Follow TV Tropes

Following

History GuideDangIt / Action

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/TombRaiderUnderworld'': At least half the puzzles. Many players were unable to beat it without a walkthrough.
Is there an issue? Send a MessageReason:
None


*** Good luck trying to find all the flags. There are 100 in each city, as well as another 100 in the massive "Kingdom" area. They are often hidden very well and even visiting every area will likely leave many hidden. Even ''with'' a guide, it can be a difficult and time consuming process. Worse - there's [[BraggingRightsReward no reward]] for finding the flags other than an achievement on the UsefulNotes/XBox360.

to:

*** Good luck trying to find all the flags. There are 100 in each city, as well as another 100 in the massive "Kingdom" area. They are often hidden very well and even visiting every area will likely leave many hidden. Even ''with'' a guide, it can be a difficult and time consuming process. Worse - there's [[BraggingRightsReward no reward]] for finding the flags other than an achievement on the UsefulNotes/XBox360.Platform/XBox360.



* The Commodore 64 tie-in ''Film/{{Batman|1989}}'' (of the film which featured Jack Nicholson as the Joker) has one of these right at the end of the game. The final boss, the Joker, climbs a ladder leading to an escape craft as soon as you arrive on the roof. If you've seen the film, you'll know what to do - fire the Batrope. If you ''haven't'', consider the fact that no other enemy in the game is hurt by the Batrope and the game gives you two seconds to figure out what to do before he escapes. The UsefulNotes/AmstradCPC port at least solved it, since you could kill the mooks with the Batrope too.
* The UsefulNotes/NintendoEntertainmentSystem tie-in of ''Film/BatmanReturns'' has a hidden counter running in the background to determine what ending the player gets that's not hinted at by the game at all. Getting hit by normal enemies adds the counter by 8, getting hit by tougher enemies either adds it by 12, 16, 18 or 24, getting hit by bosses adds it by 48, getting hit by the Penguin in both of his boss fights adds it by 80, and Batman dying adds it by 1,024.[[note]]Less than 5,376 is the best ending, 5,376-9,984 is good, 9,984-14,848 is bad and anything worse than 14,848 is the worst ending.[[/note]]

to:

* The Commodore 64 tie-in ''Film/{{Batman|1989}}'' (of the film which featured Jack Nicholson as the Joker) has one of these right at the end of the game. The final boss, the Joker, climbs a ladder leading to an escape craft as soon as you arrive on the roof. If you've seen the film, you'll know what to do - fire the Batrope. If you ''haven't'', consider the fact that no other enemy in the game is hurt by the Batrope and the game gives you two seconds to figure out what to do before he escapes. The UsefulNotes/AmstradCPC Platform/AmstradCPC port at least solved it, since you could kill the mooks with the Batrope too.
* The UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem tie-in of ''Film/BatmanReturns'' has a hidden counter running in the background to determine what ending the player gets that's not hinted at by the game at all. Getting hit by normal enemies adds the counter by 8, getting hit by tougher enemies either adds it by 12, 16, 18 or 24, getting hit by bosses adds it by 48, getting hit by the Penguin in both of his boss fights adds it by 80, and Batman dying adds it by 1,024.[[note]]Less than 5,376 is the best ending, 5,376-9,984 is good, 9,984-14,848 is bad and anything worse than 14,848 is the worst ending.[[/note]]



* The UsefulNotes/SegaGenesis[=/=]Mega-Drive game ''VideoGame/NightmareCircus'' is easily one of the most confusing video games of all time--think ''VideoGame/MilonsSecretCastle'' on steroids. There are five sections total, each with their own rules that are virtually impossible to figure out. One section for example starts you off in an area with platforms descending and ascending with a fire pit below; if you ride that platforms off the top of the screen, you just come back down to the same room. To pass this room you have to keep going up off the screen at least 30 times until the fire disappears. Needless to say, most players would never in a million years figure something like that out, and that's only the tip of the iceberg. The game was so confusing that for years many people believed it could not be beat until someone posted a walkthrough on Youtube.

to:

* The UsefulNotes/SegaGenesis[=/=]Mega-Drive Platform/SegaGenesis[=/=]Mega-Drive game ''VideoGame/NightmareCircus'' is easily one of the most confusing video games of all time--think ''VideoGame/MilonsSecretCastle'' on steroids. There are five sections total, each with their own rules that are virtually impossible to figure out. One section for example starts you off in an area with platforms descending and ascending with a fire pit below; if you ride that platforms off the top of the screen, you just come back down to the same room. To pass this room you have to keep going up off the screen at least 30 times until the fire disappears. Needless to say, most players would never in a million years figure something like that out, and that's only the tip of the iceberg. The game was so confusing that for years many people believed it could not be beat until someone posted a walkthrough on Youtube.

Added: 875

Changed: 458

Is there an issue? Send a MessageReason:
Added example(s)


** In ''VideoGame/TombRaiderAnniversary'', at the beginning of Sanctuary of the Scion you must rotate four columns to match the arrangement of symbols on the walls surrounding them. The problem is, moving one column moves the other three with it, causing the puzzle to be extremely awkward and similar to a Rubik's Cube. Thankfully, [[spoiler:it can be bypassed simply by moving the northwest and southeast ones in one direction once and the northeast and southwest ones in the other direction.]]

to:

** In ''VideoGame/TombRaiderAnniversary'', at ''VideoGame/TombRaiderAnniversary'':
*** At
the beginning of Sanctuary of the Scion you must rotate four columns to match the arrangement of symbols on the walls surrounding them. The problem is, moving one column moves the other three with it, causing the puzzle to be extremely awkward and similar to a Rubik's Cube. Thankfully, [[spoiler:it can be bypassed simply by moving the northwest and southeast ones in one direction once and the northeast and southwest ones in the other direction.]]]]
*** In the Damocles room, in order to reach the switch to open the door out, you have to, while riding the wall on a grappling hook, jump off the wall and onto a pillar. Unlike most other controls and mechanics, the game never tells you how to perform this jump, which is done by [[spoiler: holding the control stick away from the wall and jumping at the right moment]], and many players had trouble figuring this out.

Top