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** ''Tears of the Kingdom'' has the Great Deku Tree explicitly say that the Master Sword's power isn't infinite. It can and will use up its strength fighting against evil. That's why it has to be returned to a site of sacred power after use: so it can slowly absorb holy magic to recharge and repair itself. If there isn't a convenient holy site, it requires someone to actively channel sacred power into it, like sages, spirits, or goddesses.









** Before all this began, Link was a brave, but fairly normal high school kid that grew up in comfort and safety. He had never known true hardship or danger before in Skyloft. Now he's being asked to give it all up so he can risk his life by joining a battle far greater than himself to save a world he knows absolutely nothing about. I don't know about you, but I would consider that more than a little overwhelming. In the haze of emotions that would bring, it would be easier for him to keep moving forward if he had a simple, personal goal as a driving force to focus on that happened to coincide with the larger picture. What better one for him that trying to save the person he loves the most? At least, that's what Hylia, who at that point was still a goddess responsible for keeping cosmic order, thought. Given how selfless Link already was, it probably wasn't necessary to deceive him this way, but the plan hinged on him becoming. The world couldn't afford the possibility that he might abandon his quest out of all-too-human frailties, so she orchestrated events to ensure that Zelda would be the carrot on the stick to keep him walking the path laid out for him. Zelda, after receiving Hylia's memories, understood that the severity of the situation may have justified these manipulative methods to ensure she and Link were in place to complete their destinies, but she clearly hated herself for having to stoop to them. It was a credit to Link's character that by the time it was all explained to him, he understood the situation enough to not hold it against Zelda or Hylia and chose to complete the mission of his own free will.

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** Before all this began, Link was a brave, but fairly normal high school kid that grew up in comfort and safety. He had never known true hardship or danger before in Skyloft. Now he's being asked to give it all up so he can risk his life by joining a battle far greater than himself to save a world he knows absolutely nothing about. I don't know about you, but I would consider that more than a little overwhelming. In the haze of emotions that would bring, it would be easier for him to keep moving forward if he had a simple, personal goal as a driving force to focus on that happened to coincide with the larger picture. What better one for him that trying to save the person he loves the most? At least, that's what Hylia, who at that point was still a goddess responsible for keeping cosmic order, thought. Given how selfless Link already was, it probably wasn't necessary to deceive him this way, but the plan hinged on him becoming.becoming ''the'' Hero: someone so incredible that he all but embodies the concept of heroism. The world couldn't afford the possibility that he might abandon his quest out of all-too-human frailties, so she orchestrated events to ensure that Zelda would be the carrot on the stick to keep him walking the path laid out for him. Zelda, after receiving Hylia's memories, understood that the severity of the situation may have justified these manipulative methods to ensure she and Link were in place to complete their destinies, but she clearly hated herself for having to stoop to them. It was a credit to Link's character that by the time it was all explained to him, he understood the situation enough to not hold it against Zelda or Hylia and chose to complete the mission of his own free will.


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** Keep in mind, Zelda had been captured by Girahim's forces once by that point. Had Impa not been there to free her before Girahim himself arrived, he'd have been halfway to draining her to revive Demise by the time Link had set foot into the temple. After a call that close, Impa had every right to chew Link out. She was harsh, but it was necessary to make him understand just how important the what they're doing is and that he has to push himself harder to live up to his role for everyone's sake. If it hurt his feelings, good. That was the point.


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** Remember that the Twilight Princess map was mirror-imaged with itself, depending on whether you played it for UsefulNotes/NintendoGameCube or Wii.

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** Remember that the Twilight Princess map was mirror-imaged with itself, depending on whether you played it for UsefulNotes/NintendoGameCube Platform/NintendoGameCube or Wii.
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** There are definitely more buildings and workshops ''somewhere'' in the sky, even if they're farther away than Link's Loftwing is willing to take him. We never see any workshops suitable for making pottery, for example, despite there being so many pots around for Link to smash, and there's nowhere on the main island for Loftwings to sleep, eat or breed. The Skyloft Knights don't seem to have homes or barracks either, for that matter, and Beedle must acquire stock for his traveling shop ''somewhere''.

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