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** From an aesthetic point of view, this anticlimax is reinforced by a complete lack of any flair or musical cue in the immediate aftermath, simply the shock and fear of the onlookers. There's nothing glorious or romantic about shooting a man in cold blood, especially one who had atoned for his crimes.

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** From an aesthetic point of view, this anticlimax is further reinforced by a complete lack of any flair flair, fanfare or musical cue in the immediate aftermath, simply the shock and fear of the onlookers. There's nothing glorious or romantic about shooting a man in cold blood, especially one who had atoned for his crimes.

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** From a realistic point of view, Ben is a retired bandit since years, if not decades. That's why his duel is a lot easier than the other ones: his gunfighting skills are rusted.

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** From a realistic point of view, Ben is has been a retired bandit since for years, if not decades. That's why his duel is a lot easier than the other ones: his gunfighting skills are rusted.


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** From an aesthetic point of view, this anticlimax is reinforced by a complete lack of any flair or musical cue in the immediate aftermath, simply the shock and fear of the onlookers. There's nothing glorious or romantic about shooting a man in cold blood, especially one who had atoned for his crimes.
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* During the second level, Silas expresses his dislike for horses very passionately. [[spoiler:Considering how his brothers (and himself--almost) were executed, it's understandable.]] It also provides in-story justification for the removal of the first two games' horseback riding mechanics in this one.
* The anticlimatic [[spoiler: duel with Ben]] in the Revenge ending may be disappointing, but it makes a lot of sense.
** [[spoiler: From a realistic point of view, Ben is a retired bandit since years, if not decades. That's why his duel is a lot easier than the other ones: his gunfighting skills are rusted.]]
** [[spoiler: From a narrative point of view, this anticlimax is actually the point of the story: showing that revenge doesn't bring satisfaction, and that Silas became as least as bad as the guys he fought, eventually killing in cold blood an atoned old man who isn't the former bandit he was. It shows that the Revenge ending is the bad ending of the game.]]

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* During the second level, Silas expresses his dislike for horses very passionately. [[spoiler:Considering Considering how his brothers (and himself--almost) were executed, it's understandable.]] understandable. It also provides in-story justification for the removal of the first two games' horseback riding mechanics in this one.
* The anticlimatic [[spoiler: duel with Ben]] Ben in the Revenge ending may be disappointing, but it makes a lot of sense.
** [[spoiler: From a realistic point of view, Ben is a retired bandit since years, if not decades. That's why his duel is a lot easier than the other ones: his gunfighting skills are rusted.]]
rusted.
** [[spoiler: From a narrative point of view, this anticlimax is actually the point of the story: showing that revenge doesn't bring satisfaction, and that Silas became as least as bad as the guys he fought, eventually killing in cold blood an atoned old man who isn't the former bandit he was. It shows that the Revenge ending is the bad ending of the game.]]
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** [[spoiler: From a narrative point of view, this anticlimax is actually the point of the story: showing that Silas became as least as bad as the guys he fought, eventually killing in cold blood an atoned old man who isn't the former bandit he was. It shows that the Revenge ending is the bad ending of the game.]]

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** [[spoiler: From a narrative point of view, this anticlimax is actually the point of the story: showing that revenge doesn't bring satisfaction, and that Silas became as least as bad as the guys he fought, eventually killing in cold blood an atoned old man who isn't the former bandit he was. It shows that the Revenge ending is the bad ending of the game.]]
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[[AC:FridgeBrilliance]]
* During the second level, Silas expresses his dislike for horses very passionately. [[spoiler:Considering how his brothers (and himself--almost) were executed, it's understandable.]] It also provides in-story justification for the removal of the first two games' horseback riding mechanics in this one.
* The anticlimatic [[spoiler: duel with Ben]] in the Revenge ending may be disappointing, but it makes a lot of sense.
** [[spoiler: From a realistic point of view, Ben is a retired bandit since years, if not decades. That's why his duel is a lot easier than the other ones: his gunfighting skills are rusted.]]
** [[spoiler: From a narrative point of view, this anticlimax is actually the point of the story: showing that Silas became as least as bad as the guys he fought, eventually killing in cold blood an atoned old man who isn't the former bandit he was. It shows that the Revenge ending is the bad ending of the game.]]
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