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** Muelsyse is a curious case of MagikarpPower because her level of power is only partially depending on how high one raises her - due to her PowerCopying talent being her entire backbone, Muelsyse only gets to be really powerful if you have ''other'' powerful operators like Dorothy, Mudrock and Eyjafjalla raised. Her summon clones 90% of a given operator's stats, so having a strong base is arguably a must if one wants to optimally use her. This means that Muelsyse is a powerful endgame option if anything. That aside, the summon's full power is only fully released once she hits Elite 2, and her second talent can be an essential bonus for herself in cases where a stage rushes you right out of the gate.

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** Muelsyse is a curious case of MagikarpPower because her level of power is only partially depending on how high one raises her - due to her PowerCopying talent being her entire backbone, Muelsyse only gets to be really powerful if you have ''other'' ''[[IneffectualLoner other]]'' powerful operators like Dorothy, Mudrock and Eyjafjalla raised. Her summon clones 90% of a given operator's stats, so having a strong base is arguably a must if one wants to optimally use her. This means that Muelsyse is a powerful endgame option if anything. That aside, the summon's full power is only fully released once she hits Elite 2, and her second talent can be an essential bonus for herself in cases where a stage rushes you right out of the gate.
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** Reed the Flame Shadow is an exceptionally powerful unit that performs multiple roles within the squad once fully raised, due to her strong second and third skills which both scale incredibly well with Mastery (upwards of 24% and 51% in damage/healing output respectively, much higher than average Mastery gains), and the increased effectiveness of her Talent which debuffs enemy ATK and inflicts Arts Fragility which benefits her own and other units' DPS. Because of the different use cases of her S2 and S3, both are highly valuable for Mastery and allow Reed to excel in different situations depending on which skill is needed, as with her S3 she can use its ChainLethalityEnabler effect to near-instantly vaporize an entire map's worth of enemies, while with her S2 on two allies with both fireballs hitting the same target she has ''[[https://www.reddit.com/r/arknights/comments/zxe143/reed_alter_has_the_highest_single_target_arts_dps/ the highest potential DPS out of all Operators in the game]]''.

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** Reed the Flame Shadow is an exceptionally powerful unit that performs multiple roles within the squad once fully raised, due to her strong second and third skills which both scale incredibly well with Mastery (upwards of 24% and 51% in damage/healing output respectively, much higher than average Mastery gains), and the increased effectiveness of her Talent which debuffs enemy ATK and inflicts Arts Fragility which benefits her own and other units' DPS. Because of the different use cases of her S2 and S3, both are highly valuable for Mastery and allow Reed to excel in different situations depending on which skill is needed, as with her S3 she can use its ChainLethalityEnabler effect to near-instantly vaporize an entire map's worth of enemies, while with her S2 on two allies with both fireballs hitting the same target she has ''[[https://www.reddit.com/r/arknights/comments/zxe143/reed_alter_has_the_highest_single_target_arts_dps/ the highest potential DPS out of all Operators in the game]]''. And since she is dealing such massive amounts of DPS and her healing scales with her damage dealt, she is simultaneously one of the best damage and healing units at the same time.
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[[folder: Medics]]
* '''[[Characters/ArknightsMedicsNtoZ Reed the Flame Shadow]]'''
** Reed the Flame Shadow is an exceptionally powerful unit that performs multiple roles within the squad once fully raised, due to her strong second and third skills which both scale incredibly well with Mastery (upwards of 24% and 51% in damage/healing output respectively, much higher than average Mastery gains), and the increased effectiveness of her Talent which debuffs enemy ATK and inflicts Arts Fragility which benefits her own and other units' DPS. Because of the different use cases of her S2 and S3, both are highly valuable for Mastery and allow Reed to excel in different situations depending on which skill is needed, as with her S3 she can use its ChainLethalityEnabler effect to near-instantly vaporize an entire map's worth of enemies, while with her S2 on two allies with both fireballs hitting the same target she has ''[[https://www.reddit.com/r/arknights/comments/zxe143/reed_alter_has_the_highest_single_target_arts_dps/ the highest potential DPS out of all Operators in the game]]''.
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[[folder: Supporters]]
* '''[[Characters/ArknightsSupportersAtoM Ling]]'''
** Ling is a monstrous [[GameBreaker/{{Arknights}} Game Breaker]] who can flat out solo the majority of stages in the game, but her power only becomes apparent after promotion to Elite 2 at the very minimum. While her summons from her first and second skill are decent and still capable of clearing beginner or intermediate stages, the '''Thunderers''' she summons using her S3 are where her true power lies, with high stats and the HerdHittingAttack trait of Centurion Guards which ''double'' when combined in to their Higher Form, becoming units with absolutely monstrous stats and 4-Block that deal Arts damage with the only downside being that they cannot be healed and take two deployment slots each, the former being mitigated by just how tanky they are and the latter being near irrelevant when the '''Thunderers''' can easily clear most stages in the game on their own. Using Ling with her third skill is comparable to deploying multiple Blazes or Mudrocks within a single stage in terms of laneholding power—which is made more ridiculous if her Module is upgraded, which further buffs the stats of her summons, reduces their DP cost, and raises the maximum number of summons Ling can deploy by 1, which also raises the maximum number of Higher Form '''Thunderers''' to ''three''. Additionally, as the stats of Ling's summons depend on her level, raising her to the level cap (usually considered inefficient for the amount of resources spent) is more valuable than other Operators as you are essentially improving the stats of multiple units at once, but the ultimate payoff is an Operator capable of being a literal OneManArmy who can clear most stages singlehandedly.
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