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* Ok this is kinda gross but why can't female characters smuggle in more than one lockpick when they go to jail (you can probably figure out why)?

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* Ok OK, this is kinda gross gross, but why can't female characters smuggle in more than one lockpick when they go to jail (you can probably figure out why)?why)?
** Antoinetta Marie implies that the imperial guard sexually assaulted her when she was their prisoner. It's not much of a stretch to assume that they're only too eager to give female convicts a very "thorough" search, but are too disgusted to check the back door.

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*** Even if [[spoiler: you aren't a Daedric Lord]] or [[spoiler: you couldn't tell Martin about it]], a cup filled from the Font of Madness should have done fine.

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*** Even if [[spoiler: you aren't a Daedric Lord]] Lord or [[spoiler: you couldn't tell Martin about it]], it, a cup filled from the Font of Madness should have done fine.


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*** The Daedric Artifact ''is'' Daedric Blood. Martin says as much; the reason you go after an artifact is because they're formed from the essence of the associated Daedric Prince. The other part of the ritual--the Blood of the Divines--has nothing whatsoever to do with the player character being Sheogorath and completing the ritual in a new way.
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* Why is Umaril the Unfeathered called that? Was it supposed to be "Unfettered" and someone made a mistake? What do feathers have to do with anything?

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* Why is Umaril the Unfeathered called that? Was it supposed to be "Unfettered" and someone made a mistake? What do feathers have to do with anything?anything?
* Ok this is kinda gross but why can't female characters smuggle in more than one lockpick when they go to jail (you can probably figure out why)?
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** Force of habit. The Emperor wasn't dead for too long, and usually people will continue referring to folk they knew as if they were still alive for a while after their passing.

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** Force of habit. The Emperor wasn't dead for too long, and usually people will continue referring to folk they knew as if they were still alive for a while after their passing.passing.
* Why is Umaril the Unfeathered called that? Was it supposed to be "Unfettered" and someone made a mistake? What do feathers have to do with anything?
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*** But, believe it or not, Cyrodiil ''is'' a '''Temperate''' Rain Forest outside of Colovia (Long-established as plains anyway). While there is some deforestation around the cities, most of the landmass is rather heavily forested, and it rains extremely frequently. What it isn't, though, is a '''tropical''' rainforest. What JustBugsMe is people don't know the difference between temperate and tropical rainforests.

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*** But, believe it or not, Cyrodiil ''is'' a '''Temperate''' Rain Forest outside of Colovia (Long-established as plains anyway). While there is some deforestation around the cities, most of the landmass is rather heavily forested, and it rains extremely frequently. What it isn't, though, is a '''tropical''' rainforest. What JustBugsMe is people People don't know the difference between temperate and tropical rainforests.
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*** Actually, you have that backwards. The Daedric Artifact wasn't a substitute for Daedric Blood, the Divine blood was a substitute for a Divine Artifact - because there's no such thing as a Divine Artifact. Martin literally says this - that the closest thing that exists on Tamriel to a Divine Artifact, is the blood of Tiber Septim - because he was, at one point, mortal.
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** I might be remembering wrong, but most of the quests have you going after people in caves and dungeons. So presumably the Imperial Province is okay with you going after these people who most likely are immoral anyway. If the Guild started killing citizens then they might object.
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*** Don't forget Cyrodiil originally only had the Imperial City. So it'll also be "nature walk simulator 2006". Besides, Bethesda already tried to explain it instead of just going "we [[RetCon retconned]] it, deal with it", do people have a weird jungle fetish or something?

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*** Don't forget Cyrodiil originally only had the Imperial City. So it'll also be "nature "uninteresting nature walk simulator 2006". Besides, Bethesda already tried to explain it instead of just going "we [[RetCon retconned]] it, deal with it", do people have a weird jungle fetish or something?
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**** Don't forget Cyrodiil originally only had the Imperial City. So it'll also be "nature walk simulator 2006". Besides, Bethesda already tried to explain it instead of just going "we [[RetCon retconned]] it, deal with it", do people have a weird jungle fetish or something?
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** Also, it'a game set in Medieval times. Maybe a lot of people are illiterate so there'no need for that many stores?
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* Help me with this. When you do the "Breaking the Seige of Kvatch", it's either made clear or implied that the Kvatch guards you see are the only ones remaining after the initial attack. So...where does Mattius manage to get two extra guards to send to Bruma later in the game when you're gathering up troops for its defense? They don't look like the civilians in the camp or the ones you rescued from the chapel. Where did these two extra guards come from?

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* Help me with this. When you do the "Breaking the Seige Siege of Kvatch", it's either made clear or implied that the Kvatch guards you see are the only ones remaining after the initial attack. So...where does Mattius manage to get two extra guards to send to Bruma later in the game when you're gathering up troops for its defense? They don't look like the civilians in the camp or the ones you rescued from the chapel. Where did these two extra guards come from?
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** It is worth noting (space compression aside) that the heirs, AND the Emperor, spent several years imprisoned by Jagar Tharn's agents during the Imperial Simulacrum. Given that there were, as recently as Morrowind's timeframe, rumors that they weren't the REAL heirs (Enman and Ebel were the only ones named in Morrowind, implying the possibility that Geldall hadn't been rescued yet or that the writers just forgot about him) and were actually Daedric imposters were rampant. Being that they're the heirs to the Empire, they can't just marry some commoner. And the nobility was dragging their feet until their True Septim Status was confirmed.
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*** Consistent dialogue in ''Morrowind'', backed up what little ''Oblivion'' indicates, suggests the Mages Guild does ''not'' have exclusive right to regulate individual magery. They do, however, have the authority (unless overriden by a treaty like the Armistice) to enforce Imperial laws regarding magic and maintain monopolies and licensing rights on some activities related to magic, like organised teaching, as well as enforcing Mages Guild rules for Mages Guild members. So the Guild can't go after all necromancers... but they ''can'' go after anyone teaching necromancy.

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* At the end of the Thieve's Guild questline, Countess Carona of Anvil yells out to [[spoiler: The Grey Fox, who is actually her husband]] that: ‘I'll deny it to the Emperor if I have to!’ [[spoiler: with regards to the Grey Fox's true identity.]] Um...she ''is'' aware the Emperor's dead, right?

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** Also, maybe he just said it for dramatic purposes.
* At the end of the Thieve's Guild questline, Countess Carona of Anvil yells out to [[spoiler: The Grey Fox, who is actually her husband]] that: ‘I'll deny it to the Emperor if I have to!’ [[spoiler: with regards to the Grey Fox's true identity.]] Um...she ''is'' aware the Emperor's dead, right?right?
** Force of habit. The Emperor wasn't dead for too long, and usually people will continue referring to folk they knew as if they were still alive for a while after their passing.

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** From Skyrim, [[spoiler: a book explaining the Scrolls claims that there are different types of Elder Scroll readers depending on how well the reader understands the Scrolls' nature. The character doesn't understand what they are, so only sees meaningless symbols. The priests have some understanding, which is why they get driven blind.]]\

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** From Skyrim, [[spoiler: a book explaining the Scrolls claims that there are different types of Elder Scroll readers depending on how well the reader understands the Scrolls' nature. The character doesn't understand what they are, so only sees meaningless symbols. The priests have some understanding, which is why they get driven blind.]]\]]


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*** Fun > Accuracy. Sometimes WillingSuspensionOfDisbelief is needed unless you want "I can't find my way through all these stupid trees and it's also lagging like hell simulator 2006".
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** No evidence means the guards can't do anything, even if they all suspect it.
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* The quest, A Lonely Wanderer, doesn't make sense. [[spoiler:So what if Faelian is killed with no witnesses? Eventually someone will discover his corpse and might suspect that the Dark Brotherhood was involved.]]
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*** its possible that its a perception thing, I.E you are going to a deadric princes area so you expect to see a hellscape (I think one NPC in a Deadric hell realm thought it looked like a beautiful landscape) or the PC just Assumes that this place is Peryites, I assumed that the maps you look at in the menu are all drawn/wrote by the PC hence explaining the fog of war you have on all of them until you explore, he marks landmarks as he sees them on his map for convience, so Peryite sends you to a Deadric place and your guy naturally marks it down as Peryites realm.
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*** some of Sheogoraths' dialog states that the one you encounter in Skyrim is[[spoiler: the PC from Oblivion, and that his time as Seogorath has made him as insane as his previous incarnation.]]
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** It's worth noting that in Elder Scrolls Online Molag Bal does actually invade during the interregnum, though he does require a ritual involving the Dragonfires and Amulet of Kings to be performed first.
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**** Mentioned over on the ''Skyrim'' Headscratchers page: the barrier prevents the Daedra from threatening Nirn, not from manifesting in it. Sheogorath, Sanguine and Barbas (and Hircine, and Nocturnal) are just hanging out, relaxing and doing their thing and not putting the world in peril, so they get to stick around.
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*** Because then they just use regular cheese, or cook non-cheese foods, which doesn't draw the rats any more than usual. The Khajiit who owns the cheese museum says that it's the especially pungent cheese that would draw the rats, hence why you can't just put any cheese in the pot and fulfill the prophecy. And besides, their priest absolutely hates rats, mentions that he carries rat poison with him everywhere just to be safe, and immediately massacres the swarm of rats once you do draw them in. So even if the village was full of rats before, it wouldn't stay that way with Ri'Bassa acting as village exterminator.
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** Nah, a couple years after the events of ''Oblivion'', you [[FinalFantasyTactics killed a religious figure who turned into a demon and was declared a heretic and likewise was erased from history.]]

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** Nah, a couple years after the events of ''Oblivion'', you [[FinalFantasyTactics [[VideoGame/FinalFantasyTactics killed a religious figure who turned into a demon and was declared a heretic and likewise was erased from history.]]
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** Basically, yes. Martin is literally the only person who can relight the Dragonfires and stop the invasion permanently, but to get the Amulet of Kings to allow him to do so requires that you let the Great Gate open (to get the Great Sigil Stone). The Mythic Dawn/daedra picked Bruma to attack because it's closest to where Martin is, same as Kvatch. It's not that destroying a random city in Cyrodiil is going to bring about the downfall of the Empire, it's that allowing the Mythic Dawn to kill Martin would.

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** Basically, yes. Martin is literally the only person who can relight the Dragonfires and stop the invasion permanently, but to get the Amulet of Kings to allow him to do so requires that you let the Great Gate open (to get the Great Sigil Stone). The Mythic Dawn/daedra picked Bruma to attack because it's closest to where Martin is, same as Kvatch. It's not that destroying a random city in Cyrodiil is going to bring about the downfall of the Empire, it's that allowing the Mythic Dawn to kill Martin would.would.
* At the end of the Thieve's Guild questline, Countess Carona of Anvil yells out to [[spoiler: The Grey Fox, who is actually her husband]] that: ‘I'll deny it to the Emperor if I have to!’ [[spoiler: with regards to the Grey Fox's true identity.]] Um...she ''is'' aware the Emperor's dead, right?
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** Let's not forget that eventually [[TheElderscrollsVSkyrim Elves practically write you out of the history books]] Not that it matters because you're Sheogorath now and have better things to do.

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** Let's not forget that eventually [[TheElderscrollsVSkyrim [[VideoGame/TheElderscrollsVSkyrim Elves practically write you out of the history books]] Not that it matters because you're Sheogorath now and have better things to do.
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** Jeff Baker? He voices [[DeadpanSnarker Haskill!]]
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** Prior to Martin's Sacrifice Daedra could cross into Nirn whenever summoned or even on their own at times, however Daedra are not as powerful in Nirn as they are in their own realms. Azura could not take on the Tribunal and she knew it, it would have been one out of her element Daedric Prince vs Three Living Gods. Further Dagon invaded Nirn a couple of times, during the war between Morrowind and the Empire back in Tiber Septim's day, Dagon was summoned by a sorcerer in Mournhould and ended up destroying the city in one of the worst Daedric attacks in Tamrielic histoy, but Amsivi were able to banish him back to oblivion. Dagon was trying to not just invade and destroy Nirn in Oblivion but take it over entirely, in essence merging his sphere with Nirn, which was far more ambitious and required the barriers between realms to be weakened. Plus by the time of Oblivion Red Mountain was gone, as was the Numidium and the Tribunal, as Dagon wanted all of Nirn these are things he would have had to deal with and may have been too much to overcome.

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** Prior to Martin's Sacrifice Daedra could cross into Nirn whenever summoned or even on their own at times, however Daedra are not as powerful in Nirn as they are in their own realms. Azura could not take on the Tribunal and she knew it, it would have been one out of her element Daedric Prince vs Three Living Gods. Further Dagon invaded Nirn a couple of times, during the war between Morrowind and the Empire back in Tiber Septim's day, Dagon was summoned by a sorcerer in Mournhould and ended up destroying the city in one of the worst Daedric attacks in Tamrielic histoy, but Amsivi were able to banish him back to oblivion. Dagon was trying to not just invade and destroy Nirn in Oblivion but take it over entirely, in essence merging his sphere with Nirn, which was far more ambitious and required the barriers between realms to be weakened. Plus by the time of Oblivion Red Mountain was gone, as was the Numidium and the Tribunal, Alduin was asleep and the Psijic Order had phased out of reality again, as Dagon wanted all of Nirn these are all things he would have had to deal with and may have been too much to overcome.
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** Prior to Martin's Sacrifice Daedra could cross into Nirn whenever summoned or even on their own at times, however Daedra are not as powerful in Nirn as they are in their own realms. Azura could not take on the Tribunal and she knew it, it would have been one out of her element Daedric Prince vs Three Living Gods. Further Dagon invaded Nirn a couple of times, during the war between Morrowind and the Empire back in Tiber Septim's day, Dagon was summoned by a sorcerer in Mournhould and ended up destroying the city in one of the worst Daedric attacks in Tamrielic histoy, but Amsivi were able to banish him back to oblivion. Dagon was trying to not just invade and destroy Nirn in Oblivion but take it over entirely, in essence merging his sphere with Nirn, which was far more ambitious and required the barriers between realms to be weakened. Plus by the time of Oblivion Red Mountain was gone, as was the Numidium and the Tribunal, as Dagon wanted all of Nirn these are things he would have had to deal with and may have been too much to overcome.
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***But blood is 92% water so that still doesn't fit.

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