Follow TV Tropes

Following

History Main / EvolvingWeapon

Go To

OR

Is there an issue? Send a MessageReason:
None


* The Fell Arms in the ''Franchise/TalesSeries'' are recurring weapons that gain attack power for every enemy their wielder defeats and are by far the strongest weapons available once they're at maximum power (And usually well before that, too).

to:

* The Fell Arms in the ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' are recurring weapons that gain attack power for every enemy their wielder defeats and are by far the strongest weapons available once they're at maximum power (And usually well before that, too).
Is there an issue? Send a MessageReason:
None


* [[RaidouKuzunohaVsTheSoullessArmy Raidou]] [[RaidouKuzunohaVsKingAbaddon Kuzunoha]] can visit [[LargeHam affable]] [[MadScientist Dr. Victor]] to reforge his swords: in the first game, he will fuse a demon into the sword, granting it powerups based on the demon's level and abilities, and in the second, a special crystal will be fused into the sword, changing its attributes depending on the used crystal.

to:

* [[RaidouKuzunohaVsTheSoullessArmy [[VideoGame/RaidouKuzunohaVsTheSoullessArmy Raidou]] [[RaidouKuzunohaVsKingAbaddon [[VideoGame/RaidouKuzunohaVsKingAbaddon Kuzunoha]] can visit [[LargeHam affable]] [[MadScientist Dr. Victor]] to reforge his swords: in the first game, he will fuse a demon into the sword, granting it powerups based on the demon's level and abilities, and in the second, a special crystal will be fused into the sword, changing its attributes depending on the used crystal.
Is there an issue? Send a MessageReason:
None



to:

* In ''VideoGame/LowGMan'', your special weapons get more powerful and their spread increases as you obtain more ammunition for them. Their levels are retained even if you die, but if you use a continue, they all reset to level 1.
Is there an issue? Send a MessageReason:
The Magic Knight Rayearth example was put in the wrong section.



to:

* ''Manga/MagicKnightRayearth'' showcases this trope in its first season, in the form of the three main characters' Escudo weapons.



* ''VideoGame/MagicKnightRayearth'' showcases this trope in its first season, in the form of the three main characters' Escudo weapons.

to:

* ''VideoGame/MagicKnightRayearth'' showcases this trope in its first season, in the form of the three main characters' Escudo weapons.
Is there an issue? Send a MessageReason:
None


Just as characters can get stronger by killing things and leveling up, so too can their weapons. Absolutely no modifications are made to the weapon, they just get stronger over time. Usually justified with a LivingWeapon or EmpathicWeapon or a weapon [[SpontaneousWEaponCreation born of it's user's power]]. Occasionally the weapon has a sort of [[VampiricDraining vampiric nature]], and gets stronger by drinking the blood of it's enemies.

Having an evolving weapon allows the hero to carry it throughout extended lengths of gameplay without the weapon becoming obsolete and [[CantCatchUp underpowered compared to your hero]], thus making it a bit of a trademark of the hero and highlighting how awesome it is. By unlocking its powers bit by bit, you also avoid having a [[DiscOneNuke too good weapon early on]].

to:

Just as characters can get stronger by killing things and leveling up, so too can their weapons. Absolutely no modifications are made to the weapon, they just get stronger over time. Usually justified with a LivingWeapon or EmpathicWeapon or a weapon [[SpontaneousWEaponCreation [[SpontaneousWeaponCreation born of it's its user's power]]. Occasionally the weapon has a sort of [[VampiricDraining vampiric nature]], and gets stronger by drinking the blood of it's its enemies.

Having an evolving weapon allows the hero to carry it throughout extended lengths of gameplay without the weapon [[CantCatchUp becoming obsolete and [[CantCatchUp underpowered compared to your hero]], thus making it a bit of a trademark of the hero and highlighting how awesome it is. By unlocking its powers bit by bit, you also avoid having a [[DiscOneNuke a weapon too good weapon for early on]].
game]].
Is there an issue? Send a MessageReason:
None


* The Protoss Vindicator (also known as the Soul Hunter) in the ''{{Starcraft}} II'' beta had a weapon that leveled up as it killed enemies. It was cut due to a number of difficulties -- it was hard to indicate when (and why) Vindicators leveled up, it was too random in large-scale battles, and it was basically impossible to balance; its reliance on kills made it much more powerful against [[ZergRush the Zerg]].

to:

* The Protoss Vindicator (also known as the Soul Hunter) in the ''{{Starcraft}} II'' ''VideoGame/StarcraftII'' beta had a weapon that leveled up as it killed enemies. It was cut due to a number of difficulties -- it was hard to indicate when (and why) Vindicators leveled up, it was too random in large-scale battles, and it was basically impossible to balance; its reliance on kills made it much more powerful against [[ZergRush the Zerg]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Legion expansion brought artifact weapons. Which you get right at the beginning and keep throughout the expansion, levelling them as you go via relics and artifact power. The weapons have their own talent tree attached to them which upgrades your character's power as you put more points into them. Unlike vanilla talent trees, however, you eventually get all the traits so you don't really have to pick and choose except for min-maxers that want to get certain traits before others to give them a power advantage early in the expansion.

Changed: 257

Removed: 334

Is there an issue? Send a MessageReason:
None


Just as characters can get stronger by killing things and leveling up, so too can their weapons. Absolutely no modifications are made to the weapon, they just get stronger over time.

Which makes no sense without some kind of AppliedPhlebotinum at work. Usually justified with a LivingWeapon or EmpathicWeapon or having a weapon [[SpontaneousWEaponCreation born of it's user's power]]. Occasionally the weapon has a sort of [[VampiricDraining vampiric nature]], and gets stronger by drinking the blood of it's enemies.

to:

Just as characters can get stronger by killing things and leveling up, so too can their weapons. Absolutely no modifications are made to the weapon, they just get stronger over time. \n\nWhich makes no sense without some kind of AppliedPhlebotinum at work. Usually justified with a LivingWeapon or EmpathicWeapon or having a weapon [[SpontaneousWEaponCreation born of it's user's power]]. Occasionally the weapon has a sort of [[VampiricDraining vampiric nature]], and gets stronger by drinking the blood of it's enemies.

Added: 334

Changed: 323

Is there an issue? Send a MessageReason:
None


Just as characters can get stronger by killing things and leveling up, so too can their weapons. Absolutely no modifications are made to the weapon, they just get stronger over time. Which makes no sense without some kind of AppliedPhlebotinum at work. Usually justified with a LivingWeapon or EmpathicWeapon. It's occasionally [[HandWave handwaved]] that the weapon has a sort of [[VampiricDraining vampiric nature]], or that killing a certain creature for so long has made it more effective against them.

to:

Just as characters can get stronger by killing things and leveling up, so too can their weapons. Absolutely no modifications are made to the weapon, they just get stronger over time.

Which makes no sense without some kind of AppliedPhlebotinum at work. Usually justified with a LivingWeapon or EmpathicWeapon. It's occasionally [[HandWave handwaved]] that EmpathicWeapon or having a weapon [[SpontaneousWEaponCreation born of it's user's power]]. Occasionally the weapon has a sort of [[VampiricDraining vampiric nature]], or that killing a certain creature for so long has made it more effective against them.
and gets stronger by drinking the blood of it's enemies.

Changed: 11

Removed: 17

Is there an issue? Send a MessageReason:
None



to:

[[/folder]]



[[foldercontrol]]
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/TeamFortress2'', the Demoman has a sword called the Eyelander which he can use to decapitate enemies. Each head gives him extra health and boosts his speed � at least, until he dies.

to:

* In ''VideoGame/TeamFortress2'', the Demoman has a sword called the Eyelander which he can use to decapitate enemies. Each head gives him extra health and boosts his speed � -- at least, until he dies.

Added: 374

Changed: 389

Is there an issue? Send a MessageReason:
Added collapsible folders.


[[AC:{{Anime}} and {{Manga}}]]

to:

[[AC:{{Anime}} [[foldercontrol]]

[[folder: Anime
and {{Manga}}]]Manga ]]



[[AC:{{Literature}}]]

to:

[[AC:{{Literature}}]][[/folder]]

[[folder: Literature ]]



[[AC:TabletopRPG]]

to:

[[AC:TabletopRPG]][[/folder]]

[[folder: Tabletop RPG ]]



[[AC:VideoGames]]

to:

[[AC:VideoGames]][[/folder]]

[[folder: Video Games ]]



[[AC:{{Anime}} and {{Manga}}]]

to:

[[AC:{{Anime}} [[foldercontrol]]

[[folder: Anime
and {{Manga}}]]Manga ]]



[[AC:{{Literature}}]]

to:

[[AC:{{Literature}}]][[/folder]]

[[folder: Literature ]]



[[AC:TabletopRPG]]

to:

[[AC:TabletopRPG]][[/folder]]

[[folder: Tabletop RPG ]]



[[AC:VideoGames]]

to:

[[AC:VideoGames]][[/folder]]

[[folder: Video Games ]]



* In ''VideoGame/TeamFortress2'', the Demoman has a sword called the Eyelander which he can use to decapitate enemies. Each head gives him extra health and boosts his speed — at least, until he dies.

to:

* In ''VideoGame/TeamFortress2'', the Demoman has a sword called the Eyelander which he can use to decapitate enemies. Each head gives him extra health and boosts his speed � at least, until he dies.



[[AC:{{Webcomics}}]]
* Torg's sword, Chaz, from ''Webcomic/SluggyFreelance'' will become powerful and able to talk once it has come into contact with the blood of an "innocent" person.

to:

[[AC:{{Webcomics}}]]
[[/folder]]

[[folder: Webcomics ]]

* Torg's sword, Chaz, from ''Webcomic/SluggyFreelance'' will become powerful and able to talk once it has come into contact with the blood of an "innocent" person.
person.

[[/folder]]
Is there an issue? Send a MessageReason:
None


* DoubleSubverted with the Keyblade form the ''VideoGame/KingdomHearts'' series, while the weapon doesn't grow itself, you can attach various keychains (or gears in days) to it in order to alter its form and properties such as strength and magic bonuses in (almost) all the games, extra abilities in II, days and Birth by Sleep, attack patterns in Days and Clock gauges in Re:coded. The double subversion in this example, is that the keychains used to modify the keyblade are essentially memories of people and locations used to modify the [[EmpathicWeapon keyblade's form]], the keyblade itself doesn't change, only its form.
** In the first game, Sora's strongest keyblade, [[InfinityPlusOneSword Ultima Weapon,]] has the same color scheme as both the Dream Sword (see above on this page) and [[StarterEquipment the Kingdom Key he started with]].

to:

* DoubleSubverted with the Keyblade form the ''VideoGame/KingdomHearts'' ''Franchise/KingdomHearts'' series, while the weapon doesn't grow itself, you can attach various keychains (or gears in days) to it in order to alter its form and properties such as strength and magic bonuses in (almost) all the games, extra abilities in II, days and Birth by Sleep, attack patterns in Days and Clock gauges in Re:coded. The double subversion in this example, is that the keychains used to modify the keyblade are essentially memories of people and locations used to modify the [[EmpathicWeapon keyblade's form]], the keyblade itself doesn't change, only its form.
** In the first game, game and ''Chain of Memories'', Sora's strongest keyblade, [[InfinityPlusOneSword Ultima Weapon,]] has the same color scheme as both the Dream Sword (see above on this page) and [[StarterEquipment the Kingdom Key he started with]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the first game, Sora's strongest keyblade, [[InfinityPlusOneSword Ultima Weapon,]] has the same color scheme as both the Dream Sword (see above on this page) and [[StarterEquipment the Kingdom Key he started with]].
Is there an issue? Send a MessageReason:
None




to:

\n* The ''White March'' expansion to ''VideoGame/PillarsOfEternity'' added Soulbound equipment (almost all weapons), that can be bound to a character and then is upgraded when specific requirements are fulfilled (most of them allowing for simple 'kill enough foes'/'trigger the special ability of the weapon enough times' as a fallback from more specific requirements). Some do vary the formula -- one sword is cursed, automatically binds to whoever picks it up and can't be dropped until you upgrade it to its highest tier (which you do by interacting with various places throughout the game), while one dagger actually gets ''worse'' as it is levelled up (until the final tier, when it suddenly turns into the best dagger in the game).

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The 2.3 ''Prophecy'' update adds the Fated Unique mechanic, allowing players to upgrade certain unique items and grant them new powers. For example, if a character has drawn the King's Path prophecy and kills Kaom while wearing the Kaom's Sign unique ring, it upgrades to Kaom's Way and grants extra life regeneration.
Is there an issue? Send a MessageReason:
None


Just as characters can get stronger by killing things (leveling up), so too can their weapons. Absolutely no modifications are made to the weapon, they just get stronger by killing things. Which makes no sense without some kind of AppliedPhlebotinum at work. It's occasionally [[HandWave handwaved]] that the weapon has a sort of [[VampiricDraining vampiric nature]], or that killing a certain creature for so long has made it more effective against them.

In fairness to this trope, there are [[TropesAreNotBad some good reasons for it]]. Having an evolving weapon allows the hero to carry it throughout extended lengths of gameplay without the weapon becoming obsolete and [[CantCatchUp underpowered compared to your hero]], thus making it a bit of a trademark of the hero and highlighting how awesome it is. By unlocking its powers bit by bit, you also avoid having a [[DiscOneNuke too good weapon early on]].

to:

Just as characters can get stronger by killing things (leveling up), and leveling up, so too can their weapons. Absolutely no modifications are made to the weapon, they just get stronger by killing things.over time. Which makes no sense without some kind of AppliedPhlebotinum at work. Usually justified with a LivingWeapon or EmpathicWeapon. It's occasionally [[HandWave handwaved]] that the weapon has a sort of [[VampiricDraining vampiric nature]], or that killing a certain creature for so long has made it more effective against them.

In fairness to this trope, there are [[TropesAreNotBad some good reasons for it]]. Having an evolving weapon allows the hero to carry it throughout extended lengths of gameplay without the weapon becoming obsolete and [[CantCatchUp underpowered compared to your hero]], thus making it a bit of a trademark of the hero and highlighting how awesome it is. By unlocking its powers bit by bit, you also avoid having a [[DiscOneNuke too good weapon early on]].
Is there an issue? Send a MessageReason:
None


* In the PS2 game ''{{Shinobi}}'', enemies you kill with Akujiki take a few seconds to actually fall over dead. During this time, Akujiki glows with power and does more damage, allowing to kill more enemies in rapid succession to further extend the time before they die. It is possible to one-hit kill every boss in the game if you kill their [[FlunkyBoss minions]] fast enough first.

to:

* In the PS2 [=PS2=] game ''{{Shinobi}}'', ''VideoGame/{{Shinobi}}'', enemies you kill with Akujiki take a few seconds to actually fall over dead. During this time, Akujiki glows with power and does more damage, allowing to kill more enemies in rapid succession to further extend the time before they die. It is possible to one-hit kill every boss in the game if you kill their [[FlunkyBoss minions]] fast enough first.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Riku is a straight-up example. Because of his Keyblade choosing Sora over him when he chose to open himself to darkness, he's had to compensate with a dark sword he manifested, called the Soul Eater, an EvilWeapon with the blade shaped like a devil wing. However, towards the end of Kingdom Hearts II, it has evolved into a proper Keyblade called Way to the Dawn, straightening and lengthening the wing plus adding angel wings to the design. The next chronological entry, however, shows that he is still able to summon the Soul Eater form, though no longer uses it, signifying his turn from the dark for good.
Is there an issue? Send a MessageReason:
Same example was listed twice. Deleted example implied the upgrade was permanent when this is not the case.


* In The Shivering Isles, an ExpansionPack to VideoGame/TheElderScrollsIVOblivion, the Dawnfang/Duskfang sword becomes the 'Dawnfang Superior' or 'Duskfang Superior', with additional, life-stealing powers if you've killed 12 enemies with it.
Is there an issue? Send a MessageReason:
None


* The fourth edition of ''TabletopGame/DungeonsAndDragons'' features some magical items -- most notably rings -- with abilities that only become available once their would-be user has reached a 'milestone', i.e. has made it through two encounters without taking an extended rest in between. (Perhaps less directly applicable to this trope, the game also features a limit on how many magic item daily abilities a character can use per day regardless of the number of items available. Each milestone reached extends this limit by one for the current day, thus potentially 'unlocking' item powers that the character could not have used otherwise.)

to:

* The fourth edition of ''TabletopGame/DungeonsAndDragons'' features some magical items -- most notably rings -- with abilities that only become available once their would-be user has reached a 'milestone', i.e. has made it through two encounters without taking an extended rest in between. (Perhaps Similarly, the accessible powers of fourth edition artifacts as a form of EmpathicWeapon wax and wane with how much in tune the current owner's actions are with the artifact's own goals. -- Perhaps less directly applicable to this trope, the game also features a limit on how many magic item daily abilities a character ''character'' can use per day regardless day, even if they were to carry a veritable grab-bag of the number of such items available. with them. Each milestone reached extends this limit by one for the current day, thus potentially 'unlocking' item powers that the character could not have used otherwise.)
otherwise.
Is there an issue? Send a MessageReason:
None


* It occurs before the timeline of the games, but ''Soul Edge'' from the ''SoulCalibur'' series of games began as a normal sword, and eventually gained its demonic nature by being bathed in the blood of countless victims.

to:

* It occurs before the timeline of the games, but ''Soul Edge'' from the ''SoulCalibur'' ''VideoGame/SoulCalibur'' series of games began as a normal sword, and eventually gained its demonic nature by being bathed in the blood of countless victims.
Is there an issue? Send a MessageReason:


** This trooper remembers that named sword was at least in first part of the game and possibly other games of the series, but cannot remember if it has similar properties there.
Is there an issue? Send a MessageReason:
Added namespaces.


* The Marker in ''{{Qix}}++'' can be upgraded in four features using points earned in the stages. Its appearance changes the more upgrades you get. Unfortunately, it's only good in the section you're playing. Start a new section, and you're back to the crappy Marker you started with.

to:

* The Marker in ''{{Qix}}++'' ''VideoGame/{{Qix}}++'' can be upgraded in four features using points earned in the stages. Its appearance changes the more upgrades you get. Unfortunately, it's only good in the section you're playing. Start a new section, and you're back to the crappy Marker you started with.



* DoubleSubverted with the Keyblade form the ''KingdomHearts'' series, while the weapon doesn't grow itself, you can attach various keychains (or gears in days) to it in order to alter its form and properties such as strength and magic bonuses in (almost) all the games, extra abilities in II, days and Birth by Sleep, attack patterns in Days and Clock gauges in Re:coded. The double subversion in this example, is that the keychains used to modify the keyblade are essentially memories of people and locations used to modify the [[EmpathicWeapon keyblade's form]], the keyblade itself doesn't change, only its form.

to:

* DoubleSubverted with the Keyblade form the ''KingdomHearts'' ''VideoGame/KingdomHearts'' series, while the weapon doesn't grow itself, you can attach various keychains (or gears in days) to it in order to alter its form and properties such as strength and magic bonuses in (almost) all the games, extra abilities in II, days and Birth by Sleep, attack patterns in Days and Clock gauges in Re:coded. The double subversion in this example, is that the keychains used to modify the keyblade are essentially memories of people and locations used to modify the [[EmpathicWeapon keyblade's form]], the keyblade itself doesn't change, only its form.
Is there an issue? Send a MessageReason:
None


* In the third VideoGame/{{Resistance}} game, all the weapons upgrade with use. Said game is also made by the creators of the RatchetAndClank series.

to:

* In the third VideoGame/{{Resistance}} game, all the weapons upgrade with use. Said game is also made by the creators of the RatchetAndClank ''Franchise/RatchetAndClank'' series.
Is there an issue? Send a MessageReason:
None


* Every weapon used in the ''RatchetAndClank'' series from ''[[RatchetAndClankGoingCommando Going Commando]]'' on, and in the [[NewGamePlus Challenge Mode]] of the first game, if you've collected enough Gold Bolts.

to:

* Every weapon used in the ''RatchetAndClank'' ''Franchise/RatchetAndClank'' series from ''[[RatchetAndClankGoingCommando ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' on, and in the [[NewGamePlus Challenge Mode]] of the first game, if you've collected enough Gold Bolts.
Is there an issue? Send a MessageReason:
None


* The SpeculativeFiction novel ''The Practice Effect'' has a world where all tools follow this trope. The hero is from "the real world" and figures out that already well-made items from his world have a huge headstart.

to:

* The SpeculativeFiction novel ''The Practice Effect'' ''Literature/ThePracticeEffect'' has a world where all tools follow this trope. The hero is from "the real world" and figures out that already well-made items from his world have a huge headstart.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Skyrim'' also has the Ebony Blade, which increases in power as you kill allies with it.

Added: 282

Changed: 281

Is there an issue? Send a MessageReason:
None


* Manga/InuYasha's sword, Tessaiga, explicitly has the ability to get stronger by killing things and gaining related abilities. [[note]]It has to be a strong opponent though. After mastering the Backlash Wave, all of the Tessaiga upgrades were based on this, one way or another.[[/note]]

to:

* Manga/InuYasha's ''Manga/{{Inuyasha}}'':
** Inuyasha's
sword, Tessaiga, explicitly has the ability to get stronger by killing things and gaining related abilities. [[note]]It has to be a strong opponent though. After mastering the Backlash Wave, all of the Tessaiga upgrades were based on this, one way or another.[[/note]]
Is there an issue? Send a MessageReason:
None


* In ''Manga/Bleach'', Ichigo's [[EmpathicWeapon zanpakuto]] Zangetsu keeps evolving since the ''Deicide'' arc. When he learns his ultimate attack, the form of his Bankai changed. Then, when Ichigo got his power back, Zangetsu's appearance changed completely in both, his Shikai and Bankai form. And in the current arc, when Ichigo knows the origin of his zanpakuto and gained his own asauchi, he got Zangetsu's true form, [[spoiler:a pair of a short sword and a long sword.]] Notably, it's only in Ichigo's case because zanpakuto usually don't evolve at all, they just have two released forms, Shikai and Bankai.

to:

* In ''Manga/Bleach'', ''Manga/{{Bleach}}'', Ichigo's [[EmpathicWeapon zanpakuto]] Zangetsu keeps evolving since the ''Deicide'' arc. When he learns his ultimate attack, the form of his Bankai changed. Then, when Ichigo got his power back, Zangetsu's appearance changed completely in both, his Shikai and Bankai form. And in the current arc, when Ichigo knows the origin of his zanpakuto and gained his own asauchi, he got Zangetsu's true form, [[spoiler:a pair of a short sword and a long sword.]] Notably, it's only in Ichigo's case because zanpakuto usually don't evolve at all, they just have two released forms, Shikai and Bankai.

Top