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** If you then tell Lucas that you're not scared of him, one of the possible responses after he asks what your deal is [[HypocriticalHumor is to demand that he gives you the said hat.]]


* In Megaton Jericho will tell the Line Wanderer he hates "Vault/Wasteland Assholes" (depending ok the clothes they're wearing) and doesn't want to talk much. When ending the conversation however he will say, "Come back if you need something" as if he was programmed at that point to talk like the few other friendly people in Megaton.

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* In Megaton Jericho will tell the Line Lone Wanderer he hates "Vault/Wasteland Assholes" (depending ok the clothes they're wearing) and doesn't want to talk much. When ending the conversation however he will say, "Come back if you need something" as if he was programmed at that point to talk like the few other friendly people in Megaton.



* Literally 15 minutes after leaving Vault 101 (assuming you're a High-Karma player), you can encounter the Talcon Company mercs. ''Somebody'' really had it out for the Lone Wanderer!

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* Literally 15 minutes after leaving Vault 101 (assuming you're a High-Karma player), you can encounter the Talcon Talon Company mercs. ''Somebody'' really had it out for the Lone Wanderer!



* [[WebVideo/TheSpoonyExperiment Spoony's]] Vlog of the game, despite being a serious review (As opposed to his regular humourous ones) he does give a good FridgeLogic moment that is kind of funny simply because it's true. Detailing that he could fight with his bare hands like a badass, except that with every monster in the game, a sane person would never actually want to touch them with their bare hands.

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* [[WebVideo/TheSpoonyExperiment Spoony's]] Vlog of the game, despite being a serious review (As opposed to his regular humourous humorous ones) he does give a good FridgeLogic moment that is kind of funny simply because it's true. Detailing that he could fight with his bare hands like a badass, except that with every monster in the game, a sane person would never actually want to touch them with their bare hands.



* Theres something to be said about fighting while your Pip-Boy is tuned to GNR. Try not to snicker as Super Mutants get gunned down while cheery 50's style music plays, or laugh at watching a feral Ghoul's head explode on the last stretch of Three Dog's Ghoul Predudice PSA.

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* Theres There is something to be said about fighting while your Pip-Boy is tuned to GNR. Try not to snicker as Super Mutants get gunned down while cheery 50's style music plays, or laugh at watching a feral Ghoul's head explode on the last stretch of Three Dog's Ghoul Predudice Prejudice PSA.


* Some of the glitches. Characters standing ten feet up in the air and enemies' bodies stretching and flying across the screen, to name a few. One happens to James. Before the G.O.A.T. the his fingers might glitch to be long and curved, like Deathclaw hands. This while he's giving his test-anxious child a checkup.

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* Some of the glitches. Characters standing ten feet up in the air and enemies' bodies stretching and flying across the screen, to name a few. One happens to James. Before the G.O.A.T. the his fingers might glitch to be long and curved, like Deathclaw hands. This while he's giving his test-anxious child a checkup.


* Some of the glitches. Characters standing ten feet up in the air and enemies' bodies stretching and flying across the screen, to name a few. Another might happen when talking to Tom Holden during the Vault 101 escape.

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* Some of the glitches. Characters standing ten feet up in the air and enemies' bodies stretching and flying across the screen, to name a few. One happens to James. Before the G.O.A.T. the his fingers might glitch to be long and curved, like Deathclaw hands. This while he's giving his test-anxious child a checkup.
Another might happen when talking to Tom Holden during the Vault 101 escape.

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* In Megaton Jericho will tell the Line Wanderer he hates "Vault/Wasteland Assholes" (depending ok the clothes they're wearing) and doesn't want to talk much. When ending the conversation however he will say, "Come back if you need something" as if he was programmed at that point to talk like the few other friendly people in Megaton.


* Mel, the wasteland pickpocket. All interactions with him are pretty funny, but with a high perception character [[ShoutOut you can notice that]] [[TheRoadWarrior his gun isn't even loaded.]]

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* Mel, the wasteland pickpocket. All interactions with him are pretty funny, but with a high perception character [[ShoutOut you can notice that]] [[TheRoadWarrior [[Film/MadMax2TheRoadWarrior his gun isn't even loaded.]]


* The [[TrashTalk confidence]] in the [[AlwaysChaoticEvil Raiders]] is often '''[[SuicidalOverconfidence horribly misplaced.]]'''

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* The [[TrashTalk confidence]] in the [[AlwaysChaoticEvil [[VillainByDefault Raiders]] is often '''[[SuicidalOverconfidence horribly misplaced.]]'''


* Perhaps one of Liberty Prime's best lines is when it encounters an Enclave forcefield during the final story quest: "OBSTRUCTION DETECTED. COMPOSITION: TITANIUM ALLOY SUPPLEMENTED BY IC RESONANCE BARRIER. PROBABILITY OF MISSION HINDRANCE: ZERO PERCENT!"

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* Perhaps one of Liberty Prime's best lines is when it encounters an Enclave forcefield during the final story quest: "OBSTRUCTION DETECTED. COMPOSITION: TITANIUM ALLOY SUPPLEMENTED BY IC PHOTONIC RESONANCE BARRIER. PROBABILITY OF MISSION HINDRANCE: ZERO PERCENT!"


* Perhaps one of Liberty Prime's best lines is when it encounters an Enclave forcefield during the final story quest: "OBSTRUCTION DETECTED. COMPOSITION: TITANIUM ALLOY SUPPLEMENTED BY PHOTONIC RESONANCE BARRIER. PROBABILITY OF MISSION HINDRANCE: ZERO PERCENT!"

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* Perhaps one of Liberty Prime's best lines is when it encounters an Enclave forcefield during the final story quest: "OBSTRUCTION DETECTED. COMPOSITION: TITANIUM ALLOY SUPPLEMENTED BY PHOTONIC IC RESONANCE BARRIER. PROBABILITY OF MISSION HINDRANCE: ZERO PERCENT!"PERCENT!"
** There's another bit of gold in ''Broken Steel''
--> '''Liberty Prime:''' STRUCTURAL WEAKNESS DETECTED. EXPLOITING... ''*nukes building open*''

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-->'''Lone Wanderer''': "He should offer even more junk."


* Glitching can cause moments of comedy. In one case, it was a trip into the Ant Queen's lair to raid everything there, but knowing she wouldn't be easy to kill. Loaded up on Magnum rounds, 10mm, Shotgun shells, Stimpaks and prepped for a long and bloody war, the trip down to the caves can be nervewracking, especially with the corpses of her guards. Getting to the chamber...[[AnticlimaxBoss she was stuck in the ceiling.]] You can only either laugh or grumble...
* Tenpenny Tower, due to its height, is a fun area to try doing stupid things such as jumping off the tower, shooting things from a distance, and messing with Tenpenny. Planting mines in front of Tenpenny is a favorite. In one case, someone decided to try and quickscope Tenpenny. He missed his head and hit him in the chest. Tenpenny immediately rose from his chair and suddenly got flung off of the tower, and fell to his assumed death. Amazingly after the game is unpaused and the sniper scope is to find at his body, you can find him running around screaming at his guards. The good (?) Mr. Tenpenny simply seems to be MadeOfIron. As long as he is sitting down, you can try and shoot him and he will shake it off. You can also push him off the top of the tower and he'll survive. You can actually head back down through the tower with no problems, but as soon as you try to exit, you are greeted with the old man's cries of "Assault! Assault!" and a huge contingent of guards.

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* Asking Uncle Roe about investing in Lucky Harith's junk caravan starts this dialogue:
-->'''Uncle Roe''': "As he says, he's 'overjoyed to assist those who have a deep need for his......junk.' He's just like that. Says it catches people's attention."
* Glitching can cause moments of comedy. In one case, it was a trip into the Ant Queen's lair to raid everything there, but knowing she wouldn't be easy to kill. Loaded up on Magnum rounds, 10mm, Shotgun shells, Stimpaks and prepped for a long and bloody war, the trip down to the caves can be nervewracking, nerve-wracking, especially with the corpses of her guards. Getting to the chamber...[[AnticlimaxBoss she was stuck in the ceiling.]] You can only either laugh or grumble...
grumble...or freak out when she suddenly appears in front of you.
* Tenpenny Tower, due to its height, is a fun area to try doing stupid things such as jumping off the tower, shooting things from a distance, and messing with Tenpenny. Planting mines in front of Tenpenny is a favorite. In one case, someone decided to try and quickscope Tenpenny. He missed his head and hit him in the chest. Tenpenny immediately rose from his chair and suddenly got flung off of the tower, and fell to his assumed death. Amazingly after the game is unpaused and the sniper scope is used to find at his body, you can find him running around screaming at his guards. The good (?) Mr. Tenpenny simply seems to be MadeOfIron. As long as he is sitting down, you can try and shoot him and he will shake it off. You can also push him off the top of the tower and he'll survive. You can actually head back down through the tower with no problems, but as soon as you try to exit, you are greeted with the old man's cries of "Assault! Assault!" and a huge contingent of guards.


** The GOAT results are decided by the corresponding skills each answer has. To get the job most associated with caring for children, (Little League Coach) the Lone Wanderer must select a majority of "Unarmed" choices, which are usually the most physically violent on the test.

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** The GOAT results are decided by the corresponding skills each answer has. To get the job most associated with caring for children, (Little League Coach) the Lone Wanderer must select a majority of "Unarmed" choices, which are usually the most physically violent on the test. What's more, there's a baseball-related question, and the "Unarmed" answer is "You wish the vault had a soccer team."


* Dogmeat opening doors, apparently with his face.
* Some of the glitches. Characters standing on air and enemies' bodies stretching and flying across the screen, to name a few. Another might happen when talking to Tom Holden during the Vault 101 escape.

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* Dogmeat opening doors, apparently with his face.
face, or running up objects at a 90-degree angle.
* Some of the glitches. Characters standing on ten feet up in the air and enemies' bodies stretching and flying across the screen, to name a few. Another might happen when talking to Tom Holden during the Vault 101 escape.

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* Also in Mothership Zeta, you can press a button to wipe out a part of [[ThrowAwayCountry Canada]]. While this may be considered a [[VideoGameCrueltyPotential dick move]], considering that you might have wiped out a thriving civilization, but because of the players' tendency to just press buttons, and the fact that the only sign you get is pretty vague, the player [[MikeNelsonDestroyerOfWorlds most likely did it by accident.]]


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* You can encounter a Mister Gutsy-turned-medic in the Citadel, but he actually hurts you when you first ask for his services. If you tell him to run diagnostics, he'll begin playing elevator music while he does so. Even the subtitles mention it!

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** Here is another one for that part:
--> '''Lone Wanderer''': I know I'm gonna hate myself for this, but what about injuries?

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