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* Every Shard we've seen so far can see the future, but some are better at it than others. In order:
** Preservation: Very very good at seeing the future, to the point of correctly predicting a prophecy being interfered with over thousands of years in such a way that the original intent comes true. Of course he's good at it; if you're preserving something, you have to plan for the future. Sometimes hundreds or thousands or even millions of years in the future.
** Ruin: Horrible at seeing the future. All he cares about is destruction; what does the future matter if everything is dust?
** Endowment: Mediocre. Bestowing gifts upon people can have any number of outcomes - only one of which is the correct one. There's hope for the future, but no real planning. Endowment plans for the future by giving individuals gifts and trusting they make the right choices to use them.
** Honor: Mediocre at best. It ties into HonorBeforeReason--even if you know your actions are going to have a poor effect, you have to do it anyway, because it's right. But you'll worry about it anyway.
** Cultivation: Much better (though not clear to what extent). Cultivation is all about planting and nurturing things that will come to fruition in the future.
** Odium: Apparently very good, considering how everyone insists seeing the future is of Odium. It's sort of the inversion of Honor; true hatred doesn't involve just the raw destruction of Ruin, but long-term cruelty and torture. That means thinking ahead and making plans.

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* Every Shard we've seen so far can Shards have the ability to see the future, but some even for them it is difficult and imprecise. Certain shards are particularly are better at it or worse than others. In order:
others, generally relating to their Intents:
** Preservation: Very very good at seeing the future, to the point of correctly predicting a prophecy being interfered with by another Shard over thousands of years in such a way that the original intent still comes true. Of course he's Preservation is naturally going to be good at it; if you're this, as preserving something, you have to plan something requires planning for the future. Sometimes hundreds or thousands or even millions of years in the future.
future.
** Ruin: Horrible at seeing Can see the future. All he future, fairly well, but is significantly worse than Preservation. He cares about is destruction; what does destruction, so generally the future matter if everything best he can do with his future-sight is dust?
delay destroying something now to destroy more stuff later.
** Endowment: Mediocre. Bestowing gifts upon people can have any number of outcomes - only one of which is the correct one. There's hope for the future, but no real planning. Endowment plans for the future by giving individuals gifts and trusting they make the right choices to use them.
them. It's unclear exactly how well Endowment is able to ensure things go to plan, but we have seen at least one example of Endowment managing to get someone into just the right place at just the right time.
** Honor: Mediocre to downright bad, to the extent that Honor's religion has a full out ban on trying to predict the future at best.all. It ties into HonorBeforeReason--even if you know your actions are going to have a poor effect, you have to do it anyway, because it's right. But you'll worry about it anyway.
Plus a large portion of Honor's focus seems to be specifically on honoring Oaths, something which is entirely based on the past and present.
** Cultivation: Much better better, possibly one of the best (though the full extent is not clear to what extent). known). Cultivation is all about planting and nurturing things that will come to fruition in the future.
future which only works with excellent knowledge of consequences.
** Odium: Apparently very good, considering how Better than Honor, as everyone on Roshar insists seeing the future is of Odium. It's sort of the inversion of Honor; true Odium, but Cultivation seems to have him beat. True hatred doesn't involve just the raw destruction of Ruin, but his enemies involves long-term cruelty and torture. That means thinking ahead planning, but he claims to be about all Passionate emotions which would imply a recklessness and lack of long term planning, making plans.
it hard to say exactly where he would land on the scale.

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!'''WARNING: Per wiki policy, Administrivia/SpoilersOff applies to Fridge pages. All spoilers will be unmarked.'''
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** Notably, there is also their omnicidal end goals. While Odium primarily wants to destroy the heroes and the peoples of Roshar they're defending because accomplishing this gets him out of a pact that keeps him bound to Roshar so he can finally go and start killing other Shards, Ruin wants to commit omnicide as a means in itself, with the implication that after he's killed everyone on Roshar, he's going to destroy the physical planet itself. While for Odium it is merely the means to an end, for Ruin it is the end in itself.

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** Notably, there is also their omnicidal end goals. While Odium primarily wants to destroy the heroes and the peoples of Roshar they're defending because accomplishing this gets him out of a pact that keeps him bound to Roshar so he can finally go and start killing other Shards, Ruin wants to commit omnicide as a means in itself, with the implication that after he's killed everyone on Roshar, Scandrial, he's going to destroy the physical planet itself. While for Odium it is merely the means to an end, for Ruin it is the end in itself.


---> These men end up squished.
---> Other men stand to the side when the boulder of time passes, but are quick to say, "See what I did! I made the boulder roll there. Don't make me do it again!"
---> Those men end up getting everyone else squished.

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---> ---> These men end up squished.
---> ---> Other men stand to the side when the boulder of time passes, but are quick to say, "See what I did! I made the boulder roll there. Don't make me do it again!"
---> ---> Those men end up getting everyone else squished.



---> These are the men...well, these are the men who actually change the world. And they terrify me. For men never see as far as they think they do.

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---> ---> These are the men...well, these are the men who actually change the world. And they terrify me. For men never see as far as they think they do.
** Like the third man Hoid is continually at the sidelines and watching the boulder of time move along. He doesn't get directly involved and only does so in the worst of circumstances, rather he merely watches what those like Kelsier, Dalinar, Vasher, Siri, Kaladin and others do when they try and stand in the way of it.
** Hoid when he does get involved only causes minor deviations. By telling Siri a story, Kelsier information, giving wisdom to Dalinar, teaching Kaladin lessons or helping Shallan. He only nudges the Boulder of time onto a slightly different path so as to subtly change the way events play out.
** Hoid has grown more bold in the changes he makes as time goes on. Originally he only caused minor deviations by giving Kelsier information or telling Siri a story. But at the present makes bigger changes, by becoming a radiant and helping the Radiants in more obvious ways or by outright throwing Wax a coin to show him how Kelsier is alive. As time has gone on he has grown more and more confident in how the Boulder of time moves and as such more confident in how to change it.
** And despite all this Hoid is stupidly fearful to change things to much. He fears he won't be able to effect the events in a good way and still simply watches from the sidelines.

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* Hoids explanation to Shallan on how their are three types of people who change the world mirrors exactly what he has been doing in all the books so far.
--->'''Hoid:''' There are two kinds of important men, Shallan. There are those who, when the boulder of time rolls toward them, stand up in front of it and hold out their hands. All their lives, they've been told how great they are. They assume the world itself will bend to their whims as their nurse did when fetching them a fresh cup of milk.
---> These men end up squished.
---> Other men stand to the side when the boulder of time passes, but are quick to say, "See what I did! I made the boulder roll there. Don't make me do it again!"
---> Those men end up getting everyone else squished.
--->'''Shallan:''' Is there not a third type of person?
--->'''Hoid:''' There is, but they are oh so rare. These know they can't stop the boulder so they walk beside it, study it, and bide their time. Then they shove it - ever so slightly - to create a deviation in its path.
---> These are the men...well, these are the men who actually change the world. And they terrify me. For men never see as far as they think they do.


** Notably, there is also their omnicidal end goals. While Odium primarily wants to destroy the heroes and the peoples of Roshar they're defending because accomplishing this gets him out of a pact that keeps him bound to Roshar so he can finally go and start killing other Shards, Ruin wants to commit omnicide as a means in itself, with the implication that after he's killed everyone on Roshar, he's going to destroy the physical planet itself. While fr Odium it is merely the means to an end, for Ruin it is the end in itself.

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** Notably, there is also their omnicidal end goals. While Odium primarily wants to destroy the heroes and the peoples of Roshar they're defending because accomplishing this gets him out of a pact that keeps him bound to Roshar so he can finally go and start killing other Shards, Ruin wants to commit omnicide as a means in itself, with the implication that after he's killed everyone on Roshar, he's going to destroy the physical planet itself. While fr for Odium it is merely the means to an end, for Ruin it is the end in itself.


** Emdowment has BioChromatic Breath which has to be given to someone else willingly. In order to use magic, Breath must be collected. The magic system works on giving gifts to people.

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** Emdowment has BioChromatic Biochromatic Breath which has to be given to someone else willingly. In order to use magic, Breath must be collected. The magic system works on giving gifts to people.


** Emdowment has Biochromatic Breath which has to be given to someone else willingly. In order to sue magic breath must be collected. The magic system works on giving gifts to people.

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** Emdowment has Biochromatic BioChromatic Breath which has to be given to someone else willingly. In order to sue magic breath use magic, Breath must be collected. The magic system works on giving gifts to people.


** Emdowment has Biocheomatic Breath which has to be given to someone else willingly. In order to sue magic breath must be collected. The magic system works on giving gifts to people.

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** Emdowment has Biocheomatic Biochromatic Breath which has to be given to someone else willingly. In order to sue magic breath must be collected. The magic system works on giving gifts to people.

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* The Ars Arcanum, presented as an in-universe document, notes that Hemulurgy is a GameBreaker. Hemulurgy is Ruin's magic system. Ruin essentially broke magic posthumously.

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* Why Allomancy shatters the crystals in the Pits of Hathsin: [[spoiler:Allomancy is the power of Preservation, and the crystals in the Pits gather the body of Ruin, so the powers are diametrically opposed. Allomancy would naturally disrupt Ruin's power. Preservation probably deliberately set that whole thing up]]. Which brings up the interesting question of what happens if [[spoiler: you burn atium around the crystals]].

* At first, it looks like Allomancy having a hard time Pushing or Pulling any metals partially or completely inside someone's body is a matter of plot convenience. It would be too easy if Mistborn could rip the metals out of someone's stomach or the spikes in a Inquisitor's head. There's an unstated reason for this, though: [[OurSoulsAreDifferent the Spiritweb]] is made of [[{{Mana}} Investiture]], which is also what Allomancy is driven by, and Investiture resists other Investiture. This is also why [[spoiler: [[TheBandsOfMourning a sufficiently filled metalmind is undetectable to Ironsight]]]]. Hemalurgic spikes rip out pieces of said Spiritweb.


* Fridge for ''Literature/Warbreaker'' can be found [[Fridge/Warbreaker here]]

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* Fridge for ''Literature/Warbreaker'' ''Literature/{{Warbreaker}}'' can be found [[Fridge/Warbreaker [[Fridge/{{Warbreaker}} here]]

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* Fridge for ''Literature/Warbreaker'' can be found [[Fridge/Warbreaker here]]


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