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* {{Gamebooks}}

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* {{Gamebooks}} %%{{Gamebooks}}

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* FoodAsBribe: While you're trapped underneath a tomb, you may encounter a [[TalkingAnimal talking mouse]] who claims he knows a way out, and will show you the way if you give him a piece of liquorice. If you don't have a piece of liquorice (or you don't want to give it to the mouse), you'll then reach a bad ending.

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* FoodAsBribe: FoodAsBribe:
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While you're trapped underneath a tomb, you may encounter a [[TalkingAnimal talking mouse]] who claims he knows a way out, and will show you the way if you give him a piece of liquorice. If you don't have a piece of liquorice (or you don't want to give it to the mouse), you'll then reach a bad ending.
** Subverted in another instance. The pirate at the Halloween party who decides to [[WouldHurtAChild murder you]] [[DisproportionateRetribution for becoming too friendly with his pet ghost]] claims that he will spare your life if you give him an apple, which is his favorite food. If you do have the apple and give it to him, the vindictive, child murdering jerk goes back on his word and kills you anyway.
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* FoodAsBribe: While you're trapped underneath a tomb, you may encounter a [[TalkingAnimal talking mouse]] who claims he knows a way out, and will show you the way if you give him a piece of liquorice. If you don't have a piece of liquorice (or you don't want to give it to the mouse), you'll then reach a bad ending.
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** Nathan lures the reader to a mansion so he can set a monster (known as "The Thing") that he created himself on him/her. The reader's crime? Not being Nathan's friend.

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** Nathan lures the reader to a mansion so he can set a monster (known as "The Thing") that he created himself on him/her. The reader's crime? Not being Nathan's friend. Even the narrative lampshades this is an overreaction.
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* {{Jerkass}}: The pirate at the Halloween party, who gets angry at you for getting too friendly with his pet ghost and threatens to kill you ([[WouldHurtAChild a child]]) if you don't have an apple for him, only to [[ILied kill you anyway even if you do]].

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You're trick-or-treating in a rich area of town, and will told that a mansion's owner will give you the best candy. But to get to it, you have to make your way through the five houses blocking the way, each of which has its own monsters and challenges that can only be survived if you make the right choices.

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You're trick-or-treating in a rich area of town, and will are told that a mansion's owner will give you the best candy. But to get to it, you have to make your way through the five houses blocking the way, each of which has its own monsters and challenges that can only be survived if you make the right choices.



* {{Gamebooks}}



* GainaxEnding: One of the weirdest ending in the book have you believing the whole thing to be AllJustADream (after narrowly surviving an encounter with Nathan's pet monster, the Thing) and finding yourself in your bedroom. But then, the Thing wakes up right next to you... the narration actually tells ''you'' to make up your mind on whether this is just another dream or a bad ending, because the writers are going trick-or-treating.

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* GainaxEnding: One of the weirdest ending endings in the book have has you believing the whole thing to be AllJustADream (after narrowly surviving an encounter with Nathan's pet monster, the Thing) and finding yourself in your bedroom. But then, the Thing wakes up right next to you... the narration actually tells ''you'' to make up your mind on whether this is just another dream or a bad ending, because the writers are going trick-or-treating.



* NoEnding: Even by the standard of GYG, the book have some of the most baffling NonStandardGameOver scenarios. For instance, getting cornered by two ''real'' vampires (which you assumed to be costumed party-goers) where they bare their fangs at you... then steals your candy. The narration then lets out a BigNO and the story just ends there.

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* NoEnding: Even by the standard of GYG, the book have some of the most baffling NonStandardGameOver scenarios. For instance, getting cornered by two ''real'' vampires (which you assumed to be costumed party-goers) where they bare their fangs at you... then steals steal your candy. The narration then lets out a BigNO and the story just ends there.

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!!This book provides examples of:

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!!This book !!''Trick or... Trapped!'' provides examples of:



* TakenForGranite: Confronting the monster known as "The Thing" in Nathan's house, you can defeat it by tricking it into looking at its reflection, at which point the Thing will inexplicably turn into stone.

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* TakenForGranite: Confronting the monster known as "The Thing" in Nathan's house, you can defeat it by tricking it into looking at its reflection, at which point the Thing will inexplicably turn into stone.stone.
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Not to be confused with the ''Literature/GoosebumpsMostWanted'' entry, ''Literature/TrickOrTrap''.

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Not to be confused with the ''Literature/GoosebumpsMostWanted'' ''Literature/{{Goosebumps}}'' main series entry, ''Literature/TrickOrTrap''.
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Not to be confused with the ''Literature/GoosebumpsMostWanted'' entry, ''Literature/TrickOrTrap''.
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!!This book provides examples of the following:

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!!This book provides examples of the following:
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* ElevatorEscape: In one of the bad endings, you try to escape The Thing by heading for a closing elevator in Nathan's mansion. But alas, the doors doesn't close on time, the Thing made his way through and you're now trapped in a confined monster with a monster ready to eviscarate you. Sweet dreams!

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* ElevatorEscape: In one of the bad endings, you try to escape The Thing by heading for a closing elevator in Nathan's mansion. But alas, the doors doesn't close on time, the Thing made his way through and you're now trapped in a confined monster elevator with a monster ready to eviscarate eviscerate you. Sweet dreams!
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gyg_se7.jpg]]
The ''Literature/GiveYourselfGoosebumps'' book where you go trick-or-treating and find horror in every house.

You're trick-or-treating in a rich area of town, and will told that a mansion's owner will give you the best candy. But to get to it, you have to make your way through the five houses blocking the way, each of which has its own monsters and challenges that can only be survived if you make the right choices.

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!!This book provides examples of the following:

* BadSanta: A possible ending is that you end up in a sleigh with an evil version of Santa, who pushes you ''out'' of the sleigh to your death.
* ChekhovsGunman: The class nerd Nathan which you meet in the first page shows up much later (after you've been through between one to three other houses trick-or-treating) as the host of the last house in the street... and he's trying to kill you at the end of Halloween Night for not being his friend.
* CoversAlwaysLie: Despite what the cover implies, at no point does a giant shaved orange gorilla offer you candy in the story. Although there is a scenario in the Orange House where you encounter a MadScientist's pet gorilla.
* DepravedDentist: The host of the Orange House, Dr. Bilington, which you don't find out until he abducts you while you're waiting for candy on his doorstep. If you can't escape from his house, one of the worst endings have you strapped on a dentist's chair in his office with ''him'' waving an electric drill at your face -- use your imagination on what's going to happen next.
* DisproportionateRetribution:
** Nathan lures the reader to a mansion so he can set a monster (known as "The Thing") that he created himself on him/her. The reader's crime? Not being Nathan's friend.
** You might get into a fight with a pirate during the haunted house party, where the pirate is more than eager to slice you up in public with his cutlass. Your crime? Becoming too friendly with the pirate's pet ghost.
* ElevatorEscape: In one of the bad endings, you try to escape The Thing by heading for a closing elevator in Nathan's mansion. But alas, the doors doesn't close on time, the Thing made his way through and you're now trapped in a confined monster with a monster ready to eviscarate you. Sweet dreams!
* ForceFeeding: One bad ending has you allowed to eat as much candy as you want, but you aren't allowed to ever stop eating and you die from the sugar overload.
* GainaxEnding: One of the weirdest ending in the book have you believing the whole thing to be AllJustADream (after narrowly surviving an encounter with Nathan's pet monster, the Thing) and finding yourself in your bedroom. But then, the Thing wakes up right next to you... the narration actually tells ''you'' to make up your mind on whether this is just another dream or a bad ending, because the writers are going trick-or-treating.
* HalloweenEpisode: The book is set on Halloween, as the reader goes trick-or-treating and has to choose between five houses which are all full of dangers to stop at.
* HeelFaceTurn: You can actually convert Nathan's PetMonstrosity, called "The Thing", to your side, by playing catch with it or playing a piano to sooth its rampage. Turns out the monster is just lonely and wanted friends, so the monster ends up on ''your'' side and escorts you out of Nathan's house after growling at its master.
* InventoryManagementPuzzle: This book has you searching for items throughout your quest and using them for the appropriate time. Unfortunately, the inventory system is so poorly implemented into the book, it doesn't enhance the experience.
* MortonsFork: During the Halloween party, you might end up getting into a fight against what you assumed to be someone dressed as a pirate, only to find out he's a ''real'' pirate (and he's not kidding when he says he wants your guts). If you can't offer him his favorite food, which is an apple, he'll kill you on the spot. If you ''do'' have an apple, you can bribe him with it -- but he still kills you.
* MusicSoothesTheSavageBeast: In this book you can try this trope on The Thing (and it's even called by name), and you are given a choice of instruments.
* NoEnding: Even by the standard of GYG, the book have some of the most baffling NonStandardGameOver scenarios. For instance, getting cornered by two ''real'' vampires (which you assumed to be costumed party-goers) where they bare their fangs at you... then steals your candy. The narration then lets out a BigNO and the story just ends there.
* NoFairCheating: This book, which uses an inventory puzzle, has an ending that punished you if you claim to have picked up an item that it's not possible for you to have acquired.
* NotAMask: While entering a house full of costumed party-goers, you comment on how disgustingly hideous a guy's goblin mask is as a compliment. You are actually offered a choice to tug at his mask, only to find out -- in horror -- that's his ''real'' face.
* QuicksandSucks: Entering Nathan's house -- the White House at the end of the street -- have you realizing the house actually contains an indoor jungle. With a quicksand, that drowns you.
* RandomEventsPlot: This book is noted for this. The premise of the book is that you choose which house to visit while trick-or-treating and then have to survive whatever's inside, but the houses tend to lead you into random and unrelated situations (such as being teleported to the North Pole or a jungle.)
* TakenForGranite: Confronting the monster known as "The Thing" in Nathan's house, you can defeat it by tricking it into looking at its reflection, at which point the Thing will inexplicably turn into stone.

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