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* The song "Let's Talk About Sex" by Music/SaltNPepa tells people who don't want to hear the song (due to the topic) to "pick up the needle, press pause, or turn the radio off." While one can still press pause on a streaming song or turn the radio off, hardly anyone is going to pick up a record needle.

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* One joke in ''ComicBook/{{Invincible}}'' has Mark meeting an artist for his favor comic book. Mark asks how he can draw a whole issue every month, but the artist admits he makes deadlines by reusing art in multiple panels. [[LeaningOnTheFourthWall There are a series of identical]] {{Beat Panel}}s before [[SelfDeprecation Mark responds with disappointment]].\\
[[WesternAnimation/Invincible2021 The animated series]] takes considerably pains to adapt the joke appropriately and makes it more elaborate: Mark brings up the comic's TV adaptations and questions why (like ''Invincible'' itself) it had such a long break between seasons. The artist replies that animation is a very slow process, which necessitates [[LimitedAnimation cost-saving techniques]] (specifically FilmingForEasyDub, slowly panning static background to appear more dynamic, and making freeze-frames so detailed they end up looking out of place) as they occur to the viewer.



** The opening mocks viewers for going to the cinema to watch cartoons when they could watch them for free on television at home. Also, as in the TV show, for the opening title a choir sings "The Simpsons...", but this time Professor Frink adds "movie...on the big screen!". For the DVD release, Frink introduces the DVD menu in the same way, except that he says "small screen", but he still says "big screen" in the movie itself.

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** The opening mocks viewers for going to the cinema to watch cartoons when they could watch them for free on television at home. Also, as in the TV show, for the opening title a choir sings "The Simpsons...", but this time Professor Frink adds "movie...on the big screen!". For the DVD release, Frink introduces the DVD menu ''menu'' in the same way, except that he says "small screen", but he still says "big screen" in the movie itself.



* The DVD for ''Film/MontyPythonAndTheHolyGrail'' starts with the opening credits to ''Dentist on the Job'', which run for a couple minutes before the projectionist realizes his mistake and switches out the reels. Obviously, this falls a bit flat.

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* The DVD for ''Film/MontyPythonAndTheHolyGrail'' starts with the opening credits to ''Dentist on the Job'', which run for a couple minutes before the projectionist realizes his mistake and switches out the reels. Obviously, this falls a bit flat.
flat outside a theater.



* A plot point in ''VisualNovel/NineHoursNinePersonsNineDoors'' is [[spoiler:the fact that the bottom screen of the original DS release was actually Akane's perspective from the past, which meant that Junpei's perspective was strictly the upper screen. This culminated in a Sudoku puzzle which required the player to turn their DS upside-down to see properly since Junpei on the top screen is now sending information to Akane on the bottom screen. The ''Nonary Games'' rerelease had to majorly alter this by having two different screen modes available (Adventure and Novel) which can only be visible one at a time and replace the final puzzle with a non-format-specific one.]]

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* A plot point in ''VisualNovel/NineHoursNinePersonsNineDoors'' is [[spoiler:the fact that the bottom screen of the original DS release was actually Akane's perspective from the past, which meant that Junpei's perspective was strictly the upper screen. This culminated in a Sudoku puzzle which required the player to turn their DS upside-down to see properly since Junpei on the top screen is now sending information to Akane on the bottom screen. ]] The ''Nonary Games'' rerelease had to majorly alter this by having [[spoiler:having two different screen modes available (Adventure and Novel) which can only be visible one at a time and replace the final puzzle with a non-format-specific one.]]
one]].



* According to the DVDCommentary of ''WesternAnimation/ThePowerpuffGirlsMovie'', when the Professor first creates the girls and stares right up at the screen, this was supposed to make the audience see his face the way the tiny girls did -- huge and staring at them.
* On an episode of ''WesternAnimation/{{Chowder}}'' they made a joke about the Cartoon Network channel bug in the corner of the screen. On DVD the channel bug just appears and disappears when the joke comes up.

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* According to the DVDCommentary DVD Commentary of ''WesternAnimation/ThePowerpuffGirlsMovie'', when the Professor first creates the girls and stares right up at the screen, this was supposed the framing on a theater screen is meant to make the audience see his face the way the tiny girls did -- huge and staring at them.
* On an episode of ''WesternAnimation/{{Chowder}}'' they made a joke about the Cartoon Network channel bug in the corner of the screen. screen (which was actually part of the animation in the shot it came up in). On DVD and VOD, the channel bug just appears and disappears when the joke comes up. In later rebroadcast, after Cartoon Network changed their logo, the two logos end up overlapping just in that shot.



** In "Mr. Spritz Goes to Washington", a Joe Millionaire screenbug runs across the bottom of the screen. Homer eats it, but [[BitingTheHandHumor spits out the Fox logo]].

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** In "Mr. Spritz Goes to Washington", a Joe Millionaire ''Joe Millionaire'' screenbug runs across the bottom of the screen. Homer eats it, but [[BitingTheHandHumor spits out the Fox logo]].



--->'''Sideshow Bob:''' And now you're all going to die. Just because you watched a television commercial.
--->'''Homer:''' Ohhh, next time a commercial comes on I'm gonna close my eyes, cover my ears and scream as loud as I can!

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--->'''Sideshow Bob:''' And now you're all going to die. Just because you watched a television commercial. \n--->'''Homer:''' \\
'''Homer:'''
Ohhh, next time a commercial comes on I'm gonna close my eyes, cover my ears and scream as loud as I can!
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* 3D-dependent elements in a UsefulNotes/ThreeDMovie which are lost in 2D

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* 3D-dependent elements in a UsefulNotes/ThreeDMovie Platform/ThreeDMovie which are lost in 2D



* According to the {{DVD Commentary}} of ''WesternAnimation/ThePowerpuffGirlsMovie'', when the Professor first creates the girls and stares right up at the screen, this was supposed to make the audience see his face the way the tiny girls did -- huge and staring at them.

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* According to the {{DVD Commentary}} DVDCommentary of ''WesternAnimation/ThePowerpuffGirlsMovie'', when the Professor first creates the girls and stares right up at the screen, this was supposed to make the audience see his face the way the tiny girls did -- huge and staring at them.
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* Some Website/YouTube videos are dependent on annotations. After [=YouTube=] removed the annotation feature in 2019, the effect was completely lost without the aid of browser extensions.

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* Some Website/YouTube Platform/YouTube videos are dependent on annotations. After [=YouTube=] removed the annotation feature in 2019, the effect was completely lost without the aid of browser extensions.

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* In ''VideoGame/BanjoTooie'', Jamjars teaches Banjo and Kazooie their new moves to the tune of the army jingle "I Don't Know, But I've Been Told". He does this by rhyming. However, the rhymes only sync up to the buttons on the original N64 release. When the game was rereleased on the [=XBox=] Live Arcade, the buttons were updated, but the songs remained exactly the same, so the rhymes sounded off.
* The Platform/SuperNintendoEntertainmentSystem controller had multicoloured buttons in Japan and Europe, but purple buttons of different shades in North America. One of the tutorials in the North American version of ''VideoGame/KirbySuperStar'' describes the controller as "[[BuffySpeak that thing with the purple buttons]] on it". This line remained in the British release, even though it was no longer accurate.



* The Platform/SuperNintendoEntertainmentSystem controller had multicoloured buttons in Japan and Europe, but purple buttons of different shades in North America. One of the tutorials in the North American version of ''VideoGame/KirbySuperStar'' describes the controller as "[[BuffySpeak that thing with the purple buttons]] on it". This line remained in the British release, even though it was no longer accurate.
* In ''VideoGame/BanjoTooie'', Jamjars teaches Banjo and Kazooie their new moves to the tune of the army jingle "I Don't Know, But I've Been Told". He does this by rhyming. However, the rhymes only sync up to the buttons on the original N64 release. When the game was rereleased on the [=XBox=] Live Arcade, the buttons were updated, but the songs remained exactly the same, so the rhymes sounded off.

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* The Platform/SuperNintendoEntertainmentSystem controller had multicoloured buttons A plot point in Japan and Europe, but purple buttons of different shades in North America. One of the tutorials in the North American version of ''VideoGame/KirbySuperStar'' describes the controller as "[[BuffySpeak ''VisualNovel/NineHoursNinePersonsNineDoors'' is [[spoiler:the fact that thing with the purple buttons]] on it". This line remained in the British release, even though it was no longer accurate.
* In ''VideoGame/BanjoTooie'', Jamjars teaches Banjo and Kazooie their new moves to the tune
bottom screen of the army jingle "I Don't Know, But I've Been Told". He does this by rhyming. However, the rhymes only sync up to the buttons on the original N64 release. When DS release was actually Akane's perspective from the game past, which meant that Junpei's perspective was rereleased strictly the upper screen. This culminated in a Sudoku puzzle which required the player to turn their DS upside-down to see properly since Junpei on the [=XBox=] Live Arcade, top screen is now sending information to Akane on the buttons were updated, but bottom screen. The ''Nonary Games'' rerelease had to majorly alter this by having two different screen modes available (Adventure and Novel) which can only be visible one at a time and replace the songs remained exactly the same, so the rhymes sounded off.
final puzzle with a non-format-specific one.]]
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[[quoteright:350:[[ComicBook/ScottPilgrim https://static.tvtropes.org/pmwiki/pub/images/ew8q5pxwyaqo7wb.png]]]]
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* The UsefulNotes/SuperNintendoEntertainmentSystem controller had multicoloured buttons in Japan and Europe, but purple buttons of different shades in North America. One of the tutorials in the North American version of ''VideoGame/KirbySuperStar'' describes the controller as "[[BuffySpeak that thing with the purple buttons]] on it". This line remained in the British release, even though it was no longer accurate.

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* The UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem controller had multicoloured buttons in Japan and Europe, but purple buttons of different shades in North America. One of the tutorials in the North American version of ''VideoGame/KirbySuperStar'' describes the controller as "[[BuffySpeak that thing with the purple buttons]] on it". This line remained in the British release, even though it was no longer accurate.

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