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Dark Chick has been disambiguated


* Hikari shares the same voice actor as Himiko Toga from ''[[Manga/MyHeroAcademia My Hero Academia]]'', Creator/MisatoFukuen, and the resemblances of the two are quite uncanny towards {{Foil}}. Both of them were being told by abusive people to give up their personality/quirk (Which is written in the exact same way as each other in Japanese[[note]]Kosei, 個性[[/note]]) so they could become "normal," wanted to make friends with other people, finds living in the current society difficult and exhibit destructive/screwed up behavior. It's just that while Hikari only harms herself because of the abuse chain in her childhood and is actually a NiceGirl that genuinely helps and benefits her friends after being rehabilitated, Himiko is a deranged DarkChick that tries to kill and impersonate anyone whom she considers a "friend" or love interest out of some incredibly twisted BlueAndOrangeMorality.

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* Hikari shares the same voice actor as Himiko Toga from ''[[Manga/MyHeroAcademia My Hero Academia]]'', Creator/MisatoFukuen, and the resemblances of the two are quite uncanny towards {{Foil}}. Both of them were being told by abusive people to give up their personality/quirk (Which is written in the exact same way as each other in Japanese[[note]]Kosei, 個性[[/note]]) so they could become "normal," wanted to make friends with other people, finds living in the current society difficult and exhibit destructive/screwed up behavior. It's just that while Hikari only harms herself because of the abuse chain in her childhood and is actually a NiceGirl that genuinely helps and benefits her friends after being rehabilitated, Himiko is a deranged DarkChick villainess that tries to kill and impersonate anyone whom she considers a "friend" or love interest out of some incredibly twisted BlueAndOrangeMorality.
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** It’s also a call-back to her relatives, who disapproved of her dream; They want her to work on getting a good resume and a good job. So it’s understandable that they would want her to focus on building up those three traits: They would help Hikari get a high-paying job like they want.

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** It’s also a call-back to her relatives, who disapproved of her dream; They want her to work on getting a good resume and a good job. So it’s understandable that they would want her to focus on building up those three traits: They would help Hikari get a high-paying the kind of job like they want.want her to do.
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** It’s also a call-back to her relatives, who disapproved of her dream; They want her to work on getting a good resume and a good job. So it’s understandable that they would want her to focus on building up those three traits: They would help Hikari get a high-paying job like they want.
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Dewicked trope


* Another disturbing FridgeHorror aspect of the game is Hikari's traumas are ''extremely realistic''. Unlike the majority of video game traumas, they are really mundane, but it doesn't make them any less unsettling; She can basically be anybody in real life. [[AdultFear It is in fact, very likely for a typical teenager in Japanese or Asian society to fall into her way.]] Japan is a conformist society and they probably would just humiliate and bully anyone with NoSocialSkills. The education system (Teachers and students) there isn't known for being merciful towards adolescents like Hikari, either, and bullying can be incredibly debilitating in Asian countries like Japan. Of course when the social expectations and abuse go off the roof, they totally bereft the adolescent of any more desire to live and steer them to the DespairEventHorizon. This is how {{Hikikomori}}s come into being; The large amounts of stress simply damages them to the point that they lock themselves in their rooms for ''years'' and never get out. And Hikari is driven into becoming one herself; After her relatives rejected her future wishes, she simply retreated herself in her room and never came out, and when being talked to by her father, she just weeps, until her father accidentally pushed her TraumaButton and caused her to outright break down. The "Hikkikomori" situation for Hikari continued under Nagi's "protection"; just replace the computer screens with cinema screens and you get the big picture.

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* Another disturbing FridgeHorror aspect of the game is Hikari's traumas are ''extremely realistic''. Unlike the majority of video game traumas, they are really mundane, but it doesn't make them any less unsettling; She can basically be anybody in real life. [[AdultFear It is in fact, very likely for a typical teenager in Japanese or Asian society to fall into her way.]] way. Japan is a conformist society and they probably would just humiliate and bully anyone with NoSocialSkills. The education system (Teachers and students) there isn't known for being merciful towards adolescents like Hikari, either, and bullying can be incredibly debilitating in Asian countries like Japan. Of course when the social expectations and abuse go off the roof, they totally bereft the adolescent of any more desire to live and steer them to the DespairEventHorizon. This is how {{Hikikomori}}s come into being; The large amounts of stress simply damages them to the point that they lock themselves in their rooms for ''years'' and never get out. And Hikari is driven into becoming one herself; After her relatives rejected her future wishes, she simply retreated herself in her room and never came out, and when being talked to by her father, she just weeps, until her father accidentally pushed her TraumaButton and caused her to outright break down. The "Hikkikomori" situation for Hikari continued under Nagi's "protection"; just replace the computer screens with cinema screens and you get the big picture.
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* Why are Makoto and Haru are captured by Kamoshidaman at the beginning? Based on their Persona’s abilities, it is most likely that they specialize in Nuclear and Psychic skills respectively which were absent in Persona 3, 4, and even the first Persona Q game.

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* Why are were Makoto and Haru are Haru captured by Kamoshidaman at the beginning? Based on their Persona’s abilities, it is most likely that they specialize in Nuclear and Psychic skills respectively which were absent in Persona 3, 4, and even the first Persona Q game.
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* The Theater District and the movie labyrinths take an ''extreme'' turn of irony compared to ''VideoGame/{{Persona}}'' 's ideal dream world and ''Q1'' 's fake Yasogami. Sure they are someone's dream world and are realities based on their desires infested with monsters...aside that they are all distorted self-destructive desires and the theaters amount to a horrible, inescapable nightmare to them.

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* The Theater District and the movie labyrinths take an ''extreme'' turn of irony compared to ''VideoGame/{{Persona}}'' ''VideoGame/{{Persona 1}}'' 's ideal dream world and ''Q1'' 's fake Yasogami. Sure they are someone's dream world and are realities based on their desires infested with monsters...aside that they are all distorted self-destructive desires and the theaters amount to a horrible, inescapable nightmare to them.
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*** In ''Royal'', Akechi rejoins the Phantom Thieves after his sacrifice to help them with their final heist, but it turns out that he may have been just a cognitive recreation of himself, and he doesn't believe he deserves to be forgiven. Two chances for him to genuinely redeem himself, and they were both all for nothing.
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* Why are Makoto and Haru are captured by Kamoshidaman at the beginning? It most likely that they specialize in Nuclear and Psychic skills respectively which were absent in Persona 3, 4, and even the first Persona Q game.

to:

* Why are Makoto and Haru are captured by Kamoshidaman at the beginning? It Based on their Persona’s abilities, it is most likely that they specialize in Nuclear and Psychic skills respectively which were absent in Persona 3, 4, and even the first Persona Q game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Why are Makoto and Haru are captured by Kamoshidaman at the beginning? It most likely that they specialize in Nuclear and Psychic skills respectively which were absent in Persona 3, 4, and even the first Persona Q game.
Is there an issue? Send a MessageReason:
None


* One of the most disturbing aspects of this game is that "Discarding your individuality" doesn't actually represent conforming to everyone else's standards; it seems to be a metaphor for catatonic depression. Loss of individuality seems to be more like "You lost all will to live and thus you lost your personality, because if you just shut down your heart, you won't have emotions or personality to begin with." It's especially obvious with how the Overseer actually disposes of robots with individuality; they are scrapped and reverted into husks.

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* One of the most disturbing aspects of this game is that "Discarding your individuality" doesn't actually represent conforming to everyone else's standards; it seems to be a metaphor for catatonic depression. Loss of individuality seems to be more like "You lost all will to live and thus you lost your personality, because if "If you just shut down your heart, you won't have emotions or emotions, personality or any sort of individuality to begin with." with" in this instance. It's especially obvious with how the Overseer actually disposes of robots with individuality; they are scrapped and reverted into husks.
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None


* One of the most disturbing aspects of this game is that "Discarding your individuality" doesn't actually represent conforming to everyone else's standards; it seems to be a metaphor for catatonic depression. Loss of individuality seems to be more like "You lost all will to live and thus you lost your personality, because if you just shut sown your heart, you won't have emotions or personality to begin with." It's especially obvious with how the Overseer actually disposes of robots with individuality; they are scrapped and reverted into husks.

to:

* One of the most disturbing aspects of this game is that "Discarding your individuality" doesn't actually represent conforming to everyone else's standards; it seems to be a metaphor for catatonic depression. Loss of individuality seems to be more like "You lost all will to live and thus you lost your personality, because if you just shut sown down your heart, you won't have emotions or personality to begin with." It's especially obvious with how the Overseer actually disposes of robots with individuality; they are scrapped and reverted into husks.

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Removed: 2220

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* What appears to be the most disturbing FridgeHorror aspect of the game is Hikari's traumas are ''extremely realistic''. Unlike the majority of video game traumas, they are really mundane, but it doesn't make them any less unsettling; She can basically be anybody in real life.
** [[AdultFear It is in fact, very likely for a typical teenager in Japanese or Asian society to fall into her way.]] Japan is a conformist society and they probably would just humiliate and bully anyone with NoSocialSkills. The education system (Teachers and students) there isn't known for being merciful towards adolescents like Hikari, either, and bullying can be incredibly debilitating in Asian countries like Japan.
** Of course when the social expectations and abuse go off the roof, they totally bereft the adolescent of any more desire to live and steer them to the DespairEventHorizon. This is how {{Hikikomori}}s come into being; The large amounts of stress simply damages them to the point that they lock themselves in their rooms for ''years'' and never get out. And Hikari is driven into becoming one herself; After her relatives rejected her future wishes, she simply retreated herself in her room and never came out, and when being talked to by her father, she just weeps, until her father accidentally pushed her TraumaButton and caused her to outright break down. The "Hikkikomori" situation for Hikari continued under Nagi's "protection"; just replace the computer screens with cinema screens and you get the big picture.
** It should also be worthy to note that Hikari is a ''disturbingly accurate'' portrayal of Post-Traumatic Stress disorder (Particularly of a C-PTSD variant), from her amnesia, to her general apathy about the world, to having a trigger phrase, to her self-destructive paranoia. If you have even some knowledge about depression and PTSD, you will easily recognize the ''very obvious symptoms'' of C-PTSD on her. Just compare her behavior with [[https://outofthefog.website/toolbox-1/2015/11/17/complex-post-traumatic-stress-disorder-c-ptsd this]] and [[{{UsefulNotes/Depression}} this]] and see how many of her traits match; You will be surprised.

to:

* What appears to be One of the most disturbing aspects of this game is that "Discarding your individuality" doesn't actually represent conforming to everyone else's standards; it seems to be a metaphor for catatonic depression. Loss of individuality seems to be more like "You lost all will to live and thus you lost your personality, because if you just shut sown your heart, you won't have emotions or personality to begin with." It's especially obvious with how the Overseer actually disposes of robots with individuality; they are scrapped and reverted into husks.
* Another
disturbing FridgeHorror aspect of the game is Hikari's traumas are ''extremely realistic''. Unlike the majority of video game traumas, they are really mundane, but it doesn't make them any less unsettling; She can basically be anybody in real life.
**
life. [[AdultFear It is in fact, very likely for a typical teenager in Japanese or Asian society to fall into her way.]] Japan is a conformist society and they probably would just humiliate and bully anyone with NoSocialSkills. The education system (Teachers and students) there isn't known for being merciful towards adolescents like Hikari, either, and bullying can be incredibly debilitating in Asian countries like Japan.
**
Japan. Of course when the social expectations and abuse go off the roof, they totally bereft the adolescent of any more desire to live and steer them to the DespairEventHorizon. This is how {{Hikikomori}}s come into being; The large amounts of stress simply damages them to the point that they lock themselves in their rooms for ''years'' and never get out. And Hikari is driven into becoming one herself; After her relatives rejected her future wishes, she simply retreated herself in her room and never came out, and when being talked to by her father, she just weeps, until her father accidentally pushed her TraumaButton and caused her to outright break down. The "Hikkikomori" situation for Hikari continued under Nagi's "protection"; just replace the computer screens with cinema screens and you get the big picture.
** * It should also be worthy to note that Hikari is a ''disturbingly accurate'' portrayal of Post-Traumatic Stress disorder (Particularly of a C-PTSD variant), from her amnesia, to her general apathy about the world, to having a trigger phrase, to her self-destructive paranoia. If you have even some knowledge about depression and PTSD, you will easily recognize the ''very obvious symptoms'' of C-PTSD on her. Just compare her behavior with [[https://outofthefog.website/toolbox-1/2015/11/17/complex-post-traumatic-stress-disorder-c-ptsd this]] and [[{{UsefulNotes/Depression}} this]] and see how many of her traits match; You will be surprised.



* The reason for Hikari's breakdown and toxic escapism from humanity is what exactly ignites Adachi and Akechi's murderous impulses. Just like those two, she is one of those people that society seemingly doesn't like; Everything she does gets her nothing other than an in-the-face humiliation. Unrealistic expectations that she cannot do are piled upon her by other people. [[note]]Namely her relatives who only cared about her getting good grades just like how Adachi's parents are to him.[[/note]] She does not have any friends because people supposedly hated her, and she does not find a reason to live in human society. The only thing that makes Hikari harmless to anyone but herself is that her mindset is the exact polar opposite of those two; If she had their mindset, you would be met with a psychopathic murderer.
** Adachi/Akechi [[NeverMyFault blames only other people for their mishaps]]; They never realize their flaws and see themselves as perfect humans, saviors and enforcers of justice and others as nothing other than being garbage to be disposed of. This is the mentality that makes [[TheSociopath sociopath]] serial killers, as it allows them to commit atrocities with no regard towards others; All other human life is equal to worthless scum for them and can be just disposed of without consequences. They do not believe that they need any friends or people around them because they consider all other humans as worthless and disposable, even when it comes to people who genuinely care for them, or those whom they genuinely care.
** Hikari in the other hand [[ItsAllMyFault blames only herself for her misery]]; She views herself as a living failure and other people as monsters out to destroy her. She never blames her father or the people who bullied her, but believes that if she just did everything as told, she wouldn't be hated and embarrass her father, because he taught her to become unique so everyone would love her, which on the contrary appears to cause her to be hated. This is not the mentality that creates serial killers; It creates suicidal {{Hikkikomori}}s, since they do not see themselves as anything other than worthless garbage; They are willing to do any self-destructive act to prove they don't exist. Unlike Adachi or Akechi, Hikari does subconsciously know that she needs others, it's just she is too afraid to make contact with them in fear of harm.

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* The reason for Hikari's breakdown and toxic escapism from humanity is what exactly ignites Adachi and Akechi's murderous impulses. Just like those two, she is one of those people that society seemingly doesn't like; Everything she does gets her nothing other than an in-the-face humiliation. Unrealistic expectations that she cannot do are piled upon her by other people. [[note]]Namely her relatives who only cared about her getting good grades just like how Adachi's parents are to him.[[/note]] She does not have any friends because people supposedly hated her, and she does not find a reason to live in human society. The only thing that makes Hikari harmless to anyone but herself is that her mindset is the exact polar opposite of those two; If she had their mindset, you would be met with a psychopathic murderer.
**
murderer. Adachi/Akechi [[NeverMyFault blames only other people for their mishaps]]; They never realize their flaws and see themselves as perfect humans, saviors and enforcers of justice and others as nothing other than being garbage to be disposed of. This is the mentality that makes [[TheSociopath sociopath]] serial killers, as it allows them to commit atrocities with no regard towards others; All other human life is equal to worthless scum for them and can be just disposed of without consequences. They do not believe that they need any friends or people around them because they consider all other humans as worthless and disposable, even when it comes to people who genuinely care for them, or those whom they genuinely care.
**
care. Hikari in the other hand [[ItsAllMyFault blames only herself for her misery]]; She views herself as a living failure and other people as monsters out to destroy her. She never blames her father or the people who bullied her, but believes that if she just did everything as told, she wouldn't be hated and embarrass her father, because he taught her to become unique so everyone would love her, which on the contrary appears to cause her to be hated. This is not the mentality that creates serial killers; It creates suicidal {{Hikkikomori}}s, since they do not see themselves as anything other than worthless garbage; They are willing to do any self-destructive act to prove they don't exist. Unlike Adachi or Akechi, Hikari does subconsciously know that she needs others, it's just she is too afraid to make contact with them in fear of harm.
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* Why is the turning point of the game a Musical instead of anything else more intimidating than that, like say, Magatsu Inaba, Shido's Cruiser Palace and the like? It's probably because they are genres where a multitude of characters will sing and dance together, no matter what their role is. This fits to the theme of the game where "Everyone is here".
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** Actually, it’s more than just because it’s the most recent game, as the above makes a good point. Many of the themes throughout the films are reminiscent of what the Persona 5 cast go through in their home games, so it’d make sense they’d be front and center of it all.

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** Actually, it’s more than just because it’s the most recent game, as the above makes a good point. Many of the themes throughout the films are reminiscent of what the Persona 5 ''Persona 5'' cast go through in their home games, so it’d make sense they’d be front and center of it all.
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** Actually, it’s more than just because it’s the most recent game, as the above makes a good point. Many of the themes throughout the films are reminiscent of what the Persona 5 cast go through in their home games, so it’d make sense they’d be front and center of it all.
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'''Warning: Spoilers for the game will be unmarked.''

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'''Warning: Spoilers for the game will be unmarked.''
'''
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** The Herbivore Dinosaurs decide everything by Majority Rules but none of them even believe what they're deciding on is right and none of them take responsibility when the majority is proven wrong. Despite calling themselves weak, they are still ''dinosaurs'' and are strong enough to do damage against persona users, crash down trees or even fight and overwhelm real carnivores in numbers.

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** The Herbivore Dinosaurs decide everything by Majority Rules but none of them even believe what they're deciding on is right and none of them take responsibility when the majority is proven wrong. Despite calling themselves weak, they are still ''dinosaurs'' and are strong enough to do actual damage against persona users, crash down trees or even fight and overwhelm real carnivores in numbers.

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