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** Revolver Ocelot from ''VideoGame/MetalGearSolid'' is another rare villainous example. Though wielding a revolver (and never, ever using his other hand to steady it), he's got unerring accuracy, on-par with even Sniper Wolf. He can even ricochet bullets off of walls. When Cyborg {{Ninja}} cuts off his right hand, he just starts shooting with his left instead, without any perceptible drop in accuracy.

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** Revolver Ocelot from ''VideoGame/MetalGearSolid'' is another rare villainous example. Though wielding a revolver (and never, ever using his other hand to steady it), he's got unerring accuracy, on-par with even Sniper Wolf. He can even ricochet bullets off of walls. When the [[CyberNinja Cyborg {{Ninja}} Ninja]] cuts off his right hand, he just starts shooting with his left instead, without any perceptible drop in accuracy.



** Quiet, from ''VideoGame/MetalGearSolidVThePhantomPain'', takes it up to eleven; one her most noteworthy moments as a sharpshooter comes when she successfully shoots the pilot of a fast-moving fighter jet through the canopy and [[BoomHeadshot in the head]] ''from a helicopter that is taking evasive maneuvers''! Later, she was asked to shoot the spinning blades of a helicopter and managed to do so without issue.

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** Quiet, Quiet from ''VideoGame/MetalGearSolidVThePhantomPain'', ''VideoGame/MetalGearSolidVThePhantomPain'' takes it up to eleven; one her most noteworthy moments establishing moment as a supernaturally gifted sharpshooter comes when she successfully shoots the pilot of a fast-moving fighter jet through the canopy and [[BoomHeadshot in the head]] ''from a helicopter that is taking evasive maneuvers''! Later, she was she's asked to shoot through the spinning blades of a helicopter to demonstrate her abilities and managed manages to do so without issue.issue, and as a Buddy she can be made to shoot your thrown grenades mid-flight to change their trajectory.



* Gordon Freeman in ''VideoGame/HalfLife1''. He's not shown to be supernaturally accurate, at least compared to other First Person Shooter heroes. However, unlike almost all other FPS heroes (who at least have some form of military background), he's a theoretical physicist who's only been given cursory weapons training during his time in the [[JustifiedTutorial Hazard Course]]. This makes incredibly impressive his ability to rapidly learn to use an assault rifle well enough to fight off both an alien invasion ''and'' a battalion of highly trained special forces soldiers.
** Lampshaded in [[VideoGame/HalfLife2 the sequel]], in which Breen berates the Combine Overwatch for being completely unable to impede Gordon's progress:
--->"This is not some agent provocateur or highly trained assassin we are discussing. Gordon Freeman is a theoretical physicist who hardly earned the distinction of his Ph.D at the time of the Black Mesa Incident... The man you have consistently failed to slow, let alone capture, is by all standards simply that, an ordinary man."
** The Black Ops Assassins in ''Half-Life'' count as well. Despite their weak weaponry, Assassins are a higher threat than the Special Forces you spend half the game fighting, largely in part because of their pin-point accuracy (they ''never'' miss a shot) and quick trigger fingers.

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* ''VideoGame/HalfLife'':
**
Gordon Freeman in ''VideoGame/HalfLife1''. Freeman. He's not shown to be supernaturally accurate, at least compared to other First Person Shooter first-person shooter heroes. However, unlike almost all other the average FPS heroes (who hero who at least have has some form of military background), background, he's a theoretical physicist who's only been given cursory weapons training during his time in the [[JustifiedTutorial Hazard Course]]. This makes incredibly impressive his ability to rapidly learn to use an assault rifle handle a variety of firearms well enough to fight off both an alien invasion ''and'' a battalion of aliens and highly trained special forces soldiers.
**
soldiers alike. Lampshaded in [[VideoGame/HalfLife2 the sequel]], ''VideoGame/HalfLife2'', in which Breen berates the Combine Overwatch for being completely unable to impede Gordon's progress:
--->"This --->''"This is not some agent provocateur or highly trained assassin we are discussing. Gordon Freeman is a theoretical physicist who hardly earned the distinction of his Ph.D at the time of the Black Mesa Incident... The man you have consistently failed to slow, let alone capture, is by all standards simply that, an ordinary man."
"''
** The Black Ops Assassins in ''Half-Life'' the original ''VideoGame/HalfLife1'' count as well. Despite their weak weaponry, Assassins are a higher more menacing (if [[UniqueEnemy somewhat infrequent]]) threat than the Special Forces HECU forces you spend half the game fighting, largely in part because of their pin-point accuracy (they ''never'' miss a shot) and quick trigger fingers.
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* ''VideoGame/{{ULTRAKILL}}'' features the Marksman Revolver. Its secondary fire flips out coins. When V1 shoots those coins, the bullets (or railcannon beams) ricochet off the coin to hit the enemy's weakest available point, shotgun grenade cores, rockets or glass panes. Moreover, when there are multiple coins, the shot bounces off every coin before hitting its target. In addition, when V1 shoots the coin when it sparkles or falls at high speed, the bullet will split on two with both halves aiming at different aforementioned objects; if all the coins are falling fast enough, you can split the same bullet ''several'' times, with each piece hitting a different enemy right where it hurts most. Things get even wilder with the Sharpshooter Revolver, which is [[GunTwirling twirled]] into firing a bullet that ricochets all over the walls, floor and ceiling; V1 can apparently tilt his aim enough that these bounces have some auto-aim for enemies and even ''coins''; even without the latter you can still hit a whole slew of enemies in several different lines, or hit the same enemy five times with ''one'' bullet. All in all V1 is an unusual example in that while he depends on the player's aim, when the mechanics give him any degree of agency in the shot he can pull off ''insane'' stunts.

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* ''VideoGame/{{ULTRAKILL}}'' features the Marksman Revolver. Its secondary fire flips out coins. When V1 shoots those coins, the bullets (or railcannon beams) ricochet off the coin to hit the enemy's weakest available point, shotgun grenade cores, rockets or glass panes. Moreover, when there are multiple coins, the shot bounces off every coin before hitting its target. In addition, when V1 shoots the coin when it sparkles or falls at high speed, the bullet will split on two with both halves aiming at different aforementioned objects; if all the coins are falling fast enough, you can split the same bullet ''several'' times, with each piece hitting a different enemy right where it hurts most. Things get even wilder with the Sharpshooter Revolver, which is [[GunTwirling twirled]] into firing a bullet that ricochets all over the walls, floor and ceiling; V1 can apparently tilt his their aim enough that these bounces have some auto-aim for enemies and even ''coins''; even without the latter you can still hit a whole slew of enemies in several different lines, or hit the same enemy five times with ''one'' bullet. All in all V1 is an unusual example in that while he depends they depend on the player's aim, when the mechanics give him them any degree of agency in the shot he they can pull off ''insane'' stunts.

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Spelling/grammar fix(es)


* ''Franchise/AssassinsCreed'':
** Altaïr, the main character of ''VideoGame/AssassinsCreedI'', also displays an unbelievable level of accuracy with his throwing-knives. His knives always hit, even on a moving target that changes direction unexpectedly, and ALWAYS kills instantly, without even giving the victim a chance to cry out. Well, unless it's one of your 'Targets', in which case they just basically ignore the throwing-knives for no apparent reason.
** Ezio is the same with throwing knives in ''VideoGame/AssassinsCreedII'' and ''VideoGame/AssassinsCreedBrotherhood''. He also has a small pistol, which is extremely accurate for those days. In ''Brotherhood'', Ezio gets a crossbow, which will hit (and instantly kill) anyone he aims at. In fact, {{Stealth Based Mission}}s become really easy once the crossbow is introduced.
** In the trailer for ''VideoGame/AssassinsCreedIII'', Connor is able to hit his mark in the chest with an arrow while in mid-jump. Granted, he wasn't very far from the target to begin with, but still.



* ''Franchise/MortalKombat'' has [[{{Cowboy}} Erron Black,]] who utilizes all manner of guns during combat, and one of his intro dialogues has him responding to a taunt of his marksmanship skills by saying, "I've hit a hummingbird at fifty yards," to which his opponent admits is pretty impressive. You can see it in full action for his X-Ray/Fatal Blow: In ''X'', he gets a bullet to ricochet in the opponent's insides incredibly destructively. In ''11'', he shoots two guns behind him and have the bullets bounce off two coins, ''right into the opponent's eyes''.
* In ''VideoGame/NewHorizons'', a new captain will observe gunners missing even at point-blank range. But once fully leveled, they will go to sniping enemy ships hundreds of yards away with perfect accuracy.



* ''Franchise/AssassinsCreed'':
** Altaïr, the main character of ''VideoGame/AssassinsCreedI'', also displays an unbelievable level of accuracy with his throwing-knives. His knives always hit, even on a moving target that changes direction unexpectedly, and ALWAYS kills instantly, without even giving the victim a chance to cry out. Well, unless it's one of your 'Targets', in which case they just basically ignore the throwing-knives for no apparent reason.
** Ezio is the same with throwing knives in ''VideoGame/AssassinsCreedII'' and ''VideoGame/AssassinsCreedBrotherhood''. He also has a small pistol, which is extremely accurate for those days. In ''Brotherhood'', Ezio gets a crossbow, which will hit (and instantly kill) anyone he aims at. In fact, {{Stealth Based Mission}}s become really easy once the crossbow is introduced.
** In the trailer for ''VideoGame/AssassinsCreedIII'', Connor is able to hit his mark in the chest with an arrow while in mid-jump. Granted, he wasn't very far from the target to begin with, but still.

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* ''Franchise/AssassinsCreed'':
** Altaïr, the main character
''Franchise/MortalKombat'' has [[{{Cowboy}} Erron Black,]] who utilizes all manner of ''VideoGame/AssassinsCreedI'', also displays an unbelievable level of accuracy with his throwing-knives. His knives always hit, even on a moving target that changes direction unexpectedly, guns during combat, and ALWAYS kills instantly, without even giving the victim a chance to cry out. Well, unless it's one of your 'Targets', in his intro dialogues has him responding to a taunt of his marksmanship skills by saying, "I've hit a hummingbird at fifty yards," to which case they just basically ignore the throwing-knives his opponent admits is pretty impressive. You can see it in full action for no apparent reason.
** Ezio is the same with throwing knives in ''VideoGame/AssassinsCreedII'' and ''VideoGame/AssassinsCreedBrotherhood''. He also has a small pistol, which is extremely accurate for those days.
his X-Ray/Fatal Blow: In ''Brotherhood'', Ezio ''X'', he gets a crossbow, which will hit (and instantly kill) anyone he aims at. In fact, {{Stealth Based Mission}}s become really easy once the crossbow is introduced.
** In the trailer for ''VideoGame/AssassinsCreedIII'', Connor is able
bullet to hit his mark ricochet in the chest opponent's insides incredibly destructively. In ''11'', he shoots two guns behind him and have the bullets bounce off two coins, ''right into the opponent's eyes''.
* In ''VideoGame/NewHorizons'', a new captain will observe gunners missing even at point-blank range. But once fully leveled, they will go to sniping enemy ships hundreds of yards away
with an arrow while in mid-jump. Granted, he wasn't very far from the target to begin with, but still.perfect accuracy.
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*** ''House of the Dead'' has a rare player character example in the last third of the Hanged Man fight when he knocks you off a roof. Despite the minor handicap of ''dangling off a roof by one hand'', Rogan and G are able to reload and aim their pistols just as well as they do standing.
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* In ''VideoGame/NewHorizons'', a new captain will observe gunners missing even at point-blank range. But once fully leveled, they will go to sniping enemy ships hundreds of yards away with perfect accuracy.
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Trope was cut/disambiguated due to cleanup


*** Another excellent short story from ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' features a slave from the [[ArcherArchetype archer race]] who coaches his owner's son on how to hit his target by firing ridiculous wild shots, on the basis that one should get a feel for how arrows fly before bothering to try to hit anything in particular. The father is furious that the slave is not training his son the way he asked, so begins beating the slave. The slave, while being beaten, continues to coach the pupil on taking wild shots straight into the air. The son ultimately scores a perfect hit on the slave's intended target... which, to the pupil's dismay, is the father. In other words, this archer is so good he can line up a perfect shot, with ''someone else's'' bow, ''while being beaten with a stick''. "Bullseye!"

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*** Another excellent short story from ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' features a slave from the [[ArcherArchetype archer race]] race who coaches his owner's son on how to hit his target by firing ridiculous wild shots, on the basis that one should get a feel for how arrows fly before bothering to try to hit anything in particular. The father is furious that the slave is not training his son the way he asked, so begins beating the slave. The slave, while being beaten, continues to coach the pupil on taking wild shots straight into the air. The son ultimately scores a perfect hit on the slave's intended target... which, to the pupil's dismay, is the father. In other words, this archer is so good he can line up a perfect shot, with ''someone else's'' bow, ''while being beaten with a stick''. "Bullseye!"

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