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** Similarly in ''VideoGame/TheLegendOfZeldaLinksAwakening'' and the ''VideoGame/TheLegendOfZeldaOracleGames'' for UsefulNotes/GameBoy and UsefulNotes/GameBoyColor respectively, you have no bottles. All three games allow you to obtain a Magic Potion which will save you from death once and they vanish afterwards.

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** Similarly in ''VideoGame/TheLegendOfZeldaLinksAwakening'' and the ''VideoGame/TheLegendOfZeldaOracleGames'' for UsefulNotes/GameBoy Platform/GameBoy and UsefulNotes/GameBoyColor Platform/GameBoyColor respectively, you have no bottles. All three games allow you to obtain a Magic Potion which will save you from death once and they vanish afterwards.
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Or seal it for all time?\\

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[[TooAwesomeToUse Or seal it for all time?\\time?]]\\
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->''As we're finally approaching the end of this quest\\
I come across a little chest\\
And inside it is a Megalixir!\\
A potion in its prime!\\
Should I toss it in a keg or mixer?\\
Or seal it for all time?\\
It fully heals everyone in my crew!\\
So until I need it, Megalixir, I'm hangin' on to you!''
-->-- '''[[VideoGame/FinalFantasyVI Terra]]''', [[https://youtu.be/zvnmVDwhKQk "Megalixir (A song about item hoarding)"]] by [[Webcomic/BrawlInTheFamily Matthew Taranto]]
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Minor fix.


* ''VideoGame/MightyNo9'' have a variant in the form of [=AcXel=] Recoveries, which comes in "I" and "II" flavors. "I" can be obtained by absorbing blue Xel enemies, while "II" is found sparingly or from a Patch if you died many times. These can be used either in-game by pressing the assigned button (the Select/Back buttons on consoles or F1 on PC) or through the pause menu. Unlike its spiritual predecessor, if lose a life while holding [=AcXel=] Recoveries, you lose them as well.

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* ''VideoGame/MightyNo9'' have a variant in the form of [=AcXel=] Recoveries, which comes in "I" and "II" flavors. "I" can be obtained by absorbing blue Xel enemies, while "II" is found sparingly or from a Patch if you died many times. These can be used either in-game by pressing the assigned button (the Select/Back buttons on consoles or F1 on PC) or through the pause menu. Unlike its spiritual predecessor, if you lose a life while holding [=AcXel=] Recoveries, you lose them as well.
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* ''VideoGame/SCPSecretLaboratory'' has SCP-500, which fully heals the player, cures most {{status effect}}s and gives ten seconds of {{regenerating health}} when consumed. Acquiring it requires either opening a pedestal containing one (which requires a keycard with ''both'' Tier 2 Containment Access and Checkpoint Access) or looting one off a dead player (which is unlikely), and you're unlikely to find more than one during a match.

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* ''VideoGame/SCPSecretLaboratory'' has SCP-500, which fully heals the player, cures most {{status effect}}s and gives ten seconds of {{regenerating health}} when consumed. Acquiring it requires either opening a pedestal containing one (which requires a keycard with ''both'' Tier 2 Containment Access and Checkpoint Access) or Access), looting one off a dead player (which is unlikely), and you're unlikely to find more than one during a match.or creating them using SCP-914 (which becomes inaccessible after the Decontamination Process).
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* ''VideoGame/SCPSecretLaboratory'' has SCP-500, which fully heals the player, cures all but one status effect[[note]]said status effect, the Remote Admin exclusive [[DamageOverTime Bleeding]], is immediately reduced to minimum severity instead[[/note]] and gives ten seconds of {{regenerating health}} when consumed. Acquiring it requires either opening a Bulletproof Locker №7 containing one (which requires a keycard with ''both'' Tier 2 Containment Access and Checkpoint Access) or picking one up off a dead player (which is unlikely), and you're unlikely to find more than one during a match.

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* ''VideoGame/SCPSecretLaboratory'' has SCP-500, which fully heals the player, cures all but one status effect[[note]]said status effect, the Remote Admin exclusive [[DamageOverTime Bleeding]], is immediately reduced to minimum severity instead[[/note]] most {{status effect}}s and gives ten seconds of {{regenerating health}} when consumed. Acquiring it requires either opening a Bulletproof Locker №7 pedestal containing one (which requires a keycard with ''both'' Tier 2 Containment Access and Checkpoint Access) or picking looting one up off a dead player (which is unlikely), and you're unlikely to find more than one during a match.

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