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** It's possible it is indeed the latter: During Chapter 4, Wheatley tells you to "hold on for five more chambers" before he breaks you out. However, the chamber he tells you this is chamber 18, and since there's 22 chambers, there's only ''four'' more chambers after this. Not only that, but Wheatley decides to break you out on chamber 21, which is ''three'' chambers after he appears, so it seems that Wheatley indeed can't seem to count.
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Removed second to last entry in Fridge section for being a beat-for-beat summary of the final boss fight with no added insight


* Wheatley established a four-part plan based on Chell's battle with [=GLaDOS=] to cover the latter's weaknesses and the former's strengths, but all four parts (as well as the hidden fifth) end up being subverted or blowing up in his face. First, he removes the portal surfaces, but ignores the conversion gel pipe running through his lair. Second, he starts the neurotoxin immediately, but as the fight goes on the neurotoxin gets shut off in favor of the facility's total detonation. Third, he gives himself bomb proof shielding, but only six plates of shielding, allowing Chell to safely ignore them if she just angles her portals right. Four is the bombs, which seemingly are an upgrade from [=GLaDOS=]' rocket turret, but since Chell can still use portals this ends up negated. Finally, his explosive booby trap fails to kill Chell and, if anything, puts her in position to fire a portal at the moon to defeat him.
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* As you're on the elevator ''finally'' leaving Aperture at the end, you encounter turrets. However, they don't shoot you. Instead, they serenade you. It's sweet in context, but what was one of the things [=GLaDOS=] said as she was letting you go? "Don't come back" Those turrets aren't there to shoot Chell on her way out... they're in place to shoot her if she tries to come back ''in''. Depending on when [=GLaDOS=] set those turrets up, they also could have killed Chell if she and Wheatley had gone through with their original escape plan.

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* As you're on the elevator ''finally'' leaving Aperture at the end, you encounter turrets. However, they don't shoot you. Instead, they serenade you. It's sweet in context, but what was one of the things [=GLaDOS=] said as she was letting you go? "Don't come back" back." Those turrets aren't there to shoot Chell on her way out... they're in place to shoot her if she tries to come back ''in''. Depending on when [=GLaDOS=] set those turrets up, they also could have killed Chell if she and Wheatley had gone through with their original escape plan.
Is there an issue? Send a MessageReason:
None


* As you're on the elevator ''finally'' leaving Aperture at the end, You encounter turrets. However, they don't shoot you. Instead, they serenade you. It's sweet in context, but what was one of the things [=GLaDOS=] said as she was letting you go? "Don't come back" Those turrets aren't there to shoot Chell on her way out... they're in place to shoot her if she tries to come back ''in''. Depending on when [=GLaDOS=] set those turrets up, they also could have killed Chell if she and Wheatley had gone through with their original escape plan.

to:

* As you're on the elevator ''finally'' leaving Aperture at the end, You you encounter turrets. However, they don't shoot you. Instead, they serenade you. It's sweet in context, but what was one of the things [=GLaDOS=] said as she was letting you go? "Don't come back" Those turrets aren't there to shoot Chell on her way out... they're in place to shoot her if she tries to come back ''in''. Depending on when [=GLaDOS=] set those turrets up, they also could have killed Chell if she and Wheatley had gone through with their original escape plan.

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