}'', you can Goomba Stomp pedestrians and other human enemies into a fine paste. Justified in that your Your character weighs about ''two tons''. Doing so without the Armor is not guaranteed to kill them, but it will still hurt.



* Averted almost everywhere in ''VideoGame/IWannaBeTheGuy'' (that would make the game [[PlatformHell too easy]]), but played straight with some Bullet Bills on one screen so that you can GoombaSpringboard them.



* [[SubvertedTrope Subverted]] in ''VideoGame/TheAdventuresOfLomax'' - you can jump on enemies, but you will only bounce off their heads, without damaging them.

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* [[SubvertedTrope Subverted]] in In ''VideoGame/TheAdventuresOfLomax'' - you can jump on enemies, but you will only bounce off their heads, without damaging them.



* ''VideoGame/ClarencesBigChance'': Lampshaded and justified; Clarence is so heavy that he crushes enemies by jumping on them.

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* ''VideoGame/ClarencesBigChance'': Lampshaded and justified; Lampshaded; Clarence is so heavy that he crushes enemies by jumping on them.



* ''VideoGame/{{Bugdom}}'': Played with in that only ''one'' enemy can die this way - the bee grubs in levels 6 and 7. Everything else is tough enough to require one or more kicks (or a RollingAttack).

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* ''VideoGame/{{Bugdom}}'': Played with in that only Only ''one'' enemy can die this way - -- the bee grubs in levels 6 and 7. Everything else is tough enough to require one or more kicks (or a RollingAttack).



* In VideoGame/DynastyWarriors 8, Liu Shan gains an aerial musou attack called Avian Strike. As you may have guessed, it entails him stomping on the heads of enemy soldiers.

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* In VideoGame/DynastyWarriors 8, ''VideoGame/DynastyWarriors 8'', Liu Shan gains an aerial musou attack called Avian Strike. As you may have guessed, it entails him stomping on the heads of enemy soldiers.



* Justified somewhat in the ''VideoGame/MechWarrior'' games, you could use jumpjets to try to crush the enemy mechs. Considering that the lightest mech weighs 20 tons, and the heaviest ones can be in the range of 80-100 tons. The original {{TabletopGame/BattleTech}} tabletop wargame uses this as a valid attack, called "DeathFromAbove", and can actually be dangerous for the attacker if they screw it up.

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* Justified somewhat in In the ''VideoGame/MechWarrior'' games, you could use jumpjets to try to crush the enemy mechs. Considering that the lightest mech weighs 20 tons, and the heaviest ones can be in the range of 80-100 tons. The original {{TabletopGame/BattleTech}} tabletop wargame uses this as a valid attack, called "DeathFromAbove", and can actually be dangerous for the attacker if they screw it up.


[[folder: Fan Works]]

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[[folder: Fan [[folder:Fan Works]]



[[folder:Film]]
* Gamora does this to somebody during the prison breakout in ''Film/GuardiansOfTheGalaxy''.
* This is how Black Panther introduces himself to Bucky Barnes in ''Film/CaptainAmericaCivilWar''.

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[[folder:Film]]
[[folder:Films -- Live-Action]]
* Franchise/MarvelCinematicUniverse:
**
Gamora does this to somebody during the prison breakout in ''Film/GuardiansOfTheGalaxy''.
* ** This is how Black Panther introduces himself to Bucky Barnes in ''Film/CaptainAmericaCivilWar''.



[[folder:LiveActionTV]]

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[[folder:LiveActionTV]][[folder:Live-Action TV]]



[[folder:Pinball]]

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[[folder:Pinball]][[folder:Pinballs]]



[[folder:Professional Wrestling]]

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[[folder:Professional [[folder:Pro Wrestling]]



** [[Wrestling/LowKi LowKi(aka Senshi)]]'s finishing move, the Warrior's Way, is essentially a springboard Goomba Stomp.

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** [[Wrestling/LowKi LowKi(aka LowKi (a.k.a. Senshi)]]'s finishing move, the Warrior's Way, is essentially a springboard Goomba Stomp.



* In ''TabletopGame/{{Warhammer 40000}}'', Space Marine players (and their opponents as well) often find that hundreds of pounds of [[PoweredArmor heavily armored]] [[JetPack jump-pack]] equipped Assault Marine can be quite an effective weapon in itself.

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* In ''TabletopGame/{{Warhammer 40000}}'', ''TabletopGame/Warhammer40000'', Space Marine players (and their opponents as well) often find that hundreds of pounds of [[PoweredArmor heavily armored]] [[JetPack jump-pack]] equipped jump-pack]]-equipped Assault Marine can be quite an effective weapon in itself.



[[folder:Webcomics]]
* ''Webcomic/SchlockMercenary'' invokes this, complete with Mario ImagineSpot, when Ltc Shodan [[http://www.schlockmercenary.com/2010-05-24 takes down a Parkata Urbatsu runner with a flying leap]].
* ''Webcomic/{{Tales from the interface}}'': Babu jumps ''[[http://tfti.inkorpora.com/comic/he-did-the-mash-the-crab-mash/ on a giant crab]]'' from a very high tower.

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[[folder:Webcomics]]
[[folder:Web Animation]]
* ''Webcomic/SchlockMercenary'' invokes this, complete with Mario ImagineSpot, when Ltc Shodan [[http://www.schlockmercenary.com/2010-05-24 takes down ''Machinima/RedVsBlue'' has Agent South Dakota land on an Innie and catch his shotgun so it doesn't land and make a Parkata Urbatsu runner with loud noise - as if a flying leap]].
* ''Webcomic/{{Tales from the interface}}'': Babu jumps ''[[http://tfti.inkorpora.com/comic/he-did-the-mash-the-crab-mash/
''Spartan'' landing on a giant crab]]'' from a very high tower.''person'' wouldn't make that noise anyway.
* ''WebAnimation/DSBTInsaniT'': Frog and Andy do this to the monsters they encounter in the game they're playing in [='VRcade'=].



[[folder:Web Original]]
* ''Machinima/RedVsBlue'' has Agent South Dakota land on an Innie and catch his shotgun so it doesn't land and make a loud noise - as if a ''Spartan'' landing on a ''person'' wouldn't make that noise anyway.
* ''WebAnimation/DSBTInsaniT'': Frog and Andy do this to the monsters they encounter in the game they're playing in [='VRcade'=].

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[[folder:Web Original]]
Comics]]
* ''Machinima/RedVsBlue'' has Agent South Dakota land on an Innie and catch his shotgun so it doesn't land and make ''Webcomic/SchlockMercenary'' invokes this, complete with Mario ImagineSpot, when Ltc Shodan [[http://www.schlockmercenary.com/2010-05-24 takes down a loud noise - as if Parkata Urbatsu runner with a ''Spartan'' landing flying leap]].
* ''Webcomic/TalesFromTheInterface'': Babu jumps ''[[http://tfti.inkorpora.com/comic/he-did-the-mash-the-crab-mash/
on a ''person'' wouldn't make that noise anyway.
* ''WebAnimation/DSBTInsaniT'': Frog and Andy do this to the monsters they encounter in the game they're playing in [='VRcade'=].
giant crab]]'' from a very high tower.


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* In ''VideoGame/AHatInTime'', Hat Kid can stomp on her foes in addition to using her ParasolOfPain. Some enemies will become immune to one form of attack if it is used repeatedly, forcing you to switch to the other one.

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* In ''VideoGame/AHatInTime'', Hat Kid can stomp on her foes perform a homing dive-tackle in addition to using her ParasolOfPain. Some enemies will become immune to one form of attack if it is used repeatedly, forcing you to switch to the other one.

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