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* ''TabletopGame/Warhammer40000'' has several vehicle variants on each faction that the fluff describes as more effective against infantry.
** Variants of the Chimera APC with flamethrowers or toxic waste-throwers instead of the normal multi-laser are particularly effective against massed infantry.

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* ''TabletopGame/Warhammer40000'' has several vehicle variants on each faction that the fluff describes as more effective against infantry.
infantry. Alongside specialized weaponry or ammunition that works best at taking care of several infantry at once.
** Variants The Hellhound Tank and its Banewolf variant are a series of light tanks that provide fast fire support for the Chimera APC Imperial Guard and take care of anything that's hiding in cover. The Hellhound is armed with flamethrowers or the Inferno Cannon, a unique vehicle-mounted flamer that can project its fiery payload over a both a considerable distance and a wide area. The Banewolf has the Chem Cannon which are toxic waste-throwers instead of the normal multi-laser waste-throwers, spraying a highly concentrated and poisonous toxic cocktail that can even affect PowerArmor. Both are particularly very effective against massed infantry.

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* ''VideoGame/AdvanceWars'': The Anti-Air vehicle unit is also very effective at eliminating walking infantry units with its vulcan cannon, not just planes and copters. Tank machine guns don't kill infantry with nearly the same effectiveness, unless it's an overpriced Mega Tank or such. Anti-Airs only have to watch out for bazooka-carrying infantry striking first.

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* ''VideoGame/AdvanceWars'': Infantry in ''VideoGame/AdvanceWars'' are individually the weakest units, but can be deployed ''[[ZergRush en masse]]'' at little cost (albeit standard Infantry are better at blocking the enemy than doing damage). Thus, Infantry is best dealt with by units that can do it quickly ''and'' on the cheap.
** Recon vehicles are barely stronger than Infantry, but are almost as cheap, resistant to Infantry machine guns, and ''very'' mobile on roads and properties. When not scouting in FogOfWar, they're usually sent off to attack Infantry trying to capture properties, especially in the early game before there will be other units to protect them.
**
The Anti-Air [[AntiAir Anti-Air]] vehicle unit is also very effective at eliminating walking infantry units poor against land armor, but compared to anything else in its price range does moderately higher damage to Infantry--often just enough for a OneHitKill.
** Though [[GlassCannon Mechanized Infantry]] bazookas can severely damage most land vehicles, they can only attack air vehicles
with its vulcan cannon, not just planes and copters. Tank their much weaker machine guns don't kill infantry with nearly the same effectiveness, unless it's an overpriced Mega Tank or such. Anti-Airs only have to watch out for bazooka-carrying infantry striking first.guns, leaving them almost defenseless against Battle Copters.



** The Browning [=M1919=] and the MG-42, fixed machine-guns capable of killing enemy infantry in [[OneHitKill one hit]]. In ''Hell's Highway'', portable versions of these machine-guns appear, and are the standard-issue weapon for machine-gun teams of both the Americans and Germans.

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** The Browning [=M1919=] and the MG-42, MG-42 are fixed machine-guns capable of killing enemy infantry in [[OneHitKill one hit]]. In ''Hell's Highway'', portable versions of these machine-guns appear, and are the standard-issue weapon for machine-gun teams of both the Americans and Germans.

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* ''VideoGame/DawnOfWar'': The game divides its infantry into regular (Guardsmen, orks...) and heavy infantry (SpaceMarines). A good rule of thumb is that the higher the rate of fire, the better against regular infantry (heavy infantry is best taken out with plasma weapons), although artillery is remarkably effective at scattering and killing infantry. The Orks have Flash Gitz that excelle in shredding infantry, and heavy infantry with lots of dakka. They can easily gun down infantry from afar but they are bad in melee.

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* ''VideoGame/DawnOfWar'': The game divides its infantry into regular (Guardsmen, orks...) and heavy infantry (SpaceMarines). A good rule of thumb is that the higher the rate of fire, the better against regular infantry (heavy infantry is best taken out with plasma weapons), although artillery is remarkably effective at scattering and killing infantry. The Orks have Flash Gitz that excelle excel in shredding infantry, and heavy infantry with lots of dakka. They can easily gun down infantry from afar but they are bad in melee.



* ''VideoGame/HaloWars'': The UNSC has Hellbringers, marines equipped with flamethrowers, while the Covenant has Jackal. Hellbringers are close-range units while Jackals are suited for long-range.
** ''VideoGame/HaloWars2'': The UNSC has Hellbringers just like before, but also adds Snipers. Snipers can engage enemies while obscured by the FogOfWar, but are limited in that they can only attack infantry units and nothing else, not even buildings. The Banished have Suicide Grunts and Elite Rangers, the latter of whom can attack any type of enemy.



* ''[[VideoGame/MasterOfOrion Master of Orion 2]]'' give the Neutron Beam and Deathray the attribute of killing the crew on an enemy ship in addition to their standard damage to a ship's hull. The intense radiation of these weapons is lethal to living organism and a few shots from these will make it easy for your own commandos to board a ship and commandeer it.

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* ''[[VideoGame/MasterOfOrion Master of Orion 2]]'' give the Neutron Beam and Deathray the attribute of killing the crew on an enemy ship in addition to their standard damage to a ship's hull. The intense radiation of these weapons is lethal to living organism organisms and a few shots from these will make it easy for your own commandos to board a ship and commandeer it.
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** ''Anime/MobileSuitGundamThe08thMSTeam'' shows both the Apsalus and Zaku II are armed with "anti-personnel weapons", specifically bounding mines that spread shrapnel over anyone [[ColossusClimb trying to assault the cockpit without a vehicle]] but bounce harmlessly off the suit's armor. [[spoiler:When Shiro takes out the legs of Topp's Zaku to spare her life, the guerrilla he was working with [[SinkTheLifeboats rush in to kill her anyway]]. Topp uses the anti-personnel weapons to slaughter them all, then Shiro ends up killing her anyway.]]
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* ''VideoGame/StarCraftI'': The game has anti-infantry measures among the three factions, but some aren't heavily restricted to just Infantry targets. Terran Firebats are excellent for killing swarms of Zerglings with their flamethrowers or raiding worker units, but do poor damage against non-light targets. The Zerg have Lurkers who are effective against swarms of tiny units too, but they also do their full damage to any unit. The Protoss have Reavers and High Templar for dealing with swarms of units, the former being well suited to the task thanks to the ability keep firing as long as the player keeps commanding them to build more scarabs to launch.

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* ''VideoGame/StarCraftI'': The game has anti-infantry measures among the three factions, but some aren't heavily restricted to just Infantry targets. Terran Firebats are excellent for killing swarms of Zerglings with their flamethrowers or raiding worker units, but do poor damage against non-light targets.targets and have very limited attack range. The Zerg have Lurkers who are effective against swarms of tiny units too, but they also do their full damage to any unit. The Protoss have Reavers and High Templar for dealing with swarms of units, units or any large targets of opportunity, the former being well suited to the task thanks to the ability keep firing as long as the player keeps commanding them to build more scarabs to launch.

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* ''VideoGame/StarCraftI'':
The game has anti-infantry measures among the three factions, but some aren't heavily restricted to just Infantry targets. Terran Firebats are excellent for killing swarms of Zerglings with their flamethrowers or raiding worker units, but do poor damage against non-light targets. The Zerg have Lurkers who are effective against swarms of tiny units too, but they also do their full damage to any unit. The Protoss have Reavers and High Templar for dealing with swarms of units, the former being well suited to the task thanks to the ability keep firing as long as the player keeps commanding them to build more scarabs to launch.

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* ''VideoGame/StarCraftI'':
''VideoGame/StarCraftI'': The game has anti-infantry measures among the three factions, but some aren't heavily restricted to just Infantry targets. Terran Firebats are excellent for killing swarms of Zerglings with their flamethrowers or raiding worker units, but do poor damage against non-light targets. The Zerg have Lurkers who are effective against swarms of tiny units too, but they also do their full damage to any unit. The Protoss have Reavers and High Templar for dealing with swarms of units, the former being well suited to the task thanks to the ability keep firing as long as the player keeps commanding them to build more scarabs to launch.
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Added DiffLines:

* ''VideoGame/StarCraftI'':
The game has anti-infantry measures among the three factions, but some aren't heavily restricted to just Infantry targets. Terran Firebats are excellent for killing swarms of Zerglings with their flamethrowers or raiding worker units, but do poor damage against non-light targets. The Zerg have Lurkers who are effective against swarms of tiny units too, but they also do their full damage to any unit. The Protoss have Reavers and High Templar for dealing with swarms of units, the former being well suited to the task thanks to the ability keep firing as long as the player keeps commanding them to build more scarabs to launch.
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None

Added DiffLines:

* ''[[VideoGame/MasterOfOrion Master of Orion 2]]'' give the Neutron Beam and Deathray the attribute of killing the crew on an enemy ship in addition to their standard damage to a ship's hull. The intense radiation of these weapons is lethal to living organism and a few shots from these will make it easy for your own commandos to board a ship and commandeer it.

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