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* UpliftedAnimal: The Mother touches ordinary animals and transforms them into potential familiars. Their [[IntellectualAnimal intelligence is increased to human levels]]. They gain the ability to [[BondCreature bond to a human wizard]], with whom they can communicate [[{{Telepathy}} telepathically]]. When touching, wizard and familiar can use the Mother's power.
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Expand Power Glows example.
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* PowerGlows: And is frequently used as a flashlight.
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* PowerGlows: And All three aspects of the Mother's power glow with shimmering golden light. For healing and telekinesis, the glow travels from the wizard's hand to whatever they're manipulating. For windows, the glow first forms a sphere over the wizard's hand, which clears from the center out until it remains a sparkling rim around the image within. The light is frequently used as for MundaneUtility upon occasion. It can pose a flashlight. problem when wizards are trying to work stealthily in dark places, because although the glow can be reduced to a very thin thread, it can't be eliminated altogether.
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Add and expand Cast From Stamina, Calories, and Hit Points examples.
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* CastFromHitPoints: The Mother's power.
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* CastFromCalories: The reserve source of energy for the Mother's power. Extensive use leaves a wizard ravenous; pushing to the limits of what can be done without permanent harm burns fat reserves, leaving the wizard appearing gaunt and starved.
* CastFromHitPoints: The final emergency source of energy for Mother'spower.power. In desperate circumstances, wizards can burn themselves (and/or their familiars) out, using up all the energy stored in their body. The Law forbids doing so except as a last resort to save multiple lives.
* CastFromStamina: The primary source of energy for the Mother's power. Wizards experience using the Mother's power as physical effort, and extensive use leaves them tired, to the point of exhaustion in extreme cases.
* CastFromCalories: The reserve source of energy for the Mother's power. Extensive use leaves a wizard ravenous; pushing to the limits of what can be done without permanent harm burns fat reserves, leaving the wizard appearing gaunt and starved.
* CastFromHitPoints: The final emergency source of energy for Mother's power. In desperate circumstances, wizards can burn themselves (and/or their familiars) out, using up all the energy stored in their body. The Law forbids doing so except as a last resort to save multiple lives.
* CastFromStamina: The primary source of energy for the Mother's power. Wizards experience using the Mother's power as physical effort, and extensive use leaves them tired, to the point of exhaustion in extreme cases.
* CastFromHitPoints: The final emergency source of energy for Mother's
* CastFromStamina: The primary source of energy for the Mother's power. Wizards experience using the Mother's power as physical effort, and extensive use leaves them tired, to the point of exhaustion in extreme cases.
* CastFromCalories: The reserve source of energy for the Mother's power. Extensive use leaves a wizard ravenous; pushing to the limits of what can be done without permanent harm burns fat reserves, leaving the wizard appearing gaunt and starved.
* CastFromHitPoints: The final emergency source of energy for Mother's power. In desperate circumstances, wizards can burn themselves (and/or their familiars) out, using up all the energy stored in their body. The Law forbids doing so except as a last resort to save multiple lives.
* CastFromStamina: The primary source of energy for the Mother's power. Wizards experience using the Mother's power as physical effort, and extensive use leaves them tired, to the point of exhaustion in extreme cases.
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Add Insistent Terminology, remove Iron Woobie
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* IronWoobie: Elkan.
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* IronWoobie: Elkan.InsistentTerminology: In ''The Fuller's Apprentice,'' whenever someone mistakenly addresses or refers to Elkan as a master, he politely but firmly reminds them that he's still just a journeyman. Initially this seems to simply be part of his HumbleHero personality, but it becomes increasingly clear that it's also a indication of his growing doubts about his worthiness and readiness to complete his training and graduate to the rank of master wizard.
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Expand Actual Pacifist example.
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* ActualPacifist: Tesi.
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* ActualPacifist: Tesi.Tesi, as a follower of the Great Sage, believes in the value of all life. After her attempt to disable enemies inadvertently results in their deaths, she resolves to abstain from any type of combat, for any reason.
-->'''Tesi:''' I will not kill. Nor engage in battle. Nor do anything that might lead, directly or indirectly, to peoples’ deaths. Not for you, not for Ramunna, not for Giroda. Not even to save my own life. Or the lives of those I love. I will not.
-->'''Tesi:''' I will not kill. Nor engage in battle. Nor do anything that might lead, directly or indirectly, to peoples’ deaths. Not for you, not for Ramunna, not for Giroda. Not even to save my own life. Or the lives of those I love. I will not.
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Expand Abusive Parents example.
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* AbusiveParents: Kabos, taught by the [[spoiler:mistranslated]] doctrine of the Faithful.
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* AbusiveParents: Kabos, taught by the [[spoiler:mistranslated]] Kabos loves his daughter Nirel deeply. But he also believes in a religious doctrine that requires parents to use harsh physical discipline on their children. His use of a switch has left her buttocks scarred, and at one point he beats her brutally with a belt. The combination of love and abuse leaves Nirel with a complicated love-hate relationship with her father, especially after she wholeheartedly adopts the Faithful.religion that dictated it.
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Expanding All A Part of the Job explanation.
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* AllAPartOfTheJob
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* AllAPartOfTheJobAllAPartOfTheJob: Serving as a member of the Wizards' Guild involves long hours, exhausting labor, and not-infrequent emotional trauma when confronting the limits of Mother's power's ability to help suffering people. Nevertheless, the vast majority of wizards find the work profoundly rewarding. It helps that they're chosen by the Mother specifically because they have the personality and temperament to love the job.
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Add Combo Platter Powers.
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* ComboPlatterPowers: The Mother's power is the only type of magic in the world, but it has three distinct aspects. Wizards can use it to heal, by accelerating, slowing, or reversing any biological process. They can use telekinesis to move objects without touching them. They can see the truth of what happened the past by opening "windows." The three abilities are the same for anyone who wields the Mother's power, both before and after the institution of familiars as intermediaries.
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Expand Religion is Magic example.
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* ReligionIsMagic
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* ReligionIsMagicReligionIsMagic: The Mother grants her power to wizards to enable them to minister to humanity as healers and judges. When people abuse her power to an intolerable degree, she removes it from the world, only consenting to return it with the familiar system as a safeguard against its further misuse.
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Expand The Power of Blood explanation.
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* ThePowerOfBlood: Bonding to a familiar uses Type A.
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* ThePowerOfBlood: Bonding to Type A: Blood is Binding. A wizard and familiar bond when their blood mingles. Traditionally it happens in a ceremony, with small cuts made by a knife. In more desperate circumstances, a familiar uses Type A.can use teeth or claws to draw the necessary blood. In all cases, the mingling of blood is symbolic rather than actually effectual; if the Mother doesn't desire the bonding, nothing will happen. After wizard and familiar experience a vision of the Mother, and the wizard indicates their willingness to serve and to abide by the Law, the newly bonded pair's first act is to use the Mother's power to heal their wounds.
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Expand Big Brother Mentor explanation.
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* BigBrotherMentor: Given Tevenar's Guild system, this dynamic is very common.
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* BigBrotherMentor: Given Tevenar's Guild system, this dynamic Elkan is very common.in his final journeyman year when he and Josiah first meet, not yet technically allowed to take an apprentice. Josiah's rambunctious, impulsive nature frequently tries his patience and causes him to doubt his ability to serve as an effective mentor. Nevertheless, they develop a relationship of mutual trust, respect, and friendship. Josiah confides in Elkan and asks him for advice in matters of romance. Elkan does his best to guide Josiah into greater maturity and responsibility, even when his own self-confidence is shaken. After Elkan earns his mastery and Josiah becomes his apprentice formally, their relationship remains much less hierarchical than the other Tevenaran masters and apprentices we see.
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Expand The Apprentice example.
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* TheApprentice
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* TheApprenticeTheApprentice: Tevenar's society is based on a system of guilds. All professions are governed by a guild. All citizens of Tevenar[[note]]Except those who aren't physically or mentally able, though even people with disabilities are encouraged to progress through the system as far as their capabilities allow[[/note]] apprentice to a guild when they are thirteen. They serve under a master, who may have only one or several apprentices depending on the traditions of the guild, who teaches them the skills necessary to practice their profession. Apprenticeship lasts seven years. Josiah, the protagonist of the main series, begins as an apprentice in the Fullers' Guild, and later becomes an apprentice in the Wizards' Guild.
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Expand Familiar explanation.
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* {{Familiar}}
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* {{Familiar}}{{Familiar}}: A wizard must be bonded to a familiar to use the Mother's power. Familiars can be of any species, although mammals, birds and reptiles are most common. In order to become a potential familiar an animal must be touched by the Mother, usually before or shortly after birth. The touch grants them human-level intelligence (although still subject to AnimalThink) and the ability to bond and act as a conduit for the Mother's power. It leaves a mark the size and shape of a fingerprint, in a color that contrasts with their natural coloring, somewhere on their body. Mother-touched animals seek out wizards or the Mother's Hall. Sometimes they immediately form an attachment to the wizard they will bond with, but sometimes they associate with a number of wizards until they attach to one. The actual bond is formed in a ceremony which the blood of familiar and wizard is mingled, and they both experience a vision in which they meet and converse with the Mother. After bonding, wizard and familiar must be physically touching in order to use the Mother's power.
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Expand Bond Creature explanation.
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* BondCreatures
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* BondCreaturesBondCreatures: Each member of the Wizard's Guild shares a psychic bond with an animal familiar, which enables them to use the Mother's power. Traditionally, a wizard's first bond is formed at the beginning of their fourth year of apprenticeship, although exceptions occur throughout the series. Once formed, the bond endures until the death of one of the partners, unless it is broken. A familiar will break the bond if the wizard breaks the Mother's Law in a way too severe to be forgiven, but the wizard can also choose to renounce wizardry and have their bond broken. On rare occasions, bonds can be broken for other reasons. A broken bond is a traumatic event for a wizard, who suffers intense pain and is rendered unconscious for three days. Familiars don't suffer those effects, but can deeply grieve the loss of the relationship. Since most animal species have shorter lifespans than humans, it's not unusual for a wizard to bond to several familiars over time. A familiar's death is experience as a profound loss, but doesn't cause pain or unconsciousness the way a broken bond does. While bonded, and wizard and familiar can communicate telepathically within a range of about a mile.
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* FullFrontalAssault: [[spoiler: When the Matriarch and her consort, Lord Renarre, are attacked by assassins while [[CoitusInterruptus busy]], Renarre [[CrazyPrepared grabs a rapier]] and starts fighting. Once there's some breathing space, he puts on some breeches.
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* FullFrontalAssault: [[spoiler: When the Matriarch and her consort, Lord Renarre, are attacked by assassins while [[CoitusInterruptus busy]], Renarre [[CrazyPrepared grabs a rapier]] and starts fighting. ]] Once there's some breathing space, he puts on some breeches.
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* PowerGlows
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* PowerGlowsPowerGlows: And is frequently used as a flashlight.
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* CoitusInterruptus: [[spoiler: An assassination attempt on the Matriarch comes at the worst possible time.]]
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* FullFrontalAssault: [[spoiler: When the Matriarch and her consort, Lord Renarre, are attacked by assassins while [[CoitusInterruptus busy]], Renarre [[CrazyPrepared grabs a rapier]] and starts fighting. Once there's some breathing space, he puts on some breeches.
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''The Chronicles of Tevenar'' is a [insert summary here]
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''The Chronicles of Tevenar'' is a [insert summary here]
YA fantasy series of four books:
* ''The Fuller's Apprentice''
* ''The Law of Isolation''
* ''Beyond the Boundary Stones''
* ''The Wizards' War''
There is also a prequel, ''Literature/TheTaleOfGurionThricebound'', taking place a thousand years previously, and two short stories, ''Calling'' and ''Broken Bonds'', which cover one of the main characters' backstory.
* ''The Fuller's Apprentice''
* ''The Law of Isolation''
* ''Beyond the Boundary Stones''
* ''The Wizards' War''
There is also a prequel, ''Literature/TheTaleOfGurionThricebound'', taking place a thousand years previously, and two short stories, ''Calling'' and ''Broken Bonds'', which cover one of the main characters' backstory.
* BabiesEverAfter: [[spoiler: Elkan and Meira.]]
* BittersweetEnding
* ButNowIMustGo: At the end of ''The Wizards' War'', [[spoiler: Josiah returns... to Ramunna, to do science with Gevan.]]
* {{Doorstopper}}: ''The Wizards' War'' alone is over 800 pages. It's only a little longer than ''The Tale of Gurion Thricebound''.
* HereThereWereDragons: Ravanetha, before TheMagicComesBack.
* HeroicBSOD: Elkan narrowly avoids this in the first book, after [[spoiler: a cave-in in a mine with some difficult triage decisions.]] In the prequel ''Broken Bonds'', the same character hits it head-on when his marriage starts breaking up.
* HeroicFatigue
* HeroicBSOD: Elkan narrowly avoids this in the first book, after [[spoiler: a cave-in in a mine with some difficult triage decisions.]] In the prequel ''Broken Bonds'', the same character hits it head-on when his marriage starts breaking up.
* HeroicFatigue
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* HeroicFatigue
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* LoadsAndLoadsOfCharacters
* LovingAShadow: Elkan and his wife, in ''Broken Bonds''.
* TheMagicComesBack: Well, to Ravanetha, anyways.
* LovingAShadow: Elkan and his wife, in ''Broken Bonds''.
* TheMagicComesBack: Well, to Ravanetha, anyways.
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* WhiteAndGreyMorality: There aren't any real villains, just people working for their own ends that happen to conflict with the heroes.
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* AllAPartOfTheJob
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* ComesGreatResponsibility
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* FarmBoy: Elkan.
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* HeroicFatigue
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* LaserGuidedAmnesia: Wizards can use their healing power to reverse the formation of memories, starting at moment-of-use and going backwards. Unusually for the trope, it reverses their entire brain, procedural memory and all - not that anyone's ever taken far enough back for it to matter. Also unusually for the trope, in ''The Tale of Gurion Thricebound'', it's implied to be abused somewhat routinely by independent wizards, and when the familiar system is instituted one of the laws is that this power is not used without consent. There may be a defense-of-innocent-life situation that would make a familiar use it, but we've been in some pretty dire situations and haven't run into it yet.
* LethalHarmlessPowers: What's usually described as "healing powers" is more like "ability to speed up, slow down, stop, or reverse any biological process". There's a reason one of the wizards' duties is ''executioner''.
* LethalHarmlessPowers: What's usually described as "healing powers" is more like "ability to speed up, slow down, stop, or reverse any biological process". There's a reason one of the wizards' duties is ''executioner''.
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* MartyrWithoutACause
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* SamaritanSyndrome: The reason there are laws passed down from the Mother for wizards to ''take care of themselves,'' sleeping and eating and such.
* SmallStepsHero: A lot of wizards a lot of the time, but especially Josiah and Mathir near the beginning of book 2.
* SmallStepsHero: A lot of wizards a lot of the time, but especially Josiah and Mathir near the beginning of book 2.
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* ThinkNothingOfIt: The wizards' motto, "My joy is in the service."
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* Matriarchy: Ramunna has one.
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* Matriarchy: {{Matriarchy}}: Ramunna has one.
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* ILetGwenStacyDie: No, Elkan, you could not have been reasonably expected to diagnose your niece with diabetes the instant you laid eyes on her.''Stop blaming yourself.''
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* ILetGwenStacyDie: No, Elkan, you could not have been reasonably expected to diagnose your niece with diabetes the instant you laid eyes on her. ''Stop blaming yourself.''
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* ILetGwenStacyDie: No, Elkan, even if you had diagnosed your niece with diabetes the instant you laid eyes on her, the Mother's power still wouldn't have been able to do anything about it. ''Stop blaming yourself.''
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* ILetGwenStacyDie: No, Elkan, even if you had diagnosed could not have been reasonably expected to diagnose your niece with diabetes the instant you laid eyes on her, the Mother's power still wouldn't have been able to do anything about it. her.''Stop blaming yourself.''
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* HurtingHero: Elkan, [[ChronicHeroSyndrome oh so much.]]
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* HurtingHero: Elkan, [[ChronicHeroSyndrome oh so much.]]]] See below.
* ILetGwenStacyDie: No, Elkan, even if you had diagnosed your niece with diabetes the instant you laid eyes on her, the Mother's power still wouldn't have been able to do anything about it. ''Stop blaming yourself.''
* ILetGwenStacyDie: No, Elkan, even if you had diagnosed your niece with diabetes the instant you laid eyes on her, the Mother's power still wouldn't have been able to do anything about it. ''Stop blaming yourself.''
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* HurtingHero: Elkan, [[ChronicHeroSyndrome oh so much.]]
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* AgainstMyReligion: Problems come up several times because the wizards' familiars ''will not'' allow them to break the Mother's Law. Note that this only applies to actions taken with or because of the Mother's power; laws concerning the general population are made and changed by the Council of Guildmasters.
to:
* ActualPacifist: Tesi.
* AgainstMyReligion: Problems come up several times because the wizards' familiars ''will not'' allow them [[TheFettered to break the Mother'sLaw. Law.]] Note that this only applies to actions taken with or because of the Mother's power; laws concerning the general population are made and changed by the Council of Guildmasters.Guildmasters.
* AllLovingHero: Elkan.
* AgainstMyReligion: Problems come up several times because the wizards' familiars ''will not'' allow them [[TheFettered to break the Mother's
* AllLovingHero: Elkan.
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* TheApprentice
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* BigBrotherMentor: Given Tevenar's Guild system, this dynamic is very common.
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* TheFettered: Wizards live by the Mother's Law.
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* GoodIsNotSoft: Wizards act as scrupulously fair judges, as well as healers.
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* HealingHands: Wizards.
* HeirClubForMen: The Matriarchy of Ramunna inverts this trope.
* HeirClubForMen: The Matriarchy of Ramunna inverts this trope.
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* IronWoobie: Elkan.
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* Matriarchy: Ramunna has one.
* TheMedic: One of the three wizard powers.
* TheMedic: One of the three wizard powers.
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* MessianicArchetype: [[spoiler:Elkan in the first book.]]
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* ReligionIsMagic
* ReluctantWarrior: Elkan.
* RousseauWasRight
* StudentAndMasterTeam
* ReluctantWarrior: Elkan.
* RousseauWasRight
* StudentAndMasterTeam
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* AgainstMyReligion: Problems come up several times because the wizards' familiars ''will not'' allow them to break the Mother's Law. Note that this only applies to actions taken with or because of the Mother's power; laws concerning the general population are made and changed by the Council of Guildmasters.
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* BondCreatures
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* {{Familiar}}
* GodOfGood: The Mother.
* GodOfGood: The Mother.
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* HumbleHero: Elkan.
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* TheMaker: The Mother.
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* PalsWithJesus: The Wizards' Guildmasters tend to develop a friendship with the Mother.
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* PowerGlows
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* AbusiveParents: Kabos, taught by the [[spoiler:mistranslated]] doctrine of the Faithful.
* BewareTheNiceOnes: Elkan.
* CastFromHitPoints: The Mother's power.
* ChronicHeroSyndrome: A common wizard trait, implied to be one of the things the Mother looks for.
* ChronicHeroSyndrome: A common wizard trait, implied to be one of the things the Mother looks for.
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* GuileHero: Nirel, as shown in books 2 and 3. Josiah has his moments as well, as seen at Jevtaran, although he doesn't have the stomach for
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* GuileHero: Nirel, as shown in books 2 and 3. Josiah has his moments as well, as seen at Jevtaran, although he doesn't have the stomach personality for sustained deception.
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* KidHero: Josiah qualifies at 14.
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* KidHero: Josiah qualifies at 14.14.
* MentorOccupationalHazard: [[spoiler: Master Dabiel.]]
* NaiveNewcomer: Josiah to wizardry and [[spoiler:Nirel to the Faithful religion]].
* NiceJobBreakingItHero: Josiah, ''all the time.''
* NotAfraidToDie: Another common wizard trait.
* ObiWanMoment: [[spoiler: Master Dabiel.]]
* PantheraAwesome: Tobi.
* ThePowerOfBlood: Bonding to a familiar uses Type A.
* ReasonableAuthorityFigure: Master Dabiel, and Elder Davon for the Faithful.
* WhiteMagic: The Mother's power.
* MentorOccupationalHazard: [[spoiler: Master Dabiel.]]
* NaiveNewcomer: Josiah to wizardry and [[spoiler:Nirel to the Faithful religion]].
* NiceJobBreakingItHero: Josiah, ''all the time.''
* NotAfraidToDie: Another common wizard trait.
* ObiWanMoment: [[spoiler: Master Dabiel.]]
* PantheraAwesome: Tobi.
* ThePowerOfBlood: Bonding to a familiar uses Type A.
* ReasonableAuthorityFigure: Master Dabiel, and Elder Davon for the Faithful.
* WhiteMagic: The Mother's power.
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* AmicableExes: Elkan and Liand, eventually.
* GuileHero: Nirel, as shown Josiah has his moments as well, as seen at Jevtaran, although he's
* HeroicSacrifice: [[spoiler: Elkan]], subverted; [[spoiler: Nirel]], attempted, although her definition of "heroic" at that point is [[KnightTemplar unique;]] and [[spoiler: Sar]], [[TearJerker successfully.]]
* KidHero: Josiah qualifies at 14.
* GuileHero: Nirel, as shown Josiah has his moments as well, as seen at Jevtaran, although he's
* HeroicSacrifice: [[spoiler: Elkan]], subverted; [[spoiler: Nirel]], attempted, although her definition of "heroic" at that point is [[KnightTemplar unique;]] and [[spoiler: Sar]], [[TearJerker successfully.]]
* KidHero: Josiah qualifies at 14.
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*GodSaveUsFromTheQueen: The Matriarch.
*GuileHero: Nirel, as shown in books 2 and 3. Josiah has his moments as well, as seen at Jevtaran, although
* HeroicSacrifice:
*HeroicSacrifice: [[spoiler: Elkan]], subverted; [[spoiler: Nirel]], attempted, although her definition of "heroic" at that point is [[KnightTemplar unique;]] and [[spoiler: Sar]], [[TearJerker successfully.]]
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Changed line(s) 1,5 (click to see context) from:
'''For a thousand years, the Wizards' Guild has served the people of Tevenar. Chosen by the Mother, wizards use her gifts to heal, help, and judge. Animal familiars are both the source of their powers and insurance they will never misuse them.
But all that is put at risk when the outside world rediscovers Tevenar. The people of Ravanetha both crave and despise the wizards' legendary magic. Can the wizards bring the Mother's power to a needy world, or will vulnerable Tevenar fall to the forces of fear and hatred?'''
But all that is put at risk when the outside world rediscovers Tevenar. The people of Ravanetha both crave and despise the wizards' legendary magic. Can the wizards bring the Mother's power to a needy world, or will vulnerable Tevenar fall to the forces of fear and hatred?'''
to:
But
''But all that is put at risk when the outside world rediscovers Tevenar. The people of Ravanetha both crave and despise the wizards' legendary magic. Can the wizards bring the Mother's power to a needy world, or will vulnerable Tevenar fall to the forces of fear and
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* AmicableExes: Elkan and Liand, eventually.
* GuileHero: Nirel, as shown Josiah has his moments as well, as seen at Jevtaran, although he's
* HeroicSacrifice: [[spoiler: Elkan]], subverted; [[spoiler: Nirel]], attempted, although her definition of "heroic" at that point is [[KnightTemplar unique;]] and [[spoiler: Sar]], [[TearJerker successfully.]]
* KidHero: Josiah qualifies at 14.
* GuileHero: Nirel, as shown Josiah has his moments as well, as seen at Jevtaran, although he's
* HeroicSacrifice: [[spoiler: Elkan]], subverted; [[spoiler: Nirel]], attempted, although her definition of "heroic" at that point is [[KnightTemplar unique;]] and [[spoiler: Sar]], [[TearJerker successfully.]]
* KidHero: Josiah qualifies at 14.
to:
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Changed line(s) 1,5 (click to see context) from:
''For a thousand years, the Wizards' Guild has served the people of Tevenar. Chosen by the Mother, wizards use her gifts to heal, help, and judge. Animal familiars are both the source of their powers and insurance they will never misuse them.
But all that is put at risk when the outside world rediscovers Tevenar. The people of Ravanetha both crave and despise the wizards' legendary magic. Can the wizards bring the Mother's power to a needy world, or will vulnerable Tevenar fall to the forces of fear and hatred?''
But all that is put at risk when the outside world rediscovers Tevenar. The people of Ravanetha both crave and despise the wizards' legendary magic. Can the wizards bring the Mother's power to a needy world, or will vulnerable Tevenar fall to the forces of fear and hatred?''
to:
But all that is put at risk when the outside world rediscovers Tevenar. The people of Ravanetha both crave and despise the wizards' legendary magic. Can the wizards bring the Mother's power to a needy world, or will vulnerable Tevenar fall to the forces of fear and
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* AmicableExes: Elkan and Liand, eventually.
* GuileHero: Nirel, as shown Josiah has his moments as well, as seen at Jevtaran, although he's
* HeroicSacrifice: [[spoiler: Elkan]], subverted; [[spoiler: Nirel]], attempted, although her definition of "heroic" at that point is [[KnightTemplar unique;]] and [[spoiler: Sar]], [[TearJerker successfully.]]
* KidHero: Josiah qualifies at 14.
* GuileHero: Nirel, as shown Josiah has his moments as well, as seen at Jevtaran, although he's
* HeroicSacrifice: [[spoiler: Elkan]], subverted; [[spoiler: Nirel]], attempted, although her definition of "heroic" at that point is [[KnightTemplar unique;]] and [[spoiler: Sar]], [[TearJerker successfully.]]
* KidHero: Josiah qualifies at 14.
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''For a thousand years, the Wizards' Guild has served the people of Tevenar. Chosen by the Mother, wizards use her gifts to heal, help, and judge. Animal familiars are both the source of their powers and insurance they will never misuse them.
But all that is put at risk when the outside world rediscovers Tevenar. The people of Ravanetha both crave and despise the wizards' legendary magic. Can the wizards bring the Mother's power to a needy world, or will vulnerable Tevenar fall to the forces of fear and hatred?''
''The Chronicles of Tevenar'' is a [insert summary here]
!!Tropes featured in the series include:
*AmicableExes: Elkan and Liand, eventually.
*GuileHero: Nirel, as shown Josiah has his moments as well, as seen at Jevtaran, although he's
*HeroicSacrifice: [[spoiler: Elkan]], subverted; [[spoiler: Nirel]], attempted, although her definition of "heroic" at that point is [[KnightTemplar unique;]] and [[spoiler: Sar]], [[TearJerker successfully.]]
*KidHero: Josiah qualifies at 14.
But all that is put at risk when the outside world rediscovers Tevenar. The people of Ravanetha both crave and despise the wizards' legendary magic. Can the wizards bring the Mother's power to a needy world, or will vulnerable Tevenar fall to the forces of fear and hatred?''
''The Chronicles of Tevenar'' is a [insert summary here]
!!Tropes featured in the series include:
*AmicableExes: Elkan and Liand, eventually.
*GuileHero: Nirel, as shown Josiah has his moments as well, as seen at Jevtaran, although he's
*HeroicSacrifice: [[spoiler: Elkan]], subverted; [[spoiler: Nirel]], attempted, although her definition of "heroic" at that point is [[KnightTemplar unique;]] and [[spoiler: Sar]], [[TearJerker successfully.]]
*KidHero: Josiah qualifies at 14.