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* The Leviathans in ''VideoGame/MetroidPrime: Corruption'' protect themselves with glowing blue barriers composed of interlocking hexagons.

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* The Leviathans in ''VideoGame/MetroidPrime: Corruption'' ''VideoGame/MetroidPrime3Corruption'' protect themselves with glowing blue barriers composed of interlocking hexagons.
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** In ''VideoGame/FinalFantasyXV'' the protect spell causes a ring shaped barrier to appear. Portions of it will appear again when you take damage until the spell wears off.

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** In ''VideoGame/FinalFantasyXV'' ''VideoGame/FinalFantasyXIV'' the protect spell causes a ring shaped barrier to appear. Portions of it will appear again when you take damage until the spell wears off.
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* ''WesternAnimation/VoltronLegendaryDefender'': The Castle of Lions shields itself with a dome made of hexagons. Three of the lions were stored in similar shields.

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* ''WesternAnimation/VoltronLegendaryDefender'': The Castle of Lions shields itself with a dome made of hexagons. Three of the lions were stored hidden away in similar shields.
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* ''WesternAnimation/VoltronLegendaryDefender'': The Castle of Lions shields itself with a a dome made of hexagons. Three of the lions were stored in similar shields.

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* ''WesternAnimation/VoltronLegendaryDefender'': The Castle of Lions shields itself with a a dome made of hexagons. Three of the lions were stored in similar shields.
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* ''WesternAnimation/{{VoltronLegendaryDefender}}''. Shields the Castle of Lions in a dome encasing, formed of a force field. And similarly, three of the hidden lions.

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* ''WesternAnimation/{{VoltronLegendaryDefender}}''. Shields the ''WesternAnimation/VoltronLegendaryDefender'': The Castle of Lions in shields itself with a a dome encasing, formed made of a force field. And similarly, three hexagons. Three of the hidden lions.lions were stored in similar shields.
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* In ''VideoGame/DestroyAllHumans'', most Furon shields have this pattern.

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* The Rinju tortoise-ken user Maka in ''Series/EngineSentaiGoOnger'' vs ''Series/JukenSentaiGekiranger'' uses this kind of shield, patterned after a tortoise shell.

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* The Rinju tortoise-ken Tortoise Fist user Maka in ''Series/EngineSentaiGoOnger'' vs ''Series/JukenSentaiGekiranger'' uses this kind of shield, patterned after a tortoise shell.shell.
*In ''Series/TheGifted,'' Lauren’s power is something she described as ‘pushing things together,’ able to use whatever material is around to make what pretty much amounts to force fields, such as her usual technique of condensing the air around her until it’s as hard as a wall. When she uses it to its maximum, it looks like a dome or wall of translucent hexagons.
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* ''VideoGame/TerraTech''[='=]s late-game Havoc shield generator creates one of these.
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** In ''VideoGame/XenobladeChronicles2'', the ability to generate these is a basic common ability of Blades [[spoiler: and Artifices]]. [[spoiler: Malos is also capable of deploying a more distinct and powerful version of it, since he wields a Monado of his own.]]
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* The various high-tech walls in ''VideoGame/{{Prismata}}'' look like this.
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** With the rework of Symmetra in June 2018, her ultimate ability now creates a temporary flat beehive barrier that extends indefinitely.
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** In ''VideoGame/FinalFantasyXV'', this appears to be a power of the [[RoyalsWhoActuallyDoSomething Kings of Lucis]]. King Regis uses it to protect the entire Crown City, and the members of the [[Film/KingsglaiveFinalFantasyXV Kingsglaive]] gain the power to erect them from him. Alas, despite drawing his powers from the same royal bloodline, [[WhatCouldHaveBeen this power is never extended to the player character, Prince Noctis]].

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** In ''VideoGame/FinalFantasyXV'', this appears to be a power of the [[RoyalsWhoActuallyDoSomething Kings of Lucis]]. King Regis uses it to protect the entire Crown City, and the members of the [[Film/KingsglaiveFinalFantasyXV [[Anime/KingsglaiveFinalFantasyXV Kingsglaive]] gain the power to erect them from him. Alas, despite drawing his powers from the same royal bloodline, [[WhatCouldHaveBeen this power is never extended to the player character, Prince Noctis]].
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Subtrope of DeflectorShields and HighTechHexagons. Despite the name, these shields almost never involve [[IThoughtItMeant actual]] [[BeeBeeGun bees.]]

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Subtrope of DeflectorShields and HighTechHexagons. Despite the name, these shields almost never involve [[IThoughtItMeant [[JustForFun/IThoughtItMeant actual]] [[BeeBeeGun bees.]]
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* In ''[[TalesOfSymphoniaDawnOfTheNewWorld Tales of Symphonia: Dawn of the New World]]'', the Barrier spell and the shield protecting the Garuda monster are Beehive Barriers.

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* In ''[[TalesOfSymphoniaDawnOfTheNewWorld Tales of Symphonia: Dawn of the New World]]'', ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'', the Barrier spell and the shield protecting the Garuda monster are Beehive Barriers.
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* Certain enemies in ''RogueGalaxy'' are protected by barriers (until broken by a special gun) which are momentarily visible as Beehive Barriers when struck.

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* Certain enemies in ''RogueGalaxy'' ''VideoGame/RogueGalaxy'' are protected by barriers (until broken by a special gun) which are momentarily visible as Beehive Barriers when struck.
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* In ''{{Rez}}'', the third boss (the Venus (Tera) security system) is protected by one of these, and you have to shoot out each individual cell when it flips over to fire its lasers at you.

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* In ''{{Rez}}'', ''{{VideoGame/Rez}}'', the third boss (the Venus (Tera) security system) is protected by one of these, and you have to shoot out each individual cell when it flips over to fire its lasers at you.

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* ''WesternAnimation/CodeLyoko'': Aelita uses her power to create a Beehive Barrier (as a curved wall instead of a sphere, though) for the ''Skidbladnir'' in "Replika".

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* ''WesternAnimation/CodeLyoko'': Aelita uses her power to create a Beehive Barrier (as a curved wall instead of a sphere, though) for the ''Skidbladnir'' in "Replika"."Replika"
* ''WesternAnimation/{{VoltronLegendaryDefender}}''. Shields the Castle of Lions in a dome encasing, formed of a force field. And similarly, three of the hidden lions.
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Sydney's forcefield is smooth, lacking polygons.


* Sydney/Halo of ''Webcomic/GrrlPower'' can produce a NighInvulnerable one with one of her [[AncientArtifact Power Orbs]]. It seems to be the one power she has the most familiarity with, and its the one she uses the most, usually in conjunction with another of her powers.
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** In ''VideoGame/FinalFantasyXV'' the protect spell causes a ring shaped barrier to appear. Portions of it will appear again when you take damage until the spell wears off.


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* ''VideoGame/{{Overwatch}}'', the shields generated by Orisa, Reinhardt, and Winston are all beehive barriers, but the transparency makes it hard to notice, unless you're looking at it at an angle. Mei's beekeeper outfit has much a much more obvious one in place of the typical face netting, bringing a [[StealthPun new meaning to the phrase Beehive Barrier]]/
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* In ''VideoGame/Destiny'', [[spoiler: Valus Tlu'urn projects one at the end of the Shield Brothers strike.]]

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* In ''VideoGame/Destiny'', ''VideoGame/{{Destiny}}'', [[spoiler: Valus Tlu'urn projects one at the end of the Shield Brothers strike.]]
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HighTechHexagons is the SuperTrope. Despite the name, these shields almost never involve [[IThoughtItMeant actual]] [[BeeBeeGun bees.]]

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HighTechHexagons is the SuperTrope.Subtrope of DeflectorShields and HighTechHexagons. Despite the name, these shields almost never involve [[IThoughtItMeant actual]] [[BeeBeeGun bees.]]
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* Square-Enix's ''VideoGame/{{The World Ends with You}}'' features Beehive Barriers (simply called "walls") as ways to keep your characters confined to a particular area. Walls are created by the general bad-guy force known as Reapers, and have different ways of being lifted (usually by advancing the story). They're also a perfect example of SomeKindOfForceField.

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* Square-Enix's ''VideoGame/{{The World Ends with You}}'' features Beehive Barriers (simply called "walls") as ways part of the Reaper's Game. Every day has the Reapers limiting players limited to keep your a given region, and trying to travel to any inaccessible section leads to a characters confined to running into SomeKindOfForceField (occasionally with a particular area. Walls are created cutscene. Some can be lifted, usually by meeting the general bad-guy force known as Reapers, and have different ways conditions of being lifted (usually by advancing the story). They're also a perfect example of SomeKindOfForceField.nearby [[InTheHood Support Reaper]].



** In ''VideoGame/FinalFantasyXIII'' there is a RunningGag where each time [[spoiler:Galenth Dysley]] appears in human form, [[IdiotHero Snow Villiers]] runs up and attacks only to be violently thwarted by one of these each time.

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** In ''VideoGame/FinalFantasyXIII'' there is a RunningGag where each time [[spoiler:Galenth Dysley]] appears in human form, [[IdiotHero Snow Villiers]] runs up and attacks only to be violently thwarted by one of these each time. Time Gates in ''VideoGame/FinalFantasyXIII2'' also exhibit these when someone they're not meant for tries to enter them, [[CallBack as Snow helpfully demonstrates]].
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Added "kikko" to "Real Life" folder.

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* [[https://en.wikipedia.org/wiki/Kikko_(Japanese_armour) Kikko]] is a type of feudal Japanese armor similar in concept to European brigandine, but which uses hexagonal plates of iron or hardened leather attached to a cloth backing. Named for the hexagonal plates on a tortoise shell they resemble, it is possible that this led to a more general association between hexagonal grids and lightweight flexible/curved protection.
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A specific and often striking type of [[DeflectorShields Deflector Shield]], often made out of PureEnergy, that takes the form of geometric shapes that connect to form the overall shape -- often [[HighTechHexagons hexagons]], as they tessellate conveniently well. It's not mathematically possible to create a sphere-like shape from regular hexagons alone, but one can come close by throwing in a few pentagons (twelve, for a complete sphere), and some objects in the real world (like fullerene molecules and soccer balls) have such structures. Named after the hexagonal wax cells of honeycombs.

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A specific and often striking type of [[DeflectorShields Deflector Shield]], {{Deflector Shield|s}}, often made out of PureEnergy, that takes the form of geometric shapes that connect to form the overall shape -- often [[HighTechHexagons hexagons]], as they tessellate conveniently well. It's not mathematically possible to create a sphere-like shape from regular hexagons alone, but one can come close by throwing in a few pentagons (twelve, for a complete sphere), and some objects in the real world (like fullerene molecules and soccer balls) have such structures. Named after the hexagonal wax cells of honeycombs.






** And in the ''ShinMazingerZero'' manga, [[{{Fembot}} Minerva X]] used a BeehiveBarrier to protect Kouji Kabuto and Mazinger Z.

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** And in the ''ShinMazingerZero'' ''Manga/ShinMazingerZero'' manga, [[{{Fembot}} Minerva X]] used a BeehiveBarrier to protect Kouji Kabuto and Mazinger Z.
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* Film/GuardiansOfTheGalaxy to an extent. The convergence and interlocking of the Nova Corps in anticipation of air raid prevention.


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* ''Hexagon Park'', or [[http://www.archdaily.com/101862/new-bursa-stadium-hexagon-park-stadiumconcept/euro_stadium_bursa_birdsview Bursa stadium]].
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added Arpeggio of Blue Steel to Anime/Manga section

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* The Mental Models of ''Manga/ArpeggioOfBlueSteel'' can generate and [[BarrierWarrior use them as weapons]].
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Added Final Fantasy XV

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** In ''VideoGame/FinalFantasyXV'', this appears to be a power of the [[RoyalsWhoActuallyDoSomething Kings of Lucis]]. King Regis uses it to protect the entire Crown City, and the members of the [[Film/KingsglaiveFinalFantasyXV Kingsglaive]] gain the power to erect them from him. Alas, despite drawing his powers from the same royal bloodline, [[WhatCouldHaveBeen this power is never extended to the player character, Prince Noctis]].

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Not an example.


** ''VideoGame/{{Halo 3}}'' (pictured) and ''VideoGame/HaloReach'' have the Bubble Shield. The shield will completely stop bullets, plasma bolts, grenades, rockets and explosions of all sorts, and ''Reach''[='s=] version will also restore health. This BeehiveBarrier doesn't offer complete protection, however -- players and vehicles can pass straight through as if it didn't exist.
** In the later games, a beehive-esque energy shield becomes visible whenever a Sentinel is shot.

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** ''VideoGame/{{Halo 3}}'' (pictured) and ''VideoGame/HaloReach'' have has the Bubble Shield. The shield will completely stop bullets, plasma bolts, grenades, rockets and explosions of all sorts, and ''Reach''[='s=] version will also restore health. sorts. This BeehiveBarrier doesn't offer complete protection, however -- players and vehicles can pass straight through as if it didn't exist.
** In the later games, a beehive-esque energy shield becomes visible whenever a Sentinel is shot.
exist.



** ''Reach'' includes a similar shield with the Drop Shield armor ability, which also incorporates health-restoring properties.
** In Reach, nearly every example of the Covenant's trademark colorful metal features a subtle geometric pattern.

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** ''Reach'' ''VideoGame/HaloReach'' includes a similar shield with the Drop Shield armor ability, which also incorporates health-restoring properties.
** In Reach, nearly every example of the Covenant's trademark colorful metal features later games, a subtle geometric pattern.beehive-esque energy shield becomes visible whenever a Sentinel is shot.
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* ''VideoGame/{{Halo}} 3'' (pictured) has the Bubbleshield. The shield will completely stop bullets, plasma bolts, grenades, rockets and explosions of all sorts. This BeehiveBarrier doesn't offer complete protection, however -- players and vehicles can pass straight through as if it didn't exist.

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* ''VideoGame/{{Halo}} 3'' ''Franchise/{{Halo}}'':
** ''VideoGame/{{Halo 3}}''
(pictured) has and ''VideoGame/HaloReach'' have the Bubbleshield. Bubble Shield. The shield will completely stop bullets, plasma bolts, grenades, rockets and explosions of all sorts. sorts, and ''Reach''[='s=] version will also restore health. This BeehiveBarrier doesn't offer complete protection, however -- players and vehicles can pass straight through as if it didn't exist.exist.
** In the later games, a beehive-esque energy shield becomes visible whenever a Sentinel is shot.

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