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* ''VideoGame/SlayTheSpire'' had the Runic Dodecahedron, which grants an extra Energy at the start of each turn as long as you're at full HP. This relic was eventually deprecated because it turned out to be too difficult to remain at full HP for long, especially on higher Ascensions (not only are you more likely to take damage at a higher difficulty, but by Ascension 6 you only heal 75% of your max HP and you ''start each run damaged''), so the bonus would often go to waste.

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* In ''VideoGame/SuperSmashBrosUltimate'', the [[Franchise/{{Splatoon}} Annie]] Spirit grants increased attack power while at 0% damage. [[Franchise/TheLegendOfZelda Link's]] forward smash also creates a SwordBeam if he's at 0%, as an homage to his home series.

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* In ''VideoGame/SuperSmashBrosUltimate'', the [[Franchise/{{Splatoon}} Annie]] Spirit grants ''VideoGame/SuperSmashBrosUltimate'':
** Certain Support Spirits grant
increased attack power power, movement speed or both while at 0% damage. The [[Franchise/SonicTheHedgehog Super Shadow]] spirit is the only primary spirit to have this as a trait.
** Much like in all the 2D games in his home series,
[[Franchise/TheLegendOfZelda Link's]] forward smash also creates a SwordBeam if he's at 0%, as an homage to his home series.0%.
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** The moves Water Spout, Eruption, and Dragon Energy deal proportional damage based on the user's remaining health. At full power, they can rival the strongest moves in the game like Hyper Beam and Overheat, but they quickly fall off once the Pokémon using them takes a few hits.

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** The moves Water Spout, Eruption, and Dragon Energy deal proportional damage based on the user's remaining health. At full power, they can rival the strongest moves in the game like Hyper Beam and Overheat, but they quickly fall off once the Pokémon using them takes a few hits. The move Final Gambit deals damage equal to the user's HP. Works amazingly well if the user has high HP and at full health but if the user is at low health.... Expect minuscule damage.
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* ''VideoGame/IntoTheBreach'': The pilot [[ArrogantKungFuGuy Kai]] has an ability called "arrogant boost" that gives them a permanent [[CriticalStatusBuff boost]] as long as they remain at full health. This comes at the cost of a [[InjuredVulnerability reduced movement speed while damaged]].

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* ''VideoGame/IntoTheBreach'': The pilot [[ArrogantKungFuGuy Kai]] has an ability called "arrogant boost" that gives them a permanent [[CriticalStatusBuff boost]] increased attack damage as long as they remain at full health. This comes at the cost of a [[InjuredVulnerability reduced movement speed while damaged]].
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* ''VideoGame/IntoTheBreach'': The pilot [[ArrogantKungFuGuy Kai]] has an ability called "arrogant boost" that gives them a permanent [[CriticalStatusBuff boost]] as long as they remain at full health. This comes at the cost of a [[InjuredVulnerability reduced movement speed while damaged]].
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* In ''VideoGame/SuperSmashBrosUltimate'', the [[Franchise/{{Splatoon}} Annie]] Spirit grants increased attack power while at 0% damage.

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* In ''VideoGame/SuperSmashBrosUltimate'', the [[Franchise/{{Splatoon}} Annie]] Spirit grants increased attack power while at 0% damage. [[Franchise/TheLegendOfZelda Link's]] forward smash also creates a SwordBeam if he's at 0%, as an homage to his home series.
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* ''VideoGame/GachaWorld'': Phoenix Ami's leader skill gives 3x multiplier to any attack the player makes if and only if they are at full health. This includes her own summon skill which both attacks and heals at the same time. Sure, the heal can get you back up to full to resume the bonus effect, but it would be weakened by the effect not occuring already due to not being at full health for the heal to be required in the first place.
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* In ''VideoGame/SuperSmashBrosUltimate'', the [[VideoGame/{{Splatoon}} Annie]] Spirit grants increased attack power while at 0% damage.

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* In ''VideoGame/SuperSmashBrosUltimate'', the [[VideoGame/{{Splatoon}} [[Franchise/{{Splatoon}} Annie]] Spirit grants increased attack power while at 0% damage.
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** In ''VideoGame/KirbyAndTheForgottenLand'', the Meta Knight Sword [[spoiler:and Morpho Knight Sword]] will fire {{Sword Beam}}s if Kirby is at full health. Having the extra healthbar power-up also counts as having full health, meaning that as long as Kirby doesn't lose this extra life bar, he's considered to be at full health even if he has taken damage.
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* In the ''VideoGame/{{Borderlands}}'' series starting with ''VideoGame/Borderlands2'', Amp Shields provide a large boost to damage when your [[RegeneratingShieldsStaticHealth shield energy]] is full, but also deplete a significant amount of that energy when the boost activates, meaning you only get one shot and have to wait for your shields to recharge before using it again. In Borderlands 2, an exception is The Bee, a Legendary Amp Shield which provides the amp damage at no energy cost, allowing for multiple consecutive shots of boosted damage for as long as you can avoid actually getting hit. It proved to be such a GameBreaker that not only was The Bee itself nerfed, but several of the weapons people would use with it ''also'' got nerfed, and shotguns as a whole got a major nerf when used with Amp Shields.

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* In the ''VideoGame/{{Borderlands}}'' series series, starting with ''VideoGame/Borderlands2'', Amp Shields provide a large boost to damage when your [[RegeneratingShieldsStaticHealth shield energy]] is full, but also deplete a significant amount of that energy when the boost activates, meaning you only get one shot and have to wait for your shields to recharge before using it again. In Borderlands 2, an exception is The Bee, a Legendary Amp Shield which provides the amp damage at no energy cost, allowing for multiple consecutive shots of boosted damage for as long as you can avoid actually getting hit. It proved to be such a GameBreaker that not only was The Bee itself nerfed, but several of the weapons people would use with it ''also'' got nerfed, and shotguns as a whole got a major nerf when used with Amp Shields.
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* In ''VideoGame/SuperSmashBrosUltimate'', the [[VideoGame/{{Splatoon}} Annie]] Spirit grants increased attack power while at 0% damage.
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* ''VideoGame/AxiomVerge'' has the Bioflux Accelerator upgrade, which grants the player character CombatTentacles that shoot out straight projectiles whenever he is shooting himself as long as he remains at max health.
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A subtrope of SituationalDamageAttack. Compare BreakablePowerup, an item that is lost when the player character takes damage; CastFromHitPoints, a technique that costs health to use; NoDamageRun, another incentive to avoid damage; GlassCannon, a character who deals a lot of damage but can't take much of it; PercentDamageAttack, an ability that hits harder if the target, not the user, has more health; InjuredVulnerability, when ''low'' health makes the target more vulnerable; and DifficultButAwesome, a character who requires a lot of skill to use effectively. Contrast CriticalStatusBuff and DesperationAttack, the {{inver|tedTrope}}se of this trope, and CriticalExistenceFailure, where characters aren't impacted by taking damage until their health reaches zero.

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A subtrope of SituationalDamageAttack. Compare BreakablePowerup, an item that is lost when the player character takes damage; CastFromHitPoints, a technique that costs health to use; use and thus works best if the user can avoid getting hit; NoDamageRun, another incentive to avoid when the player receives a special reward for avoiding damage; GlassCannon, a character who deals a lot of damage but can't take much of it; PercentDamageAttack, an ability that hits harder if the target, not the user, has more health; InjuredVulnerability, when ''low'' health makes the target more vulnerable; and DifficultButAwesome, a character who requires a lot of skill to use effectively. Contrast CriticalStatusBuff and DesperationAttack, the {{inver|tedTrope}}se of this trope, and CriticalExistenceFailure, where characters aren't impacted by taking damage until their health reaches zero.
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* In ''VideoGame/XenobladeChronicles2'', Driver Arts are {{cooldown}}-based attacks with a variety of effects. Some of them (such as Mòrag's bitball art Gliding Swallow, Rex's ether cannon art Daring Shot, or Nia's megalance art Vulture Peck) gain a damage boost of up to 75% (depending on the art's level) if the Driver using them has at least 90% of their maximum health. There are a few Blade Special Attacks that have this effect as well, such as Sheba's level 1 special Dessert Bomb or any of Poppi's specials with a Vital Charge RAM chip.

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* In ''VideoGame/XenobladeChronicles2'', Driver Arts are {{cooldown}}-based attacks with a variety of effects. Some of them (such as Mòrag's bitball art Gliding Swallow, Rex's ether cannon art Daring Shot, his twin knives art Wind Slicer, or Nia's megalance art Vulture Peck) gain a damage boost of up to 75% (depending on the art's level) if the Driver using them has at least 90% of their maximum health. There are a few Blade Special Attacks that have this effect as well, such as Sheba's level 1 special Dessert Bomb or any of Poppi's specials with a Vital Charge RAM chip.
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** The ability Gale Wings grants increased priority to the user's Flying-type moves. In ''VideoGame/PokemonSunAndMoon'', the ability was {{nerf}}ed to only work while the user is at full health.

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** The ability Gale Wings grants increased priority [[ActionInitiative priority]] to the user's Flying-type moves. In ''VideoGame/PokemonSunAndMoon'', the ability was {{nerf}}ed to only work while the user is at full health.
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* In ''VideoGame/Borderlands2'' and ''VideoGame/BorderlandsThePreSequel'', Amp Shields provide a large boost to damage when your [[RegeneratingShieldsStaticHealth shield energy]] is full, but also deplete a significant amount of that energy when the boost activates, meaning you only get one shot and have to wait for your shields to recharge before using it again. In Borderlands 2, an exception is The Bee, a Legendary Amp Shield which provides the amp damage at no energy cost, allowing for multiple consecutive shots of boosted damage for as long as you can avoid actually getting hit. It proved to be such a GameBreaker that not only was The Bee itself nerfed, but several of the weapons people would use with it ''also'' got nerfed, and shotguns as a whole got a major nerf when used with Amp Shields.

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* In ''VideoGame/Borderlands2'' and ''VideoGame/BorderlandsThePreSequel'', the ''VideoGame/{{Borderlands}}'' series starting with ''VideoGame/Borderlands2'', Amp Shields provide a large boost to damage when your [[RegeneratingShieldsStaticHealth shield energy]] is full, but also deplete a significant amount of that energy when the boost activates, meaning you only get one shot and have to wait for your shields to recharge before using it again. In Borderlands 2, an exception is The Bee, a Legendary Amp Shield which provides the amp damage at no energy cost, allowing for multiple consecutive shots of boosted damage for as long as you can avoid actually getting hit. It proved to be such a GameBreaker that not only was The Bee itself nerfed, but several of the weapons people would use with it ''also'' got nerfed, and shotguns as a whole got a major nerf when used with Amp Shields.

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* The VideoGame/{{Borderlands}} series: Appears in multiple games with Amp Shields, which provide a large boost to damage when your [[RegeneratingShieldsStaticHealth shield energy]] is full, but also depletes a significant amount of that energy when the boost activates, meaning you only get one shot and have to wait for your shields to recharge before using it again.
** In ''VideoGame/Borderlands2'', an exception is The Bee, a Legendary Amp Shield which provides the amp damage at no energy cost, allowing for multiple consecutive shots of boosted damage for as long as you can avoid actually getting hit. It proved to be such a GameBreaker that not only was The Bee itself nerfed, but several of the weapons people would use with it ''also'' got nerfed, and shotguns as a whole got a major nerf when used with Amp Shields.
** ''VideoGame/BorderlandsThePreSequel''

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* The VideoGame/{{Borderlands}} series: Appears in multiple games with In ''VideoGame/Borderlands2'' and ''VideoGame/BorderlandsThePreSequel'', Amp Shields, which Shields provide a large boost to damage when your [[RegeneratingShieldsStaticHealth shield energy]] is full, but also depletes deplete a significant amount of that energy when the boost activates, meaning you only get one shot and have to wait for your shields to recharge before using it again.
**
again. In ''VideoGame/Borderlands2'', Borderlands 2, an exception is The Bee, a Legendary Amp Shield which provides the amp damage at no energy cost, allowing for multiple consecutive shots of boosted damage for as long as you can avoid actually getting hit. It proved to be such a GameBreaker that not only was The Bee itself nerfed, but several of the weapons people would use with it ''also'' got nerfed, and shotguns as a whole got a major nerf when used with Amp Shields.
** ''VideoGame/BorderlandsThePreSequel''
Shields.

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* In ''VideoGame/Borderlands2'', Amp Shields provide a large boost to damage when your [[RegeneratingShieldsStaticHealth shield energy]] is full, but also depletes a significant amount of that energy when the boost activates, meaning you only get one shot and have to wait for your shields to recharge before using it again. The exception being The Bee, a Legendary Amp Shield which provides the amp damage at no energy cost, allowing for multiple consecutive shots of boosted damage for as long as you can avoid actually getting hit. It proved to be such a GameBreaker that not only was The Bee itself nerfed, but several of the weapons people would use with it ''also'' got nerfed, and shotguns as a whole got a major nerf when used with Amp Shields.

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* In ''VideoGame/Borderlands2'', The VideoGame/{{Borderlands}} series: Appears in multiple games with Amp Shields Shields, which provide a large boost to damage when your [[RegeneratingShieldsStaticHealth shield energy]] is full, but also depletes a significant amount of that energy when the boost activates, meaning you only get one shot and have to wait for your shields to recharge before using it again. The again.
** In ''VideoGame/Borderlands2'', an
exception being is The Bee, a Legendary Amp Shield which provides the amp damage at no energy cost, allowing for multiple consecutive shots of boosted damage for as long as you can avoid actually getting hit. It proved to be such a GameBreaker that not only was The Bee itself nerfed, but several of the weapons people would use with it ''also'' got nerfed, and shotguns as a whole got a major nerf when used with Amp Shields.Shields.
** ''VideoGame/BorderlandsThePreSequel''


UnblockableAttack and AlwaysAccurateAttack are generally effective means of knocking someone out of the threshold for this bonus, and thus tend to be effective counters to the FullHealthBonus.

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UnblockableAttack and AlwaysAccurateAttack are generally effective means of knocking someone out of the threshold for this bonus, and thus tend to be effective counters to the FullHealthBonus.
it.
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UnblockableAttack and AlwaysAccurateAttack are generally effective means of knocking someone out of the threshold for this bonus, and thus tend to be effective counters to the FullHealthBonus.
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* In ''VideoGame/Borderlands2'', The Bee is an [[RegeneratingShieldsStaticHealth energy shield]] that gives a damage boost to your guns while it's fully charged, but it also has a fairly low capacity for its level. Normal Amp Shields can also provide this bonus, but only for one shot, as [[CastFromHitPoints using the damage boost costs a significant portion of your shield's energy]].

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* In ''VideoGame/Borderlands2'', The Bee is an Amp Shields provide a large boost to damage when your [[RegeneratingShieldsStaticHealth energy shield]] that gives a damage boost to your guns while it's fully charged, shield energy]] is full, but it also has a fairly low capacity for its level. Normal Amp Shields can also provide this bonus, but only for one shot, as [[CastFromHitPoints using the damage boost costs depletes a significant portion amount of that energy when the boost activates, meaning you only get one shot and have to wait for your shield's energy]].shields to recharge before using it again. The exception being The Bee, a Legendary Amp Shield which provides the amp damage at no energy cost, allowing for multiple consecutive shots of boosted damage for as long as you can avoid actually getting hit. It proved to be such a GameBreaker that not only was The Bee itself nerfed, but several of the weapons people would use with it ''also'' got nerfed, and shotguns as a whole got a major nerf when used with Amp Shields.
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* Enemies in ''VideoGame/SekiroShadowsDieTwice'' regenerate [[BreakMeter Posture]] faster the higher their health is. At full health, almost a full bar will dissipate in seconds if you don't keep up constant attacks. At less than 25% health, Posture won't regenerate at all.
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* ''VideoGame/PathOfExile'' has the Damage on Full Life Support skill gem, which increases the damage of any linked weapon attack skills by up to 49% (or more, if its level is increased beyond 20) while the skill's user is at full health.

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* ''VideoGame/PathOfExile'' has the Damage on Full Life Support skill gem, which increases the damage of any linked weapon attack skills by up to 49% (or more, if its level is increased beyond 20) while the skill's user is at full health. This pairs well with the Chaos Innoculation keystone, which relies purely on Energy Shield as their life pool as it sets their max life to 1, which means you'll always have 1/1 life while you're not dead.

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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The final sword technique is an upgrade to the basic SpinAttack that increases its range, but it only works if Link is at full health.

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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': ''VideoGame/TheLegendOfZeldaTheWindWaker'': The Elixir Soup obtained from Link's grandma not only [[HealthPotion fully restores health]] [[ManaPotion and magic]], it also doubles attack power until Link next takes damage.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'':
***
The final sword technique is an upgrade to the basic SpinAttack that increases its range, but it only works if Link is at full health.health.
*** The Great Fairy's Tears act much like ''Wind Waker'''s Elixir Soup, restoring Link to full health and doubling attack power as long as he remains so.
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** ''VideoGame/HyruleWarriors'': In addition to the Master Sword's sword beams only working when Link is at full health, the Heart-Strong weapon skill will increase the attack power of any weapon it's on as long as the wielder can avoid taking any damage.

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** ''VideoGame/HyruleWarriors'': In addition to the Master Sword's sword beams only Sword working when Link is at full health, as usual, the Heart-Strong weapon skill will increase the attack power of any weapon it's on as long as the wielder can avoid taking any damage.
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* In ''VideoGame/DeadCells'', one of the potential random attributes a weapon can have is a 50% damage increase while at full health.

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** ''VideoGame/TheLegendOfZeldaOracleGames'', you can equip Rings that let you shoot a SwordBeam while near full health.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the final sword technique is an upgrade to the basic SpinAttack that increases its range, but it only works if Link is at full health.

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** ''VideoGame/TheLegendOfZeldaOracleGames'', you ''VideoGame/TheLegendOfZeldaOracleGames'': The Noble and Master Swords can equip Rings conjure sword beams at full health as usual, but there are rings that let you shoot a SwordBeam will keep the effect active while near full health.
Link is missing up to three hearts.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The final sword technique is an upgrade to the basic SpinAttack that increases its range, but it only works if Link is at full health.



** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the Master Sword’s beam takes the place of throwing it, as you can’t get rid of the Master Sword once you’ve obtained it. The beam only works if you have full hearts or yellow extra hearts.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The Master Sword’s beam takes the place of throwing it, as you can’t get rid of the Master Sword once you’ve obtained it. The beam only works if you have full hearts or yellow extra hearts.
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** ''VideoGame/HyruleWarriors'', in addition to the Master Sword's sword beams only working when Link is at full health, the Heart-Strong weapon skill will increase the attack power of any weapon it's on as long as the wielder can avoid taking any damage.

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** ''VideoGame/HyruleWarriors'', in ''VideoGame/HyruleWarriors'': In addition to the Master Sword's sword beams only working when Link is at full health, the Heart-Strong weapon skill will increase the attack power of any weapon it's on as long as the wielder can avoid taking any damage.
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* In ''VideoGame/DragonBallXenoverse'' and In ''VideoGame/DragonBallXenoverse2'', several of the rarest and/or most powerful Z-Souls (or Super Souls in the sequel) have effects that only trigger when the player is at full health.

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* In ''VideoGame/DragonBallXenoverse'' and In ''VideoGame/DragonBallXenoverse2'', several of the rarest and/or most powerful Z-Souls (or Super Souls in the sequel) have effects that only trigger when the player is at full health.

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