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* ''{{Videogame/EYE Divine Cybermancy}}''
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* ''Wizard of Wor''
to:
* ''Wizard of Wor''
Wor'', which also forced single players to contend with a computer-controlled ally's friendly fire.
[[AC:Real Time Strategy]]
* ''{{Pikmin}} 2''
* ''{{Pikmin}} 2''
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* ''{{Videogame/EYE Divine Cybermancy}}''
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* ''{{Pikmin}} 2''
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* ''RaymanOrigins''
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* ''{{Videogame/EYE Divine Cybermancy}}''
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Replacing the arcade/console split with the genre split used on other video game pages
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[[AC: Arcade]]
* ''{{Gauntlet}}''
* ''SmashTV''
* Nearly ubiquitous in BeatEmUp[=s=]…
** ''{{Battletoads}}''
** ''DoubleDragon''
** ''FinalFight'' (with the notable exception of the SNES version)
** ''GoldenAxe''
** ''KnightsOfTheRound''
** ''DungeonsAndDragonsShadowOverMystara''
** ''VideoGame/TheSimpsons''
** ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''
** ''XMenArcade''
* …And ShootEmUp[=s=]
** Most ''[[NineteenFortyTwo 1942]]'' games
** ''Aero Fighters''
** ''RadiantSilvergun''
** ''{{Raiden}}''
** ''[[RType R-Type]]''
** ''{{Twinbee}}''
* ''VideoGame/MarioBros.''
* ''BattleCity''
* ''Warpman''
[[AC: Home system]]
* ''[=~Baldur's Gate~=]'' and ''IcewindDale'', both being based on the Infinity engine.
** ''NeverwinterNights''
* ''{{Diablo}}''
* The ''{{Doom}}'' and ''Quake'' series, excluding the last games.
** The XBox port of ''[[ReturnToCastleWolfenstein RtCW]]''
* ''DoomTroopers''
* ''DungeonSiege''
* ''{{Gauntlet}}''
* ''SmashTV''
* Nearly ubiquitous in BeatEmUp[=s=]…
** ''{{Battletoads}}''
** ''DoubleDragon''
** ''FinalFight'' (with the notable exception of the SNES version)
** ''GoldenAxe''
** ''KnightsOfTheRound''
** ''DungeonsAndDragonsShadowOverMystara''
** ''VideoGame/TheSimpsons''
** ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''
** ''XMenArcade''
* …And ShootEmUp[=s=]
** Most ''[[NineteenFortyTwo 1942]]'' games
** ''Aero Fighters''
** ''RadiantSilvergun''
** ''{{Raiden}}''
** ''[[RType R-Type]]''
** ''{{Twinbee}}''
* ''VideoGame/MarioBros.''
* ''BattleCity''
* ''Warpman''
[[AC: Home system]]
* ''[=~Baldur's Gate~=]'' and ''IcewindDale'', both being based on the Infinity engine.
** ''NeverwinterNights''
* ''{{Diablo}}''
* The ''{{Doom}}'' and ''Quake'' series, excluding the last games.
** The XBox port of ''[[ReturnToCastleWolfenstein RtCW]]''
* ''DoomTroopers''
* ''DungeonSiege''
to:
[[AC:Action Adventure]]
*
* ''SmashTV''
* Nearly ubiquitous in BeatEmUp[=s=]…
** ''{{Battletoads}}''
** ''DoubleDragon''
** ''FinalFight'' (with the notable exception of the SNES version)
** ''GoldenAxe''
** ''KnightsOfTheRound''
** ''DungeonsAndDragonsShadowOverMystara''
** ''VideoGame/TheSimpsons''
** ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''
** ''XMenArcade''
* …And ShootEmUp[=s=]
** Most ''[[NineteenFortyTwo 1942]]'' games
** ''Aero Fighters''
** ''RadiantSilvergun''
** ''{{Raiden}}''
** ''[[RType R-Type]]''
** ''{{Twinbee}}''
* ''VideoGame/MarioBros.''
* ''BattleCity''
* ''Warpman''
[[AC: Home system]]
* ''[=~Baldur's Gate~=]'' and ''IcewindDale'', both being based on the Infinity engine.
** ''NeverwinterNights''
* ''{{Diablo}}''
* The ''{{Doom}}'' and ''Quake'' series, excluding the last games.
** The XBox port of ''[[ReturnToCastleWolfenstein RtCW]]''
* ''DoomTroopers''
* ''DungeonSiege''
[[AC:Action RPG]]
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* ''{{Glider}}''
* ''GuitarHero''
* ''GuitarHero''
to:
[[AC:Beat Em Ups]]
*
*
* ''FinalFight'' (with the notable exception of the SNES version)
* ''GoldenAxe''
* ''KnightsOfTheRound''
* ''DungeonsAndDragonsShadowOverMystara''
* ''VideoGame/TheSimpsons''
* ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''
* ''XMenArcade''
[[AC:First-Person Shooters]]
* The ''{{Doom}}'' and ''Quake'' series, excluding the last games.
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** ''{{Marathon}} 2'' & ''∞''
* ''TheLegendOfZeldaFourSwordsAdventures''
* ''Left4Dead'' (campaign)
* Nearly every LegoAdaptationGame.
* ''VideoGame/MarioKart Double Dash!!''
* ''{{Minecraft}}''
* ''TheLegendOfZeldaFourSwordsAdventures''
* ''Left4Dead'' (campaign)
* Nearly every LegoAdaptationGame.
* ''VideoGame/MarioKart Double Dash!!''
* ''{{Minecraft}}''
to:
*
*
[[AC:Platform Games]]
*
* ''VideoGame/MarioKart Double Dash!!''
* ''{{Minecraft}}''
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* ''{{Pikmin}} 2''
* ''ResidentEvilOutbreak'' (until its servers were shut down)
* ''ResidentEvilOutbreak'' (until its servers were shut down)
to:
* ''{{Pikmin}} 2''
''VideoGame/SonicColors''
[[AC:Rhythm Games]]
*''ResidentEvilOutbreak'' (until its servers were shut down)''GuitarHero''
[[AC:Rhythm Games]]
*
[[AC:Shoot Em Ups]]
* Most ''[[NineteenFortyTwo 1942]]'' games
* ''Aero Fighters''
* ''RadiantSilvergun''
* ''{{Raiden}}''
* ''[[RType R-Type]]''
* ''SmashTV''
* ''{{Twinbee}}''
[[AC:Western [=RPGs=]]]
* ''[[BaldursGate Baldur's Gate]]''
* ''{{Diablo}}''
* ''IcewindDale''
* ''NeverwinterNights''
[[AC:Unsorted/Miscellaneous]]
* ''{{Gauntlet}}''
* ''VideoGame/MarioBros.''
* ''BattleCity''
* ''Warpman''
* ''DoomTroopers''
* ''DungeonSiege''
* ''{{Glider}}''
* ''Left4Dead'' (campaign)
* Nearly every LegoAdaptationGame.
* ''VideoGame/MarioKart Double Dash!!''
* ''{{Minecraft}}''
* ''{{Pikmin}} 2''
* ''ResidentEvilOutbreak'' (until its servers were shut down)
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* ''SeriousSam''
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* ''SonicColors''
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* ''ToejamAndEarl''
to:
* ''ToejamAndEarl''''VideoGame/ToejamAndEarl''
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* ''VideoGame/ChipNDaleRescueRangers''
to:
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** ''Raiden''
to:
** ''Raiden''''{{Raiden}}''
** ''{{Twinbee}}''
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to:
* ''VideoGame/ChipNDaleRescueRangers''
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->[-TRY TWO PLAYERS-]\\
[-[=*=] MORE ENERGY-]\\
[-[=*=] MORE COINS-]\\
[-[=*=] MORE STRATEGIES-]\\
[-[=*=] DOUBLE FIREPOWER-]\\
[-[=*=] PLAYERS CANNOT HURT EACH OTHER-]
[-[=*=] MORE ENERGY-]\\
[-[=*=] MORE COINS-]\\
[-[=*=] MORE STRATEGIES-]\\
[-[=*=] DOUBLE FIREPOWER-]\\
[-[=*=] PLAYERS CANNOT HURT EACH OTHER-]
to:
[-[=*=]
[=*=] MORE
[-[=*=]
[=*=] MORE
[-[=*=]
[=*=] MORE
[-[=*=]
[=*=] DOUBLE
[-[=*=]
[=*=] PLAYERS CANNOT HURT EACH
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->[-TRY TWO PLAYERS-]\\
[-[=*=] MORE ENERGY-]\\
[-[=*=] MORE COINS-]\\
[-[=*=] MORE STRATEGIES-]\\
[-[=*=] DOUBLE FIREPOWER-]\\
[-[=*=] PLAYERS CANNOT HURT EACH OTHER-]
-->--''Xybots''
[-[=*=] MORE ENERGY-]\\
[-[=*=] MORE COINS-]\\
[-[=*=] MORE STRATEGIES-]\\
[-[=*=] DOUBLE FIREPOWER-]\\
[-[=*=] PLAYERS CANNOT HURT EACH OTHER-]
-->--''Xybots''
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* Nearly every LegoCrossoverGame.
to:
* Nearly every LegoCrossoverGame.LegoAdaptationGame.
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* The ''LegoCrossoverGame[=s=]''
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Horrible typo
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** ''VidoeGame/TheSimpsons''
to:
** ''VidoeGame/TheSimpsons''''VideoGame/TheSimpsons''
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** ''FinalFight''
to:
** ''FinalFight''''FinalFight'' (with the notable exception of the SNES version)
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** ''Game/TheSimpsons''
to:
** ''Game/TheSimpsons''''VidoeGame/TheSimpsons''
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** ''{{X-Men Arcade}}''
to:
** ''{{X-Men Arcade}}''''XMenArcade''
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** ''Knights of the Round''
to:
** ''Knights of the Round''''KnightsOfTheRound''
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** ''TheSimpsons''
** ''[[{{Ptitle0j7huvhy}} Teenage Mutant Ninja Turtles]]''
** ''{{X-Men}}''
** ''[[{{Ptitle0j7huvhy}} Teenage Mutant Ninja Turtles]]''
** ''{{X-Men}}''
to:
** ''TheSimpsons''
''Game/TheSimpsons''
**''[[{{Ptitle0j7huvhy}} Teenage Mutant Ninja Turtles]]''
''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''
**''{{X-Men}}''''{{X-Men Arcade}}''
**
**
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* The name escapes me, but there was a Jet Fighter game for the NES that practically NEEDED an assistant on the higher difficulties. On 'easy', the jet would practically fly itself (auto-speed, auto-level, auto-landing), you had 1 type of multi-purpose missle, and 1 type of counter-measure. On the hardest difficulty there were 3 types of missiles, 2 types of counter-measures, and you had to handle all normal flight controls (speed/leveling/etc...). Needless to say, with only 4 buttons there were LOTS of mutli-button controls to switch which missile was loaded, or which C-M to launch, or how to adjust speed. The second player's controller did nothing BUT these secondary tasks.
to:
* The name escapes me, but there was F-15 Strike Eagle, is a Jet Fighter game for the NES that practically NEEDED an assistant on the higher difficulties. On 'easy', the jet would practically fly itself (auto-speed, auto-level, auto-landing), you had 1 type of multi-purpose missle, and 1 type of counter-measure. On the hardest difficulty there were 3 types of missiles, 2 types of counter-measures, and you had to handle all normal flight controls (speed/leveling/etc...). Needless to say, with only 4 buttons there were LOTS of mutli-button controls to switch which missile was loaded, or which C-M to launch, or how to adjust speed. The second player's controller did nothing BUT these secondary tasks.
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to:
* The name escapes me, but there was a Jet Fighter game for the NES that practically NEEDED an assistant on the higher difficulties. On 'easy', the jet would practically fly itself (auto-speed, auto-level, auto-landing), you had 1 type of multi-purpose missle, and 1 type of counter-measure. On the hardest difficulty there were 3 types of missiles, 2 types of counter-measures, and you had to handle all normal flight controls (speed/leveling/etc...). Needless to say, with only 4 buttons there were LOTS of mutli-button controls to switch which missile was loaded, or which C-M to launch, or how to adjust speed. The second player's controller did nothing BUT these secondary tasks.
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* ''MarioKart Double Dash!!''
to:
* ''MarioKart ''VideoGame/MarioKart Double Dash!!''
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* ''MarioBros.''
to:
* ''MarioBros.''VideoGame/MarioBros.''
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* ''NewSuperMarioBros. Wii''
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* ''NewSuperMarioBros. Wii''''VideoGame/NewSuperMarioBrosWii''
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* ''SuperMarioGalaxy''
to:
* ''SuperMarioGalaxy''''VideoGame/SuperMarioGalaxy''
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* ''HeavyWeapon'' (the Xbox 360 version)
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** The sequel expands on this by adding an orange [[RediculouslyCuteCritter Luma]] that can further assist Mario on top of the actions the second player did in the first game.
to:
** The sequel expands on this by adding an orange [[RediculouslyCuteCritter [[RidiculouslyCuteCritter Luma]] that can further assist Mario on top of the actions the second player did in the first game.
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Essentially a single-player game where the game forces multiple players to take turns. Player 1 plays until he dies, then Player 2 plays until he dies, then back to Player 1, etc. Both players work toward a common goal and share progress. Individual players' scores may be tracked for competition.
to:
Essentially a single-player game where the game forces multiple players to take turns.turns, a little like a SuccessionGame. Player 1 plays until he dies, then Player 2 plays until he dies, then back to Player 1, etc. Both players work toward a common goal and share progress. Individual players' scores may be tracked for competition.
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* ''DonkeyKongCountryReturns'' plays this mostly straight, though Player 2 ''can'' continue the game by himself whenever Player 1 dies (as shown in [[http://www.youtube.com/watch?v=xiBB1iA-y7I this video]]).
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* In ''[[DeadRising Dead Rising 2]]'', the host player's progress through the story is used. The guest player starts with none of the items they have in their 1-player game, and when they leave they drop everything they're carrying. All the guest player keeps from co-op is any money and PP earned.
* ''{{DeathSpank}}''
* ''{{DeathSpank}}''
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* ''WorldOfMana'' series
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* ''{{DeathSpank}}''
* In ''[[DeadRising Dead Rising 2]]'', the host player's progress through the story is used. The guest player starts with none of the items they have in their 1-player game, and when they leave they drop everything they're carrying. All the guest player keeps from co-op is any money and PP earned.
* In ''[[DeadRising Dead Rising 2]]'', the host player's progress through the story is used. The guest player starts with none of the items they have in their 1-player game, and when they leave they drop everything they're carrying. All the guest player keeps from co-op is any money and PP earned.
to:
* ''{{DeathSpank}}''
* In ''[[DeadRising Dead Rising 2]]'', the host player's progress through the story is used. The guest player starts with none of the items they have in their 1-player game, and when they leave they drop everything they're carrying. All the guest player keeps from co-op is any money and PP earned.
''WorldOfMana'' series
* In ''[[DeadRising Dead Rising 2]]'', the host player's progress through the story is used. The guest player starts with none of the items they have in their 1-player game, and when they leave they drop everything they're carrying. All the guest player keeps from co-op is any money and PP earned.
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added ResidentEvil5
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* ''{{Mana}} series''
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* ''{{Mana}} series''''WorldOfMana'' series
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* ''ResidentEvil5''
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* In ''[[DeadRising Dead Rising 2]]'', the host player's progress through the story is used. The guest player starts with none of the items they have in their 1-player game, and when they leave they drop everything they're carrying. All the guest player keeps from co-op is any money and PP earned.
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* ''{{Kirby}} Super Star''
to:
* ''{{Kirby}} Super Star''Star'' and ''Kirby's Dreamland 3''
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* ''Warpman''