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* In ''VideoGame/GodzillaMonsterOfMonsters'' there are the wall-cannons that block your path and fire three missiles in the base-style levels. Their hit detection is notoriously buggy, and trying to hit them boils down to "blindly swinging at them until the game decides to register a hit". It seems like you need to either punch just below them or kick just above them, but even this doesn't work sometimes and, infamously, even a direct hit from Godzilla's beam can inflict no damage on these things whatsoever.

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* In ''VideoGame/GodzillaMonsterOfMonsters'' there are the wall-cannons that block your path and fire three missiles in the base-style levels. Their hit detection is notoriously buggy, and trying to hit them boils down to "blindly swinging at them until the game decides to register a hit". It seems like you need to either punch just below them or kick just above them, but even this doesn't work sometimes and, infamously, even a direct hit from Godzilla's beam can inflict no damage on these things whatsoever.whatsoever.
* ''VideoGame/BlossomTalesTheSleepingKing'': Several enemies, particularly zombies and living fireballs, fulfill this role perfectly. Despite their utterly ridiculous numbers, they die in one hit from any weapon, and they only pose a real threat if they can continuously knock you into a pit, lava, or other environmental hazard.
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* Wraiths and Harpies in the VideoGame/GodOfWar series, especially after they've learned that Firebomb attack. Their death animations are too perfect. It's like the designers came up with that first, then said "What attacks can we give them that will make the player want to do ''just that'' to them?"
** In VideoGame/GodOfWarII there is a level where the player must climb a long chain to get to the top of the level. Along the way there is an endless supply of Bats that you can not attack from the rope and can throw you from the rope.

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* Wraiths and Harpies in the VideoGame/GodOfWar ''VideoGame/GodOfWar'' series, especially after they've learned that Firebomb attack. Their death animations are too perfect. It's like the designers came up with that first, then said "What attacks can we give them that will make the player want to do ''just that'' to them?"
** In VideoGame/GodOfWarII ''VideoGame/GodOfWarII'' there is a level where the player must climb a long chain to get to the top of the level. Along the way there is an endless supply of Bats that you can not attack from the rope and can throw you from the rope.
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* In the UsefulNotes/ZXSpectrum game ''Avalon'', when you travel through a corridor you have to avoid health-draining spiders and bats. Ironically, the spiders, being relatively easy to dodge, are Goddamned Bats, while the bats (which tend to damage your health more) are DemonicSpiders.

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* In the UsefulNotes/ZXSpectrum game ''Avalon'', when you travel through a corridor you have to avoid health-draining spiders and bats. Ironically, the spiders, being relatively easy to dodge, are Goddamned Bats, while the bats (which tend to damage your health more) are DemonicSpiders.DemonicSpiders.
* In ''VideoGame/GodzillaMonsterOfMonsters'' there are the wall-cannons that block your path and fire three missiles in the base-style levels. Their hit detection is notoriously buggy, and trying to hit them boils down to "blindly swinging at them until the game decides to register a hit". It seems like you need to either punch just below them or kick just above them, but even this doesn't work sometimes and, infamously, even a direct hit from Godzilla's beam can inflict no damage on these things whatsoever.
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** Flying Eyeballs blend this trope with DemonicSpiders. The other examples have ''very'' weak attacks [[labelnote:*]]Even with no health upgrades, they barely register on the HP bar[[/labelnote]]. Eyeballs hit pretty hard considering their speed and the frequency of their attacks. They fly around (making them a chore to attack with your melee-based moves), and have a variety of ways to mess with you: a trio of homing fireballs, a vertical laser strike that sweeps across the room and isn't blocked by terrain, a spinning laser strike that can hit you ''anywhere'', and in addition to having SuperArmor they wear a large helmet that when closed makes them immune to light attacks.

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** Flying Eyeballs blend this trope with DemonicSpiders. The other examples have ''very'' weak attacks [[labelnote:*]]Even with no health upgrades, they barely register on the HP bar[[/labelnote]]. Eyeballs hit pretty hard considering their speed and the frequency of their attacks. They fly around (making them a chore to attack with your melee-based moves), and have a variety of ways to mess with you: a trio of homing fireballs, a vertical laser strike that sweeps across the room and isn't blocked by terrain, a spinning laser strike that can hit you ''anywhere'', and in addition to having SuperArmor they wear a large helmet that when closed makes them immune to light attacks.attacks.
* In the UsefulNotes/ZXSpectrum game ''Avalon'', when you travel through a corridor you have to avoid health-draining spiders and bats. Ironically, the spiders, being relatively easy to dodge, are Goddamned Bats, while the bats (which tend to damage your health more) are DemonicSpiders.
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** In ''[[Videogame/AssassinsCreedIII III]]'', Jägers. They combine every trick of the other mooks into one tough to kill EliteMook. Attack aggressively? They parry you. Chain killing? Hope they're disarmed or in front of a wall or ledge, cause otherwise in isn't happening. Try to counter or throw them? Denied. Try to stun them? You get bitchslapped. Want to shoot them? Guess what, they've got enough health to take one shot, when you have a maximum of four before you need to reload, a several second process that's practically impossible to do in a fight. Now, there are still a lot of ways to kill them (A lucky shot to the back, using them as {{Human Shield}}s, double or triple counters, etc.), but just about the only way to kill them yourself is to disarm and then combo them, and it only takes a single attack from another mook and they'll have the chance to pick up their sword or any sword or musket laying nearby, bringing you back to square one. Either that, or a gun/bow counter that will be instant death, but can still be interrupted, and you only have so many bullets and arrows. Furthermore, they can shoot with little warning, mount a horse from which they can shoot you, can catch up to you like the Agiles mentioned above, and can free-run to follow you on the rooftops. They're annoying enough when you fail to assassinate the Jäger that acts as a forts commander, but when your notoriety reaches three, these sons of bitches spawn ''everywhere'' and will patrol both the streets and the alleys, making it damn near impossible to move around without triggering a tough chase or a long, drawn out fight.

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** In ''[[Videogame/AssassinsCreedIII III]]'', Jägers. They combine every trick of the other mooks into one tough to kill EliteMook. Attack aggressively? They parry you. Chain killing? Hope they're disarmed or in front of a wall or ledge, cause otherwise in isn't otherwise, that ain't happening. Try to counter or throw them? Denied. Try to stun them? You get bitchslapped. Want to shoot them? Guess what, they've got enough health to take one shot, when you have a maximum of four before you need to reload, a several second several-second process that's practically impossible to do in a fight. Now, there are still a lot of ways to kill them (A lucky shot to the back, using them as {{Human Shield}}s, double or triple counters, etc.), but just about the only way to kill them yourself is to disarm and then combo them, and it only takes a single attack from another mook and they'll have the chance to pick up their sword or any sword or musket laying nearby, bringing you back to square one. Either that, or a gun/bow counter that will be instant death, but can still be interrupted, and you only have so many bullets and arrows. Furthermore, they can shoot with little warning, mount a horse from which they can shoot you, can catch up to you like the Agiles mentioned above, and can free-run to follow you on the rooftops. They're annoying enough when you fail to assassinate the Jäger that acts as a forts commander, but when your notoriety reaches three, these sons of bitches spawn ''everywhere'' and will patrol both the streets and the alleys, making it damn near impossible to move around without triggering a tough chase or a long, drawn out fight.
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** Blue and red enemies at the same time. On their own, each is already annoying as blue enemies can only be hurt by Angel weapons while red enemies can only be hurt by Demon weapons. Facing both of them at the same time means that either you have to constantly switch weapons to stagger them both or focus on while while keeping an eye out of the other which will be immune to your current weapon.

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** Blue and red enemies at the same time. On their own, each is already annoying as blue enemies can only be hurt by Angel weapons while red enemies can only be hurt by Demon weapons. Facing both of them at the same time means that either you have to constantly switch weapons to stagger them both or focus on while while keeping an eye out of for the other which will be immune to your current weapon.
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* ''VideoGame/BlossomTalesTheSleepingKing'' has a few, the most prominent being Zombies and Fireballs. They swarm in areas where they are present, and they regenerate whenever you leave the screen. However, they also die in one hit from any weapon, so they're mostly an annoyance if they don't have an environmental hazard to knock you into.

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* ''VideoGame/BlossomTalesTheSleepingKing'' has a few, the most prominent being Zombies and Fireballs. They swarm in areas where they are present, and they regenerate whenever you leave the screen. However, they also die in one hit from any weapon, so they're mostly an annoyance if they don't have an environmental hazard to knock you into.into.
* ''VideoGame/TheVagrant'' has several enemies that qualify, especially during the frequent tall platforming segments, where a single attack made against you midair WILL knock you on your ass, forcing you to do the platforming from the very bottom again.
**Archers are very fast, have ranged and melee attacks, and a jump that lets them leap across the screen under a second.
**Ghosts fly around, are the only enemy that damages you by simply touching you, and unlike others they will respawn constantly.
** Flying Eyeballs blend this trope with DemonicSpiders. The other examples have ''very'' weak attacks [[labelnote:*]]Even with no health upgrades, they barely register on the HP bar[[/labelnote]]. Eyeballs hit pretty hard considering their speed and the frequency of their attacks. They fly around (making them a chore to attack with your melee-based moves), and have a variety of ways to mess with you: a trio of homing fireballs, a vertical laser strike that sweeps across the room and isn't blocked by terrain, a spinning laser strike that can hit you ''anywhere'', and in addition to having SuperArmor they wear a large helmet that when closed makes them immune to light attacks.
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* ''VideoGame/HauntingStarringPolterguy'': The dog is very annoying because he can take away lots of your ectoplasm and if it drops to zero, you have to go to the underworld. You also can't do very much against him besides using the "dog off" spell which only takes him out for a short time and spells are very hard to find. However, as long as you can haunt another person in the house he's very easy to dodge.

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* ''VideoGame/HauntingStarringPolterguy'': The dog is very annoying because he can take away lots of your ectoplasm and if it drops to zero, you have to go to the underworld. You also can't do very much against him besides using the "dog off" spell which only takes him out for a short time and spells are very hard to find. However, as long as you can haunt another person in the house he's very easy to dodge.dodge.
* ''VideoGame/BlossomTalesTheSleepingKing'' has a few, the most prominent being Zombies and Fireballs. They swarm in areas where they are present, and they regenerate whenever you leave the screen. However, they also die in one hit from any weapon, so they're mostly an annoyance if they don't have an environmental hazard to knock you into.
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Renamed some tropes.


* A game referencing many {{tropes}} and classics itself by design, ''[[VideoGame/ScottPilgrim Scott Pilgrim vs. The World - The Game]]'' features hordes of flying bats that [[LedgeBats intentionally spawn when least convenient]]. This is most evident during tricky platforming sequences. Hilariously [[LampshadeHanging lampshaded]], as the bats are called G. D. Bats. At least blocking prevents them from pushing you off platforms but the [[Franchise/{{Castlevania}} Medusa Heads]] are even worse as they constantly spawn on your way to very small platforms.

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* A game referencing many {{tropes}} and classics itself by design, ''[[VideoGame/ScottPilgrim Scott Pilgrim vs. The World - The Game]]'' features hordes of flying bats that [[LedgeBats intentionally spawn when least convenient]]. This is most evident during tricky platforming sequences. Hilariously [[LampshadeHanging lampshaded]], {{lampshade|Hanging}}d, as the bats are called G. D. Bats. At least blocking prevents them from pushing you off platforms but the [[Franchise/{{Castlevania}} Medusa Heads]] are even worse as they constantly spawn on your way to very small platforms.



* VideoGame/DmCDevilMayCry, despite being considered easier than its predecessor games, have quite a few examples:

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* VideoGame/DmCDevilMayCry, VideoGame/DMCDevilMayCry, despite being considered easier than its predecessor games, have quite a few examples:



* Wraiths and Harpies in the GodOfWar series, especially after they've learned that Firebomb attack. Their death animations are too perfect. It's like the designers came up with that first, then said "What attacks can we give them that will make the player want to do ''just that'' to them?"

to:

* Wraiths and Harpies in the GodOfWar VideoGame/GodOfWar series, especially after they've learned that Firebomb attack. Their death animations are too perfect. It's like the designers came up with that first, then said "What attacks can we give them that will make the player want to do ''just that'' to them?"



*** All three badniks from Metropolis Zone (the aforementioned Slicers, exploding Asterons and the always-awkwardly-placed Shellcrackers with-giant-fists) stand out as being pretty much the only badniks in a classic Sonic game that ''actively make their level hard'', as opposed to, say, environmental hazards (which Metropolis also has plenty of as well, being the ScrappyLevel that it is).

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*** All three badniks from Metropolis Zone (the aforementioned Slicers, exploding Asterons and the always-awkwardly-placed Shellcrackers with-giant-fists) stand out as being pretty much the only badniks in a classic Sonic game that ''actively make their level hard'', as opposed to, say, environmental hazards (which Metropolis also has plenty of as well, being the ScrappyLevel ThatOneLevel that it is).



** In ''[[Videogame/AssassinsCreedIII III]]'', Jägers. They combine every trick of the other mooks into one tough to kill EliteMook. Attack aggressively? They parry you. Chain killing? Hope they're disarmed or in front of a wall or ledge, cause otherwise in isn't happening. Try to counter or throw them? Denied. Try to stun them? You get bitchslapped. Want to shoot them? Guess what, they've got enough health to take one shot, when you have a maximum of four before you need to reload, a several second process that's practically impossible to do in a fight. Now, there are still a lot of ways to kill them (A lucky shot to the back, using them as [[HumanShield Human Shields]], double or triple counters, etc.), but just about the only way to kill them yourself is to disarm and then combo them, and it only takes a single attack from another mook and they'll have the chance to pick up their sword or any sword or musket laying nearby, bringing you back to square one. Either that, or a gun/bow counter that will be instant death, but can still be interrupted, and you only have so many bullets and arrows. Furthermore, they can shoot with little warning, mount a horse from which they can shoot you, can catch up to you like the Agiles mentioned above, and can free-run to follow you on the rooftops. They're annoying enough when you fail to assassinate the Jäger that acts as a forts commander, but when your notoriety reaches three, these sons of bitches spawn ''everywhere'' and will patrol both the streets and the alleys, making it damn near impossible to move around without triggering a tough chase or a long, drawn out fight.

to:

** In ''[[Videogame/AssassinsCreedIII III]]'', Jägers. They combine every trick of the other mooks into one tough to kill EliteMook. Attack aggressively? They parry you. Chain killing? Hope they're disarmed or in front of a wall or ledge, cause otherwise in isn't happening. Try to counter or throw them? Denied. Try to stun them? You get bitchslapped. Want to shoot them? Guess what, they've got enough health to take one shot, when you have a maximum of four before you need to reload, a several second process that's practically impossible to do in a fight. Now, there are still a lot of ways to kill them (A lucky shot to the back, using them as [[HumanShield Human Shields]], {{Human Shield}}s, double or triple counters, etc.), but just about the only way to kill them yourself is to disarm and then combo them, and it only takes a single attack from another mook and they'll have the chance to pick up their sword or any sword or musket laying nearby, bringing you back to square one. Either that, or a gun/bow counter that will be instant death, but can still be interrupted, and you only have so many bullets and arrows. Furthermore, they can shoot with little warning, mount a horse from which they can shoot you, can catch up to you like the Agiles mentioned above, and can free-run to follow you on the rooftops. They're annoying enough when you fail to assassinate the Jäger that acts as a forts commander, but when your notoriety reaches three, these sons of bitches spawn ''everywhere'' and will patrol both the streets and the alleys, making it damn near impossible to move around without triggering a tough chase or a long, drawn out fight.



** Some egregious {{Scrappy Level}}s in the [=TG16=] version: Bermuda Triangle Level 2: The "Hallway Of Doom", where you have indestructible falling blocks that can be kicked out of the way, but bounce back and forth, along with Mook Makers churning out [[InvincibleMinorMinion unkillable ghost pirates]] and barrels, living cannonballs, and in a really cruel item placement case, a health powerup blocked by a falling block which you can't jump over, and will take damage kicking it out of the way, which can render your efforts to get it in vain. At the end of the same level, you have to walk under a series of falling blocks to get the last scroll, then swim back through a field of randomly moving water mines. In Orient Level 2, the Ninja Mice/rats are more agile and have projectile attacks, making you a sitting duck without a ranged weapon. AND you have to fight through a swarm of them, dodge rain from invincible killer clouds, and negotiate platform jumps at the same time JUST to get one of the scrolls. This where they cross the line to become DemonicSpiders. In the same level, you also have to jump over SpikesOfDoom pits with falling boulders conveniently placed over them (no MercyInvincibility to spikes). And the underwater sections of the Amazon (luckily Monty doesn't have drowning skills, unlike Sonic). Since you can't attack underwater, all such enemies are effectively invincible.

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** Some egregious {{Scrappy Level}}s [[ThatOneLevel Scrappy Levels]] in the [=TG16=] version: Bermuda Triangle Level 2: The "Hallway Of Doom", where you have indestructible falling blocks that can be kicked out of the way, but bounce back and forth, along with Mook Makers churning out [[InvincibleMinorMinion unkillable ghost pirates]] and barrels, living cannonballs, and in a really cruel item placement case, a health powerup blocked by a falling block which you can't jump over, and will take damage kicking it out of the way, which can render your efforts to get it in vain. At the end of the same level, you have to walk under a series of falling blocks to get the last scroll, then swim back through a field of randomly moving water mines. In Orient Level 2, the Ninja Mice/rats are more agile and have projectile attacks, making you a sitting duck without a ranged weapon. AND you have to fight through a swarm of them, dodge rain from invincible killer clouds, and negotiate platform jumps at the same time JUST to get one of the scrolls. This where they cross the line to become DemonicSpiders. In the same level, you also have to jump over SpikesOfDoom pits with falling boulders conveniently placed over them (no MercyInvincibility to spikes). And the underwater sections of the Amazon (luckily Monty doesn't have drowning skills, unlike Sonic). Since you can't attack underwater, all such enemies are effectively invincible.



* Not as bad as the [[DemonicSpiders exploding confusion rats]] but the, meat bunnies of ''VideoGame/{{Psychonauts}}'s'' ScrappyLevel are annoying. They spawn at a regular rate that ensures there'll be plenty to ambush you by the time you finally get up to their next platform... assuming they haven't killed [[EscortMission your charge]] first.

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* Not as bad as the [[DemonicSpiders exploding confusion rats]] but the, the meat bunnies of ''VideoGame/{{Psychonauts}}'s'' ScrappyLevel ThatOneLevel of ''VideoGame/{{Psychonauts}}'' are annoying. They spawn at a regular rate that ensures there'll be plenty to ambush you by the time you finally get up to their next platform... assuming they haven't killed [[EscortMission your charge]] first.



* ''VideoGame/LegacyOfKain: Soul Reaver'' has its own [[GoddamnedBats Goddamned Bat]] in the FIRST BOSS LEVEL. On your way to defeat Melchiah, you meet his brood that have the same "abilities" as he. What's that mean? Simple: they [[HealingFactor heal REALLY quickly]] from just about any wounds you inflict, and if they are killed, but the soul not taken? They come back just as quickly. Oh, and the best part? They can dig underground and pop out at the worst possible time, thus making them invicible while you try to dodge their attack (and they almost always hit). Doesn't help that lethal weapons are kinda hard to come by in that level....

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* ''VideoGame/LegacyOfKain: Soul Reaver'' has its own [[GoddamnedBats Goddamned Bat]] {{Goddamned Bat|s}} in the FIRST BOSS LEVEL. On your way to defeat Melchiah, you meet his brood that have the same "abilities" as he. What's that mean? Simple: they [[HealingFactor heal REALLY quickly]] from just about any wounds you inflict, and if they are killed, but the soul not taken? They come back just as quickly. Oh, and the best part? They can dig underground and pop out at the worst possible time, thus making them invicible while you try to dodge their attack (and they almost always hit). Doesn't help that lethal weapons are kinda hard to come by in that level....



* Funny enough, the NES version of ''VideoGame/DragonsLair'' subverts this, as every enemy kills you with [[OneHitpointWonder one hit]] except for the bats, which only take off some health and won't even make you flinch.

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* Funny enough, the NES version of ''VideoGame/DragonsLair'' subverts this, as every enemy kills you with [[OneHitpointWonder [[OneHitPointWonder one hit]] except for the bats, which only take off some health and won't even make you flinch.



** In some levels, security systems spawn MORE of those balls if tripped. ScrappyLevel, anyone?

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** In some levels, security systems spawn MORE of those balls if tripped. ScrappyLevel, ThatOneLevel, anyone?



** Not to mention ''actual bats.'' Sure, they go down in one hit, but they can make maneuvering more of a crapshoot, especially in [[spoiler:the ''first'' BonusLevelOfHell.]]

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** Not to mention ''actual bats.'' Sure, they go down in one hit, but they can make maneuvering more of a crapshoot, especially in [[spoiler:the ''first'' BonusLevelOfHell.]]BonusLevelOfHell]].



* In the first ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'' game, Planet Orxon gives us an example of combining goddamn bats with DemonicSpiders. Orxon is overrun by Land Lobsters, very tough, very mean enemies that come in packs and love to surround you and [[DepartmentOfRedundancyDepartment kill you dead]]. Fortunatly, the Land Lobsters tend to sleep alot, and will likely be sleeping when you encounter them. Enter the (goddamn) Screamers, who will fly in the air and screech obnoxiously, waking up and attracting nearby Lobsters. Screamers can be taken out with one hit, but if you miss or accidentally hit a Lobster, well...

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* In the first ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'' game, Planet Orxon gives us an example of combining goddamn bats with DemonicSpiders. Orxon is overrun by Land Lobsters, very tough, very mean enemies that come in packs and love to surround you and [[DepartmentOfRedundancyDepartment kill you dead]]. Fortunatly, Fortunately, the Land Lobsters tend to sleep alot, and will likely be sleeping when you encounter them. Enter the (goddamn) Screamers, who will fly in the air and screech obnoxiously, waking up and attracting nearby Lobsters. Screamers can be taken out with one hit, but if you miss or accidentally hit a Lobster, well...



** ''Banjo-Tooie'' is full of Bats, such as the pterodactyls in [[PreHistoria Terrydactyland]], the Tintops in [[EternalEngine Grunty Industries]], the carpet-riding flame enemies in HailfirePeaks, and the Zubbas and Flatsos in {{Cloudcuckooland}}. Did I mention the Tintops?

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** ''Banjo-Tooie'' is full of Bats, such as the pterodactyls in [[PreHistoria [[{{Prehistoria}} Terrydactyland]], the Tintops in [[EternalEngine Grunty Industries]], the carpet-riding flame enemies in HailfirePeaks, and the Zubbas and Flatsos in {{Cloudcuckooland}}. Did I mention the Tintops?
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* ''VideoGame/WonderBoy'' and ''VideoGame/AdventureIsland'': In addition to the literal bats, there's frogs, coyotes, fireskulls, and wasps/crows and rocks.

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* ''VideoGame/WonderBoy'' ''VideoGame/WonderBoy1'' and ''VideoGame/AdventureIsland'': In addition to the literal bats, there's frogs, coyotes, fireskulls, and wasps/crows and rocks.
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* Related to the above, ''VideoGame/SamuraiWarriors'' brought us the ninja vareity of enemies. Not just your traditional smokebomb and sword ninjas either--no, you had to deal with the Wind Ninja, Strike Ninja, Sky Ninja, and Fire Ninja, too. None of those were BossInMookClothing bad, but they all had one thing in common: the ability to knock you out of combos and off your feet. Wind Ninjas move quickly and unpredictably, but at least have the decency to telegraph their attacks while wearing the single most absurd bit of headwear seen on HackAndSlash blade fodder. [[FatBastard Strike Ninjas]]--better known as ''frickin' sumo wrestlers''-- are [[MightyGlacier slow, but absorb hits like they were nothing]], and on top of unblockable attacks, also could [[StoutStrength throw your character a good distance]]. Sky Ninjas, contrary to their name, don't use aerial attacks. Instead, they just tunnel into the ground, chase after you, and pop out at inconvenient times, usually knocking your character down. On top of that, only one type of attack affected them at all while they were underground, a usually-weak GroundPound attack that more often than not had a lot of recovery time. Finally, there are Fire {{Ninjas}}, which are really just well-armored guys carrying a backpack full of [[CartoonBomb big black bombs]]. Unlike the other '{{ninja}}' mentioned, they don't flash, make noises, or wade after you like a leather-wrapped meatloaf with feet. No, they just quietly light their bombs and chuck them with depressing regularity at you. Ranged unblockable area of effect attack that usually hacks off a good chunk of your life in flame damage. Bloody {{ninja}}s.

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* Related to the above, ''VideoGame/SamuraiWarriors'' brought us the ninja vareity of enemies. Not just your traditional smokebomb and sword ninjas either--no, you had to deal with the Wind Ninja, Strike Ninja, Sky Ninja, and Fire Ninja, too. None of those were BossInMookClothing bad, but they all had one thing in common: the ability to knock you out of combos and off your feet. Wind Ninjas move quickly and unpredictably, but at least have the decency to telegraph their attacks while wearing the single most absurd bit of headwear seen on HackAndSlash blade fodder. [[FatBastard Strike Ninjas]]--better known as ''frickin' sumo wrestlers''-- are [[MightyGlacier slow, but absorb hits like they were nothing]], and on top of unblockable attacks, also could [[StoutStrength throw your character a good distance]]. Sky Ninjas, contrary to their name, don't use aerial attacks. Instead, they just tunnel into the ground, chase after you, and pop out at inconvenient times, usually knocking your character down. On top of that, only one type of attack affected them at all while they were underground, a usually-weak GroundPound attack that more often than not had a lot of recovery time. Finally, there are Fire {{Ninjas}}, {{Ninja}}s, which are really just well-armored guys carrying a backpack full of [[CartoonBomb big black bombs]]. Unlike the other '{{ninja}}' mentioned, they don't flash, make noises, or wade after you like a leather-wrapped meatloaf with feet. No, they just quietly light their bombs and chuck them with depressing regularity at you. Ranged unblockable area of effect attack that usually hacks off a good chunk of your life in flame damage. Bloody {{ninja}}s.
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** Puckering Blinnows are a type of small, fish-like AquaticMook introduced in ''Pikmin 3''. They attack by darting into your group, grabbing a Pikmin, and darting off a fair ways away to eat it before coming back for another. Their blue-and-silver coloration makes them difficult to spot in the water, and this combined with their quick movements can make it a pain to keep track of them -- both to avoid them and to chase them down to rescue your Pikmin in the small window of time before they're eaten. They'll whittle your sward down Pikmin by Pikmin if you let them, and if you do manage to kill them their remains won't net you more than a measly two Pikmin seeds for your trouble.

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** Puckering Blinnows are a type of small, fish-like AquaticMook introduced in ''Pikmin 3''. They attack by darting into your group, grabbing a Pikmin, and darting off a fair ways away to eat it before coming back for another. Their blue-and-silver coloration makes them difficult to spot in the water, and this combined with their quick movements can make it a pain to keep track of them -- both to avoid them and to chase them down to rescue your Pikmin in the small window of time before they're eaten. They'll whittle your sward squad down Pikmin by Pikmin if you let them, and if you do manage to kill them their remains won't net you more than a measly two Pikmin seeds for your trouble.

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* The Pygmy Bulborbs in ''VideoGame/{{Pikmin}} 2,'' and their close cousins the Water Dumple. While they'll die fairly quickly (and a single WHOOMP from a Purple Pikmin will kill them), they occur in large numbers, and the likelihood that at least one of them will manage to munch a 'min is high. Unfortunately, they tend to serve as only a distraction for a much larger, [[DemonicSpiders more dangerous enemy...]]
** The male sheargrubs. In Pikmin 1, these things are invulnerable while they eat your Pikmin. Due to this, they'll always kill at least one Pikmin, unless if you throw a Pikmin [[ImprobableAimingSkills directly on top of it]], or [[CherryTapping punch them to death]].

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* ''VideoGame/{{Pikmin}}'':
**
The Pygmy Bulborbs in ''VideoGame/{{Pikmin}} ''Pikmin 2,'' and their close cousins the Water Dumple.Dumples. While they'll die fairly quickly (and a single WHOOMP from a Purple Pikmin will kill them), they occur in large numbers, and the likelihood that at least one of them will manage to munch a 'min is high. Unfortunately, they tend to serve as only a distraction for a much larger, [[DemonicSpiders more dangerous enemy...]]
** The male sheargrubs. In Pikmin 1, ''Pikmin 1'', these things are invulnerable while they eat your Pikmin. Due to this, they'll always kill at least one Pikmin, unless if you throw a Pikmin [[ImprobableAimingSkills directly on top of it]], or [[CherryTapping punch them to death]].death]].
** Puckering Blinnows are a type of small, fish-like AquaticMook introduced in ''Pikmin 3''. They attack by darting into your group, grabbing a Pikmin, and darting off a fair ways away to eat it before coming back for another. Their blue-and-silver coloration makes them difficult to spot in the water, and this combined with their quick movements can make it a pain to keep track of them -- both to avoid them and to chase them down to rescue your Pikmin in the small window of time before they're eaten. They'll whittle your sward down Pikmin by Pikmin if you let them, and if you do manage to kill them their remains won't net you more than a measly two Pikmin seeds for your trouble.
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* ''VideoGame/DynastyWarriorsGundam'', being made by {{Koei}} as the above games, gives us rocket-equipped grunts. Woe to you if the computer assigns suits such as the Rick Dom, Rick Dias, or Ball to the enemy. In a game where enemies were often reluctant to wade into melee with you, the AI mooks' tendency to hold back and fire at you was merely an annoyance when beam rifles and machine guns were plinking off your armor, but rockets delivered knockback--even the most powerful [[AMechByAnyOtherName Mobile Suit]] was liable to be knocked down by a barrage of rocket shots. Being assigned these enemies as {{mooks}} could make entire armies into a horde of Goddamned Suits.

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* ''VideoGame/DynastyWarriorsGundam'', being made by {{Koei}} Creator/{{Koei}} as the above games, gives us rocket-equipped grunts. Woe to you if the computer assigns suits such as the Rick Dom, Rick Dias, or Ball to the enemy. In a game where enemies were often reluctant to wade into melee with you, the AI mooks' tendency to hold back and fire at you was merely an annoyance when beam rifles and machine guns were plinking off your armor, but rockets delivered knockback--even the most powerful [[AMechByAnyOtherName Mobile Suit]] was liable to be knocked down by a barrage of rocket shots. Being assigned these enemies as {{mooks}} could make entire armies into a horde of Goddamned Suits.
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* ''VideoGame/SuperMarioBros1'' had several levels of flying Bats in the form of Cheep Cheeps.
** Bloopers/Bloobers in ''1'' and ''Lost Levels''. Especially when they decided to pop up in the middle of an ''overground level'' for no reason. Squids in mid-air!
** ''VideoGame/SuperMarioBros2'' had Phanto. He really didn't like you taking keys, and was the thing nightmares were made of.
** There's also the Angry Sun ''VideoGame/SuperMarioBros3'', which flies erratically all around the screen. Fortunately, it only appears twice in the entire game, and can be killed for good for the rest of the level provided you have the ultra-useful Hammer Suit or hit it with a Koopa shell.
** ''VideoGame/SuperMarioSunshine'', has Boos, Smolderin' Stus, Cataquacks, Electro-koopas, Klambers, [=CooCoos=], Seedy Pods, Swipin' Stus, Wind Duppies...
** ''Everything'' in VideoGame/SuperMarioLand is a pain in the arse by world three. Especially those flying head things that always bounce around on a series of platforms that you have to jump onto. Also, in any Mario game, Spiders manage to be a pain whenever they appear.
** ''VideoGame/SuperMarioGalaxy'' has literal Goddamned Bats in a few levels. Usually, they just bump into you and are a pain in the ass to kill. But put them in the SlippySlideyIceWorld and you get Bats that freeze you solid, and can only be killed by the temporary power-up that is difficult to aim at ''stationary objects'', let alone flying ones. What really makes them irritating is that if they score hit, they actually laugh at you.
** Lakitu. The bastards fly around, always just out of reach, while dropping spikes into the player. Peach help anyone on the receiving end of a Lakitu that drops independent enemies.
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** The goddamned jetpack laser soldiers in the final areas of the game especially stand out. You pretty much have to use scrolls on them, because no other weapon will kill them fast enough to keep them from killing you. And their lasers do the most damage of virtually any enemy attack in the game, and they can be hard to avoid especially in corridors.

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* ''Franchise/TombRaider'' has bats, rats, baby dinosaurs, big burly gunmen, scorpions... each game has at least one pain to deal with.

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* ''Franchise/TombRaider'' has bats, rats, baby dinosaurs, big burly gunmen, spiders, scorpions... each game has at least one pain to deal with.



* The satyrs in ''VideoGame/GodOfWarSeries'' are a source of eternal frustration for many a player, thanks to their seemingly immaculate ability to dance away and smack you whenever you dare to contemplate hitting them.
** Wraiths and Harpies, especially after they've learned that Firebomb attack. Their death animations are too perfect. It's like the designers came up with that first, then said "What attacks can we give them that will make the player want to do ''just that'' to them?"

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* The satyrs in ''VideoGame/GodOfWarSeries'' are a source of eternal frustration for many a player, thanks to their seemingly immaculate ability to dance away and smack you whenever you dare to contemplate hitting them.
**
Wraiths and Harpies, Harpies in the GodOfWar series, especially after they've learned that Firebomb attack. Their death animations are too perfect. It's like the designers came up with that first, then said "What attacks can we give them that will make the player want to do ''just that'' to them?"
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* One of ''{{VideoGame/Minecraft}}'''s most annoying mobs are actually bats. Naturally, they spawn in swarms of five or more, and fly around in such erratic patterns as to make their individual movements unpredictable. While they never actually damage the player, in a game in which every action requires uninterrupted line of sight to a nearby block, having a bat fly in front of you as you are trying to mine or place a block can be unbelievably annoying. This is especially so when attempting to mine blocks that can take up to 30 seconds of uninterrupted line of sight and clicking to break, because having a bat fly in front of you during this means starting all over again. Bats become particularly dangerous, however, when command blocks or outside programs make other more dangerous enemies riding bats. Skeletons and their pinpoint accuracy with a bow is difficult enough, but when that bowman is flying around above your head and impossible to hit at range, then it becomes quite a challenge. Worse are the Witches, who are capable of poisoning the player as to make any hit from anything kill them. A witch riding a bat, as well as bat-mounted skeletons, both belong to the DemonicSpiders.

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* One of ''{{VideoGame/Minecraft}}'''s most annoying mobs are actually bats. Naturally, they spawn in swarms of five or more, and fly around in such erratic patterns as to make their individual movements unpredictable. While they never actually damage the player, in a game in which every action requires uninterrupted line of sight to a nearby block, having a bat fly in front of you as you are trying to mine or place a block can be unbelievably annoying. This is especially so when attempting to mine blocks that can take up to 30 seconds of uninterrupted line of sight and clicking to break, because having a bat fly in front of you during this means starting all over again. Bats become particularly dangerous, however, when command blocks or outside programs make other more dangerous enemies riding bats. Skeletons and their pinpoint accuracy with a bow is difficult enough, but when that bowman is flying around above your head and impossible to hit at range, then it becomes quite a challenge. Worse are the Witches, who are capable of poisoning the player as to make any hit from anything kill them. A witch riding a bat, as well as bat-mounted skeletons, both belong to the DemonicSpiders.DemonicSpiders.
* ''VideoGame/HauntingStarringPolterguy'': The dog is very annoying because he can take away lots of your ectoplasm and if it drops to zero, you have to go to the underworld. You also can't do very much against him besides using the "dog off" spell which only takes him out for a short time and spells are very hard to find. However, as long as you can haunt another person in the house he's very easy to dodge.

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** There's also the Angry Sun, which flies erratically all around the screen. Fortunately, it only appears twice in the entire game, and can be killed for good for the rest of the level provided you have the ultra-useful Hammer Suit or hit it with a Koopa shell.

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** There's also the Angry Sun, which flies erratically all around the screen. Fortunately, it only appears twice Bloopers/Bloobers in ''1'' and ''Lost Levels''. Especially when they decided to pop up in the entire game, and can be killed middle of an ''overground level'' for good for the rest of the level provided you have the ultra-useful Hammer Suit or hit it with a Koopa shell.no reason. Squids in mid-air!



** There's also the Angry Sun ''VideoGame/SuperMarioBros3'', which flies erratically all around the screen. Fortunately, it only appears twice in the entire game, and can be killed for good for the rest of the level provided you have the ultra-useful Hammer Suit or hit it with a Koopa shell.



** Bloopers/Bloobers in Mario 1 and Lost Levels. Especially when they decided to pop up in the middle of an ''overground level'' for no reason. Squids in mid-air!
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* A game referencing many {{tropes}} and classics itself by design, ''[[VideoGame/ScottPilgrim Scott Pilgrim vs. The World - The Game]]'' features hordes of flying bats that intentionally spawn when least convenient. This is most evident during tricky platforming sequences. Hilariously [[LampshadeHanging lampshaded]], as the bats are called G. D. Bats. At least blocking prevents them from pushing you off platforms but the [[Franchise/{{Castlevania}} Medusa Heads]] are even worse as they constantly spawn on your way to very small platforms.

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* A game referencing many {{tropes}} and classics itself by design, ''[[VideoGame/ScottPilgrim Scott Pilgrim vs. The World - The Game]]'' features hordes of flying bats that [[LedgeBats intentionally spawn when least convenient.convenient]]. This is most evident during tricky platforming sequences. Hilariously [[LampshadeHanging lampshaded]], as the bats are called G. D. Bats. At least blocking prevents them from pushing you off platforms but the [[Franchise/{{Castlevania}} Medusa Heads]] are even worse as they constantly spawn on your way to very small platforms.
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* A game referencing many {{tropes}} and classics itself by design, ''[[VideoGame/ScottPilgrim Scott Pilgrim vs. The World - The Game]]'' features hordes of flying bats that intentionally spawn when least convenient. This is most evident during tricky platforming sequences. Hilariously [[LampshadeHanging lampshaded]], as the bats are called G. D. Bats. At least blocking prevents them from pushing you off platforms but the [[Franchise/Castlevania Medusa Heads]] are even worse as they constantly spawn on your way to very small platforms.

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* A game referencing many {{tropes}} and classics itself by design, ''[[VideoGame/ScottPilgrim Scott Pilgrim vs. The World - The Game]]'' features hordes of flying bats that intentionally spawn when least convenient. This is most evident during tricky platforming sequences. Hilariously [[LampshadeHanging lampshaded]], as the bats are called G. D. Bats. At least blocking prevents them from pushing you off platforms but the [[Franchise/Castlevania [[Franchise/{{Castlevania}} Medusa Heads]] are even worse as they constantly spawn on your way to very small platforms.
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* A game referencing many {{tropes}} and classics itself by design, ''[[VideoGame/ScottPilgrim Scott Pilgrim vs. The World - The Game]]'' features hordes of flying bats that intentionally spawn when least convenient. This is most evident during tricky platforming sequences. Hilariously [[LampshadeHanging lampshaded]], as the bats are called G. D. Bats.

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* A game referencing many {{tropes}} and classics itself by design, ''[[VideoGame/ScottPilgrim Scott Pilgrim vs. The World - The Game]]'' features hordes of flying bats that intentionally spawn when least convenient. This is most evident during tricky platforming sequences. Hilariously [[LampshadeHanging lampshaded]], as the bats are called G. D. Bats. At least blocking prevents them from pushing you off platforms but the [[Franchise/Castlevania Medusa Heads]] are even worse as they constantly spawn on your way to very small platforms.
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** The little known spinoff ''Tails' Adventure'' on the UsefulNotes/GameGear featured honest to God robotic bats in cave levels, whose whole purpose in existence was to knock you off ledges and disrupt precision platforming.

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** The little known spinoff ''Tails' Adventure'' ''VideoGame/TailsAdventure'' on the UsefulNotes/GameGear featured honest to God robotic bats in cave levels, whose whole purpose in existence was to knock you off ledges and disrupt precision platforming.



* The weird glowing slugs in ''Battle of Olympus'' for the NES.

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* The weird glowing slugs in ''Battle of Olympus'' ''VideoGame/TheBattleOfOlympus'' for the NES.



* The Troopers in ''Metal Arms: Glitch in the System'' dodge your shots, move around quickly, have many hit points, powerful attacks, and can fly.

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* The Troopers in ''Metal Arms: Glitch in the System'' ''VideoGame/MetalArmsGlitchInTheSystem'' dodge your shots, move around quickly, have many hit points, powerful attacks, and can fly.



* In ''Thexder'', both the 1985 original and the 1995 remake, a great many enemies fall into this category - which is quite impressive considering that the titular character's laser ''has auto-targeting''.

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* In ''Thexder'', ''VideoGame/{{Thexder}}'', both the 1985 original and the 1995 remake, a great many enemies fall into this category - which is quite impressive considering that the titular character's laser ''has auto-targeting''.



* First Wizards and Warriors game has many Goddamned Bats, including literal ones.

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* First Wizards and Warriors The first ''VideoGame/WizardsAndWarriors'' game has many Goddamned Bats, including literal ones.



* The bats in Beyond Oasis for the Genesis, first appearing in the fifth dungeon, are textbook examples. They're extremely difficult to hit, come in groups, and do enough damage to kill you in no time.

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* The bats in Beyond Oasis ''VideoGame/BeyondOasis'' for the Genesis, first appearing in the fifth dungeon, are textbook examples. They're extremely difficult to hit, come in groups, and do enough damage to kill you in no time.



* The whirlwinds inspired controller-flinging fits in ''Toejam & Earl''. There's nothing quite like a hazard that spawns without warning, scoops you up in its inescapable embrace, and drops you anywhere it can reach, including over pits that will drop you back down to the previous level. Even worse, you have to sit and watch for 10 seconds or so while the tornado moves around randomly deciding where to dump you.

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* The whirlwinds inspired controller-flinging fits in ''Toejam & Earl''.''VideoGame/ToejamAndEarl''. There's nothing quite like a hazard that spawns without warning, scoops you up in its inescapable embrace, and drops you anywhere it can reach, including over pits that will drop you back down to the previous level. Even worse, you have to sit and watch for 10 seconds or so while the tornado moves around randomly deciding where to dump you.
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** The Artificial Chaos enemies in ''VideoGame/SonicAdventure 2'' are incredibly hard to hit (because the Homing Attack has terrible lock-on, and in the mechs, you'll probably accidentally shoot a Dynamite Pack and get sucked into space), and they can stretch their arms and attack from a distance. Then, in [[BaseBreaker Shadow's]] [[ADayInTheLimelight very]] [[DarkerAndEdgier own]] [[VideoGame/ShadowTheHedgehog game]], you are expected to kill forty of them. And they make the Collect 100 Rings for A Rank stuff for all the emblems tedious, and to some, [[NintendoHard impossible]].

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** The Artificial Chaos enemies in ''VideoGame/SonicAdventure 2'' are incredibly hard to hit (because the Homing Attack has terrible lock-on, and in the mechs, you'll probably accidentally shoot a Dynamite Pack and get sucked into space), and they can stretch their arms and attack from a distance. Then, in [[BaseBreaker Shadow's]] Shadow's [[ADayInTheLimelight very]] [[DarkerAndEdgier own]] [[VideoGame/ShadowTheHedgehog game]], you are expected to kill forty of them. And they make the Collect 100 Rings for A Rank stuff for all the emblems tedious, and to some, [[NintendoHard impossible]].
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** In [[RatchetAndClankGoingCommando the second game]], once you got used to killing the [=YETIs=] they stopped being DemonicSpiders and instead turned into these. They do pose a significant threat, and are better classified as DemonicSpiders, but since you have to face about three thousand of these to get all the crystals in their area, one will inevitably find a way to kill them fairly easily. The problem then stops being staying alive and turns into avoiding situations where you're surrounded and not running out of ammo, both of which are rather difficult since every time you get a crystal some of them will pop up around you (or some spawning points will open up and throw around ten of them at you each, one at a time), surrounding you in a split-second; and since they have rather high health, which, combined with the whole three thousand of them thing, means you're going to run out of ammo very frequently. They can also tend to be annoying to hit since their attack quickly moves them towards you and then back a significant distance away, and they counterattack anything.

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** In [[RatchetAndClankGoingCommando [[VideoGame/RatchetAndClankGoingCommando the second game]], once you got used to killing the [=YETIs=] they stopped being DemonicSpiders and instead turned into these. They do pose a significant threat, and are better classified as DemonicSpiders, but since you have to face about three thousand of these to get all the crystals in their area, one will inevitably find a way to kill them fairly easily. The problem then stops being staying alive and turns into avoiding situations where you're surrounded and not running out of ammo, both of which are rather difficult since every time you get a crystal some of them will pop up around you (or some spawning points will open up and throw around ten of them at you each, one at a time), surrounding you in a split-second; and since they have rather high health, which, combined with the whole three thousand of them thing, means you're going to run out of ammo very frequently. They can also tend to be annoying to hit since their attack quickly moves them towards you and then back a significant distance away, and they counterattack anything.
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* The satyrs in ''VideoGame/GodOfWar'' are a source of eternal frustration for many a player, thanks to their seemingly immaculate ability to dance away and smack you whenever you dare to contemplate hitting them.

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* The satyrs in ''VideoGame/GodOfWar'' ''VideoGame/GodOfWarSeries'' are a source of eternal frustration for many a player, thanks to their seemingly immaculate ability to dance away and smack you whenever you dare to contemplate hitting them.



** In God of War 2 there is a level where the player must climb a long chain to get to the top of the level. Along the way there is an endless supply of Bats that you can not attack from the rope and can throw you from the rope.

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** In God of War 2 VideoGame/GodOfWarII there is a level where the player must climb a long chain to get to the top of the level. Along the way there is an endless supply of Bats that you can not attack from the rope and can throw you from the rope.
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** Agiles from ''2'' onwards can run you down even when you're in a full sprint. They are [[FragileSpeedster very weak in a stand-up fight]], but if for whatever reason you cannot mow them down in combat, you will know pain.

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** Agiles from ''2'' onwards can run you down even when you're in a full sprint. They are [[FragileSpeedster very weak squishy in a stand-up fight]], but if for whatever reason you cannot mow them down in combat, you will know pain.
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* The bats from ''[[CaptainComic Captain Comic 2]]'' were dangerous and annoying, and they showed their worst in a particular cavern in the Arctic World, which was nigh impossible to traverse without losing half of your health to them.

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* The bats from ''[[CaptainComic ''[[VideoGame/CaptainComic Captain Comic 2]]'' were dangerous and annoying, and they showed their worst in a particular cavern in the Arctic World, which was nigh impossible to traverse without losing half of your health to them.



** The Artificial Chaos enemies in ''VideoGame/SonicAdventure 2'' are incredibly hard to hit (because the Homing Attack has terrible lock-on, and in the mechs, you'll probably accidentally shoot a Dynamite Pack and get sucked into space), and they can stretch their arms and attack from a distance. Then, in [[BaseBreaker Shadow's]] [[ADayInTheLimelight very]] [[DarkerAndEdgier own]] [[ShadowTheHedgehog game]], you are expected to kill forty of them. And they make the Collect 100 Rings for A Rank stuff for all the emblems tedious, and to some, [[NintendoHard impossible]].

to:

** The Artificial Chaos enemies in ''VideoGame/SonicAdventure 2'' are incredibly hard to hit (because the Homing Attack has terrible lock-on, and in the mechs, you'll probably accidentally shoot a Dynamite Pack and get sucked into space), and they can stretch their arms and attack from a distance. Then, in [[BaseBreaker Shadow's]] [[ADayInTheLimelight very]] [[DarkerAndEdgier own]] [[ShadowTheHedgehog [[VideoGame/ShadowTheHedgehog game]], you are expected to kill forty of them. And they make the Collect 100 Rings for A Rank stuff for all the emblems tedious, and to some, [[NintendoHard impossible]].



** The little known spinoff ''Tails' Adventure'' on the GameGear featured honest to God robotic bats in cave levels, whose whole purpose in existence was to knock you off ledges and disrupt precision platforming.

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** The little known spinoff ''Tails' Adventure'' on the GameGear UsefulNotes/GameGear featured honest to God robotic bats in cave levels, whose whole purpose in existence was to knock you off ledges and disrupt precision platforming.



* The hawks from ''NinjaGaiden''. '''A lot''' of people will tell you they're at least as bad as Castlevania's flying Medusa heads. '''A lot.'''

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* The hawks from ''NinjaGaiden''.''VideoGame/NinjaGaiden''. '''A lot''' of people will tell you they're at least as bad as Castlevania's flying Medusa heads. '''A lot.'''



** As well as featuring bats, the Xbox ''NinjaGaiden [Black]'' includes ghost fish enemies towards the end of the game. They attack in large numbers and can only be safely defeated with a continuous flail combo - pause for a moment to pick up the blue health orbs they leave behind, and they'll be on you in an instant.

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** As well as featuring bats, the Xbox ''NinjaGaiden ''VideoGame/NinjaGaiden [Black]'' includes ghost fish enemies towards the end of the game. They attack in large numbers and can only be safely defeated with a continuous flail combo - pause for a moment to pick up the blue health orbs they leave behind, and they'll be on you in an instant.



* ''SuperMarioBros'' had several levels of flying Bats in the form of Cheep Cheeps.

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* ''SuperMarioBros'' ''VideoGame/SuperMarioBros1'' had several levels of flying Bats in the form of Cheep Cheeps.



* The bats in the Dungaga mines and Grodol caverns in ''EternalDaughter''. As if the floating carnivorous strawberries, summoner rabbits, spiked slimes, sneaky earth elementals and rib-launching skeletons weren't bad enough, there's also the Goddamned Bats popping up at random, aiming to disrupt you whenever you're doing anything remotely requiring precision.

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* The bats in the Dungaga mines and Grodol caverns in ''EternalDaughter''.''VideoGame/EternalDaughter''. As if the floating carnivorous strawberries, summoner rabbits, spiked slimes, sneaky earth elementals and rib-launching skeletons weren't bad enough, there's also the Goddamned Bats popping up at random, aiming to disrupt you whenever you're doing anything remotely requiring precision.



* ''Franchise/StarWars: VideoGame/TheForceUnleashed'' The PS3/360 version has imperial snipers. They have sniper rifles; you have a fancy sword and an assortment of medium-range force powers. Flying enemies are less annoying in this version, because you can short out their jetpacks with lightning [[VideoGameCrueltyPotential sending them screaming and flying randomly to their doom]] but are aggravating in the Wii version.

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* ''Franchise/StarWars: VideoGame/TheForceUnleashed'' The PS3/360 [=PS3/360=] version has imperial snipers. They have sniper rifles; you have a fancy sword and an assortment of medium-range force powers. Flying enemies are less annoying in this version, because you can short out their jetpacks with lightning [[VideoGameCrueltyPotential sending them screaming and flying randomly to their doom]] but are aggravating in the Wii version.



* The ''LittleBigAdventure'' games have Goddamned Bats and Goddamned Fireflies. Being small and quick, they are incredibly hard to kill, and while they don't appear in swarms, they have a tendency to fly over water or lava -- if you are using a jetpack to fly over these, and get hit by such creature, you are dead.

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* The ''LittleBigAdventure'' ''VideoGame/LittleBigAdventure'' games have Goddamned Bats and Goddamned Fireflies. Being small and quick, they are incredibly hard to kill, and while they don't appear in swarms, they have a tendency to fly over water or lava -- if you are using a jetpack to fly over these, and get hit by such creature, you are dead.



* The Pygmy Bulborbs in ''{{Pikmin}} 2,'' and their close cousins the Water Dumple. While they'll die fairly quickly (and a single WHOOMP from a Purple Pikmin will kill them), they occur in large numbers, and the likelihood that at least one of them will manage to munch a 'min is high. Unfortunately, they tend to serve as only a distraction for a much larger, [[DemonicSpiders more dangerous enemy...]]

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* The Pygmy Bulborbs in ''{{Pikmin}} ''VideoGame/{{Pikmin}} 2,'' and their close cousins the Water Dumple. While they'll die fairly quickly (and a single WHOOMP from a Purple Pikmin will kill them), they occur in large numbers, and the likelihood that at least one of them will manage to munch a 'min is high. Unfortunately, they tend to serve as only a distraction for a much larger, [[DemonicSpiders more dangerous enemy...]]



* Funny enough, the NES version of ''DragonsLair'' subverts this, as every enemy kills you with [[OneHitpointWonder one hit]] except for the bats, which only take off some health and won't even make you flinch.
* Turkey Commandos from ''MapleStory''. They spawn alongside weaker enemies in the starting areas of the game; they move faster than a low-leveled player normally does; their touch attack deals more damage than the local enemies; they have a laser attack that can hit you ''from off-screen''; they can jump; they have high avoidability, making them hard to hit (especially at low levels). Luckily, they only appear during the Thanksgiving events.
** And also, the enemies in the Jump Quests, MapleStory's answer to ThatOneLevel. They're invincible and their only purpose is to knock you back down to ground level, forcing you to restart. God help you if you accidentally try to hit one that ''flies'', since it'll follow you around for a good five minutes. Note that all enemies in the game move around in a random pattern until hit (at which point they follow their attacker), save for the enemies that can't move at all. Monsters that fly move in an even more random pattern because they move in two dimensions instead of one.

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* Funny enough, the NES version of ''DragonsLair'' ''VideoGame/DragonsLair'' subverts this, as every enemy kills you with [[OneHitpointWonder one hit]] except for the bats, which only take off some health and won't even make you flinch.
* Turkey Commandos from ''MapleStory''.''VideoGame/MapleStory''. They spawn alongside weaker enemies in the starting areas of the game; they move faster than a low-leveled player normally does; their touch attack deals more damage than the local enemies; they have a laser attack that can hit you ''from off-screen''; they can jump; they have high avoidability, making them hard to hit (especially at low levels). Luckily, they only appear during the Thanksgiving events.
** And also, the enemies in the Jump Quests, MapleStory's VideoGame/MapleStory's answer to ThatOneLevel. They're invincible and their only purpose is to knock you back down to ground level, forcing you to restart. God help you if you accidentally try to hit one that ''flies'', since it'll follow you around for a good five minutes. Note that all enemies in the game move around in a random pattern until hit (at which point they follow their attacker), save for the enemies that can't move at all. Monsters that fly move in an even more random pattern because they move in two dimensions instead of one.



* ''EccoTheDolphin'' features Goddamned Trilobites, of all things.

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* ''EccoTheDolphin'' ''VideoGame/EccoTheDolphin'' features Goddamned Trilobites, of all things.



* ''Entirely'' avoided in ShadowOfTheColossus, which features no random encounters whatsoever - the player is a lonely, lonely man in a lonely, lonely landscape. There's exactly one very short cave with bats, but killing them is about as pointless as shooting at trees.
** Heavily lampshaded in the opening sequence: something eerily similar to the main enemies from {{ICO}} appear for a split second, but are instantly killed by Wander's sword. They never bother him again (not when he's conscious, at least) and neither does anything else apart from the titular colossi.

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* ''Entirely'' avoided in ShadowOfTheColossus, ''VideoGame/ShadowOfTheColossus'', which features no random encounters whatsoever - the player is a lonely, lonely man in a lonely, lonely landscape. There's exactly one very short cave with bats, but killing them is about as pointless as shooting at trees.
** Heavily lampshaded in the opening sequence: something eerily similar to the main enemies from {{ICO}} ''VideoGame/{{ICO}}'' appear for a split second, but are instantly killed by Wander's sword. They never bother him again (not when he's conscious, at least) and neither does anything else apart from the titular colossi.



* The goddamned blockers from ''{{Wet}}'', which have to be killed via manually-aimed head shot, or explosive, or melee, because they'll stand there and block your off-hand gun if you auto-target them. And to top things off, these guys do very nasty damage with their melee attacks. The icehouse arena level from stage 8 is when these guys first appear, and it's part of the reason the level is considered ThatOneLevel.

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* The goddamned blockers from ''{{Wet}}'', ''VideoGame/{{Wet}}'', which have to be killed via manually-aimed head shot, or explosive, or melee, because they'll stand there and block your off-hand gun if you auto-target them. And to top things off, these guys do very nasty damage with their melee attacks. The icehouse arena level from stage 8 is when these guys first appear, and it's part of the reason the level is considered ThatOneLevel.



* Related to the above, ''SamuraiWarriors'' brought us the ninja vareity of enemies. Not just your traditional smokebomb and sword ninjas either--no, you had to deal with the Wind Ninja, Strike Ninja, Sky Ninja, and Fire Ninja, too. None of those were BossInMookClothing bad, but they all had one thing in common: the ability to knock you out of combos and off your feet. Wind Ninjas move quickly and unpredictably, but at least have the decency to telegraph their attacks while wearing the single most absurd bit of headwear seen on HackAndSlash blade fodder. [[FatBastard Strike Ninjas]]--better known as ''frickin' sumo wrestlers''-- are [[MightyGlacier slow, but absorb hits like they were nothing]], and on top of unblockable attacks, also could [[StoutStrength throw your character a good distance]]. Sky Ninjas, contrary to their name, don't use aerial attacks. Instead, they just tunnel into the ground, chase after you, and pop out at inconvenient times, usually knocking your character down. On top of that, only one type of attack affected them at all while they were underground, a usually-weak GroundPound attack that more often than not had a lot of recovery time. Finally, there are Fire {{Ninjas}}, which are really just well-armored guys carrying a backpack full of [[CartoonBomb big black bombs]]. Unlike the other '{{ninja}}' mentioned, they don't flash, make noises, or wade after you like a leather-wrapped meatloaf with feet. No, they just quietly light their bombs and chuck them with depressing regularity at you. Ranged unblockable area of effect attack that usually hacks off a good chunk of your life in flame damage. Bloody {{ninja}}s.

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* Related to the above, ''SamuraiWarriors'' ''VideoGame/SamuraiWarriors'' brought us the ninja vareity of enemies. Not just your traditional smokebomb and sword ninjas either--no, you had to deal with the Wind Ninja, Strike Ninja, Sky Ninja, and Fire Ninja, too. None of those were BossInMookClothing bad, but they all had one thing in common: the ability to knock you out of combos and off your feet. Wind Ninjas move quickly and unpredictably, but at least have the decency to telegraph their attacks while wearing the single most absurd bit of headwear seen on HackAndSlash blade fodder. [[FatBastard Strike Ninjas]]--better known as ''frickin' sumo wrestlers''-- are [[MightyGlacier slow, but absorb hits like they were nothing]], and on top of unblockable attacks, also could [[StoutStrength throw your character a good distance]]. Sky Ninjas, contrary to their name, don't use aerial attacks. Instead, they just tunnel into the ground, chase after you, and pop out at inconvenient times, usually knocking your character down. On top of that, only one type of attack affected them at all while they were underground, a usually-weak GroundPound attack that more often than not had a lot of recovery time. Finally, there are Fire {{Ninjas}}, which are really just well-armored guys carrying a backpack full of [[CartoonBomb big black bombs]]. Unlike the other '{{ninja}}' mentioned, they don't flash, make noises, or wade after you like a leather-wrapped meatloaf with feet. No, they just quietly light their bombs and chuck them with depressing regularity at you. Ranged unblockable area of effect attack that usually hacks off a good chunk of your life in flame damage. Bloody {{ninja}}s.



* ''DynastyWarriorsGundam'', being made by {{Koei}} as the above games, gives us rocket-equipped grunts. Woe to you if the computer assigns suits such as the Rick Dom, Rick Dias, or Ball to the enemy. In a game where enemies were often reluctant to wade into melee with you, the AI mooks' tendency to hold back and fire at you was merely an annoyance when beam rifles and machine guns were plinking off your armor, but rockets delivered knockback--even the most powerful [[AMechByAnyOtherName Mobile Suit]] was liable to be knocked down by a barrage of rocket shots. Being assigned these enemies as {{mooks}} could make entire armies into a horde of Goddamned Suits.

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* ''DynastyWarriorsGundam'', ''VideoGame/DynastyWarriorsGundam'', being made by {{Koei}} as the above games, gives us rocket-equipped grunts. Woe to you if the computer assigns suits such as the Rick Dom, Rick Dias, or Ball to the enemy. In a game where enemies were often reluctant to wade into melee with you, the AI mooks' tendency to hold back and fire at you was merely an annoyance when beam rifles and machine guns were plinking off your armor, but rockets delivered knockback--even the most powerful [[AMechByAnyOtherName Mobile Suit]] was liable to be knocked down by a barrage of rocket shots. Being assigned these enemies as {{mooks}} could make entire armies into a horde of Goddamned Suits.



* The Sir Slush enemies from ''{{Banjo-Kazooie}}''. They are snowmen who throw snowballs at you, and the only way to kill them is to Beak Bomb them on their top hats; it is very easy to miss them. It gets worse when you're playing as the walrus, who can't defend himself at all, and Sir Slushes' aim tend to be dead-on.

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* The Sir Slush enemies from ''{{Banjo-Kazooie}}''.''VideoGame/BanjoKazooie''. They are snowmen who throw snowballs at you, and the only way to kill them is to Beak Bomb them on their top hats; it is very easy to miss them. It gets worse when you're playing as the walrus, who can't defend himself at all, and Sir Slushes' aim tend to be dead-on.



* Inverted in ''DarkSiders'', where the first dungeon has bat enemies that aren't particularly fast, powerful, or difficult to hit, and can be killed instantly with a grapple attack. You can even grapple from one bat to the next in mid-air, and each one gives you a health boost!

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* Inverted in ''DarkSiders'', ''VideoGame/DarkSiders'', where the first dungeon has bat enemies that aren't particularly fast, powerful, or difficult to hit, and can be killed instantly with a grapple attack. You can even grapple from one bat to the next in mid-air, and each one gives you a health boost!



* ''GodsEaterBurst'' has a few enemies that might qualify, but among the most widespread are the Zygotes, floating enemies that aren't particularly difficult to kill by mid-game, but often appear alongside stronger enemies and like to inflict status effects or generally distract you from the main threats.

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* ''GodsEaterBurst'' ''VideoGame/GodsEaterBurst'' has a few enemies that might qualify, but among the most widespread are the Zygotes, floating enemies that aren't particularly difficult to kill by mid-game, but often appear alongside stronger enemies and like to inflict status effects or generally distract you from the main threats.



* ''NoMoreHeroes'' and its sequel feature melee combat... for the most part. Then we have the gunmen. They like comboing you with their bullets, interrupting your attacks, stunning you, knocking you down, attacking among groups, runnning away, and letting the enemy you were attacking beat you down if you're not careful enough. It should be mentioned that gunmen are the ONLY ENEMIES IN THE GAMES that focus on indirect combat and keeping distance. They're worse in the second game thanks to the ecstasy gauge. You have it 100% and you're gonna unleash it soon? A gunman shoots you with four bullets, the gauge is now completely empty. They're so bad that they're the only regular enemies in the game with a different icon than every other enemy.

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* ''NoMoreHeroes'' ''VideoGame/NoMoreHeroes'' and its sequel feature melee combat... for the most part. Then we have the gunmen. They like comboing you with their bullets, interrupting your attacks, stunning you, knocking you down, attacking among groups, runnning away, and letting the enemy you were attacking beat you down if you're not careful enough. It should be mentioned that gunmen are the ONLY ENEMIES IN THE GAMES that focus on indirect combat and keeping distance. They're worse in the second game thanks to the ecstasy gauge. You have it 100% and you're gonna unleash it soon? A gunman shoots you with four bullets, the gauge is now completely empty. They're so bad that they're the only regular enemies in the game with a different icon than every other enemy.
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cleaning Captain Obvious trope sinkhole use, project thread here


* ''Franchise/StarWars: VideoGame/TheForceUnleashed'' The PS3/360 version has imperial snipers. [[CaptainObvious They have sniper rifles]]; you have a fancy sword and an assortment of medium-range force powers. Flying enemies are less annoying in this version, because you can short out their jetpacks with lightning [[VideoGameCrueltyPotential sending them screaming and flying randomly to their doom]] but are aggravating in the Wii version.

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* ''Franchise/StarWars: VideoGame/TheForceUnleashed'' The PS3/360 version has imperial snipers. [[CaptainObvious They have sniper rifles]]; rifles; you have a fancy sword and an assortment of medium-range force powers. Flying enemies are less annoying in this version, because you can short out their jetpacks with lightning [[VideoGameCrueltyPotential sending them screaming and flying randomly to their doom]] but are aggravating in the Wii version.
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None


* One of MineCraft's most annoying mobs are actually bats. Naturally, they spawn in swarms of five or more, and fly around in such erratic patterns as to make their individual movements unpredictable. While they never actually damage the player, in a game in which every action requires uninterrupted line of sight to a nearby block, having a bat fly in front of you as you are trying to mine or place a block can be unbelievably annoying. This is especially so when attempting to mine blocks that can take up to 30 seconds of uninterrupted line of sight and clicking to break, because having a bat fly in front of you during this means starting all over again. Bats become particularly dangerous, however, when command blocks or outside programs make other more dangerous enemies riding bats. Skeletons and their pinpoint accuracy with a bow is difficult enough, but when that bowman is flying around above your head and impossible to hit at range, then it becomes quite a challenge. Worse are the Witches, who are capable of poisoning the player as to make any hit from anything kill them. A witch riding a bat, as well as bat-mounted skeletons, both belong to the DemonicSpiders.

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* One of MineCraft's ''{{VideoGame/Minecraft}}'''s most annoying mobs are actually bats. Naturally, they spawn in swarms of five or more, and fly around in such erratic patterns as to make their individual movements unpredictable. While they never actually damage the player, in a game in which every action requires uninterrupted line of sight to a nearby block, having a bat fly in front of you as you are trying to mine or place a block can be unbelievably annoying. This is especially so when attempting to mine blocks that can take up to 30 seconds of uninterrupted line of sight and clicking to break, because having a bat fly in front of you during this means starting all over again. Bats become particularly dangerous, however, when command blocks or outside programs make other more dangerous enemies riding bats. Skeletons and their pinpoint accuracy with a bow is difficult enough, but when that bowman is flying around above your head and impossible to hit at range, then it becomes quite a challenge. Worse are the Witches, who are capable of poisoning the player as to make any hit from anything kill them. A witch riding a bat, as well as bat-mounted skeletons, both belong to the DemonicSpiders.

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