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Changed line(s) 2 (click to see context) from:
* If the game's sense of space physics were at all realistic, deactivating just ''one'' engine would have saved Planet Bomber. The Dark Star would have shifted — if not spiraled — off-course and away from Planet Bomber.
to:
* If the game's sense of space physics were at all realistic, deactivating just ''one'' engine would have saved Planet Bomber. The Dark Star would have shifted — if not spiraled — off-course and away from Planet Bomber.Bomber.
** And even if it remained on course, disabling all of the engines would not have the Dark Star just come to a halt. By sheer momentum, it would actually end up catching onto Planet Bomber's orbit... [[MortonsFork and manage to destroy it anyway.]]
** And even if it remained on course, disabling all of the engines would not have the Dark Star just come to a halt. By sheer momentum, it would actually end up catching onto Planet Bomber's orbit... [[MortonsFork and manage to destroy it anyway.]]
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Changed line(s) 2 (click to see context) from:
* If the game's sense of space physics were at all realistic, deactivating just ''one'' engine would have saved Planet Bomber. The Dark Star would have shifted - if not spiraled - off-course and away from Planet Bomber.
to:
* If the game's sense of space physics were at all realistic, deactivating just ''one'' engine would have saved Planet Bomber. The Dark Star would have shifted - — if not spiraled - — off-course and away from Planet Bomber.
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[[AC:Video Game]]
* If the game's sense of space physics were at all realistic, deactivating just ''one'' engine would have saved Planet Bomber. The Dark Star would have shifted - if not spiraled - off-course and away from Planet Bomber.
* If the game's sense of space physics were at all realistic, deactivating just ''one'' engine would have saved Planet Bomber. The Dark Star would have shifted - if not spiraled - off-course and away from Planet Bomber.