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* Choosing to show your varmint skinnin' knife to a grizzled skinner gives your character the opportunity to do the [[Film/CrocodileDundee "that's not a knife"]] bit before getting [[IncrediblyLamePun cut off]] by the skinner, commenting that the bit is stupid because they're obviously ''both'' knives.

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* Choosing to show your varmint skinnin' knife to a grizzled skinner gives your character the opportunity to do the [[Film/CrocodileDundee "that's not a knife"]] bit before getting [[IncrediblyLamePun [[{{Pun}} cut off]] by the skinner, commenting that the bit is stupid because they're obviously ''both'' knives.
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--->'''Player:''' I don't know what is real any more.

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--->'''Player:''' -->'''Player:''' I don't know what is real any more.
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* If you go to the (Re)Boot Hill Cemetery, you'll find a tree with a keyhole in its trunk and three graves with a safe in each, note that the people in those graves were part of a {{tontine}} and that inside of each of the safes is a piece of the key that unlocks the hidden compartment in the tree which holds the tontine's treasure. The idea was that the last living one of them would get the others' pieces, assemble the key, and keep the treasure, but it turns out that they all died ''at the same time'', meaning that the treasure is just lying there for anyone (i.e. [[KleptomaniacHero the player]]) to find the key and take it.

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* If you go to the (Re)Boot Hill Cemetery, you'll find a tree with a keyhole in its trunk and three graves with a safe in each, note that the people in those graves were part of a {{tontine}} and that inside of each of the safes is a piece of the key that unlocks the hidden compartment in the tree which holds the tontine's treasure. The idea was that the last living one of them would get the others' pieces, assemble the key, and keep the treasure, but it turns out that they all died ''at the same time'', meaning that the treasure is just lying there for anyone (i.e. , [[KleptomaniacHero the player]]) to find the key and take it.
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* The same string of jokes is used again when dealing with the One-eyed ghost lady. You'd think getting her a new glass eye would be enough, but logic ensues and it falls out of her ethereal body. She then takes a hammer (don't ask) and smashes it, producing a ghost glass eye. This then gets double-subverted in that it doesn't give her the fulfillment of being "complete" until your character realizes that, since she's dead, her bodyparts should have followed her into the afterlife. Turns out it got pushed way back into her skull so she has to plop it back into place like "one of those puzzles where you have to get the marble in the hole".
* At least two members of the Gun Manor Museum Staff decided to milk the hauntings for all they're worth, one by essentially taking a paid vacation in one of the guest rooms of the Manor and another got himself "trapped" in a room filled with booze. Both are quite pissed when you "free" them from their "Captors".
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* The running gag involving spittoons. The narrator is disgusted any time you dive into one, and describes in great detail the disgusting filth you're fishing through in hopes for an item. By the last one, [[spoiler:the narrator gives up and just eggs you on as you stick the whole thing on your head and proceed to wear it as a ''hat''.]]
** Unless, of course, [[spoiler:you never touched a spittoon through the entire playthrough, in which case you have the option to ask the narrator what the hell he's talking about. This prompts the narrator to react with surprise, then [[InvertedTrope start asking you whether you're sure you want to pass up the spittoon hat]]--refusing the hat will leave you permanently unable to acquire it, but gives you +5 to all stats in exchange.]]
*** [[spoiler: However, this doesn't prevent you from going back and fishing through the other spittoons, so you can get the Spit-Free AND Spittoon Hand perks at the same time.]]
** [[spoiler: There is exactly 1 Spittoon in the Gun Manor DLC. Unlike the other times, your new pardner Florence will take notice of your...habits around spittoons. Moreover, also unlike other times, this Spittoon is absolutely clean; the manor's staff had meticulously cleaned it and you find nothing. Given Florence's lines, your character apparently broke down into tears and went into a fetal position cuddling the spittoon not long afterwards.]]

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* The running gag involving spittoons. The narrator is disgusted any time you dive into one, and describes in great detail the disgusting filth you're fishing through in hopes for an item. By the last one, [[spoiler:the the narrator gives up and just eggs you on as you stick the whole thing on your head and proceed to wear it as a ''hat''.]]
''hat''.
** Unless, of course, [[spoiler:you you never touched a spittoon through the entire playthrough, in which case you have the option to ask the narrator what the hell he's talking about. This prompts the narrator to react with surprise, then [[InvertedTrope start asking you whether you're sure you want to pass up the spittoon hat]]--refusing the hat will leave you permanently unable to acquire it, but gives you +5 to all stats in exchange.]]
exchange.
*** [[spoiler: However, this doesn't prevent you from going back and fishing through the other spittoons, so you can get the Spit-Free AND Spittoon Hand perks at the same time.]]
time.
** [[spoiler: There is exactly 1 Spittoon in the Gun Manor DLC. Unlike the other times, your new pardner Florence will take notice of your...habits around spittoons. Moreover, also unlike other times, this Spittoon is absolutely clean; the manor's staff had meticulously cleaned it and you find nothing. Given Florence's lines, your character apparently broke down into tears and went into a fetal position cuddling the spittoon not long afterwards.]]



* Late in the game, you can use [[spoiler: an El Vibrato Chronokey]] to open a temporal portal. Through the portal is a jumble of areas, including the ruins of a pyramid with a jawbone that quietly whispers one word to the player: [[spoiler: '''[[VideoGame/KingdomOfLoathing UNDYING!]]''']]

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* Late in the game, you can use [[spoiler: an [an El Vibrato Chronokey]] Chronokey to open a temporal portal. Through the portal is a jumble of areas, including the ruins of a pyramid with a jawbone that quietly whispers one word to the player: [[spoiler: '''[[VideoGame/KingdomOfLoathing UNDYING!]]''']]UNDYING!]]'''



* If you ''actually'' read all the plaques in [[ShaggyDogStory Shaggy Dog]] [[MeaningfulName Cave]], then [[OverlyLongGag walk all the way back out]] to your pardner, they'll have something new to say: [[spoiler: TheAristocrats]]. Your character is suitably perplexed.

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* If you ''actually'' read all the plaques in [[ShaggyDogStory Shaggy Dog]] [[MeaningfulName Cave]], then [[OverlyLongGag walk all the way back out]] to your pardner, they'll have something new to say: [[spoiler: TheAristocrats]]. TheAristocrats! Your character is suitably perplexed.



* The entire ordeal of helping the hungry ghost in ''Gun Manor''. [[spoiler:You need to make him a bowl of chili, ''restrain yourself from adding a gun to it'' (guns being a traditional chili ingredient that killed him in the first place), and give it to him. But hold on, there! That's '''living''' chili, and he can only eat '''ghost''' chili. So how do you make ghost chili? Why, you kill it, of course! You either stomp it to "death" (if Ruthless) or ''smother it with a pillow''. Finally, he is able to eat it and pass on.]]

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* The entire ordeal of helping the hungry ghost in ''Gun Manor''. [[spoiler:You You need to make him a bowl of chili, ''restrain yourself from adding a gun to it'' (guns being a traditional chili ingredient that killed him in the first place), and give it to him. But hold on, there! That's '''living''' chili, and he can only eat '''ghost''' chili. So how do you make ghost chili? Why, you kill it, of course! You either stomp it to "death" (if Ruthless) or ''smother it with a pillow''. Finally, he is able to eat it and pass on.]]
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* Choosing to show your varmint skinnin' knife to a grizzled skinner gives your character the opportunity to do the [[Film/CrocodileDundee "that's not a knife"]] bit before getting [[Pun cut off]] by the skinner, commenting that the bit is stupid because they're obviously ''both'' knives.

to:

* Choosing to show your varmint skinnin' knife to a grizzled skinner gives your character the opportunity to do the [[Film/CrocodileDundee "that's not a knife"]] bit before getting [[Pun [[IncrediblyLamePun cut off]] by the skinner, commenting that the bit is stupid because they're obviously ''both'' knives.
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* Choosing to show your varmint skinnin' knife to a grizzled skinner gives your character the opportunity to do the [[Film/CrocodileDundee "that's not a knife"]] bit before getting [[JustForPun cut off]] by the skinner, commenting that the bit is stupid because they're obviously ''both'' knives.

to:

* Choosing to show your varmint skinnin' knife to a grizzled skinner gives your character the opportunity to do the [[Film/CrocodileDundee "that's not a knife"]] bit before getting [[JustForPun [[Pun cut off]] by the skinner, commenting that the bit is stupid because they're obviously ''both'' knives.
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None

Added DiffLines:

* Choosing to show your varmint skinnin' knife to a grizzled skinner gives your character the opportunity to do the [[Film/CrocodileDundee "that's not a knife"]] bit before getting [[JustForPun cut off]] by the skinner, commenting that the bit is stupid because they're obviously ''both'' knives.
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* One of the game options offers to turn on color blindness. [[DontExplainTheJoke The game is entirely in black-and-white by default, save for some colored text.]]

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* One of the game options offers to turn on color blindness. [[DontExplainTheJoke The game is entirely in black-and-white by default, save for some colored text.]]]] Its description also comments "You never know".
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* The Art Book is this on several levels.
** The sheer audacity of creating an art book for a game in [[StylisticSuck the Loathing universe]].
** The concept art is typically ''shockingly'' well-rendered, while the final art is the typical Loathing stick figure style. [[https://twitter.com/calebjross/status/1129795493255684096 See Doc Alice for example.]]
** On the subject of Doc Alice, in the simplification of her artwork into a stick figure, two details were deemed relevant enough to remain; Her hair, and the bottle of alcohol she carries. It helps set the tone for the setting as a whole very well.
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* The entire ordeal of helping the hungry ghost in ''Gun Manor''. [[spoiler:You need to make him a bowl of chili, ''restrain yourself from adding a gun to it'' (guns being a traditional chili ingredient that killed him in the first place), and give it to him. But hold on, there! That's '''living''' chili, and he can only eat '''ghost''' chili. So how do you make ghost chili? Why, you kill it, of course! You either stomp it to "death" (if Ruthless) or ''smother it with a pillow''. Finally, he is able to eat it and pass on.]]
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None

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*** [[spoiler: However, this doesn't prevent you from going back and fishing through the other spittoons, so you can get the Spit-Free AND Spittoon Hand perks at the same time.]]
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** There's even some unique animations involving your lantern when in dark areas, such as hopping around on it like a pogo stick or riding it like a horse.
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** [[spoiler: There is exactly 1 Spittoon in the Gun Manor DLC. Unlike the other times, your new pardner Florence will take notice of your...habits around spittoons. Moreover, also unlike other times, this Spittoon is absolutely clean; the manor's staff had meticulously cleaned it and you find nothing. Given Florence's lines, your character apparently broke down into tears and went into a fetal position cuddling the spittoon not long afterwards.]]
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* One of the potential encounters in the wild is with a skeleton Bigfoot, with one of the options being to intimidate him, which requires maxed out intimidation. Should you try to scare him, [[BreakingTheFourthWall the player character will respond that you must be dumb if they think they can scare them.]] The skeleton Bigfoot and player character will than laugh at you for thinking it would actually work.

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* One of the potential encounters in the wild is with a skeleton Bigfoot, with one of the options being to intimidate him, which requires maxed out intimidation. Should you try to scare him, [[BreakingTheFourthWall the player character will respond that you must be dumb if they think they can scare them.]] The skeleton Bigfoot and player character will than then laugh at you for thinking it would actually work.
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None

Added DiffLines:

* One of the potential encounters in the wild is with a skeleton Bigfoot, with one of the options being to intimidate him, which requires maxed out intimidation. Should you try to scare him, [[BreakingTheFourthWall the player character will respond that you must be dumb if they think they can scare them.]] The skeleton Bigfoot and player character will than laugh at you for thinking it would actually work.
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* One of the game options offers to turn on color blindness.

to:

* One of the game options offers to turn on color blindness. [[DontExplainTheJoke The game is entirely in black-and-white by default, save for some colored text.]]
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Added DiffLines:

* The individual cases of how the books you've read are "discarded" afterwards.
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Added DiffLines:

* One of the game options offers to turn on color blindness.

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