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** This could also be the case in ''Anime/KidouTenshiAngelicLayer''; just replace "Mahjong" with "battling doll {{Mons}}". Misaki was unpredictable because she came in cold, and had no pretensions of being the best, so she learned more from every opponent. -- @/GamerFromJump

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** This could also be the case in ''Anime/KidouTenshiAngelicLayer''; ''Manga/AngelicLayer''; just replace "Mahjong" with "battling doll {{Mons}}". Misaki was unpredictable because she came in cold, and had no pretensions of being the best, so she learned more from every opponent. -- @/GamerFromJump

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Edited because Nodoka's mother doesn't agree with Nodoka's father.


* When you think about it, the likely origin of Nodoka's insistence that Saki play seriously is almost as depressing as Saki's choosing to play for +/0 points to avoid her family getting mad at her. Her father (and most likely her mother as well) looks down on Mahjong as a game based, in his mind, purely on luck, he thinks she's wasting her time by practicing it, and he doesn't seem to care that she's made friends through the game or that she's able to win a championship. Nodoka's remarkably subdued and sad during those scenes, and it's clear that her father showing her so little support with regards to something she enjoys and is good at is hard on her. Perhaps this is part of the reason why Nodoka is upset to lose to someone who didn't initially like mahjong.-- @/{{Valiona}}

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* When you think about it, the likely origin of Nodoka's insistence that Saki play seriously is almost as depressing as Saki's choosing to play for +/0 points to avoid her family getting mad at her. Her father (and most likely her mother as well) looks down on Mahjong as a game based, in his mind, purely on luck, he thinks she's wasting her time by practicing it, and he doesn't seem to care that she's made friends through the game or that she's able to win a championship. Nodoka's remarkably subdued and sad during those scenes, and it's clear that her father showing her so little support with regards to something she enjoys and is good at is hard on her. Perhaps this is part of the reason why Nodoka is upset to lose to someone who didn't initially like mahjong.-- @/{{Valiona}}



* It is repeatedly hinted that pro mahjong player Yoshiko Kainou has some kind of ability to summon spirits that help her in mahjong matches. One instance of this happening is when she summoned the spirit of an Aztec God in order to protect herself from Teru's [[EnemyScan Shomakyou]] during their tournament match. Yoshiko is also the older cousin of Haru Takimi of Team Eisui, a team composed of [[{{Miko}} shrine maidens]] that can summon spirits. Therefore, Yoshiko's ability might stem from the fact that she's part of a family of spirit summoners. - @/{{Hoki}}

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* It is repeatedly hinted that pro mahjong player Yoshiko Kainou has some kind of ability to summon spirits that help her in mahjong matches. One instance of this happening is when she summoned the spirit of an Aztec God in order to protect herself from Teru's [[EnemyScan Shomakyou]] during their tournament match. Yoshiko is also the older cousin of Haru Takimi of Team Eisui, a team composed of [[{{Miko}} shrine maidens]] that can summon spirits. Therefore, Yoshiko's ability might stem from the fact that she's part of a family of spirit summoners. - @/{{Hoki}}@/{{Hoki}}
* Saki and Teru being two years apart is surprisingly fitting. [[DavidVersusGoliath Saki, a relative newcomer to mahjong who has great potential but little practical experience, faces Teru, the champion, who's at the top of her game]]. It also means that this is likely the ''only'' chance Saki has to reach out to Teru through mahjong, at least while in high school. @/{{Valiona}}
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* The positions of the players in the final match seem detrimental to Saki's goal of reconciling with Teru through mahjong because she and Teru are on the opposite sides of player positioning; Teru being the current Vanguard of Shiraitodai while Saki is the Captain of Kiyosumi. As such, Saki's opponent in the Captains' match would be Awai. However, Saki has stated that in order to get to Teru, she must first beat Awai, which now makes sense since Awai currently has Teru's favor, and if Saki can beat her (along with Shizuno and Nelly), then surely Teru, at the very least, recognize Saki. Then there's the individual's match, where Saki, if she gets to the finals match, will have a chance to face Teru herself.--@/{{Hoki}}

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* The positions of the players in the final match seem detrimental to Saki's goal of reconciling with Teru through mahjong because she and Teru are on the opposite sides of player positioning; Teru being the current Vanguard of Shiraitodai while Saki is the Captain of Kiyosumi. As such, Saki's opponent in the Captains' match would be Awai. However, Saki has stated that in order to get to Teru, she must first beat Awai, which now makes sense since Awai currently has Teru's favor, and if Saki can beat her (along with Shizuno and Nelly), then surely Teru, at the very least, recognize Saki. Then there's the individual's match, where Saki, if she gets to the finals match, will have a chance to face Teru herself.--@/{{Hoki}}--@/{{Hoki}}
* It is repeatedly hinted that pro mahjong player Yoshiko Kainou has some kind of ability to summon spirits that help her in mahjong matches. One instance of this happening is when she summoned the spirit of an Aztec God in order to protect herself from Teru's [[EnemyScan Shomakyou]] during their tournament match. Yoshiko is also the older cousin of Haru Takimi of Team Eisui, a team composed of [[{{Miko}} shrine maidens]] that can summon spirits. Therefore, Yoshiko's ability might stem from the fact that she's part of a family of spirit summoners. - @/{{Hoki}}

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* Besides just generally having strong powers, there's another reason Saki and Teru are so fearsome: All the guaranteed victory powers (eg. looking a turn ahead and calling Riichii, winning with a pursuing Riichii, Koromo's last-tile wins) seem to come with the same caveat, they only work ''as long as no one changes the draw order''. Saki's Kans change the drawing order, plus they interfere with larger-scale lockouts because the normally inaccessible tiles largely wind up in the dead wall. Teru doesn't seem to have a similar abilty (though she did get one quite well-timed Kan) but she exploited the same effect by discarding a tile just to get someone else to discard the tile so she could call it. -- @/{{nameheregrr}}

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* Besides just generally having strong powers, there's another reason Saki and Teru are so fearsome: All the guaranteed victory powers (eg. looking a turn ahead and calling Riichii, winning with a pursuing Riichii, Koromo's last-tile wins) seem to come with the same caveat, they only work ''as long as no one changes the draw order''. Saki's Kans change the drawing order, plus they interfere with larger-scale lockouts because the normally inaccessible tiles largely wind up in the dead wall. Teru doesn't seem to have a similar abilty ability (though she did get one quite well-timed Kan) but she exploited the same effect by discarding a tile just to get someone else to discard the tile so she could call it. -- @/{{nameheregrr}}@/{{nameheregrr}}
** Another fearsome ability the Miyanaga Sisters share is their ability to manipulate points in their favor. Most players shown in the series are known only for [[SignatureMove being able to win through a specific hand]], [[note]]Koromo's Haitei Raoyue, Kuro's Dora magnet, Toyone's Tomobiki, and Kasumi's Suit magnet[[/note]] through a specific condition, [[note]](Yuuki's high win rate at East Wind, Hisa's preference for hell waits, Toyone's riichi-chase, Sumire's archery inspired playstyle, Touka's "Cold State"[[/note]], using skills or abilities related outside of mahjong, [[note]]Mako using PhotographicMemory to remember tile arrangement so she can make the appropriate move, Momoko's lack of presence extending to her discards, Toki's [[CombatClairvoyance one-turn futuresight]][[/note]] [[AwesomenessByAnalysis having good analysis of players' habits, discards. and winning percentages]], [[note]]Mihoko, Nodoka, Yumi, Kyouko, Hiroko[[/note]], [[BornLucky or having extraordinary luck]] [[note]]Kaori, Kirame)[[/note]]. Saki and Teru are shown to be capable of adjusting the values of their hands and their opponents' discards to achieve a specific kind of result (Saki's ±0 style and Teru's value-increasing win streak). What's more frightening is that both sisters can do this practically at will, while even those that rely on analysis still have to rely on luck to get the results they need. The only difference is that Teru needs to win multiple times to be able to increase her points, while Saki can turn a low-valued hand into an absurdly high-valued hand ''in one turn.''[[note]] She does this twice in the Nagano finals, turning a 2000 point hand into a 24000 dealer baiman, and a 12000 point hand into a 32000 point kazoe yakuman which was the hand that caused Koromo's downfall[[/note]] --@/{{Hoki}}

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* Saki's ±0 playstyle gives her more than just a way to control the points in her favor as it also gives her the distinct advantage of concealing her true abilities. As Himematsu's Suehara noted, players usually look at rival schools' players' play records in order to discern things like winning hands, tile distribution, and ''losing hands.'' Saki's wins are all recorded matches, leading to players immediately taking note of her rinshan kaihou. Saki's losses, on the other hand, (to her family, to Fujita at Mako's cafe, to Cold Touka at the training camp) were unrecorded but she had records of games where her ±0 play came to effect. In short, as far as the tournament records show, Saki's playstyle allows her to ''not have losing hands.'' As such, other players will not be able to effectively counter Saki's playstyle because aside from trying to stop her rinshan kaihou (which is difficult enough on its own), they will be caught completely off-guard when Saki pulls off something else.==@/{{Hoki}}

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* Saki's ±0 playstyle gives her more than just a way to control the points in her favor as it also gives her the distinct advantage of concealing her true abilities.weaknesses. As Himematsu's Suehara noted, players usually look at rival schools' players' play records in order to discern things like winning hands, tile distribution, and ''losing hands.'' Saki's wins are all recorded matches, leading to players immediately taking note of her rinshan kaihou. Saki's losses, on the other hand, (to her family, to Fujita at Mako's cafe, to Cold Touka at the training camp) were unrecorded but she had records of games where her ±0 play came to effect. In short, as far as the tournament records show, Saki's playstyle allows her to ''not have Saki ''rarely, if ever, has losing hands.'' As such, other players will not be able to effectively counter Saki's playstyle because aside from trying they cannot formulate a strategy that would force Saki to stop her break or not have a rinshan kaihou (which is difficult enough on its own), they kaihou, and even if such a strategy does exist, Saki will be caught completely off-guard when only have to play ''normal'' mahjong to get around it.--@/{{Hoki}}
* The positions of the players in the final match seem detrimental to Saki's goal of reconciling with Teru through mahjong because she and Teru are on the opposite sides of player positioning; Teru being the current Vanguard of Shiraitodai while
Saki pulls off something else.==@/{{Hoki}}is the Captain of Kiyosumi. As such, Saki's opponent in the Captains' match would be Awai. However, Saki has stated that in order to get to Teru, she must first beat Awai, which now makes sense since Awai currently has Teru's favor, and if Saki can beat her (along with Shizuno and Nelly), then surely Teru, at the very least, recognize Saki. Then there's the individual's match, where Saki, if she gets to the finals match, will have a chance to face Teru herself.--@/{{Hoki}}
Is there an issue? Send a MessageReason:
None


* Saki's ±0 playstyle gives her more than just a way to control the points in her favor as it also gives her the distinct advantage of concealing her true abilities. As Himematsu's Suehara noted, players usually look at rival schools' players' play records in order to discern things like winning hands, tile distribution, and ''losing hands.'' Saki's wins are all recorded matches, leading to players immediately taking note of her rinshan kaihou. Saki's losses, on the other hand, (to her family, to Fujita at Mako's cafe, to Cold Touka at the training camp) were unrecorded but she had records of games where her ±0 play came to effect. In short, as far as the tournament records show, Saki's playstyle allows her to ''not have losing hands.'' As such, other players will not be able to effectively counter Saki's playstyle because aside from trying to stop her rinshan kaihou (which is difficult enough on its own), they will be caught completely off-guard when Saki pulls off something else.==@/{{Hoki}}

to:

* Saki's ±0 playstyle gives her more than just a way to control the points in her favor as it also gives her the distinct advantage of concealing her true abilities. As Himematsu's Suehara noted, players usually look at rival schools' players' play records in order to discern things like winning hands, tile distribution, and ''losing hands.'' Saki's wins are all recorded matches, leading to players immediately taking note of her rinshan kaihou. Saki's losses, on the other hand, (to her family, to Fujita at Mako's cafe, to Cold Touka at the training camp) were unrecorded but she had records of games where her ±0 play came to effect. In short, as far as the tournament records show, Saki's playstyle allows her to ''not have losing hands.'' As such, other players will not be able to effectively counter Saki's playstyle because aside from trying to stop her rinshan kaihou (which is difficult enough on its own), they will be caught completely off-guard when Saki pulls off something else.==@/{{Hoki}}
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None


* Besides just generally having strong powers, there's another reason Saki and Teru are so fearsome: All the guaranteed victory powers (eg. looking a turn ahead and calling Riichii, winning with a pursuing Riichii, Koromo's last-tile wins) seem to come with the same caveat, they only work ''as long as no one changes the draw order''. Saki's Kans change the drawing order, plus they interfere with larger-scale lockouts because the normally inaccessible tiles largely wind up in the dead wall. Teru doesn't seem to have a similar abilty (though she did get one quite well-timed Kan) but she exploited the same effect by discarding a tile just to get someone else to discard the tile so she could call it. -- @/{{nameheregrr}}

to:

* Besides just generally having strong powers, there's another reason Saki and Teru are so fearsome: All the guaranteed victory powers (eg. looking a turn ahead and calling Riichii, winning with a pursuing Riichii, Koromo's last-tile wins) seem to come with the same caveat, they only work ''as long as no one changes the draw order''. Saki's Kans change the drawing order, plus they interfere with larger-scale lockouts because the normally inaccessible tiles largely wind up in the dead wall. Teru doesn't seem to have a similar abilty (though she did get one quite well-timed Kan) but she exploited the same effect by discarding a tile just to get someone else to discard the tile so she could call it. -- @/{{nameheregrr}}@/{{nameheregrr}}
* Saki's ±0 playstyle gives her more than just a way to control the points in her favor as it also gives her the distinct advantage of concealing her true abilities. As Himematsu's Suehara noted, players usually look at rival schools' players' play records in order to discern things like winning hands, tile distribution, and ''losing hands.'' Saki's wins are all recorded matches, leading to players immediately taking note of her rinshan kaihou. Saki's losses, on the other hand, (to her family, to Fujita at Mako's cafe, to Cold Touka at the training camp) were unrecorded but she had records of games where her ±0 play came to effect. In short, as far as the tournament records show, Saki's playstyle allows her to ''not have losing hands.'' As such, other players will not be able to effectively counter Saki's playstyle because aside from trying to stop her rinshan kaihou (which is difficult enough on its own), they will be caught completely off-guard when Saki pulls off something else.==@/{{Hoki}}
Willbyr MOD

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** This could also be the case in ''AngelicLayer''; just replace "Mahjong" with "battling doll {{Mons}}". Misaki was unpredictable because she came in cold, and had no pretensions of being the best, so she learned more from every opponent. -- @/GamerFromJump

to:

** This could also be the case in ''AngelicLayer''; ''Anime/KidouTenshiAngelicLayer''; just replace "Mahjong" with "battling doll {{Mons}}". Misaki was unpredictable because she came in cold, and had no pretensions of being the best, so she learned more from every opponent. -- @/GamerFromJump

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* Toyone's "Tomobiki" skill wasn't something she had until she transferred to Miyamori. The four calls she makes represent her four teammates, who are her first four friends. Then the final tile in her hand, which she says is no longer alone, represents her. She is immediately able to draw and complete the pair because she herself is no longer alone.== @/{{Legendary_Boy_A}}

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* Toyone's "Tomobiki" skill wasn't something she had until she transferred to Miyamori. The four calls she makes represent her four teammates, who are her first four friends. Then the final tile in her hand, which she says is no longer alone, represents her. She is immediately able to draw and complete the pair because she herself is no longer alone.== @/{{Legendary_Boy_A}}==@/{{Legendary_Boy_A}}
* Besides just generally having strong powers, there's another reason Saki and Teru are so fearsome: All the guaranteed victory powers (eg. looking a turn ahead and calling Riichii, winning with a pursuing Riichii, Koromo's last-tile wins) seem to come with the same caveat, they only work ''as long as no one changes the draw order''. Saki's Kans change the drawing order, plus they interfere with larger-scale lockouts because the normally inaccessible tiles largely wind up in the dead wall. Teru doesn't seem to have a similar abilty (though she did get one quite well-timed Kan) but she exploited the same effect by discarding a tile just to get someone else to discard the tile so she could call it. -- @/{{nameheregrr}}
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** Additionally, it can be inferred that the reason why she doesn't believe in superstitions is in part due to her father dismissing mahjong as a purely luck-based game. She wants to believe, and possibly convince him, that she earns her victories, so players having supernatural gifts for the game quite possibly flies in the face of that argument.-- @/{{Valiona}}
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* Momo's childish speech isn't her trying to be cutesy; rather, [[spoiler:her speech never matured because she stopped communicating when she was a child.]]-- @/{{Valiona}}

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* Momo's childish speech isn't her trying to be cutesy; rather, [[spoiler:her speech never matured because she stopped communicating when she was a child.]]-- @/{{Valiona}}@/{{Valiona}}
* Toyone's "Tomobiki" skill wasn't something she had until she transferred to Miyamori. The four calls she makes represent her four teammates, who are her first four friends. Then the final tile in her hand, which she says is no longer alone, represents her. She is immediately able to draw and complete the pair because she herself is no longer alone.== @/{{Legendary_Boy_A}}
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** It's also exacerbated by their play style; all the other girls in that match specialized in analyzing their opponent's play. Since Kaori barely knows the rules, there is no possible way of doing that, and when she's one tile away from a massive win she's just as nervous and flustered as when she's got a terrible hand. Nodoka, who focuses more on probabilities and therefore would be better able to judge which hands she ''can'' have as opposed to which ones she's ''acting like'' she has, would probably have taken her apart. -- @/{{nameheregrr}}
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* When you think about it, the likely origin of Nodoka's insistence that Saki play seriously is almost as depressing as Saki's choosing to play for +/0 points to avoid her family getting mad at her. Her father (and most likely her mother as well) looks down on Mahjong as a game based, in his mind, purely on luck, he thinks she's wasting her time by practicing it, and he doesn't seem to care that she's made friends through the game or that she's able to win a championship. Nodoka's remarkably subdued and sad during those scenes, and it's clear that her father showing her so little support with regards to something she enjoys and is good at is hard on her. Perhaps this is part of the reason why Nodoka is upset to lose to someone who didn't initially like mahjong.-- @/{{Valiona}}

to:

* When you think about it, the likely origin of Nodoka's insistence that Saki play seriously is almost as depressing as Saki's choosing to play for +/0 points to avoid her family getting mad at her. Her father (and most likely her mother as well) looks down on Mahjong as a game based, in his mind, purely on luck, he thinks she's wasting her time by practicing it, and he doesn't seem to care that she's made friends through the game or that she's able to win a championship. Nodoka's remarkably subdued and sad during those scenes, and it's clear that her father showing her so little support with regards to something she enjoys and is good at is hard on her. Perhaps this is part of the reason why Nodoka is upset to lose to someone who didn't initially like mahjong.-- @/{{Valiona}}
* Momo's childish speech isn't her trying to be cutesy; rather, [[spoiler:her speech never matured because she stopped communicating when she was a child.]]--
@/{{Valiona}}
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None


** This could also be the case in ''AngelicLayer''; just replace "Mahjong" with "battling doll {{Mons}}". Misaki was unpredictable because she came in cold, and had no pretensions of being the best, so she learned more from every opponent. -- @/GamerFromJump

to:

** This could also be the case in ''AngelicLayer''; just replace "Mahjong" with "battling doll {{Mons}}". Misaki was unpredictable because she came in cold, and had no pretensions of being the best, so she learned more from every opponent. -- @/GamerFromJump@/GamerFromJump
* When you think about it, the likely origin of Nodoka's insistence that Saki play seriously is almost as depressing as Saki's choosing to play for +/0 points to avoid her family getting mad at her. Her father (and most likely her mother as well) looks down on Mahjong as a game based, in his mind, purely on luck, he thinks she's wasting her time by practicing it, and he doesn't seem to care that she's made friends through the game or that she's able to win a championship. Nodoka's remarkably subdued and sad during those scenes, and it's clear that her father showing her so little support with regards to something she enjoys and is good at is hard on her. Perhaps this is part of the reason why Nodoka is upset to lose to someone who didn't initially like mahjong.-- @/{{Valiona}}
Is there an issue? Send a MessageReason:
None


* In ''{{Saki}}'', a complete beginner, Kaori, manages to win a game against tournament level players because her inexperience rendered her completely unpredictable to her MetaGame-steeped opponents. ConfusionFu pointed out the FridgeLogic that, since Mahjong is used to gamble, it should've been easy for experienced players to win off a rookie. my response: Mahjong is SeriousBusiness to these girls. Gambling isn't their goal, it's seeking {{Worthy Opponent}}s and defeating them. For this reason it never would have occurred them that they would even ''play'' such a newbie, so nobody thought of trying to hustle her, either. -- @/{{Sgamer82}}

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* In ''{{Saki}}'', ''Manga/{{Saki}}'', a complete beginner, Kaori, manages to win a game against tournament level players because her inexperience rendered her completely unpredictable to her MetaGame-steeped opponents. ConfusionFu pointed out the FridgeLogic that, since Mahjong is used to gamble, it should've been easy for experienced players to win off a rookie. my response: Mahjong is SeriousBusiness to these girls. Gambling isn't their goal, it's seeking {{Worthy Opponent}}s and defeating them. For this reason it never would have occurred them that they would even ''play'' such a newbie, so nobody thought of trying to hustle her, either. -- @/{{Sgamer82}}
Camacan MOD

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Schrodinger Fu was renamed Confusion Fu.


* In ''{{Saki}}'', a complete beginner, Kaori, manages to win a game against tournament level players because her inexperience rendered her completely unpredictable to her MetaGame-steeped opponents. SchrodingerFu pointed out the FridgeLogic that, since Mahjong is used to gamble, it should've been easy for experienced players to win off a rookie. my response: Mahjong is SeriousBusiness to these girls. Gambling isn't their goal, it's seeking {{Worthy Opponent}}s and defeating them. For this reason it never would have occurred them that they would even ''play'' such a newbie, so nobody thought of trying to hustle her, either. -- @/{{Sgamer82}}

to:

* In ''{{Saki}}'', a complete beginner, Kaori, manages to win a game against tournament level players because her inexperience rendered her completely unpredictable to her MetaGame-steeped opponents. SchrodingerFu ConfusionFu pointed out the FridgeLogic that, since Mahjong is used to gamble, it should've been easy for experienced players to win off a rookie. my response: Mahjong is SeriousBusiness to these girls. Gambling isn't their goal, it's seeking {{Worthy Opponent}}s and defeating them. For this reason it never would have occurred them that they would even ''play'' such a newbie, so nobody thought of trying to hustle her, either. -- @/{{Sgamer82}}

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