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* In ''VideoGame/DeepRockGalactic'', maps set in the Crystalline Caverns biome may feature groups of glowing crystals that occasionally arc electricity between them. Touching a crystal or getting caught in a line of lightning can kill you dangerously quickly, but they're just as hazardous to the Glyphid swarms trying to eat you, so with clever positioning you can use the terrain hazard to your advantage.
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* ''VideoGame/WildWoody'': In Industrial Rage, there are exposed sizzling electric wires that harm on contact with the exposed part. In Dark Power Plant, there are electric gates that shoot out multiple electric bolts between them and the player has to use timing to get through unharmed.

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* ''Franchise/{{Robocop}} 2'' on the NES has some sections that have large electrode pairs where electric bolts peridically go back and forth between them. Later levels also have simple horizontal giant electricity emitter hazards.

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* ''Franchise/{{Robocop}} 2'' on the NES has some sections that have large electrode pairs where electric bolts peridically periodically go back and forth between them. Later levels also have simple horizontal giant electricity emitter hazards.hazards.
* ''VideoGame/RockyRodent'': Metro Tower has the electric node pair variant where yellow electricity is shot out is shot out between nodes at regular times.
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* ''VideoGame/RenderingRanger'': The first platforming level features orange electric bolt emitters or emitter pairs. Then they're replaced by blue electricity emitters in the second platforming level. Some of them move around. Unpaired orange bolt emitters have limited range.
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* ''VideoGame/RebelTransmute'': There are multiple types of electric obstacles:
**There are blue plants that periodically get electrified, and electrodes that are constantly electrified.
**There are also constantly on zigzag electric currents and, in some places, very visibly electrified water.
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* ''VideoGame/TinyBarbarian'': In level 4, there are floors where there is yellow visible zigzag current flowing between two nodes.
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** ''VideoGame/SuperMarioBrosWonder'' features the High Voltage Gauntlet, a level in TheVeryDefinitelyFinalDungeon that, as the name suggests, is absolutely crawling with electricity-based hazards. There's some BlackOutBasement mixed in as well since the level is pitch black minus what is illuminated by electricity. [[spoiler: The level's [[RealityIsOutToLunch Wonder effect]] brings back Metal Mario/whatever-character-you're-playing, not only making you immune to electricity, but also allowing you to turn the tables by becoming an electrified hazard yourself.]]
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* ''VideoGame/TotalRecall'': At the end of the game, there are electrodes where electricity zips between the nodes.

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* ''VideoGame/{{Teenage Mutant Ninja Turtles|1989}}'' has an underwater level where electrified beams and seaweed constantly activate and deactivate. The player must wait for an opening to get past them unharmed.

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* ''Franchise/TeenageMutantNinjaTurtles'':
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''VideoGame/{{Teenage Mutant Ninja Turtles|1989}}'' on the NES has an underwater level where electrified beams and seaweed constantly activate and deactivate. The player must wait for an opening to get past them unharmed.unharmed.
** ''VideoGame/TeenageMutantNinjaTurtlesShreddersRevenge'' has electric bolt emitters in Technodrome level that shoot out lightning bolts at regular intervals.
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** ''Contra Rebirth'': In stage 4, blue electrified spheres move along some of the handholds.

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** ''Contra Rebirth'': ''VideoGame/ContraRebirth'': In stage 4, blue electrified spheres move along some of the handholds.
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* ''VideoGame/GrappleDog'': There are greenish surfaces where an electric robots are. When electric robot activates, the surface it's on will also get electrified.
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* ''VideoGame/OozyTheGooSlimeQuest'': A few screens have [[YellowLightningBlueLightning yellow lightning]] bolts the periodically turn on and off.
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* ''VideoGame/NinjishGuyInLowResWorld'': In some screens, there are vertical lightning bolts emitted periodically. A few screens have cartoonish lightning bolts falling from the top of the screen.
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* ''VideoGame/BlenderBros'': Cosmo Heaven has big electric rods that move back and forth.

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