Follow TV Tropes

Following

History Headscratchers / AssassinsCreedBrotherhood

Go To

OR

Is there an issue? Send a MessageReason:
None


** There's probably plenty of people out there who have at least ''some'' genetic connection to the Assassins at some point. A significant number of the people who currently live in Asia, for example, can claim direct genetic connection to Genghis Khan's bloodline (admittedly, he and his sons were quite a, ahem, prolific set of breeders....). The Templars also have a group referred to as the "Lineage Team" whose entire purpose seems to be to keep track of genetic bloodlines precisely for the use of the Animus. More likely than not, the Templars are running employees through the Animus who have some genetic connection to the Assassins, probably tangentially. People like Desmond, Subject 16, and others probably get the special treatment because they are more closely connected to the Assassin bloodline than others. Considering the [[{{Casanova}} kind of man Ezio was]], his genesprobably got around.

to:

** There's probably plenty of people out there who have at least ''some'' genetic connection to the Assassins at some point. A significant number of the people who currently live in Asia, for example, can claim direct genetic connection to Genghis Khan's bloodline (admittedly, he and his sons were quite a, ahem, prolific set of breeders....). The Templars also have a group referred to as the "Lineage Team" whose entire purpose seems to be to keep track of genetic bloodlines precisely for the use of the Animus. More likely than not, the Templars are running employees through the Animus who have some genetic connection to the Assassins, probably tangentially. People like Desmond, Subject 16, and others probably get the special treatment because they are more closely connected to the Assassin bloodline than others. Considering the [[{{Casanova}} [[TheCasanova kind of man Ezio was]], his genesprobably got around.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* So who had Ezio's babies? Caterina? Or does Assassin's Creed take such liberties with science that your DNA memories are passed down to your nieces and nephews?
Is there an issue? Send a MessageReason:
None


*** They're likely fairly safe anyway. Florence and Venice are controlled by Assassin allies, and are ''not'' tiny towns like Monterigionni, which still took a massive Borgia army to destroy. They're fairly safe from overt Templar attacks, and, being Assassin-controlled, they're generally safe from subversive Templar efforts once Ezio has deslt with the Pazzi and Barbarigo forces. The majority of Ezio's friends and all of his surviving family are in Rome, and Antonio, Theodora, and Paola can take care of themselves when they've got the armies of Venice and Florence at their backs.

to:

*** They're likely fairly safe anyway. Florence and Venice are controlled by Assassin allies, and are ''not'' tiny towns like Monterigionni, which still took a massive Borgia army to destroy. They're fairly safe from overt Templar attacks, and, being Assassin-controlled, they're generally safe from subversive Templar efforts once Ezio has deslt dealt with the Pazzi and Barbarigo forces. The majority of Ezio's friends and all of his surviving family are in Rome, and Antonio, Theodora, and Paola can take care of themselves when they've got the armies of Venice and Florence at their backs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**** If you're talking about the Catacombs Romulus Lair as the sprawling labyrinth, I found out that there's an easy way to navigate the maze: At intersections, go in the direction of where the torch is hanging on the wall. But yeah, the tank mission and the mission where you have the Apple and need to make a break for it were the most annoying ones.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Don't forget, also, that they not only have to reload the map, they have to "reset" key characters in their starting zones (Ezio, patrolling guards, key targets) and then after THAT, the random crowds.
Is there an issue? Send a MessageReason:
None


** The games main writer said that they actually planned that Ezio gives the last scroll to one of the heralds and from then on you would occasionally hear the town criers spreading the word that the Borgia were to blame for the attacks of the Followers. It´s not in the final game because that was apparently not possible to lock sound bytes for the random NPCs for limited time. It still would have been better when the random encounters had included bandits and Followers.

to:

** The games main writer said that they actually planned that Ezio gives the last scroll to one of the heralds and from then on you would occasionally hear the town criers spreading the word that the Borgia were to blame for the attacks of the Followers. It´s not in the final game because that was apparently not possible to lock sound bytes for the random NPCs [=NPCs=] for limited time. It still would have been better when the random encounters had included bandits and Followers.



** There were several different apples throughout the history. Ezios apple was hidden there for 500 years, while others were being used.

to:

** There were several different apples throughout the history. Ezios apple was hidden there for 500 years, while others were being used.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The games main writer said that they actually planned that Ezio gives the last scroll to one of the heralds and from then on you would occasionally hear the town criers spreading the word that the Borgia were to blame for the attacks of the Followers. It´s not in the final game because that was apparently not possible to lock sound bytes for the random NPCs for limited time. It still would have been better when the random encounters had included bandits and Followers.
Is there an issue? Send a MessageReason:
q


** Also, as discussed in AssassinsCreedII YMMV page on MotiveDecay, the Assassins seem to have gone from stopping evil acts and schemes of the Templars, as we see Altair doing in ACI, to "Killing anyone who is remotely allied with the Templars and keep humanity's free will at all costs, even if at the price of war and destruction". Plus, I think that Ezio has a lot of moments that show just how the Assassins aren't much better than the Templars or even the Hermeticists. They're dead-bent on their own vision of how to make a better world, and they're willing to kill for it. While Altair/Ezio might rebuke or ignore whenever a Templar tries a NotSoDifferent HannibalLecture, a sharp-minded player can see that the JerkassHasAPoint. Either [[FridgeBrilliance the developers had this in mind(Subtly showing how all sides of the conflict had their points and similar flaws)]], or it's unintended and we're supposed to be playing under ProtagonistCenteredMoralty(Otherwise, the game's name would be Templar's Creed, Hermeticist's Creed, etc...). The Hermeticists may have been huge jerks in killing Lucrezia's former lover, attacking Ezio and beating Leonardo, but the Assassins are not beyond allying with morally ambiguous people or empires. ([[DarkActionGirl Caterina]] [[LadyOfWar Sforza]] was no saint, Julius II(Rodrigo Borgia's successor as Pope and huge enemy of the Borgia Family) wasn't that noble and, in Revelations, the Assassins ally with the Ottoman Sultan and Empire, but we're shown multiple times that they're very little different from the Borgia, and the Assassins just accept them because, well, they don't have any other option. One gets the impression the Assassins are more interested in killing Templars and following their Creed than taking more reasonable courses of action towards helping mankind...

to:

** Also, as discussed in AssassinsCreedII VideoGame/AssassinsCreedII YMMV page on MotiveDecay, the Assassins seem to have gone from stopping evil acts and schemes of the Templars, as we see Altair doing in ACI, to "Killing anyone who is remotely allied with the Templars and keep humanity's free will at all costs, even if at the price of war and destruction". Plus, I think that Ezio has a lot of moments that show just how the Assassins aren't much better than the Templars or even the Hermeticists. They're dead-bent on their own vision of how to make a better world, and they're willing to kill for it. While Altair/Ezio might rebuke or ignore whenever a Templar tries a NotSoDifferent HannibalLecture, a sharp-minded player can see that the JerkassHasAPoint. Either [[FridgeBrilliance the developers had this in mind(Subtly showing how all sides of the conflict had their points and similar flaws)]], or it's unintended and we're supposed to be playing under ProtagonistCenteredMoralty(Otherwise, the game's name would be Templar's Creed, Hermeticist's Creed, etc...). The Hermeticists may have been huge jerks in killing Lucrezia's former lover, attacking Ezio and beating Leonardo, but the Assassins are not beyond allying with morally ambiguous people or empires. ([[DarkActionGirl Caterina]] [[LadyOfWar Sforza]] was no saint, Julius II(Rodrigo Borgia's successor as Pope and huge enemy of the Borgia Family) wasn't that noble and, in Revelations, the Assassins ally with the Ottoman Sultan and Empire, but we're shown multiple times that they're very little different from the Borgia, and the Assassins just accept them because, well, they don't have any other option. One gets the impression the Assassins are more interested in killing Templars and following their Creed than taking more reasonable courses of action towards helping mankind...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* If Cesare Borgia attacked the Villa, what happened to all of the famous paintings the player bought? They must have survived somehow, but it seems kinda unlikely.
** As noted on the information listing in [=AC2=], most professional painters of the time specialized in making copies of existing famous works. You weren't buying the originals in the first game, you were buying duplicates.
** And even then, the Borgia were hardly above stealing the paintings for themselves.
** The villa itself is largely intact, aside from a couple of cannonball holes in the front. There's no reason to believe the cannons destroyed the paintings, and the Borgia likely looted them.
*** ^Confirmed in the Da Vinci Disappearance DLC in brotherhood; two of the paintings were destroyed, but the Borgia took the rest.
* Who was that woman who gave Ezio shelter after he escaped Monteriggioni? She says Machiavelli sent for Ezio, implying she works for him, but then Machiavelli says he didn't send for Ezio because he thought Ezio was dead, implying she's working for someone else. Also she watches Ezio put on his Assassin gear and play around with his hidden blade without any sign of surprise, implying she knows of the Assassin Order. I went through the whole game expecting this woman to come up again but she never did. What gives? Who was she working for? What agenda does she have?
** Machiavelli later states that he was the one who took him to Rome. The woman could possibly be one of his associates.
*** I don't remember that. When does he say that? And if he did bring Ezio to Rome, why would he lie earlier when he said he thought Ezio was killed in Cesare's attack?
**** I can't remember exactly when he said it, but it was around the time Ezio became Grand Master. I'll do some searching to find it.
*** Why exactly was Machiavelli so damn cryptic about the whole thing? Yeah, being a puppetmaster is fun., but this is war, you jackass. Play it straight with us and we can make sure we don't run rimshot into one of your schemes and get a whole bunch of people killed.
** Machiavelli felt that he didn't have to. He explicitly asked how Ezio's trip was as if he already knew and acted like nothing was wrong. Plus, he and Ezio were at odds with each other because they were vying for the title "Grand Master of the Assassins."
* Whatever happened to the other members of the Assassin Order, like Antonio and Paula and Sister Teodora?
** They still have important jobs to see to, overseeing the Venetian Thieves Guild and the brothels in Venice and Florence. Machiavelli, La Volpe and Bartolomeo have no ties to any specific location so they are free to assist Ezio in Rome. While the Templar agents throughout most of Italy had been wiped out, the Borgia still controlled the Church and it would have been foolish to not have agents still placed in Venice and Florence, where the Templars could re-emerge if they were pushed out of Rome.
*** Yeah, but...not even a mention of how they're doing? No question from Ezio about whether his friends in Florence and Venice are safe from the Borgia?
*** They're likely fairly safe anyway. Florence and Venice are controlled by Assassin allies, and are ''not'' tiny towns like Monterigionni, which still took a massive Borgia army to destroy. They're fairly safe from overt Templar attacks, and, being Assassin-controlled, they're generally safe from subversive Templar efforts once Ezio has deslt with the Pazzi and Barbarigo forces. The majority of Ezio's friends and all of his surviving family are in Rome, and Antonio, Theodora, and Paola can take care of themselves when they've got the armies of Venice and Florence at their backs.
*** That's what your Brotherhood is for. Ensuring peace for those guilds. Don't you read the contracts? Defend the Courtisans in Florence?
* In Brotherhood, why did they get rid of the voice-overs for the character descriptions? Those were awesome!
** Because it was annoying. The average age of gamers is 30; this troper is 20. I can ''read'' faster than the voice-over. They were a complete waste of time. It's like the narrated Codex entries in Mass Effect; I just mute the sound and read it.
* Those "Templar Lair" dungeons bug me. Specifically, the reward you get at the end. Not only is it a huge anticlimax to get all the way to the end of a long-ass dungeon and get rewarded merely with a sack of gold (come on Ubisoft, my renovation income is higher than that!), am I expected to believe that when Ezio is confronted with a massive treasure chest half-filled with gold, jewels, and assorted other treasures, all he does is scoop some coins into a bag and leave?
** Since the Templar Lairs were originally released as store-exclusive pre-order bonuses, they couldn't have put anything too desirable or necessary in there. At least the Palazzo Medici have a few more cutscenes with Lorenzo. What Just Bugs Me is that the Auditore Crypt - which is accessible to anyone with the game and an Internet connection - has no bonus for completing it beyond the bit of lore about Domenico Auditore.
*** A unique weapon would have been nice at least. Mass Effect 2 had exclusive weapons for players who bought from certain retailers. I don't see how this should be any different.
** Well the one in Florence never bugged me, because it was Lorenzo's secret treasury. Ezio isn't a big enough jackass to just take all of his stuff, so he just grabbed a handful instead. Can't say a really concrete reason for anything about the Lairs in Venice, but I'd like to think that Ezio either didn't want the Templars to realize that Ezio found any of their hideaways (Since they can be entered stealthily, if I remember correctly), or he just went back and told Antonio for the Thieves' Guild to steal later on.
* If Ezio put the Apple in the vault under the Colosseum, where did Napoleon get his one? Cause it's quite clearly there when the modern day Gang go fetch it and [=AC2's=] truth puzzles show that Napoleon had an apple in his possession. Who would have replaced it?
** There are at least three Apples. Napoleon probably got a different one.
** According to Subject 16's puzzles in ACII, there are at least five Apples. The controversy comes from the fact that in the first game, Lucy tells Desmond that Altaïr's Apple was destroyed in the Denver incident in 2012; in ACII, the implication is that Ezio's Apple is the same one. Of course, as we see in Brotherhood, Ezio's Apple is still around in the present day and has been in a Vault beneath Rome for over 500 years. Presumably then, Ezio's Apple is a different one from Altaïr's.
*** [[VideoGame/AssassinsCreedRevelations Revelations confirms this]] in the end; [[spoiler: Altair hid the apple under Masayaf, and it stayed hidden in his vault under the castle. The Templars eventually penetrated the vault and retrieved it, and it eventually was destroyed in Denver.]]
* Is it ever stated how or where Ezio learned about the Vault beneath the Colosseum, in order to hide the Apple there in 1507? I know there's a four year gap between Sequences 8 and 9, so he may have learned about it during that time, but some confirmation would've been nice.
** He could have learned about it from the Apple itself.
** Read the Scrolls of Romulus. Brutus found the temple first. He even drew sketches of it. And showed where it was. Ezio must have thought after reading the Scrolls that this was a good hiding place. He was right since it remained untouched for 500 years.
* Why is it that in Brotherhood, you have to wait until you meet Leonardo before you can use the two hidden blades again? Ezio still had his father's one during the battle of Monteriggioni and Machiavelli made another one for him. That's two. Even if the first was stolen after he passed out on the way to Rome, you begin recruiting new Assassins before you meet Leonardo and they all have hidden blades, so either Ezio or someone else operating in Rome's Assassin guild has the ability to make hidden blades. Why didn't Ezio get one from that person?
** IIRC, the design for the second hidden blade was distinctly different than the design for the first. It was hidden in a Codex page, after all, and no one else ''has'' a second blade, probably for this exact reason.
** That's another thing. What makes the second blade so special? It doesn't seem to be any different from the first blade and it doesn't have any of the extra accouterments (i.e. the gun or the poison blade/darts).
** According to Page 13 of the Codex, constructing a Hidden Blade is very difficult, both because of the mechanisms and because the metals they use in the blades are very difficult to obtain. Even when Altaïr was around, he stated that the Hidden Blades were a fairly scarce resource and they would have to be very careful in picking who would carry a second one for that exact reason. From this, we can reasonably conclude that the Hidden Blade is a precious resource among the Assassins. If Ezio is rebuilding the order, it would make sense that he would choose to not expend the limited resources of whoever is constructing the Assassins' primary weapon when he's already got a Hidden Blade of his own. He can afford to wait until he's found Leonardo to rebuild his second one. Its the classic example of the leader putting the equipping and arming of the men first ahead of his own.
*** That explains why the second blade is rare, but not why it's so unique that you need a whole other set of schematics for Leonardo to build it.
**** Well, all Assassins have the hidden blade on their right arms, right? So in order to make one that works, you just need to copy the same mechanism with only minor adjustments for size. But obviously your left hand has a different layout, so to speak, of bones, muscles, that sort of thing. Obviously the left hidden blade is just a reversed model, but you'd need someone who was quite knowledgeable about the human body to be able to get it to the precision the blade needs to be. So in short you'd need someone who was knowledgeable in both medicine and craftsmanship to do it.
***** Obviously they needed someone as skilled as {{Leonardo da Vinci}} to build it. What I asked was why they needed ''a whole separate set of schematics'' to build it. Why couldn't Leonardo have just puzzled it all out himself? It can't possibly be that hard to take the standard hidden blade model and build a mirror-image of that same design. Certainly not for someone like Leonardo da Vinci, a man whose engineering skill is generally regarded as unmatched by anyone else in his lifetime.
*** In that case, I was under the impression that Leonardo building the second hidden blade the first time in Florence was less "we can't build it without the schematics" and more of "here are schematics for a reversed blade...hey, that's a cool idea, let's make one!"
** Take a look at the hidden blade the recruits are carrying before they achieve Master Assassin. Their hidden blade looks crude and not as well designed as Ezio's. Also, at that point of the game, you can only recruit few people so I assume that the Assassins not engaged in field work (Machiavelli) just lended theirs.
* Why does it take so long to load the start menu and map? I know this sounds petty, but thanks to the inclusion of 100% synch tasks, any mission where you can fail that task in the first few seconds (such as not taking any damage when the start of the mission has you fighting dozens of enemies at once), odds are you're going to be restarting the level several times over. The start menu may only take a few seconds, but when you're doing over and over and over, it gets really annoying really fast.
** The city map is really big. It takes a while to load.
*** Doesn't explain why the map screen and start menu take so long to load.
**** Are you kidding? The bigger the map the longer it'll take to load. Without actually being able to see the game under the hood I wouldn't be able to give you a straight answer, but my guess is that when you open either the game has to perfectly keep everything in memory; considering the amount of [=NPCs=] in any given area it might be that the game has to keep notes on what to do when the game is unpaused.
* Is it just me or do the characters not seem to care much about Mario's death? I think he's mentioned maybe once or twice after being killed off. Considering that the death of Giovanni, Federico and Pertruccio was the catalyst that kicked off the entirety of the previous game, this just feels weird.
** If the second game is anything to go by, Ezio and Claudia barely knew Mario before the events of ACII. They didn't even recognize him when he rescued them from Vieri's goons.
*** Yeah, but by the start of Brotherhood, Ezio and Claudia have been living with him for over twenty years. That's longer than they lived with their father and brothers.
*** True, but that doesn't necessarily mean they were close. Ezio was busy doing assassin stuff so much during those 20 years that his relationship with Claudia became a total wreck. Maybe Mario was so busy doing mercenary stuff that Ezio and Claudia never had a chance to get all that attached to him.
** From what I saw in my playthrough, Ezio and Caludia ''did'' seem distressed and affected by his death. The difference between the deaths of Ezio's father and brothers and the death of Mario is that both Ezio and Claudia are older and have become accustomed to violence and death by the time of Brotherhood. They have such an intense reaction to their father and brothers' death because it came out of seemingly nowhere, they were unaccustomed to death and danger, and they were teenagers. By the time Mario dies, they're aware of the Assassin order, and are aware of the dangers of being associated with it, and are quite simply much older and more mature and able to handle it better. Even then, they do speak of Mario fairly often, from my observation.
*** Perhaps they both know that worrying about Mario will only leave them vulnerable to the Borgia, as they intended it to do. Besides, they may very well have had some intense mourning time off camera...methinks a repressed memory?
* The whole concept of the multiplayer and the Templar use of the bleeding effect. How is this supposed to work? I was under the impression that the bleeding effect can only happen when the tested subject is related to the person he is following. Vidic stated that the recorded Assassin abilitiies through tested subjects like Desmond just changed their appearances. In other words, the Abstergo employees are just re-using Assassin data and changing the avatar. So it isn't like the actual Templars could do the things an assassin could with the exception of Fiora(The Courtasan), Lia da Russo(The Smuggler), Lanz(The Footpad), and Il Lupo(The Prowler). So how can Vidic hope that the employess gain these abilities when they have no connection in the lineage of the Assassins, or even the avatars themselves (Most of those Templar agents were either killed by other Assassins or Ezio, or the Courtasan)?
** There's probably plenty of people out there who have at least ''some'' genetic connection to the Assassins at some point. A significant number of the people who currently live in Asia, for example, can claim direct genetic connection to Genghis Khan's bloodline (admittedly, he and his sons were quite a, ahem, prolific set of breeders....). The Templars also have a group referred to as the "Lineage Team" whose entire purpose seems to be to keep track of genetic bloodlines precisely for the use of the Animus. More likely than not, the Templars are running employees through the Animus who have some genetic connection to the Assassins, probably tangentially. People like Desmond, Subject 16, and others probably get the special treatment because they are more closely connected to the Assassin bloodline than others. Considering the [[{{Casanova}} kind of man Ezio was]], his genesprobably got around.
** OP here. Genetic Connection is one thing, but lineage is a completely different matter all together. One might be related to Ezio at one time, but there was no way they could have known if they were related to him by being a distant nephew or niece or a friend of a friend. Direct lineage means that one's genology is directly linked to him/her. It's a lot tougher to locate one specific person's history to just one guy. And yes, Ezio was not celibate in the slightest--or at least not the period Cristina died in his arms--but you can't compare him to Genghis Khan and his sons who were notorious for their breeding. We are talking about one man here in a period where people don't live long and anything can happen. We are unsure if Ezio ever spawned a child, but judging by Desmond's genetic memory, Ezio wasn't shagging at the level of, say, the Borgias. Sure, Abstergo/Templars can use a Lineage team to track people's genectic history down. However, they don't exactly know who was an Assassin and who wasn't or, better yet, who is an Assassin and who isn't.
*** ''"We are unsure if Ezio ever spawned a child"'' - he certainly had at least one after the events of his games, the whole point of the Animus is that it's letting Desmond relive the lives of his ''ancestors''.
*** Exactly the idea. We don't know if he spawned a child before Desmond's obvious ancestor. So it is kind of odd to say that Ezio had multiple children before the point of concieving Desmond's ancestor.
** While I may just be remembering something incorrectly, did Abstergo not rig the Animuses to work just like a videogame, ignoring the whole problem of bloodlines and relations by making, essentially, a videogame in the Animus? Just use uploaded memories of the Renissance templars like templates without worrying about the subjects being related.
*** The problem is syncing up with the memories. As noted in AC1 you can't take a new user and drop them straight into a stressful memory, because their mind rejects what is happening and fights the process. So while you could view some memories without being a descendent (ala the DDOS from Project Legacy) it limits what you can see without your mind rejecting it and desyncing you. Plus the DDOS only shows you events as they occured and offer no control, which is another problem with the technology. The only use of the animus in a context where it is not showing your ancestor's memory is the Multiplayer section of Brotherhood, and in that case it's not showing you memories but rather putting you in a fabricated environment, and whenever you perform the actions that your persona did, the bleeding effect transmits those instances of muscle memory into the bleeding effect.
* Couple ofthings in the modern portion of the game bugs me. In Monterrigionni: first of all, why is there no one outside at night? You'd think someone, anyone, would be awake and about during the night. And why does everyone bother to send e-mails to each other when they're right next to each other in the Sanctuary? Where are these meetings Lucy keeps mentioning? And finally, Desmond can go outside and see red footprints leading into the Vila entrance later in the game...and he doesn't tell anyone about it. Why would he not mention that the Templars are right there?!
** 1. I was always under the impression that Desmond was running around Monterrigionni just before sunrise. I have no idea if it is different in Italy, but the crack of dawn is pretty early for people to be around a random Tourist attraction. 2. The team watched Desmond sneak around and pick up bits and pieces of information by being nosy at Abstergo. Honestly, they don't want to tell him everything so I guess this is their way of being as discreet as possible around him. It doesn't work, but that's the best theory that I can think of and it kind of bugged me to. As for the location of the meetings, I assume that when Desmond calls it a day, they rest at the inns within the walls of the Monterrigioni. If you look around, there are restuarants and locales and all kinds of stuff. 3. No idea why the player wasn't able to mention that. Then again, who says that the threat wasn't already taken care of. They were in the area for weeks. Those footprints appeared after the first few days.
* Not exactly a JBM, but something I'm curious about. In ''Brotherhood'', the Subject 16 puzzles have you getting hints from Shaun, and when you get The Truth there is a conversation involving the three modern Assassins. Does anything change if you leave it until after completing the main story before doing this?
** No, not a single change. Notably, Lucy even talks at the end of the puzzles despite being, well, probably dead.
* About the capes in Brotherhood. Why do the Auditore cape and the Borgia cape do ''exactly'' the same thing? Both reduce your notoriety to 0% and keep it there. For some reason, (apparently because after the Villa attack, the Auditore cape was in possession of the Borgias) guards will ignore your actions while wearing the Auditore cape. That's right -- Being in a white, hooded Assassin cloak, with the Auditore cape on and shoving a hidden blade into someone's neck won't raise your notoriety meter. WTF? Wouldn't it make more sense to have the Borgia cape keep you at 0%, and the Auditore cape keep you at 100%, just like in AC II? There isn't even a cape that makes your notoriety meter stuck at 100%. It's almost like the developers made a ''big'' mistake and accidentally gave the Auditore cape the wrong function.
** Or, y'know, the function of the Auditore Cape on the guard's behavior is an abstraction of how it realistically would have worked, like ''everything else'' in the Animus. If you were walking around in Rome during the Borgia rule, wearing the Auditore Cape, it was an obvious sign that that you were in the Borgia favor and the guards were going to be more lenient. The Animus translates that into not affecting your noteriety.
*** So if I was walking around with the cape bearing the coat of arms of a well-known Assassin family, that wouldn't make the Borgia guards (aka guards who work for Templars) suspicious?
*** Did you bother reading the description of the Auditore cape? The cape was ''owned by the Borgia'' at the time. Anyone walking around while wearing that cape is ''clearly'' in the favor of the Borgia if they were given said cape. The only other reason they'd be wearing the cape would be if they were an Assassin, and [[RefugeInAudacity we all know that's just ridiculous!]]
** The Borgia Cape is gained by gathering all 101 Borgia Flags. The Auditore Cape, on the other hand, is gained when you have 100% completely renovated Rome. In other words, you have destroyed all the Borgia towers and own every building in the city. You control the city's mercenaries, courtesans and thieves. Vigilantes are at every street corner ready and willing to aid you. In other words, the ''entire city'' is united behind you and against the Borgia. Your notoriety doesn't rise because ''no one dares report your activities'' -- including the guards, they're terrified of you! The Borgia Cape, on the other hand, identifies you as a servant of the Pope. Even if you do something to get noticed, no one is going to report you. And even if they do, no one is going to go after you. Surely only Captain-General or Alexander VI gifted that Cape to you? It would be suicide to put the word out against you. Make sense?
* Wouldn't it have made more sense to release the Christina missions as DLC for Assassin's Creed 2 and work them into the main story like the previous DLC? It would have flowed much better as part of the main story and it would have shown a more vulnerable side to Ezio, particularly later in the story, where I felt he had become a little flat. I know they wanted to promote Brotherhood and all, but would anyone have not bought Brotherhood if it didn't have the Christina missions?
** The Christina missions were added very late in development by a very reluctant dev team under pressure from fans for more development of the Christina character. It was probably so far into development of Brotherhood that releasing it as DLC would have just been silly.
** Plus, they're not exactly long or engaging enough to warrant DLC.
* What the hell was the dev team smoking? In the mission where you get to drive a tank in Brotherhood they put in a NO DAMGE TO THE TANK EVER apart from bullets? And then put in a Battle royal with THREE Tanks AND explosive barrels? In the end I had to resort to cheat-esque manuveurs. JUST WHY!!!!!!
** I don't know, I only got hit once in that mission, I figured I could probably do it if I tried maybe a few more times. Surely it can't be that hard...right?
** I finally got it, so yeah. My point about impossible 100% synch requirements still stand.
** You know, I actually went to try this mission, and it wouldn't be half as bad if you didn't have to do the ''whole damn mission over again'', which means you have to spend at least 5-8 minutes trudging through a tailing part, a combat part, and a free-running part just to get to the tank section. Another extremely frustrating mission is getting 100% synch on the mission "Calling All Stand-Ins". The requirement for 100% is that you have to let your assassin recruits kill your target for you. Sounds simple, right? Not when the game won't count your kills if the recruits kill them with the hidden gun or throwing knives, which they love to use because they spawn on top of structures. Did I mention the entire mission consists of just following an NPC for a good 8 minutes?
*** I never had problems when calling the recruits for the kill. Even an Arrow Storm was registered as a recruit kill, IIRC (I recall thinking "easiest 100% ever" for that very reason). You sure it wasn't bugged?
** The trick with the tank is to try and kill the cannons ASAP (aim for the explosives and you'll probably kill them before they even get to aim), preferably with the tank equivalent of cover-based shooting. For the enemy tanks, constant circle-strafing worked wonders for me.
** My personal theory is that the really difficult 100% synch conditions aren't really there as a challenge to the player, even though they're possible. The really difficult ones (like the tank mission, or not taking any damage when getting ambushed by a baker's dozen Romulans) are there to drive home the point of how much of a badass Ezio is. They're supposed to be hard, even nearly impossible. That's just how good Ezio is.
*** Maybe in theory, but things like this, 8 minutes to get through a sprawling labyrinth, getting past an army of guards with only the Apple of Eden and taking no damage, etc. went WAY over the line. Just a massive rookie mistake on the part of UbiSoft (much like those shoving bastards and every loudmouth in the city giving the same 4 speeches over and over and over). Revelations' conditions are much more reasonable.
* The whole business about buying businesses and landmarks in Rome leaves a pretty important question open: did the Borgias never think to question about this anonymous moneyman buying off massive influence in their city under their very noses? Shouldn't it have been rather obvious for them who was burning down their towers and buying out their businesses? It would have been nice if there'd be one optional mission where you try to buy a major landmark, only to discover that the entire business deal was a trap.
** Cesare's a pretty poor leader. When Ezio first starts re-opening shops and destroying towers, Cesare either isn't taking notice or thinks his guards will be enough. After a while he leaves Rome altogether, entrusting it to his followers who are probably even worse leaders. By the time he gets back, the Assassin influence in Rome has increased so much that there's little he could do. Even so, it is worth noting that tougher guards start spawning throughout the city as the game progresses.
** Cesare, for the most part, is simply out of Rome and not able to maintain a close eye on his minions. The guys he leaves in charge are not the most terribly loyal or brilliant of men, consisting of a banker who spends most of his time getting baked and throwing revelries and a French nobleman who is planning to betray him and take over Rome. Between Cesare's focus on his campaigns throughout Italy and the fact that all of his secret weapons are getting destroyed, he's fairly distracted from the sabotage occuring in his base of operations. Couple this with the fact that Cesare isnt terribly mentally stable to begin with, and you've got a guy who'd likely miss what's going on in Rome.
** Given the disrepair all these landmarks have fallen into, it seems to me the Borgia don't particularly care about them and wouldn't be bothered enough to pay attention to who's buying them up or why.
* That lingerie Caterina wears for Ezio at the beginning of the game bugs me. Not that it wasn't nice to look at, but did skimpy lingerie like that really exist during that time period?
** Yep. It most certainly did. Renaissance and Victorian-era lingerie was actually quite complex and well-designed. Those tailors didn't ''just'' make pimped out dresses.
* So, if the Animus 2.0 can run on a truck battery, why does Rebecca make Desmond hook it up to Monteriggioni's power supply at the start of Brotherhood?
** The Animus probably drains the battery pretty quickly, at least to the point where it's probably better to run it off a relatively plentiful power supply like a city power grid instead of a finite resource like a battery, saving battery power for when they need it. They also need more than just power to operate the Animus. You don't think all those additional servers, floodlights, computers and the (implied) refrigerator run off pixie dust, do you?
* How did the Templars get the genetic memory of the Multiplayer characters? Did they get their descendants? Since they were using Ezio memory for the movements and parkour, did they just take Ezio memories of seeing the targets to use as skins for their training programs?
** Probably searched for some people present in Ezio's memories and that had Templars/Abstergo workerd as descendants. They ARE a world-wide company, it's probably not that hard to find these guys.
Is there an issue? Send a MessageReason:
None


* Okay, so towards the end of the game we see Ezio place the Apple in the container beneath the colosseum, and it's implied that it never left said tomb/ruins place until Desmond and Co. found it. HOWEVER, in the previous game there was a glyph, a very early one, I believe it was the second one, that showed George Washington got a hold of it. How did this happen? Are there multiple Apples? is George a time traveler? Did he get it from a time traveler? did someone find the door, guess the password, complete the free-running/parkour challenge, get a hold of the Apple, deliver it to george, either directly or indirectly, and then get it put back ALL within those ~500 years?

to:

* Okay, so towards the end of the game we see Ezio place the Apple in the container beneath the colosseum, and it's implied that it never left said tomb/ruins place until Desmond and Co. found it. HOWEVER, in the previous game there was a glyph, a very early one, I believe it was the second one, that showed George Washington got a hold of it. How did this happen? Are there multiple Apples? is George a time traveler? Did he get it from a time traveler? did someone find the door, guess the password, complete the free-running/parkour challenge, get a hold of the Apple, deliver it to george, either directly or indirectly, and then get it put back ALL within those ~500 years?years?
** There were several different apples throughout the history. Ezios apple was hidden there for 500 years, while others were being used.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*Okay, so towards the end of the game we see Ezio place the Apple in the container beneath the colosseum, and it's implied that it never left said tomb/ruins place until Desmond and Co. found it. HOWEVER, in the previous game there was a glyph, a very early one, I believe it was the second one, that showed George Washington got a hold of it. How did this happen? Are there multiple Apples? is George a time traveler? Did he get it from a time traveler? did someone find the door, guess the password, complete the free-running/parkour challenge, get a hold of the Apple, deliver it to george, either directly or indirectly, and then get it put back ALL within those ~500 years?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Also, as discussed in AssassinsCreedII YMMV page on MotiveDecay, the Assassins seem to have gone from stopping evil acts and schemes of the Templars, as we see Altair doing in ACI, to "Killing anyone who is remotely allied with the Templars and keep humanity's free will at all costs, even if at the price of war and destruction". Plus, I think that Ezio has a lot of moments that show just how the Assassins aren't much better than the Templars or even the Hermeticists. They're dead-bent on their own vision of how to make a better world, and they're willing to kill for it. While Altair/Ezio might rebuke or ignore whenever a Templar tries a NotSoDifferent HannibalLecture, a sharp-minded player can see that the JerkassHasAPoint. Either [[FridgeBrilliance the developers had this in mind(Subtly showing how all sides of the conflict had their points and similar flaws)]], or it's unintended and we're supposed to be playing under ProtagonistCenteredMoralty(Otherwise, the game's name would be Templar's Creed, Hermeticist's Creed, etc...). The Hermeticists may have been huge jerks in killing Lucrezia's former lover, attacking Ezio and beating Leonardo, but the Assassins are not beyond allying with morally ambiguous people or empires. ([[DarkActionGirl Caterina]] [[LadyOfWar Sforza]] was no saint, Julius II(Rodrigo Borgia's successor as Pope and huge enemy of the Borgia Family) wasn't that noble and, in Revelations, the Assassins ally with the Ottoman Sultan and Empire, but we're shown multiple times that they're very little different from the Borgia, and the Assassins just accept them because, well, they don't have any other option. One gets the impression the Assassins are more interested in killing Templars and following their Creed than taking more reasonable courses of action towards helping mankind...
Is there an issue? Send a MessageReason:
None


* So after Ezio becomes ''il mentore'' is he the leader of the entire Assassin Order, or merely the leader of all the Assassins in Rome/Italy? Machiavelli's dialogue implies the former, but the Assassination Contracts and Yusuf in ''[[AssassinsCreedRevelations Revelations]]'' mention that other cities have guilds and leaders.

to:

* So after Ezio becomes ''il mentore'' is he the leader of the entire Assassin Order, or merely the leader of all the Assassins in Rome/Italy? Machiavelli's dialogue implies the former, but the Assassination Contracts and Yusuf in ''[[AssassinsCreedRevelations ''[[VideoGame/AssassinsCreedRevelations Revelations]]'' mention that other cities have guilds and leaders.



** The vibe I got from ''[[AssassinsCreedRevelations Revelations]]'' was that Ezio was Yusef's boss. When [[spoiler: Yusef dies, Ezio is the one to appoint a new leader]]. He's also the one who appoints the leaders of each Den in the city, and all the Assassin's respectfully refer to him as ''il mentore'' at all times.

to:

** The vibe I got from ''[[AssassinsCreedRevelations ''[[VideoGame/AssassinsCreedRevelations Revelations]]'' was that Ezio was Yusef's boss. When [[spoiler: Yusef dies, Ezio is the one to appoint a new leader]]. He's also the one who appoints the leaders of each Den in the city, and all the Assassin's respectfully refer to him as ''il mentore'' at all times.



** This was actually discussed in the game. In AssassinsCreedRevelations, one of the Templar Inner Circle documents that you can unlock in multiplayer reveals that the modern Templars view the period when the order was under Borgia leadership as an embarrassment and refer to it as 'the dark times'.

to:

** This was actually discussed in the game. In AssassinsCreedRevelations, VideoGame/AssassinsCreedRevelations, one of the Templar Inner Circle documents that you can unlock in multiplayer reveals that the modern Templars view the period when the order was under Borgia leadership as an embarrassment and refer to it as 'the dark times'.
Is there an issue? Send a MessageReason:
None


*** It's possible that Perotto had other kids who were born after the memories, and the two genetic lines simply converged.

to:

*** It's possible that Perotto had other kids who were born after the memories, and the two genetic lines simply converged.converged.
* Was anyone else bothered by the fact BOTH the Thieves's Guild Traitors had only one eye and wore eyepatches? I mean, they had separate character models and all. I just found it odd...
Is there an issue? Send a MessageReason:
None


*** Actually, the red footprints are just something from when the game was being tested, because playtesters got in montergonni as Desmond. Those red footprints are still there because they never got it out on time.

to:

*** Actually, the red footprints are just something from when the game was being tested, because playtesters got lost in montergonni as Desmond. Those red footprints are still there because they never got it out on time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Actually, the red footprints are just something from when the game was being tested, because playtesters got in montergonni as Desmond. Those red footprints are still there because they never got it out on time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**The vibe I got from ''[[AssassinsCreedRevelations Revelations]]'' was that Ezio was Yusef's boss. When [[spoiler: Yusef dies, Ezio is the one to appoint a new leader]]. He's also the one who appoints the leaders of each Den in the city, and all the Assassin's respectfully refer to him as ''il mentore'' at all times.
Is there an issue? Send a MessageReason:
So, where\'s the Fridge Logic?


* The Apple Of Eden. Supposed to be a OneWingedAngel, but it just feels like a ClippedWingAngel. For one thing, some enemies aren't affected by the "fight amongst yourselves" aura, and charging up the death radius will usually drop your health to zero before it gets large enough to kill them. I ended up having to use my Assassin Recruits to take out individual soldiers. Even if the Apple does help you kill hordes of soldiers quickly, a properly experienced player can chain-execute and counter them all without taking a hit of damage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Apple Of Eden. Supposed to be a OneWingedAngel, but it just feels like a ClippedWingAngel. For one thing, some enemies aren't affected by the "fight amongst yourselves" aura, and charging up the death radius will usually drop your health to zero before it gets large enough to kill them. I ended up having to use my Assassin Recruits to take out individual soldiers. Even if the Apple does help you kill hordes of soldiers quickly, a properly experienced player can chain-execute and counter them all without taking a hit of damage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** This was actually discussed in the game. In AssassinsCreedRevelations, one of the Templar Inner Circle documents that you can unlock in multiplayer reveals that the modern Templars view the period when the order was under Borgia leadership as an embarrassment and refer to it as 'the dark times'.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* 'Project Legacy' example: We see the death of [[spoiler: Niccolo di Pitigliano]] from his own point of view, and we get memories from [[spoiler: Perotto Calderon]] after he has [[UnusualEuphemism passed on his genetic material]]. If you think about the series' established rules of GeneticMemory (or, indeed, revisit the Altair flashback in [=AC2=]), this gets a ''little'' confusing...
** It's possible that the DDS operates on different principles from the Animus. After all, what are the odds that everyone who uses the DDS has a direct lineage to all of the people whose memories that can be explored?
*** I'm fairly certain I read somewhere that the DDOS uses a different system to show users the events as they happened, but doesn't create an full 3D interface for users to play around in. But it also has it's drawbacks and disadvantages, which is probably why they need the Animus program to begin with. The DDOS is probably just an experiment to see if they can get any tangible benifits out of such a system.
*** Actually, the DDS isn't a full-blown Animus, but a "Data Dump Scanner", able to force random memories (seemingly coming from their "rightful" owners' minds) into the brains of willing appliants. The introduction cutscene before any memories warns the user of the possiblity of mindblowing glitches. Literally.
*** It's possible that Perotto had other kids who were born after the memories, and the two genetic lines simply converged.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Its not an issue of hiding, its an issue of ''escaping'' and then ''keeping free''. Da Vinci is a strategic asset capable of manufacturing weapons literally centuries ahead of their time; if he escaped the Borgia would waste no time tracking him down, and if he hid in the Assassins' Guild, they'd begin house-to-house searches, and for all the Assassins' power, they're no direct match for a Borgia army. The only reason Ezio is able to get away with his shenanigans in Rome is because Ceasere is away and leaving the city to a relatively incompetent relation and a power-hungry French noble. If Ceasere returns to Rome and directly controls the Templar operations in the city, the Assassins are in for a world of hurt, and the escape of his resident superweapon-designer would definitely count.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Actually, I always thought it was the dripping blood from Ezio's wound. I mean it followed the same path and I thought it was there to keep it like some sort of brick joke or something.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** And he couldn't just ask Ezio for some Assassins to escort him out? Or even just move to the Assassin's Guild? Besides, it's highly doubtable that the Borgia would be smart enough (albeit Cesare is paranoid enough) to have guards in the underground-tunnels. Ezio can keep passing through those un-noticed, and a genious like Leonardo Da Vinci didn't think of that?
Is there an issue? Send a MessageReason:
Neither of these are really Fridge Logic, just other historical events that occured in the same timeframe. They\'re not relevant to Ezio\'s experiences so they aren\'t mentioned at all.


* There is a two month gap between the mission in which Rodrigo Borgia (Alexander VI) dies and the mission in which the other Cardinals state that they are backing Guiliano della Rovere (Julius II) over Cesare Borgia for the next papacy. The game doesn't mention the fact that the complete reign of another pope took place in this time period - Francesco Piccolomini (Pius III), whose papacy lasted 26 days, and may have ended through poison. Just about the only thing of note he did as Pope was confirm Cesare's appointment as Captain-General of the Papal Armies. Was Ezio involved with the abrupt death of Cesare's new patron and the appointment of an enemy of Cesare's in his place? If so, why wasn't it mentioned in the game?
* Another historical event that probably should have been mentioned in the game: There was a documented association between Machiavelli and Leonardo da Vinci. In 1503, Machiavelli funded a plan of Leonardo's to steal the Arno river, which would cut off the water supply to Florence's rival city of Pisa and make Florence the major port of the region. It failed due to the canals not being deep enough to divert the river, and a storm destroyed them before they could be fixed. Given the time period (And Machiavelli's influence in Florence), it seems possible that there was a Templar presence in Pisa driving the Florence/Pisa war. Given that all parties involved were in the game, why wasn't this ever mentioned?
Is there an issue? Send a MessageReason:
None


* There is a two month gap between the mission in which Rodrigo Borgia (Alexander VI) dies and the mission in which the other Cardinals state that they are backing Guiliano della Rovere (Julius II) over Cesare Borgia for the next papacy. The game doesn't mention the fact that the complete reign of another pope took place in this time period - Francesco Piccolomini (Pius III), whose papacy lasted 26 days, and may have ended through poison. Just about the only thing of note he did as Pope was confirm Cesare's appointment as Captain-General of the Papal Armies. Was Ezio involved with the abrupt death of Cesare's new patron and the appointment of an enemy of Cesare's in his place? If so, why wasn't it mentioned in the game?

to:

* There is a two month gap between the mission in which Rodrigo Borgia (Alexander VI) dies and the mission in which the other Cardinals state that they are backing Guiliano della Rovere (Julius II) over Cesare Borgia for the next papacy. The game doesn't mention the fact that the complete reign of another pope took place in this time period - Francesco Piccolomini (Pius III), whose papacy lasted 26 days, and may have ended through poison. Just about the only thing of note he did as Pope was confirm Cesare's appointment as Captain-General of the Papal Armies. Was Ezio involved with the abrupt death of Cesare's new patron and the appointment of an enemy of Cesare's in his place? If so, why wasn't it mentioned in the game?game?
* Another historical event that probably should have been mentioned in the game: There was a documented association between Machiavelli and Leonardo da Vinci. In 1503, Machiavelli funded a plan of Leonardo's to steal the Arno river, which would cut off the water supply to Florence's rival city of Pisa and make Florence the major port of the region. It failed due to the canals not being deep enough to divert the river, and a storm destroyed them before they could be fixed. Given the time period (And Machiavelli's influence in Florence), it seems possible that there was a Templar presence in Pisa driving the Florence/Pisa war. Given that all parties involved were in the game, why wasn't this ever mentioned?
Is there an issue? Send a MessageReason:
None


** Whether or not the target is unarmed really doesn't matter much to the Assassins. If they're dangerous to the organization or goals, they die.

to:

** Whether or not the target is unarmed really doesn't matter much to the Assassins. If they're dangerous to the organization or goals, they die.die.
* There is a two month gap between the mission in which Rodrigo Borgia (Alexander VI) dies and the mission in which the other Cardinals state that they are backing Guiliano della Rovere (Julius II) over Cesare Borgia for the next papacy. The game doesn't mention the fact that the complete reign of another pope took place in this time period - Francesco Piccolomini (Pius III), whose papacy lasted 26 days, and may have ended through poison. Just about the only thing of note he did as Pope was confirm Cesare's appointment as Captain-General of the Papal Armies. Was Ezio involved with the abrupt death of Cesare's new patron and the appointment of an enemy of Cesare's in his place? If so, why wasn't it mentioned in the game?
Is there an issue? Send a MessageReason:
None


** The Hermeticists had just spent a lot of time torturing one of Ezio's friends, and they ''did'' try to kill Ezio himself a short time ago. I'd have killed him too.

to:

** The Hermeticists had just spent a lot of time torturing one of Ezio's friends, and they ''did'' try to kill Ezio himself a short time ago. I'd have killed him too.too.
** Whether or not the target is unarmed really doesn't matter much to the Assassins. If they're dangerous to the organization or goals, they die.
Is there an issue? Send a MessageReason:
None


* Does anyone else think Ezio could have spared Ercole Massimo, the leader of the Hermeticists? During his last minutes he was unarmed and pleading for his life. While the Hermeticists may be going about it the wrong way, both they and the Assassins have similar motives, making it unlikely that Ercole would have backstabbed Ezio as soon as he turned around. Why didn't Ezio just verbally/physically harass him for a moment, then throw him down into the pit and tell him to get out? It seems Ercole's death was just meaningless.

to:

* Does anyone else think Ezio could have spared Ercole Massimo, the leader of the Hermeticists? During his last minutes he was unarmed and pleading for his life. While the Hermeticists may be going about it the wrong way, both they and the Assassins have similar motives, making it unlikely that Ercole would have backstabbed Ezio as soon as he turned around. Why didn't Ezio just verbally/physically harass him for a moment, then throw him down into the pit and tell him to get out? It seems Ercole's death was just meaningless.meaningless.
** The Hermeticists had just spent a lot of time torturing one of Ezio's friends, and they ''did'' try to kill Ezio himself a short time ago. I'd have killed him too.
Is there an issue? Send a MessageReason:
None


** Look beneath the surface. Cesare Borgia sought to bend a large chunk of Europe to his whims under the flimsy pretense of "bringing peace", ruthlessly exploited everyone who was useful to his cause (including his sister), and kept the populace mired in ignorance and poverty so they couldn't fight back. That he was a much bigger jerk than Al-Mualim doesn't change the fact that he was a Templar through and through. The Hermeticists were simply a classic case of good intentions gone horribly wrong, not unlike Girolamo Savonarola.

to:

** Look beneath the surface. Cesare Borgia sought to bend a large chunk of Europe to his whims under the flimsy pretense of "bringing peace", ruthlessly exploited everyone who was useful to his cause (including his sister), and kept the populace mired in ignorance and poverty so they couldn't fight back. That he was a much bigger jerk than Al-Mualim doesn't change the fact that he was a Templar through and through. The Hermeticists were simply a classic case of good intentions gone horribly wrong, not unlike Girolamo Savonarola.Savonarola.
* Does anyone else think Ezio could have spared Ercole Massimo, the leader of the Hermeticists? During his last minutes he was unarmed and pleading for his life. While the Hermeticists may be going about it the wrong way, both they and the Assassins have similar motives, making it unlikely that Ercole would have backstabbed Ezio as soon as he turned around. Why didn't Ezio just verbally/physically harass him for a moment, then throw him down into the pit and tell him to get out? It seems Ercole's death was just meaningless.

Top