Follow TV Tropes

Following

History Main / CrutchCharacter

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MoonlightPulse'' has Silex, the first character you control. He's initially much stronger and more useful than the weak Laguna, and you're likely to default to him while exploring. However, [[spoiler:by the time he rejoins]] in the endgame the other characters have not only been brought up to par, they're often more useful due to having a wider variety of abilities. Even his specialty of strong melee damage can be outdone by Charlotte, [[DifficultButAwesome assuming you can use her correctly]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Valkyrie Cat is the first [[OlympusMons Legend Cat]] you'll unlock, and she's fairly effective early on, with fast speed, an area attack, and good health, damage, and range. She's a crucial part of most strategies for beating [[WakeUpCallBoss Teacher Bun Bun]], as she can outrange both him and the Mooths which support him, and rush in to hit them even when other enemies are protecting them. However, she's vastly overshadowed by both most Uber Rares and the other Legends, and can even be outclassed in terms of stats by non-Uber gacha units like Castaway Cat, which cost much less to deploy than her and recharge much faster. Valkyrie is only barely able to muster a small niche in the mid-game on stages like Lots O' Lion where her true form's ability to freeze traitless enemies comes in handy, and she's completely irrelevant in the late-game.


Added DiffLines:

* In the ''Franchise/PlantsVsZombies'' games, Peashooter is the first offensive plant you unlock and your main line of defense early on. Once you start unlocking more powerful and cost-efficient plants, however, Peashooter will fall out of use very quickly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**[[spoiler: [[Characters/VoltesVPrince Heinel Prince Heinel]] of ''Shin'', because he's equipped with the FirstChurchOfMecha Godol, who's stats are ''[[https://villains.fandom.com/wiki/Prince_Heinel/Gallery?file=Prince_Heinel_4h.png#Video_games jacked]]''. He is the SecretCharacter of the game but the process to get him is very convoluted and requires the plauyer to forfeit a high monetary reward. That being said, once you avail him, feel free to kick ass with [[GameBreaker Godol]] as much as you like....until him and Katherine go vacationing and take the big shiny robot with them.]]
Is there an issue? Send a MessageReason:
I need to pay attention more when I’m typing lol


* More like Crutch Card in VideoGame/IWasATeenageExocolonist, but the concept still holds up. One of the main gameplay aspects are the [[FightLikeACardPlayer many card challenges given during jobs or "boss" events]], and most of cards that are given to you around the start of the game fall off hard in the later years, mostly due to their low value and being overshadowed by the more powerful and higher value cards you receive later. One of the worst offenders may be the "Playing Sportsball" card, as it lowers its neighbors to its value (which is 1), which is terrible during late-game challenges.

to:

* More like Crutch Card in VideoGame/IWasATeenageExocolonist, but the concept still holds up. One of the main gameplay aspects are the [[FightLikeACardPlayer many card challenges given during jobs or "boss" events]], and most of the cards that are given to you around the start of the game fall off hard in the later years, mostly due to their low value and being overshadowed by the more powerful and higher value cards you receive later. One of the worst offenders may be the "Playing Sportsball" card, as it lowers its neighbors to its value (which is 1), which is terrible during late-game challenges.
Is there an issue? Send a MessageReason:
None


A specific form of TheAce. See also DiscOneNuke, OverratedAndUnderleveled, SkillGateCharacter, LinearWarriorsQuadraticWizards, and ChangingGameplayPriorities. Contrast with MagikarpPower and OneManParty. This character often acts as the EXP version of SoLongAndThanksForAllTheGear.

to:

A specific form of TheAce. See also DiscOneNuke, OverratedAndUnderleveled, SkillGateCharacter, SkillGateCharacters, LinearWarriorsQuadraticWizards, and ChangingGameplayPriorities. Contrast with MagikarpPower and OneManParty. This character often acts as the EXP version of SoLongAndThanksForAllTheGear.



** Sauda is a mixture of this trope and SkillGateCharacter. She functions like a Tack Shooter on steroids, with a very fast and powerful melee attack. She can be purchased on the first round, can solo the first 30 or so rounds, longer if she's surrouned by tracks, has camo detection and her abilities can destroy lead bloons. Most Easy and some Intermediate maps have great placement locations for her, but in harder maps her lack of range becomes an issue, with split tracks and less looping tracks crippling her damage output.

to:

** Sauda is a mixture of this trope and SkillGateCharacter.{{Skill Gate Character|s}}. She functions like a Tack Shooter on steroids, with a very fast and powerful melee attack. She can be purchased on the first round, can solo the first 30 or so rounds, longer if she's surrouned by tracks, has camo detection and her abilities can destroy lead bloons. Most Easy and some Intermediate maps have great placement locations for her, but in harder maps her lack of range becomes an issue, with split tracks and less looping tracks crippling her damage output.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* More like Crutch Card in VideoGame/IWasATeenageExocolonist, but the concept still holds up. One of the main gameplay aspects are the [[FightLikeACardPlayer many card challenges given during jobs or "boss" events]], and certain cards that are given to you around the start of the game fall of hard in the later years, mostly due to their low value and being overshadowed by the more powerful and higher value cards you receive later. One of the worst offenders may be the "Playing Sportsball" card, as it lowers its neighbors to its value (which is 1), which is terrible during late-game challenges.

to:

* More like Crutch Card in VideoGame/IWasATeenageExocolonist, but the concept still holds up. One of the main gameplay aspects are the [[FightLikeACardPlayer many card challenges given during jobs or "boss" events]], and certain most of cards that are given to you around the start of the game fall of off hard in the later years, mostly due to their low value and being overshadowed by the more powerful and higher value cards you receive later. One of the worst offenders may be the "Playing Sportsball" card, as it lowers its neighbors to its value (which is 1), which is terrible during late-game challenges.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[/folder]]
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

[[folder:Simulation Games]]
* More like Crutch Card in VideoGame/IWasATeenageExocolonist, but the concept still holds up. One of the main gameplay aspects are the [[FightLikeACardPlayer many card challenges given during jobs or "boss" events]], and certain cards that are given to you around the start of the game fall of hard in the later years, mostly due to their low value and being overshadowed by the more powerful and higher value cards you receive later. One of the worst offenders may be the "Playing Sportsball" card, as it lowers its neighbors to its value (which is 1), which is terrible during late-game challenges.
Is there an issue? Send a MessageReason:
None


** Volt suffers from a similar issue as Oberon above; he has a great toolkit particularly suited for gunplay and crowd control with a party-buff element (''Speed'' grants an AoE movement and attacking speed buff onto teammates; ''Electric Shield'' creates a transparent double-door sized barrier that enhances projectile damage by firing through it). Both great abilities, but which are also soon outpaced by options later acquired in the game. Many Volt endgame players usually opt for one of two general builds between one that focuses on enhancing the potency and duration of 'Speed', or by turning him into a CC and nuking annihilator by simply min-maxing the strength and range of his fourth ability, ''Discharge''.

to:

** Volt suffers from a similar issue as Oberon above; he has a great toolkit particularly suited for gunplay and crowd control with a party-buff element (''Speed'' grants an AoE [=AoE=] movement and attacking speed buff onto teammates; ''Electric Shield'' creates a transparent double-door sized barrier that enhances projectile damage by firing through it). Both great abilities, but which are also soon outpaced by options later acquired in the game. Many Volt endgame players usually opt for one of two general builds between one that focuses on enhancing the potency and duration of 'Speed', or by turning him into a CC and nuking annihilator by simply min-maxing the strength and range of his fourth ability, ''Discharge''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/UnicornOverlord'': Josef joins at level 20 in a unique advanced class, one that has options to both wipe the floor with enemies and then shield and heal his allies. All at the cost of the massive level difference meaning he gains single-digit experience rewards from battle, and his individual impact starting to taper off as unit sizes get bigger. That said, ''Unicorn Overlord'' gives experience to soldiers within a unit individually, so Josef has a long-term niche of babysitting new and vulnerable soldiers until they can start winning fights by themselves.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* ''VideoGame/DungeonCrawl'': Ignis, a god of flames that's [[GodsNeedPrayerBadly dying from lack of worship]], will give you all the power it has left should you follow it. Its invokable abilities are immensely powerful in the early game, but they can only be used a handful of times, and taper off rapidly in the midgame. Once you run out of invocations, you'll have to switch or be stuck with a vestigial god, and switching gods means Ignis [[TakingYouWithMe will spend the last of its strength trying to kill you]].
Is there an issue? Send a MessageReason:
None


* They have high initial stats and abilities, but CantCatchUp compared to your other party members' growth. This is often due to [[EmptyLevels poor or nonexistent stat growth]], lack of stronger abilities, [[ClassAndLevelSystem Class]] options or /[[EvolutionPowerup Evolutions]]. Their diminishing returns also constitute a relative waste of EXP if LeakedExperience isn't in play.

to:

* They have high initial stats and abilities, but CantCatchUp compared to your other party members' growth. This is often due to [[EmptyLevels poor or nonexistent stat growth]], lack of stronger abilities, [[ClassAndLevelSystem Class]] options or /[[EvolutionPowerup and/or [[EvolutionPowerup Evolutions]]. Their diminishing returns also constitute a relative waste of EXP if LeakedExperience isn't in play.

Top