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* For an in-universe explanation Settra wants his kingdom back before expanding further as a point of pride but the lands that were his kingdom are currently under the control of other Tomb Kings (likely including several of his own descendants) and, while not not quite on his level, they are good enough to make him work for it.
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* Warhammer lore implies this is because the climate is shifting away from what dragons find comfortable, or rather it's becoming ''too'' comfortable - Warmth lulls them to sleep and they're only really active in the cold. When the Old Ones arrived they made the world warmer to accommodate the races they created, and as the world warms the dragons sleep.

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* Warhammer lore implies this is because the climate is shifting away from what dragons find comfortable, or rather it's becoming ''too'' comfortable - Warmth lulls them to sleep and they're only really active in the cold. When the Old Ones arrived they made the world warmer to accommodate the races they created, and as the world warms the dragons sleep.sleep.

[[WMG: Are Settra and Nagash opposite sides of the same coin?]]

In spite of all their enmity, their motives and goals are not that different. Both want uncontested rule of the world as a god like being, have no qualms about enslaving the bodies and souls of others to do so, and are heavily relying on necromancy to that end. Does Settra view Nagash as a monster, or a rival?
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*** In the case of Clan Pestilens at least, they're very much TheFriendNobodyLikes among the Council of Thirteen, but they're too powerful and important to world conquest to simply get rid of. They ''did'' survive two wars to kill them off before, after all, requiring the forces of both Skryre and Eshin just to fight them to a standstill. Getting them to sacrifice themselves would be something every other Skaven, ''especially'' the Council, would want to see. But not only that, Pestilens are the most fanatically devoted to the Great Horned Rat, so even without the rest of the Council running interference they might just consider it an ''honor'' to die to bring their god into the world.

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* The [[GameplayAndStorySeparation game mechanics]] can be blamed for this. All major factions start with control of, at most, one province. The Tomb Kings are in a rough spot since they suffer massively from EarlyGameHell that the AI has no idea how to deal with, since they have weak early armies and minuscule gold production but need to expand to recruit decent units and get money. Settra doesn't expand aggressively because he generally can't, being surrounded by factions with a stronger early game.



With constant invasions and calamities befalling their home on a regular basis, the Dragons face the very real threat of being murdered in their sleep. Given how the Dragons in this setting are depicted as wise, intelligent, and aware, it seems unlikely that they would voluntarily leave themselves so vulnerable. Is it a natural part of their lifecycle, or is some outside factor forcing them into a stupor?

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With constant invasions and calamities befalling their home on a regular basis, the Dragons face the very real threat of being murdered in their sleep. Given how the Dragons in this setting are depicted as wise, intelligent, and aware, it seems unlikely that they would voluntarily leave themselves so vulnerable. Is it a natural part of their lifecycle, or is some outside factor forcing them into a stupor?stupor?
* Warhammer lore implies this is because the climate is shifting away from what dragons find comfortable, or rather it's becoming ''too'' comfortable - Warmth lulls them to sleep and they're only really active in the cold. When the Old Ones arrived they made the world warmer to accommodate the races they created, and as the world warms the dragons sleep.

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*** Still, are they even trying to reverse engineer what they do have, or would that be blasphemy? What is their current technological level without the hand-me-downs?

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*** Still,
[[WMG: Why do the Dragons spend so muchof their lives in deep slumber?]]

With constant invasions and calamities befalling their home on a regular basis, the Dragons face the very real threat of being murdered in their sleep. Given how the Dragons in this setting
are depicted as wise, intelligent, and aware, it seems unlikely that they even trying to reverse engineer what they do have, or would that be blasphemy? What is voluntarily leave themselves so vulnerable. Is it a natural part of their current technological level without the hand-me-downs?lifecycle, or is some outside factor forcing them into a stupor?

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The Tomb Kings are viewed as a neutral force in both the Total War series and the Table Top game that preceded it. Individual mortals and kingdoms have had dealings and courteous relations with them in the past, and so long as they do nothing to provoke them, are allowed to live in peace. The issue is that their king of kings, Settra, is an unapologetic tyrant with a legendary thirst for conquest that put Alexander the great to shame. He's constantly extolling his (admittedly justified) reputation as an accomplished conqueror and competent ruler, and can't stand the thought of playing second fiddle to anyone. He should have been knocking on the gates of Altdorf within a few years of awakening, yet he and his fellow Tomb kings are content to just while away their time in the desert until some outside force (i.e. the black pyramid's awakening or the chaos invasion) prompts them into action. What happened to Settra's ambition to make him so passive?

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The Tomb Kings are viewed as a neutral force in both the Total War series and the Table Top game that preceded it. Individual mortals and kingdoms have had dealings and courteous relations with them in the past, and so long as they do nothing to provoke them, are allowed to live in peace. The issue is that their king of kings, Settra, is an unapologetic tyrant with a legendary thirst for conquest that put Alexander the great to shame. He's constantly extolling his (admittedly justified) reputation as an accomplished conqueror and competent ruler, and can't stand the thought of playing second fiddle to anyone. He should have been knocking on the gates of Altdorf within a few years of awakening, yet he and his fellow Tomb kings are content to just while away haven't expanded beyond their time original borders in the desert until some outside force (i.e. the black pyramid's awakening or the chaos invasion) prompts them into action.centuries since Nagash levied his curse. What happened to Settra's ambition to make him so passive?



** Basically all of the advanced artefacts the Lizardmen have access to were created by the Old Ones, an ancient race of godlike beings who basically molded the Warhammer world into it's current state and created most of the races. Or at least the current form of the races at any rate. The Slann and the Lizardmen were created as their primary servants, which is why they have the majority of what remains of the Old One's artefacts at their disposal. The Old Ones themselves were either destroyed or were driven away from the Warhammer world during the first great Chaos incursion. What exactly happened to them isn't clear, but the point is they aren't around any more. So no, the Lizardmen didn't create the technology that they use, and even the Slann don't understand it completely.

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** Basically all of the advanced artefacts the Lizardmen have access to were created by the Old Ones, an ancient race of godlike beings who basically molded the Warhammer world into it's current state and created most of the races. Or at least the current form of the races at any rate. The Slann and the Lizardmen were created as their primary servants, which is why they have the majority of what remains of the Old One's artefacts at their disposal. The Old Ones themselves were either destroyed or were driven away from the Warhammer world during the first great Chaos incursion. What exactly happened to them isn't clear, but the point is they aren't around any more. So no, the Lizardmen didn't create the technology that they use, and even the Slann don't understand it completely.completely.
*** I suppose producing the tech would also be impossible even if there was an accurate blueprint on hand. A world shaping civilization probably has far greater access to material and industry than exist in the Warhammer world at this time.
*** Still, are they even trying to reverse engineer what they do have, or would that be blasphemy? What is their current technological level without the hand-me-downs?
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Lustria sports some truely astonishing temple cities and artifacts, some of which boarders on ClarksThirdLaw . Did they create any of that themselves or are they facing a similar situation as the Imperium of Man in Warhammer 40,000? [[note]] wherein all forms of innovation or experimentation are strictly forbidden, the knowledge of how to creat, operate, and maintain advanced technology is slowly being lost, and the only ones with a clue of how it functions are a cult of uncooperative zealots (Slann / Adaptus Mechanicus)[[/note]]

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Lustria sports some truely astonishing temple cities and artifacts, some of which boarders on ClarksThirdLaw . Did they create any of that themselves or are they facing a similar situation as the Imperium of Man in Warhammer 40,000? [[note]] wherein all forms of innovation or experimentation are strictly forbidden, the knowledge of how to creat, operate, and maintain advanced technology is slowly being lost, and the only ones with a clue of how it functions are a cult of uncooperative zealots (Slann / Adaptus Mechanicus)[[/note]]Mechanicus)[[/note]]
** Basically all of the advanced artefacts the Lizardmen have access to were created by the Old Ones, an ancient race of godlike beings who basically molded the Warhammer world into it's current state and created most of the races. Or at least the current form of the races at any rate. The Slann and the Lizardmen were created as their primary servants, which is why they have the majority of what remains of the Old One's artefacts at their disposal. The Old Ones themselves were either destroyed or were driven away from the Warhammer world during the first great Chaos incursion. What exactly happened to them isn't clear, but the point is they aren't around any more. So no, the Lizardmen didn't create the technology that they use, and even the Slann don't understand it completely.
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*** The above paragraph states that there are basically no ''ethnic'' differences between Alith and the Druchii, ''not'' that there are no ''ethical'' differences.
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Lustria sports some truely astonishing temple cities and artifacts, some of which boarders on ClarksThirdLaw . Did they create any of that themselves or are they facing a similar situation as the Imperium of Man in Warhammer 40,000 [[note]] wherein all forms of innovation or experimentation are strictly forbidden, the knowledge of how to creat, operate, and maintain advanced technology is slowly being lost, and the only ones with a clue of how it functions are a cult of uncooperative zealots (Slann / Adaptus Mechanicus)[[/note]]?

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Lustria sports some truely astonishing temple cities and artifacts, some of which boarders on ClarksThirdLaw . Did they create any of that themselves or are they facing a similar situation as the Imperium of Man in Warhammer 40,000 40,000? [[note]] wherein all forms of innovation or experimentation are strictly forbidden, the knowledge of how to creat, operate, and maintain advanced technology is slowly being lost, and the only ones with a clue of how it functions are a cult of uncooperative zealots (Slann / Adaptus Mechanicus)[[/note]]?Mechanicus)[[/note]]
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Lustria sports some truely astonishing temple cities and artifacts, some of which boarders on ClarksThirdLaw . Did they create any of that themselves or are they facing a similar situation as the Imperium of Man in Warhammer 40,000 [[note: All forms of innovation or experimentation are strictly forbidden, the knowledge of how to creat, operate, and maintain advanced technology is slowly being lost, and the only ones with a clue of how it functions are a cult of uncooperative zealots (Slann / Adaptus Mechanicus)[[/note]]?

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Lustria sports some truely astonishing temple cities and artifacts, some of which boarders on ClarksThirdLaw . Did they create any of that themselves or are they facing a similar situation as the Imperium of Man in Warhammer 40,000 [[note: All [[note]] wherein all forms of innovation or experimentation are strictly forbidden, the knowledge of how to creat, operate, and maintain advanced technology is slowly being lost, and the only ones with a clue of how it functions are a cult of uncooperative zealots (Slann / Adaptus Mechanicus)[[/note]]?
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[[WMG: If Settra is so ambitious,
why is he so benign?]]

The Tomb Kings are viewed as a neutral force in both the Total War series and the Table Top game that preceded it. Individual mortals and kingdoms have had dealings and courteous relations with them in the past, and so long as they do nothing to provoke them, are allowed to live in peace. The issue is that their king of kings, Settra, is an unapologetic tyrant with a legendary thirst for conquest that put Alexander the great to shame. He's constantly extolling his (admittedly justified) reputation as an accomplished conqueror and competent ruler, and can't stand the thought of playing second fiddle to anyone. He should have been knocking on the gates of Altdorf within a few years of awakening, yet he and his fellow Tomb kings are content to just while away their time in the desert until some outside force (i.e. the black pyramid's awakening or the chaos invasion) prompts them into action. What happened to Settra's ambition to make him so benign?

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[[WMG: If Settra is so ambitious,
ambitious then why is he so benign?]]

aren't the Tomb Kings more aggressive? ]]

The Tomb Kings are viewed as a neutral force in both the Total War series and the Table Top game that preceded it. Individual mortals and kingdoms have had dealings and courteous relations with them in the past, and so long as they do nothing to provoke them, are allowed to live in peace. The issue is that their king of kings, Settra, is an unapologetic tyrant with a legendary thirst for conquest that put Alexander the great to shame. He's constantly extolling his (admittedly justified) reputation as an accomplished conqueror and competent ruler, and can't stand the thought of playing second fiddle to anyone. He should have been knocking on the gates of Altdorf within a few years of awakening, yet he and his fellow Tomb kings are content to just while away their time in the desert until some outside force (i.e. the black pyramid's awakening or the chaos invasion) prompts them into action. What happened to Settra's ambition to make him so benign?
passive?



Lustria sports some truely astonishing temple cities and artifacts, some of which boarders on ClarksThirdLaw . Did they come up with any of that themselves or are they facing a similar situation as the Imperium of Man in Warhammer 40'000 (all forms of innovation or experimentation strictly repressed, and the knowledge of how to creat, operate, and maintain said technology slowly being lost)?

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Lustria sports some truely astonishing temple cities and artifacts, some of which boarders on ClarksThirdLaw . Did they come up with create any of that themselves or are they facing a similar situation as the Imperium of Man in Warhammer 40'000 (all 40,000 [[note: All forms of innovation or experimentation are strictly repressed, and forbidden, the knowledge of how to creat, operate, and maintain said advanced technology is slowly being lost)?lost, and the only ones with a clue of how it functions are a cult of uncooperative zealots (Slann / Adaptus Mechanicus)[[/note]]?
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The Tomb Kings are viewed as a neutral force in both the Total War series and the Table Top game that preceded it. Individual mortals and kingdoms have had dealings and courteous relations with them in the past, and so long as they do nothing to provoke them, are allowed to live in peace.
The issue is that their king of kings, Settra, is an unapologetic tyrant with a legendary thirst for conquest that put Alexander the great to shame. He's constantly extolling his (admittedly justified) reputation as an accomplished conqueror and competent ruler, and can't stand the thought of playing second fiddle to anyone. He should have been knocking on the gates of Altdorf within a few years of awakening, yet he and his fellow Tomb kings are content to just while away their time in the desert until some outside force (i.e. the black pyramid's awakening or the chaos invasion) prompts them into action. What happened to Settra's ambition to make him so benign?

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The Tomb Kings are viewed as a neutral force in both the Total War series and the Table Top game that preceded it. Individual mortals and kingdoms have had dealings and courteous relations with them in the past, and so long as they do nothing to provoke them, are allowed to live in peace. \n The issue is that their king of kings, Settra, is an unapologetic tyrant with a legendary thirst for conquest that put Alexander the great to shame. He's constantly extolling his (admittedly justified) reputation as an accomplished conqueror and competent ruler, and can't stand the thought of playing second fiddle to anyone. He should have been knocking on the gates of Altdorf within a few years of awakening, yet he and his fellow Tomb kings are content to just while away their time in the desert until some outside force (i.e. the black pyramid's awakening or the chaos invasion) prompts them into action. What happened to Settra's ambition to make him so benign?

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* The Tomb Kings are viewed as a neutral force in both the Total War series and the Table Top game that preceded it. Individual mortals and kingdoms have had dealings and courteous relations with them in the past, and so long as they do nothing to provoke them, are allowed to live in peace.

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\n* The Tomb Kings are viewed as a neutral force in both the Total War series and the Table Top game that preceded it. Individual mortals and kingdoms have had dealings and courteous relations with them in the past, and so long as they do nothing to provoke them, are allowed to live in peace. \n
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The issue is that their king of kings, Settra, is an unapologetic tyrant with a legendary thirst for conquest that put Alexander the great to shame. He's constantly extolling his (admittedly justified) reputation as an accomplished conqueror and competent ruler, and can't stand the thought of playing second fiddle to anyone. He should have been knocking on the gates of Altdorf within a few years of awakening, yet he and his fellow Tomb kings are content to just while away their time in the desert until some outside force (i.e. the black pyramid's awakening or the chaos invasion) prompts them into action. What happened to Settra's ambition to make him so benign?

to:

The issue is that their king of kings, Settra, is an unapologetic tyrant with a legendary thirst for conquest that put Alexander the great to shame. He's constantly extolling his (admittedly justified) reputation as an accomplished conqueror and competent ruler, and can't stand the thought of playing second fiddle to anyone. He should have been knocking on the gates of Altdorf within a few years of awakening, yet he and his fellow Tomb kings are content to just while away their time in the desert until some outside force (i.e. the black pyramid's awakening or the chaos invasion) prompts them into action. What happened to Settra's ambition to make him so benign?benign?

[[WMG: Are the Lizardmen technologically advancing or regressing?]]

Lustria sports some truely astonishing temple cities and artifacts, some of which boarders on ClarksThirdLaw . Did they come up with any of that themselves or are they facing a similar situation as the Imperium of Man in Warhammer 40'000 (all forms of innovation or experimentation strictly repressed, and the knowledge of how to creat, operate, and maintain said technology slowly being lost)?
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** In the lore Araby attacked and conquered Estalia, which triggered a Bretonnian crusade in retaliation. Bretonnia kicked Araby out of Estalia and all the way back to, well, Araby, then pounded on them until they killed the people responsible. In the patchwork timeline the game is taking place in, the Great Crusade is still underway, just with a new target (the Tomb Kings) and Bretonnia simply never left, so Araby hasn't had any opportunity to reassert their independence.

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** In the lore Araby attacked and conquered Estalia, which triggered a Bretonnian crusade in retaliation. Bretonnia kicked Araby out of Estalia and all the way back to, well, Araby, then pounded on them until they killed the people responsible. In the patchwork timeline the game is taking place in, the Great Crusade is still underway, just with a new target (the Tomb Kings) and Bretonnia simply never left, so Araby hasn't had any opportunity to reassert their independence.independence.

[[WMG: If Settra is so ambitious,
why is he so benign?]]
* The Tomb Kings are viewed as a neutral force in both the Total War series and the Table Top game that preceded it. Individual mortals and kingdoms have had dealings and courteous relations with them in the past, and so long as they do nothing to provoke them, are allowed to live in peace.

The issue is that their king of kings, Settra, is an unapologetic tyrant with a legendary thirst for conquest that put Alexander the great to shame. He's constantly extolling his (admittedly justified) reputation as an accomplished conqueror and competent ruler, and can't stand the thought of playing second fiddle to anyone. He should have been knocking on the gates of Altdorf within a few years of awakening, yet he and his fellow Tomb kings are content to just while away their time in the desert until some outside force (i.e. the black pyramid's awakening or the chaos invasion) prompts them into action. What happened to Settra's ambition to make him so benign?
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* Ask any casual Warhammer fan if it's very unusual for Araby to be only MENTIONED in this game and not appear as a Minor Faction and they will give you a resounding yes: They would find it very suspicious that the Crusading Errantries of Bretonnia, originally created to put a stop to raids from Arabyan pirates, are now given a total rewriting of their lore to have them serve as Crusaders against the necromancy of the Tomb Kings and... the Strygos Empire? Wait, why is the Strygos Empire in Araby and not the badlands, their original region? They were completely destroyed by the orcs and the surviving remnants, the Strigany, fled north into Tilea and Sylvania, not south-west through Nehekhara.

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* Ask any casual Warhammer fan if it's very unusual for Araby to be only MENTIONED in this game and not appear as a Minor Faction and they will give you a resounding yes: They would find it very suspicious that the Crusading Errantries of Bretonnia, originally created to put a stop to raids from Arabyan pirates, are now given a total rewriting of their lore to have them serve as Crusaders against the necromancy of the Tomb Kings and... the Strygos Empire? Wait, why is the Strygos Empire in Araby and not the badlands, their original region? They were completely destroyed by the orcs and the surviving remnants, the Strigany, fled north into Tilea and Sylvania, not south-west through Nehekhara.Nehekhara.
** In the lore Araby attacked and conquered Estalia, which triggered a Bretonnian crusade in retaliation. Bretonnia kicked Araby out of Estalia and all the way back to, well, Araby, then pounded on them until they killed the people responsible. In the patchwork timeline the game is taking place in, the Great Crusade is still underway, just with a new target (the Tomb Kings) and Bretonnia simply never left, so Araby hasn't had any opportunity to reassert their independence.
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* Ask any casual Warhammer fan if it's very unusual for Araby to be only MENTIONED in this game and not appear as a Minor Faction and they will give you a resounding yes: They would find it very suspicious that the Crusading Errantries of Bretonnia, originally created to put a stop to raids from Arabyan pirates, are now given a total rewriting of their lore to have them serve as Crusaders against the necromancy of the Tomb Kings and... the Strygos Empire? Wait, why is the Strygos Empire in Araby? They were completely destroyed by the orcs and fled north into Tilea and The Empire, not south-west through Nehekhara.

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* Ask any casual Warhammer fan if it's very unusual for Araby to be only MENTIONED in this game and not appear as a Minor Faction and they will give you a resounding yes: They would find it very suspicious that the Crusading Errantries of Bretonnia, originally created to put a stop to raids from Arabyan pirates, are now given a total rewriting of their lore to have them serve as Crusaders against the necromancy of the Tomb Kings and... the Strygos Empire? Wait, why is the Strygos Empire in Araby? Araby and not the badlands, their original region? They were completely destroyed by the orcs and the surviving remnants, the Strigany, fled north into Tilea and The Empire, Sylvania, not south-west through Nehekhara.
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* Ask any casual Warhammer fan if it's very unusual for Araby to be only MENTIONED in this game and not appear as a Minor Faction and they will give you a resounding yes: They would find it very suspicious that the Crusading Errantries of Brettonia, originally created to put a stop to raids from Arabyan pirates, are now given a total rewriting of their lore to have them serve as Crusaders against the necromancy of the Tomb Kings and... the Strygos Empire? Wait, why is the Strygos Empire in Araby? They were completely destroyed by the orcs and fled north into Tilea and The Empire, not south-west through Nehekhara.

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* Ask any casual Warhammer fan if it's very unusual for Araby to be only MENTIONED in this game and not appear as a Minor Faction and they will give you a resounding yes: They would find it very suspicious that the Crusading Errantries of Brettonia, Bretonnia, originally created to put a stop to raids from Arabyan pirates, are now given a total rewriting of their lore to have them serve as Crusaders against the necromancy of the Tomb Kings and... the Strygos Empire? Wait, why is the Strygos Empire in Araby? They were completely destroyed by the orcs and fled north into Tilea and The Empire, not south-west through Nehekhara.
Is there an issue? Send a MessageReason:
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* Ask any casual Warhammer fan if it's very unusual for Araby to be only MENTIONED in this game and not appear as a Minor Faction and they will give you a resounding yes. It's very suspicious that the Crusading Errantries of Brettonia, originally created to put a stop to raids from Arabyan pirates, are now given a total rewriting of their lore to have them serve as Crusaders against the necromancy of the Tomb Kings and... the Strygos Empire? Wait, why is the Strygos Empire in Araby? They were completely destroyed by the orcs and fled north into Tilea and The Empire, not south-west through Nehekhara.

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* Ask any casual Warhammer fan if it's very unusual for Araby to be only MENTIONED in this game and not appear as a Minor Faction and they will give you a resounding yes. It's yes: They would find it very suspicious that the Crusading Errantries of Brettonia, originally created to put a stop to raids from Arabyan pirates, are now given a total rewriting of their lore to have them serve as Crusaders against the necromancy of the Tomb Kings and... the Strygos Empire? Wait, why is the Strygos Empire in Araby? They were completely destroyed by the orcs and fled north into Tilea and The Empire, not south-west through Nehekhara.
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** It's worth noting that there's Chaos and then there's Chaos. All magic is ultimately of Chaos but not all magic comes from malevolent Chaos entities like the big four. So while spellcasters do take terrible risks you can be a spellcaster your whole life and never become corrupted.

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** It's worth noting that there's Chaos and then there's Chaos. All magic is ultimately of Chaos but not all magic comes from malevolent Chaos entities like the big four. So while spellcasters do take terrible risks you can be a spellcaster your whole life and never become corrupted.corrupted.

[[WMG: The Caliphates of Araby didn't exist?]]
* Ask any casual Warhammer fan if it's very unusual for Araby to be only MENTIONED in this game and not appear as a Minor Faction and they will give you a resounding yes. It's very suspicious that the Crusading Errantries of Brettonia, originally created to put a stop to raids from Arabyan pirates, are now given a total rewriting of their lore to have them serve as Crusaders against the necromancy of the Tomb Kings and... the Strygos Empire? Wait, why is the Strygos Empire in Araby? They were completely destroyed by the orcs and fled north into Tilea and The Empire, not south-west through Nehekhara.
Is there an issue? Send a MessageReason:
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** It's worth noting that there's Chaos and then there's Chaos. All magic is ultimately of Chaos but not all magic comes from malevolent Chaos entities like the big four. So while spellcasters do take terrible risks you can be a spellcaster you're whole life and never become corrupted.

to:

** It's worth noting that there's Chaos and then there's Chaos. All magic is ultimately of Chaos but not all magic comes from malevolent Chaos entities like the big four. So while spellcasters do take terrible risks you can be a spellcaster you're your whole life and never become corrupted.

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*** The main point here is that (excluding fringe cases) it's cultural, not mystical; the Druchii are raised in a society founded on cruelty, malice, bitterness and sadism. Hard to be a good guy in all that. Take a Dark Elf child and raise them in Ulthuan and they'd be a High Elf, take a High Elf child and raise them in Naggarond and they'd be a Dark Elf. Unlike with the Wood Elves there's nothing physically or supernaturally different between the two, just culture.




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** I actually ''would'' say there's ethical differences between Alith and the Dark Elves. Alith is as cruel as his enemies can be but he is cruel to achieve his goals. Now one can argue the justification of that but the point is he does not indulge in sadism for it's own sake.




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** Not quite. If we're going to take Christian imagery Alarielle is the Pope, Ariel is Jesus. Alarielle is the chief priestess of Isha in the world and strives to do her bidding but is a separate being capable of her own intentions and opinions. Ariel is the actual avatar of Isha and is not a separate being (anymore, she may have been once) and exists as a physical extension of the goddess into the mortal realm (the same goes for Orion and Kurnos). If they ever met likely they'd get on fine and (assuming she believed what she was) Ariel could command the Everqueen but Alarielle rarely leaves Ulthaun and certainly doesn't go to Athel Loren and Ariel ''never'' leaves the forest so not going to happen. Also neither is in full control of their factions hence the occasional hostility.



** Yes, all magic is the stuff of chaos. When the Old Ones first arrived and taught the Slann, using magic was a more controlled, orderly process; but chaos is gonna chaos and so the gates collapsed and it all went to hell. The spellcasters of the "good" races bend the winds to their will to enact the change they want, and this is described as essentially mentally battering the forces of chaos into submission. Naturally, in the process they risk life, limb and soul and hungry daemons are waiting for the slightest slip in judgement, but if it works the power is so sweet... The fact that is foolhardy at best and perhaps catastrophically and inherently short-sighted at worst is often brought up by the fluff, and in the tabletop rules "miscasts" were not uncommon and could be disastruous. There's a very good reason the Imperial College of Mages is relatively recent and sorcery was totally forbidden until Teclis founded them.

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** Yes, all magic is the stuff of chaos. When the Old Ones first arrived and taught the Slann, using magic was a more controlled, orderly process; but chaos is gonna chaos and so the gates collapsed and it all went to hell. The spellcasters of the "good" races bend the winds to their will to enact the change they want, and this is described as essentially mentally battering the forces of chaos into submission. Naturally, in the process they risk life, limb and soul and hungry daemons are waiting for the slightest slip in judgement, but if it works the power is so sweet... The fact that is foolhardy at best and perhaps catastrophically and inherently short-sighted at worst is often brought up by the fluff, and in the tabletop rules "miscasts" were not uncommon and could be disastruous. There's a very good reason the Imperial College of Mages is relatively recent and sorcery was totally forbidden until Teclis founded them.them.
** It's worth noting that there's Chaos and then there's Chaos. All magic is ultimately of Chaos but not all magic comes from malevolent Chaos entities like the big four. So while spellcasters do take terrible risks you can be a spellcaster you're whole life and never become corrupted.
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* For the rest the zombies etc raised by the Vampire Coast armies are rather more aware than the mindless ones the Vampire Counts raise. They can talk and have some vestige of intelligence left, hence why they can use guns rather than just flailing at the enemy. As such some half-remembered remnant of their living days tells them that getting gold is good, even if they don't know why anymore.
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** Think of them as being like a pope and anti-pope. Their respective nations both say that ''their'' leader is the true avatar and the other is misguided and heretical. Most likely they're both right to an extent and would have much to learn from each other, but good luck ever convincing either of them of that.
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* The winds of magic are supposedly pure chaos energy seeping into the material world (the whole point of the Vortex is to funnel excess magic back into the warp before it destroys the world). Wouldn't that make ''every'' spellcaster a chaos sorcerer? How do Human, Elven, and Lizardmen mages avoid corruption?

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* The winds of magic are supposedly pure chaos energy seeping into the material world (the whole point of the Vortex is to funnel excess magic back into the warp before it destroys the world). Wouldn't that make ''every'' spellcaster a chaos sorcerer? How do Human, Elven, and Lizardmen mages avoid corruption?corruption?
** Yes, all magic is the stuff of chaos. When the Old Ones first arrived and taught the Slann, using magic was a more controlled, orderly process; but chaos is gonna chaos and so the gates collapsed and it all went to hell. The spellcasters of the "good" races bend the winds to their will to enact the change they want, and this is described as essentially mentally battering the forces of chaos into submission. Naturally, in the process they risk life, limb and soul and hungry daemons are waiting for the slightest slip in judgement, but if it works the power is so sweet... The fact that is foolhardy at best and perhaps catastrophically and inherently short-sighted at worst is often brought up by the fluff, and in the tabletop rules "miscasts" were not uncommon and could be disastruous. There's a very good reason the Imperial College of Mages is relatively recent and sorcery was totally forbidden until Teclis founded them.
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** If neither of those possibilities satisfy you, then alternatively '''a)''' they ''are'' trying to spill the beans but the other lords are running interference, or '''b)''' they're already dead (it's rare to find a Skaven that isn't an assassin to some degree). Yes, they wouldn't have gained or held their position for very long if they were easy targets, but the bulk of their forces are abroad, every other clan would be lining up to take shots at, and only one attempt needs to be successful.

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** If neither of those possibilities satisfy you, then alternatively '''a)''' they ''are'' trying to spill the beans but the other lords are running interference, or '''b)''' they're already dead (it's rare to find a Skaven that isn't an assassin to some degree). Yes, they wouldn't have gained or held their position for very long if they were easy targets, but the bulk of their forces are abroad, every other clan would be lining up to take shots at, and only one attempt needs to be successful.successful.

[[WMG: Is there some connection between Ariel and Alarielle?]]
* Ariel is the avatar of Isha (the elven goddess of life) who reigns over the wood elves. Alarielle is... also the avatar of Isha who reigns over the High elves instead. Yet the two of them don't seem to be on the best of terms, with their two kingdoms even coming to blows in the past. Is there any connection between the two, and if so, then how do they relate to each other?

[[WMG: Does all magic come from Chaos?]]
* The winds of magic are supposedly pure chaos energy seeping into the material world (the whole point of the Vortex is to funnel excess magic back into the warp before it destroys the world). Wouldn't that make ''every'' spellcaster a chaos sorcerer? How do Human, Elven, and Lizardmen mages avoid corruption?
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** If neither of those possibilities are sufficient, then alternatively '''a)''' they ''are'' trying to spill the beans but the other lords are running interference, or '''b)''' they're already dead (it's rare to find a Skaven that isn't an assassin to some degree).

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** If neither of those possibilities are sufficient, satisfy you, then alternatively '''a)''' they ''are'' trying to spill the beans but the other lords are running interference, or '''b)''' they're already dead (it's rare to find a Skaven that isn't an assassin to some degree).degree). Yes, they wouldn't have gained or held their position for very long if they were easy targets, but the bulk of their forces are abroad, every other clan would be lining up to take shots at, and only one attempt needs to be successful.
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*** Skaven will fight viciously when they have no choice, if the ritual goes off as the Council planned both Gnawdwell and Nurglitch are getting their souls ripped out and devoured with the rest of their clans. They have nothing to lose.

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*** Skaven will fight viciously when they have no choice, if the ritual goes off as the Council planned both Gnawdwell and Nurglitch are getting their souls ripped out and devoured with the rest of their clans. They have nothing to lose.lose.
** If neither of those possibilities are sufficient, then alternatively '''a)''' they ''are'' trying to spill the beans but the other lords are running interference, or '''b)''' they're already dead (it's rare to find a Skaven that isn't an assassin to some degree).

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