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* I never really thought about the significance of the Halls of Reflection dungeon in Wrath; I figured that it was just a cool sounding name and it was just the place where Arthas leaves Frostmourne. It wasn't until I read the TheSwordThatTalks Frostmourne entry that something clicked; the entry said that Frostmourne still had the souls of everyone it killed in it, and that the souls can come out and harass Arthas (as we see in the battle with him), so that's probably why he keeps it in the Halls of Reflection. And then it hit me; the ghosts that you fight are the ghosts of every soldier Arthas killed with the sword, and the reason that he has a room for it is because he's filled with remorse. It's the Halls of ''Reflection''. He leaves the sword in the center and reflects on all the deaths and pain he's caused. So Jaina was right; there IS a bit of Arthas left in the Lich King, and he's truly horrified by what he's done. He's still overpowered by the Lich King, but he's still in there. So what used to seem like a fairly random dungeon turned into something really interesting.-Gneissisnice
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** Another perspective- The blood elves have always focused on magic and weaving the arcane into everything they do, and they've earned a reputation of being stuffy and looking down upon other races. Even rogues and hunters, if considered entirely magic-less, put emphasis on skill and finesse rather than brute force. Perhaps the warrior tradition, which uses no magic and is driven largely by brute force, was eliminated in Silvermoon in favor of WC3's Spellbreakers. The fact that the haughty race is adopting a practice that they would have historically dismissed as barbaric and purely the domain of simpletons could be seen as a symbolic indicator that they're starting to understand that they're not superior, that maybe the other races have some good ideas after all, and that they're trying to overcome their race's smugness and adapt to the future Azeroth is headed towards. - Tropers/{{Timber}}
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Read the page. Fridge Brilliance doesn\'t have to equate to word of god. This is not a place for personal commentary on another\'s remark or arguing without adding a Fridge Brilliance comment of your own.


** Sounds like a license to retcon to me. "It's okay, we just had inaccurate records all this time!" Rationalize all you want: the writer in question came out and admitted that he "forgot" how he'd written the backstory originally, but stood by the changes because he thought they were "cooler." Agree with him or not on that is a matter of taste, but it wasn't hidden brilliance: it was blatant stupidity and ineptitude on the part of someone who knew his own story less accurately than his fans.
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I felt that a counter point of rogues being magical users was valid to put, and have no qarrel with being proven wrong or correct.

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** Just my two cents, but I felt that rogues were right inbetween the lines of magical, and normal...they use a fair amount of magic, but don't focus on it...can you just train to turn invisable right in someone's face, or teleport past the shadow...they also have slight control over their bodys...able to force an adreline rush...cell regeneration ((recuperate)) able to negate all magic in a viel of shadowy energy, as well as many other things I could go on for. While it's true rogues do things without magic that other classes would rely on magic for, such as smoke bomb and blind, they are clearly able to use magic of a shadow nature.
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* The ending to Rheastrasza's quest line in the Badlands totally flipped that on it's head, which involved trapping a black dragon and stealing one of her eggs in order to breed a purified black dragon. Through the whole thing, Rhea talked to the player, trying to convince them the [[IDidWhatIHadToDo the ends justified the means]], but her voice comes off like she was trying to convince herself that it was the right thing to do. At the end of the story, she is caught by Deathwing who destroys her and the black dragon egg she stole, but it was a ruse. To get the egg out of the Badlands, she needed to convince the black dragons that it was destroyed, by [[KansasCityShuffle letting them catch and kill her with a substitute egg]], ''one of her own''. All of her previous fidgeting wasn't guilt over what she did to the black dragons, it was anticipation over her impending HeroicSacrifice. - Dino Vercotti
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** Sounds like a license to retcon to me. "It's okay, we just had inaccurate records all this time!" Rationalize all you want: the writer in question came out and admitted that he "forgot" how he'd written the backstory originally, but stood by the changes because he thought they were "cooler." Agree with him or not on that is a matter of taste, but it wasn't hidden brilliance: it was blatant stupidity and ineptitude on the part of someone who knew his own story less accurately than his fans.
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*** While all that sounds nice, in fact, the whole thing is utter bullshit :) Rogues are a magicless class that Blood Elves have always been able to be. The reason they couldn't be warriors wasn't for any lore reasons: it was because back then there was a 6-class restriction on each race, and when they added Paladin to their list they had to prune one. "They're too delicate" is disproven by the Paladin, "They're a magic race" is disproven by Rogues. Absolutely nothing has changed lore-wise from BC to Cata that makes Warriors make more sense now than they would have back then: in Warcraft 3, just as many hunters and mages of the elven armies were killed as "warriors," yet they were available classes. It was function taking precedence over flavor, pure and simple.
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*** Interesting, but untrue. The dragonflights are:
*** Red: Life
*** Blue: Magic (arcane)
*** Green: The Emerald Dream
*** Bronze: Time
*** Black: Earth
***So just because the colors match up doesn't mean that each color represents the school of magic.

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* This troper noticed how surprisingly appropriate it was that the [[http://www.wowhead.com/quest=13267 Battle for the Undercity]] quest, which showed the Alliance and the Horde resuming open war with each other, notonly awarded the standard experience, gold and choice of PVE gear, [[http://www.wowhead.com/item=44579#comments but also offered a PVP trinket]]. Varian and Thrall realize that now you're going to be fighting the other faction as well as the Lich King.
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Pared down one of my original posts for conciseness.


* It annoyed me that at the last minute, ''Burning Crusade'' dropped warrior as an available class for blood elves in favor of the more popular paladins. Though it was clearly a balance issue, many forumers tried to justify it with the lame excuse that, "Elves are too delicate to enter heavy melee," which to this day is still stupid. But now that blood elf warriors will be available in ''Cataclysm'', it becomes Fridge Brilliance for a different reason. Anyone who's aware of how World War I destroyed the entire generation of young men for countless villages can draw a chilling parallel. There were no blood elf warriors until now not because elves are somehow ill-suited to fighting. It's because, as the Scourge blighted their kingdom, rode a scar from south to north, threw engines of unliving flesh at the walls of their city, ghoul-gnawed through their homes room by room, and unhallowed their holiest of places, anyone who could pick up a sword did. It's ten years later that we'll finally have the first level 1 elf warriors, where Silvermoon's best and finest used to be. Instead of being a fandumb-appeasing move, it becomes something profoundly sad. I'm being dramatic. But this is how I kinda see ''Warcraft 3'', with its crap graphics, in my head.

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* It annoyed me that at the last minute, ''Burning Crusade'' dropped warrior as an available blood elf class for blood elves in favor of the more popular paladins. paladin. Though it was clearly a balance issue, many forumers tried to justify it with used the lame excuse moronic rationale that, "Elves are too delicate to enter heavy melee," which to this day is still stupid. But now melee." Now that blood elf warriors will be available are in ''Cataclysm'', it becomes it's Fridge Brilliance for Brilliance. It's a different reason. Anyone who's aware of chilling parallel to how World War I destroyed the entire generation of young men for countless villages can draw a chilling parallel. villages. There were no blood elf warriors until now not because elves are somehow ill-suited to fighting. It's because, as the Scourge blighted their kingdom, rode a scar from south to north, threw engines of unliving flesh at the walls of their city, ghoul-gnawed through their homes room by room, and unhallowed their holiest of places, anyone who could pick up a sword did. It's fighting, but because so many died fighting Arthas in ''Warcraft 3''. Only ten years later that we'll finally have the first (in-game) are level 1 elf warriors, where warriors finally replacing Silvermoon's best and finest used to be. finest. Instead of being a fandumb-appeasing fandumb appeasing move, it becomes something profoundly sad. I'm being dramatic. But this is how I kinda see ''Warcraft 3'', with its crap graphics, in my head.sad.
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* Is it any wonder that the Dragonflights keep going crazy or getting corrupted? If you look at the BlackMagic section in the WoW tropes A-H section it says that any kind of magic other than nature or holy is corruptive. But if you look at the dragonflights, each of them is based around one of those corruptive types of magic.
** Red Dragonflight: Fire
** Blue Dragonflight: Frost
** Green Dragonflight: Nature
** Bronze Dragonflight: Arcane
** Black Dragonflight: Shadow
**So all of them are using corruptive magic except green dragons who are already being corrupted anyway. It makes you wonder whether the titans themselves are evil since they're the ones who imbued the dragons with those powers in the first place.
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*** It becomes even clearer at the end of the fight against the Lich King, as a scripted event kills every player still alive and he boasts how Icecrown, and indeed every event of the expansion, was really [[spoiler: just a massive plan to corrupt and ultimately attract the greatest heroes of Azeroth to die at his feet and be raised as his new champions. Unfortunately he hadn't counted on his father's soul returning to resurrect the heroes and hold him helpless as they finish him off.]]

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*** It becomes even clearer at the end of the fight against the Lich King, as a scripted event kills every player still alive and he boasts how Icecrown, and indeed every event of the expansion, was really [[spoiler: just a massive plan to corrupt and ultimately attract the greatest heroes of Azeroth to die at his feet and be raised as his new champions. Unfortunately he hadn't counted on his father's soul returning to resurrect the heroes and hold him helpless as they finish him off.]]]] ~ Drakkenmensch
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*** It becomes even clearer at the end of the fight against the Lich King, as a scripted event kills every player still alive and he boasts how Icecrown, and indeed every event of the expansion, was really [[spoiler: just a massive plan to corrupt and ultimately attract the greatest heroes of Azeroth to die at his feet and be raised as his new champions. Unfortunately he hadn't counted on his father's soul returning to resurrect the heroes and hold him helpless as they finish him off.]]
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* When you fight and kill Ingvar at Utgarde Keep, he swears "my life for the death god", which seems to imply a god worship of the Lich King who already personally intervened in the affairs of the resurrected Ymiron and his people, granting his dark power to the bosses of both Utgarde Keep and Pinnacle. But then in Ulduar, when you fight Yogg-Saron and reach the second phase, the monstrous old one introduces himself as "the god of death." The Vrykul had been WORSHIPPING YOGG-SARON ALL ALONG. ~ Drakkenmensch
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* Why does the starting gear for Death Knights sell for poor amounts, even though similar items in the world would vendor for far more? Ignoring the obvious GameplayAbdStorySegregation reasons, its twofold: one, the items are too closely linked to the Lich King that nobody wants them. Secondly, as a Death Knight suddenly freed from the King's control, ''you actively want to get rid of the things that remind you of who you were.'' Your own person again, you jump at the chance to get an Outland clownsuit.

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* Why does the starting gear for Death Knights sell for poor amounts, even though similar items in the world would vendor for far more? Ignoring the obvious GameplayAbdStorySegregation GameplayAndStorySegregation reasons, its twofold: one, the items are too closely linked to the Lich King that nobody wants them. Secondly, as a Death Knight suddenly freed from the King's control, ''you actively want to get rid of the things that remind you of who you were.'' Your own person again, you jump at the chance to get an Outland clownsuit.
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* Why does the starting gear for Death Knights sell for poor amounts, even though similar items in the world would vendor for far more? Ignoring the obvious GameplayAbdStorySegregation reasons, its twofold: one, the items are too closely linked to the Lich King that nobody wants them. Secondly, as a Death Knight suddenly freed from the King's control, ''you actively want to get rid of the things that remind you of who you were.'' Your own person again, you jump at the chance to get an Outland clownsuit.
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** The ''Wrath of the Lich King'' expansion has a surprisingly great deal of MoralDissonance in it. In order to complete quest lines (which is where most of the fun and experience points lies) have to [[http://www.boingboing.net/2008/12/08/torture-in-videogame.html torture prisoners]], kill game hunters on a quest for an AnimalWrongsGroup (and in a different area you end up killing animals on a quest for those same game hunters, so whatever the morality of the situation, you are doing ''something'' wrong), kidnap children, beat up adorable baby monkeys, and just generally do things [[DesignatedHero that doesn't make you feel like you're much of a hero]]. And then it dawns on you that the BigBad of the expansion is the Lich King, a paladin who set out to fight evil but who in the course of doing so kept finding himself with the decision of either performing some evil deed or giving up his fight against evil. Each time, [[WellIntentionedExtremist he chose to perform the evil deed]], and thus he lost his soul one piece at the time and finally turned into an EvilOverlord. And come to think of it, in the trailer for the expansion he threatened you that if you came to Northrend to fight him, the same thing would happen to you. OhCrap...
** It makes even more sense as you find out about [[spoiler: Yogg Saron, the EldritchAbomination whose physical mass is under nearly all of Northrend and whose presence drives people insane.]]
** With Patch 3.2 of ''WorldOfWarcraft'', a few new instance dungeons were added. One of these had a boss that used to annoy me greatly. While he was originally a human Death Knight, in the instance he returned as an Undead Death Knight, with partially decaying skin and everything. When you killed him, he'd return as a skeleton, claiming the flesh was only holding him back. And even when you killed his skeletal form, he returned AGAIN as a ghost yelling how he didn't even need his bones to kill you. It took me three runs to figure out the significance of his name: [[{{MontyPythonAndTheHolyGrail}} The Black Knight]]. --{{Neopolis}}
*** And that's (so far) the last time you fight him, too. Before that, you uncovered and fought him on horseback, after which he fled, and then uncovered his scheming AGAIN to lead into the ToC boss fight. He just won't stay dead. Nothing compared to Anub'arak, though.. Nothing in the Scourge ever stays dead, really.
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* There was no draenei {{retcon}}. The story of the eredar being complicit in the corruption of Sargeras was created and deliberately disseminated by Kil'jaeden. And because he's such an apt...well, ''deceiver'', people in-universe actually thought that it was the truth, and that's why it appears in historical texts (which is how the [=WCIII=] game manual should be viewed). — @/FarseerLolotea

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* There was no draenei {{retcon}}. The story of the eredar being complicit in the corruption of Sargeras was created and deliberately disseminated by Kil'jaeden. And because he's such an apt...well, ''deceiver'', ''[[MeaningfulName deceiver]]'', people in-universe actually thought that it was the truth, and that's why it appears in historical texts (which is how the [=WCIII=] game manual should be viewed). — @/FarseerLolotea
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* There was no draenei {{retcon}}. In-universe, people actually ''believed'' that the eredar were complicit in the corruption of Sargeras, and that's what historical texts (which is how the [=WCIII=] game manual should be viewed) said. This is all [[ManipulativeBastard Kil'jaeden's]] fault: His sobriquet "the Deceiver" is, after all, [[MeaningfulName not ironic in the least]]. So of ''course'' he was telling fish stories about having corrupted a divine or near-divine being. — @/FarseerLolotea

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* There was no draenei {{retcon}}. In-universe, people actually ''believed'' that The story of the eredar were being complicit in the corruption of Sargeras, Sargeras was created and deliberately disseminated by Kil'jaeden. And because he's such an apt...well, ''deceiver'', people in-universe actually thought that it was the truth, and that's what why it appears in historical texts (which is how the [=WCIII=] game manual should be viewed) said. This is all [[ManipulativeBastard Kil'jaeden's]] fault: His sobriquet "the Deceiver" is, after all, [[MeaningfulName not ironic in the least]]. So of ''course'' he was telling fish stories about having corrupted a divine or near-divine being.viewed). — @/FarseerLolotea
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* There was no draenei {{retcon}}. In-universe, people actually ''believed'' that the eredar were complicit in the corruption of Sargeras, and that's what historical texts (which is how the [=WCIII=] game manual should be viewed) said. Which is all [[ManipulativeBastard Kil'jaeden's]] fault: His sobriquet "the Deceiver" is, after all, [[MeaningfulName not ironic in the least]]. — @/FarseerLolotea

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* There was no draenei {{retcon}}. In-universe, people actually ''believed'' that the eredar were complicit in the corruption of Sargeras, and that's what historical texts (which is how the [=WCIII=] game manual should be viewed) said. Which This is all [[ManipulativeBastard Kil'jaeden's]] fault: His sobriquet "the Deceiver" is, after all, [[MeaningfulName not ironic in the least]].least]]. So of ''course'' he was telling fish stories about having corrupted a divine or near-divine being. — @/FarseerLolotea
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* There was no draenei {{retcon}}. In-universe, people actually ''believed'' that the eredar were complicit in the corruption of Sargeras, and that's what historical texts (which is how the [=WCIII=] game manual should be viewed) said. Which is all [[ManipulativeBastard Kil'jaeden's]] fault: His sobriquet "the Deceiver" is, after all, [[MeaningfulName not ironic in the least]].

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* There was no draenei {{retcon}}. In-universe, people actually ''believed'' that the eredar were complicit in the corruption of Sargeras, and that's what historical texts (which is how the [=WCIII=] game manual should be viewed) said. Which is all [[ManipulativeBastard Kil'jaeden's]] fault: His sobriquet "the Deceiver" is, after all, [[MeaningfulName not ironic in the least]]. — @/FarseerLolotea
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* In the Storm Peaks, all of the Keepers of Ulduar were situated in some form of tower, most of them were elevated or up very high, save for Thorim and Freya. Thorim's tower was highest of all, which makes sense, since he is the keeper of thunder, so he can be closer to the clouds and lightning. While Freya's tower was completely on theground, not elevated at all. Why? She is the keeper of life, and earth, so she can be on the earth so that things can grow.

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* In the Storm Peaks, all of the Keepers of Ulduar were situated in some form of tower, most of them were elevated or up very high, save for Thorim and Freya. Thorim's tower was highest of all, which makes sense, since he is the keeper of thunder, so he can be closer to the clouds and lightning. While Freya's tower was completely on theground, the ground, not elevated at all. Why? She is the keeper of life, and earth, so she can be on the earth so that things can grow.
* There was no draenei {{retcon}}. In-universe, people actually ''believed'' that the eredar were complicit in the corruption of Sargeras, and that's what historical texts (which is how the [=WCIII=] game manual should be viewed) said. Which is all [[ManipulativeBastard Kil'jaeden's]] fault: His sobriquet "the Deceiver" is, after all, [[MeaningfulName not ironic in the least]].

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* When ''WorldOfWarcraft: Wrath of the Lich King'' came out, several Warlock demons had their abilties changed. The Felhunter (demonic bloodhound) lost his ability to find stealthed (hidden) enimies. This skill was added to the Voidwalker (big purple "darkness elemental" thingy)'s Consume Shadows skill (the skill is channeled for some seconds, during which the Voidwalker regenerates Health and, as of the Expansion, helps reveal stealthed enemies). At first, I though "well they just added the stealth detection to some random weak spell", but then I realized "Wait, if my Voidwalker consumes shadows, of course you can see people ''trying to hide in the shadows'' better. That makes sense."
** I thought it was a bit random and VillainBall-y that, in the ''Last Rites'' questline, [[spoiler:the Cult of the Damned infiltrator opted to brainwash Thassarian's sister, who had basically no strategic significance. The other victim was a ''general'', all Leryssa seemed to do was [[ItsPersonal piss Thassarian off]]. Then I realized: she ''[[HeKnowsTooMuch knew too much]]''. If she kept poking through the records and telling everyone who would listen about her brother, it would come out (as it did, when the player investigated) that he'd been sent on a suicide mission to get him out of the way. ''And the cultist, through the puppet general, must have ordered that.'' Obviously, the Lich King's minions wouldn't want his enemies to have Death Knights!]] It tied it together beautifully and moved the questline from "cool but flawed" to "OMG THAT'S AWESOME" in my mind.
** The ''Wrath of the Lich King'' expansion has a surprisingly great deal of MoralDissonance in it. In order to complete quest lines (which is where most of the fun and experience points lies) have to [[http://www.boingboing.net/2008/12/08/torture-in-videogame.html torture prisoners]], kill game hunters on a quest for an AnimalWrongsGroup (and in a different area you end up killing animals on a quest for those same game hunters, so whatever the morality of the situation, you are doing ''something'' wrong), kidnap children, beat up adorable baby monkeys, and just generally do things [[DesignatedHero that doesn't make you feel like you're much of a hero]]. And then it dawns on you that the BigBad of the expansion is the Lich King, a paladin who set out to fight evil but who in the course of doing so kept finding himself with the decision of either performing some evil deed or giving up his fight against evil. Each time, [[WellIntentionedExtremist he chose to perform the evil deed]], and thus he lost his soul one piece at the time and finally turned into an EvilOverlord. And come to think of it, in the trailer for the expansion he threatened you that if you came to Northrend to fight him, the same thing would happen to you. OhCrap...

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\n* When ''WorldOfWarcraft: Wrath of the Lich King'' came out, several Warlock demons had their abilties changed. The Felhunter (demonic bloodhound) lost his ability to find stealthed (hidden) enimies. This skill was added to the Voidwalker (big purple "darkness elemental" thingy)'s Consume Shadows skill (the skill is channeled for some seconds, during which the Voidwalker regenerates Health and, as of the Expansion, helps reveal stealthed enemies). At first, I though "well they just added the stealth detection to some random weak spell", but then I realized "Wait, if my Voidwalker consumes shadows, of course you can see people ''trying to hide in the shadows'' better. That makes sense."
** I thought it was a bit random and VillainBall-y that, in the ''Last Rites'' questline, [[spoiler:the Cult of the Damned infiltrator opted to brainwash Thassarian's sister, who had basically no strategic significance. The other victim was a ''general'', all Leryssa seemed to do was [[ItsPersonal piss Thassarian off]]. Then I realized: she ''[[HeKnowsTooMuch knew too much]]''. If she kept poking through the records and telling everyone who would listen about her brother, it would come out (as it did, when the player investigated) that he'd been sent on a suicide mission to get him out of the way. ''And the cultist, through the puppet general, must have ordered that.'' Obviously, the Lich King's minions wouldn't want his enemies to have Death Knights!]] It tied it together beautifully and moved the questline from "cool but flawed" to "OMG THAT'S AWESOME" in my mind.
**
The ''Wrath of the Lich King'' expansion has a surprisingly great deal of MoralDissonance in it. In order to complete quest lines (which is where most of the fun and experience points lies) have to [[http://www.boingboing.net/2008/12/08/torture-in-videogame.html torture prisoners]], kill game hunters on a quest for an AnimalWrongsGroup (and in a different area you end up killing animals on a quest for those same game hunters, so whatever the morality of the situation, you are doing ''something'' wrong), kidnap children, beat up adorable baby monkeys, and just generally do things [[DesignatedHero that doesn't make you feel like you're much of a hero]]. And then it dawns on you that the BigBad of the expansion is the Lich King, a paladin who set out to fight evil but who in the course of doing so kept finding himself with the decision of either performing some evil deed or giving up his fight against evil. Each time, [[WellIntentionedExtremist he chose to perform the evil deed]], and thus he lost his soul one piece at the time and finally turned into an EvilOverlord. And come to think of it, in the trailer for the expansion he threatened you that if you came to Northrend to fight him, the same thing would happen to you. OhCrap...



** This Troper thinks it took him ''far'' too long to realize that Saronite, a metal which is known to drive people to madness, is named after Yogg-Saron.
*** Rightfully so, too: [[spoiler: it's supposedly his solidified blood.]]
** The end of the final battle with the Lich King [[spoiler: in which he declares that [[XanatosGambit he allowed Tirion to lay siege to Icecrown Citadel so that whatever champions Tirion brought with him, the greatest of all of Azeroth's adventurers, the Lich King could kill and raise them as the generals of his army.]]]] At first it sounds like just an excuse for the Argent Crusade getting as far into his territory as they did; but then this troper realized that the Lich King has been operating under a "survival of the fittest" pattern for new recruits ''ever since the beginning''; it's how Death Knight initiates determined ranking, and how his Vrykul servants determined who would become elite guard and who would be shamed as zombies.
* Anyone who played around the initial release date of ''WorldOfWarcraft: Wrath of the Lich King'' will begrudgingly recall how overpowered Death Knights were. They were given buffs, debuffs, pets, powerful armor, a starting level of 55, and were even, at one point, able to keep fighting for a while after death. Nearly every WoW veteran despised the new class, and held those who played it in contempt. However, when you think about it, this makes perfect sense; [[spoiler: Death Knights are just as reviled and despised in the Warcraft lore as they are in the context of the game, even among their own allies. They were designed to be hated.]]
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*** The poster above me raises a good point but takes it to the wrong conclusion- A blood elf warrior ''would'' presumably be a guy whose much less reliant on arcane magics, but that they appear now isn't because Quel'Thalas is churning out nobler guys- It's because, with the restoration of the Sunwell, Blood Elves can finally let go of their most infamous habit.
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** [[AllThereInTheManual In the World of Warcraft manga]], the Horseman's backstory is revealed. [[spoiler:He used to be a Scarlet Crusader who had a FreakOut after unwittingly killing his family. He went on a rampage before getting decapitated by his comrades, then Balnazzar reanimated him as the Headless Horseman]]. So yes, this is correct.


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** There's also the fact that undead that are too weak to use in combat get fed to Gluth, a fairly difficult raid boss in Naxxramas, and when Tyrannus dismisses Jaina/Sylvanas' men as "not even fit to labor in the quarry" before making them mindless undead. The Lich King does not just amass large armies with his ability to raise the dead, but also is quite discerning about who would be best suited to serve him after being reanimated.
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* In the Storm Peaks, all of the Keepers of Ulduar were situated in some form of tower, most of them were elevated or up very high, save for Thorim and Freya. Thorim's tower was highest of all, which makes sense, since he is the keeper of thunder, so he can be closer to the clouds and lightning. While Freya's tower was completely on theground, not elevated at all. Why? She is the keeper of life, and earth, so she can be on the earth so that things can grow.
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* Horde players who go through the Stonetalon Mountains do a major quest chain where [=NPCs=] will constantly tell you that "Hellscream's eyes are upon you." I just dismissed it as the growing fanatisicsm of Garrosh's Horde. Throughout the chain you are fighting the Alliance, and you begin to take more and more drastic actions, ending with Overlord Krom'gar attacking a Tauren camp and bombing an undefended druid school to ash. Garrosh portals in, crushes his army, and reminds Krom'gar that mindlessly killing innocents is the Old Horde's way and the New Horde will never forsake honor in battle. he then throws Krom'gar off a cliff and reminds you that his eyes are always on you, so if you cross the line he ''will'' find you.

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* Horde players who go through the Stonetalon Mountains do a major quest chain where [=NPCs=] will constantly tell you that "Hellscream's eyes are upon you." I just dismissed it as the growing fanatisicsm of Garrosh's Horde. Throughout the chain you are fighting the Alliance, and you begin to take more and more drastic actions, ending with Overlord Krom'gar attacking a Tauren camp and bombing an undefended druid school to ash. Garrosh portals in, crushes his army, and reminds Krom'gar that mindlessly killing innocents is the Old Horde's way and the New Horde will never forsake honor in battle. he then throws Krom'gar off a cliff and reminds you that his eyes are always on you, so if you cross the line he ''will'' find you.you.
* When ''WorldOfWarcraft: Wrath of the Lich King'' came out, several Warlock demons had their abilties changed. The Felhunter (demonic bloodhound) lost his ability to find stealthed (hidden) enimies. This skill was added to the Voidwalker (big purple "darkness elemental" thingy)'s Consume Shadows skill (the skill is channeled for some seconds, during which the Voidwalker regenerates Health and, as of the Expansion, helps reveal stealthed enemies). At first, I though "well they just added the stealth detection to some random weak spell", but then I realized "Wait, if my Voidwalker consumes shadows, of course you can see people ''trying to hide in the shadows'' better. That makes sense." - {{derDomino}}
** I thought it was a bit random and VillainBall-y that, in the ''Last Rites'' questline, [[spoiler:the Cult of the Damned infiltrator opted to brainwash Thassarian's sister, who had basically no strategic significance. The other victim was a ''general'', all Leryssa seemed to do was [[ItsPersonal piss Thassarian off]]. Then I realized: she ''[[HeKnowsTooMuch knew too much]]''. If she kept poking through the records and telling everyone who would listen about her brother, it would come out (as it did, when the player investigated) that he'd been sent on a suicide mission to get him out of the way. ''And the cultist, through the puppet general, must have ordered that.'' Obviously, the Lich King's minions wouldn't want his enemies to have Death Knights!]] It tied it together beautifully and moved the questline from "cool but flawed" to "OMG THAT'S AWESOME" in my mind.
** The ''Wrath of the Lich King'' expansion has a surprisingly great deal of MoralDissonance in it. In order to complete quest lines (which is where most of the fun and experience points lies) have to [[http://www.boingboing.net/2008/12/08/torture-in-videogame.html torture prisoners]], kill game hunters on a quest for an AnimalWrongsGroup (and in a different area you end up killing animals on a quest for those same game hunters, so whatever the morality of the situation, you are doing ''something'' wrong), kidnap children, beat up adorable baby monkeys, and just generally do things [[DesignatedHero that doesn't make you feel like you're much of a hero]]. And then it dawns on you that the BigBad of the expansion is the Lich King, a paladin who set out to fight evil but who in the course of doing so kept finding himself with the decision of either performing some evil deed or giving up his fight against evil. Each time, [[WellIntentionedExtremist he chose to perform the evil deed]], and thus he lost his soul one piece at the time and finally turned into an EvilOverlord. And come to think of it, in the trailer for the expansion he threatened you that if you came to Northrend to fight him, the same thing would happen to you. OhCrap...
** It makes even more sense as you find out about [[spoiler: Yogg Saron, the EldritchAbomination whose physical mass is under nearly all of Northrend and whose presence drives people insane.]]
** With Patch 3.2 of ''WorldOfWarcraft'', a few new instance dungeons were added. One of these had a boss that used to annoy me greatly. While he was originally a human Death Knight, in the instance he returned as an Undead Death Knight, with partially decaying skin and everything. When you killed him, he'd return as a skeleton, claiming the flesh was only holding him back. And even when you killed his skeletal form, he returned AGAIN as a ghost yelling how he didn't even need his bones to kill you. It took me three runs to figure out the significance of his name: [[{{MontyPythonAndTheHolyGrail}} The Black Knight]]. --{{Neopolis}}
*** And that's (so far) the last time you fight him, too. Before that, you uncovered and fought him on horseback, after which he fled, and then uncovered his scheming AGAIN to lead into the ToC boss fight. He just won't stay dead. Nothing compared to Anub'arak, though.. Nothing in the Scourge ever stays dead, really.
** This Troper thinks it took him ''far'' too long to realize that Saronite, a metal which is known to drive people to madness, is named after Yogg-Saron. -- {{Sgamer82}}
*** Rightfully so, too: [[spoiler: it's supposedly his solidified blood.]]
** The end of the final battle with the Lich King [[spoiler: in which he declares that [[XanatosGambit he allowed Tirion to lay siege to Icecrown Citadel so that whatever champions Tirion brought with him, the greatest of all of Azeroth's adventurers, the Lich King could kill and raise them as the generals of his army.]]]] At first it sounds like just an excuse for the Argent Crusade getting as far into his territory as they did; but then this troper realized that the Lich King has been operating under a "survival of the fittest" pattern for new recruits ''ever since the beginning''; it's how Death Knight initiates determined ranking, and how his Vrykul servants determined who would become elite guard and who would be shamed as zombies.
* Anyone who played around the initial release date of ''WorldOfWarcraft: Wrath of the Lich King'' will begrudgingly recall how overpowered Death Knights were. They were given buffs, debuffs, pets, powerful armor, a starting level of 55, and were even, at one point, able to keep fighting for a while after death. Nearly every WoW veteran despised the new class, and held those who played it in contempt. However, when you think about it, this makes perfect sense; [[spoiler: Death Knights are just as reviled and despised in the Warcraft lore as they are in the context of the game, even among their own allies. They were designed to be hated.]] - {{Han}}

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* Horde players who go through the Stonetalon Mountains do a major quest chain where NPCs will constantly tell you that "Hellscream's eyes are upon you." I just dismissed it as the growing fanatisicsm of Garrosh's Horde. Throughout the chain you are fighting the Alliance, and you begin to take more and more drastic actions, ending with Overlord Krom'gar attacking a Tauren camp and bombing an undefended druid school to ash. Garrosh portals in, crushes his army, and reminds Krom'gar that mindlessly killing innocents is the Old Horde's way and the New Horde will never forsake honor in battle. he then throws Krom'gar off a cliff and reminds you that his eyes are always on you, so if you cross the line he ''will'' find you.

to:

* Horde players who go through the Stonetalon Mountains do a major quest chain where NPCs [=NPCs=] will constantly tell you that "Hellscream's eyes are upon you." I just dismissed it as the growing fanatisicsm of Garrosh's Horde. Throughout the chain you are fighting the Alliance, and you begin to take more and more drastic actions, ending with Overlord Krom'gar attacking a Tauren camp and bombing an undefended druid school to ash. Garrosh portals in, crushes his army, and reminds Krom'gar that mindlessly killing innocents is the Old Horde's way and the New Horde will never forsake honor in battle. he then throws Krom'gar off a cliff and reminds you that his eyes are always on you, so if you cross the line he ''will'' find you.
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** Keep in mind that for a Blood Elf to be a warrior, they need, to an extent, to overcome their crippling addiction to arcane magic. A Blood Elf warrior is one of the most noble heroes of their race, and for them to rise up at the time Azeroth needs them most is pure poetry.

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** Keep in mind that for a Blood Elf to be a warrior, they need, to an extent, to overcome their crippling addiction to arcane magic. A Blood Elf warrior is one of the most noble heroes of their race, and for them to rise up at the time Azeroth needs them most is pure poetry.poetry.
* Horde players who go through the Stonetalon Mountains do a major quest chain where NPCs will constantly tell you that "Hellscream's eyes are upon you." I just dismissed it as the growing fanatisicsm of Garrosh's Horde. Throughout the chain you are fighting the Alliance, and you begin to take more and more drastic actions, ending with Overlord Krom'gar attacking a Tauren camp and bombing an undefended druid school to ash. Garrosh portals in, crushes his army, and reminds Krom'gar that mindlessly killing innocents is the Old Horde's way and the New Horde will never forsake honor in battle. he then throws Krom'gar off a cliff and reminds you that his eyes are always on you, so if you cross the line he ''will'' find you.
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* It annoyed me that at the last minute, ''Burning Crusade'' dropped warrior as an available class for blood elves in favor of the more popular paladins. Though it was clearly a balance issue, many forumers tried to justify it with the lame excuse that, "Elves are too delicate to enter heavy melee," which to this day is still stupid. But now that blood elf warriors will be available in ''Cataclysm'', it becomes Fridge Brilliance for a different reason. Anyone who's aware of how World War I destroyed the entire generation of young men for countless villages can draw a chilling parallel. There were no blood elf warriors until now not because elves are somehow ill-suited to fighting. It's because, as the Scourge blighted their kingdom, rode a scar from south to north, threw engines of unliving flesh at the walls of their city, ghoul-gnawed through their homes room by room, and unhallowed their holiest of places, anyone who could pick up a sword did. It's ten years later that we'll finally have the first level 1 elf warriors, where Silvermoon's best and finest used to be. Instead of being a fandumb-appeasing move, it becomes something profoundly sad. I'm being dramatic. But this is how I kinda see ''Warcraft 3'', with its crap graphics, in my head.

to:

* It annoyed me that at the last minute, ''Burning Crusade'' dropped warrior as an available class for blood elves in favor of the more popular paladins. Though it was clearly a balance issue, many forumers tried to justify it with the lame excuse that, "Elves are too delicate to enter heavy melee," which to this day is still stupid. But now that blood elf warriors will be available in ''Cataclysm'', it becomes Fridge Brilliance for a different reason. Anyone who's aware of how World War I destroyed the entire generation of young men for countless villages can draw a chilling parallel. There were no blood elf warriors until now not because elves are somehow ill-suited to fighting. It's because, as the Scourge blighted their kingdom, rode a scar from south to north, threw engines of unliving flesh at the walls of their city, ghoul-gnawed through their homes room by room, and unhallowed their holiest of places, anyone who could pick up a sword did. It's ten years later that we'll finally have the first level 1 elf warriors, where Silvermoon's best and finest used to be. Instead of being a fandumb-appeasing move, it becomes something profoundly sad. I'm being dramatic. But this is how I kinda see ''Warcraft 3'', with its crap graphics, in my head.head.
** Keep in mind that for a Blood Elf to be a warrior, they need, to an extent, to overcome their crippling addiction to arcane magic. A Blood Elf warrior is one of the most noble heroes of their race, and for them to rise up at the time Azeroth needs them most is pure poetry.

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