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* From Knife Of Dunwall, "Billy [[spoiler: I forgive you...]]"

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* From Knife Of Dunwall, "Billy "Billie [[spoiler: I forgive you...]]"
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* In the Golden Cat, you can see two of the prostitutes quietly dancing, just holding each other close and slowly turning. No attention is drawn to it, but it is still quite a touching scene.

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* In the Golden Cat, you can see two of the prostitutes quietly dancing, just holding each other close and slowly turning. No attention is drawn to it, but it is still quite a touching scene.scene.
* From Knife Of Dunwall, "Billy [[spoiler: I forgive you...]]"
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*** And it becomes even more heartwarming when he tethers away when you spare him. it's then that you realise that he could of escaped at any time, but chose to stay and either die or be forgiven.
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*** Sparing [[spoiler: Daud]] is made even more powerful if you don't even alert him and just [[spoiler: pickpocket him]]. Look what he knows: All his men are absolutely loyal to him. So only one person could do it. Corvo, who have very good reason to hold a grudge. So, this one guy, who you expect to murder you on sight, got in ''without him or anyone else seeing him'', to point where he could stab you. Yet, what he does? Just [[spoiler: pickpockets you]] and leaves... once again, without anyone seeing him. ''Guy who you expect to kill you moment he sees you, just got in, got into position to kill you and decided not to do it''.

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*** Sparing [[spoiler: Daud]] is made even more powerful if you don't even alert him and just [[spoiler: pickpocket him]]. Look what he knows: All his men are absolutely loyal to him. So only one person could do it. Corvo, who have very good reason to hold a grudge. So, this one guy, who you expect to murder you on sight, got in ''without him or anyone else seeing him'', to point where he could stab you. Yet, what he does? Just [[spoiler: pickpockets you]] and leaves... once again, without anyone seeing him. ''Guy who you expect to kill you moment he sees you, just got in, got into position to kill you and decided not to do it''.it''.
* In the Golden Cat, you can see two of the prostitutes quietly dancing, just holding each other close and slowly turning. No attention is drawn to it, but it is still quite a touching scene.
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** In the same ending [[spoiler: if you saved Curnow then you get a scene of him and Callista reuniting.]]
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*** But that's the entire point. There is ''no reason'' for [[spoiler:letting Daud live beyond the simple fact that Corvo is consciously choosing to let go of the desire for vengeance. If Daud was punished in some way, it could be explained as another case of CruelMercy and/or another form of revenge. At the time he has Daud at his mercy, Corvo doesn't have the ability to punish Daud beyond killing him, so his only choices are to either kill Daud or let him go. That's what makes walking away such a powerful choice that leaves even the Outsider speechless. There is only one way to make Daud pay for what he's done and Corvo chooses not to take it]].

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*** But that's the entire point. There is ''no reason'' for [[spoiler:letting Daud live beyond the simple fact that Corvo is consciously choosing to let go of the desire for vengeance. If Daud was punished in some way, it could be explained as another case of CruelMercy and/or another form of revenge. At the time he has Daud at his mercy, Corvo doesn't have the ability to punish Daud beyond killing him, so his only choices are to either kill Daud or let him go. That's what makes walking away such a powerful choice that leaves even the Outsider speechless. There is only one way to make Daud pay for what he's done and Corvo chooses not to take it]].it]].
*** Sparing [[spoiler: Daud]] is made even more powerful if you don't even alert him and just [[spoiler: pickpocket him]]. Look what he knows: All his men are absolutely loyal to him. So only one person could do it. Corvo, who have very good reason to hold a grudge. So, this one guy, who you expect to murder you on sight, got in ''without him or anyone else seeing him'', to point where he could stab you. Yet, what he does? Just [[spoiler: pickpockets you]] and leaves... once again, without anyone seeing him. ''Guy who you expect to kill you moment he sees you, just got in, got into position to kill you and decided not to do it''.

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** Even better for the PacifistRun Low Chaos route is the absence of a feeling that the various targets Corvo spares are "KarmaHoudinis" (unlike, say the ones in BioShock2)...well except maybe Daud, it would've been nice to at least punish him somehow (like depowering or crippling him) instead of just "sending a message", but at least he's remorseful and may become someone more pivotal to the future of the setting in the coming DLC.

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** Even better for the PacifistRun Low Chaos route is the absence of a feeling that the various targets Corvo spares are "KarmaHoudinis" (unlike, say the ones in BioShock2)...well except maybe Daud, [[spoiler:Daud, it would've been nice to at least punish him somehow (like depowering or crippling him) instead of just "sending a message", but at least he's remorseful and may become someone more pivotal to the future of the setting in the coming DLC.DLC]].
*** But that's the entire point. There is ''no reason'' for [[spoiler:letting Daud live beyond the simple fact that Corvo is consciously choosing to let go of the desire for vengeance. If Daud was punished in some way, it could be explained as another case of CruelMercy and/or another form of revenge. At the time he has Daud at his mercy, Corvo doesn't have the ability to punish Daud beyond killing him, so his only choices are to either kill Daud or let him go. That's what makes walking away such a powerful choice that leaves even the Outsider speechless. There is only one way to make Daud pay for what he's done and Corvo chooses not to take it]].
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* After [[spoiler: Havelock's betrayal,]] when you finally get back to the pub, you find one surviving loyalist, Cecilia, who at firs is reluctant to trust Corvo. If you go back into the abandoned apartment after things quiet down, you'll find a note on the floor, stating that she made a run for it, thanking Corvo for giving her the courage to try and escape from the pub, and after this was all over, she'd do her best to find Corvo again.

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* After [[spoiler: Havelock's betrayal,]] when you finally get back to the pub, you find one surviving loyalist, Cecilia, who at firs first is reluctant to trust Corvo. If you go back into the abandoned apartment after things quiet down, you'll find a note on the floor, stating that she made a run for it, thanking Corvo for giving her the courage to try and escape from the pub, and after this was all over, she'd do her best to find Corvo again.
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* A PacifistRun in general is this, or even a playthrough where Corvo's only kills are his targets. Before the game even really starts, his life is destroyed: he's betrayed, convicted of his Empress' murder, tortured for ''six months'', nearly executed, and generally put through hell -- and then he's given incredible powers, and they make it so very ''easy'' to kill anyone and everyone in his path. He could do it without anyone suspecting a thing even as their fellows drop like flies... until Corvo eventually gets to them. But Corvo ''doesn't''. He chooses to do what's ''right'' instead of what's ''easy''. Despite everything he's suffered, despite all of the cruelty shown toward him, he rises above it and doesn't let any of it turn him into a monster.

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* A PacifistRun in general is this, or even a playthrough where Corvo's only kills are his targets. Before the game even really starts, his life is destroyed: he's betrayed, convicted of his Empress' murder, tortured for ''six months'', nearly executed, and generally put through hell -- and then he's given incredible powers, and they make it so very ''easy'' to kill anyone and everyone in his path. He could do it without anyone suspecting a thing even as their fellows drop like flies... until Corvo eventually gets to them. But Corvo ''doesn't''. He chooses to do what's ''right'' instead of what's ''easy''. Despite everything he's suffered, despite all of the cruelty shown toward him, he rises above it and doesn't let any of it turn him into a monster.monster.
** Even better for the PacifistRun Low Chaos route is the absence of a feeling that the various targets Corvo spares are "KarmaHoudinis" (unlike, say the ones in BioShock2)...well except maybe Daud, it would've been nice to at least punish him somehow (like depowering or crippling him) instead of just "sending a message", but at least he's remorseful and may become someone more pivotal to the future of the setting in the coming DLC.
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* The scene in Low Chaos playthrough, where you find in a warehouse an Overseer sick with the plague begging his friends to [[MercyKill kill him]] before he loses him mind and becomes a weeper. After they decline at first, and one offers his share of elixir instead, they finally go through with it, killing the sick man as he's reciting the Seven Strictures. The whole scene is a very touching example of the selflessness that surfaces in the Low Chaos timeline, as people still have hope that things ''can'' get better. [[spoiler: It's all the more touching when you realize that in High Chaos, the Overseer will claim that he's healthy, and his friends accuse him of trying to infect them all before they kill him.]]

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* The scene in Low Chaos playthrough, where you find in a warehouse an Overseer sick with the plague begging his friends to [[MercyKill kill him]] before he loses him mind and becomes a weeper. After they decline at first, and one offers his share of elixir instead, they finally go through with it, killing the sick man as he's reciting the Seven Strictures. The whole scene is a very touching example of the selflessness that surfaces in the Low Chaos timeline, as people still have hope that things ''can'' get better. [[spoiler: It's all the more touching when you realize that in High Chaos, the Overseer will claim that he's healthy, and his friends accuse him of trying to infect them all before they kill him.]]]]
* A PacifistRun in general is this, or even a playthrough where Corvo's only kills are his targets. Before the game even really starts, his life is destroyed: he's betrayed, convicted of his Empress' murder, tortured for ''six months'', nearly executed, and generally put through hell -- and then he's given incredible powers, and they make it so very ''easy'' to kill anyone and everyone in his path. He could do it without anyone suspecting a thing even as their fellows drop like flies... until Corvo eventually gets to them. But Corvo ''doesn't''. He chooses to do what's ''right'' instead of what's ''easy''. Despite everything he's suffered, despite all of the cruelty shown toward him, he rises above it and doesn't let any of it turn him into a monster.
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* Going through the Lady Boyle mission and not upsetting the party. Even after earning the "Well Mannered" achievement/trophy for doing it, not upsetting a good time for everyone else just feels ''right'', sort of like doing {{Pacifist Run}}s of ''DeusExHumanRevolution'' even after going through the game.

to:

* Going through the Lady Boyle mission and not upsetting the party. Even after earning the "Well Mannered" achievement/trophy for doing it, not upsetting a good time for everyone else just feels ''right'', sort of like doing {{Pacifist Run}}s of ''DeusExHumanRevolution'' ''VideoGame/DeusExHumanRevolution'' even after going through the game.
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-->[[spoiler:'''Daud:''' And you choose mercy. Extraordinary.]]

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-->[[spoiler:'''Daud:''' --->[[spoiler:'''Daud:''' And you choose mercy. Extraordinary.]]
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** [[spoiler:Daud's entire speech to Corvo is this if Corvo has done a perfect PacifistRun to this point, with Daud reflecting on all the things he himself has done -- murdering for coin, with no care for who he was paid to kill -- and the path that ''Corvo'' chose. That Corvo, too, was asked to kill -- and always found another way, even after all he suffered at the hands of the people he was sent to murder. The ''absolute'' Crowner comes if Corvo sheathes his blade and steps back, silently granting Daud his life. Daud sounds almost awed, to the point that it's nearly a TearJerker.]]
-->[[spoiler:'''Daud:''' And you choose mercy. Extraordinary.]]
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** Possibly more heartwarming even if you've been doing a PacifistRun. Though you've avoided killing anyone (directly) throughout the entire game, it's implied a possible motivation for sparing his targets is because Corvo wants to inflict CruelMercy via FateWorseThanDeath. [[spoiler: Daud]] is the first and only target he can let live and have it be unambiguously considered benevolence.
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** What's the first time Corvo and Emily do when [[spoiler:he finds her in the Golden Cat]]? She immediately rushes into his arms, and he picks her up and twirls her around.

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** What's the first time thing Corvo and Emily do when [[spoiler:he finds her in the Golden Cat]]? She immediately rushes into his arms, and he picks her up and twirls her around.
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** What's the first time Corvo and Emily do when [[spoiler:he finds her in the Golden Cat]]? She immediately rushes into his arms, and he picks her up and twirls her around.

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* Anton and Pieto huddled under a table after [[spoiler: the betrayal of the Loyalist]]. The two of them are talking like old buddies and lamenting all the lost time they spend being rivals.

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* Anton and Pieto Piero huddled under a table the tables after [[spoiler: the betrayal of the Loyalist]]. Loyalists]]. The two of them are talking like old buddies and lamenting all the lost time they spend wasted being rivals.



* After [[spoiler: Havelock's betrayal,]] when you finally get back to the pub, you meet one surviving loyalist, a redhead who, in an overheard conversation, stated that she felt she could never trust Corvo. If you go back into the abandoned apartment after things quiet down, you'll find a note on the floor, stating that she made a run for it, thanking Corvo for giving her the courage to try and escape from the pub, and after this was all over, she'd do her best to find Corvo again.
* One of the parts of a low chaos ending shows [[spoiler: Samuel and Corvo hanging out at the hounds pit pub, even having returned to nobility, and the differences in their caste, Corvo still didn't shut out the only man who stayed with him when everyone else had cast him aside.]]

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* After [[spoiler: Havelock's betrayal,]] when you finally get back to the pub, you meet find one surviving loyalist, a redhead who, in an overheard conversation, stated that she felt she could never Cecilia, who at firs is reluctant to trust Corvo. If you go back into the abandoned apartment after things quiet down, you'll find a note on the floor, stating that she made a run for it, thanking Corvo for giving her the courage to try and escape from the pub, and after this was all over, she'd do her best to find Corvo again.
* One of the parts of a low chaos ending shows [[spoiler: Samuel and Corvo hanging out at the hounds pit pub, even having returned to nobility, and the differences in their caste, Corvo still didn't shut out the only man who stayed with him when everyone else had cast him aside.]]
* The scene in Low Chaos playthrough, where you find in a warehouse an Overseer sick with the plague begging his friends to [[MercyKill kill him]] before he loses him mind and becomes a weeper. After they decline at first, and one offers his share of elixir instead, they finally go through with it, killing the sick man as he's reciting the Seven Strictures. The whole scene is a very touching example of the selflessness that surfaces in the Low Chaos timeline, as people still have hope that things ''can'' get better. [[spoiler: It's all the more touching when you realize that in High Chaos, the Overseer will claim that he's healthy, and his friends accuse him of trying to infect them all before they kill him.
]]
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* One of the parts of a low chaos ending shows [[spoiler: Samuel and Corvo hanging out at the hounds pit pub, even having returned to nobility, Corvo didn't shut out the only man who stayed with him when everyone else had cast him aside.]]

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* One of the parts of a low chaos ending shows [[spoiler: Samuel and Corvo hanging out at the hounds pit pub, even having returned to nobility, and the differences in their caste, Corvo still didn't shut out the only man who stayed with him when everyone else had cast him aside.]]
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* After [[spoiler: Havelock's betrayal,]] when you finally get back to the pub, you meet one surviving loyalist, a redhead who, in an overheard conversation, stated that she felt she could never trust Corvo. If you go back into the abandoned apartment after things quiet down, you'll find a note on the floor, stating that she made a run for it, thanking Corvo for giving her the courage to try and escape from the pub, and after this was all over, she'd do her best to find Corvo again.

to:

* After [[spoiler: Havelock's betrayal,]] when you finally get back to the pub, you meet one surviving loyalist, a redhead who, in an overheard conversation, stated that she felt she could never trust Corvo. If you go back into the abandoned apartment after things quiet down, you'll find a note on the floor, stating that she made a run for it, thanking Corvo for giving her the courage to try and escape from the pub, and after this was all over, she'd do her best to find Corvo again.again.
* One of the parts of a low chaos ending shows [[spoiler: Samuel and Corvo hanging out at the hounds pit pub, even having returned to nobility, Corvo didn't shut out the only man who stayed with him when everyone else had cast him aside.]]
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* [[spoiler: The sparing of Daud. After all of your horrific means of neutralizing others and/or killing, you can roleplay Corvo choosing to reclaim some of his humanity and cast aside revenge by sparing the life of his Empress's killer. Daud, himself, is moved by the action.]]

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* [[spoiler: The sparing of Daud. After all of your horrific means of neutralizing others and/or killing, you can roleplay Corvo choosing to reclaim some of his humanity and cast aside revenge by sparing the life of his Empress's killer. Daud, himself, Daud himself is moved by the action.action, and ''even the Outsider is briefly at a loss for words''.]]
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* Going through the Lady Boyle mission and not upsetting the party. Even after earning the "Well Mannered" achievement/trophy for doing it, not upsetting a good time for everyone else just feels ''right'', sort of like doing {{Pacifist Run}}s of ''DeusExHumanRevolution'' even after going through the game.

to:

* Going through the Lady Boyle mission and not upsetting the party. Even after earning the "Well Mannered" achievement/trophy for doing it, not upsetting a good time for everyone else just feels ''right'', sort of like doing {{Pacifist Run}}s of ''DeusExHumanRevolution'' even after going through the game.game.
* After [[spoiler: Havelock's betrayal,]] when you finally get back to the pub, you meet one surviving loyalist, a redhead who, in an overheard conversation, stated that she felt she could never trust Corvo. If you go back into the abandoned apartment after things quiet down, you'll find a note on the floor, stating that she made a run for it, thanking Corvo for giving her the courage to try and escape from the pub, and after this was all over, she'd do her best to find Corvo again.
Is there an issue? Send a MessageReason:
None


* Going through the Lady Boyle mission and not upsetting the party. Even after earning the "Well Mannered" achievement/trophy for doing it, not upsetting a good time for everyone else just feels ''right'', sort of like doing PacifistRuns of DeusExHumanRevolution even after going through the game.

to:

* Going through the Lady Boyle mission and not upsetting the party. Even after earning the "Well Mannered" achievement/trophy for doing it, not upsetting a good time for everyone else just feels ''right'', sort of like doing PacifistRuns {{Pacifist Run}}s of DeusExHumanRevolution ''DeusExHumanRevolution'' even after going through the game.
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* While some people might find Piero revolting for being a PeepingTom, he's sincerely remorseful when confronted and admits to being desperately lonely. It makes it all the sweeter to discover that the Bifauxnen waitress at the pub wants to know if he's married.

to:

* While some people might find Piero revolting for being a PeepingTom, he's sincerely remorseful when confronted and admits to being desperately lonely. It makes it all the sweeter to discover that the Bifauxnen waitress at the pub wants to know if he's married.married.
* Going through the Lady Boyle mission and not upsetting the party. Even after earning the "Well Mannered" achievement/trophy for doing it, not upsetting a good time for everyone else just feels ''right'', sort of like doing PacifistRuns of DeusExHumanRevolution even after going through the game.
Is there an issue? Send a MessageReason:
None


* While some people might find Pierro revolting for being a PeepingTom, he's sincerely remorseful when confronted and admits to being desperately lonely. It makes it all the sweeter to discover that the Bifauxnen waitress at the pub wants to know if he's married.

to:

* While some people might find Pierro Piero revolting for being a PeepingTom, he's sincerely remorseful when confronted and admits to being desperately lonely. It makes it all the sweeter to discover that the Bifauxnen waitress at the pub wants to know if he's married.
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** [[spoiler: It becomes a Crowning Moment of Awesome too when their combined knowledge is enough to cure the plague.]]
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** After rescuing her and bringing her back to the Hound Pits, Corvo will step off the boat, and offer Emily his hand to help her get back on land. Purely symbolic, but also purely ''adorable''.

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* Finding a picture Emily drew of Corvo without his mask, the word 'Daddy' written over it.
* Anton and Pieto huddled under a table after [[spoiler: the betrayal of the Loyalist]]. The two of them are talking like old buddies and lamenting all the lost time they spend being rivals.

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* ** Finding a picture Emily drew of Corvo without his mask, the word 'Daddy' written over it.
** When she sneaks into your room because she feels comfortable there.
*** Heck, just about anything with Emily and Corvo. [[spoiler: Which makes the Low Chaos ending where she runs into your arms all the sweeter. The part where she buries you next to her mother more or less says she thinks of you as her father.]]
* Anton and Pieto huddled under a table after [[spoiler: the betrayal of the Loyalist]]. The two of them are talking like old buddies and lamenting all the lost time they spend being rivals.rivals.
* [[spoiler: The sparing of Daud. After all of your horrific means of neutralizing others and/or killing, you can roleplay Corvo choosing to reclaim some of his humanity and cast aside revenge by sparing the life of his Empress's killer. Daud, himself, is moved by the action.]]
* While some people might find Pierro revolting for being a PeepingTom, he's sincerely remorseful when confronted and admits to being desperately lonely. It makes it all the sweeter to discover that the Bifauxnen waitress at the pub wants to know if he's married.
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* Finding a picture Emily drew of Corvo without his mask, the word 'Daddy' written over it.

to:

* Finding a picture Emily drew of Corvo without his mask, the word 'Daddy' written over it.it.
* Anton and Pieto huddled under a table after [[spoiler: the betrayal of the Loyalist]]. The two of them are talking like old buddies and lamenting all the lost time they spend being rivals.
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* One of the first things you get to do is play hide-and-seek with Lady Emily should you choose, and this is ''right'' after she runs up and gives Corvo a gleeful Glomping like papa was back from work. This one moment helps sell how much of a ParentalSubstitute Corvo has been to the girl since her early childhood.

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* One of the first things you get to do is play hide-and-seek with Lady Emily should you choose, and this is ''right'' after she runs up and gives Corvo a gleeful Glomping like papa was back from work. This one moment helps sell how much of a ParentalSubstitute Corvo has been to the girl since her early childhood.childhood.
* Finding a picture Emily drew of Corvo without his mask, the word 'Daddy' written over it.
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* One of the first things you get to do is play hide-and-seek with Lady Emily should you choose, and this is ''right'' after she runs up and gives Corvo a gleeful Glomping like papa was back from work. This one moment helps sell how much of a ParentalSubstitute Corvo has been to the girl since her early childhood.

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