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* ''TabletopGame/DungeonsAndDragons'' has a character class named "Druid", and is likely the base from which all (MMO)RPG druid classes are spawned.

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* ''TabletopGame/DungeonsAndDragons'' has a character class named "Druid", and is likely arguably the base from which all (MMO)RPG TropeCodifier for the modern druid classes are spawned.archetype. They possess a slew of skills and magical powers tied to plants, animals and the wilderness, with VoluntaryShapeshifting into animal forms being their most famous ability.


* ''VideoGame/EmpireEarth 2'': THe Druid is the first unique unit available to the British civilization, functioning as a more efficient Priest unit (that it, who can convert enemies and increase ally damage faster).

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* ''VideoGame/EmpireEarth 2'': THe The Druid is the first unique unit available to the British civilization, functioning as a more efficient Priest unit (that it, who can convert enemies and increase ally damage faster).


* [[AnimalTalk Speaking with animals and plants]], allowing them to question unsuspected witnesses or to ask for a small favour, just for example. Druids may also have a CoolPet because of this.

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* [[AnimalTalk [[SpeaksFluentAnimal Speaking with animals and plants]], allowing them to question unsuspected witnesses or to ask for a small favour, just for example. Druids may also have a CoolPet because of this.


* [[TheEmpath Animal empathy]] - Druids will be able to sense the presence of animals and may be able to sense their temperament and actions.

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* [[TheEmpath Animal empathy]] - empathy]]. Druids will be able to sense the presence of animals and may be able to sense their temperament and actions.



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* The main character of the ''Literature/IronDruidChronicles'' is a druid who gets his powers through a bond with the Earth and its many aspects. He can talk to animals (though it takes a specific bond, and they tend not to be very talkative until they adjust to thinking more like humans) and can shapeshift into four animal forms. He can use his magic to alter herbal potions on a molecular level, culminating in his 'Immortali-Tea' (though that came from the Herblore of Airmid), which ensures he is TheAgeless for as long as he drinks it. His powers by his tattoos - they have to be in contact with the earth to work, and if they're broken, he loses whatever abilities are connected to that specific tattoo until it's touched up. He's also constrained by a very specific form of ThouShaltNotKill which will kill him if he uses his magic to hurt another living thing. As a side result he can only use his magic to heal himself since healing others might be considered hurting their bodies. However, these druids are not pacifists and instead use their magic in indirect ways to make them major badasses even among the fierce Celtic warriors of ancient Ireland and Britain.
* ''Literature/TheWarlordChronicles'', being a LowFantasy version of Arthurian myth in post-Roman Britain has a fair few Druids wandering around - though not, it is made plain, anywhere near as many as there were before the Romans turned up. The most prominent is Merlin, and while it is ambiguous whether he actually has any magical abilities, he's undeniably the series' resident genius, a sufficiently accomplished [[TheChessmaster chessmaster]] that had he focused on politics he could probably have ruled all the British kingdoms from behind the scenes, and instils fear and awe in almost every character he meets. He's also TheGadfly, who enjoys messing with people and stirring up trouble, and unlike almost every other incarnation of the character, has an extremely active sex drive.

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[[folder: Literature]]
[[folder:Literature]]
* The main character of the ''Literature/IronDruidChronicles'' is a druid who gets his powers through a bond with the Earth and its many aspects. He can talk to animals (though it takes a specific bond, and they tend not to be very talkative until they adjust to thinking more like humans) and can shapeshift into four animal forms. He can use his magic to alter herbal potions on a molecular level, culminating in his 'Immortali-Tea' "Immortali-Tea" (though that came from the Herblore of Airmid), which ensures he is TheAgeless for as long as he drinks it. His powers by his tattoos - -- they have to be in contact with the earth to work, and if they're broken, he loses whatever abilities are connected to that specific tattoo until it's touched up. He's also constrained by a very specific form of ThouShaltNotKill which will kill him if he uses his magic to hurt another living thing. As a side result he can only use his magic to heal himself since healing others might be considered hurting their bodies. However, these druids are not pacifists and instead use their magic in indirect ways to make them major badasses even among the fierce Celtic warriors of ancient Ireland and Britain.
* ''Literature/TheWarlordChronicles'', being a LowFantasy version of Arthurian myth in post-Roman Britain has a fair few Druids wandering around - though -- although not, it is made plain, anywhere near as many as there were before the Romans turned up. The most prominent is Merlin, and while it is ambiguous whether he actually has any magical abilities, he's undeniably the series' resident genius, a sufficiently accomplished [[TheChessmaster chessmaster]] that had he focused on politics he could probably have ruled all the British kingdoms from behind the scenes, and instils fear and awe in almost every character he meets. He's also TheGadfly, who enjoys messing with people and stirring up trouble, and unlike almost every other incarnation of the character, has an extremely active sex drive.



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* ''[[VideoGame/{{Diablo}} Diablo II]]'': Lord of Destruction features Druid character class

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* ''[[VideoGame/{{Diablo}} Diablo II]]'': Lord of Destruction features Druid character classclass.



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* The main character of the ''Literature/IronDruidChronicles'' is an druid who gets his powers through a bond with the Earth and its many aspects. He can talk to animals and can shapeshift into four animal forms. He can use his magic to imbue herbal potions with extra powers culminating in his Immortali-Tea which keeps him young and immortal. His powers are constrained by a very specific form of ThouShaltNotKill which will kill him if he uses his magic to hurt another living thing. As a side result he can only use his magic to heal himself since healing others might be considered hurting their bodies. However, these druids are not pacifists and instead use their magic in indirect ways to make them major badasses even among the fierce Celtic warriors of ancient Ireland and Scotland.

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* The main character of the ''Literature/IronDruidChronicles'' is an a druid who gets his powers through a bond with the Earth and its many aspects. He can talk to animals (though it takes a specific bond, and they tend not to be very talkative until they adjust to thinking more like humans) and can shapeshift into four animal forms. He can use his magic to imbue alter herbal potions with extra powers on a molecular level, culminating in his Immortali-Tea 'Immortali-Tea' (though that came from the Herblore of Airmid), which keeps him young and immortal. ensures he is TheAgeless for as long as he drinks it. His powers by his tattoos - they have to be in contact with the earth to work, and if they're broken, he loses whatever abilities are connected to that specific tattoo until it's touched up. He's also constrained by a very specific form of ThouShaltNotKill which will kill him if he uses his magic to hurt another living thing. As a side result he can only use his magic to heal himself since healing others might be considered hurting their bodies. However, these druids are not pacifists and instead use their magic in indirect ways to make them major badasses even among the fierce Celtic warriors of ancient Ireland and Scotland.Britain.
* ''Literature/TheWarlordChronicles'', being a LowFantasy version of Arthurian myth in post-Roman Britain has a fair few Druids wandering around - though not, it is made plain, anywhere near as many as there were before the Romans turned up. The most prominent is Merlin, and while it is ambiguous whether he actually has any magical abilities, he's undeniably the series' resident genius, a sufficiently accomplished [[TheChessmaster chessmaster]] that had he focused on politics he could probably have ruled all the British kingdoms from behind the scenes, and instils fear and awe in almost every character he meets. He's also TheGadfly, who enjoys messing with people and stirring up trouble, and unlike almost every other incarnation of the character, has an extremely active sex drive.


* In the ''VideoGame/{{Warcraft}}'' series druids first get mentioned in the second game, where they are said to have built the runestones protecting Quel'Thalas. However, these druids have since been {{retcon}}ned into just being mages. Actual druids first appear in ''VideoGame/WarcraftIII'' in the night elf faction, and in WoW the tauren of the Horde get their own druids as well. Then, in the ''Cataclysm'' expansion of WoW, druidism spread to the resident werewolves (Worgen, Alliance) and trolls (Horde). Some of the more notorious druids would include Malfurion Stormrage, Night Elves' Arch Druid.

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* In the ''VideoGame/{{Warcraft}}'' series druids first get mentioned in the second game, where they are said to have built the runestones protecting Quel'Thalas. However, these druids have since been {{retcon}}ned into just being mages. Actual druids first appear in ''VideoGame/WarcraftIII'' in the night elf faction, and in WoW [=WoW=] the tauren of the Horde get their own druids as well. Then, in the ''Cataclysm'' expansion of WoW, [=WoW=], druidism spread to the resident werewolves (Worgen, Alliance) and trolls (Horde). Some of the more notorious druids would include Malfurion Stormrage, Night Elves' Arch Druid.

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* ''VideoGame/EmpireEarth 2'': THe Druid is the first unique unit available to the British civilization, functioning as a more efficient Priest unit (that it, who can convert enemies and increase ally damage faster).

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* ''WebAnimation/{{Dreamscape}}'': Kai has control over natural energy. The more plants and non-evil living things he is around, the stronger his attacks are.
** Eleenin is a Druid too, but unlike Kai, she uses her connection with nature to observe, not to fight.

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* Mare Bello Fiore of ''LightNovel/{{Overlord}}'' is the nature manipulating type, and he's ridiculously powerful. Definitely not something you'd expect from a submissive elf boy.


* In ''Franchise/TheElderScrolls'', the Reachmen, a violent BarbarianTribe primitive in [[FurBikini dress]] and [[RockBeatsLaser technology]], practices "hedge-magic" which is in this vein. They have herbology-like Alchemical skills to create potions and poisons, commune with [[HarpingOnAboutHarpies Hagravens]] to [[DeadlyUpgrade upgrade their warriors]] with organic-magical implements, and primarily worship Hircine, the [[OurGodsAreDifferent Daedric Prince]] of the Hunt.

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* In ''Franchise/TheElderScrolls'', the ''Franchise/TheElderScrolls'':
** The
Reachmen, a violent BarbarianTribe primitive in [[FurBikini dress]] and [[RockBeatsLaser technology]], practices practice "hedge-magic" which is in this vein. They have herbology-like Alchemical skills to create potions and poisons, commune with [[HarpingOnAboutHarpies Hagravens]] to [[DeadlyUpgrade upgrade their warriors]] with organic-magical implements, and primarily worship Hircine, the [[OurGodsAreDifferent Daedric Prince]] of the Hunt.Hunt.
** The Skaal are a NobleSavage tribe related to the [[HornyVikings Nords]], residing on the island of [[GrimUpNorth Solstheim]]. They worship the All-Maker (theorized to be an aspect of [[GodOfGods Anu]]) and seek to live InHarmonyWithNature. [[MagicalNativeAmerican They have much in common culturally with various Native American and Inuit tribes]], including their speech patterns. Their religion and magic have elements of shamanism and druidism, unique among the other religions and magical practices of Tamriel.


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* [[AnIcePerson Pino Graham]] from ''Manga/ShamanKing'' happens to be a druid from Ireland.

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* ''Manga/ShamanKing'':
[[AnIcePerson Pino Graham]] from ''Manga/ShamanKing'' happens to be a druid from Ireland.






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* Druids exist in {{the Witcher}}world. Despite the occasional fearsome reputation they tend to be laid-back people of non-hostile mindsets, on average. They can use magic and have good relations with various creatures. On the other hand, they aren't above organizing annoying environmental protests, and can get nasty if you piss them off too many times.

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* ''Franchise/TheWitcher'': Druids exist in {{the Witcher}}world.the Witcherworld. Despite the occasional fearsome reputation they tend to be laid-back people of non-hostile mindsets, on average. They can use magic and have good relations with various creatures. On the other hand, they aren't above organizing annoying environmental protests, and can get nasty if you piss them off too many times.






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* The Druids are a big part of ''{{Series/Merlin 2008}}''. They have been persecuted by Uther, helped Morgana with her nightmares, produced Mordred and Freya (who becomes the Lady of the Lake), guarded the Cup of Life, and Merlin, known to them as Emrys, is a big figure to them.

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* The Druids are a big part of ''{{Series/Merlin 2008}}''.''Series/Merlin2008''. They have been persecuted by Uther, helped Morgana with her nightmares, produced Mordred and Freya (who becomes the Lady of the Lake), guarded the Cup of Life, and Merlin, known to them as Emrys, is a big figure to them.






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* In ''TabletopGame/{{Ironclaw}}'' the Phelan wolves have druids, whom House Bisclavret have been burning at the stake since they converted to [[CrystalDragonJesus S'allumer]].

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* In ''TabletopGame/{{Ironclaw}}'' the ''TabletopGame/{{Ironclaw}}'':
** The
Phelan wolves have druids, whom House Bisclavret have been burning at the stake since they converted to [[CrystalDragonJesus S'allumer]].






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* ''Franchise/BaldursGate'' series both contain druids and allow you to take one as main character.

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* The ''Franchise/BaldursGate'' series both contain contains druids and allow allows you to take one as main character.



* ''{{Magicka}}'' has druids allied with the Beastmen. They only cast spells associated with nature in some way, and have the special ability to summon treeants.

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* ''{{Magicka}}'' ''VideoGame/{{Magicka}}'' has druids allied with the Beastmen. They only cast spells associated with nature in some way, and have the special ability to summon treeants.[[{{Treants}} treeants]].



* In the ''Franchise/DragonAge'' series, many apostate mages who live outside the Chantry seem to fall into this category.
** Morrigan from ''Origins'', Velanna from ''Awakening'' and Merrill from ''VideoGame/DragonAgeII'' all are variations on this role. The former being one of the legendary Witches of the Wilds, while the latter two were both trained as Dalish Keepers.

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* In the ''Franchise/DragonAge'' series, many ''Franchise/DragonAge'': Many apostate mages who live outside the Chantry seem to fall into this category.
**
category. Morrigan from ''Origins'', Velanna from ''Awakening'' and Merrill from ''VideoGame/DragonAgeII'' all are variations on this role. The former being one of the legendary Witches of the Wilds, while the latter two were both trained as Dalish Keepers.






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Compare WitchDoctor.

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Compare WitchDoctor. May often be found using a DruidicSickle.



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* Franchise/{{Superman}} foe Blackbriar Thorn is a druid who turned himself to wood in order to escape Roman forces. Revived in the modern day, he uses his plant-based magic to wreak havoc.



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* In ''Franchise/TheElderScrolls'', the Reachmen, a violent BarbarianTribe primitive in [[FurBikini dress]] and [[RockBeatsLaser technology]], practices "hedge-magic" which is in this vein. They have herbology-like Alchemical skills to create potions and poisons, commune with [[HarpingOnAboutHarpies Hagravens]] to [[DeadlyUpgrade upgrade their warriors]] with organic-magical implements, and primarily worship Hircine, the [[OurGodsAreDifferent Daedric Prince]] of the Hunt.



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* The Druids in ''Videogame/RealmGrinder'' are a faction that only a neutral-aligned ruler can befriend. They focus on spreading the production of coins to all buildings and extend their mana pool beyond any other faction.

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