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** Khalamari's skillset doesn't really test the party so he's out whereas Gemon's curse forces you to adapt to using Hero due to Gezyer's curse affecting the other party members. Tortured Soul is an early FlunkyBoss and Trap Box has status effects, allowing each boss to test various skills of the party before moving onto harder fights.
** Empyrea has no special gimmick whereas Captain Crow's tension gimmick tests your ability to counter his tension, wheras Gemon is a FlunkyBoss whose deficiencies are covered by it's henchmen, testing the party's might against opponents who can force them to miss their turn.

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** Khalamari's skillset doesn't really test the party so he's out whereas Gemon's Geyzer's curse forces you to adapt to using Hero due to Gezyer's curse it affecting the other party members. Tortured Soul is an early FlunkyBoss and Trap Box has status effects, allowing each boss to test various skills of the party before moving onto harder fights.
** Empyrea has no special gimmick whereas Captain Crow's tension gimmick tests your ability to counter his tension, wheras whereas Gemon is a FlunkyBoss whose deficiencies are covered by it's henchmen, testing the party's might against opponents who can force them to miss their turn.
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Misplaced, moving to the correct tab


* How did [[spoiler: Estark]] make it to Memories Lane? Was he an enemy of the Dragovians who had to be sealed away aeons ago and what would happen if he escaped?
[[AC:FridgeLogic]]
* Red and Morrie's absence from Purgatory island is given a HandWave by Yangus explaining that they managed to escape. However, technically there should be a bounty on their heads.

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* How did [[spoiler: Estark]] make it to Memories Lane? Was he an enemy of the Dragovians who had to be sealed away aeons ago and what would happen if he escaped?
[[AC:FridgeLogic]]
* Red and Morrie's absence from Purgatory island is given a HandWave by Yangus explaining that they managed to escape. However, technically there should be a bounty on their heads.
escaped?
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** The axe Yangus has was lost when he rescued by TheHero after the bridge collapsed. If you wander around the bottom of the gorge, you find a chest with his old axe in it.
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Bonus Boss is a disambiguation


* The high difficulty level of [[BonusDungeon Memories Lane]] works from a story and gameplay perspective. It makes sense that all of the Memoriam bosses are hard to defeat because it's [[LivingMemory how the party remembers them.]] In addition, the dungeon serves to challenge the player further since they're good enough to easily take down the [[BonusBoss Dragovian Lord's]] various [[PaletteSwap forms.]]

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* The high difficulty level of [[BonusDungeon Memories Lane]] works from a story and gameplay perspective. It makes sense that all of the Memoriam bosses are hard to defeat because it's [[LivingMemory how the party remembers them.]] In addition, the dungeon serves to challenge the player further since they're good enough to easily take down the [[BonusBoss Dragovian Lord's]] Lord's various [[PaletteSwap forms.]]

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* Memory Lanes difficulty works from a story and gameplay perspective. It makes sense that all of them are hard to defeat because it's how the party remembers them. In addition, the dungeon serves to challenge the player further since they're good enough to easily take down the [[BonusBoss Dragovian Lord's]] various [[PaletteSwap forms.]]

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* Memory Lanes The high difficulty level of [[BonusDungeon Memories Lane]] works from a story and gameplay perspective. It makes sense that all of them the Memoriam bosses are hard to defeat because it's [[LivingMemory how the party remembers them. them.]] In addition, the dungeon serves to challenge the player further since they're good enough to easily take down the [[BonusBoss Dragovian Lord's]] various [[PaletteSwap forms.]]



** Though it may seem questionable that several story mode bosses are absent[[note]]Khalamari, Empyrea, the party statues, Megalodon and Rhapthorne's first form[[/note]], their absences can be explained. Khalamari's skillset doesn't really test the party so he's out. Empyrea has no special gimmick whereas Gemon is a FlunkyBoss whose deficiencies are covered by it's henchmen, testing the party's might against opponents who can force them to miss their turn. Though the party statues are interesting in concept, they're an ensemble of [[GlassCannon glass cannons]] who lack a proper unified offense, and the Megalodons don't have much in the way of unique gimmicks. Ruin is a BreatherBoss with a limited moveset though it's defence allows it to function as a StoneWall, giving it a unique niche. Additionally Servant of Darkness is all about offensive power, and it's minions exist to bolster their master's offensive might, testing the party to see if they have the means to quickly kill off the Dancing Flames in Memoriam. As for [[BigBad Rhapthorne]] himself, the training ground was designed to strengthen you against his final form, and he hasn't died yet in-universe, hence why he isn't fought there either.
* [[spoiler: Estark's]] appearance in Memories Lane as the final opponent actually has a good reason. Aside from being a regular superboss in the series, he also fits the "memories" theme of Memories Lane because [[{{Irony}}he doesn't actually remember anything about his past]] in a dungeon where all the bosses are memories of various bosses fought in the main story.

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** * Though it may seem questionable that several story mode bosses are absent[[note]]Khalamari, Empyrea, the party statues, Megalodon and Rhapthorne's first form[[/note]], form.[[/note]], their absences can be explained. explained:
**
Khalamari's skillset doesn't really test the party so he's out. out whereas Gemon's curse forces you to adapt to using Hero due to Gezyer's curse affecting the other party members. Tortured Soul is an early FlunkyBoss and Trap Box has status effects, allowing each boss to test various skills of the party before moving onto harder fights.
**
Empyrea has no special gimmick whereas Captain Crow's tension gimmick tests your ability to counter his tension, wheras Gemon is a FlunkyBoss whose deficiencies are covered by it's henchmen, testing the party's might against opponents who can force them to miss their turn. Though the party turn.
** The Hero
statues are interesting in concept, concept but they're an ensemble of [[GlassCannon glass cannons]] who lack a proper unified offense, and the Megalodons don't have much in the way of unique gimmicks. In contrast, Ruin is a BreatherBoss with a limited moveset though yet it's defence allows it to function as a StoneWall, giving allowing it a unique niche. Additionally to test the party's might. Servant of Darkness is all about offensive power, and it's minions exist to bolster their master's offensive might, testing tests the party to see if they have the means to quickly kill off the Dancing Flames in Memoriam. Memoriam before they buff their master's Attack with Oomph.
**
As for [[BigBad Rhapthorne]] himself, the training ground was designed to strengthen you against his final form, and he hasn't died yet in-universe, hence why he isn't fought there either.
either. As such, the final tests before Estark himself have [[DecompositeCharacter both of Dhoulmagus's forms]] which test the party's ability to get rid of multiple opponents quickly and being able to endure powerful attacks while fighting back in kind respectively.
* [[spoiler: Estark's]] appearance in Memories Lane as the final opponent actually has a good reason. Aside from being a regular superboss in the series, he also fits the "memories" theme of Memories Lane because [[{{Irony}}he doesn't actually remember anything about his past]] in contrast to a dungeon where all the bosses are memories filled with LivingMemory versions of various bosses fought in designed to test the main story.party.
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* Memory Lane's difficulty works from a story and gameplay perspective. It makes sense that all of them are hard to defeat because it's how the party remembers them. In addition, the dungeon serves to challenge the player further since they're good enough to easily take down the [[BonusBoss Dragovian Lord's]] various [[PaletteSwap forms.]]

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* Memory Lane's Lanes difficulty works from a story and gameplay perspective. It makes sense that all of them are hard to defeat because it's how the party remembers them. In addition, the dungeon serves to challenge the player further since they're good enough to easily take down the [[BonusBoss Dragovian Lord's]] various [[PaletteSwap forms.]]



** Though it may seem questionable that several story mode bosses are absent[[note]]Khalamari, Empyrea, the party statues, Megalodon and Rhapthorne's first form[[/note]], their absences can be explained. Khalamari's skillset doesn't really test the party so he's out. Empyrea has no special gimmick whereas Gemon is a FlunkyBoss whose deficiencies are covered by it's henchmen, testing the party's might against opponents who can force them to miss their turn.

to:

** Though it may seem questionable that several story mode bosses are absent[[note]]Khalamari, Empyrea, the party statues, Megalodon and Rhapthorne's first form[[/note]], their absences can be explained. Khalamari's skillset doesn't really test the party so he's out. Empyrea has no special gimmick whereas Gemon is a FlunkyBoss whose deficiencies are covered by it's henchmen, testing the party's might against opponents who can force them to miss their turn. Though the party statues are interesting in concept, they're an ensemble of [[GlassCannon glass cannons]] who lack a proper unified offense, and the Megalodons don't have much in the way of unique gimmicks. Ruin is a BreatherBoss with a limited moveset though it's defence allows it to function as a StoneWall, giving it a unique niche. Additionally Servant of Darkness is all about offensive power, and it's minions exist to bolster their master's offensive might, testing the party to see if they have the means to quickly kill off the Dancing Flames in Memoriam. As for [[BigBad Rhapthorne]] himself, the training ground was designed to strengthen you against his final form, and he hasn't died yet in-universe, hence why he isn't fought there either.

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* The Hero's immunity to curses, [[spoiler:at least once you start to realise how it affects gameplay]].
* The guards of the prison island, in a world where almost everyone has a British accent, have Australian accents.

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* The Hero's immunity to curses, [[spoiler:at least once you start to realise how it affects gameplay]].
gameplay.]]
** By extension, [[spoiler:Hero's immunity ''doesn't'' protect him against the Dragovian Seal used by the Lord of the Dragovians, because he was the one who granted the Hero immunity to curses in the first place.]]
* The guards of the prison island, underground Purgatory Island, in a world where almost everyone has a British accent, [[LandDownUnder have Australian accents.accents]].


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** Though it may seem questionable that several story mode bosses are absent[[note]]Khalamari, Empyrea, the party statues, Megalodon and Rhapthorne's first form[[/note]], their absences can be explained. Khalamari's skillset doesn't really test the party so he's out. Empyrea has no special gimmick whereas Gemon is a FlunkyBoss whose deficiencies are covered by it's henchmen, testing the party's might against opponents who can force them to miss their turn.
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* It seems that despite starting out equipped with a [[CarryABigStick club]], Yangus' best weapon class is axes. What weapon was he shown wielding when Hero and Trode met him? An axe.

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* It seems that despite starting out equipped with a [[CarryABigStick club]], Yangus' best weapon class is axes. What weapon was he shown wielding when Hero and Trode met him? An axe.axe.
* During [[spoiler:Marcello's ascension to the Lord High Priest]], he gives a speech talking about the unfairness of birthrights, the useless nobility who trod upon others, etc... then he gets to [[spoiler:speaking about "a Goddess who does nothing",]] and the player realises that [[spoiler:the death of Abbot Francisco, after he'd expressed confidence that the Goddess would save him,]] just may have hit him harder than it appears. May also count as HiddenDepths.
* The Hero's immunity to curses, [[spoiler:at least once you start to realise how it affects gameplay]].
* The guards of the prison island, in a world where almost everyone has a British accent, have Australian accents.
* The subtitle. [[spoiler:Trode might be ''a'' cursed king, but he's [[PlayableEpilogue not the only one.]]]]
* Memory Lane's difficulty works from a story and gameplay perspective. It makes sense that all of them are hard to defeat because it's how the party remembers them. In addition, the dungeon serves to challenge the player further since they're good enough to easily take down the [[BonusBoss Dragovian Lord's]] various [[PaletteSwap forms.]]
** Sir Leopold in Memoriam's weakness to poison makes sense once you remember that Dominico accused David of poisoning Sir Leopold earlier in the game.
* [[spoiler: Estark's]] appearance in Memories Lane as the final opponent actually has a good reason. Aside from being a regular superboss in the series, he also fits the "memories" theme of Memories Lane because [[{{Irony}}he doesn't actually remember anything about his past]] in a dungeon where all the bosses are memories of various bosses fought in the main story.
[[AC:FridgeHorror]]
* [[spoiler:Prince Charmles is the Hero's cousin! They are actually related ''by blood''!!!]] [[BigNo AAAAAAAAGGGGGHHHHH!!!!]]
* It's a good thing that the game didn't allow The Hero to pick up the sceptre containing [[spoiler: Rhapthorne]] otherwise the world would be dealing with a ''very'' powerful threat.
* How did [[spoiler: Estark]] make it to Memories Lane? Was he an enemy of the Dragovians who had to be sealed away aeons ago and what would happen if he escaped?
[[AC:FridgeLogic]]
* Red and Morrie's absence from Purgatory island is given a HandWave by Yangus explaining that they managed to escape. However, technically there should be a bounty on their heads.
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None

Added DiffLines:

[[AC:FridgeBrilliance]]
* It seems that despite starting out equipped with a [[CarryABigStick club]], Yangus' best weapon class is axes. What weapon was he shown wielding when Hero and Trode met him? An axe.

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