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Added: 1420

Changed: 1896

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* On Pelican Rock Island, the twins initially seem like helpful side characters who provide key information to the player character at the start and later help the player character in escaping the water surround the island. But looking closer at everything they do makes them a little more notorious. For starters, they only pop up and reveal they had been planning their own escape ''after'' the player character has already opened a way out with the - separately, highly elusive, but together, near impossible to get - drill bit and mixer. Then they stall the escape, which is at best is because they need more time for the raft, and at worse, making sure the escape happens on their terms. Then, when they ''do'' escape, they block the way out through the tunnels, forcing the player character to take the - dangerous and closely watched - roof out, where the player character would had inevitably been spotted and caught had it not been for Patches letting the bird go. And then the twins say they'll go straight after the trio escapes the prison, but they decide to rob a bank for "seed money" in the next line (a bank which they hint at having robbed before). Their decision to aid the player character may seem kind and helpful. But the player character is believed to be a major criminal (the police chief is able to have a bunch of police standing around an empty hillside on the off-chance that they'll re-catch the Booted Bandit, so the Bandit must have been quite the threat to have that amount of surveillance dedicated) and the twins have no other reason to think otherwise - no one believed the character's protests of mistaken identity. They are willing to help one of the hardest to catch criminals - who avoided capture for at least 20 years - in order to make their own escape a little quicker. Even the twin's early dialogue, which tells the player character they can can dig their way out, is probably just some pre-escape gloating.

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* On Pelican Rock Island, the twins initially seem like helpful side characters who provide key information to the player character at the start and later help the player character in escaping the water surround the island. But looking closer at everything they do makes them a little more notorious.
**
For starters, they only pop up and reveal they had been planning their own escape ''after'' the player character has already opened a way out with the - separately, highly elusive, but together, near impossible to get - drill bit and mixer. mixer.
**
Then they stall the escape, which is at best is because they need more time for the raft, and at worse, making sure the escape happens on their terms. terms.
**
Then, when they ''do'' escape, they block the way out through the tunnels, forcing the player character to take the - dangerous and closely watched - roof out, where the player character would had inevitably been spotted and caught had it not been for Patches letting the bird go. go.
**
And then the twins say they'll go straight after the trio escapes the prison, but they decide to rob a bank for "seed money" in the next line (a bank which they hint at having robbed before). before).
**
Their decision to aid the player character may seem kind and helpful. But the player character is believed to be a major criminal (the police chief is able to have a bunch of police standing around an empty hillside on the off-chance that they'll re-catch the Booted Bandit, so the Bandit must have been quite the threat to have that amount of surveillance dedicated) and the twins have no other reason to think otherwise - no one believed the character's protests of mistaken identity. They are willing to help one of the hardest to catch criminals - who avoided capture for at least 20 years - in order to make their own escape a little quicker. Even the twin's early dialogue, which tells the player character they can can dig their way out, is probably just some pre-escape gloating.
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* On Pelican Rock Island, the twins initially seem like helpful side characters who provide key information to the player character at the start and later help the player character in escaping the water surround the island. But looking closer at everything they do makes them a little more notorious. For starters, they only pop up and reveal they had been planing their own escape <i> after</i> the player character has already opened a way out with the - separately, highly elusive, but together, near impossible to get - drill bit and mixer. Then they stall the escape, which is at best is because they need more time for the raft, and at worse, making sure the escape happens on their terms. Then, when they ''do'' escape, they block the way out through the tunnels, forcing the player character to take the - dangerous and closely watched - roof out, where the player character would had inevitably been spotted and caught had it not been for Patches letting the bird go. And then the twins say they'll go straight after the trio escapes the prison, but they decide to rob a bank for "seed money" in the next line (a bank which they hint at having robbed before). Their decision to aid the player character may seem kind and helpful. But the player character is believed to be a major criminal (the police chief is able to have a bunch of police standing around an empty hillside on the off-chance that they'll re-catch the Booted Bandit, so the Bandit must have been quite the threat to have that amount of surveillance dedicated) and the twins have no other reason to think otherwise - no one believed the character's protests of mistaken identity. They are willing to help one of the hardest to catch criminals - who avoided capture for at least 20 years - in order to make their own escape a little quicker. Even the twin's early dialogue, which tells the player character they can can dig their way out, is probably just some pre-escape gloating.

to:

* On Pelican Rock Island, the twins initially seem like helpful side characters who provide key information to the player character at the start and later help the player character in escaping the water surround the island. But looking closer at everything they do makes them a little more notorious. For starters, they only pop up and reveal they had been planing planning their own escape <i> after</i> ''after'' the player character has already opened a way out with the - separately, highly elusive, but together, near impossible to get - drill bit and mixer. Then they stall the escape, which is at best is because they need more time for the raft, and at worse, making sure the escape happens on their terms. Then, when they ''do'' escape, they block the way out through the tunnels, forcing the player character to take the - dangerous and closely watched - roof out, where the player character would had inevitably been spotted and caught had it not been for Patches letting the bird go. And then the twins say they'll go straight after the trio escapes the prison, but they decide to rob a bank for "seed money" in the next line (a bank which they hint at having robbed before). Their decision to aid the player character may seem kind and helpful. But the player character is believed to be a major criminal (the police chief is able to have a bunch of police standing around an empty hillside on the off-chance that they'll re-catch the Booted Bandit, so the Bandit must have been quite the threat to have that amount of surveillance dedicated) and the twins have no other reason to think otherwise - no one believed the character's protests of mistaken identity. They are willing to help one of the hardest to catch criminals - who avoided capture for at least 20 years - in order to make their own escape a little quicker. Even the twin's early dialogue, which tells the player character they can can dig their way out, is probably just some pre-escape gloating.
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Added example(s)


** As mentioned before, [[spoiler:[=CJ=] ''trusted'' Mr. Silva. [[IronWoobie Imagine how terrified and confused she felt when her]] ''[[IronWoobie own teacher]]'' [[IronWoobie stole her invention and kidnapped her.]]
* On Pelican Rock Island, the twins initially seem like helpful side characters who provide key information to the player character at the start and later help the player character in escaping the water surround the island. But looking closer at everything they do makes them a little more notorious. For starters, they only pop up and reveal they had been planing their own escape <i> after</i> the player character has already opened a way out with the - separately, highly elusive, but together, near impossible to get - drill bit and mixer. Then they stall the escape, which is at best is because they need more time for the raft, and at worse, making sure the escape happens on their terms. Then, when they ''do'' escape, they block the way out through the tunnels, forcing the player character to take the - dangerous and closely watched - roof out, where the player character would had inevitably been spotted and caught had it not been for Patches letting the bird go. And then the twins say they'll go straight after the trio escapes the prison, but they decide to rob a bank for "seed money" in the next line (a bank which they hint at having robbed before). Their decision to aid the player character may seem kind and helpful. But the player character is believed to be a major criminal (the police chief is able to have a bunch of police standing around an empty hillside on the off-chance that they'll re-catch the Booted Bandit, so the Bandit must have been quite the threat to have that amount of surveillance dedicated) and the twins have no other reason to think otherwise - no one believed the character's protests of mistaken identity. They are willing to help one of the hardest to catch criminals - who avoided capture for at least 20 years - in order to make their own escape a little quicker. Even the twin's early dialogue, which tells the player character they can can dig their way out, is probably just some pre-escape gloating.]]

to:

** As mentioned before, [[spoiler:[=CJ=] ''trusted'' Mr. Silva. [[IronWoobie Imagine how terrified and confused she felt when her]] ''[[IronWoobie own teacher]]'' [[IronWoobie stole her invention and kidnapped her.]]
]]]]
* On Pelican Rock Island, the twins initially seem like helpful side characters who provide key information to the player character at the start and later help the player character in escaping the water surround the island. But looking closer at everything they do makes them a little more notorious. For starters, they only pop up and reveal they had been planing their own escape <i> after</i> the player character has already opened a way out with the - separately, highly elusive, but together, near impossible to get - drill bit and mixer. Then they stall the escape, which is at best is because they need more time for the raft, and at worse, making sure the escape happens on their terms. Then, when they ''do'' escape, they block the way out through the tunnels, forcing the player character to take the - dangerous and closely watched - roof out, where the player character would had inevitably been spotted and caught had it not been for Patches letting the bird go. And then the twins say they'll go straight after the trio escapes the prison, but they decide to rob a bank for "seed money" in the next line (a bank which they hint at having robbed before). Their decision to aid the player character may seem kind and helpful. But the player character is believed to be a major criminal (the police chief is able to have a bunch of police standing around an empty hillside on the off-chance that they'll re-catch the Booted Bandit, so the Bandit must have been quite the threat to have that amount of surveillance dedicated) and the twins have no other reason to think otherwise - no one believed the character's protests of mistaken identity. They are willing to help one of the hardest to catch criminals - who avoided capture for at least 20 years - in order to make their own escape a little quicker. Even the twin's early dialogue, which tells the player character they can can dig their way out, is probably just some pre-escape gloating.]]
gloating.
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Added example(s)


** As mentioned before, [[spoiler:[=CJ=] ''trusted'' Mr. Silva. [[IronWoobie Imagine how terrified and confused she felt when her]] ''[[IronWoobie own teacher]]'' [[IronWoobie stole her invention and kidnapped her.]]]]

to:

** As mentioned before, [[spoiler:[=CJ=] ''trusted'' Mr. Silva. [[IronWoobie Imagine how terrified and confused she felt when her]] ''[[IronWoobie own teacher]]'' [[IronWoobie stole her invention and kidnapped her.]]]]
]]
* On Pelican Rock Island, the twins initially seem like helpful side characters who provide key information to the player character at the start and later help the player character in escaping the water surround the island. But looking closer at everything they do makes them a little more notorious. For starters, they only pop up and reveal they had been planing their own escape <i> after</i> the player character has already opened a way out with the - separately, highly elusive, but together, near impossible to get - drill bit and mixer. Then they stall the escape, which is at best is because they need more time for the raft, and at worse, making sure the escape happens on their terms. Then, when they ''do'' escape, they block the way out through the tunnels, forcing the player character to take the - dangerous and closely watched - roof out, where the player character would had inevitably been spotted and caught had it not been for Patches letting the bird go. And then the twins say they'll go straight after the trio escapes the prison, but they decide to rob a bank for "seed money" in the next line (a bank which they hint at having robbed before). Their decision to aid the player character may seem kind and helpful. But the player character is believed to be a major criminal (the police chief is able to have a bunch of police standing around an empty hillside on the off-chance that they'll re-catch the Booted Bandit, so the Bandit must have been quite the threat to have that amount of surveillance dedicated) and the twins have no other reason to think otherwise - no one believed the character's protests of mistaken identity. They are willing to help one of the hardest to catch criminals - who avoided capture for at least 20 years - in order to make their own escape a little quicker. Even the twin's early dialogue, which tells the player character they can can dig their way out, is probably just some pre-escape gloating.]]
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* The dreams in Super Villain Island imply some backstories regarding the featured villains. A more obvious example is Black Widow, whose dream hints that harsh criticisms concerning her own art drove her into becoming an art thief. However, they're mostly ambiguous. But that's the catch: they're '''ambiguous'''. A prime example is Dr. Hare's dream, which [[DistressedDude has him being captured by ants.]] It's PlayedForLaughs, but this could be implying a DarkAndTroubledPast for him as well. Heck, the featured four villains' Fandom Wiki pages have speculations on their pasts based on their dreams.

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* The dreams in Super Villain Island imply some backstories regarding the featured villains. A more obvious example is Black Widow, whose dream hints that harsh criticisms concerning her own art drove her into becoming an art thief. However, they're mostly ambiguous. But that's the catch: they're '''ambiguous'''. A prime example is Dr. Hare's dream, which [[DistressedDude has him being captured by ants.]] It's PlayedForLaughs, is PlayedForLaughs but this could also be implying a DarkAndTroubledPast for him as well.DarkAndTroubledPast. Heck, the featured four villains' Fandom Wiki pages have speculations on their pasts based on their dreams.



* In Super Villain Island, [[spoiler:the player character and the four (no longer evil) villains fall into the water after the lab explodes. The villains make their escape by swimming. So... what happened to Binary Bard, who is ''half-machine?'' Is he actually a waterproof machine? Or should we assume [[InferredHolocaust the worst case happened him moments after...?]]]]

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* In Super Villain Island, [[spoiler:the player character and the four (no longer evil) villains fall into the water after the lab explodes. The villains make their escape by swimming. So... what happened to Binary Bard, who is ''half-machine?'' Is he actually a waterproof machine? Or should we assume [[InferredHolocaust the worst case happened to him moments after...?]]]]
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* Super Villain Island is filled with [[MythologyGag references to previous Poptropica islands]]. [[spoiler:When Zeus acquires the powers of the four totems,]] they are embedded within the Statue of Liberty (now sculpted to appear like Zeus). What a slap in the face to Bartholdi of Time Tangled Island.



* In Super Villain Island, [[spoiler:the player character and the four (no longer evil) villains fall into the water after the lab explodes. The villains make their escape by swimming. So... what happened to Binary Bard, who is ''half-machine?'' Is he actually a waterproof machine? Or should we assume [[InferredHolocaust the worst case happened him moments after...?]]]]
* Why aren't Mademoiselle Moreau and Director D in Erewhon? [[spoiler:Sabotaging the introduction of a massive technological advancement because of nationalistic pride]] and [[spoiler:infiltrating a spy organization and overseeing the kidnapping of three top agents]] sound textbook supervillain. You'd think they'd move Director D from that little cage into a super-secure prison following the events of the island.

to:

* In Super Villain Island, [[spoiler:the player character and the four (no longer evil) villains fall into the water after the lab explodes. The villains make their escape by swimming. So... what happened to Binary Bard, who is ''half-machine?'' Is he actually a waterproof machine? Or should we assume [[InferredHolocaust the worst case happened him moments after...?]]]]
* Why aren't Mademoiselle Moreau and Director D in Erewhon? [[spoiler:Sabotaging the introduction of a massive technological advancement because of nationalistic pride]] and [[spoiler:infiltrating a spy organization and overseeing the kidnapping of three top agents]] sound textbook supervillain. You'd think they'd move Director D from that little cage into a super-secure prison following the events of the island.
?]]]]
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Added a pothole to Soap Punishment


* Less horrifying but more on the hilarious side: in Night Watch Island, the player character says this when you click on the chocolate-flavored soap sud bubbles in the MacGuffin’s store: “I wish my mom would've washed my mouth out with these.” Implying that the player character has ''[[PrecisionFStrike cursed]]'' before.

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* Less horrifying but more on the hilarious side: in Night Watch Island, the player character says this when you click on the chocolate-flavored soap sud bubbles in the MacGuffin’s store: [[SoapPunishment “I wish my mom would've washed my mouth out with these.”]] Implying that the player character has ''[[PrecisionFStrike cursed]]'' before.
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Dewicked trope


* The shrink ray thief in Shrink Ray Island is revealed to be [[spoiler:Mr. Silva, [=CJ's=] teacher. When we are first introduced to him, [[BitchInSheepsClothing he presents himself as a caring teacher]]. So naturally [=CJ=] trusted him... And he went on to ''betray her'', ''steal her invention'', and even ''hold her hostage'' in his classroom.]] The [[SarcasmMode best]] thing we can take from this is that when [[AdultsAreUseless adults aren't incompetent]] in the Poptropica world, they're [[AdultFear potential threats in disguise.]] [[spoiler:Mr. Silva]] also ended up in ''Erewhon'', which is reserved for the ''worst of criminals''. It's that bad Poptropica InUniverse considers it as a supervillain crime!

to:

* The shrink ray thief in Shrink Ray Island is revealed to be [[spoiler:Mr. Silva, [=CJ's=] teacher. When we are first introduced to him, [[BitchInSheepsClothing he presents himself as a caring teacher]]. So naturally [=CJ=] trusted him... And he went on to ''betray her'', ''steal her invention'', and even ''hold her hostage'' in his classroom.]] The [[SarcasmMode best]] thing we can take from this is that when [[AdultsAreUseless adults aren't incompetent]] in the Poptropica world, they're [[AdultFear potential threats in disguise.]] disguise. [[spoiler:Mr. Silva]] also ended up in ''Erewhon'', which is reserved for the ''worst of criminals''. It's that bad Poptropica InUniverse considers it as a supervillain crime!
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* Less horrifying but more on the hilarious side: in Back Lot Island, the player character says this when you click on the chocolate-flavored soap sud bubbles in the MacGuffin’s store: “I wish my mom would've washed my mouth out with these.” Implying that the player character has ''[[PrecisionFStrike cursed]]'' before.

to:

* Less horrifying but more on the hilarious side: in Back Lot Night Watch Island, the player character says this when you click on the chocolate-flavored soap sud bubbles in the MacGuffin’s store: “I wish my mom would've washed my mouth out with these.” Implying that the player character has ''[[PrecisionFStrike cursed]]'' before.
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None


** As mentioned before, [[spoiler:[=CJ=] ''trusted'' Mr. Silva. [[StoicWoobie Imagine how terrified and confused she felt when her]] ''[[StoicWoobie own teacher]]'' [[StoicWoobie stole her invention and kidnapped her.]]]]

to:

** As mentioned before, [[spoiler:[=CJ=] ''trusted'' Mr. Silva. [[StoicWoobie [[IronWoobie Imagine how terrified and confused she felt when her]] ''[[StoicWoobie ''[[IronWoobie own teacher]]'' [[StoicWoobie [[IronWoobie stole her invention and kidnapped her.]]]]

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