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**** They'd have had to rely on Earth, yes. But they'd have been recognized as an independent entity,rather than a vassal state. They would be peers, not subordinate.





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\n*** Perhaps that's due to differences in the OS precision and suit mechanics. Grunt units have very general OS settings, for ease of use. Higher end units have the OS extremely custom tuned, enhancing precision and control.

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And this isn't getting into egregious things like in After War Gundam X, where there's one sliding control that seemingly controls everything, and apparently pops out of its socket with minimum effort because it's also the security key. Also in that show, one of the enemy pilots, Carris, makes his Vertigo fly back to its base by hitting a few buttons while he's doubled over in pain and unable to control it properly. Episode 13, if you're wondering.



We know it can't be some kind of mental link, at least not for relatively basic models like the Strike, because whenever an enemy unit uses that kind of technology, it's a big deal and a lot gets made of it in the show. Also, that's the sort of thing they tend to mention.

And if the computer's controlling the actual movements of the mobile suit, while the pilot just tells it where to go and whom to fight, then that's dumb. What would they need a pilot for?

I have a theory. I guess a total Gundam nerd can post something canon later. So, for the arm control; the sticks sliding forward and back control extension of the arms and some kind of gimbal on the stick for controlling up/down in the shoulder with the computer fine-tuning the control. The fingers are controlled by the triggers on the sticks and that controls the weapons systems. The pedals work like a car, you press the accelerator pedal to move the legs, press it hard and you run. The other pedal controls jet thrust for the boosters and maybe covers jump as well. Head control is handled by slaving the head to the pilot's helmet similar to what we do with modern helicopters. For turning, the pilot can shift his weight in the seat to the left or right to turn. Let's just say that it becomes very obvious when he scratches his butt.

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We know it can't be some kind of mental link, at least not for relatively basic models like the Strike, because whenever an enemy unit uses that kind of technology, it's a big deal and a lot gets made of it in the show. Also, that's the sort of thing they tend to mention.

Moreover, psycommu, bits, funnels--anything controlled with a mental link is usually only for Newtype pilots.

And if the computer's controlling the actual movements of the mobile suit, while the pilot just tells it where to go and whom to fight, then that's dumb. What would they need a pilot for?

for, besides accountability? And we know that's not what the pilots are there for.

*
I have a theory. I guess a total Gundam nerd can post something canon later. So, for the arm control; the sticks sliding forward and back control extension of the arms and some kind of gimbal on the stick for controlling up/down in the shoulder with the computer fine-tuning the control. The fingers are controlled by the triggers on the sticks and that controls the weapons systems. The pedals work like a car, you press the accelerator pedal to move the legs, press it hard and you run. The other pedal controls jet thrust for the boosters and maybe covers jump as well. Head control is handled by slaving the head to the pilot's helmet similar to what we do with modern helicopters. For turning, the pilot can shift his weight in the seat to the left or right to turn. Let's just say that it becomes very obvious when he scratches his butt.butt.
** OP here. That theory has promise. The only thing that bothers me about this, really, is that the pilot always seems to have extremely precise control over the unit, because the AcePilots dodge bullets and things. Even in "08th Mobile Suit Team," the most starkly realistic one to my mind, the Gundams can still maneuver precisely enough to fight like men and slide down skyscrapers and so forth. At best, that theory could explain the mook units like Zakus, but with the Gundams and other special units, it must be something different. I guess this is all just nitpicking, because it is a mecha show we're talking about.

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** Even taking into account the shortcomings of pacifism, the sheer amount of vitriol these characters tend to get can still seem unwarranted and irrational. Yes, pacifism as an ideology is flawed, but so is militarism and literally every other conceivable ideology. There is no such thing as an ideology that doesn't have its potential pitfalls and shortcomings. So I really don't see any logical reason why pacifism, specifically, should be singled out as a target of scorn, and especially not in the ''Gundam'' franchise, which has a consistent WarIsHell theme. And I really, REALLY don't get the argument from two posts above that "a pacifist has no right to preach to the people who are actually fighting and killing". Yes, soldiers are in a very difficult situation that civilians might not be able to understand, but that does not mean that their actions should be beyond criticism. Again, pacifism is flawed, but so is the military mindset, and just like those who fight are more likely to see the flaws of the former, non-combatants are probably more likely to see the flaws of the latter.
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*** That wasn't an attempt to push any patriotism circuit, just comparing the scenario. The American colonists weren't being oppressed in the 'Evil Overlord' sense, they were taxed without representation and forced to sell their goods only to the British Empire. Similarly, the people of the colonies weren't allowed to form their own governments and had been forced to emigrate to the colonies. Naturally, there was resentment toward the Federation. However, the bad guys seized control of The Republic of Zeon, and formed a totalitarian dicatorship, using the ideals of the Republic to gain the loyalty of the people. You see, one of the founding philosophies of the Republic were that the people of Space should be independent from control of the Earth. When Degwin Zabi took control and shifted to a dictatorship, he believed the only way to achieve and maintain independence was for Zeon to fight the Federation. Before he took over, the Republic had been trying to negotiate for its independence, with the federation attempting to force them to return through economic pressure. Now, while the colony drop was by far the most destructive single attack in course of the war, both sides suffered horrific losses. The opening claimed both sides had lost half of their respective populations due to indiscriminate use of WMDs such as nuclear weapons and poison gas. The colony drop was an attempt to wipe out the Federation headquarters at Jaburo and end the war quickly, but the colony was diverted before it could hit, and landed in a civilian city. It's not quite grey and grey morality, but it is done in shades of grey. Once you get away from the original series, we get more and more instances of the Federation proving it can be just as bad as Zeon can. I think the 08th MS team does the best job of portraying each side as equal in greyscale ethics, with the Zeon occupation of that village when the Apsalus and the Federation shooting down a hospital ship. As for Operation Stardust and future Neo-Zeon movements, there seems to less and less justification for these, I'll give you that. As Zeon is continually revived, the followers become more and more fanatical, leading to more extreme actions that begin to fade from 'war' to near-religious terrorism. As Marida Cruz said, belief in the ideals of Zeon Zum-Deikun had become a religion for many. And like I said in my first argument, many of the colonists (And certainly themselves) see themselves as freedom fighters, seeking to liberate space from the perceived tyranny of Earth. So yes, probably not as grey as the writers like to think, but grey nonetheless. (Sorry for such a long and backstory heavy response)

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*** That wasn't an attempt to push any patriotism circuit, just comparing the scenario. The American colonists weren't being oppressed in the 'Evil Overlord' sense, they were taxed without representation and forced to sell their goods only to the British Empire. Similarly, the people of the colonies weren't allowed to form their own governments and had been forced to emigrate to the colonies. Naturally, there was resentment toward the Federation. However, the bad guys seized control of The Republic of Zeon, and formed a totalitarian dicatorship, dictatorship, using the ideals of the Republic to gain the loyalty of the people. You see, one of the founding philosophies of the Republic were that the people of Space should be independent from control of the Earth. When Degwin Zabi took control and shifted to a dictatorship, he believed the only way to achieve and maintain independence was for Zeon to fight the Federation. Before he took over, the Republic had been trying to negotiate for its independence, with the federation attempting to force them to return through economic pressure. Now, while the colony drop was by far the most destructive single attack in course of the war, both sides suffered horrific losses. The opening claimed both sides had lost half of their respective populations due to indiscriminate use of WMDs [=WMDs=] such as nuclear weapons and poison gas. The colony drop was an attempt to wipe out the Federation headquarters at Jaburo and end the war quickly, but the colony was diverted before it could hit, and landed in a civilian city. It's not quite grey and grey morality, but it is done in shades of grey. Once you get away from the original series, we get more and more instances of the Federation proving it can be just as bad as Zeon can. I think the 08th MS team does the best job of portraying each side as equal in greyscale ethics, with the Zeon occupation of that village when the Apsalus and the Federation shooting down a hospital ship. As for Operation Stardust and future Neo-Zeon movements, there seems to less and less justification for these, I'll give you that. As Zeon is continually revived, the followers become more and more fanatical, leading to more extreme actions that begin to fade from 'war' to near-religious terrorism. As Marida Cruz said, belief in the ideals of Zeon Zum-Deikun had become a religion for many. And like I said in my first argument, many of the colonists (And certainly themselves) see themselves as freedom fighters, seeking to liberate space from the perceived tyranny of Earth. So yes, probably not as grey as the writers like to think, but grey nonetheless. (Sorry for such a long and backstory heavy response)
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** Adding on to the above, Pacifistic characters who do not fight (Lacus Clyne, Relena Darlain, Marina Ishmail (I do hope I'm spelling that right)) tend to be unable to do much due to the fact that they are in the middle of a war, as such they are perceived as stated above to be "killing the buzz". They are not able to have any effect on the story until the epilogue, when the protagonist has beaten back all aggressors in their Gundam (or similar fashion) and as such are kind of useless until that stage (Lacus might be an exception to this in SEED, being the head of Terminal). Pacifistic Characters who have Gundams (Kira and Kio) tend to make decisions according to WideEyedIdealism, which can come off as making them TooDumbToLive. It really Depends on the character, as characters which simply yell "Stop fighting!" while gunning others down can be grating, whereas others who

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** Adding on to the above, Pacifistic characters who do not fight (Lacus Clyne, Relena Darlain, Marina Ishmail (I do hope I'm spelling that right)) tend to be unable to do much due to the fact that they are in the middle of a war, as such they are perceived as stated above to be "killing the buzz". They are not able to have any effect on the story until the epilogue, when the protagonist has beaten back all aggressors in their Gundam (or similar fashion) and as such are kind of useless until that stage (Lacus might be an exception to this in SEED, being the head of Terminal). Pacifistic Characters who have Gundams (Kira and Kio) tend to make decisions according to WideEyedIdealism, which can come off as making them TooDumbToLive. It really Depends on comes down to the character, as point made above- Pacifism is a flawed ideology. Characters who understand that and work to accommodate that tend to come off far better than characters which that simply yell "Stop fighting!" yell "STOP FIGHTING!" while gunning others down can be grating, whereas others who enemies down. Kira Yamato is a good example of these, since he fits both types depending on the series.
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** Adding on to the above, Pacifistic characters who do not fight (Lacus Clyne, Relena Darlain, Marina Ishmail (I do hope I'm spelling that right)) tend to be unable to do much due to the fact that they are in the middle of a war, as such they are perceived as stated above to be "killing the buzz". They are not able to have any effect on the story until the epilogue, when the protagonist has beaten back all aggressors in their Gundam (or similar fashion) and as such are kind of useless until that stage (Lacus might be an exception to this in SEED, being the head of Terminal). Pacifistic Characters who have Gundams (Kira and Kio) tend to make decisions according to WideEyedIdealism, which can come off as making them TooDumbToLive. It really Depends on the character, as characters which simply yell "Stop fighting!" while gunning others down can be grating, whereas others who
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* Just a point that no-one seems to have touched on- The issue is not with the leaders of Zeon being a shade of gray, it's the people and soldiers themselves. The leadership between The Federation and Zeon is a lot closer to Black and White, but as for the soldiers fighting the war, it's not. In response to the colony gassings during the one year war, pretty much all soldiers who actually carried these operations out thought that they were carrying sleeping gases, not the deadlier mixtures. It's a minor plot point in ''Mobile Suit Gundam 0083: Stardust Memory'' as it is one of the things that causes Cima Garahau to betray the Delaz fleet although this is admittedly AllThereInTheManual. However Neo Zeon, who carried out Operation British are further down the scale since as put above " Each time Zeon is reimagined, Its followers become more and more fanatical" The original principality may have been an example of GreyAndGrayMorality, but most of the Neo Zeon factions are far closer to the black.
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I have a theory. I guess a total Gundam nerd can post something canon later. So, for the arm control; the sticks sliding forward and back control extension of the arms and some kind of gimbal on the stick for controlling up/down in the shoulder with the computer fine-tuning the control. The fingers are controlled by the triggers on the sticks and that controls the weapons systems. The pedals work like a car, you press the accelerator pedal to move the legs, press it hard and you run. The other pedal controls jet thrust for the boosters and maybe covers jump as well. Head control is handled by slaving the head to the pilot's helmet similar to what we do with modern helicopters. For turning, the pilot can shift his weight in the seat to the left or right to turn. Let's just say that it becomes very obvious when he scratches his butt.
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Added further explanation to the imbalance in count between Fed and Zeonic aquatic suits

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** There's two reasons that should explain this sufficiently. Firstly, Zeon utilized several mobile suit manufacturers. The Z'Gok belonged to MIP (which normally made mobile armors), the Gogg to Zimmand (creators of Dom, Gyan), the Acguy to Zeonic (creators of Zaku, Gouf, Gelgoog), and the Zock being the baby of R&D at California Base. Theoretically, these four would be competing to be the aquatic suit of Zeon, and Zeon, late enough in the war, realized they had no need to produce any of these at the same level as the Zaku, and just kept a limited supply of each type as needed. The second reason is that once Zeon was kicked off of Earth, the Federation just had no need for a specialized aquatic suit. The main course to them was suppression of activity in space, and the likelihood of Zeon or any other threat becoming a dangerous sea power was low.

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* Why are there so many underwater Zeon mobile suits, but only two terrible Federation suits, the Aqua GM (the Waterproof Gundam is literally an Aqua GM with extra bits attached) and the Zaku Mariner (based on a OYW Zeon design, and all of them stolen by Neo Zeon in the first Neo Zeon war)? Zeon remnants were active for almost 20 years on Earth, waged 3 wars on Earth and space, and no one thought to create a design that can fight on terrain that covers the vast majority of the Earth? [[/folder]]

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* Why are there so many underwater Zeon mobile suits, but only two terrible Federation suits, the Aqua GM (the Waterproof Gundam is literally an Aqua GM with extra bits attached) and the Zaku Mariner (based on a OYW Zeon design, and all of them stolen by Neo Zeon in the first Neo Zeon war)? Zeon remnants were active for almost 20 years on Earth, waged 3 wars on Earth and space, and no one thought to create a design that can fight on terrain that covers the vast majority of the Earth? Earth?
** This troper seems to recall many aquatic Zeon suits being built with mine-countermeasures, so it is possible that the federation believed that those would stop Zeon's suits, and didn't have time to develop any dedicated aquatic suits until the war's end. Also, in some segments of the series, mobile suit battles do occur underwater, so it is possible that federation suits could fight well enough in water anyway, and Zeon only produced aquatic suits to cover the problems with it's other suits. Following this, the Aqua GM might just be one of the many modifications made to a GM to ensure it's survivability in certain environments (the GM Cold Climates Type comes to mind).
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* One thing that I have really been finding annoying is Shiro Amada's AlphaStrike and how it failed. He's sliding down the tower he stuck his Gundam EZ8's backpack to and is shown firing in straight lines. However, when it cuts to his opponent, Norris Pacard's Gouf Custom, the bullets from his 100mm autocannon go off to the left of the suit, his 35mm vulcans got off to the right side and his 12.7mm machine gun just kind of meander around the target, who's just standing there. I don't get it. After all, the 35mm and 12.7mm guns wouldn't have done much more than scratch the paint of a mobile suit, if that. I mean, if they really wanted to show how {{Badass}} Norris is, then he should have been shown blocking the 100mm rounds with the obvious shield he has and just tanking the weaker stuff.

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* One thing that I have really been finding annoying is Shiro Amada's AlphaStrike and how it failed. He's sliding down the tower he stuck his Gundam EZ8's backpack to and is shown firing in straight lines. However, when it cuts to his opponent, Norris Pacard's Gouf Custom, the bullets from his 100mm autocannon go off to the left of the suit, his 35mm vulcans got off to the right side and his 12.7mm machine gun just kind of meander around the target, who's just standing there. I don't get it. After all, the 35mm and 12.7mm guns wouldn't have done much more than scratch the paint of a mobile suit, if that. I mean, if they really wanted to show how {{Badass}} badass Norris is, then he should have been shown blocking the 100mm rounds with the obvious shield he has and just tanking the weaker stuff.
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[[folder: Mobile Suit Controls]]
This has always bothered me. At least in Seed, and I ''believe'' in Wing and some of the U.C. shows, (and probably others I haven't seen), whenever we see the main Gundam's cockpit, it shows this particular control layout that doesn't make a whole lot of sense to me.

The layout is something like this: The pilot is sitting between two sliding controls that look a little like jet aircraft throttles, with triggers and buttons on the grips. There's a computer interface in front of them, and either two or four foot pedals on the floor by their feet, like the rudder pedals on an aircraft.

How does that translate to an efficient control system for a ''humanoid'' mecha? The arms alone have three joints, each of which has multiple degrees of freedom, and that's not even counting the hands. So the arms are clearly not controlled by the two sliding controls, which have ''one'' degree of freedom each. And the same thing goes for the legs/pedals!

In fact, in Seed, at least, we only ever see Kira dramatically slamming the sliding controls forwards while the Strike does something dramatic, or stomping hard on one of the pedals like it's the accelerator on a car.

Still, I have to wonder: what are the controls actually supposed to ''do?'' And what actually controls the arms and legs, not to mention the rocket thrusters and weapons?

We know it can't be some kind of mental link, at least not for relatively basic models like the Strike, because whenever an enemy unit uses that kind of technology, it's a big deal and a lot gets made of it in the show. Also, that's the sort of thing they tend to mention.

And if the computer's controlling the actual movements of the mobile suit, while the pilot just tells it where to go and whom to fight, then that's dumb. What would they need a pilot for?
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* Why are there so many underwater Zeon mobile suits, but only two terrible Federation suits, the Aqua GM (the Underwater Gundam is literally an Aqua GM with extra bits attached) and the Zaku Mariner (based on a OYW Zeon design, and all of them stolen by Neo Zeon in the first Neo Zeon war)? Zeon remnants were active for almost 20 years on Earth, waged 3 wars on Earth and space, and no one thought to create a design that can fight on terrain that covers the vast majority of the Earth? [[/folder]]

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* Why are there so many underwater Zeon mobile suits, but only two terrible Federation suits, the Aqua GM (the Underwater Waterproof Gundam is literally an Aqua GM with extra bits attached) and the Zaku Mariner (based on a OYW Zeon design, and all of them stolen by Neo Zeon in the first Neo Zeon war)? Zeon remnants were active for almost 20 years on Earth, waged 3 wars on Earth and space, and no one thought to create a design that can fight on terrain that covers the vast majority of the Earth? [[/folder]]
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[[folder: Aquatic units in the Universal Century]]
* Why are there so many underwater Zeon mobile suits, but only two terrible Federation suits, the Aqua GM (the Underwater Gundam is literally an Aqua GM with extra bits attached) and the Zaku Mariner (based on a OYW Zeon design, and all of them stolen by Neo Zeon in the first Neo Zeon war)? Zeon remnants were active for almost 20 years on Earth, waged 3 wars on Earth and space, and no one thought to create a design that can fight on terrain that covers the vast majority of the Earth? [[/folder]]
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* Why do all supplemental materials list Amuro's age as 15 when in the episode "A Fateful Encounter" he flat out SAYS that he's sixteen years old?

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* [[folder: Amuro's age]]* Why do all supplemental materials list Amuro's age as 15 when in the episode "A Fateful Encounter" he flat out SAYS that he's sixteen years old?



** Though it should also be noted that Char's age is 19, rather than 21, considering Casval lied about his age when he joined Zeon's military as 'Char.'

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** Though it should also be noted that Char's age is 19, rather than 21, considering Casval lied about his age when he joined Zeon's military as 'Char.''[[/folder]]

[[folder: Seatbelts]]



**** Yeah, nostalgia goggles definetly as many of the problems they list with those anime exist in UC and then some.

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**** Yeah, nostalgia goggles definetly definitely as many of the problems they list with those anime exist in UC and then some.[[/folder]]
[[folder: Bad Reactors]]



** Either that or they meant Megawatts, but got the units confused.

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** Either that or they meant Megawatts, but got the units confused.[[/folder]]
[[folder: Optically-Guided Missiles]]



** It's a {{Handwave}} for why they use Mobile Suits to begin with. Just go with it.[[/folder]]
[[folder: Nuclear Weapons in Memory Stardust]]



*** So one leader with an agenda can apparently convince an entire military to put nuclear warheads on a prototype? And none of the main characters think to question this rather poor decision?

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*** So one leader with an agenda can apparently convince an entire military to put nuclear warheads on a prototype? And none of the main characters think to question this rather poor decision?decision?[[/folder]]
[[folder: Big Zam and mass production]]



** This is also one of the main reasons the Federation won the war: Zeon's production facilities were wasting time and resources trying to come up with the next super-awesome mobile suit that they forgot about mass production. The Federation, on the other hand, mass produces the highly versatile Gundam design in the form of the GM, which leads to a much better utilization of resources. It's basically AwesomeButImpractical vs BoringButPractical in action.

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** This is also one of the main reasons the Federation won the war: Zeon's production facilities were wasting time and resources trying to come up with the next super-awesome mobile suit that they forgot about mass production. The Federation, on the other hand, mass produces the highly versatile Gundam design in the form of the GM, which leads to a much better utilization of resources. It's basically AwesomeButImpractical vs BoringButPractical in action.[[/folder]]
[[folder: Anaheim Electronics and Treason]]



** There's a throwaway line in 0079 where a Zeon commander (M'quve) claims to have shipped off enough material from his mines to keep Zeon fighting for another decade. Furthermore, if Stardust Memory is to be believed a crapton of Zeon forces didn't acknowledge the surrender and fled to places like Axis or the Delaz Fleet. This troper's guess would be that these two factors together meant that there were still enough troops willing to fight, and with sufficient supplies, for Zeon to keep fighting even after the One Year War was lost.

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** There's a throwaway line in 0079 where a Zeon commander (M'quve) claims to have shipped off enough material from his mines to keep Zeon fighting for another decade. Furthermore, if Stardust Memory is to be believed a crapton of Zeon forces didn't acknowledge the surrender and fled to places like Axis or the Delaz Fleet. This troper's guess would be that these two factors together meant that there were still enough troops willing to fight, and with sufficient supplies, for Zeon to keep fighting even after the One Year War was lost.[[/folder]]
[[folder: Red Zeong]]



** Considering it was at the very end of the war, with Zeon's resources stretched, they literally may not have had enough red paint to cover the Zeong...

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** Considering it was at the very end of the war, with Zeon's resources stretched, they literally may not have had enough red paint to cover the Zeong...[[/folder]]
[[folder: Slapping]]



** It is, it's called a "[[Anime/MobileSuitZetaGundam correction]]".

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** It is, it's called a "[[Anime/MobileSuitZetaGundam correction]]".[[/folder]]
[[folder: Shiro's Alpha Strike]]



** It was more meant to show the impracticality of the alpha strike than anything else. Guns have kick, and automatic weapons ''never'' stay pointed at the exact spot they started out with once fired. Given that Shiro was also messily grinding down a tower, the accuracy was shot all to hell, which is pretty much what would happen in Real Life if someone tried such a stunt. Packard knew this and didn't bother dodging because he knew very little of it had any chance of hitting him.

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** It was more meant to show the impracticality of the alpha strike than anything else. Guns have kick, and automatic weapons ''never'' stay pointed at the exact spot they started out with once fired. Given that Shiro was also messily grinding down a tower, the accuracy was shot all to hell, which is pretty much what would happen in Real Life if someone tried such a stunt. Packard knew this and didn't bother dodging because he knew very little of it had any chance of hitting him.[[/folder]]
[[folder: Gundam Human Design]]


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** It's very likely there's a good reason (like it has to be on the outside with the majority of it inside) but it's an artistic choice for the series in-universe as well as out mostly. As the novelization of the original Gundam series says, there's no reason to put legs on space mobile suits but they do anyway.[[/folder]]
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** It's all about execution. When you're a pacifist is a war zone, things should be hard and there need to be reasons for trying at all to be feasible if it's not. For instance, Loran spends most of the series on ''Earth'' where disabled MS tend not to [[MadeOfExplodium explode easily]] and the pilots can survive longer because they won't run out of air, so it's not totally unrealistic, plus he's creative at using a hugely destructive MS for noncombat purposes. Banagher, on the other hand, screws up a ''lot'' and a lot of his time is spent figuring out how to use such a massively destructive Gundam directly against its designed purpose, he completely fails in trying to talk down an enemy pilot, and it takes until episode 5 for him to succeed. The problem with pilots like late-S2 Setsuna or Kio Asuno is that they get Gundams that make it massively easy to apply pacifistic ideals in pitched battle, use space sparkles toso their enemies feel pacifism, or (in Kio's case) they do blatantly ineffective things despite obvious evidence that it's not working and refusing to change tactics (i.e. yelling "LET'S UNDERSTAND FELLOW HUMAN" to pilots who are repeatedly telling him to hold still so they can shoot him down easier).
** Simply put, if you're a pacifist - YOU SHOULDN'T BE FIGHTING IN A WAR. Also, a pacifist has no right to preach to the people who are actually fighting and killing, and desperately trying to stay alive. It's especially grating if they're stopping THEIR OWN SIDE from killing the enemy. Notably, Amuro Ray and Tomino's protagonists in general NEVER protested the necessity of killing the enemy.

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** It's all about execution. When you're a pacifist is a war zone, things should be hard and there need to be reasons for trying at all to be feasible if it's not. For instance, Loran spends most of the series on ''Earth'' where disabled MS tend not to [[MadeOfExplodium explode easily]] and the pilots can survive longer because they won't run out of air, so it's not totally unrealistic, plus he's creative at using a hugely destructive MS for noncombat purposes. Banagher, on the other hand, screws up a ''lot'' and a lot of his time is spent figuring out how to use such a massively destructive Gundam directly against its designed purpose, he completely fails in trying to talk down an enemy pilot, and it takes until episode 5 for him to succeed. The problem with pilots like late-S2 Setsuna Banagher or Kio Asuno is that they get Gundams that make it massively easy to apply pacifistic ideals in pitched battle, use space sparkles toso their enemies feel pacifism, or (in Kio's case) they do blatantly ineffective things despite obvious evidence that it's not working and refusing to change tactics (i.e. yelling "LET'S UNDERSTAND FELLOW HUMAN" to pilots who are repeatedly telling him to hold still so they can shoot him down easier).
** Simply put, if you're a pacifist - YOU SHOULDN'T BE FIGHTING IN A WAR. Also, a pacifist has no right to preach to the people who are actually fighting and killing, and desperately trying to stay alive. It's especially grating if they're stopping THEIR OWN SIDE from killing the enemy. Notably, Amuro Ray and Tomino's protagonists in general NEVER protested the necessity of killing the enemy. And while Setsuna from 00 may seem to be a pacifist during A Wakening of the Trailblazer, he is never seen thought the series questioning killing his opponents and only hesitates because the main antagonists are aliens who he cannot communicate with like he can humans, meaning he is effectively murdering those he cannot understand at all
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** Considering it was at the very end of the war, with Zeon's resources stretched, they literally may not have had enough red paint to cover the Zeong...
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* The IdiotPlot that starts off [[{{Gundam0083}} Stardust Memory]]. Who THE HELL equips a live nuclear warhead to a prototype that hasn't been evaluated yet and for that matter is done practically ''out in the open''?

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* The IdiotPlot that starts off [[{{Gundam0083}} ''[[Anime/MobileSuitGundam0083StardustMemory Stardust Memory]].Memory]]''. Who THE HELL equips a live nuclear warhead to a prototype that hasn't been evaluated yet and for that matter is done practically ''out in the open''?
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* Is anyone else bugged by Gundams having weirdly human design traits? For instance, suits with goggles like the GM Sniper... why the hell would you mount expensive, sensitive tracking equipment on the outside of the head, other than the fact that it looks like a human's helmet visor?
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** Either that or they meant Megawatts, but got the units confused.
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**** This troper always assumed it was Rule of Cool. The Alliance and Oz have a very old-world feel to their militaries, so I assumed they were based on WW1 fighter pilots, hence the goggles. It's adding to the atmosphere, I guess.

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**** This troper always assumed it was Rule of Cool. The Alliance and Oz have a very old-world feel to their militaries, so I assumed they were based on WW1 UsefulNotes/WW1 fighter pilots, hence the goggles. It's adding to the atmosphere, I guess.
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**** Also, even without any kickbacks and corruption, there's the fact that, without a credible threat, funding gets cut to any military in the world. Look at what happened to the EFSF between the end of CCA/Unicorn and F91. They've been stuck using outdated Jegans since they had no one to fight against. Compare this to the 16 or so years before where they were getting a continual stream of new and upgraded mobile suits every year.
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** It is, it's called a "[[Anime/MobileSuitZetaGundam correction]]".
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**** Because the Federation's top brass are most likely in bed with Anaheim through kickbacks and political alliances. As Unicorn has come to demonstrate, Anaheim has alot of pull within the Federation government. There's likely so much money being made and passed around that even if Anaheim were nationalized, the system would still continue so as to continually line the pockets of those involved.
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** HypeBacklash at American fans who only know about Gundam from Toonami, not that there isn't an equal HypeBacklash [[RedundancyDepartmentOfRedundancy Backlash]] at UC fanboys who refuse to accept anything that newer fans [[AssociationFallacy also happen to like]].

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** HypeBacklash at American fans who only know about Gundam from Toonami, not that there isn't an equal HypeBacklash [[RedundancyDepartmentOfRedundancy [[DepartmentOfRedundancyDepartment Backlash]] at UC fanboys who refuse to accept anything that newer fans [[AssociationFallacy also happen to like]].
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** It was more meant to show the impracticality of the alpha strike than anything else. Guns have kick, and automatic weapons ''never'' stay pointed at the exact spot they started out with once fired. Given that Shiro was also messily grinding down a tower, the accuracy was shot all to hell, which is pretty much what would happen in Real Life if someone tried such a stunt. Packard knew this and didn't bother dodging because he knew very little of it had any chance of hitting him.

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[[folder:Pacifist characters. Why are they hated?]]
* This is mainly towards Gundam in general and not any specific series. Why do people feel the need to hate on these characters? Do they forget that Gundam is a war show that has analogies to real life? Of course there'd be people who are like that. People keep going on about how the likes of recent Gundam protagonists stink because they "spew" idealism, but in the end, shouldn't that be what we as a people want? No war? Why feel the need to hate on something that deep down many wish were possible?
** It changes from example to example, but in general it's because characters holding to pacifist ideals come across as either hypocritical or delusional. Gundam Seed is probably the prime example (though hardly the only one); you can't lecture people about how fighting is wrong when you use the biggest god damn stick in the solar system to beat the message into their skulls. The other issue is that pacifism, as an ideology, is flawed. Just because you refuse to fight, it doesn't mean that your enemies will respect your choice, which is one of the major themes from Wing. Not to mention, there's also a sizeable part of the fandom that enjoys Gundam not for the political intrigue and philosophy, but for big ass robots blowing shit up. If the carnage is why you enjoy the show, characters preaching about how awful it is really kills your buzz.
** It's all about execution. When you're a pacifist is a war zone, things should be hard and there need to be reasons for trying at all to be feasible if it's not. For instance, Loran spends most of the series on ''Earth'' where disabled MS tend not to [[MadeOfExplodium explode easily]] and the pilots can survive longer because they won't run out of air, so it's not totally unrealistic, plus he's creative at using a hugely destructive MS for noncombat purposes. Banagher, on the other hand, screws up a ''lot'' and a lot of his time is spent figuring out how to use such a massively destructive Gundam directly against its designed purpose, he completely fails in trying to talk down an enemy pilot, and it takes until episode 5 for him to succeed. The problem with pilots like late-S2 Setsuna or Kio Asuno is that they get Gundams that make it massively easy to apply pacifistic ideals in pitched battle, use space sparkles toso their enemies feel pacifism, or (in Kio's case) they do blatantly ineffective things despite obvious evidence that it's not working and refusing to change tactics (i.e. yelling "LET'S UNDERSTAND FELLOW HUMAN" to pilots who are repeatedly telling him to hold still so they can shoot him down easier).
** Simply put, if you're a pacifist - YOU SHOULDN'T BE FIGHTING IN A WAR. Also, a pacifist has no right to preach to the people who are actually fighting and killing, and desperately trying to stay alive. It's especially grating if they're stopping THEIR OWN SIDE from killing the enemy. Notably, Amuro Ray and Tomino's protagonists in general NEVER protested the necessity of killing the enemy.
[[/folder]]



* And, of course, the dirty little fact that Zeon '''had''' independence under Zeon Daikun. There is every indication that their war was a war of "independence" only from a propaganda sense, while their REAL motives were naked imperialism and greed.

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* And, of course, the dirty little fact that Zeon '''had''' independence under Zeon Daikun.Zum Deikun. There is every indication that their war was a war of "independence" only from a propaganda sense, while their REAL motives were naked imperialism and greed.


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[[folder:Pacifist characters. Why are they hated?]]
* This is mainly towards Gundam in general and not any specific series. Why do people feel the need to hate on these characters? Do they forget that Gundam is a war show that has analogies to real life? Of course there'd be people who are like that. People keep going on about how the likes of recent Gundam protagonists stink because they "spew" idealism, but in the end, shouldn't that be what we as a people want? No war? Why feel the need to hate on something that deep down many wish were possible?
** It changes from example to example, but in general it's because characters holding to pacifist ideals come across as either hypocritical or delusional. Gundam Seed is probably the prime example (though hardly the only one); you can't lecture people about how fighting is wrong when you use the biggest god damn stick in the solar system to beat the message into their skulls. The other issue is that pacifism, as an ideology, is flawed. Just because you refuse to fight, it doesn't mean that your enemies will respect your choice, which is one of the major themes from Wing. Not to mention, there's also a sizeable part of the fandom that enjoys Gundam not for the political intrigue and philosophy, but for big ass robots blowing shit up. If the carnage is why you enjoy the show, characters preaching about how awful it is really kills your buzz.
** It's all about execution. When you're a pacifist is a war zone, things should be hard and there need to be reasons for trying at all to be feasible if it's not. For instance, Loran spends most of the series on ''Earth'' where disabled MS tend not to [[MadeOfExplodium explode easily]] and the pilots can survive longer because they won't run out of air, so it's not totally unrealistic, plus he's creative at using a hugely destructive MS for noncombat purposes. Banagher, on the other hand, screws up a ''lot'' and a lot of his time is spent figuring out how to use such a massively destructive Gundam directly against its designed purpose, he completely fails in trying to talk down an enemy pilot, and it takes until episode 5 for him to succeed. The problem with pilots like late-S2 Setsuna or Kio Asuno is that they get Gundams that make it massively easy to apply pacifistic ideals in pitched battle, use space sparkles toso their enemies feel pacifism, or (in Kio's case) they do blatantly ineffective things despite obvious evidence that it's not working and refusing to change tactics (i.e. yelling "LET'S UNDERSTAND FELLOW HUMAN" to pilots who are repeatedly telling him to hold still so they can shoot him down easier).
** Simply put, if you're a pacifist - YOU SHOULDN'T BE FIGHTING IN A WAR. Also, a pacifist has no right to preach to the people who are actually fighting and killing, and desperately trying to stay alive. It's especially grating if they're stopping THEIR OWN SIDE from killing the enemy. Notably, Amuro Ray and Tomino's protagonists in general NEVER protested the necessity of killing the enemy.
[[/folder]]

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