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* ''VideoGame/Doom2016'' takes the trope near its logical extreme, bringing back nearly everything from the classic ''VideoGame/{{Doom}}'' games, plus elements from most of Creator/IdSoftware's other classic shooters like ''VideoGame/{{Quake}}''.
* The success of the ''Doom'' reboot (see below) inspired a wave of indie "boomer shooters", which hearken back to '90s FirstPersonShooter games like the original ''VideoGame/{{Doom}}'' games, ''VideoGame/{{Quake}}'', ''VideoGame/RedneckRampage'', and ''VideoGame/{{Blood}}'', with a focus on fast-paced run-and-gun gameplay, large arsenals of exotic weapons, {{retraux}} graphics that evoke the sprites and low-polygon models of '90s games, old-school gameplay mechanics (especially key hunts for progression and a lack of RegeneratingHealth in favor of health pickups), a TotallyRadical "extreme" aesthetic, and [[UltraSuperDeathGoreFestChainsawer3000 lots of blood, brutality, and gore]].

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* ''VideoGame/Doom2016'' takes the trope near its logical extreme, bringing back nearly everything from the classic ''VideoGame/{{Doom}}'' games, plus elements from most of Creator/IdSoftware's other classic shooters like ''VideoGame/{{Quake}}''.
* The
''VideoGame/{{Quake}}''. Its success of the ''Doom'' reboot (see below) in turn inspired a wave of indie "boomer shooters", which shooters" that hearken back to '90s FirstPersonShooter games like the original ''VideoGame/{{Doom}}'' ''Doom'' games, ''VideoGame/{{Quake}}'', ''Quake'', ''VideoGame/RedneckRampage'', and ''VideoGame/{{Blood}}'', with a focus on fast-paced run-and-gun gameplay, large arsenals of exotic weapons, {{retraux}} graphics that evoke the sprites and low-polygon models of '90s games, old-school gameplay mechanics (especially key hunts for progression and a lack of RegeneratingHealth in favor of health pickups), a TotallyRadical "extreme" aesthetic, and [[UltraSuperDeathGoreFestChainsawer3000 lots of blood, brutality, and gore]].
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** ''VideoGame/TheMessenger'' is a {{Retraux}} throwback to {{Metroidvania}} {{Platform Game}}s.
** ''VideoGame/SeaOfStars'' is a throwback to SNES-era {{JRPG}}s, but it looks much more modern than the studio's previous .

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** ''VideoGame/TheMessenger'' ''VideoGame/TheMessenger2018'' is a {{Retraux}} throwback to {{Metroidvania}} {{Platform Game}}s.
** ''VideoGame/SeaOfStars'' is a throwback to SNES-era {{JRPG}}s, but it looks much more modern than the studio's previous .previous foray.
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* Sabotage Studios is an indie game developer that has received acclaim for its titles focused on this.
** ''VideoGame/TheMessenger'' is a {{Retraux}} throwback to {{Metroidvania}} {{Platform Game}}s.
** ''VideoGame/SeaOfStars'' is a throwback to SNES-era {{JRPG}}s, but it looks much more modern than the studio's previous .
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* ''VideoGame/{{Prodigal}}'' throws back to top-down dungeon crawlers, taking inspiration from the classic ''Franchise/TheLegendOfZelda'' games with a color palette similar to those found on the UsefulNotes/GameBoyColor.
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* ''VideoGame/TheSuffering'' deliberately patterned its visual style after practical effects heavy horror movies of the 1980s and '90s. The devs even contracted Stan Winston's company to design the monsters as if they were to be built for use in a film, then made the in-game models from the studio's work.
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* ''VideoGame/AxiomVerge'' is a throwback to early MetroidVania games.

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* ''VideoGame/AxiomVerge'' is a throwback to early MetroidVania {{Metroidvania}} games.
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* ''VideoGame/PizzaTower'' harkens back to the UsefulNotes/TheRenaissanceAgeOfAnimation-era {{Zany Cartoon}}s, such as ''WesternAnimation/TheRenAndStimpyShow'' and ''WesternAnimation/RockosModernLife'', as well as the games inspired by them, like ''VideoGame/{{Boogerman}}'' and ''VideoGame/ToejamAndEarl''.

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* ''VideoGame/PizzaTower'' harkens back to the UsefulNotes/TheRenaissanceAgeOfAnimation-era {{Zany Cartoon}}s, such as ''WesternAnimation/TheRenAndStimpyShow'' and ''WesternAnimation/RockosModernLife'', as well as the games inspired by them, like ''VideoGame/{{Boogerman}}'' and ''VideoGame/ToejamAndEarl''.
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* ''VideoGame/PizzaTower'' harkens back to the UsefulNotes/TheRenaissanceAgeOfAnimation-era {{Zany Cartoon}}s, such as ''WesternAnimation/TheRenAndStimpyShow'' and ''WesternAnimation/RockosModernLife'', as well as the games inspired by them, like ''VideoGame/{{Boogerman}}'' and ''VideoGame/ToejamAndEarl''.

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* ''Evil West'' is noted by many critics and reviewers to be a single player Xbox 360/[=PS3=] AlwaysOverTheShoulder ThirdPersonShooter with a mix of BeatEmUp elements. This is considered a good thing as the game takes a formula that works while modernizing it. Unlike most shooters from the 7th generation, ''Evil West'' does not use any [[TakeCover cover mechanics]]. Emphasizing on dodging, twitch shooting, and melee in-between. There is more of an arcade nature as all of your weapons are on recharge or cooldown, and there is no reloading.

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* ''Evil West'' ''VideoGame/EvilWest'' is noted by many critics and reviewers to be a single player Xbox 360/[=PS3=] AlwaysOverTheShoulder ThirdPersonShooter with a mix of BeatEmUp elements. This is considered a good thing as the game takes a formula that works while modernizing it. Unlike most shooters from the 7th generation, ''Evil West'' does not use any [[TakeCover cover mechanics]]. Emphasizing on dodging, twitch shooting, and melee in-between. There is more of an arcade nature as all of your weapons are on recharge or cooldown, and there is no reloading.


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* ''VideoGame/HiFiRush'' is a throwback to action games seen on the 6th generation consoles seen on the Dreamcast or [=PS2=]. Harkening back to 2.5D and 3D action games such as ''VideoGame/ViewtifulJoe'', ''VideoGame/DevilMayCry'', ''VideoGame/JetSetRadio'', and ''VideoGame/GodHand''.
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* ''VideoGame/ViewtifulJoe'' is an AffectionateParody and a throwback homage to {{Toku}} and superhero movies.


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* ''VideoGame/TheWonderful101'' is a SpiritualSuccessor to ''Viewtiful Joe'' and a throwback to {{Sentai}}.
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** ''VideoGame/TheEvilWithin2'' on the other hand is a more of a throwback to ''Resident Evil 2'' and ''Resident Evil 3'', with some minor influences of ''Silent Hill'' and ''System Shock''. The game has the protagonist of a previous game returning to face their nightmares again. The horror takes place in a town called Union with a population, instead of being isolated to a singular location. The town has open-ended/semi-open-world level design that allows exploration and dynamic environments.


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** ''VideoGame/ResidentEvil2Remake'' and ''VideoGame/ResidentEvil3Remake'' are not only part of their namesakes, but throwbacks and modernized updates to late 90s survival horror.
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* ''VideoGame/CodeOfPrincess'' is a SpiritualSuccessor to ''VideoGame/GuardianHeroes'', and a throwback to 90s UsefulNotes/SegaSaturn ActionRPG BeatEmUp games.

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* The success of the ''Doom'' reboot (see below) inspired a wave of indie "boomer shooters", which hearken back to '90s FirstPersonShooter games like the original ''VideoGame/{{Doom}}'' games, ''VideoGame/{{Quake}}'', ''VideoGame/RedneckRampage'', and ''VideoGame/{{Blood}}'', with a focus on fast-paced run-and-gun gameplay, large arsenals of exotic weapons, {{retraux}} graphics that evoke the sprites and low-polygon models of '90s games, old-school gameplay mechanics (especially key hunts for progression and a lack of RegeneratingHealth in favor of health pickups), a TotallyRadical "extreme" aesthetic, and [[UltraSuperDeathGoreFestChainsawer3000 lots of blood, brutality, and gore]].
** The 2018 indie FPS ''VideoGame/{{Dusk}}'' helped popularize the genre, to the point of the trailers features a lot of wordplay referencing their inspirations.
** ''VideoGame/IonFury'' specifically homages sci-fi shooters like ''VideoGame/DukeNukem3D'' and ''VideoGame/ShadowWarrior1997'', right down to it being made in the Build game engine that powered those games and having Creator/JonStJohn voice the BigBad. The protagonist is a DistaffCounterpart to Duke, with a similar love of one-liners and pop culture references.
** ''VideoGame/AmidEvil'' is this to fantasy-themed '90s shooters like ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}}''.
** ''VideoGame/WrathAeonOfRuin'', running on the ''VideoGame/QuakeI'' engine and made by several veterans of that game's modding scene.
** ''VideoGame/ProjectWarlock'', which combines influences from both '90s FPS games in its gameplay and older 8-bit and 16-bit games in its graphics and pixelated aesthetic.
** ''VideoGame/{{Strafe}}'' is a {{roguelike}} take on the genre.
** ''VideoGame/{{ULTRAKILL}}'' is described by the creator as "''Quake'' meets ''VideoGame/DevilMayCry''", combining fast-paced first-person shooting with [[AwesomenessMeter stylish action]].
** ''VideoGame/{{HROT}}'' is heavily inspired by the original ''Quake''.


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* The success of the ''Doom'' reboot (see below) inspired a wave of indie "boomer shooters", which hearken back to '90s FirstPersonShooter games like the original ''VideoGame/{{Doom}}'' games, ''VideoGame/{{Quake}}'', ''VideoGame/RedneckRampage'', and ''VideoGame/{{Blood}}'', with a focus on fast-paced run-and-gun gameplay, large arsenals of exotic weapons, {{retraux}} graphics that evoke the sprites and low-polygon models of '90s games, old-school gameplay mechanics (especially key hunts for progression and a lack of RegeneratingHealth in favor of health pickups), a TotallyRadical "extreme" aesthetic, and [[UltraSuperDeathGoreFestChainsawer3000 lots of blood, brutality, and gore]].
** The 2018 indie FPS ''VideoGame/{{Dusk}}'' helped popularize the genre, to the point of the trailers features a lot of wordplay referencing their inspirations.
** ''VideoGame/IonFury'' specifically homages sci-fi shooters like ''VideoGame/DukeNukem3D'' and ''VideoGame/ShadowWarrior1997'', right down to it being made in the Build game engine that powered those games and having Creator/JonStJohn voice the BigBad. The protagonist is a DistaffCounterpart to Duke, with a similar love of one-liners and pop culture references.
** ''VideoGame/AmidEvil'' is this to fantasy-themed '90s shooters like ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}}''.
** ''VideoGame/WrathAeonOfRuin'', running on the ''VideoGame/QuakeI'' engine and made by several veterans of that game's modding scene.
** ''VideoGame/ProjectWarlock'', which combines influences from both '90s FPS games in its gameplay and older 8-bit and 16-bit games in its graphics and pixelated aesthetic.
** ''VideoGame/{{Strafe}}'' is a {{roguelike}} take on the genre.
** ''VideoGame/{{ULTRAKILL}}'' is described by the creator as "''Quake'' meets ''VideoGame/DevilMayCry''", combining fast-paced first-person shooting with [[AwesomenessMeter stylish action]].
** ''VideoGame/{{HROT}}'' is heavily inspired by the original ''Quake''.
** ''VideoGame/{{Prodeus}}'' is a FPS in the style of ''VideoGame/{{Doom}}'', ''VideoGame/Doom64'', and ''VideoGame/{{Quake}}''.
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* The [[NoExportForYou Japan-only]] ''[='=]70s Robot Anime Geppy-X'' is a ShootEmUp done in the style of... well, [[ExactlyWhatItSaysOnTheTin a '70s robot anime]], complete with a '70s art style, MonsterOfTheWeek plot, [[LargeHam over-enthusiastic]] narrator, and even commercials for [[MerchandiseDriven fake Geppy-X merchandise]] and an OP and ED at the beginning and end of each level.

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* The [[NoExportForYou Japan-only]] ''[='=]70s UsefulNotes/PlayStation game ''[[VideoGame/GeppyX '70s Robot Anime Geppy-X'' Geppy-X]]'' is a ShootEmUp done in the style of... well, [[ExactlyWhatItSaysOnTheTin a '70s robot anime]], complete with a '70s art style, MonsterOfTheWeek plot, [[LargeHam over-enthusiastic]] narrator, and even commercials for [[MerchandiseDriven fake Geppy-X merchandise]] and an OP and ED at the beginning and end of each level.level, and even mid-level commercial breaks for [[MerchandiseDriven fake Geppy-X merchandise]].
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* ''Evil West'' is noted by many critics and reviewers to be a single player Xbox 360/[=PS3=] AlwaysOverTheShoulder ThirdPersonShooter with a mix of BeatEmUp elements. This is considered a good thing as the game takes a formula that works while modernizing it. Unlike most shooters from the 7th generation, ''Evil West'' does not use any [[TakeCover cover mechanics]]. Emphasizing on dodging, twitch shooting, and melee in-between. There is more of an arcade nature as all of your weapons are on recharge or cooldown, and there is no reloading.
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* Julius Mode from ''[[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania: Dawn of Sorrow]]'' strips out all the {{Metroidvania}} and most of the RPG elements from the game and turns it into more or less a traditional 16-bit-era classic ''VideoGame/{{Castlevania}}'' game.

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* Julius Mode from ''[[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania: Dawn of Sorrow]]'' ''VideoGame/CastlevaniaDawnOfSorrow'' strips out all the {{Metroidvania}} and most of the RPG elements from the game and turns it into more or less a traditional 16-bit-era classic ''VideoGame/{{Castlevania}}'' game.
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* ''VideoGame/ReadOnlyMemories'' is intentionally designed to a be throwback to late '80s and early '90s {{Cyberpunk}} works such as ''Anime/BubblegumCrisis'' and ''VideoGame/{{Snatcher}}''.

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* ''VideoGame/ReadOnlyMemories'' is intentionally designed to a be throwback to late '80s and early '90s {{Cyberpunk}} works such as ''Anime/BubblegumCrisis'' and ''VideoGame/{{Snatcher}}''.''VisualNovel/{{Snatcher}}''.

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* ''VideoGame/AHatInTime'' invokes the feelings of the 3D open-world CollectAThonPlatformer genre, namely ''VideoGame/SuperMario64''.



* ''VideoGame/FridayNightFunkin'': The game's simple yet addictive gameplay, fun yet abrasive tone, art style, and cameos come together to make a love letter to classic [[UsefulNotes/AdobeFlash Flash]] content, particularly what one may find on Website/{{Newgrounds}}.

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* ''VideoGame/FridayNightFunkin'': The game's simple yet addictive gameplay, fun yet abrasive tone, art style, and cameos come together to make a love letter to classic [[UsefulNotes/AdobeFlash Flash]] content, particularly what one may find on Website/{{Newgrounds}}. The arrow display brings ''VideoGame/DanceDanceRevolution''. Fans have compared the concept where the player must repeat the stage character to ''VideoGame/ParappaTheRapper''. Even the main character Boyfriend was also compared to Parappa as well.
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* ''Franchise/{{Splatoon}}'', with its colorful aesthetics and dialogue, unusual cross-genre soundtrack, and overall feel, is heavily evocative of 1990s Creator/{{Nickelodeon}} branding, with a hint of early UsefulNotes/SegaDreamcast games. The game's North American commercials in particular used a cheesy soundtrack that would feel right at home with the classic kids commercials of that decade.

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* ''Franchise/{{Splatoon}}'', with its colorful aesthetics and dialogue, unusual cross-genre soundtrack, and overall feel, is heavily evocative of 1990s Creator/{{Nickelodeon}} branding, with a hint of early UsefulNotes/SegaDreamcast games. The game's [[VideoGame/Splatoon1 first game's]] North American commercials in particular used a cheesy soundtrack that would feel right at home with the classic kids commercials of that decade.
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* ''VideoGame/{{Splatoon}}'', with its colorful aesthetics and dialogue, unusual soundtrack, and overall feel, is heavily evocative of '90s Creator/{{Nickelodeon}} kids' shows, with a hint of early UsefulNotes/SegaDreamcast games. The game's American commercials in particular used a cheesy soundtrack that would feel right at home with the classic kids commercials of that decade.

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* ''VideoGame/{{Splatoon}}'', ''Franchise/{{Splatoon}}'', with its colorful aesthetics and dialogue, unusual cross-genre soundtrack, and overall feel, is heavily evocative of '90s 1990s Creator/{{Nickelodeon}} kids' shows, branding, with a hint of early UsefulNotes/SegaDreamcast games. The game's North American commercials in particular used a cheesy soundtrack that would feel right at home with the classic kids commercials of that decade.
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* ''Franchise/ResidentEvil'':
** The earliest games in the series bore a heavy influence from '70s and '80s zombie [[BMovie B-movies]], most memorably with the notoriously campy live-action intro to [[VideoGame/ResidentEvil1 the original game]].
** ''VideoGame/ResidentEvil7Biohazard'': To the {{exploitation film}}s and HillbillyHorrors movies of TheSeventies, particularly ''Film/TheTexasChainSawMassacre1974'', including a recreation of its famous dinner scene.
** ''VideoGame/ResidentEvilVillage'': With its {{Ruritania}} setting and various monsters and villains inspired by [[ClassicalMovieVampire vampires]], [[WolfMan werewolves]], and {{mad scientist}}s, all rooted in classic GothicHorror aesthetics instead of the more modern SciFiHorror found throughout the rest of the series, this is ''Resident Evil'' doing its take on the Franchise/UniversalHorror films of the '30s and '40s (and, by extension, the Film/HammerHorror films of the late '50s and '60s).

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* ''Hotshot Racing'': '90s arcade racing games like ''VideoGame/DaytonaUSA'' and ''VideoGame/RidgeRacer'', complete with hyper-saturated, low-polygon graphics designed to hearken back to the look of those games.* ''VideoGame/Interstate76'' and its SpiritualSuccessor, ''VideoGame/Vigilante8'', throw back to a number of '70s ExploitationFilm genres and tropes, especially in their depiction of a dystopian NextSundayAD rooted in the decade's oil crisis.

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* ''Hotshot Racing'': '90s arcade racing games like ''VideoGame/DaytonaUSA'' and ''VideoGame/RidgeRacer'', complete with hyper-saturated, low-polygon graphics designed to hearken back to the look of those games.games.
* ''VideoGame/Interstate76'' and its SpiritualSuccessor, ''VideoGame/Vigilante8'', throw back to a number of '70s ExploitationFilm genres and tropes, especially in their depiction of a dystopian NextSundayAD rooted in the decade's oil crisis.
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Alphabetized the list.


* Puppet Combo, the one-man studio of Benedetto "Ben" Cocuzza, makes games that serve as throwbacks to both '90s SurvivalHorror (complete with deliberately low-poly graphics) and sleazy '70s/'80s {{exploitation film}}s and {{slasher|Movie}}s.

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* Puppet Combo, the one-man studio of Benedetto "Ben" Cocuzza, makes games that serve as throwbacks to both '90s SurvivalHorror (complete with deliberately low-poly graphics) and sleazy '70s/'80s {{exploitation film}}s and {{slasher|Movie}}s. Their game ''Babysitter Bloodbath'' was even originally created as an adaptation of ''Film/Halloween1978'', but was [[SerialNumbersFiledOff quickly]] [[DivorcedInstallment retooled]] after Cocuzza got a cease-and-desist letter.

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Alphabetized the list.


* ''VideoGame/SeriousSam'' and ''VideoGame/{{Painkiller}}'' are both this for early-to-mid 1990s [[FirstPersonShooter first-person shooters]].
* ''VideoGame/WolfensteinTheNewOrder'' brings back elements of classic FPS games (such as a HyperspaceArsenal, health packs, and large maps), though it does still have some hints of modern FPS (health regenerates to at least 25%, and it has a cinematic flair about it).
* ''VideoGame/Doom2016'' takes the trope near its logical extreme, bringing back nearly everything from the classic ''VideoGame/{{Doom}}'' games, plus elements from most of Creator/IdSoftware's other classic shooters like ''VideoGame/{{Quake}}''.
* The success of the ''Doom'' reboot inspired a wave of indie "boomer shooters", which hearken back to '90s FirstPersonShooter games like the original ''VideoGame/{{Doom}}'' games, ''VideoGame/{{Quake}}'', ''VideoGame/RedneckRampage'', and ''VideoGame/{{Blood}}'', with a focus on fast-paced run-and-gun gameplay, large arsenals of exotic weapons, {{retraux}} graphics that evoke the sprites and low-polygon models of '90s games, old-school gameplay mechanics (especially key hunts for progression and a lack of RegeneratingHealth in favor of health pickups), a TotallyRadical "extreme" aesthetic, and [[UltraSuperDeathGoreFestChainsawer3000 lots of blood, brutualities and gore]].

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%%This list has been alphabetized. Please put new entries in alphabetical order.
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[[foldercontrol]]

[[folder:#-C]]
* ''VideoGame/SeriousSam'' The [[NoExportForYou Japan-only]] ''[='=]70s Robot Anime Geppy-X'' is a ShootEmUp done in the style of... well, [[ExactlyWhatItSaysOnTheTin a '70s robot anime]], complete with a '70s art style, MonsterOfTheWeek plot, [[LargeHam over-enthusiastic]] narrator, and ''VideoGame/{{Painkiller}}'' are both this even commercials for early-to-mid 1990s [[FirstPersonShooter first-person shooters]].
* ''VideoGame/WolfensteinTheNewOrder'' brings back elements
[[MerchandiseDriven fake Geppy-X merchandise]] and an OP and ED at the beginning and end of classic FPS each level.
* ''[[http://www.gameinformer.com/games/the_90s_arcade_racer/b/wii_u/archive/2015/05/13/90s-arcade-racer-wii-u-gameplay-new-footage-video.aspx '90s Arcade Racer]]'' is a throwback to, well, [[ExactlyWhatItSaysOnTheTin arcade racing
games (such as a HyperspaceArsenal, health packs, and large maps), though it does still have some hints of modern FPS (health regenerates to at least 25%, and it has a cinematic flair about it).
* ''VideoGame/Doom2016'' takes the trope near its logical extreme, bringing back nearly everything
from the classic ''VideoGame/{{Doom}}'' '90s]] like ''VideoGame/DaytonaUSA'', ''VideoGame/RidgeRacer'', and ''Sega Super GT''. The developers specifically tried to replicate and update the exaggerated, high-speed driving physics of the games, plus elements as well as their over-the-top, fantastical race tracks.
* For a while, any time a new AdventureGame came out and got any press, people treated it like the sole hope for the resurgence of the genre (while ignoring excellent titles like ''VideoGame/TheLongestJourney'' and ''VideoGame/{{Syberia}}''). Creator/TelltaleGames were probably the most visible, putting out episodic adventures regularly until their demise. It helps that some of their titles are sequels to "classic" adventure games, such as ''VideoGame/MonkeyIsland'' and ''VideoGame/SamAndMaxHitTheRoad''.
* ''VideoGame/AxiomVerge'' is a throwback to early MetroidVania games.
* ''VideoGame/{{Bayonetta}}'' and [[VideoGame/Bayonetta2 its sequel]] feel like throwbacks to late-'90s UsefulNotes/{{Dreamcast}} era Sega.
* ''VideoGame/BlazingChrome'': ''VideoGame/{{Contra}}''-style RunAndGun games
from most of Creator/IdSoftware's other classic shooters the '80s and '90s, as well as sci-fi action films from the same era like ''VideoGame/{{Quake}}''.
''Franchise/{{Terminator}}''.
* The success of the ''Doom'' reboot (see below) inspired a wave of indie "boomer shooters", which hearken back to '90s FirstPersonShooter games like the original ''VideoGame/{{Doom}}'' games, ''VideoGame/{{Quake}}'', ''VideoGame/RedneckRampage'', and ''VideoGame/{{Blood}}'', with a focus on fast-paced run-and-gun gameplay, large arsenals of exotic weapons, {{retraux}} graphics that evoke the sprites and low-polygon models of '90s games, old-school gameplay mechanics (especially key hunts for progression and a lack of RegeneratingHealth in favor of health pickups), a TotallyRadical "extreme" aesthetic, and [[UltraSuperDeathGoreFestChainsawer3000 lots of blood, brutualities brutality, and gore]].



** ''VideoGame/{{HROT}}'' is heavily inspired by the original Quake.
* ''VideoGame/LostOdyssey'' -- Turn-based [=RPG=]s of the late 80s/early 90s. (helps that the main driving forces behind the game worked on the original ''VideoGame/{{Final Fantasy|I}}'' games)
* ''VideoGame/GodHand'' -- Classic Arcade beat-em-ups.
* For a while, any time a new AdventureGame came out and got any press, people treated it like the sole hope for the resurgence of the genre (while ignoring excellent titles like ''VideoGame/TheLongestJourney'' and ''VideoGame/{{Syberia}}''). Creator/TelltaleGames were probably the most visible, putting out episodic adventures regularly until their demise. It helps that some of their titles are sequels to "classic" adventure games, such as ''VideoGame/MonkeyIsland'' and ''VideoGame/SamAndMaxHitTheRoad''.
* ''VideoGame/FinalFantasyThe4HeroesOfLight'' is an intentional throwback to mid-80s console [=RPG=]s, iffy gameplay mechanics and all. (Not so) coincidentally, it is made by the same developers of ''VideoGame/FinalFantasyIII DS'' and ''VideoGame/NostalgiaRedEntertainment''.
* From the same developer and publisher as ''The 4 Heroes of Light'' comes ''VideoGame/BravelyDefault'' for the 3DS, a throwback to Final Fantasy games from the SNES and [=PS1=] years. It uses the classic job system mechanic seen in ''VideoGame/FinalFantasyIII'' and ''[[VideoGame/FinalFantasyV V]]'', a visual style similar to that of ''VideoGame/FinalFantasyIX'', towns rendered in a style resembling the pre-rendered graphics of the [=PS1=] games, and a world map similar to the ones seen in all Final Fantasies prior to ''VideoGame/FinalFantasyX''.
* ''VideoGame/LaMulana'' is a throwback to classic NintendoHard metroidvanias, most notably ''Maze Of Galious'' and ''VideoGame/{{Castlevania|I}}''.
* ''[[VideoGame/DoubleDragon Double Dragon Neon]]'' is a throwback to old-school {{Beat Em Up}}s, especially older Double Dragon games, as well as TheEighties themselves.
* The Wii version of ''VideoGame/ABoyAndHisBlob'' - 80s cartoons.
* ''VideoGame/LegendOfGrimrock'' - To FauxFirstPerson3D dungeon crawler [=RPG=]s like ''VideoGame/EyeOfTheBeholder''.
* The ''VideoGame/{{Emogame}}'' series is a throwback to old-school, 16-bit side-scrollers, while their final levels (especially in the second one) are throwbacks to {{Metroidvania}}-style games. The average UsefulNotes/SuperNES game probably wasn't chock full of BlackComedy and [[RefugeInAudacity audacious]], [[CrossesTheLineTwice twice-line-crossing]] humor, though, and certainly didn't allow you to kill the final boss by [[spoiler:[[CutHisHeartOutWithASpoon skull-fucking him]]]].
* Fittingly for a game based on [[Film/ScottPilgrimVsTheWorld a movie]] (and [[ComicBook/ScottPilgrim comic]]) that is itself based on old-school arcade and Nintendo games, the licensed game of ''VideoGame/ScottPilgrimVsTheWorld'' is a throwback to old-school {{Beat Em Up}}s.
* ''VideoGame/RallyTrophy'' is a heavily retro ('60s and '70s) take on the [[DrivingGame rally racing sims genre]], with lots of PlayedForLaughs [[LampshadeHanging lampshading]] and StylisticSuck.
* ''VideoGame/ObsCure'': [[{{Postmodernism}} Post-modern]], GenreSavvy {{teen|Drama}} {{horror}} movies from TheNineties, of the type made by [[Film/{{Scream 1996}} Kevin]] [[Film/TheFaculty Williamson]]. The sequel ''[=ObsCure=] II'', meanwhile, is this to college-set horror films like ''Film/UrbanLegend'' and ''Film/TheHouseOnSororityRow''.
* ''VideoGame/{{Uncharted}}'' is a throwback to [[PulpMagazine pulp adventure stories]], and features (and updates) many of their tropes.
* [[Creator/TakeTwoInteractive Rockstar Games]] loves this trope, with many of their titles homaging various films and film genres.
** The ''VideoGame/GrandTheftAuto'' games are this to classic Hollywood crime dramas, the inspirations being different in each game. ''VideoGame/GrandTheftAutoIII'' and especially ''[[VideoGame/GrandTheftAutoLibertyCityStories Liberty City Stories]]'' are inspired by [[TheMafia mob]] movies like ''Film/TheGodfather'' and ''Film/GoodFellas'', ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'' is a throwback to '90s GangstaRap and {{Hood Film}}s like ''Film/BoyzNTheHood'' and ''Film/MenaceIISociety'', and ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' and ''[[VideoGame/GrandTheftAutoViceCityStories Vice City Stories]]'' share so much DNA with ''Film/Scarface1983'', ''Series/MiamiVice'' and ''Film/CarlitosWay'' that they can be seen as {{Spiritual Adaptation}}s. ''[[VideoGame/GrandTheftAutoIV GTA IV]]'' and ''[[VideoGame/GrandTheftAutoV V]]'', for their part, while less overt in their inspirations, still contain a lot of influence from the stylish '90s/'00s crime thrillers of Creator/MichaelMann ''et al.'', most notably ''Film/{{Heat}}'' with the former's BankRobbery level and the latter being built around a series of heists.
** ''VideoGame/RedDeadRedemption'' not only does this with TheWestern, but a case can be made for each part of the game being a throwback to a different type of Western. The first third of the game hearkens back to the old-school Creator/JohnFord[=/=]Creator/JohnWayne Westerns, where morality was more {{black and white|Morality}} and the focus was on [[UsefulNotes/ManifestDestiny America's westward expansion]], complete with {{cattle drive}}s, {{cowboy}}s, and {{outlaw}}s. The middle part of the game, meanwhile, feels more like [[GenreDeconstruction revisionist]] "{{spaghetti Western}}s" like the Creator/SergioLeone’s Film/DollarsTrilogy and ''Film/{{Django}}'', where there were [[BlackAndGrayMorality no clear-cut heroes]] and the harsh reality of life in TheWildWest was emphasized. Finally, the last parts of the game are set in the comparatively "civilized" town of Blackwater and on the Great Plains, having very strong elements of Creator/SamPeckinpah’s NewOldWest of uncivilized men in civilized worlds to them.\\\
Then you have ''RDR''[='=]s expansion pack, ''[[VideoGame/RedDeadRedemptionUndeadNightmare Undead Nightmare]]''. While the middle section of the main game was a throwback to spaghetti Westerns, ''Undead Nightmare'' throws back to another Italian ExploitationFilm genre -- the '70s zombie movie of Creator/LucioFulci et al.
** ''VideoGame/{{Bully}}'' is a throwback to '80s teen comedies. The developers said that they wanted to keep the setting timeless, and so they gave everything a [[RetroUniverse distinctly '80s aesthetic]] with only a few bits to remind players that it's technically ThePresentDay, while also including '50s influences in the GreaserDelinquents you encounter.
** ''VideoGame/LANoire'', as the name suggests, is a throwback to FilmNoir from the '40s and '50s. As pictured above, its UpdatedRerelease goes all-out with this, its box art evoking the film posters of that era and even boasting of its ultra-high-definition visuals in a manner similar to how old movies with [=CinemaScope=] were advertised.
* The future in ''VideoGame/SpaceChannel5'' reminds very much of 60s and 70s style future, if that makes sense.
* ''VideoGame/DragonAgeOrigins'' is done very much in the style of mid-to-late-nineties [=RPGs=] based on ''TabletopGame/DungeonsAndDragons,'' and was envisioned as a SpiritualSuccessor to Creator/BioWare's own ''VideoGame/BaldursGate'', one of the most noteworthy of said games. It's also a throwback to [[TheEighties Eighties]] Epic High Fantasy like ''{{Film/Willow}}'', ''{{Film/Ladyhawke}}'', and the ''Conan'' movies. ''VideoGame/DragonAgeII'', though, is more in the vein of High Camp, Low Fantasy [[TheNineties Mid-Late Nineties]] syndicated television series, like ''Series/HerculesTheLegendaryJourneys'', ''Series/XenaWarriorPrincess'', and ''Series/TheAdventuresOfSinbad''.
* ''VideoGame/MassEffect1'' is in the style of '70s / '80s SpaceOpera, with ''VideoGame/MassEffect2'' moving into a darker '90s-style area, and finally ''VideoGame/MassEffect3'' brings in elements of modern sci-fi, complete with Creator/JJAbrams styled lens flare reminiscent of the ''Franchise/StarTrek'' reboot films from said director. ''VideoGame/MassEffectAndromeda'', the next installment in the franchise, seems to be going for the SpaceWestern setting of cult science fiction like ''Series/{{Firefly}}'' and ''Anime/CowboyBebop''.
* ''VideoGame/Interstate76'' and its SpiritualSuccessor, ''VideoGame/Vigilante8'', throw back to a number of '70s genres and tropes.
* Daisuke Amaya, creator of ''VideoGame/CaveStory'', had intended to show his love of a certain genre of game - the 2D {{Metroidvania}} of old, with retro style graphics (drawn by hand by him) and music (in UsefulNotes/TurboGrafx16 style, composed by him).
* ''VideoGame/MetalGearSolid3'' is a throwback to the Cold War-era spy genre.
* ''VideoGame/EpicMickey'' - UsefulNotes/TheGoldenAgeOfAnimation.

to:

** ''VideoGame/{{HROT}}'' is heavily inspired by the original Quake.''Quake''.
* ''VideoGame/LostOdyssey'' The Wii version of ''VideoGame/ABoyAndHisBlob'' -- Turn-based [=RPG=]s of the late 80s/early 90s. (helps that the main driving forces behind the game worked on the original ''VideoGame/{{Final Fantasy|I}}'' games)
* ''VideoGame/GodHand'' -- Classic Arcade beat-em-ups.
* For a while, any time a new AdventureGame came out and got any press, people treated it like the sole hope for the resurgence of the genre (while ignoring excellent titles like ''VideoGame/TheLongestJourney'' and ''VideoGame/{{Syberia}}''). Creator/TelltaleGames were probably the most visible, putting out episodic adventures regularly until their demise. It helps that some of their titles are sequels to "classic" adventure games, such as ''VideoGame/MonkeyIsland'' and ''VideoGame/SamAndMaxHitTheRoad''.
* ''VideoGame/FinalFantasyThe4HeroesOfLight'' is an intentional throwback to mid-80s console [=RPG=]s, iffy gameplay mechanics and all. (Not so) coincidentally, it is made by the same developers of ''VideoGame/FinalFantasyIII DS'' and ''VideoGame/NostalgiaRedEntertainment''.
'80s cartoons.
* From the same developer and publisher as ''The ''Final Fantasy: The 4 Heroes of Light'' (see below) comes ''VideoGame/BravelyDefault'' for the 3DS, a throwback to Final Fantasy ''Final Fantasy'' games from the SNES and [=PS1=] years. It uses the classic job system mechanic seen in ''VideoGame/FinalFantasyIII'' and ''[[VideoGame/FinalFantasyV V]]'', a visual style similar to that of ''VideoGame/FinalFantasyIX'', towns rendered in a style resembling the pre-rendered graphics of the [=PS1=] games, and a world map similar to the ones seen in all Final Fantasies ''Final Fantasy'' games prior to ''VideoGame/FinalFantasyX''.
* ''VideoGame/LaMulana'' is a throwback to classic NintendoHard metroidvanias, Julius Mode from ''[[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania: Dawn of Sorrow]]'' strips out all the {{Metroidvania}} and most notably ''Maze Of Galious'' and ''VideoGame/{{Castlevania|I}}''.
* ''[[VideoGame/DoubleDragon Double Dragon Neon]]'' is a throwback to old-school {{Beat Em Up}}s, especially older Double Dragon games, as well as TheEighties themselves.
* The Wii version of ''VideoGame/ABoyAndHisBlob'' - 80s cartoons.
* ''VideoGame/LegendOfGrimrock'' - To FauxFirstPerson3D dungeon crawler [=RPG=]s like ''VideoGame/EyeOfTheBeholder''.
* The ''VideoGame/{{Emogame}}'' series is a throwback to old-school, 16-bit side-scrollers, while their final levels (especially in the second one) are throwbacks to {{Metroidvania}}-style games. The average UsefulNotes/SuperNES game probably wasn't chock full of BlackComedy and [[RefugeInAudacity audacious]], [[CrossesTheLineTwice twice-line-crossing]] humor, though, and certainly didn't allow you to kill the final boss by [[spoiler:[[CutHisHeartOutWithASpoon skull-fucking him]]]].
* Fittingly for a game based on [[Film/ScottPilgrimVsTheWorld a movie]] (and [[ComicBook/ScottPilgrim comic]]) that is itself based on old-school arcade and Nintendo games, the licensed game of ''VideoGame/ScottPilgrimVsTheWorld'' is a throwback to old-school {{Beat Em Up}}s.
* ''VideoGame/RallyTrophy'' is a heavily retro ('60s and '70s) take on the [[DrivingGame rally racing sims genre]], with lots of PlayedForLaughs [[LampshadeHanging lampshading]] and StylisticSuck.
* ''VideoGame/ObsCure'': [[{{Postmodernism}} Post-modern]], GenreSavvy {{teen|Drama}} {{horror}} movies from TheNineties,
of the type made by [[Film/{{Scream 1996}} Kevin]] [[Film/TheFaculty Williamson]]. The sequel ''[=ObsCure=] II'', meanwhile, is this to college-set horror films like ''Film/UrbanLegend'' and ''Film/TheHouseOnSororityRow''.
* ''VideoGame/{{Uncharted}}'' is a throwback to [[PulpMagazine pulp adventure stories]], and features (and updates) many of their tropes.
* [[Creator/TakeTwoInteractive Rockstar Games]] loves this trope, with many of their titles homaging various films and film genres.
** The ''VideoGame/GrandTheftAuto'' games are this to classic Hollywood crime dramas, the inspirations being different in each game. ''VideoGame/GrandTheftAutoIII'' and especially ''[[VideoGame/GrandTheftAutoLibertyCityStories Liberty City Stories]]'' are inspired by [[TheMafia mob]] movies like ''Film/TheGodfather'' and ''Film/GoodFellas'', ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'' is a throwback to '90s GangstaRap and {{Hood Film}}s like ''Film/BoyzNTheHood'' and ''Film/MenaceIISociety'', and ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' and ''[[VideoGame/GrandTheftAutoViceCityStories Vice City Stories]]'' share so much DNA with ''Film/Scarface1983'', ''Series/MiamiVice'' and ''Film/CarlitosWay'' that they can be seen as {{Spiritual Adaptation}}s. ''[[VideoGame/GrandTheftAutoIV GTA IV]]'' and ''[[VideoGame/GrandTheftAutoV V]]'', for their part, while less overt in their inspirations, still contain a lot of influence
RPG elements from the stylish '90s/'00s crime thrillers of Creator/MichaelMann ''et al.'', most notably ''Film/{{Heat}}'' with the former's BankRobbery level and the latter being built around a series of heists.
** ''VideoGame/RedDeadRedemption'' not only does this with TheWestern, but a case can be made for each part of the
game being a throwback to a different type of Western. The first third of the game hearkens back to the old-school Creator/JohnFord[=/=]Creator/JohnWayne Westerns, where morality was and turns it into more {{black and white|Morality}} and the focus was on [[UsefulNotes/ManifestDestiny America's westward expansion]], complete with {{cattle drive}}s, {{cowboy}}s, and {{outlaw}}s. The middle part of the game, meanwhile, feels more like [[GenreDeconstruction revisionist]] "{{spaghetti Western}}s" like the Creator/SergioLeone’s Film/DollarsTrilogy and ''Film/{{Django}}'', where there were [[BlackAndGrayMorality no clear-cut heroes]] and the harsh reality of life in TheWildWest was emphasized. Finally, the last parts of the game are set in the comparatively "civilized" town of Blackwater and on the Great Plains, having very strong elements of Creator/SamPeckinpah’s NewOldWest of uncivilized men in civilized worlds to them.\\\
Then you have ''RDR''[='=]s expansion pack, ''[[VideoGame/RedDeadRedemptionUndeadNightmare Undead Nightmare]]''. While the middle section of the main game was
or less a throwback to spaghetti Westerns, ''Undead Nightmare'' throws back to another Italian ExploitationFilm genre -- the '70s zombie movie of Creator/LucioFulci et al.
** ''VideoGame/{{Bully}}'' is a throwback to '80s teen comedies. The developers said that they wanted to keep the setting timeless, and so they gave everything a [[RetroUniverse distinctly '80s aesthetic]] with only a few bits to remind players that it's technically ThePresentDay, while also including '50s influences in the GreaserDelinquents you encounter.
** ''VideoGame/LANoire'', as the name suggests, is a throwback to FilmNoir from the '40s and '50s. As pictured above, its UpdatedRerelease goes all-out with this, its box art evoking the film posters of that era and even boasting of its ultra-high-definition visuals in a manner similar to how old movies with [=CinemaScope=] were advertised.
* The future in ''VideoGame/SpaceChannel5'' reminds very much of 60s and 70s style future, if that makes sense.
* ''VideoGame/DragonAgeOrigins'' is done very much in the style of mid-to-late-nineties [=RPGs=] based on ''TabletopGame/DungeonsAndDragons,'' and was envisioned as a SpiritualSuccessor to Creator/BioWare's own ''VideoGame/BaldursGate'', one of the most noteworthy of said games. It's also a throwback to [[TheEighties Eighties]] Epic High Fantasy like ''{{Film/Willow}}'', ''{{Film/Ladyhawke}}'', and the ''Conan'' movies. ''VideoGame/DragonAgeII'', though, is more in the vein of High Camp, Low Fantasy [[TheNineties Mid-Late Nineties]] syndicated television series, like ''Series/HerculesTheLegendaryJourneys'', ''Series/XenaWarriorPrincess'', and ''Series/TheAdventuresOfSinbad''.
* ''VideoGame/MassEffect1'' is in the style of '70s / '80s SpaceOpera, with ''VideoGame/MassEffect2'' moving into a darker '90s-style area, and finally ''VideoGame/MassEffect3'' brings in elements of modern sci-fi, complete with Creator/JJAbrams styled lens flare reminiscent of the ''Franchise/StarTrek'' reboot films from said director. ''VideoGame/MassEffectAndromeda'', the next installment in the franchise, seems to be going for the SpaceWestern setting of cult science fiction like ''Series/{{Firefly}}'' and ''Anime/CowboyBebop''.
* ''VideoGame/Interstate76'' and its SpiritualSuccessor, ''VideoGame/Vigilante8'', throw back to a number of '70s genres and tropes.
traditional 16-bit-era classic ''VideoGame/{{Castlevania}}'' game.
* Daisuke Amaya, creator of ''VideoGame/CaveStory'', had intended to show his love of a certain genre of game - the 2D {{Metroidvania}} {{Metroidvania}}s of old, with retro style retro-style graphics (drawn by hand (hand-drawn by him) and music (in UsefulNotes/TurboGrafx16 style, composed by him).
* ''VideoGame/MetalGearSolid3'' is a throwback to the Cold War-era spy genre.
* ''VideoGame/EpicMickey'' - UsefulNotes/TheGoldenAgeOfAnimation.
him).



* ''VideoGame/ZombiesAteMyNeighbors'' -- Horror [[BMovie B-movies]], though with a pretty wide range in time period, ranging from the Franchise/UniversalHorror monsters of the '30s and '40s to the LittleGreenMen, FishPeople, and BigCreepyCrawlies of the '50s and early '60s to the [[NightOfTheLivingMooks eponymous zombies]] of the '60s and '70s, and even then-recent threats like murderous LivingToys, HockeyMaskAndChainsaw slashers, and what appear to be the SandWorms from ''Film/{{Tremors}}''.
* The ''VideoGame/{{Fallout}}'' series are an homage to [[BMovie '50s B-movie sci-fi flicks]] with a good dash of horror tossed in.
* While the games in the series beforehand had a very strong FilmNoir feel, ''VideoGame/HitmanAbsolution'', with its cast of eccentric and oddly-dressed characters, had a distinct 1980s ExploitationFilm feel to it (but with a definite modern day setting).
* ''VideoGame/FarCry3BloodDragon'' is a reincarnation of '80s sci-fi action movies, stuffed to the brim with manliness, explosions, meta humor and one-liners. And neon, lots and lots of neon.
* Creator/ShinjiMikami, maker of the ''Franchise/ResidentEvil'' games up to [[VideoGame/ResidentEvil4 the fourth one]], consciously designed ''VideoGame/TheEvilWithin'' as a throwback to the tropes of those games and '90s SurvivalHorror in general.
* Creator/JonathanBlow made ''VideoGame/TheWitness'' in part to bring back the AdventureGame genre with more refined modern game design sensibilities.
-->'''[[http://kotaku.com/jonathan-blow-thinks-adventure-games-are-bad-so-hes-m-513273372 Blow:]]''' What I'm trying to do as a designer is take everything about adventure games I don't like -- 'cause I loved adventure games when I was a kid but, man, as a game designer now who has ideas about design I just look at them and I think they're all really bad and I just kind of solve them in a way that uses our modern understanding of game design as best as I can.
* ''VideoGame/{{Knack}}'' is this to the cartoony platformers of the [=PS1=] era, especially ''VideoGame/CrashBandicoot'' and ''Franchise/SpyroTheDragon''.

to:

* ''VideoGame/ZombiesAteMyNeighbors'' -- Horror [[BMovie B-movies]], The 2017 video game ''VideoGame/{{Cuphead}}'' is one huge throwback to UsefulNotes/TheGoldenAgeOfAnimation, especially with the works of Creator/WaltDisney and, most notably, Creator/MaxAndDaveFleischer. Gameplay-wise, it's also a throwback to shoot-em-ups such as ''VideoGame/{{Contra}}'', ''VideoGame/SilhouetteMirage'', and ''VideoGame/{{Parodius}}''. According to the CreditsGag, it was even set in 1930, and most Fleischer cartoons were set in TheGreatDepression, where gambling in that era was viewed with more criticism; and asbestos curtains in one of the stages were only FairForItsDay, though with asbestos is now seen as an environmental pollutant and a pretty wide range in time period, ranging from health hazard rather than a fire safety measure.
* ''VideoGame/CyberShadow'': NintendoHard 90s Platformers, particularly games like ''VideoGame/NinjaGaiden'' and ''VideoGame/{{Strider}}''.
[[/folder]]

[[folder:D-G]]
* ''VideoGame/Daymare1998'' wears its throwbacks to '90s SurvivalHorror, particularly
the Franchise/UniversalHorror monsters of the '30s and '40s to the LittleGreenMen, FishPeople, and BigCreepyCrawlies of the '50s and early '60s to the [[NightOfTheLivingMooks eponymous zombies]] of the '60s and '70s, and even then-recent threats like murderous LivingToys, HockeyMaskAndChainsaw slashers, and what appear to be the SandWorms from ''Film/{{Tremors}}''.
* The ''VideoGame/{{Fallout}}'' series are an homage to [[BMovie '50s B-movie sci-fi flicks]] with a good dash of horror tossed in.
* While the games in the series beforehand had a very strong FilmNoir feel, ''VideoGame/HitmanAbsolution'', with its cast of eccentric and oddly-dressed characters, had a distinct 1980s ExploitationFilm feel to it (but with a definite modern day setting).
* ''VideoGame/FarCry3BloodDragon'' is a reincarnation of '80s sci-fi action movies, stuffed to the brim with manliness, explosions, meta humor and one-liners. And neon, lots and lots of neon.
* Creator/ShinjiMikami, maker of the
''Franchise/ResidentEvil'' games up to [[VideoGame/ResidentEvil4 games, not just on its sleeve but in its very title (it's set in the fourth one]], consciously designed ''VideoGame/TheEvilWithin'' as year 1998 just like the original ''VideoGame/ResidentEvil1'', albeit here in full [[TheNineties '90s]] PeriodPiece mode rather than NextSundayAD). While the gameplay is that of a more modern ThirdPersonShooter like the more recent ''RE'' games, it otherwise hearkens back to the scarce supplies and complicated puzzles of its forebears. It was, in fact, originally supposed to be a FanRemake of ''VideoGame/ResidentEvil2'', but a [[ScrewedByTheLawyers cease-and-desist letter]] from Creator/{{Capcom}}, who were working on [[VideoGame/ResidentEvil2Remake their own official remake of such]], caused Invader Studios to [[DivorcedInstallment retool it into a standalone game]] that homaged its inspiration.
* ''VideoGame/DevilEngine'' is
a throwback to the tropes of those games and '90s SurvivalHorror in general.
* Creator/JonathanBlow made ''VideoGame/TheWitness'' in part to bring back the AdventureGame genre with
{{Horizontal Scrolling Shooter}}s, being more refined focused on [[TrialAndErrorGameplay muscle-memory gameplay]] and flying through and fighting in [[AirstrikeImpossible tight quarters]] than the more modern BulletHell style (although some of the harder patterns can get fairly dense). In particular, the gameplay and visual style are very evocative of ''VideoGame/ThunderForce'' and ''VideoGame/RType''.
* ''VideoGame/DevilMayCry5'', intentionally or not, can be considered this. The
game design sensibilities.
-->'''[[http://kotaku.com/jonathan-blow-thinks-adventure-games-are-bad-so-hes-m-513273372 Blow:]]''' What I'm trying to do
was designed from the ground-up as a designer is take love letter to fans of the series, and as such, plays very much like the previous [[SequelGap decade-old]] installments in the series, rather than taking cues (such as equippable gear, semi-open worlds, and RPGElements) from more modern melee action games like ''VideoGame/GodOfWarPS4'', ''VideoGame/DarkSouls'', or ''VideoGame/NierAutomata''. In his review of the game, Eurogamer's Martin Robinson likened it to "an outrageously pretty [[UsefulNotes/PlayStation2 PS2]] game". [[Administrivia/TropesAreTools This was not a bad thing]], as the game released to critical acclaim with most reviews enjoying the classic ''DMC'' feel.
* ''VideoGame/Doom2016'' takes the trope near its logical extreme, bringing back nearly
everything about adventure games I don't from the classic ''VideoGame/{{Doom}}'' games, plus elements from most of Creator/IdSoftware's other classic shooters like -- 'cause I loved adventure games when I was a kid but, man, as a game designer now who has ideas about design I just look at them and I think they're all really bad and I just kind of solve them in a way that uses our modern understanding of game design as best as I can.
''VideoGame/{{Quake}}''.
* ''VideoGame/{{Knack}}'' ''[[VideoGame/DoubleDragon Double Dragon Neon]]'' is this a throwback to the cartoony platformers of the [=PS1=] era, old-school {{Beat Em Up}}s, especially ''VideoGame/CrashBandicoot'' older ''Double Dragon'' games, as well as TheEighties themselves.
* ''VideoGame/DragonAgeOrigins'' is done very much in the style of mid-to-late '90s [=RPGs=] based on ''TabletopGame/DungeonsAndDragons,''
and ''Franchise/SpyroTheDragon''.was envisioned as a SpiritualSuccessor to Creator/BioWare's own ''VideoGame/BaldursGate'', one of the most noteworthy of said games. It's also a throwback to [[TheEighties '80s]] epic HighFantasy like ''{{Film/Willow}}'', ''{{Film/Ladyhawke}}'', and the ''Film/{{Conan|TheBarbarian1982}}'' movies. ''VideoGame/DragonAgeII'', meanwhile, is more in the vein of the high camp, LowFantasy syndicated television series of the [[TheNineties mid-late '90s]], like ''Series/HerculesTheLegendaryJourneys'', ''Series/XenaWarriorPrincess'', and ''Series/TheAdventuresOfSinbad''.
* In a way, ''VideoGame/DragonQuestIX'' is this for the older ''Franchise/DragonQuest'' games, especially to ''VideoGame/DragonQuestIII''. Rather than a party of pre-made characters with their own jobs (even if they are customisable by the player) and personalities, the ''entire'' party is created by the player in everything from appearance to class, evoking a similar feel to older {{RPG}}s. At the same time, the game keeps many AntiFrustrationFeatures added to the series and ''VideoGame/DragonQuestVIII'''s talent system.



* ''[[http://www.gameinformer.com/games/the_90s_arcade_racer/b/wii_u/archive/2015/05/13/90s-arcade-racer-wii-u-gameplay-new-footage-video.aspx '90s Arcade Racer]]'' is a throwback to, well, [[ExactlyWhatItSaysOnTheTin arcade racing games from the '90s]] like ''VideoGame/DaytonaUSA'', ''VideoGame/RidgeRacer'', and ''Sega Super GT''. The developers specifically tried to replicate and update the exaggerated, high-speed driving physics of the games, as well as their over-the-top, fantastical race tracks.
** ''VideoGame/{{Driveclub}}'' is a similar case, though it has a more modern graphic style, all while maintaining old-school arcade-like gameplay, and mixing it with a highly competitive multiplayer system, both offline and online.
* ''VideoGame/TheLegendOfElLobodestroyoVsLaLigaDeLosVillanos'' is this to late nineties / early noughties [[PlatformGame platfrom games]] by Creator/{{Rare}}, in the style of ''VideoGame/BanjoKazooie''.

to:

* ''[[http://www.gameinformer.com/games/the_90s_arcade_racer/b/wii_u/archive/2015/05/13/90s-arcade-racer-wii-u-gameplay-new-footage-video.aspx '90s Arcade Racer]]'' is a throwback to, well, [[ExactlyWhatItSaysOnTheTin arcade racing games from the '90s]] like ''VideoGame/DaytonaUSA'', ''VideoGame/RidgeRacer'', and ''Sega Super GT''. The developers specifically tried to replicate and update the exaggerated, high-speed driving physics of the games, as well as their over-the-top, fantastical race tracks.
**
''VideoGame/{{Driveclub}}'' -- '90s "simcade" racing games like the older ''VideoGame/NeedForSpeed'' titles that emphasized the RuleOfCool in racing exotic cars through exotic environments, with gameplay that was less interested in strict ''VideoGame/GranTurismo''-style realism than in capturing how people who'd never driven such cars ''imagine'' it would be like.
* The ''VideoGame/{{Emogame}}'' series -- Old-school, 16-bit side-scrollers, with their final levels (especially in the second one) specifically homaging {{Metroidvania}}-style games. The average [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]] game probably wasn't chock full of BlackComedy and [[RefugeInAudacity audacious]], [[CrossesTheLineTwice twice-line-crossing]] humor, though, and certainly didn't allow you to kill the final boss by [[spoiler:[[CutHisHeartOutWithASpoon skull-fucking him]]]].
* ''VideoGame/EpicMickey'' -- UsefulNotes/TheGoldenAgeOfAnimation.
* The ''VideoGame/EtrianOdyssey'' series
is a similar case, though love letter to the first-person dungeon crawler genre that consists of games like ''VideoGame/{{Wizardry}}'' and ''VideoGame/DungeonMaster'', using grid-based maps, characters that you give names, cosmetic customizations, and skill builds to, and relentless enemies that can get beginner players killed easily as early as the first floor of the main dungeon. The early games even intentionally use synthesized soundtracks and sound effects! While some of the cosmetic elements were modernized when the series moved from the DS to the 3DS, most notably the soundtrack, the core gameplay of exploring grid dungeons with player-created characters remains the same.
* Creator/ShinjiMikami, maker of the ''Franchise/ResidentEvil'' games up through [[VideoGame/ResidentEvil4 the fourth one]], consciously designed ''VideoGame/TheEvilWithin'' as a throwback to the tropes of those games and '90s SurvivalHorror in general.
* The ''VideoGame/{{Fallout}}'' series is an homage to [[BMovie '50s B-movie sci-fi flicks]] with a good dash of horror tossed in.
* ''VideoGame/FarCry3BloodDragon'' is a reincarnation of '80s sci-fi action movies, stuffed to the brim with [[RatedMForManly manliness]], explosions, meta humor, one-liners, and even Creator/MichaelBiehn voicing the protagonist. And neon, lots and lots of neon.
* ''VideoGame/{{Fe}}'''s collect-a-thon gameplay (trading pink crystals for new abilities) and low-polygon graphics are throwbacks to N64-era 3D platformers.
* ''VideoGame/FinalFantasyThe4HeroesOfLight'' is an intentional throwback to mid-'80s console [=RPG=]s, iffy gameplay mechanics and all. (Not so) coincidentally,
it has is made by the same developers of ''VideoGame/FinalFantasyIII DS'' and ''VideoGame/NostalgiaRedEntertainment''.
* ''VideoGame/FireEmblemFates'' features
a bit of this with the ''Conquest'' route. The limited resources and lack of grinding (unless you shell out real money for DLC) make the game play like the older ''Fire Emblem'' games.
* ''VideoGame/FreedomPlanet'' is a throwback to the 2D ''VideoGame/SonicTheHedgehog'' games specifically, and to the '90s era of 16/32-bit Genesis/SNES/[=PS1=]/Saturn mascot platformers
more modern graphic style, all while maintaining old-school arcade-like broadly, taking huge inspiration from Creator/{{Treasure}}'s games, ''Franchise/MegaMan'', and ''VideoGame/RocketKnightAdventures''.
* ''VideoGame/FridayNightFunkin'': The game's simple yet addictive
gameplay, fun yet abrasive tone, art style, and mixing cameos come together to make a love letter to classic [[UsefulNotes/AdobeFlash Flash]] content, particularly what one may find on Website/{{Newgrounds}}.
* ''VideoGame/GhostOfTsushima'' -- Classic {{jidaigeki}} films, especially the works of Creator/AkiraKurosawa, to the point of having a DeliberatelyMonochrome option that recreates the grainy film stock of ''Film/TheSevenSamurai''.
* ''VideoGame/GodHand'' -- Classic arcade beat-em-ups.
* ''[[http://griddgame.com/ Gridd: Retroenhanced]]'' echoes 1980s vector graphics shoot-em-ups.
[[/folder]]

[[folder:H-M]]
* ''VideoGame/{{Hatred}}'' -- '90s shooters like ''VideoGame/{{Doom}}'' and the original ''VideoGame/{{Postal}}'' that [[NoSuchThingAsBadPublicity attracted controversy]] for their [[UltraSuperDeathGoreFestChainsawer3000 ultra-violent content]]. The game's [[http://www.dlh.net/public/data/cache/1280x563/93ae823a321a50b6f667c928cfe5f96bb1323109.png logo]] is even consciously modeled on that of ''[[http://upload.wikimedia.org/wikipedia/en/5/57/Doom_cover_art.jpg Doom.]]''
* While the games in the series beforehand had a very strong FilmNoir feel, ''VideoGame/HitmanAbsolution'', with its cast of eccentric and oddly-dressed characters, had a distinct 1980s ExploitationFilm feel to
it (but with a highly competitive multiplayer system, both offline and online.
* ''VideoGame/TheLegendOfElLobodestroyoVsLaLigaDeLosVillanos'' is this to late nineties / early noughties [[PlatformGame platfrom games]] by Creator/{{Rare}}, in the style of ''VideoGame/BanjoKazooie''.
definite modern day setting).



* ''[[VideoGame/TexMurphy Tesla Effect: A Tex Murphy Adventure]]'' is a throwback to the era of FullMotionVideo games, with real actors against the in-game CGI backgrounds.
* ''VideoGame/FreedomPlanet'' is not only a throwback to 2D ''VideoGame/SonicTheHedgehog'' games but a throwback to the 90s-era 16/32-bit Genesis/SNES/[=PS1=]/Saturn mascot platformers. Taking huge inspiration towards Creator/{{Treasure}}'s games and among others like ''Franchise/MegaMan'' and ''VideoGame/RocketKnightAdventures''.
* ''VideoGame/{{Bayonetta}}'' and [[VideoGame/Bayonetta2 its sequel]] feel like throwbacks to late-'90s UsefulNotes/{{Dreamcast}} era Sega.
* The [[NoExportForYou Japan-only]] '''70s Robot Anime Geppy-X'' is a ShootEmUp done in the style of...well, [[ExactlyWhatItSaysOnTheTin a '70s robot anime]], complete with a 70s art-style, MonsterOfTheWeek plot, [[LargeHam over-enthusiastic]] narrator and even commercials for [[MerchandiseDriven fake Geppy-X merchandise]] and an OP and ED at the beginning and end of each level.
* ''VideoGame/PillarsOfEternity'' is a throwback to late '90s Creator/BlackIsleStudios games like ''VideoGame/BaldursGate'' and ''VideoGame/PlanescapeTorment'', even being developed by some of the same people who were at Black Isle. Ditto ''VideoGame/TormentTidesOfNumenera'', which even had some of the same people as ''Pillars'' working on it.
* ''VideoGame/{{Hatred}}'' -- '90s shooters like ''VideoGame/{{Doom}}'' and the original ''VideoGame/{{Postal}}'' that [[NoSuchThingAsBadPublicity attracted controversy]] for their [[UltraSuperDeathGoreFestChainsawer3000 ultra-violent content]]. The game's [[http://www.dlh.net/public/data/cache/1280x563/93ae823a321a50b6f667c928cfe5f96bb1323109.png logo]] is even consciously modeled on that of ''[[http://upload.wikimedia.org/wikipedia/en/5/57/Doom_cover_art.jpg Doom.]]''
* ''VideoGame/{{Splatoon}}'' and its colorful aesthetics and dialogue, unusual soundtrack, and overall feel have a distinctive 90s aura to them; in particular 90s Creator/{{Nickelodeon}} with a hint of early UsefulNotes/SegaDreamcast games. The game's American commercials in particular used a cheesy soundtrack that would feel right at home with the classic kids commercials of that decade.
* ''VideoGame/{{SATAZIUS}}'' is a HorizontalScrollingShooter developed as a love letter to 90s-era horizontal shooters, featuring elements such as {{checkpoint}}s, massive bosses, and labyrinthine stage designs, released in 2012 when BulletHell games had become the standard and far eclipsed non-danmaku games in popularity.
* ''VideoGame/ShovelKnight'' is a throwback to NES games in general but it pays extra tribute to classic Creator/{{Capcom}} games such as ''Franchise/MegaMan'' and ''VideoGame/DuckTales''.
* ''VideoGame/AxiomVerge'' is a throwback to early MetroidVania games.
* ''VideoGame/FireEmblemFates'' features a bit of this with the ''Conquest'' route. The limited resources and lack of grinding (unless you shell out real money for DLC) make the game play like the older ''Fire Emblem'' games.
* UsefulNotes/RPGMaker is a GameMaker designed to create games styled after SNES-era [[EasternRPG JRPGs]].
* ''VideoGame/ReadOnlyMemories'' is intentionally designed to a be throwback to late-80s and early-90s {{Cyberpunk}} works such as: ''Anime/BubblegumCrisis'' and ''VideoGame/{{Snatcher}}''.
* In a way, ''VideoGame/DragonQuestIX'' is this for the ''Dragon Quest'' games, especially to ''VideoGame/DragonQuestIII''. Rather than a party of pre-made characters with their own jobs (even if they are customisable by the player) and personalities, the ''entire'' party is created by the player in everything from appearance to class, evoking a similar feel to older {{RPG}}s. At the same time, the game keeps many AntiFrustrationFeatures added to the series and ''VideoGame/DragonQuestVIII'''s talent system.
* ''[[http://griddgame.com/ Gridd: Retroenhanced]]'' echoes 1980s vector graphics shoot-em-ups.
* The 2017 video game ''VideoGame/{{Cuphead}}'' is one huge throwback to UsefulNotes/TheGoldenAgeOfAnimation, especially with the works of Creator/WaltDisney and, most notably, Creator/MaxAndDaveFleischer; and it's also a throwback to shoot-em-ups such as ''VideoGame/{{Contra}}'', ''VideoGame/SilhouetteMirage'', and ''VideoGame/{{Parodius}}''. According to the CreditsGag, it was even set in 1930, and most Fleischer cartoons were set in TheGreatDepression, where gambling in that era was viewed with more criticism; and asbestos curtains in one of the stages were only FairForItsDay, though asbestos is now seen as an environmental pollutant and a health hazard rather than a fire safety measure.

to:

* ''[[VideoGame/TexMurphy Tesla Effect: A Tex Murphy Adventure]]'' ''Hotshot Racing'': '90s arcade racing games like ''VideoGame/DaytonaUSA'' and ''VideoGame/RidgeRacer'', complete with hyper-saturated, low-polygon graphics designed to hearken back to the look of those games.* ''VideoGame/Interstate76'' and its SpiritualSuccessor, ''VideoGame/Vigilante8'', throw back to a number of '70s ExploitationFilm genres and tropes, especially in their depiction of a dystopian NextSundayAD rooted in the decade's oil crisis.
* ''VideoGame/{{Knack}}'' is this to the cartoony platformers of the [=PS1=] era, especially ''VideoGame/CrashBandicoot'' and ''Franchise/SpyroTheDragon''.
* ''VideoGame/TheLegendOfElLobodestroyoVsLaLigaDeLosVillanos'' is this to late '90s/early '00s [[PlatformGame platform games]] by Creator/{{Rare}}, in the style of ''VideoGame/BanjoKazooie''.
* ''VideoGame/LegendOfGrimrock'' -- FauxFirstPerson3D dungeon crawler [=RPG=]s like ''VideoGame/EyeOfTheBeholder''.
* ''VideoGame/LostOdyssey'' -- Turn-based [=RPG=]s of the late '80s/early '90s. The main driving forces behind the game worked on the original ''VideoGame/{{Final Fantasy|I}}'' games.
* ''VideoGame/MassEffect1'' is in the style of '70s/'80s SpaceOpera, with ''VideoGame/MassEffect2'' moving into a darker '90s-style area, and finally ''VideoGame/MassEffect3'' brings in elements of modern sci-fi, complete with Creator/JJAbrams-styled lens flare reminiscent of the ''Franchise/StarTrek'' reboot films from said director. ''VideoGame/MassEffectAndromeda'', the next installment in the franchise, seems to be going for the SpaceWestern setting of cult science fiction like ''Series/{{Firefly}}'' and ''Anime/CowboyBebop''.
* ''VideoGame/MetalGearSolid3''
is a throwback to the era of FullMotionVideo games, with real actors against the in-game CGI backgrounds.
Cold War-era spy genre.
* ''VideoGame/FreedomPlanet'' is not only a throwback to 2D ''VideoGame/SonicTheHedgehog'' games but a throwback to the 90s-era 16/32-bit Genesis/SNES/[=PS1=]/Saturn mascot platformers. Taking huge inspiration towards Creator/{{Treasure}}'s games and among others like ''Franchise/MegaMan'' and ''VideoGame/RocketKnightAdventures''.
* ''VideoGame/{{Bayonetta}}'' and [[VideoGame/Bayonetta2 its sequel]] feel like throwbacks to late-'90s UsefulNotes/{{Dreamcast}} era Sega.
* The [[NoExportForYou Japan-only]] '''70s Robot Anime Geppy-X'' is a ShootEmUp done in the style of...well, [[ExactlyWhatItSaysOnTheTin a '70s robot anime]], complete with a 70s art-style, MonsterOfTheWeek plot, [[LargeHam over-enthusiastic]] narrator and even commercials for [[MerchandiseDriven fake Geppy-X merchandise]] and an OP and ED at the beginning and end of each level.
* ''VideoGame/PillarsOfEternity''
''VideoGame/LaMulana'' is a throwback to late classic NintendoHard {{metroidvania}}s, most notably ''Maze Of Galious'' and ''VideoGame/{{Castlevania|I}}''.
[[/folder]]

[[folder:N-P]]
* ''VideoGame/NaritaBoy'' -- [[GenreMashup Both]] '80s ScienceFiction movies and classic HighFantasy novels. CassetteFuturism and cheesy synthesizer music fuse with fantastical environments and an [[TheQuest epic hero's journey]].
* ''VideoGame/ObsCure'' -- [[{{Postmodernism}} Post-modern]], GenreSavvy {{teen|Drama}} {{horror}} movies from TheNineties, of the type made by [[Film/Scream1996 Kevin]] [[Film/TheFaculty Williamson]]. The sequel ''[=ObsCure=] II'', meanwhile, is this to college-set horror films like ''Film/UrbanLegend'' and ''Film/TheHouseOnSororityRow''.
* ''VideoGame/TheOuterWorlds'' is one to two different genres, in two mediums.
** In terms of story, it's this to PlanetaryRomance stories like ComicStrip/BuckRogers. A space colonist spends many years in cryogenic stasis until they are woken up and they have thrilling adventures in an exciting future. Except the future they woke up in is less ''Franchise/StarTrek'' and more "''Series/{{Firefly}}'' meets ''Film/{{Idiocracy}}''" -- the people of the future are hostile simpletons who revere their thoroughly incompetent and often immoral corporate overlords to CargoCult levels, peppering everyday conversation with company slogans and [[FantasticRacism insulting and fighting with fans of rival companies]].
** In terms of gameplay, meanwhile, it's this to the {{Western RPG}}s of the
'90s Creator/BlackIsleStudios games and early '00s like ''VideoGame/BaldursGate'' and ''VideoGame/{{Fallout}}'', ''VideoGame/BaldursGate'', ''VideoGame/PlanescapeTorment'', even being and ''VideoGame/DeusEx'' with its focus on player choice and non-linearity in an open environment. It was developed by some of the same people Creator/ObsidianEntertainment, who were at Black Isle. Ditto ''VideoGame/TormentTidesOfNumenera'', promoted it as a SpiritualSuccessor to their game ''VideoGame/FalloutNewVegas'', which even had some of was itself a successor to the same people as ''Pillars'' working on it.
* ''VideoGame/{{Hatred}}'' -- '90s shooters like ''VideoGame/{{Doom}}'' and the original ''VideoGame/{{Postal}}'' that [[NoSuchThingAsBadPublicity attracted controversy]] for their [[UltraSuperDeathGoreFestChainsawer3000 ultra-violent content]]. The game's [[http://www.dlh.net/public/data/cache/1280x563/93ae823a321a50b6f667c928cfe5f96bb1323109.png logo]] is even consciously modeled on that of ''[[http://upload.wikimedia.org/wikipedia/en/5/57/Doom_cover_art.jpg Doom.]]''
* ''VideoGame/{{Splatoon}}'' and its colorful aesthetics and dialogue, unusual soundtrack, and overall feel have a distinctive 90s aura to them; in particular 90s Creator/{{Nickelodeon}} with a hint of early UsefulNotes/SegaDreamcast games. The game's American commercials in particular used a cheesy soundtrack that would feel right at home with the classic kids commercials of that decade.
* ''VideoGame/{{SATAZIUS}}'' is a HorizontalScrollingShooter developed as a love letter to 90s-era horizontal shooters, featuring elements such as {{checkpoint}}s, massive bosses, and labyrinthine stage designs, released in 2012 when BulletHell
first two ''Fallout'' games had become (Obsidian having been founded by former devs at Creator/BlackIsleStudios, the standard makers of ''Fallout'').
* ''VideoGame/{{Painkiller}}''
and far eclipsed non-danmaku games in popularity.
* ''VideoGame/ShovelKnight'' is a throwback to NES games in general but it pays extra tribute to classic Creator/{{Capcom}} games such as ''Franchise/MegaMan'' and ''VideoGame/DuckTales''.
* ''VideoGame/AxiomVerge'' is a throwback to early MetroidVania games.
* ''VideoGame/FireEmblemFates'' features a bit of this with the ''Conquest'' route. The limited resources and lack of grinding (unless you shell out real money for DLC) make the game play like the older ''Fire Emblem'' games.
* UsefulNotes/RPGMaker is a GameMaker designed to create games styled after SNES-era [[EasternRPG JRPGs]].
* ''VideoGame/ReadOnlyMemories'' is intentionally designed to a be throwback to late-80s and early-90s {{Cyberpunk}} works such as: ''Anime/BubblegumCrisis'' and ''VideoGame/{{Snatcher}}''.
* In a way, ''VideoGame/DragonQuestIX'' is
''VideoGame/SeriousSam'' are both this for the ''Dragon Quest'' games, especially to ''VideoGame/DragonQuestIII''. Rather than a party of pre-made characters with their own jobs (even if they are customisable by the player) and personalities, the ''entire'' party is created by the player in everything from appearance to class, evoking a similar feel to older {{RPG}}s. At the same time, the game keeps many AntiFrustrationFeatures added to the series and ''VideoGame/DragonQuestVIII'''s talent system.
* ''[[http://griddgame.com/ Gridd: Retroenhanced]]'' echoes 1980s vector graphics shoot-em-ups.
* The 2017 video game ''VideoGame/{{Cuphead}}'' is one huge throwback to UsefulNotes/TheGoldenAgeOfAnimation, especially with the works of Creator/WaltDisney and, most notably, Creator/MaxAndDaveFleischer; and it's also a throwback to shoot-em-ups such as ''VideoGame/{{Contra}}'', ''VideoGame/SilhouetteMirage'', and ''VideoGame/{{Parodius}}''. According to the CreditsGag, it was even set in 1930, and most Fleischer cartoons were set in TheGreatDepression, where gambling in that era was viewed with more criticism; and asbestos curtains in one of the stages were only FairForItsDay, though asbestos is now seen as an environmental pollutant and a health hazard rather than a fire safety measure.
early-to-mid 1990s [[FirstPersonShooter first-person shooters]].



* ''VideoGame/{{Fe}}'''s collect-a-thon gameplay (trading pink crystals for new abilities) and low-polygon graphics are throwbacks to N64-era 3D platformers.
* ''VideoGame/DevilMayCry5'', intentionally or not, can be considered this. The game was designed from the ground-up as a love letter to fans of the series, and as such, plays very much like the previous [[SequelGap decade-old]] installments in the series, rather than taking cues (such as equippable gear, semi-open worlds, and RPGElements) from more modern melee action games like ''VideoGame/GodOfWarPS4'', ''VideoGame/DarkSouls'', or ''VideoGame/NierAutomata''. In his review of the game, Eurogamer's Martin Robinson likened it to "an outrageously pretty [[UsefulNotes/PlayStation2 PS2]] game". [[Administrivia/TropesAreTools This was not a bad thing]], as the game released to critical acclaim with most reviews enjoying the classic ''DMC'' feel.
* Julius Mode from ''[[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania: Dawn of Sorrow]]'' strips out all the {{Metroidvania}} and most of the RPG elements from the game and turns it into more or less a traditional 16-bit-era classic ''VideoGame/{{Castlevania}}'' game.
* ''VideoGame/TheWolfAmongUs'': Neo-noir movies of the 70s and 80s such as ''Film/NightMoves'', complete with neon-drenched streets, retro-sounding synth music, and a gritty, cynical atmosphere where [[PyrrhicVictory nobody gets what they want]], but [[LaserGuidedKarma everyone gets what’s coming to them]].
* ''VideoGame/TheOuterWorlds'' is one to two different genres, in two mediums.
** In terms of story, it's this to PlanetaryRomance stories like ComicStrip/BuckRogers. A space colonist spends many years in cryogenic stasis until they are woken up and they have thrilling adventures in an exciting future. Except the future they woke up in is less ''Franchise/StarTrek'' and more "''Series/{{Firefly}}'' meets ''Film/{{Idiocracy}}''" -- the people of the future are hostile simpletons who revere their thoroughly incompetent and often immoral corporate overlords to CargoCult levels, peppering everyday conversation with company slogans and [[FantasticRacism insulting and fighting with fans of rival companies]].
** In terms of gameplay, meanwhile, it's this to the {{Western RPG}}s of the '90s and early '00s like ''VideoGame/{{Fallout}}'', ''VideoGame/BaldursGate'', ''VideoGame/PlanescapeTorment'', and ''VideoGame/DeusEx'' with its focus on player choice and non-linearity in an open environment. It was developed by Creator/ObsidianEntertainment, who promoted it as a SpiritualSuccessor to their game ''VideoGame/FalloutNewVegas'', which was itself a successor to the first two ''Fallout'' games (Obsidian having been founded by former devs at Creator/BlackIsleStudios, the makers of ''Fallout'').
* ''VideoGame/BlazingChrome'': ''VideoGame/{{Contra}}''-style RunAndGun games from the '80s and '90s, as well as sci-fi action films from the same era like ''Franchise/{{Terminator}}''.
* ''VideoGame/Daymare1998'' wears its throwbacks to '90s SurvivalHorror, particularly the early ''Franchise/ResidentEvil'' games, not just on its sleeve but in its very title (it's set in the year 1998 just like the original ''VideoGame/ResidentEvil1'', albeit here in full [[TheNineties '90s]] PeriodPiece mode rather than NextSundayAD). While the gameplay is that of a more modern ThirdPersonShooter like the more recent ''RE'' games, it otherwise hearkens back to the scarce supplies and complicated puzzles of its forebears. It was, in fact, originally supposed to be a FanRemake of ''VideoGame/ResidentEvil2'', but a [[ScrewedByTheLawyers cease-and-desist letter]] from Creator/{{Capcom}}, who were working on [[VideoGame/ResidentEvil2Remake their own official remake of such]], caused Invader Studios to [[DivorcedInstallment retool it into a standalone game]] that homaged its inspiration.
* ''VideoGame/DevilEngine'' is a throwback to 1990's {{Horizontal Scrolling Shooter}}s, being more focused on [[TrialAndErrorGameplay muscle-memory gameplay]] and flying through and fighting in [[AirstrikeImpossible tight quarters]] than the more modern BulletHell style (although some of the harder patterns can get fairly dense). In particular, the gameplay and visual style are very evocative of ''VideoGame/ThunderForce'' and ''VideoGame/RType''.
* The ''VideoGame/EtrianOdyssey'' series is a love letter to the first-person dungeon crawler genre that consists of games like ''VideoGame/{{Wizardry}}'' and ''VideoGame/DungeonMaster'', using grid-based maps, characters that you give names, cosmetic customizations, and skill builds to, and relentless enemies that can get beginner players killed easily as early as the first floor of the main dungeon. The early games even intentionally use synthesized soundtracks and sound effects! While some of the cosmetic elements were modernized when the series moved from the DS to the 3DS, most notably the soundtrack, the core gameplay of exploring grid dungeons with player-created characters remains the same.
* ''VideoGame/GhostOfTsushima'': classic {{jidaigeki}} films, especially the works of Creator/AkiraKurosawa, to the point of having a DeliberatelyMonochrome option that recreates the grainy film stock of ''Film/TheSevenSamurai''.

to:

* ''VideoGame/{{Fe}}'''s collect-a-thon gameplay (trading pink crystals for new abilities) and low-polygon graphics are throwbacks ''VideoGame/PillarsOfEternity'' is a throwback to N64-era 3D platformers.
* ''VideoGame/DevilMayCry5'', intentionally or not, can be considered this. The game was designed from the ground-up as a love letter to fans of the series, and as such, plays very much like the previous [[SequelGap decade-old]] installments in the series, rather than taking cues (such as equippable gear, semi-open worlds, and RPGElements) from more modern melee action
late '90s Creator/BlackIsleStudios games like ''VideoGame/GodOfWarPS4'', ''VideoGame/DarkSouls'', or ''VideoGame/NierAutomata''. In his review of the game, Eurogamer's Martin Robinson likened it to "an outrageously pretty [[UsefulNotes/PlayStation2 PS2]] game". [[Administrivia/TropesAreTools This was not a bad thing]], as the game released to critical acclaim with most reviews enjoying the classic ''DMC'' feel.
* Julius Mode from ''[[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania: Dawn of Sorrow]]'' strips out all the {{Metroidvania}}
''VideoGame/BaldursGate'' and most of the RPG elements from the game and turns it into more or less a traditional 16-bit-era classic ''VideoGame/{{Castlevania}}'' game.
* ''VideoGame/TheWolfAmongUs'': Neo-noir movies of the 70s and 80s such as ''Film/NightMoves'', complete with neon-drenched streets, retro-sounding synth music, and a gritty, cynical atmosphere where [[PyrrhicVictory nobody gets what they want]], but [[LaserGuidedKarma everyone gets what’s coming to them]].
* ''VideoGame/TheOuterWorlds'' is one to two different genres, in two mediums.
** In terms of story, it's this to PlanetaryRomance stories like ComicStrip/BuckRogers. A space colonist spends many years in cryogenic stasis until they are woken up and they have thrilling adventures in an exciting future. Except the future they woke up in is less ''Franchise/StarTrek'' and more "''Series/{{Firefly}}'' meets ''Film/{{Idiocracy}}''" -- the people of the future are hostile simpletons who revere their thoroughly incompetent and often immoral corporate overlords to CargoCult levels, peppering everyday conversation with company slogans and [[FantasticRacism insulting and fighting with fans of rival companies]].
** In terms of gameplay, meanwhile, it's this to the {{Western RPG}}s of the '90s and early '00s like ''VideoGame/{{Fallout}}'', ''VideoGame/BaldursGate'',
''VideoGame/PlanescapeTorment'', and ''VideoGame/DeusEx'' with its focus on player choice and non-linearity in an open environment. It was even being developed by Creator/ObsidianEntertainment, some of the same people who promoted it as a SpiritualSuccessor to their game ''VideoGame/FalloutNewVegas'', were at Black Isle. Ditto ''VideoGame/TormentTidesOfNumenera'', which was itself a successor to likewise had some of the first two ''Fallout'' same people as ''Pillars'' working on it.
* Puppet Combo, the one-man studio of Benedetto "Ben" Cocuzza, makes
games (Obsidian having been founded by former devs at Creator/BlackIsleStudios, that serve as throwbacks to both '90s SurvivalHorror (complete with deliberately low-poly graphics) and sleazy '70s/'80s {{exploitation film}}s and {{slasher|Movie}}s.
[[/folder]]

[[folder:Q-S]]
* ''VideoGame/RallyTrophy'' is a heavily retro ('60s and '70s) take on
the makers [[DrivingGame rally racing sims genre]], with lots of ''Fallout'').
PlayedForLaughs [[LampshadeHanging lampshading]] and StylisticSuck.
* ''VideoGame/BlazingChrome'': ''VideoGame/{{Contra}}''-style RunAndGun games from the ''VideoGame/ReadOnlyMemories'' is intentionally designed to a be throwback to late '80s and '90s, early '90s {{Cyberpunk}} works such as well as sci-fi action ''Anime/BubblegumCrisis'' and ''VideoGame/{{Snatcher}}''.
* [[Creator/TakeTwoInteractive Rockstar Games]] loves this trope, with many of their titles homaging various
films from and film genres.
** The ''VideoGame/GrandTheftAuto'' games are this to classic Hollywood crime dramas,
the same era inspirations being different in each game. ''VideoGame/GrandTheftAutoIII'' and especially ''[[VideoGame/GrandTheftAutoLibertyCityStories Liberty City Stories]]'' are inspired by [[TheMafia mob]] movies like ''Franchise/{{Terminator}}''.
* ''VideoGame/Daymare1998'' wears its throwbacks
''Film/TheGodfather'' and ''Film/GoodFellas'', ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'' is a throwback to '90s SurvivalHorror, particularly GangstaRap and {{Hood Film}}s like ''Film/BoyzNTheHood'' and ''Film/MenaceIISociety'', and ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' and ''[[VideoGame/GrandTheftAutoViceCityStories Vice City Stories]]'' share so much DNA with ''Film/Scarface1983'', ''Series/MiamiVice'', and ''Film/CarlitosWay'' that they can be seen as {{Spiritual Adaptation}}s. ''[[VideoGame/GrandTheftAutoIV GTA IV]]'' and ''[[VideoGame/GrandTheftAutoV V]]'', for their part, while less overt in their inspirations, still contain a lot of influence from the stylish '90s/'00s crime thrillers of Creator/MichaelMann ''et al.'', most notably ''Film/{{Heat}}'' with the former's BankRobbery level and the latter being built around a series of heists.
** ''VideoGame/RedDeadRedemption'' not only does this with TheWestern, but a case can be made for each part of the game being a throwback to a different type of Western. The first third of the game hearkens back to the old-school Creator/JohnFord[=/=]Creator/JohnWayne Westerns, where morality was more {{black and white|Morality}} and the focus was on [[UsefulNotes/ManifestDestiny America's westward expansion]], complete with {{cattle drive}}s, {{cowboy}}s, and {{outlaw}}s. The middle part of the game, meanwhile, feels more like [[GenreDeconstruction revisionist]] "{{spaghetti Western}}s" like the Creator/SergioLeone’s Film/DollarsTrilogy and ''Film/{{Django}}'', where there were [[BlackAndGrayMorality no clear-cut heroes]] and the harsh reality of life in TheWildWest was emphasized. Finally, the last parts of the game are set in the comparatively "civilized" town of Blackwater and on the Great Plains, having very strong elements of Creator/SamPeckinpah’s NewOldWest of uncivilized men in civilized worlds to them.\\\
Then you have ''RDR''[='=]s expansion pack, ''[[VideoGame/RedDeadRedemptionUndeadNightmare Undead Nightmare]]''. While the middle section of the main game was a throwback to spaghetti Westerns, ''Undead Nightmare'' throws back to another Italian ExploitationFilm genre -- the '70s zombie movie of Creator/LucioFulci et al.
** ''VideoGame/{{Bully}}'' is a throwback to '80s teen comedies. The developers said that they wanted to keep the setting timeless, and so they gave everything a [[RetroUniverse distinctly '80s aesthetic]] with only a few bits to remind players that it's technically ThePresentDay, while also including '50s influences in the GreaserDelinquents you encounter.
** ''VideoGame/LANoire'', as the name suggests, is a throwback to FilmNoir from the '40s and '50s. As pictured on the main page, its UpdatedRerelease goes all-out with this, its box art evoking the film posters of that era and even boasting of its ultra-high-definition visuals in a manner similar to how old movies with [=CinemaScope=] were advertised.
* UsefulNotes/RPGMaker is a GameMaker designed to create games styled after SNES-era [[EasternRPG JRPGs]].
* ''VideoGame/{{SATAZIUS}}'' is a HorizontalScrollingShooter developed as a love letter to 90s-era horizontal shooters, featuring elements such as {{checkpoint}}s, massive bosses, and labyrinthine stage designs, released in 2012 when BulletHell games had become the standard and far eclipsed non-danmaku games in popularity.
* Fittingly for a game based on [[Film/ScottPilgrimVsTheWorld a movie]] (and [[ComicBook/ScottPilgrim comic]]) that is itself based on old-school arcade and Nintendo games, the licensed game of ''VideoGame/ScottPilgrimVsTheWorld'' is a throwback to old-school {{Beat Em Up}}s.
* ''VideoGame/ShovelKnight'' is a throwback to NES games in general, but it pays extra tribute to classic Creator/{{Capcom}} games such as ''Franchise/MegaMan'' and ''VideoGame/DuckTales''.
* The future in ''VideoGame/SpaceChannel5'' is heavily inspired by the retro-futurism of the '60s and '70s.
* ''VideoGame/{{Splatoon}}'', with its colorful aesthetics and dialogue, unusual soundtrack, and overall feel, is heavily evocative of '90s Creator/{{Nickelodeon}} kids' shows, with a hint of early UsefulNotes/SegaDreamcast games. The game's American commercials in particular used a cheesy soundtrack that would feel right at home with the classic kids commercials of that decade.
[[/folder]]

[[folder:T-Z]]
* ''[[VideoGame/TexMurphy Tesla Effect: A Tex Murphy Adventure]]'' is a throwback to the era of FullMotionVideo games, with real actors against the in-game CGI backgrounds.
* ''VideoGame/TormentedSouls'', released in 2021, is made in the style of fixed-camera SurvivalHorror games like
the early ''Franchise/ResidentEvil'' games, not just on its sleeve and ''Franchise/SilentHill'' titles, but in its very title (it's set in the year 1998 just like the original ''VideoGame/ResidentEvil1'', albeit here in full [[TheNineties '90s]] PeriodPiece mode rather than NextSundayAD). While the gameplay is that of a more with modern ThirdPersonShooter like the more recent ''RE'' games, it otherwise hearkens back to the scarce supplies and complicated puzzles of its forebears. It was, in fact, originally supposed to be a FanRemake of ''VideoGame/ResidentEvil2'', but a [[ScrewedByTheLawyers cease-and-desist letter]] from Creator/{{Capcom}}, who were working on [[VideoGame/ResidentEvil2Remake their own official remake of such]], caused Invader Studios to [[DivorcedInstallment retool it into a standalone game]] that homaged its inspiration.
* ''VideoGame/DevilEngine'' is a throwback to 1990's {{Horizontal Scrolling Shooter}}s, being more focused on [[TrialAndErrorGameplay muscle-memory gameplay]] and flying through and fighting in [[AirstrikeImpossible tight quarters]] than the more modern BulletHell style (although some of the harder patterns can get fairly dense). In particular, the gameplay and visual style are very evocative of ''VideoGame/ThunderForce'' and ''VideoGame/RType''.
* The ''VideoGame/EtrianOdyssey'' series is a love letter to the first-person dungeon crawler genre that consists of games like ''VideoGame/{{Wizardry}}'' and ''VideoGame/DungeonMaster'', using grid-based maps, characters that you give names, cosmetic customizations, and skill builds to, and relentless enemies that can get beginner players killed easily as early as the first floor of the main dungeon. The early games even intentionally use synthesized soundtracks and sound effects! While some of the cosmetic elements were modernized when the series moved from the DS to the 3DS, most notably the soundtrack, the core gameplay of exploring grid dungeons with player-created characters remains the same.
* ''VideoGame/GhostOfTsushima'': classic {{jidaigeki}} films, especially the works of Creator/AkiraKurosawa, to the point of having a DeliberatelyMonochrome option that recreates the grainy film stock of ''Film/TheSevenSamurai''.
graphics.



* ''VideoGame/FridayNightFunkin'': The game's simple addictive gameplay, fun yet abrasive tone, art style, and cameos come together to make a love letter to classic [[UsefulNotes/AdobeFlash Flash]] content, particularly what one may find on Website/{{Newgrounds}}.
* ''VideoGame/CyberShadow'': NintendoHard 90s Platformers, particularly games like ''VideoGame/NinjaGaiden'' and ''VideoGame/{{Strider}}''.
* ''VideoGame/NaritaBoy'' to [[GenreMashup both]] 80s ScienceFiction movies and classic HighFantasy novels. CassetteFuturism and cheesy synthesizer music fuse with fantastical environments and an [[TheQuest epic hero's journey]].
* ''VideoGame/TormentedSouls'', released in 2021, is made in the style of fixed-camera SurvivalHorror games like the early ''Franchise/ResidentEvil'' and ''Franchise/SilentHill'' titles, but with modern graphics.
* ''Hotshot Racing'': '90s arcade racing games like ''VideoGame/DaytonaUSA'' and ''VideoGame/RidgeRacer'', complete with hyper-saturated, low-polygon graphics designed to hearken back to the look of those games.

to:

* ''VideoGame/FridayNightFunkin'': The game's simple addictive gameplay, fun yet abrasive tone, art style, and cameos come together Creator/JonathanBlow made ''VideoGame/TheWitness'' in part to make a love letter bring back the AdventureGame genre with more refined modern game design sensibilities.
-->'''[[http://kotaku.com/jonathan-blow-thinks-adventure-games-are-bad-so-hes-m-513273372 Blow:]]''' What I'm trying
to classic [[UsefulNotes/AdobeFlash Flash]] content, particularly what one may find on Website/{{Newgrounds}}.
* ''VideoGame/CyberShadow'': NintendoHard 90s Platformers, particularly
do as a designer is take everything about adventure games I don't like ''VideoGame/NinjaGaiden'' -- 'cause I loved adventure games when I was a kid but, man, as a game designer now who has ideas about design I just look at them and ''VideoGame/{{Strider}}''.
I think they're all really bad and I just kind of solve them in a way that uses our modern understanding of game design as best as I can.
* ''VideoGame/NaritaBoy'' to [[GenreMashup both]] 80s ScienceFiction ''VideoGame/TheWolfAmongUs'': Neo-noir movies of the '70s and classic HighFantasy novels. CassetteFuturism and cheesy synthesizer music fuse with fantastical environments and an [[TheQuest epic hero's journey]].
* ''VideoGame/TormentedSouls'', released in 2021, is made in the style of fixed-camera SurvivalHorror games like the early ''Franchise/ResidentEvil'' and ''Franchise/SilentHill'' titles, but with modern graphics.
* ''Hotshot Racing'': '90s arcade racing games like ''VideoGame/DaytonaUSA'' and ''VideoGame/RidgeRacer'',
'80s such as ''Film/NightMoves'', complete with hyper-saturated, low-polygon graphics designed neon-drenched streets, retro-sounding synth music, and a gritty, cynical atmosphere where [[PyrrhicVictory nobody gets what they want]], but [[LaserGuidedKarma everyone gets what’s coming to hearken them]].
* ''VideoGame/WolfensteinTheNewOrder'' brings
back elements of classic FPS games (such as a HyperspaceArsenal, health packs, and large maps), though it does still have some hints of modern FPS (health regenerates to at least 25%, and it has a cinematic flair about it).
* ''VideoGame/{{Uncharted}}'' is a throwback to [[PulpMagazine pulp adventure stories]], and features (and updates) many of their tropes.
* ''VideoGame/ZombiesAteMyNeighbors'' -- Horror [[BMovie B-movies]], though with a pretty wide range in time period, ranging from the Franchise/UniversalHorror monsters of the '30s and '40s
to the look LittleGreenMen, FishPeople, and BigCreepyCrawlies of those games.the '50s and early '60s to the [[NightOfTheLivingMooks eponymous zombies]] of the '60s and '70s, and even then-recent threats like murderous LivingToys, HockeyMaskAndChainsaw slashers, and what appear to be the SandWorms from ''Film/{{Tremors}}''.
[[/folder]]

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%%This list has been alphabetized. Please put new entries in alphabetical order.
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** ''VideoGame/{{HROT}}'' is heavily inspired by the original Quake.
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* ''VideoGame/FinalFantasyThe4HeroesOfLight'' is an intentional throwback to mid-80s console [=RPG=]s, iffy gameplay mechanics and all. (Not so) coincidentally, it is made by the same developers of ''VideoGame/FinalFantasyIII DS'' and ''VideoGame/{{Nostalgia}}''.

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* ''VideoGame/FinalFantasyThe4HeroesOfLight'' is an intentional throwback to mid-80s console [=RPG=]s, iffy gameplay mechanics and all. (Not so) coincidentally, it is made by the same developers of ''VideoGame/FinalFantasyIII DS'' and ''VideoGame/{{Nostalgia}}''.''VideoGame/NostalgiaRedEntertainment''.
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** ''VideoGame/{{ULTRAKILL}}'' is described by the creator as "''Quake'' meets ''VideoGame/DevilMayCry''", combining fast-paced first-person shooting with [[AwesomenessMeter stylish action]].
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** The ''VideoGame/GrandTheftAuto'' games are this to classic Hollywood crime dramas, the inspirations being different in each game. ''VideoGame/GrandTheftAutoIII'' and especially ''[[VideoGame/GrandTheftAutoLibertyCityStories Liberty City Stories]]'' are inspired by [[TheMafia mob]] movies like ''Film/TheGodfather'' and ''Film/GoodFellas'', ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'' is a throwback to '90s GangstaRap and {{Hood Film}}s like ''Film/BoyzNTheHood'' and ''Film/MenaceIISociety'', and ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' and ''[[VideoGame/GrandTheftAutoViceCityStories Vice City Stories]]'' share so much DNA with ''Film/{{Scarface 1983}}'', ''Series/MiamiVice'' and ''Film/CarlitosWay'' that they can be seen as {{Spiritual Adaptation}}s. ''[[VideoGame/GrandTheftAutoIV GTA IV]]'' and ''[[VideoGame/GrandTheftAutoV V]]'', for their part, while less overt in their inspirations, still contain a lot of influence from the stylish '90s/'00s crime thrillers of Creator/MichaelMann ''et al.'', most notably ''Film/{{Heat}}'' with the former's BankRobbery level and the latter being built around a series of heists.

to:

** The ''VideoGame/GrandTheftAuto'' games are this to classic Hollywood crime dramas, the inspirations being different in each game. ''VideoGame/GrandTheftAutoIII'' and especially ''[[VideoGame/GrandTheftAutoLibertyCityStories Liberty City Stories]]'' are inspired by [[TheMafia mob]] movies like ''Film/TheGodfather'' and ''Film/GoodFellas'', ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'' is a throwback to '90s GangstaRap and {{Hood Film}}s like ''Film/BoyzNTheHood'' and ''Film/MenaceIISociety'', and ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' and ''[[VideoGame/GrandTheftAutoViceCityStories Vice City Stories]]'' share so much DNA with ''Film/{{Scarface 1983}}'', ''Film/Scarface1983'', ''Series/MiamiVice'' and ''Film/CarlitosWay'' that they can be seen as {{Spiritual Adaptation}}s. ''[[VideoGame/GrandTheftAutoIV GTA IV]]'' and ''[[VideoGame/GrandTheftAutoV V]]'', for their part, while less overt in their inspirations, still contain a lot of influence from the stylish '90s/'00s crime thrillers of Creator/MichaelMann ''et al.'', most notably ''Film/{{Heat}}'' with the former's BankRobbery level and the latter being built around a series of heists.
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* ''VideoGame/MassEffect1'' is in the style of 70s / 80s SpaceOpera, with ''VideoGame/MassEffect2'' moving into a darker 90s-style area, and finally ''VideoGame/MassEffect3'' brings in elements of modern sci-fi, complete with Creator/JJAbrams styled lens flare reminiscent of the ''Franchise/StarTrek'' reboot films from said director. ''VideoGame/MassEffectAndromeda'', the next installment in the franchise, seems to be going for the SpaceWestern setting of cult science fiction like ''Series/{{Firefly}}'' and ''Anime/CowboyBebop''.

to:

* ''VideoGame/MassEffect1'' is in the style of 70s '70s / 80s '80s SpaceOpera, with ''VideoGame/MassEffect2'' moving into a darker 90s-style '90s-style area, and finally ''VideoGame/MassEffect3'' brings in elements of modern sci-fi, complete with Creator/JJAbrams styled lens flare reminiscent of the ''Franchise/StarTrek'' reboot films from said director. ''VideoGame/MassEffectAndromeda'', the next installment in the franchise, seems to be going for the SpaceWestern setting of cult science fiction like ''Series/{{Firefly}}'' and ''Anime/CowboyBebop''.



* ''VideoGame/ZombiesAteMyNeighbors'' -- [[BMovie B-movies]].

to:

* ''VideoGame/ZombiesAteMyNeighbors'' -- Horror [[BMovie B-movies]].B-movies]], though with a pretty wide range in time period, ranging from the Franchise/UniversalHorror monsters of the '30s and '40s to the LittleGreenMen, FishPeople, and BigCreepyCrawlies of the '50s and early '60s to the [[NightOfTheLivingMooks eponymous zombies]] of the '60s and '70s, and even then-recent threats like murderous LivingToys, HockeyMaskAndChainsaw slashers, and what appear to be the SandWorms from ''Film/{{Tremors}}''.



* ''VideoGame/FarCry3BloodDragon'' is a reincarnation of 80s sci-fi action movies, stuffed to the brim with manliness, explosions, meta humor and one-liners. And neon, lots and lots of neon.

to:

* ''VideoGame/FarCry3BloodDragon'' is a reincarnation of 80s '80s sci-fi action movies, stuffed to the brim with manliness, explosions, meta humor and one-liners. And neon, lots and lots of neon.
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* ''VideoGame/SeriousSam'' and ''VideoGame/{{Painkiller}}'' are both this for early-to-mid 1990s [[FirstPersonShooter first-person shooters]].
* ''VideoGame/WolfensteinTheNewOrder'' brings back elements of classic FPS games (such as a HyperspaceArsenal, health packs, and large maps), though it does still have some hints of modern FPS (health regenerates to at least 25%, and it has a cinematic flair about it).
* ''VideoGame/Doom2016'' takes the trope near its logical extreme, bringing back nearly everything from the classic ''VideoGame/{{Doom}}'' games, plus elements from most of Creator/IdSoftware's other classic shooters like ''VideoGame/{{Quake}}''.
* The success of the ''Doom'' reboot inspired a wave of indie "boomer shooters", which hearken back to '90s FirstPersonShooter games like the original ''VideoGame/{{Doom}}'' games, ''VideoGame/{{Quake}}'', ''VideoGame/RedneckRampage'', and ''VideoGame/{{Blood}}'', with a focus on fast-paced run-and-gun gameplay, large arsenals of exotic weapons, {{retraux}} graphics that evoke the sprites and low-polygon models of '90s games, old-school gameplay mechanics (especially key hunts for progression and a lack of RegeneratingHealth in favor of health pickups), a TotallyRadical "extreme" aesthetic, and [[UltraSuperDeathGoreFestChainsawer3000 lots of blood, brutualities and gore]].
** The 2018 indie FPS ''VideoGame/{{Dusk}}'' helped popularize the genre, to the point of the trailers features a lot of wordplay referencing their inspirations.
** ''VideoGame/IonFury'' specifically homages sci-fi shooters like ''VideoGame/DukeNukem3D'' and ''VideoGame/ShadowWarrior1997'', right down to it being made in the Build game engine that powered those games and having Creator/JonStJohn voice the BigBad. The protagonist is a DistaffCounterpart to Duke, with a similar love of one-liners and pop culture references.
** ''VideoGame/AmidEvil'' is this to fantasy-themed '90s shooters like ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}}''.
** ''VideoGame/WrathAeonOfRuin'', running on the ''VideoGame/QuakeI'' engine and made by several veterans of that game's modding scene.
** ''VideoGame/ProjectWarlock'', which combines influences from both '90s FPS games in its gameplay and older 8-bit and 16-bit games in its graphics and pixelated aesthetic.
** ''VideoGame/{{Strafe}}'' is a {{roguelike}} take on the genre.
* ''VideoGame/LostOdyssey'' -- Turn-based [=RPG=]s of the late 80s/early 90s. (helps that the main driving forces behind the game worked on the original ''VideoGame/{{Final Fantasy|I}}'' games)
* ''VideoGame/GodHand'' -- Classic Arcade beat-em-ups.
* For a while, any time a new AdventureGame came out and got any press, people treated it like the sole hope for the resurgence of the genre (while ignoring excellent titles like ''VideoGame/TheLongestJourney'' and ''VideoGame/{{Syberia}}''). Creator/TelltaleGames were probably the most visible, putting out episodic adventures regularly until their demise. It helps that some of their titles are sequels to "classic" adventure games, such as ''VideoGame/MonkeyIsland'' and ''VideoGame/SamAndMaxHitTheRoad''.
* ''VideoGame/FinalFantasyThe4HeroesOfLight'' is an intentional throwback to mid-80s console [=RPG=]s, iffy gameplay mechanics and all. (Not so) coincidentally, it is made by the same developers of ''VideoGame/FinalFantasyIII DS'' and ''VideoGame/{{Nostalgia}}''.
* From the same developer and publisher as ''The 4 Heroes of Light'' comes ''VideoGame/BravelyDefault'' for the 3DS, a throwback to Final Fantasy games from the SNES and [=PS1=] years. It uses the classic job system mechanic seen in ''VideoGame/FinalFantasyIII'' and ''[[VideoGame/FinalFantasyV V]]'', a visual style similar to that of ''VideoGame/FinalFantasyIX'', towns rendered in a style resembling the pre-rendered graphics of the [=PS1=] games, and a world map similar to the ones seen in all Final Fantasies prior to ''VideoGame/FinalFantasyX''.
* ''VideoGame/LaMulana'' is a throwback to classic NintendoHard metroidvanias, most notably ''Maze Of Galious'' and ''VideoGame/{{Castlevania|I}}''.
* ''[[VideoGame/DoubleDragon Double Dragon Neon]]'' is a throwback to old-school {{Beat Em Up}}s, especially older Double Dragon games, as well as TheEighties themselves.
* The Wii version of ''VideoGame/ABoyAndHisBlob'' - 80s cartoons.
* ''VideoGame/LegendOfGrimrock'' - To FauxFirstPerson3D dungeon crawler [=RPG=]s like ''VideoGame/EyeOfTheBeholder''.
* The ''VideoGame/{{Emogame}}'' series is a throwback to old-school, 16-bit side-scrollers, while their final levels (especially in the second one) are throwbacks to {{Metroidvania}}-style games. The average UsefulNotes/SuperNES game probably wasn't chock full of BlackComedy and [[RefugeInAudacity audacious]], [[CrossesTheLineTwice twice-line-crossing]] humor, though, and certainly didn't allow you to kill the final boss by [[spoiler:[[CutHisHeartOutWithASpoon skull-fucking him]]]].
* Fittingly for a game based on [[Film/ScottPilgrimVsTheWorld a movie]] (and [[ComicBook/ScottPilgrim comic]]) that is itself based on old-school arcade and Nintendo games, the licensed game of ''VideoGame/ScottPilgrimVsTheWorld'' is a throwback to old-school {{Beat Em Up}}s.
* ''VideoGame/RallyTrophy'' is a heavily retro ('60s and '70s) take on the [[DrivingGame rally racing sims genre]], with lots of PlayedForLaughs [[LampshadeHanging lampshading]] and StylisticSuck.
* ''VideoGame/ObsCure'': [[{{Postmodernism}} Post-modern]], GenreSavvy {{teen|Drama}} {{horror}} movies from TheNineties, of the type made by [[Film/{{Scream 1996}} Kevin]] [[Film/TheFaculty Williamson]]. The sequel ''[=ObsCure=] II'', meanwhile, is this to college-set horror films like ''Film/UrbanLegend'' and ''Film/TheHouseOnSororityRow''.
* ''VideoGame/{{Uncharted}}'' is a throwback to [[PulpMagazine pulp adventure stories]], and features (and updates) many of their tropes.
* [[Creator/TakeTwoInteractive Rockstar Games]] loves this trope, with many of their titles homaging various films and film genres.
** The ''VideoGame/GrandTheftAuto'' games are this to classic Hollywood crime dramas, the inspirations being different in each game. ''VideoGame/GrandTheftAutoIII'' and especially ''[[VideoGame/GrandTheftAutoLibertyCityStories Liberty City Stories]]'' are inspired by [[TheMafia mob]] movies like ''Film/TheGodfather'' and ''Film/GoodFellas'', ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'' is a throwback to '90s GangstaRap and {{Hood Film}}s like ''Film/BoyzNTheHood'' and ''Film/MenaceIISociety'', and ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' and ''[[VideoGame/GrandTheftAutoViceCityStories Vice City Stories]]'' share so much DNA with ''Film/{{Scarface 1983}}'', ''Series/MiamiVice'' and ''Film/CarlitosWay'' that they can be seen as {{Spiritual Adaptation}}s. ''[[VideoGame/GrandTheftAutoIV GTA IV]]'' and ''[[VideoGame/GrandTheftAutoV V]]'', for their part, while less overt in their inspirations, still contain a lot of influence from the stylish '90s/'00s crime thrillers of Creator/MichaelMann ''et al.'', most notably ''Film/{{Heat}}'' with the former's BankRobbery level and the latter being built around a series of heists.
** ''VideoGame/RedDeadRedemption'' not only does this with TheWestern, but a case can be made for each part of the game being a throwback to a different type of Western. The first third of the game hearkens back to the old-school Creator/JohnFord[=/=]Creator/JohnWayne Westerns, where morality was more {{black and white|Morality}} and the focus was on [[UsefulNotes/ManifestDestiny America's westward expansion]], complete with {{cattle drive}}s, {{cowboy}}s, and {{outlaw}}s. The middle part of the game, meanwhile, feels more like [[GenreDeconstruction revisionist]] "{{spaghetti Western}}s" like the Creator/SergioLeone’s Film/DollarsTrilogy and ''Film/{{Django}}'', where there were [[BlackAndGrayMorality no clear-cut heroes]] and the harsh reality of life in TheWildWest was emphasized. Finally, the last parts of the game are set in the comparatively "civilized" town of Blackwater and on the Great Plains, having very strong elements of Creator/SamPeckinpah’s NewOldWest of uncivilized men in civilized worlds to them.\\\
Then you have ''RDR''[='=]s expansion pack, ''[[VideoGame/RedDeadRedemptionUndeadNightmare Undead Nightmare]]''. While the middle section of the main game was a throwback to spaghetti Westerns, ''Undead Nightmare'' throws back to another Italian ExploitationFilm genre -- the '70s zombie movie of Creator/LucioFulci et al.
** ''VideoGame/{{Bully}}'' is a throwback to '80s teen comedies. The developers said that they wanted to keep the setting timeless, and so they gave everything a [[RetroUniverse distinctly '80s aesthetic]] with only a few bits to remind players that it's technically ThePresentDay, while also including '50s influences in the GreaserDelinquents you encounter.
** ''VideoGame/LANoire'', as the name suggests, is a throwback to FilmNoir from the '40s and '50s. As pictured above, its UpdatedRerelease goes all-out with this, its box art evoking the film posters of that era and even boasting of its ultra-high-definition visuals in a manner similar to how old movies with [=CinemaScope=] were advertised.
* The future in ''VideoGame/SpaceChannel5'' reminds very much of 60s and 70s style future, if that makes sense.
* ''VideoGame/DragonAgeOrigins'' is done very much in the style of mid-to-late-nineties [=RPGs=] based on ''TabletopGame/DungeonsAndDragons,'' and was envisioned as a SpiritualSuccessor to Creator/BioWare's own ''VideoGame/BaldursGate'', one of the most noteworthy of said games. It's also a throwback to [[TheEighties Eighties]] Epic High Fantasy like ''{{Film/Willow}}'', ''{{Film/Ladyhawke}}'', and the ''Conan'' movies. ''VideoGame/DragonAgeII'', though, is more in the vein of High Camp, Low Fantasy [[TheNineties Mid-Late Nineties]] syndicated television series, like ''Series/HerculesTheLegendaryJourneys'', ''Series/XenaWarriorPrincess'', and ''Series/TheAdventuresOfSinbad''.
* ''VideoGame/MassEffect1'' is in the style of 70s / 80s SpaceOpera, with ''VideoGame/MassEffect2'' moving into a darker 90s-style area, and finally ''VideoGame/MassEffect3'' brings in elements of modern sci-fi, complete with Creator/JJAbrams styled lens flare reminiscent of the ''Franchise/StarTrek'' reboot films from said director. ''VideoGame/MassEffectAndromeda'', the next installment in the franchise, seems to be going for the SpaceWestern setting of cult science fiction like ''Series/{{Firefly}}'' and ''Anime/CowboyBebop''.
* ''VideoGame/Interstate76'' and its SpiritualSuccessor, ''VideoGame/Vigilante8'', throw back to a number of '70s genres and tropes.
* Daisuke Amaya, creator of ''VideoGame/CaveStory'', had intended to show his love of a certain genre of game - the 2D {{Metroidvania}} of old, with retro style graphics (drawn by hand by him) and music (in UsefulNotes/TurboGrafx16 style, composed by him).
* ''VideoGame/MetalGearSolid3'' is a throwback to the Cold War-era spy genre.
* ''VideoGame/EpicMickey'' - UsefulNotes/TheGoldenAgeOfAnimation.
* ''VideoGame/CosmicStarHeroine'' pays homage to 16-bit [=JRPGs=], featuring a sci-fi setting similar to the original ''VideoGame/PhantasyStar'' series, battles that unfold on the field like in ''VideoGame/ChronoTrigger'', and UsefulNotes/SegaCD-style low-res animated cutscenes.
* ''VideoGame/ZombiesAteMyNeighbors'' -- [[BMovie B-movies]].
* The ''VideoGame/{{Fallout}}'' series are an homage to [[BMovie '50s B-movie sci-fi flicks]] with a good dash of horror tossed in.
* While the games in the series beforehand had a very strong FilmNoir feel, ''VideoGame/HitmanAbsolution'', with its cast of eccentric and oddly-dressed characters, had a distinct 1980s ExploitationFilm feel to it (but with a definite modern day setting).
* ''VideoGame/FarCry3BloodDragon'' is a reincarnation of 80s sci-fi action movies, stuffed to the brim with manliness, explosions, meta humor and one-liners. And neon, lots and lots of neon.
* Creator/ShinjiMikami, maker of the ''Franchise/ResidentEvil'' games up to [[VideoGame/ResidentEvil4 the fourth one]], consciously designed ''VideoGame/TheEvilWithin'' as a throwback to the tropes of those games and '90s SurvivalHorror in general.
* Creator/JonathanBlow made ''VideoGame/TheWitness'' in part to bring back the AdventureGame genre with more refined modern game design sensibilities.
-->'''[[http://kotaku.com/jonathan-blow-thinks-adventure-games-are-bad-so-hes-m-513273372 Blow:]]''' What I'm trying to do as a designer is take everything about adventure games I don't like -- 'cause I loved adventure games when I was a kid but, man, as a game designer now who has ideas about design I just look at them and I think they're all really bad and I just kind of solve them in a way that uses our modern understanding of game design as best as I can.
* ''VideoGame/{{Knack}}'' is this to the cartoony platformers of the [=PS1=] era, especially ''VideoGame/CrashBandicoot'' and ''Franchise/SpyroTheDragon''.
* ''VideoGame/DragonsCrown'' is Vanillaware's love letter to all the classic HighFantasy games of the past, such as ''VideoGame/{{Wizardry}}'', ''TabletopGame/DungeonsAndDragons'', and ''VideoGame/GoldenAxe''.
* ''[[http://www.gameinformer.com/games/the_90s_arcade_racer/b/wii_u/archive/2015/05/13/90s-arcade-racer-wii-u-gameplay-new-footage-video.aspx '90s Arcade Racer]]'' is a throwback to, well, [[ExactlyWhatItSaysOnTheTin arcade racing games from the '90s]] like ''VideoGame/DaytonaUSA'', ''VideoGame/RidgeRacer'', and ''Sega Super GT''. The developers specifically tried to replicate and update the exaggerated, high-speed driving physics of the games, as well as their over-the-top, fantastical race tracks.
** ''VideoGame/{{Driveclub}}'' is a similar case, though it has a more modern graphic style, all while maintaining old-school arcade-like gameplay, and mixing it with a highly competitive multiplayer system, both offline and online.
* ''VideoGame/TheLegendOfElLobodestroyoVsLaLigaDeLosVillanos'' is this to late nineties / early noughties [[PlatformGame platfrom games]] by Creator/{{Rare}}, in the style of ''VideoGame/BanjoKazooie''.
* ''VideoGame/HotlineMiami'' is a throwback to violent '80s action films (and could also be considered an homage to ''Film/Drive2011'', which in itself is a Genre Throwback to the same thing) and is covered in the garish neon colors of the era.
* ''[[VideoGame/TexMurphy Tesla Effect: A Tex Murphy Adventure]]'' is a throwback to the era of FullMotionVideo games, with real actors against the in-game CGI backgrounds.
* ''VideoGame/FreedomPlanet'' is not only a throwback to 2D ''VideoGame/SonicTheHedgehog'' games but a throwback to the 90s-era 16/32-bit Genesis/SNES/[=PS1=]/Saturn mascot platformers. Taking huge inspiration towards Creator/{{Treasure}}'s games and among others like ''Franchise/MegaMan'' and ''VideoGame/RocketKnightAdventures''.
* ''VideoGame/{{Bayonetta}}'' and [[VideoGame/Bayonetta2 its sequel]] feel like throwbacks to late-'90s UsefulNotes/{{Dreamcast}} era Sega.
* The [[NoExportForYou Japan-only]] '''70s Robot Anime Geppy-X'' is a ShootEmUp done in the style of...well, [[ExactlyWhatItSaysOnTheTin a '70s robot anime]], complete with a 70s art-style, MonsterOfTheWeek plot, [[LargeHam over-enthusiastic]] narrator and even commercials for [[MerchandiseDriven fake Geppy-X merchandise]] and an OP and ED at the beginning and end of each level.
* ''VideoGame/PillarsOfEternity'' is a throwback to late '90s Creator/BlackIsleStudios games like ''VideoGame/BaldursGate'' and ''VideoGame/PlanescapeTorment'', even being developed by some of the same people who were at Black Isle. Ditto ''VideoGame/TormentTidesOfNumenera'', which even had some of the same people as ''Pillars'' working on it.
* ''VideoGame/{{Hatred}}'' -- '90s shooters like ''VideoGame/{{Doom}}'' and the original ''VideoGame/{{Postal}}'' that [[NoSuchThingAsBadPublicity attracted controversy]] for their [[UltraSuperDeathGoreFestChainsawer3000 ultra-violent content]]. The game's [[http://www.dlh.net/public/data/cache/1280x563/93ae823a321a50b6f667c928cfe5f96bb1323109.png logo]] is even consciously modeled on that of ''[[http://upload.wikimedia.org/wikipedia/en/5/57/Doom_cover_art.jpg Doom.]]''
* ''VideoGame/{{Splatoon}}'' and its colorful aesthetics and dialogue, unusual soundtrack, and overall feel have a distinctive 90s aura to them; in particular 90s Creator/{{Nickelodeon}} with a hint of early UsefulNotes/SegaDreamcast games. The game's American commercials in particular used a cheesy soundtrack that would feel right at home with the classic kids commercials of that decade.
* ''VideoGame/{{SATAZIUS}}'' is a HorizontalScrollingShooter developed as a love letter to 90s-era horizontal shooters, featuring elements such as {{checkpoint}}s, massive bosses, and labyrinthine stage designs, released in 2012 when BulletHell games had become the standard and far eclipsed non-danmaku games in popularity.
* ''VideoGame/ShovelKnight'' is a throwback to NES games in general but it pays extra tribute to classic Creator/{{Capcom}} games such as ''Franchise/MegaMan'' and ''VideoGame/DuckTales''.
* ''VideoGame/AxiomVerge'' is a throwback to early MetroidVania games.
* ''VideoGame/FireEmblemFates'' features a bit of this with the ''Conquest'' route. The limited resources and lack of grinding (unless you shell out real money for DLC) make the game play like the older ''Fire Emblem'' games.
* UsefulNotes/RPGMaker is a GameMaker designed to create games styled after SNES-era [[EasternRPG JRPGs]].
* ''VideoGame/ReadOnlyMemories'' is intentionally designed to a be throwback to late-80s and early-90s {{Cyberpunk}} works such as: ''Anime/BubblegumCrisis'' and ''VideoGame/{{Snatcher}}''.
* In a way, ''VideoGame/DragonQuestIX'' is this for the ''Dragon Quest'' games, especially to ''VideoGame/DragonQuestIII''. Rather than a party of pre-made characters with their own jobs (even if they are customisable by the player) and personalities, the ''entire'' party is created by the player in everything from appearance to class, evoking a similar feel to older {{RPG}}s. At the same time, the game keeps many AntiFrustrationFeatures added to the series and ''VideoGame/DragonQuestVIII'''s talent system.
* ''[[http://griddgame.com/ Gridd: Retroenhanced]]'' echoes 1980s vector graphics shoot-em-ups.
* The 2017 video game ''VideoGame/{{Cuphead}}'' is one huge throwback to UsefulNotes/TheGoldenAgeOfAnimation, especially with the works of Creator/WaltDisney and, most notably, Creator/MaxAndDaveFleischer; and it's also a throwback to shoot-em-ups such as ''VideoGame/{{Contra}}'', ''VideoGame/SilhouetteMirage'', and ''VideoGame/{{Parodius}}''. According to the CreditsGag, it was even set in 1930, and most Fleischer cartoons were set in TheGreatDepression, where gambling in that era was viewed with more criticism; and asbestos curtains in one of the stages were only FairForItsDay, though asbestos is now seen as an environmental pollutant and a health hazard rather than a fire safety measure.
* ''VideoGame/Persona5'': Elements of previous ''Franchise/ShinMegamiTensei'' and ''Franchise/{{Persona}}'' games are brought back in ''P5'' after being absent from ''VideoGame/Persona3'' and ''VideoGame/Persona4'', including the ability to recruit {{Mon}}s through negotiation, and guns as an equippable weapon for all party members. [[spoiler:Elements of the ''SMT'' main series' "YHVH vs. Lucifer" narrative also bleed into this game near the end, with [[GreaterScopeVillain Yaldabaoth]] having elements of YHVH's characterization (chiefly, his desire to subject humanity to his whims) and being defeated by a Persona that is a Gnostic interpretation of Lucifer.]]
* ''VideoGame/{{Fe}}'''s collect-a-thon gameplay (trading pink crystals for new abilities) and low-polygon graphics are throwbacks to N64-era 3D platformers.
* ''VideoGame/DevilMayCry5'', intentionally or not, can be considered this. The game was designed from the ground-up as a love letter to fans of the series, and as such, plays very much like the previous [[SequelGap decade-old]] installments in the series, rather than taking cues (such as equippable gear, semi-open worlds, and RPGElements) from more modern melee action games like ''VideoGame/GodOfWarPS4'', ''VideoGame/DarkSouls'', or ''VideoGame/NierAutomata''. In his review of the game, Eurogamer's Martin Robinson likened it to "an outrageously pretty [[UsefulNotes/PlayStation2 PS2]] game". [[Administrivia/TropesAreTools This was not a bad thing]], as the game released to critical acclaim with most reviews enjoying the classic ''DMC'' feel.
* Julius Mode from ''[[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania: Dawn of Sorrow]]'' strips out all the {{Metroidvania}} and most of the RPG elements from the game and turns it into more or less a traditional 16-bit-era classic ''VideoGame/{{Castlevania}}'' game.
* ''VideoGame/TheWolfAmongUs'': Neo-noir movies of the 70s and 80s such as ''Film/NightMoves'', complete with neon-drenched streets, retro-sounding synth music, and a gritty, cynical atmosphere where [[PyrrhicVictory nobody gets what they want]], but [[LaserGuidedKarma everyone gets what’s coming to them]].
* ''VideoGame/TheOuterWorlds'' is one to two different genres, in two mediums.
** In terms of story, it's this to PlanetaryRomance stories like ComicStrip/BuckRogers. A space colonist spends many years in cryogenic stasis until they are woken up and they have thrilling adventures in an exciting future. Except the future they woke up in is less ''Franchise/StarTrek'' and more "''Series/{{Firefly}}'' meets ''Film/{{Idiocracy}}''" -- the people of the future are hostile simpletons who revere their thoroughly incompetent and often immoral corporate overlords to CargoCult levels, peppering everyday conversation with company slogans and [[FantasticRacism insulting and fighting with fans of rival companies]].
** In terms of gameplay, meanwhile, it's this to the {{Western RPG}}s of the '90s and early '00s like ''VideoGame/{{Fallout}}'', ''VideoGame/BaldursGate'', ''VideoGame/PlanescapeTorment'', and ''VideoGame/DeusEx'' with its focus on player choice and non-linearity in an open environment. It was developed by Creator/ObsidianEntertainment, who promoted it as a SpiritualSuccessor to their game ''VideoGame/FalloutNewVegas'', which was itself a successor to the first two ''Fallout'' games (Obsidian having been founded by former devs at Creator/BlackIsleStudios, the makers of ''Fallout'').
* ''VideoGame/BlazingChrome'': ''VideoGame/{{Contra}}''-style RunAndGun games from the '80s and '90s, as well as sci-fi action films from the same era like ''Franchise/{{Terminator}}''.
* ''VideoGame/Daymare1998'' wears its throwbacks to '90s SurvivalHorror, particularly the early ''Franchise/ResidentEvil'' games, not just on its sleeve but in its very title (it's set in the year 1998 just like the original ''VideoGame/ResidentEvil1'', albeit here in full [[TheNineties '90s]] PeriodPiece mode rather than NextSundayAD). While the gameplay is that of a more modern ThirdPersonShooter like the more recent ''RE'' games, it otherwise hearkens back to the scarce supplies and complicated puzzles of its forebears. It was, in fact, originally supposed to be a FanRemake of ''VideoGame/ResidentEvil2'', but a [[ScrewedByTheLawyers cease-and-desist letter]] from Creator/{{Capcom}}, who were working on [[VideoGame/ResidentEvil2Remake their own official remake of such]], caused Invader Studios to [[DivorcedInstallment retool it into a standalone game]] that homaged its inspiration.
* ''VideoGame/DevilEngine'' is a throwback to 1990's {{Horizontal Scrolling Shooter}}s, being more focused on [[TrialAndErrorGameplay muscle-memory gameplay]] and flying through and fighting in [[AirstrikeImpossible tight quarters]] than the more modern BulletHell style (although some of the harder patterns can get fairly dense). In particular, the gameplay and visual style are very evocative of ''VideoGame/ThunderForce'' and ''VideoGame/RType''.
* The ''VideoGame/EtrianOdyssey'' series is a love letter to the first-person dungeon crawler genre that consists of games like ''VideoGame/{{Wizardry}}'' and ''VideoGame/DungeonMaster'', using grid-based maps, characters that you give names, cosmetic customizations, and skill builds to, and relentless enemies that can get beginner players killed easily as early as the first floor of the main dungeon. The early games even intentionally use synthesized soundtracks and sound effects! While some of the cosmetic elements were modernized when the series moved from the DS to the 3DS, most notably the soundtrack, the core gameplay of exploring grid dungeons with player-created characters remains the same.
* ''VideoGame/GhostOfTsushima'': classic {{jidaigeki}} films, especially the works of Creator/AkiraKurosawa, to the point of having a DeliberatelyMonochrome option that recreates the grainy film stock of ''Film/TheSevenSamurai''.
* ''VideoGame/UntilDawn'' is an interactive version of the teen {{slasher movie}}s of the '80s and '90s, one in which the player gets to decide who lives and dies. The inspiration was more overt in the earlier builds of the game, which featured a WildTeenParty, a pop soundtrack, and campier dialogue, though the final version played things a bit more seriously.
* ''VideoGame/FridayNightFunkin'': The game's simple addictive gameplay, fun yet abrasive tone, art style, and cameos come together to make a love letter to classic [[UsefulNotes/AdobeFlash Flash]] content, particularly what one may find on Website/{{Newgrounds}}.
* ''VideoGame/CyberShadow'': NintendoHard 90s Platformers, particularly games like ''VideoGame/NinjaGaiden'' and ''VideoGame/{{Strider}}''.
* ''VideoGame/NaritaBoy'' to [[GenreMashup both]] 80s ScienceFiction movies and classic HighFantasy novels. CassetteFuturism and cheesy synthesizer music fuse with fantastical environments and an [[TheQuest epic hero's journey]].
* ''VideoGame/TormentedSouls'', released in 2021, is made in the style of fixed-camera SurvivalHorror games like the early ''Franchise/ResidentEvil'' and ''Franchise/SilentHill'' titles, but with modern graphics.
* ''Hotshot Racing'': '90s arcade racing games like ''VideoGame/DaytonaUSA'' and ''VideoGame/RidgeRacer'', complete with hyper-saturated, low-polygon graphics designed to hearken back to the look of those games.

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