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Cleanup and new FH


** Why does executing an agent costs so much money? Because you pay the price of the bullet, the discreet disposal of the corpse, and the cleaning of the room.
*** As one upgrade to reduce the cost of executions is "sturdy shovels", it's likely that replacing shovels is also tacked onto the expenditure list.
** Why do you raise the danger meter if you have a "compromised evacuation" (i.e. you didn't hurry enough to leave the place once the evacuation vehicle arrived on site)? Because witnesses noticed suspicious people getting into a suspicious vehicle, which gives clues to Beholder Initiatives about your action, and possibly pieces of information which can be used to help them locate your hideout.

to:

** Why does executing an agent costs so much money? Because you pay are killing them in your HQ, so you have to actually hide the price of corpse thoroughly and ensure it can't be traced back to your people. Whereas on field missions, agents will leave the bullet, the discreet disposal of the corpse, area for good in a few minutes and the cleaning thus can just dump bodies out of the room.
*** As one upgrade to reduce the cost of executions is "sturdy shovels", it's likely that replacing shovels is also tacked onto the expenditure list.
sight.
** Why do you raise the danger meter if you have a "compromised evacuation" (i.e. you didn't hurry enough to leave the place once the evacuation vehicle arrived on site)? Because witnesses noticed suspicious people getting into a suspicious vehicle, which gives clues to Beholder Initiatives Initiative about your action, and possibly pieces of information which can be used to help them locate your hideout.



* In the Kabul map, the local language is Russian instead of one of Afghanistan's official languages like Pashto. While the intent may be limiting the complexity of the game (i.e. avoiding to implement in the agents' files a language that is only needed in a single map), this actually had basis in reality: [[UsefulNotes/SovietInvasionOfAfghanistan in 1983, Kabul was the capital city of a communist regime heavily supported by the USSR, and fighting a war involving Soviet troops]]...

to:

* In the Kabul map, missions, the local language is Russian instead of one of Afghanistan's official languages like Pashto. While the intent may be limiting the complexity of the game (i.e. avoiding to implement in the agents' files a language that is only needed in a single map), this actually had basis in reality: [[UsefulNotes/SovietInvasionOfAfghanistan in 1983, Kabul was the capital city of a communist regime heavily supported by the USSR, and fighting a war involving Soviet troops]]...



* Why are there PMCs in Soviet Nations? Well, those PMCs probably have a vested stake in seeing the Komplex's plans come to fruition, meaning Beholder and Valhalla were able to take them on board as well.

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* Why are there PMCs mercenary soldiers in Soviet Nations? nations? Well, those PMCs [[PrivateMilitaryContractors PMCs]] probably have a vested stake in seeing the Komplex's plans come to fruition, meaning Beholder and Valhalla were able to take bring them on board as well.



* Leslie gets killed during the 1983 United States embassy bombing in Beirut, and the game strongly implies ''he'' was the target. He actually is killed during a phone conversation, while he was schedulding a rendezvous with Deadpan. If the suicide attack had happened later, ''the Player Character'' may have have been killed, too.

to:

* Leslie gets killed during the 1983 United States embassy bombing in Beirut, and the game strongly implies ''he'' was the target. He actually is killed during a phone conversation, while he was schedulding scheduling a rendezvous with Deadpan. If the suicide attack had happened later, ''the Player Character'' may have have been killed, too.too.
* If you look up the names of the chemicals used in Body Engineering, most of them (that aren't made up) are illegal anabolic steroids. With plenty of nasty side effects. Yeah, congratulations on turning your agents into roid-heads, YouMonster
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It's "discreet". The spelling "discrete" refers to a mathematical concept.


** Why does executing an agent costs so much money? Because you pay the price of the bullet, the discrete disposal of the corpse, and the cleaning of the room.

to:

** Why does executing an agent costs so much money? Because you pay the price of the bullet, the discrete discreet disposal of the corpse, and the cleaning of the room.
Is there an issue? Send a MessageReason:
None


* A few features adding difficulty aren't here for the sole sake of adding challenge, but are actually subtle examples of RealityEnsues:

to:

* A few features adding difficulty aren't here for the sole sake of adding challenge, but are actually subtle examples of RealityEnsues:SurprisinglyRealisticOutcome:
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None



to:

* Why are there PMCs in Soviet Nations? Well, those PMCs probably have a vested stake in seeing the Komplex's plans come to fruition, meaning Beholder and Valhalla were able to take them on board as well.
Is there an issue? Send a MessageReason:
Missing letter or grammar error.


** Why do danger skyrockets if you bring captured agents to your hideout (once you research the interrogation room)? Because Beholder Initiative starts frantically looking for the hideout, probably to either free their agents before they talk or silent them to ensure they don't.

to:

** Why do does danger skyrockets if you bring captured agents to your hideout (once you research the interrogation room)? Because Beholder Initiative starts frantically looking for the hideout, probably to either free their agents before they talk or silent them to ensure they don't.
Is there an issue? Send a MessageReason:
None


** Why do danger skyrockets if you bring captured agents to your hideout (once you research the interrogation room)? Because Beholder Initiative starts frenetically looking for the hideout, probably to either free their agents before they talk or silent them to ensure they don't.

to:

** Why do danger skyrockets if you bring captured agents to your hideout (once you research the interrogation room)? Because Beholder Initiative starts frenetically frantically looking for the hideout, probably to either free their agents before they talk or silent them to ensure they don't.



* In the Kabul map, the local language is Russian instead of one of Afghanistan's official languages. While the intent may be limiting the complexity of the game (i.e. avoiding to implement in the agents' files a language that is only needed in a single map), this actually had basis in reality: [[UsefulNotes/SovietInvasionOfAfghanistan in 1983, Kabul was the capital city of a communist regime heavily supported by the USSR, and fighting a war involving Soviet troops]]...

to:

* In the Kabul map, the local language is Russian instead of one of Afghanistan's official languages.languages like Pashto. While the intent may be limiting the complexity of the game (i.e. avoiding to implement in the agents' files a language that is only needed in a single map), this actually had basis in reality: [[UsefulNotes/SovietInvasionOfAfghanistan in 1983, Kabul was the capital city of a communist regime heavily supported by the USSR, and fighting a war involving Soviet troops]]...

Added: 149

Changed: 276

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None


*** As one upgrade to reduce the cost of executions is "sturdy shovels", it's likely that replacing shovels is also tacked onto the expenditure list.



* During the CIA campaign, at one point, the protagonists receive a package include a tape. After listening the tape (which sounds inintelligible to Deadpan), [[spoiler: Fender]]'s behavior starts changing, and he eventually betrays his side. Further investigation discover [[spoiler: he has been turned into a ManchurianAgent during the Seventies]]. This tape was probably [[spoiler: his TriggerPhrase.]]

to:

* During the CIA campaign, at one point, the protagonists receive a package include a tape. After listening the tape (which sounds inintelligible unintelligible to Deadpan), the PlayerCharacter), the behavior of [[spoiler: Fender]]'s behavior their original handler (whether it's Fender, Cyclone, or Delilah)]] starts changing, and he they eventually betrays his side. betray the Cabal. Further investigation discover discovers [[spoiler: he has they have all been turned into a ManchurianAgent {{ManchurianAgent}}s during the Seventies]]. Seventies, when they were all trapped in a Vietnam prison, and taken from there by TheMenInBlack to the MK-ULTRA blacksite in Yugoslavia]]. This tape was probably [[spoiler: his their TriggerPhrase.]]
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None

Added DiffLines:

*** Notably, the upgrade that keeps enemy agents from raising your danger level is "Faraday holding cages," keeping whatever secret transmission devices they have from working. So they are indeed trying to emit a distress signal of some sort.
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None


* The repartition between free access areas and restricted areas may seem arbitrary at first, as in the same building there are free rooms and restricted rooms (or sometimes a restricted square in a free room), but makes perfect sense when you think about it. Restricted areas include: roofs, places located behind banks / store counters, store backrooms, autopsy rooms in a morgue, offices... They are either places in which anybody spotted there becomes suspicious (roofs) or "employee only" places.

to:

* The repartition between free access areas and restricted areas may seem arbitrary at first, as in the same building there are free rooms and restricted rooms (or sometimes a restricted square in a free room), but makes perfect sense when you think about it. Restricted areas include: roofs, places located behind banks / store counters, store backrooms, autopsy rooms in a morgue, motel rooms, offices... They are either places in which anybody spotted there becomes suspicious (roofs) (roofs), places where civilians aren't forbidden but ''you'' shouldn't enter ((motel rooms, since the team aren't supposed to be customers), or "employee only" places.
Is there an issue? Send a MessageReason:
None



to:

* During the CIA campaign, at one point, the protagonists receive a package include a tape. After listening the tape (which sounds inintelligible to Deadpan), [[spoiler: Fender]]'s behavior starts changing, and he eventually betrays his side. Further investigation discover [[spoiler: he has been turned into a ManchurianAgent during the Seventies]]. This tape was probably [[spoiler: his TriggerPhrase.]]
Is there an issue? Send a MessageReason:
None


* In the Kabul map, the local language is Russian instead of one of Afghanistan's official languages. While the intent may be limiting the complexity of the game (i.e. avoiding to implement in the agents' files a language that is only needed in a single map), this actually had basis in reality: [[UsefulNotes/SovietInvasionOfAfghanistan in 1983, Kabul was the capital city of a communist regime heavily supported by the USSR, and fighting a war involving Soviet troops]]...

to:

* In the Kabul map, the local language is Russian instead of one of Afghanistan's official languages. While the intent may be limiting the complexity of the game (i.e. avoiding to implement in the agents' files a language that is only needed in a single map), this actually had basis in reality: [[UsefulNotes/SovietInvasionOfAfghanistan in 1983, Kabul was the capital city of a communist regime heavily supported by the USSR, and fighting a war involving Soviet troops]]...troops]]...

[[AC:FridgeHorror]]
* Leslie gets killed during the 1983 United States embassy bombing in Beirut, and the game strongly implies ''he'' was the target. He actually is killed during a phone conversation, while he was schedulding a rendezvous with Deadpan. If the suicide attack had happened later, ''the Player Character'' may have have been killed, too.
Is there an issue? Send a MessageReason:
None


* The repartition between free access areas and restricted areas may seem arbitrary at first, as in the same building there are free rooms and restricted rooms (or sometimes a restricted square in a free room), but makes perfect sense when you think about it. Restricted areas include: roofs, places located behind banks / store counters, store backrooms, autopsy rooms in a morgue, offices... There are either places in which anybody spotted there becomes suspicious (roofs) or "employee only" places.

to:

* The repartition between free access areas and restricted areas may seem arbitrary at first, as in the same building there are free rooms and restricted rooms (or sometimes a restricted square in a free room), but makes perfect sense when you think about it. Restricted areas include: roofs, places located behind banks / store counters, store backrooms, autopsy rooms in a morgue, offices... There They are either places in which anybody spotted there becomes suspicious (roofs) or "employee only" places.
Is there an issue? Send a MessageReason:
None


* In the Kabul map, the local language is Russian instead of one of Afghanistan's official languages. While the intent may be limiting the complexity of the game (i.e. avoiding to implement in the agents' files a language that is only needed in a single map), this actually had basis in reality: [[UsefulNotes/SovietInvasionOfAfghanistan in 1983, Kabul was the capital city of a communist regime heavily supported by the USSR]]...

to:

* In the Kabul map, the local language is Russian instead of one of Afghanistan's official languages. While the intent may be limiting the complexity of the game (i.e. avoiding to implement in the agents' files a language that is only needed in a single map), this actually had basis in reality: [[UsefulNotes/SovietInvasionOfAfghanistan in 1983, Kabul was the capital city of a communist regime heavily supported by the USSR]]...USSR, and fighting a war involving Soviet troops]]...
Is there an issue? Send a MessageReason:
None


* A few features adding difficulty aren't here for the sole sake of adding challenge, but are actually subtle examples or RealityEnsues:

to:

* A few features adding difficulty aren't here for the sole sake of adding challenge, but are actually subtle examples or of RealityEnsues:



* In the Kabul map, the local language is Russian instead of Afghanistan's official language. While this may be to limit the complexity of the game (i.e. avoiding to implement in the agents' files a language that is only needed in a single map), this actually had basis in reality: [[UsefulNotes/SovietInvasionOfAfghanistan in 1983, Kabul was the capital city of a communist regime heavily supported by the USSR]]...

to:

* In the Kabul map, the local language is Russian instead of one of Afghanistan's official language. languages. While this the intent may be to limit limiting the complexity of the game (i.e. avoiding to implement in the agents' files a language that is only needed in a single map), this actually had basis in reality: [[UsefulNotes/SovietInvasionOfAfghanistan in 1983, Kabul was the capital city of a communist regime heavily supported by the USSR]]...

Added: 416

Changed: 51

Is there an issue? Send a MessageReason:
None


* A few features adding difficulty aren't here for the sole sake of adding challenge:

to:

* A few features adding difficulty aren't here for the sole sake of adding challenge:challenge, but are actually subtle examples or RealityEnsues:



*** It's also likely that the captured agents are also trying to free themselves, or secretly feeding intel to the Beholder Initiative while in prison - they are trained agents, so they were likely trained on what happens if they get captured by an enemy agency...

to:

*** It's also likely that the captured agents are also trying to free themselves, or secretly feeding intel to the Beholder Initiative while in prison - they are trained agents, so they were likely trained on what happens if they get captured by an enemy agency...agency...
* In the Kabul map, the local language is Russian instead of Afghanistan's official language. While this may be to limit the complexity of the game (i.e. avoiding to implement in the agents' files a language that is only needed in a single map), this actually had basis in reality: [[UsefulNotes/SovietInvasionOfAfghanistan in 1983, Kabul was the capital city of a communist regime heavily supported by the USSR]]...
Is there an issue? Send a MessageReason:
None


** Why do danger skyrockets if you bring captured agents to your hideout (once you research the interrogation room)? Because Beholder Initiative starts frenetically looking for the hideout, probably to either free their agents before they talk or silent them to ensure they don't.

to:

** Why do danger skyrockets if you bring captured agents to your hideout (once you research the interrogation room)? Because Beholder Initiative starts frenetically looking for the hideout, probably to either free their agents before they talk or silent them to ensure they don't.don't.
*** It's also likely that the captured agents are also trying to free themselves, or secretly feeding intel to the Beholder Initiative while in prison - they are trained agents, so they were likely trained on what happens if they get captured by an enemy agency...
Is there an issue? Send a MessageReason:
None


* The repartition between free areas and restricted areas may be arbitrary at first, as in the same building there are free rooms and restricted rooms (or sometimes a restricted square in a free room), but makes perfect sense when you think about it. Restricted areas include: roofs, places located behind banks / store counters, store backrooms, autopsy rooms in a morgue, offices... There are either places in which anybody spotted there becomes suspicious (roofs) or "employee only" places.

to:

* The repartition between free access areas and restricted areas may be seem arbitrary at first, as in the same building there are free rooms and restricted rooms (or sometimes a restricted square in a free room), but makes perfect sense when you think about it. Restricted areas include: roofs, places located behind banks / store counters, store backrooms, autopsy rooms in a morgue, offices... There are either places in which anybody spotted there becomes suspicious (roofs) or "employee only" places.



** Why do you raise the danger meter if have "compromised evacuation" (i.e. you didn't hurry to leave the place once the evacuation vehicle arrived on site)? Because witnesses noticed a suspicious vehicle, which gives clues to Beholder Initiatives about your action, and possibly pieces of information which can be used to help them locate your hideout.

to:

** Why do you raise the danger meter if you have a "compromised evacuation" (i.e. you didn't hurry enough to leave the place once the evacuation vehicle arrived on site)? Because witnesses noticed suspicious people getting into a suspicious vehicle, which gives clues to Beholder Initiatives about your action, and possibly pieces of information which can be used to help them locate your hideout.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC:FridgeBrilliance]]
* The repartition between free areas and restricted areas may be arbitrary at first, as in the same building there are free rooms and restricted rooms (or sometimes a restricted square in a free room), but makes perfect sense when you think about it. Restricted areas include: roofs, places located behind banks / store counters, store backrooms, autopsy rooms in a morgue, offices... There are either places in which anybody spotted there becomes suspicious (roofs) or "employee only" places.
* A few features adding difficulty aren't here for the sole sake of adding challenge:
** Why does executing an agent costs so much money? Because you pay the price of the bullet, the discrete disposal of the corpse, and the cleaning of the room.
** Why do you raise the danger meter if have "compromised evacuation" (i.e. you didn't hurry to leave the place once the evacuation vehicle arrived on site)? Because witnesses noticed a suspicious vehicle, which gives clues to Beholder Initiatives about your action, and possibly pieces of information which can be used to help them locate your hideout.
** Why do danger skyrockets if you bring captured agents to your hideout (once you research the interrogation room)? Because Beholder Initiative starts frenetically looking for the hideout, probably to either free their agents before they talk or silent them to ensure they don't.

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