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* Some [=ATMs=] in Germany ("Postbank") show progress bars which move at a constant rate... And then, when they're full, start from the beginning, somewhat negating the entire point of a "progress bar".
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* Some [=ATMs=] in Germany ("Postbank") show progress bars which move at a constant rate... And then, when they're full, start from the beginning, somewhat negating the entire point of a "progress bar". (See "pacifiers" below.)
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** Some tools estimate progress based on the total sizes of the files being copied. This is equally inaccurate when file sizes vary, but in the opposite direction, because adding a file to a folder involves some overhead work.
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** Some tools estimate progress based on the total sizes of the files being copied. This is equally inaccurate when file sizes vary, but in the opposite direction, because adding a file to a folder involves some overhead work.work (so adding a hundred 1K files takes longer than adding one 100K file).
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** Many applications and operating systems have decided to forego the progress bar entirely for a bar, or a circular indicator, that simply fills and re-empties, rotates, or scrolls at a constant rate. They may also slowly FadeIn from one side, then fade out on the other.
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** Many applications and operating systems have decided to forego the progress bar entirely for a bar, or a circular indicator, that simply fills and re-empties, rotates, or scrolls at a constant rate. They may also slowly FadeIn from one side, then fade out FadeOut on the other.
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* In ''VideoGame/Payday2'', every single tool you have has one. Which includes: hacking interfaces for voting machines, computers you let [[MissionControl Bain]] access, and, inexplicably, the drills you use to open doors and safes.
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* In ''VideoGame/Payday2'', ''VideoGame/Payday2''/''VideoGame/PAYDAY3'', every single tool you have has one. Which includes: hacking interfaces for voting machines, computers you let [[MissionControl Bain]] Bain/Shade]] access, and, inexplicably, the drills you use to open doors and safes.
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[[folder:Anime and Manga]]
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[[folder:Anime and & Manga]]
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Improper tense
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* The first ''VideoGame/{{WarioWare}}'' had menus modeled on a typical computer interface (the story being that Wario was programming the games, and you were working as a tester). When unlocking things, a progress bar would appear, and slow down and speed up while the new objects "loaded". The one for the title screen (if you don't skip the intro) moved at a constant rate, though.
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* The first ''VideoGame/{{WarioWare}}'' had ''VideoGame/WarioWareIncMegaMicrogames'' has menus modeled on a typical computer interface (the story being that Wario was is programming the games, and you were are working as a tester). When unlocking things, a progress bar would will appear, and slow down and speed up while the new objects "loaded". "load". The one for the title screen (if you don't skip the intro) moved moves at a constant rate, though.
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[[folder:Film]]
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!!Examples
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This may be an example of a ViewerFriendlyInterface. See also BeepingComputers, ExactTimeToFailure and MagicCountdown.
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** TechnologyMarchesOn has made it possible, with fast enough internet, to download an entire DVD worth of video in less than 20 seconds. Some areas have high enough speed to download an entire Blu-ray worth of video in not very much more than 20 seconds.
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** Many applications and operating systems have decided to forego the progress bar entirely for a bar, or a circular indicator, that simply fills and re-empties, rotates, or scrolls at a constant rate. They may also slowly fade in from one side, then fade out on the other.
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** Many applications and operating systems have decided to forego the progress bar entirely for a bar, or a circular indicator, that simply fills and re-empties, rotates, or scrolls at a constant rate. They may also slowly fade in FadeIn from one side, then fade out on the other.