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* Can somebody explain how Battle Cards actually work? In the anime, All I can see is that Subaru swipes a card, and then boom, weakling gone. Why does nobody else use Battle Cards? Hell, how exactly do people bust viruses in the first place if nobody can see them and viruses usually infect their devices anyway?

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* Can somebody explain how Battle Cards actually work? In the anime, All all I can see is that Subaru swipes a card, and then boom, weakling gone. Why does nobody else use Battle Cards? Hell, how exactly do people bust viruses in the first place if nobody can see them and viruses usually infect their devices anyway?anyway?
** The anime at one point implies that Battle Cards have actually been outmoded. When Cygnus returns and takes a shot and conquering Japan, the Satellite Police stop being unable to use those vacuum-cleaner containment units of theirs since there are too many viruses to store in the tanks, so Goyouda takes out his Battle Cards and discovers they still work.
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* After the fight with Hallow in the 2nd game, Solo appears and transforms in front of you (and is knocked out of his wave change after the fight) and Hyde just stands there unchanged, how exactly are they standing on the wave road before he transforms?

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* After the fight with Hallow Hollow in the 2nd game, Solo appears and transforms in front of you (and is knocked out of his wave change after the fight) and Hyde just stands there unchanged, how exactly are they standing on the wave road before he transforms?



* How do the Stellers survive? There is no indication Hope has a job, and [[DisappearedDad Kelvin]] isn't believed to be dead by his family [[spoiler:and he isn't]], so no money comes from his death.

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* How do the Stellers Stellars survive? There is no indication Hope has a job, and [[DisappearedDad Kelvin]] isn't believed to be dead by his family [[spoiler:and he isn't]], so no money comes from his death.



** Battle Cards. According to the anime, any idiot with a Transer can use a card to damage a virus. The only difference between Rockman and everyone else is that Rockman jumps through the additional hoop of performing Predation with the card and then having to actually wield whatever weapon the card manifests rather than just sliding it in to his Transer and watching the virus die. Presumably, Rockman's way is somehow more efficient or effective than what normal use of a Battle Card can do.

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** Battle Cards. According to the anime, any idiot with a Transer can use a card to damage a virus. The only difference between Rockman and everyone else is that Rockman jumps through the additional hoop of performing Predation with the card and then having to actually wield whatever weapon the card manifests rather than just sliding it in to into his Transer and watching the virus die. Presumably, Rockman's way is somehow more efficient or effective than what normal use of a Battle Card can do.



** Whoever said that Ouphica was female? Maybe there was a ''reason'' Mega was refusing her advances.

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** Whoever said that Ouphica Ophiuca was female? Maybe there was a ''reason'' Mega was refusing her advances.



* How come there aren't Illegal Data cards in SF3 for Hollow, Kung Foo Kidd, or Harp Note?
** FridgeBrilliance because Hollow was only a matter wave not a EM being, Harp Note and Kung Foo Kidd was never deleted.
* Why is it that [[DudeWheresMyRespect no officials actually respect Geo]] in the third game? That kid is an ''expert'' in Wave battling compared to them (and hell, he did it ''before'' them), and certainly should get more then a "let's test him and see how good he is".

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* How come there aren't Illegal Data cards in SF3 for Hollow, Kung Foo Kidd, Kid, or Harp Note?
** FridgeBrilliance because Hollow was only a matter wave not a EM being, Harp Note and Kung Foo Kidd Kid was never deleted.
* Why is it that [[DudeWheresMyRespect no officials actually respect Geo]] in the third game? That kid is an ''expert'' in Wave battling compared to them (and hell, he did it ''before'' them), and certainly should get more then than a "let's test him and see how good he is".



*** Because Star Force is the series' overseas name, in Japan, it's Ryusei no Rockman.

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*** Because Star Force is the series' overseas name, in Japan, it's Ryusei Ryūsei no Rockman.
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** It's the second game, so the answer is, of course, ''sloppy writing'', but the Matter Waves theory makes a fair amount of sense. A much better question is how is Hyde suddenly able to rip the [=OOPArt=] out with no problem at all? (As if I haven't already answered my own question).


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** IdiotPlot. Sonia's special power (read: she's really popular with the Bermuda Hertzes) is needed to find the secret unknown thing that in the hands of the bad guys could end the world, so obviously the thing to do is go and find it.
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*** The Mr. Hertz in side of it admits that that's a joke on the part of the designers, though.
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* Can somebody explain how Battle Cards actually work? In the anime, All I can see is that Subaru swipes a card, and then boom, weakling gone. Why does nobody else use Battle Cards? Hell, how exactly do people bust viruses in the first place if nobody can see them and viruses usually infect their devices anyway?
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** On top of that, the world-building belly-flopped into goofy territory. The [=OOPArt=] and Mu ideas had a lot of potential messed up by silly and simplistic presentation, much like Battle Network 4's globe-trotting. In a slightly more general sense, Star Force 2 also demonstrated that the Star Force series was not going to be making any serious departures from the [=GBA-era=] Battle Network games: chibi sprites that don't really take advantage of the [=DS'=] superiority to the [=GBA=], real[=/=]electronic world shifting, a shipload of {{Backtracking}}, [[OneGameForThePriceOfTwo minor but expensive version differences that simply offer different features]], little to nothing in the way of actual game engine development disguised by the slightest of feature updates, huge amounts of RandomEncounters, the fact that it's yet ''another'' MissionPackSequel from Capcom, etc.

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** On top of that, the world-building belly-flopped into goofy territory. The [=OOPArt=] and Mu ideas had a lot of potential messed up by silly and simplistic presentation, much like Battle Network 4's globe-trotting. In a slightly more general sense, Star Force 2 also demonstrated that the Star Force series was not going to be making any serious departures from the [=GBA-era=] Battle Network games: chibi sprites that don't really take advantage of the [=DS'=] superiority to the [=GBA=], real[=/=]electronic world shifting, a shipload of {{Backtracking}}, [[OneGameForThePriceOfTwo minor but expensive version differences that simply offer different features]], little to nothing in the way of actual game engine development disguised by the slightest of feature updates, huge amounts of RandomEncounters, the fact that it's yet ''another'' MissionPackSequel from Capcom, etc. The second game of the Star Force series might as well be the eighth game of the Battle Network series, and is usually treated as such.
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** On top of that, the world-building belly-flopped into goofy territory. The [=OOPArt=] and Mu ideas had a lot of potential messed up by silly and simplistic presentation, much like Battle Network 4's globe-trotting. In a slightly more general sense, Star Force 2 also demonstrated that the Star Force series was not going to be making any serious departures from the [=GBA-era=] Battle Network games: chibi sprites that don't really take advantage of the [=DS'=] superiority to the [=GBA=], real[=/=]electronic world shifting, [[OneGameForThePriceOfTwo version differences that simply offer different features]], little to nothing in the way of actual game engine development disguised by the slightest of feature updates, huge amounts of RandomEncounters, the fact that it's yet ''another'' MissionPackSequel from Capcom, etc.

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** On top of that, the world-building belly-flopped into goofy territory. The [=OOPArt=] and Mu ideas had a lot of potential messed up by silly and simplistic presentation, much like Battle Network 4's globe-trotting. In a slightly more general sense, Star Force 2 also demonstrated that the Star Force series was not going to be making any serious departures from the [=GBA-era=] Battle Network games: chibi sprites that don't really take advantage of the [=DS'=] superiority to the [=GBA=], real[=/=]electronic world shifting, a shipload of {{Backtracking}}, [[OneGameForThePriceOfTwo minor but expensive version differences that simply offer different features]], little to nothing in the way of actual game engine development disguised by the slightest of feature updates, huge amounts of RandomEncounters, the fact that it's yet ''another'' MissionPackSequel from Capcom, etc.
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** On top of that, the world-building belly-flopped into goofy territory. The [=OOPArt=] and Mu ideas had a lot of potential messed up by silly and simplistic presentation, much like Battle Network 4's globe-trotting. In a slightly more general sense, Star Force 2 also demonstrated that the Star Force series was not going to be making any serious departures from the [=GBA-era=] Battle Network games: chibi sprites that don't really take advantage of the [=DS'=] superiority to the [=GBA=], real[=/=]electronic world shifting, [[OneGameForThePriceOfTwo version differences that simply offer different features]], little to nothing in the way of actual game engine development disguised by the slightest of feature updates, huge amounts of RandomEncounters, the fact that it's yet ''another'' MissionPackSequel from Capcom, etc.

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* Why is Luna getting a lot flak?

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* Why is Luna getting a lot flak?of flak?
** Because the blonde Ojou and Tsundere archetypes are much more recognizable (and just popular in general) in Japan. Given that she spends the first half of the first game unloading more or less unbridled ''Tsun'' on Geo (and most of her dialogue being filler slowing down the plot), most Americans decided they didn't like this little rich-girl who spent all of her time harassing the protagonist before she got any sympathetic treatment from the game itself. It's not necessarily fair, but the game doesn't really handle her character well.
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*** Not quite. EM viruses are space aliens, like the FMians. Think of them as a mixture of soldiers and attack dogs, since they don't seem to have any intelligence above the animal level. As for [[ArtifactMook why they're still around after the FMian invasion stops]], the alien viruses have been breeding, and the new varieties are Mu-native.
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*** ... But she ISN'T a Roll {{Expy}}! Sure, she's pink, is a girl, is the main LoveInterest (which only works for VideoGame/BattleNetworkBattleNetwork), and has blond hair in Harp Note form, but otherwise is NOTHING like Roll. She's more like Protoman- showing up to help save Mega Man in the nick of time, with a long flowing scarf, has a recognizable sound(the guitar noise thing), is a recognized battler... The list goes on. And it [[TitleDrop just bugs me.]]

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*** ... But she ISN'T a Roll {{Expy}}! Sure, she's pink, is a girl, is the main LoveInterest (which only works for VideoGame/BattleNetworkBattleNetwork), VideoGame/MegaManBattleNetwork), and has blond hair in Harp Note form, but otherwise is NOTHING like Roll. She's more like Protoman- showing up to help save Mega Man in the nick of time, with a long flowing scarf, has a recognizable sound(the guitar noise thing), is a recognized battler... The list goes on. And it [[TitleDrop just bugs me.]]



*** Besides, the virus in BattleNetwork are computer network viruses. The viruses in StarForce are EM viruses; they are different.

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*** Besides, the virus in BattleNetwork ''Battle Network'' are computer network viruses. The viruses in StarForce are EM viruses; they are different.
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** We never actually saw her find out about it. Maybe Aaron arranged a cover-up.

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<<|ItJustBugsMe|>>

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** For one, it discarded the Star themes. The hero and villains being [[OutsideContextVillain outside each other's experience]] could have been interesting, but not much was done with it. The villains of the week lacked the nuance of the original's - The original victims were a lot more sympathetic as a rule than 2's already bad people, and the manipulative FMians were more interesting than the living weapons with one-track minds focused on destruction the UMAs turned out to be. And While Vega and Hollow were well done, Hyde was frustratingly non-threatening and Solo's PlotArmor was frustrating [[HeadsIWinTailsYouLose in a different way]].
<<|ItJustBugsMe|>>
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* What's wrong with Starforce 2? It had a lot of fun locations and bosses, the villain was interesting, and I enjoyed the story.

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*** Because Star Force is the series' overseas name, in Japan, it's Ryusei no Rockman.


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* Why is Luna getting a lot flak?
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* Why does Hope Stelar not bat an eye at her son being ''in space'' at the end of the first game?
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* Whose idea was it to have an entire room without oxygen in AMAKEN? I assume they have enough in the suits to make sure people don't die (ignoring the whole Cygnus incident), but there's still the possibility that the equipment could malfunction and put everyone's lives at risk.
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*** It was stated in the first game that constant (or at least a pretty long exposure to a major source) exposure to EM radiation allows humans to temporarily remain on the wave world. They eventually fade off. As for Solo... well, the Ancient Mu Star Carriers apparently do some really weird things to the modern Wave world, seeing just how often Megaman turning visible (a supposed "rare" event) happens.

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*** It was stated in the first game that constant (or at least a pretty long exposure to a major source) exposure to EM radiation allows humans to temporarily remain on the wave world. They eventually fade off. As for Solo... well, the Ancient Mu Star Carriers apparently do some really weird things to the modern Wave world, seeing just how often Megaman Mega Man turning visible (a supposed "rare" event) happens.



*** ... But she ISN'T a Roll {{Expy}}! Sure, she's pink, is a girl, is the main LoveInterest(which only works for BattleNetwork MegaMan), and has blond hair in Harp Note form, but otherwise is NOTHING like Roll. She's more like Protoman- showing up to help save MegaMan in the nick of time, with a long flowing scarf, has a recognizable sound(the guitar noise thing), is a recognized battler... The list goes on. And it [[TitleDrop just bugs me.]]

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*** ... But she ISN'T a Roll {{Expy}}! Sure, she's pink, is a girl, is the main LoveInterest(which LoveInterest (which only works for BattleNetwork MegaMan), VideoGame/BattleNetworkBattleNetwork), and has blond hair in Harp Note form, but otherwise is NOTHING like Roll. She's more like Protoman- showing up to help save MegaMan Mega Man in the nick of time, with a long flowing scarf, has a recognizable sound(the guitar noise thing), is a recognized battler... The list goes on. And it [[TitleDrop just bugs me.]]



** In response to the actual question: The humans actually got rid of the viruses some undefined amount of time ago. In fact, they only started being seen three years before the first game begins, when the wreckage of the Peace crashed back to earth. How do I know this? Just talk to the easy-to-miss, easy-to-forget [[{{NPC}} Mr. Hertz]] that you see immediately after you Geo and Mega become MegaMan for the first time. There's been enough time since the Battle Network's games instituted the Colonel and Iris network defense systems (c.f. Battle Network 6's ending) that the Net Navis no longer have to engage in antiviral activity, and so, the last remaining models have all been sufficiently downgraded.

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** In response to the actual question: The humans actually got rid of the viruses some undefined amount of time ago. In fact, they only started being seen three years before the first game begins, when the wreckage of the Peace crashed back to earth. How do I know this? Just talk to the easy-to-miss, easy-to-forget [[{{NPC}} Mr. Hertz]] that you see immediately after you Geo and Mega become MegaMan Mega Man for the first time. There's been enough time since the Battle Network's games instituted the Colonel and Iris network defense systems (c.f. Battle Network 6's ending) that the Net Navis no longer have to engage in antiviral activity, and so, the last remaining models have all been sufficiently downgraded.



** Maybe the Battle Cards just show the user. For example, if Rogue were to use a battle card like Warrior Soul, the picture would show him, not Zerker tribe Megaman.
*** I would agree with that, except for the cards like Warrior Soul, which are more like extra abilities of Megaman's transformation. That, and Battle Cards are being created all the time, it's not too hard to assume that some cards were given his image after he showed up. It's an homage. (Admittedly this isn't the case in S.F. 1, or at least the first part).

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** Maybe the Battle Cards just show the user. For example, if Rogue were to use a battle card like Warrior Soul, the picture would show him, not Zerker tribe Megaman.
Mega Man.
*** I would agree with that, except for the cards like Warrior Soul, which are more like extra abilities of Megaman's Mega Man's transformation. That, and Battle Cards are being created all the time, it's not too hard to assume that some cards were given his image after he showed up. It's an homage. (Admittedly this isn't the case in S.F. 1, or at least the first part).



**** The thing about the FM-ians is that they're fairly easy to reconstruct. Cepheus does it after Megaman beats Taurus and everyone else, though he probably used new parts (or something) - most of Taurus' power stayed with Bud and naturally reinforced itself over time - resulting in the Taurus Fire boss fight in the post-game (not the I.F. version - WMG? What's WMG?), so that when the original Taurus returns, he simply hides out until the plot calls him back into play.

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**** The thing about the FM-ians is that they're fairly easy to reconstruct. Cepheus does it after Megaman Mega Man beats Taurus and everyone else, though he probably used new parts (or something) - most of Taurus' power stayed with Bud and naturally reinforced itself over time - resulting in the Taurus Fire boss fight in the post-game (not the I.F. version - WMG? What's WMG?), so that when the original Taurus returns, he simply hides out until the plot calls him back into play.



** He could've, but they would seriously mess up anyone other than MegaMan.

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** He could've, but they would seriously mess up anyone other than MegaMan.Mega Man.



** Same reason Lan and Megaman.EXE had to put up with all that "test" nonsense in their games. Nobody seems willing to believe that these particular kids saved the world multiple times.
** I see your point, (even though it doesn't make sense considering Megaman saved the world on Live TV in the second game) but when Lan did the closest thing (join a team in BN5), all he had to do was kick the crap out of Protoman/Colonel, and that's it; he's in, and he's pretty much second in command. Geo? He doesn't get in for a while, and even after he finally does, the only people in the entire place who actually respect him at first are Ace and the Professor. The commander of the Satella police even states he can't believe the fate of the world rests in the hands of a child, ''despite that happening two (eight if you count Battle Network) times already.''

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** Same reason Lan and Megaman.EXE [=MegaMan.EXE=] had to put up with all that "test" nonsense in their games. Nobody seems willing to believe that these particular kids saved the world multiple times.
** I see your point, (even though it doesn't make sense considering Megaman Mega Man saved the world on Live TV in the second game) but when Lan did the closest thing (join a team in BN5), all he had to do was kick the crap out of Protoman/Colonel, and that's it; he's in, and he's pretty much second in command. Geo? He doesn't get in for a while, and even after he finally does, the only people in the entire place who actually respect him at first are Ace and the Professor. The commander of the Satella police even states he can't believe the fate of the world rests in the hands of a child, ''despite that happening two (eight if you count Battle Network) times already.''



* So at the end of Star Force 2, in the credits, we see a bunch of stone slabs showing everything Megaman did in the game, including his battle with Mu'd god, Le Mu. Because they were apparently foretold. If this is the case, why don't Solo or the people of Whazzap acknowledge Megaman, who looks exactly like the person in the pictures? Or was the whole stone just an early FanFic?

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* So at the end of Star Force 2, in the credits, we see a bunch of stone slabs showing everything Megaman Mega Man did in the game, including his battle with Mu'd god, Le Mu. Because they were apparently foretold. If this is the case, why don't Solo or the people of Whazzap acknowledge Megaman, Mega Man, who looks exactly like the person in the pictures? Or was the whole stone just an early FanFic?



** Eye candy, if not prophetic ancestors. If prophetic ancestors, one, Rogue is a Murian, but not necessarily all that aware of his own history. The destruction of his race has to be explained to him, remember? And the Whazzapians know way less than he does, and all they've got are pictures in the sand, besides, no Megaman pictures.
* Here is somthing that bugs my brother. In the first game,just after the defeat of Libra during the school play, when it was time for Geo to turn up on stage as Megaman, he appears in his battle armor, which surprises everyone, Than the light when out and when they come back on, Geo is in his Megaman costume. How did he get into his costume, yet he still could be seen by the rest, and how did he get into his armor and yet was been able to be seen by the rest of the aduance when it is clearly know that it is impossible for humans to see the wave lengths?
** Well, we actually saw no reaction from the audience pertaining to Geo's entrance as Megaman. In fact, it was heavily implied to just be Luna seeing through Geo's [[ClarkKenting "disguise"]] as Megaman. That said, several times in the series we've had "rare" occurrences (read: cutscenes) where humans have seen wave beings. See every baddie in the first game, practically every other Mega Man cutscene in the second game, and a large chunk of the third game. Seriously, the only time it seems they can't see Megaman is during normal gameplay.
*** I tend to go with the anime's take when it comes to things like this. Geo's a human. Mega (and the other EM beings/viruses/Navis) are all invisible. Megaman, while he's still Electromagnetic, also has enough human in him to be visible. When he and other Wave Changers are close enough in proximity, it's easier to see the Radio World around them. So, MegaMan is perfectly visible to everyone else as MegaMan. I tend to take his scene in the play as him actually showing up as MegaMan (while Luna is the only one who really reacts, she's probably the only one paying enough attention to - Bud's probably suffocating in his own outfit, after all - just LOOK at that thing), which is why they're playing the Hero theme when he does. Geo simply orchestrated the light switch-off to be just long enough for him to release the Wave Change back to his original, crappy costume.

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** Eye candy, if not prophetic ancestors. If prophetic ancestors, one, Rogue is a Murian, but not necessarily all that aware of his own history. The destruction of his race has to be explained to him, remember? And the Whazzapians know way less than he does, and all they've got are pictures in the sand, besides, no Megaman Mega Man pictures.
* Here is somthing that bugs my brother. In the first game,just after the defeat of Libra during the school play, when it was time for Geo to turn up on stage as Megaman, Mega Man, he appears in his battle armor, which surprises everyone, Than the light when out and when they come back on, Geo is in his Megaman Mega Man costume. How did he get into his costume, yet he still could be seen by the rest, and how did he get into his armor and yet was been able to be seen by the rest of the aduance when it is clearly know that it is impossible for humans to see the wave lengths?
** Well, we actually saw no reaction from the audience pertaining to Geo's entrance as Megaman. Mega Man. In fact, it was heavily implied to just be Luna seeing through Geo's [[ClarkKenting "disguise"]] as Megaman.Mega Man. That said, several times in the series we've had "rare" occurrences (read: cutscenes) where humans have seen wave beings. See every baddie in the first game, practically every other Mega Man cutscene in the second game, and a large chunk of the third game. Seriously, the only time it seems they can't see Megaman Mega Man is during normal gameplay.
*** I tend to go with the anime's take when it comes to things like this. Geo's a human. Mega (and the other EM beings/viruses/Navis) are all invisible. Megaman, Mega Man, while he's still Electromagnetic, also has enough human in him to be visible. When he and other Wave Changers are close enough in proximity, it's easier to see the Radio World around them. So, MegaMan Mega Man is perfectly visible to everyone else as MegaMan. Mega Man. I tend to take his scene in the play as him actually showing up as MegaMan Mega Man (while Luna is the only one who really reacts, she's probably the only one paying enough attention to - Bud's probably suffocating in his own outfit, after all - just LOOK at that thing), which is why they're playing the Hero theme when he does. Geo simply orchestrated the light switch-off to be just long enough for him to release the Wave Change back to his original, crappy costume.
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** Items just seem to develop random wireless connections in these games. You find a freaking ''rock'' that transmits intensely enough to have its own Wave World in ''2''.

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* On the subject of that part, how GenreBlind are Sonia/Geo? "let the hero's beat the traps for you" is likely one of the oldest ones in the book. Not to mention the stupidity of the "blast Geo away to face Solo alone" thing that does nothing more then give the player a chance to use a subchip/save.

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*** Exposure to Zet Waves, specifically, and they just turn you into EM Beings. Consider: modern Matter Wave technology was founded on Murian tech, it could be that the grounds, so-called, of the Bermuda Maze are powerful proto-Matter Waves, hence the standing.
* On the subject of that part, how GenreBlind are Sonia/Geo? "let the hero's beat the traps for you" is likely one of the oldest ones in the book. Not to mention the stupidity of the "blast Geo away to face Solo alone" thing that does nothing more then give the player a chance to use a subchip/save.



*** The changes only occur if you examine the official art. The games' graphics didn't have much to spare for noticing that particular aspect.



** PowerDyesYourHair. Sonia's brightens, Geo's darkens. Do we ask why Super Saiyans get blonde? No. Move along.



** The game is meant to be more fast pace with the back view. The wierd thing is why you can only move left or right

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** The game is meant to be more fast pace paced with the back view. The wierd thing is why you can only move left or right



** Wireless networks are also almost constantly developing, besides. They've had 200 years to improve.



*** Rockman's ''point'' is that he can take on things ''besides'' viruses, such as the FM-ians and their PlanetEater. Idiots with Battle Cards would be useless.



*** Technically, they would be the same -- the chief difference is that the StarForce viruses are wireless. They still deal in computer networks.



** The server is a massive freaking Noise Wave. It consumes everything for the purposes of Data Storage, a la [[{{DCAU}} Brainiac]].



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** In response to the actual question: The humans actually got rid of the viruses some undefined amount of time ago. In fact, they only started being seen three years before the first game begins, when the wreckage of the Peace crashed back to earth. How do I know this? Just talk to the easy-to-miss, easy-to-forget [[NPC Mr. Hertz]] that you see immediately after you Geo and Mega become MegaMan for the first time. There's been enough time since the Battle Networks games instituted the Colonel and Iris network defense systems (c.f. Battle Network 6's ending) that the Net Navis no longer have to engage in antiviral activity, and so, the last remaining models have all been sufficiently downgraded.

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** In response to the actual question: The humans actually got rid of the viruses some undefined amount of time ago. In fact, they only started being seen three years before the first game begins, when the wreckage of the Peace crashed back to earth. How do I know this? Just talk to the easy-to-miss, easy-to-forget [[NPC [[{{NPC}} Mr. Hertz]] that you see immediately after you Geo and Mega become MegaMan for the first time. There's been enough time since the Battle Networks Network's games instituted the Colonel and Iris network defense systems (c.f. Battle Network 6's ending) that the Net Navis no longer have to engage in antiviral activity, and so, the last remaining models have all been sufficiently downgraded.
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**** More than an homage I would like to think it kind of works like both virus/EM beings dropping their ability cards and/or bosses reappearing as ghosts: let's say that after Rockman constantly used a mad with many hits swords combo once or many times some data fragments were left behind, which would come together to form a Sword Fighter card. TL;DR they might be made just like bosses cards.
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** Here's some advice, in the words of [[http://megaman.wikia.com/wiki/TomahawkMan.EXE this guy]] stop complaning.

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** Here's some advice, in the words of [[http://megaman.wikia.com/wiki/TomahawkMan.EXE this guy]] [[http://www.mangahere.com/manga/megaman_nt_warrior/v09/c005/ stop complaning.complaning]].
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** Actually, the server is the black hole, not in it. The black hole server creates the black holes

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** Actually, the server is created from the EM waves in the black hole, so not in it. The black hole server creates the black holesthat much nonsense.
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*** Besides, the virus in BattleNetwork are computer network viruses. The viruses in StarForce are EM viruses; they are different.
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*** Actually, that list and the hair would make her a Zero {{Expy}}.
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** Shhhhh!... too... soon... hehe...
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Tecmo

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*Why hasn't [[http://en.wikipedia.org/wiki/Star_Force Tecmo]] sued Capcom yet?
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** FridgeBrilliance because Hollow was only a matter wave not a EM being, Harp Note and Kung Foo Kidd was never deleted.
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** Simple really, if you did play BN then you know the basic mega buster takes forever to charge and didn't do a lot of damagae but did fire off in a constant rate. So they just took the only thing it does not that slowly (Rapid Fire) and based the weapon on that

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