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* DifficultySpike: After the 1.01 Patch the enemies actually get harder than before, with Assassins learning how to break the player's weapons and changing the path routine among other things.



* WhamChapter: Chapter 21, marking the 6 month point of the game where the 1.01 Patch is released.
* YouHaveNoChanceToSurvive: The average player's luck when going up against a BlackKnight – they have all the skills lore says they should, and are just as dangerous as expected because of it.

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* WhamChapter: WhamEpisode: Chapter 21, marking the 6 month point of the game where the 1.01 Patch is released.
* YouHaveNoChanceToSurvive: The average player's luck when going up against a BlackKnight – they have all the skills lore says they should, and are just as dangerous as expected because of it. It took a full raid party to take one down, and it took out half of them in the process.
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* WhamChapter: Chapter 21, marking the 6 month point of the game where the 1.01 Patch is released.
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* [[DoNotTauntCthulhu Do Not Taunt Kingseeker]]: It's actually in the Newbie Manual that you do not tempt or challenge the AI Kingseeker, because it responds to challenges in ways you do not want.


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* SympathyForTheDevil: A number of players can't help but feel sad after they kill a BlackKnight that had been tormenting them, realizing that he had only been doing his duty. Most chalk it up to Kingseeker being a dick again.

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* HumanShield: The Greatsword BlackKnight used Scorpiobot, a member of Kirito's guild, as an arrow sponge in Chapter 17.



* NonPlayerCharacter: The [=NPCs=] in the game are more responsive, almost alive in a sense. When Kirito warns Oscar to be cautious on the rooftop, this enough for him to avoid being severely injured by the demon like in canon. Later on, he befriends Kirito after they tackle the Abyssmal Demon.

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* NonPlayerCharacter: The [=NPCs=] in the game are more responsive, almost alive in a sense. When Kirito warns Oscar to be cautious on the rooftop, this enough for him to avoid being severely injured by the demon like in canon. Later on, he befriends Kirito after they tackle the Abyssmal Abysmal Demon.
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* TemptingFate:Ashaeron in Chapter 14.
--> '''Ashaeron:''' "There's nothing around us for miles. What could possibly-" (Cue Hellkite Drake)
* TimeSkip: The story skips a few months ahead after the Warrior of Sunlight's wipe against Nito, during which Kirito has become the guild leader.
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** The Way of White Covenant, for example, only takes human players and uses Hollow Players as slaves to clear it out. The leader of them, an NPC named Petrus of Thorolund, kicked all Hollow Players out of the Firelink shrine.

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* SequenceBreaking: Kirito ends up in part of a raid with Solaire and end up facing off against Nito in Chapter 13. They fail, badly.



* SequenceBreaking: Kirito ends up in part of a raid with Solaire and end up facing off against Nito in Chapter 13. They fail, badly.

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* FantasticRacism: The game itself encourages this since a number of NPC only interact with Human players, most being shopkeepers, while Hollowed players are instantly hated by them and can only communicate with each other and will have to steal humanity.

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* FantasticRacism: The game itself encourages this since a number of NPC only interact with Human players, most being shopkeepers, while Hollowed players are instantly hated by them and can only communicate with each other and will have to steal humanity. Since the more skilled players hold onto their humanity, earlier on they take souls from the less skilled Hollow players and intend to use them as an expendable army.



* SenseLossSadness: Being turned Hollow means having to cut off all your sensory inputs tied to touch and taste, making everything taste like ashes and preventing you from having a real 'feeling' of objects. It was disquieting.

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* SenseLossSadness: Being turned Hollow means having to cut off all your sensory inputs tied to touch and taste, making everything taste like ashes and preventing you from having a real 'feeling' of objects. It was disquieting.Kirito experiences this after killed in Nito's chamber.


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* SequenceBreaking: Kirito ends up in part of a raid with Solaire and end up facing off against Nito in Chapter 13. They fail, badly.
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* ThePaladin: Solaire of Astora fits this criteria. It spoke a lot when over 80 players were members of his Covenant in less than a day, making Kirito realize that he had saved them all.
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* FriendOrIdol: Chapter 10 boiled down to this: Does Kirito save a hollowed player, or does he grab the Twin Humanity and use a Homeward Bone, saving himself. [[spoiler:He saves him and gets it courtesy of a little help from Solaire of Astora.]]

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* FriendOrIdol: FriendOrIdolDecision: Chapter 10 boiled down to this: Does Kirito save a hollowed player, or does he grab the Twin Humanity and use a Homeward Bone, saving himself. [[spoiler:He saves him and gets it courtesy of a little help from Solaire of Astora.]]

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* BetterToDieThanBeKilled: A fair number of players develop this mindset, especially when the game is capable of inflicting a death lasting hours before you finally shatter into pixels. At leasy a OneHitKO is painless.

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* BetterToDieThanBeKilled: A fair number of players develop this mindset, especially when the game is capable of inflicting a death lasting hours before you finally shatter into pixels. At leasy least a OneHitKO is painless.



* FriendOrIdol: Chapter 10 boiled down to this: Does Kirito save a hollowed player, or does he grab the Twin Humanity and use a Homeward Bone, saving himself. [[spoiler:He saves him and gets it courtesy of a little help from Solaire of Astora.]]



* SchmuckBait: If a valuable item is lying in the middle of nowhere, it's a trap. Case in point, the Twin Humanity in the sewers starting the cutscene for the Gaping Dragon Boss.

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* SchmuckBait: If a valuable item is lying in the middle of nowhere, it's a trap. Case in point, the Twin Humanity in the sewers starting the cutscene for the Gaping Dragon Boss.Boss and cultists hanging in the back firing Soul Arrows.

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* EliteMooks: The Draggers in the Sewers are the first of their kind and have regenerating health and take twice as much damage to put down.

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* EliteMooks: The Draggers in the Sewers are the first of their kind and have regenerating health and take twice as much damage to put down.down, so they presume them to be these.... then they meet a giant version of it wandering around.


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* SchmuckBait: If a valuable item is lying in the middle of nowhere, it's a trap. Case in point, the Twin Humanity in the sewers starting the cutscene for the Gaping Dragon Boss.
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* EliteMooks: The Draggers in the Sewers are the first of their kind and have regenerating health and take twice as much damage to put down.

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* BetterToDieThanBeKilled: A fair number of players develop this mindset, especially when the game is capable of inflicting a death lasting hours before you finally shatter into pixels.
* ClusterFBomb: Kirito, at the end of Chapter 5, once he realized that [=Kingseeker=] planned to make him and five newbie players take on an 80-player raid boss.

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\n* BedsheetLadder: Asuna had made one to escape after being trapped in a tower. It lasts just long enough for her and Silica to get down, but it breaks when Kirito is partway down.
* BetterToDieThanBeKilled: A fair number of players develop this mindset, especially when the game is capable of inflicting a death lasting hours before you finally shatter into pixels.
pixels. At leasy a OneHitKO is painless.
* BladeBrake: Kirito, after falling from a BedsheetLadder. The sword breaks and he loses 99% of his health, but he survived the fall.
* ClusterFBomb: Kirito, at the end of Chapter 5, once he realized believing that [=Kingseeker=] planned to make him and five newbie players take on an 80-player raid boss.



* HorrorHunger: Hunger in the game is registered by how many souls you have. The more you have, the less hunger you feel.
* {{Invisibility}}: While crouching down and sneaking, you are invisible to Hollows depending on how high your stats are.



* MaddenIntoMisanthropy: Kayaba, apparently.

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* MaddenIntoMisanthropy: Kayaba, apparently.Kayaba apparently. Considering he originally started development on Nerve Gear for medical use.



* QuestGiver: Various NPC give out quests. Kingseeker, the AI controlling the game, can involve the players by taking their declarations and forging quests from them, such as when Kirito promises to help Silica and her friends get to the Firelink Shrine.

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* QuestGiver: Various NPC give out quests. Kingseeker, the AI controlling the game, can involve the players by taking their declarations and forging quests from them, such as when Kirito promises to help Silica and her friends get to the Firelink Shrine. It even creates appropriate rewards for completion.

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* ClusterFBomb: Kirito, at the end of Chapter 5, once he realized that [=KingSeeker=] planned to make him and five newbie players take on an 80-player raid boss.

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* ClusterFBomb: Kirito, at the end of Chapter 5, once he realized that [=KingSeeker=] [=Kingseeker=] planned to make him and five newbie players take on an 80-player raid boss.



* EverythingTryingToKillYou: It's easier to make a list of what isn't trying to kill you.

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* EverythingTryingToKillYou: It's easier to make a list of what isn't trying to kill you. Especially with Kingseeker intentionally doing so.
* FamilyUnfriendlyViolence: As Silica can attest, all the blood and gore and violence isn't something she should be playing.
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* ClusterFBomb: Kirito, at the end of Chapter 5, once he realized that KingSeeker planned to make him and five other players take on an 80-player raid boss.

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* ClusterFBomb: Kirito, at the end of Chapter 5, once he realized that KingSeeker [=KingSeeker=] planned to make him and five other newbie players take on an 80-player raid boss.

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* CrapsackWorld: They're in the Dark Souls world. Let that sink in.

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* ClusterFBomb: Kirito, at the end of Chapter 5, once he realized that KingSeeker planned to make him and five other players take on an 80-player raid boss.
* CrapsackWorld: They're in the Dark Souls DarkSouls world. Let that sink in.



* LanguageBarrier: In Chapter 2, it's revealed that Human Players and Hollowed Players ''literally'' cannot understand one another (or see each others' name). They need an NPC to mediate.

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* FantasticRacism: The game itself encourages this since a number of NPC only interact with Human players, most being shopkeepers, while Hollowed players are instantly hated by them and can only communicate with each other and will have to steal humanity.
* LanguageBarrier: In Chapter 2, it's revealed that Human Players and Hollowed Players ''literally'' cannot understand one another (or see the names of) Hollowed Players, but they can understand each others' name). They need an NPC other. This breeds distrust, adding to mediate.the conflict between the factions.



* QuestGiver: Various NPC give out quests. KingSeeker, the AI controlling the game, can involve the players by taking their declarations and forging quests from them, such as when Kirito promises to help Silica and her friends get to the Firelink Shrine.

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* QuestGiver: Various NPC give out quests. KingSeeker, Kingseeker, the AI controlling the game, can involve the players by taking their declarations and forging quests from them, such as when Kirito promises to help Silica and her friends get to the Firelink Shrine.



* VideogameCrueltyPotential: Nothing stopping the players from preying on one another here, nor creating a form of [[FantasticRacism Fantastic Racism]] over the living and dead.

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* VideogameCrueltyPotential: Nothing stopping the players from preying on one another here, nor creating a form of [[FantasticRacism Fantastic Racism]] FantasticRacism over the living and dead.dead. Worse, the game ''encourages'' this.

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* NonstandardGameOver: In-story example, but if all the bonfires are extinguished, then no player can come back to life. Everyone dies. For reference, a single piece of humanity buys a bonfire a week.

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* NonstandardGameOver: In-story example, but if all the bonfires are extinguished, then no player can come back to life. Everyone dies. For reference, a single piece of humanity buys a bonfire a week.week at one of the bigger places, but a checkpoint bonfire wouldn't last more than three days in the Asylum.


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* QuestGiver: Various NPC give out quests. KingSeeker, the AI controlling the game, can involve the players by taking their declarations and forging quests from them, such as when Kirito promises to help Silica and her friends get to the Firelink Shrine.
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* SenseLossSadness: Being turned Hollow means having to cut off all your sensory inputs tied to touch and taste, making everything taste like ashes and preventing you from having a real 'feeling' of objects. It was disquieting.
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* NonstandardGameOver: In-story example, but if all the bonfires are extinguished, then no player can come back to life. Everyone dies.

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* NonstandardGameOver: In-story example, but if all the bonfires are extinguished, then no player can come back to life. Everyone dies. For reference, a single piece of humanity buys a bonfire a week.
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* NonPlayerCharacter: The NPCs in the game are more responsive, almost alive in a sense. When Kirito warns Oscar to be cautious on the rooftop, this enough for him to avoid being severely injured by the demon like in canon. Later on, he befriends Kirito after they tackle the Abyssmal Demon.

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* NonPlayerCharacter: The NPCs [=NPCs=] in the game are more responsive, almost alive in a sense. When Kirito warns Oscar to be cautious on the rooftop, this enough for him to avoid being severely injured by the demon like in canon. Later on, he befriends Kirito after they tackle the Abyssmal Demon.
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* NonPlayerCharacter: The NPCs in the game are more responsive, almost alive in a sense. When Kirito warns Oscar to be cautious on the rooftop, this enough for him to avoid being severely injured by the demon like in canon. Later on, he befriends Kirito after they tackle the Abyssmal Demon.
* NonstandardGameOver: In-story example, but if all the bonfires are extinguished, then no player can come back to life. Everyone dies.
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* MookChivalry: [[AvertedTrope Hahaha.... no]]. Monster Hollows attack en masse when in a Horde.


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* SoloCharacterRun: [[AvertedTrope Not here.]] The setting is way too merciless for anyone sane to pull the Solo act like Kirito did in canon. Enemies swarm and health drops really fast.
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* CrapsackWorld: They're in the Dark Souls world. Let that sink in.


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* EverythingTryingToKillYou: It's easier to make a list of what isn't trying to kill you.
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* YouHaveNoChanceToSurvive: The average player's luck when going up against a Black Knight – they have all the skills lore says they should, and are just as dangerous as expected because of it.

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* YouHaveNoChanceToSurvive: The average player's luck when going up against a Black Knight BlackKnight – they have all the skills lore says they should, and are just as dangerous as expected because of it.
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--> '''Kayaba:'''ou hide your true selves behind a facade of politeness. You betray and backstab at the slightest opportunity, and you boast your humanity as if it meant anything, as if 'being human' was your fundamental right, your most cherished point of pride. Well...I have decided it is not. What happens when your life is hanging on the line? What happens when your very soul is the price to pay? I have decided you will be tested, all of you, all fifty thousand players of SAO, and I have decided this because I have the power to do so.

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--> '''Kayaba:'''ou '''Kayaba:''' You hide your true selves behind a facade of politeness. You betray and backstab at the slightest opportunity, and you boast your humanity as if it meant anything, as if 'being human' was your fundamental right, your most cherished point of pride. Well...I have decided it is not. What happens when your life is hanging on the line? What happens when your very soul is the price to pay? I have decided you will be tested, all of you, all fifty thousand players of SAO, and I have decided this because I have the power to do so.

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* LanguageBarrier: In Chapter 2, it's revealed that Human Players and Hollowed Players ''literally'' cannot understand one another. They need an NPC to mediate.

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* LanguageBarrier: In Chapter 2, it's revealed that Human Players and Hollowed Players ''literally'' cannot understand one another. another (or see each others' name). They need an NPC to mediate.mediate.
* MaddenIntoMisanthropy: Kayaba, apparently.
--> '''Kayaba:'''ou hide your true selves behind a facade of politeness. You betray and backstab at the slightest opportunity, and you boast your humanity as if it meant anything, as if 'being human' was your fundamental right, your most cherished point of pride. Well...I have decided it is not. What happens when your life is hanging on the line? What happens when your very soul is the price to pay? I have decided you will be tested, all of you, all fifty thousand players of SAO, and I have decided this because I have the power to do so.

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* CruelAndUnusualDeath: Being eaten by a dragon alive counts. So does being engulthed by acidic slimes and melting for hours before you die.

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* CruelAndUnusualDeath: Being eaten by a dragon alive counts. So does being engulthed engulfed by acidic slimes and melting for hours before you die.die.
* LanguageBarrier: In Chapter 2, it's revealed that Human Players and Hollowed Players ''literally'' cannot understand one another. They need an NPC to mediate.



* PlayerVersusPlayer: Participants in this rendition of the death game are just as capable of fighting amongst themselves as in canon, with racism springing up between the players possessing Humanity – and thus a human form – verse those currently undead. Even the NPC are getting into it.

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* PlayerVersusPlayer: Participants in this rendition of the death game are just as capable of fighting amongst themselves as in canon, with racism springing up between the players possessing Humanity – and thus a human form – verse versus those currently undead.Hollowed. Even the NPC are getting into it.
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ordered tropes by alphabet


* PlayerVersusPlayer: Participants in this rendition of the death game are just as capable of fighting amongst themselves as in canon, with racism springing up between the players possessing Humanity – and thus a human form – verse those currently undead. Even the NPC are getting into it.
* PlayerVersusEnvironment: The game is filled with traps and nasty surprises, from rolling boulders, sudden pit floors and a lack of Fog Doors differentiating Boss areas from the anything else.
* BetterToDieThanBeKilled: A fair number of players develop this mindset, especially when the game is capable of inflicting a death lasting hours before you finally shatter into pixels.
* YouHaveNoChanceToSurvive: The average player's luck when going up against a Black Knight – they have all the skills lore says they should, and are just as dangerous as expected because of it.
* CruelAndUnusualDeath: Being eaten by a dragon alive counts. So does being engulthed by acidic slimes and melting for hours before you die.
* VideogameCrueltyPotential: Nothing stopping the players from preying on one another here, nor creating a form of [[FantasticRacism Fantastic Racism]] over the living and dead.

to:

* PlayerVersusPlayer: Participants in this rendition of the death game are just as capable of fighting amongst themselves as in canon, with racism springing up between the players possessing Humanity – and thus a human form – verse those currently undead. Even the NPC are getting into it.
* PlayerVersusEnvironment: The game is filled with traps and nasty surprises, from rolling boulders, sudden pit floors and a lack of Fog Doors differentiating Boss areas from the anything else.
* BetterToDieThanBeKilled:
*BetterToDieThanBeKilled: A fair number of players develop this mindset, especially when the game is capable of inflicting a death lasting hours before you finally shatter into pixels.
* YouHaveNoChanceToSurvive: The average player's luck when going up against a Black Knight – they have all the skills lore says they should, and are just as dangerous as expected because of it.
* CruelAndUnusualDeath:
*CruelAndUnusualDeath: Being eaten by a dragon alive counts. So does being engulthed by acidic slimes and melting for hours before you die.
* VideogameCrueltyPotential: *PlayerVersusEnvironment: The game is filled with traps and nasty surprises, from rolling boulders, sudden pit floors and a lack of Fog Doors differentiating Boss areas from the anything else.
*PlayerVersusPlayer: Participants in this rendition of the death game are just as capable of fighting amongst themselves as in canon, with racism springing up between the players possessing Humanity – and thus a human form – verse those currently undead. Even the NPC are getting into it.
*VideogameCrueltyPotential:
Nothing stopping the players from preying on one another here, nor creating a form of [[FantasticRacism Fantastic Racism]] over the living and dead.dead.
*YouHaveNoChanceToSurvive: The average player's luck when going up against a Black Knight – they have all the skills lore says they should, and are just as dangerous as expected because of it.
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[[http://forums.sufficientvelocity.com/threads/souls-art-online-ds-sao.17289 Souls Art Online]] is an AU fanfic of the popular anime and light novel series Sword Art Online, by Shadenight123. The game this time is an MMO take on the first Dark Souls game, seen through Kirito's eyes as the first days pass, he helps newbies and somehow becomes the head of a guild. Dark Souls is living up to the name as monsters become tougher, racism fractures players between the 'undead' and 'alive' sides and the game itself appears to be aiming to screw people over, whether it's from making particular mobs live up to their lore or devise dastardly traps for people to wander into.

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!!"Souls Art Online" contains examples of:

*PlayerVersusPlayer: Participants in this rendition of the death game are just as capable of fighting amongst themselves as in canon, with racism springing up between the players possessing Humanity – and thus a human form – verse those currently undead. Even the NPC are getting into it.
*PlayerVersusEnvironment: The game is filled with traps and nasty surprises, from rolling boulders, sudden pit floors and a lack of Fog Doors differentiating Boss areas from the anything else.
*BetterToDieThanBeKilled: A fair number of players develop this mindset, especially when the game is capable of inflicting a death lasting hours before you finally shatter into pixels.
*YouHaveNoChanceToSurvive: The average player's luck when going up against a Black Knight – they have all the skills lore says they should, and are just as dangerous as expected because of it.
*CruelAndUnusualDeath: Being eaten by a dragon alive counts. So does being engulthed by acidic slimes and melting for hours before you die.
*VideogameCrueltyPotential: Nothing stopping the players from preying on one another here, nor creating a form of [[FantasticRacism Fantastic Racism]] over the living and dead.
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