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I thought we said not to inculde C6 for 5-stars because they are far out of reach for "normal" players. I think I need to add a new note in the Important Notes section.


'''IMPORTANT NOTE:''' Game Breakers are based on how they perform in endgame content such as Spiral Abyss. This is not a player's guide, so keep entries as short and concise as possible and avoid unnecessary WallsOfText. Also, for characters specifically, please do not list "convenient" abilities for easier tasking in their entries because they do not count as game-breaking abilities by default.


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'''IMPORTANT NOTE:''' NOTE:'''
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Game Breakers are based on how they perform in endgame content such as Spiral Abyss. This is not a player's guide, so keep entries as short and concise as possible and avoid unnecessary WallsOfText. Also, for characters specifically, please do not list "convenient" abilities for easier tasking in their entries because they do not count as game-breaking abilities by default.

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* Furthermore, do not make any mentions of any high level Constellations for 5★ characters (especially C6) no matter how powerful they are, based on the fact that they are '''''extremely difficult''''' for many players to acquire without spending ''huge'' sums of money or save up a disproportionally high amount of Primogems.




*** Quite possibly the most game-changing C6 in the entire game, creating a team healer, quickswap DPS and attack buffer in a single unit. With it, Furina gains six empowered Hydro-infused Normal Attacks when she uses her Elemental Skill. In the default mode, each hit gives the party a powerful heal-over-time. However, the alternate mode buffs these six empowered Normal Attacks even further, giving Furina a damage output window where she rivals C6 Yelan.

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*** Quite possibly the most game-changing C6 in the entire game, creating a team healer, quickswap DPS and attack buffer in a single unit. With it, Furina gains six empowered Hydro-infused Normal Attacks when she uses her Elemental Skill. In the default mode, each hit gives the party a powerful heal-over-time. However, the alternate mode buffs these six empowered Normal Attacks even further, giving Furina a damage output window where she rivals C6 Yelan.
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*** Furina's early Constellations are extremely powerful. C1 increases her starting damage buff to 37.5% and her maximum damage buff to 100%. C2 causes her to build up her Elemental Burst buff ''extremely'' quickly, and any stacks beyond the limit instead go towards increasing her Max HP, dramatically powering up both modes of her Elemental Skill.

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*** Furina's Strong early Constellations are extremely powerful.constellations. C1 increases her starting damage buff to 37.5% and her maximum damage buff to 100%. C2 causes her to build up her Elemental Burst buff ''extremely'' quickly, and any stacks beyond the limit instead go towards increasing her Max HP, dramatically powering up both modes of her Elemental Skill.
*** Quite possibly the most game-changing C6 in the entire game, creating a team healer, quickswap DPS and attack buffer in a single unit. With it, Furina gains six empowered Hydro-infused Normal Attacks when she uses her Elemental Skill. In the default mode, each hit gives the party a powerful heal-over-time. However, the alternate mode buffs these six empowered Normal Attacks even further, giving Furina a damage output window where she rivals C6 Yelan.
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** Baizhu is a subtly powerful support character with a lot of versatility, able to heal, shield, and apply Dendro very consistently. While he might have poor damage output and high energy costs, his [[JackOfAllTrades flexibility and wide range of applications]] make him a very desirable addition to any Dendro team, and even in non-Dendro teams he remains a solid support pick.

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** Baizhu is a subtly deceptively powerful support character with a lot of versatility, able to heal, shield, and apply Dendro very consistently. While he might have poor damage output and high energy costs, his [[JackOfAllTrades flexibility and wide range of applications]] make him a very desirable addition to any Dendro team, and even in non-Dendro teams he remains a solid support pick.



*** Baizhu's Burst grants a weak shield every 2.5 seconds that, upon expiring or being destroyed, deals Dendro damage in an area around the player. Said shield also heals the active character, and while the shields are easy to break, they provide reliable interruption resistance. Additionally, with his A4 passive, Baizhu provides a large damage boost to the active character's Dendro reactions whenever his Burst heals them, letting someone like Alhaitham deal even more damage while protecting them from harm and applying extra Dendro for more reactions.

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*** Baizhu's Burst grants a weak shield every 2.5 seconds that, upon expiring or being destroyed, deals Dendro damage in an area around the player. to a nearby enemy. Said shield also heals the active character, and while the shields are easy to break, relatively fragile, they provide reliable interruption resistance. Additionally, with his A4 passive, Baizhu provides a large damage boost to the active character's Dendro reactions whenever his Burst heals them, letting someone like Alhaitham deal even more damage while protecting them from harm and applying extra Dendro for more reactions.
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** Baizhu is a subtly powerful support character with a lot of versatility, able to heal, shield, and apply Dendro very consistently. While he might not excel at any one particular role, his [[JackOfAllTrades flexibility and wide range of applications]] make him a very desirable addition to any Dendro team, and even in non-Dendro teams he remains a solid support pick.

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** Baizhu is a subtly powerful support character with a lot of versatility, able to heal, shield, and apply Dendro very consistently. While he might not excel at any one particular role, have poor damage output and high energy costs, his [[JackOfAllTrades flexibility and wide range of applications]] make him a very desirable addition to any Dendro team, and even in non-Dendro teams he remains a solid support pick.
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Added Baizhu to the Dendro characters.

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* '''[[https://keqingmains.com/baizhu/ Baizhu]]'''
** Baizhu is a subtly powerful support character with a lot of versatility, able to heal, shield, and apply Dendro very consistently. While he might not excel at any one particular role, his [[JackOfAllTrades flexibility and wide range of applications]] make him a very desirable addition to any Dendro team, and even in non-Dendro teams he remains a solid support pick.
*** His Skill allows him to heal the entire party on a short 10-second cooldown, whereas most other characters who can heal the whole party have to use their Burst or have to stay on field (or both, such as in Kokomi's case), while Baizhu can just fire off his Skill and then swap out. This consistent healing works extremely well with Furina, generating large amounts of Fanfare and keeping the team healthy even when she's draining them dry.
*** Baizhu's Burst grants a weak shield every 2.5 seconds that, upon expiring or being destroyed, deals Dendro damage in an area around the player. Said shield also heals the active character, and while the shields are easy to break, they provide reliable interruption resistance. Additionally, with his A4 passive, Baizhu provides a large damage boost to the active character's Dendro reactions whenever his Burst heals them, letting someone like Alhaitham deal even more damage while protecting them from harm and applying extra Dendro for more reactions.
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We don't put 5-star C6's on here because they're too inaccessible to the average player to be a gamebreaker.


*** While it obviously goes without saying that maxing a limited five star character's Constellations makes them [[PurposefullyOverpowered completely overpowered]], Furina stands heads and shoulders above even other C6 characters, with the extra healing and damage from her final Constellation turning her into what can best be described as a [[MasterOfAll very tanky, energy-independent, Main DPS[=/=]Buffer[=/=]Off DPS[=/=]Healer with excellent open world traversal utility]], who competes in each of those fields with fully whaled out specialists in them.

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*** While it obviously goes without saying that maxing a limited five star character's Constellations makes them [[PurposefullyOverpowered completely overpowered]], Furina stands heads and shoulders above even other C6 characters, with the extra healing and damage from her final Constellation turning her into what can best be described as a [[MasterOfAll very tanky, energy-independent, Main DPS[=/=]Buffer[=/=]Off DPS[=/=]Healer with excellent open world traversal utility]], who competes in each of those fields with fully whaled out specialists in them.
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*** While it obviously goes without saying that maxing a limited five star character's Constellations makes them [[PurposefullyOverpowered completely overpowered]], Furina stands heads and shoulders above even other C6 characters, with the extra healing and damage from her final Constellation turning her into what can best be described as a [[MasterOfAll very tanky, energy-independent, Main DPS[=/=]Buffer[=/=]Off DPS[=/=]Healer with excellent open world traversal utility]], who competes in each of those fields with fully whaled out specialists in them.
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*** After unlocking Neuvillette's C1, Neuvillette gains massive interruption resistance while channeling and firing ''Equitable Judgement'', enabling him to keep up damage even while absorbing hits with his substantial HP pool.

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*** After unlocking Neuvillette's C1, Neuvillette gains massive interruption resistance while channeling and firing his ''Equitable Judgement'', Judgement'' becomes ''completely uninterruptible by enemy attacks'' while active, enabling him to keep up damage even while absorbing hits with his substantial HP pool.

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format and rewrite Arlecchino's entry. She was added without discussion but if Hu Tao is on this list, she deserves a place.


** Arlecchino undoubtedly lives up to her hype as the Fourth Harbinger, dishing out some insane damage output thanks to her Masque of the Red Death state from obtaining a Bond of Life, which infuses her normal attacks with unoverridable Pyro and increases her attack power. Her unique character passive grants her a hefty ''40%'' Pyro damage bonus just for being in combat, with the downside of not being able to heal outside of casting her Burst, Balemoon Rising, but the sheer damage output she can put out more than compensates for it, and even that can become a negligible issue with a good shielder and dodging, essentially turning her into an unstoppable one-woman wildfire that can easily take down any foe that isn't resistant to, or immune to Pyro, and even ''that'' can be dealt with by giving her an off-field sub-DPS that isn't Pyro, like Xingqiu or Fischl.

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** Arlecchino undoubtedly lives up to her hype as the Fourth Harbinger, dishing out some insane damage output thanks to her Masque of the Red Death state from obtaining a Bond of Life, which infuses her normal attacks with unoverridable Pyro and increases her attack power. Her unique character passive grants her a hefty ''40%'' Pyro power.
*** Incredible
damage bonus just for being output comparable to Hu Tao in combat, single-target content, but which, unlike Hu Tao, is driven by Normal Attacks with the downside of not being able substantial [=AoE=], scaling well in multi-target content.
*** Unable
to heal in combat outside of casting her Elemental Burst, Balemoon Rising, but the sheer this is more than offset by an even more front-loaded damage profile than Hu Tao and a powered-up state that ''persists even if swapped off'', giving her immediate access to her damage output she can put out once powered-up. As for being unable to heal, shielding, dodging or switching to a tankier unit negates this drawback.
*** Extremely potent early Constellations without being incomplete at C0. C1 increases the power of her Masque of the Red Death state even further and
more than compensates for it, importantly, makes her Normal Attacks uninterruptible. C2 allows her to gain maximum Bond of Life from marked enemies without waiting 5 seconds and even that can become a negligible issue with a good shielder and dodging, essentially turning her into an unstoppable one-woman wildfire that can easily take down any foe that isn't resistant to, or immune to Pyro, and even ''that'' can be dealt with by giving gives her an off-field sub-DPS that isn't Pyro, like Xingqiu or Fischl.
additional damage nuke when she clears a mark from an enemy.
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** Arlecchino undoubtedly lives up to her hype as the Fourth Harbinger, dishing out some insane damage output thanks to her Masque of the Red Death state from obtaining a Bond of Life, which infuses her normal attacks with unoverridable Pyro and increases her attack power. Her unique character passive grants her a hefty ''40%'' Pyro damage bonus just for being in combat, with the downside of not being able to heal outside of casting her Burst, Balemoon Rising, but the sheer damage output she can put out more than compensates for it, and even that can become a negligible issue with a good shielder and dodging, essentially turning her into an unstoppable one-woman wildfire that can easily take down any foe that isn't resistant to, or immune to Pyro.

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** Arlecchino undoubtedly lives up to her hype as the Fourth Harbinger, dishing out some insane damage output thanks to her Masque of the Red Death state from obtaining a Bond of Life, which infuses her normal attacks with unoverridable Pyro and increases her attack power. Her unique character passive grants her a hefty ''40%'' Pyro damage bonus just for being in combat, with the downside of not being able to heal outside of casting her Burst, Balemoon Rising, but the sheer damage output she can put out more than compensates for it, and even that can become a negligible issue with a good shielder and dodging, essentially turning her into an unstoppable one-woman wildfire that can easily take down any foe that isn't resistant to, or immune to Pyro.
Pyro, and even ''that'' can be dealt with by giving her an off-field sub-DPS that isn't Pyro, like Xingqiu or Fischl.
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** Arlecchino undoubtedly lives up to her hype as the Fourth Harbinger, dishing out some insane damage output thanks to her Masque of the Red Death state from obtaining a Bond of Life, which infuses her normal attacks with unoverridable Pyro and increases her attack power. Her unique character passive grants her a hefty ''40%'' Pyro damage bonus just for being in combat, with the downside of not being able to heal outside of casting her Burst, but the sheer damage output she can put out more than compensates for it. Again, her biggest downside is that she can't heal outside of Statues of the Seven and her Burst, Balemoon Rising, but even that can become a negligible issue with a good shielder and dodging, essentially turning her into an unstoppable one-woman wildfire that can easily take down any foe that isn't resistant to, or immune to Pyro.

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** Arlecchino undoubtedly lives up to her hype as the Fourth Harbinger, dishing out some insane damage output thanks to her Masque of the Red Death state from obtaining a Bond of Life, which infuses her normal attacks with unoverridable Pyro and increases her attack power. Her unique character passive grants her a hefty ''40%'' Pyro damage bonus just for being in combat, with the downside of not being able to heal outside of casting her Burst, Balemoon Rising, but the sheer damage output she can put out more than compensates for it. Again, her biggest downside is that she can't heal outside of Statues of the Seven it, and her Burst, Balemoon Rising, but even that can become a negligible issue with a good shielder and dodging, essentially turning her into an unstoppable one-woman wildfire that can easily take down any foe that isn't resistant to, or immune to Pyro.
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** Arlecchino undoubtedly lives up to her hype as the Fourth Harbinger, dishing out some insane damage output thanks to her Masque of the Red Death state from obtaining a Bond of Life, which infuses her normal attacks with unoverridable Pyro and increases her attack power. Her unique character passive grants her a hefty ''40%'' Pyro damage bonus just for being in combat, with the downside of not being able to heal outside of casting her Burst, but the sheer damage output she can put out more than compensates for it. Additionally, she is tankier than she looks thanks to her second passive, which increases her RES by up to 20% for every 100 ATK she has that exceeds 1000. Again, her biggest downside is that she can't heal outside of Statues of the Seven and her Burst, Balemoon Rising, but even that can become a negligible issue with a good shielder and dodging, essentially turning her into an unstoppable one-woman wildfire that can easily take down any foe that isn't resistant to, or immune to Pyro.

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** Arlecchino undoubtedly lives up to her hype as the Fourth Harbinger, dishing out some insane damage output thanks to her Masque of the Red Death state from obtaining a Bond of Life, which infuses her normal attacks with unoverridable Pyro and increases her attack power. Her unique character passive grants her a hefty ''40%'' Pyro damage bonus just for being in combat, with the downside of not being able to heal outside of casting her Burst, but the sheer damage output she can put out more than compensates for it. Additionally, she is tankier than she looks thanks to her second passive, which increases her RES by up to 20% for every 100 ATK she has that exceeds 1000. Again, her biggest downside is that she can't heal outside of Statues of the Seven and her Burst, Balemoon Rising, but even that can become a negligible issue with a good shielder and dodging, essentially turning her into an unstoppable one-woman wildfire that can easily take down any foe that isn't resistant to, or immune to Pyro.
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** Arlecchino undoutably lives up to her hype as the Fourth Harbinger, providing insane damage thanks to her Masque of the Red Death state, which infuses her normal attacks with Pyro and increases her attack. Her biggest downside is that she can't heal outside of Statues of the Seven and her Burst, Balemoon Rising, but even that is a negligable issue with a good shielder and dodging, essentially turning her into an unstoppable one-woman wildfire that can easily take down any foe that isn't resistant to, or immune to Pyro.

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** Arlecchino undoutably undoubtedly lives up to her hype as the Fourth Harbinger, providing dishing out some insane damage output thanks to her Masque of the Red Death state, state from obtaining a Bond of Life, which infuses her normal attacks with unoverridable Pyro and increases her attack. attack power. Her unique character passive grants her a hefty ''40%'' Pyro damage bonus just for being in combat, with the downside of not being able to heal outside of casting her Burst, but the sheer damage output she can put out more than compensates for it. Additionally, she is tankier than she looks thanks to her second passive, which increases her RES by up to 20% for every 100 ATK she has that exceeds 1000. Again, her biggest downside is that she can't heal outside of Statues of the Seven and her Burst, Balemoon Rising, but even that is can become a negligable negligible issue with a good shielder and dodging, essentially turning her into an unstoppable one-woman wildfire that can easily take down any foe that isn't resistant to, or immune to Pyro.

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'''This page's articles have been updated as of 1/25/2023 in collaboration with [[https://keqingmains.com/ KeqingMains Theorycrafting]].'''

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'''This page's articles have been updated as of 1/25/2023 4/27/2023 in collaboration with [[https://keqingmains.com/ KeqingMains Theorycrafting]].'''


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* '''[[https://keqingmains.com/q/arlecchino-quickguide/ Arlecchino]]'''
** Arlecchino undoutably lives up to her hype as the Fourth Harbinger, providing insane damage thanks to her Masque of the Red Death state, which infuses her normal attacks with Pyro and increases her attack. Her biggest downside is that she can't heal outside of Statues of the Seven and her Burst, Balemoon Rising, but even that is a negligable issue with a good shielder and dodging, essentially turning her into an unstoppable one-woman wildfire that can easily take down any foe that isn't resistant to, or immune to Pyro.
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* '''[[https://keqingmains.com/fischl]]'''

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* '''[[https://keqingmains.com/fischl]]'''com/fischl Fischl]]'''

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Fischl's guide has been released


%%Fischl's non-quick guide URL is actually for her appearance in Honkai 3rd (as of March 20th 2023).
* '''[[https://keqingmains.com/q/fischl-quickguide/ Fischl]]'''

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%%Fischl's non-quick guide URL is actually for her appearance in Honkai 3rd (as of March 20th 2023).
* '''[[https://keqingmains.com/q/fischl-quickguide/ Fischl]]'''com/fischl]]'''
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Spelling/grammar fix(es)


*** The most frontloaded damage profile in the entire game. Almost all her damage is in concentrated in her Elemental Skill, which has two charges, a charge generated every 10 seconds, and scaling rivaling other main DPS characters' ''Elemental Bursts'', all available instantly at the press of a button. When at full stacks with team buffs set up, the amount of damage it deals can be ''absurd'', taking huge chunks out of the health of '''bosses'''.
*** The rest of Navia's kit synergises perfectly with her Elemental Skill. When held down, her Elemental Skill draws in Elemental Shards, making it easy to collect them, and the shields provided will let her take a hit or two while she lines up her shot. Then, after she fires, she gains a Geo Infusion for 4 seconds on her basic attacks, letting her trigger more Crystallize reactions when paired with the proper allies. Finally, her Elemental Burst rains down a Geo cannon barrage that will create even more shards for her to work with.


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*** The most frontloaded damage profile in the entire game. Almost all her damage is in concentrated in into her Elemental Skill, which has two charges, charges (she generates a charge generated every 10 seconds, seconds) and scaling rivaling that rivals other main DPS characters' ''Elemental Bursts'', all available instantly at the press of a button. When at full stacks with team buffs set up, the amount of damage it deals can be ''absurd'', taking huge chunks out of the health of '''bosses'''.
*** The rest of Navia's kit synergises synergizes perfectly with her Elemental Skill. When held down, her Elemental Skill draws in Elemental Shards, making it easy to collect them, and the shields provided will let her take a hit or two while she lines up her shot. Then, after she fires, she gains a Geo Infusion for 4 seconds on her basic attacks, letting her trigger more Crystallize reactions when paired with the proper allies. Finally, her Elemental Burst rains down a Geo cannon barrage that will create even more shards for her to work with.

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*** Sucrose has a particular synergy with Xiangling in her unique ability to be able to *swirl Guoba*. Simply press her elemental skill as soon as you see the exclamation mark appear above Guoba's head, and Sucrose will proc a pyro-swirl off of him. This allows Sucrose to be able to perform the "double-swirl" tech even easier than Kazuha does. You simply apply a non-Pyro aura to your target, drop Guoba, swirl both your target and Guoba and you now have Viridescent Venerer's RES shred affecting both your first elemental aura and Pyro. Since Xiangling is the game's most classic reaction-based DPS, she dovetails perfectly with Sucrose's ability to Pyro swirl her panda (for some reason) as well as benefiting from Sucrose's massive EM share.

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*** Sucrose has a particular synergy with Xiangling in her unique ability to be able to *swirl Guoba*.swirl Guoba. Simply press her elemental skill as soon as you see the exclamation mark appear above Guoba's head, and Sucrose will proc a pyro-swirl off of him. This allows Sucrose to be able to perform the "double-swirl" tech even easier than Kazuha does. You simply apply a non-Pyro aura to your target, drop Guoba, swirl both your target and Guoba and you now have Viridescent Venerer's RES shred affecting both your first elemental aura and Pyro. Since Xiangling is the game's most classic reaction-based DPS, she dovetails perfectly with Sucrose's ability to Pyro swirl her panda (for some reason) as well as benefiting from Sucrose's massive EM share.

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