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* Nero in the ''Franchise/FateSeries'' ranges heavily. She presents herself as a cheerful, [[BoisterousBruiser boisterous]], [[RoyalsWhoActuallyDoSomething battle-ready Emperor]] [[HundredPercentAdorationRating who is loved by all]] and drips with AwesomeEgo. In some appearances, this is mostly a front for her massive InferioritySuperiorityComplex and her guilt over her [[MyGreatestFailure complete failure]] as a ruler. In others, it's taken at face value.

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* Nero in the ''Franchise/FateSeries'' ranges heavily. She presents herself as a cheerful, [[BoisterousBruiser boisterous]], [[RoyalsWhoActuallyDoSomething battle-ready Emperor]] [[HundredPercentAdorationRating who is loved by all]] and drips with AwesomeEgo. In some appearances, this is mostly a front for her massive InferioritySuperiorityComplex and her guilt over her [[MyGreatestFailure complete failure]] as a ruler. In others, it's taken at face value.value.
* Bolo from the ''VideoGame/{{Shantae}}'' series suffers from this. In the first and third games, he is made out to be an absolute doofus whose few accomplishments are usually by accident, whereas in the second and fourth ones, he’s as capable as Shantae’s other friends and is just a bit dim from time to time.


*** On a side note, different forms of media change what sort of breath the Manaketes breath which is depicted as blue ''stuff'' in-game. Aforementioned game conversations describe them as fireballs, while the promotional comics sometimes depict it as ice breath.

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*** On a side note, different forms of media change what sort of breath the Manaketes breath which is depicted as blue ''stuff'' in-game. Aforementioned game conversations describe them as fireballs, while the promotional comics sometimes depict it as ice breath.breath.
** Marth's personality is pretty all over the place, with him ranging from naive and pacifistic, wise and mature, or cocky and cool, depending on the game you're playing.
* Nero in the ''Franchise/FateSeries'' ranges heavily. She presents herself as a cheerful, [[BoisterousBruiser boisterous]], [[RoyalsWhoActuallyDoSomething battle-ready Emperor]] [[HundredPercentAdorationRating who is loved by all]] and drips with AwesomeEgo. In some appearances, this is mostly a front for her massive InferioritySuperiorityComplex and her guilt over her [[MyGreatestFailure complete failure]] as a ruler. In others, it's taken at face value.


** ''VideoGame/PokemonSunAndMoon'' offers two contradictory Pokédex entries for Araquanid. While ''Moon'''s entry describes it as a NonMaliciousMonster who brings weak Pokémon into its water bubble for safety, in ''Sun'' it notes that small Pokémon that enter said water bubble ''[[CruelAndUnusualDeath drown]]'', implying that's how it hunts its prey.

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** ''VideoGame/PokemonSunAndMoon'' offers two contradictory Pokédex entries for Araquanid. While ''Moon'''s entry describes it as a NonMaliciousMonster who brings weak Pokémon into its water bubble for safety, in ''Sun'' it notes that small Pokémon that enter said water bubble ''[[CruelAndUnusualDeath drown]]'', implying that's how it hunts its prey. (The common fan theory is either that Araquanid has a soft side and is willing to protect others when it's not hungry, or that [[ObliviouslyEvil it doesn't actually realize it's killing them.]])


** Luigi's personality generally contrasts his brother's (clumsy and timid everyman rather than athletic and brave hero), the ''VideoGame/LuigisMansion'' games and ''VideoGame/MarioAndLuigi'' games are the most notable ones with this portrayal, but some games scrap this for a more adventurous Luigi who can be foolhardier than his brother, most notably the ''VideoGame/PaperMario'' series. And in the very earliest games prior to his DivergentCharacterEvolution, he showed no signs of being either.

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** Luigi's personality generally contrasts his brother's (clumsy and timid everyman rather than athletic and brave hero), with the ''VideoGame/LuigisMansion'' games and ''VideoGame/MarioAndLuigi'' games are being the most notable ones with this portrayal, but some portrayal. Some games scrap this for a more adventurous Luigi who can be foolhardier than his brother, most notably the ''VideoGame/PaperMario'' series. In his ''Smash'' appearances, he's eccentric to borderline {{Cloudcuckoolander}} levels and implied to be depressed or resentful. His level of fighting prowess can range from an equal to Mario, to skilled but unlucky, to a CowardlyLion, to a ButtMonkey out of his depth. And in the very earliest games prior to his DivergentCharacterEvolution, he showed no signs of being either.anything but Mario in green.


* While this happens a lot in any RPG with multiple endings/plotlines over multiple games, special mention goes to the KnightsOfTheOldRepublic series, which went from a single-player game where the player could end up with half a dozen versions of Revan, to an MMO where there was only one version of Revan, which was supposed to loosely correspond to the first game's light side path with caster abilities (something that was mechanically discouraged to begin with, since the light side powers focused on melee buffs in the first game) but in fact resembles no version of the character the first game could produce in any way. The Watsonian explanation was that in the time-jump after the first game he recovered the rest of his memories, and is now effectively a master of ''both'' sides of the force (and has gone completely mad for unrelated reasons). It becomes a plot point in his own expansion story; after he died for real he generates two Force Ghosts with completely different personalities, one light side and one dark side, neither one of which matches the one he had in earlier appearances in the same game.

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* While this happens a lot in any RPG with multiple endings/plotlines over multiple games, special mention goes to the KnightsOfTheOldRepublic ''VideoGame/KnightsOfTheOldRepublic'' series, which went from a single-player game where the player could end up with half a dozen versions of Revan, to an MMO where there was only one version of Revan, which was supposed to loosely correspond to the first game's light side path with caster abilities (something that was mechanically discouraged to begin with, since the light side powers focused on melee buffs in the first game) but in fact resembles no version of the character the first game could produce in any way. The Watsonian explanation was that in the time-jump after the first game he recovered the rest of his memories, and is now effectively a master of ''both'' sides of the force (and has gone completely mad for unrelated reasons). It becomes a plot point in his own expansion story; after he died for real he generates two Force Ghosts with completely different personalities, one light side and one dark side, neither one of which matches the one he had in earlier appearances in the same game.


* ''Franchise/SonicTheHedgehog'' has a pretty bad case of this, due in no part to how long the series has been in business. There have been numerous writers working on the series, and most of them don't seem to coincide considering the widely differing characterizations the cast have had between games. And this isn't even getting into [[ComicBook/SonicTheComic the]] [[WesternAnimation/AdventuresOfSonicTheHedgehog many]], [[WesternAnimation/SonicSATAM many]], [[WesternAnimation/SonicUnderground different]], [[ComicBook/ArchieComicsSonicTheHedgehog adaptations]] [[Anime/SonicTheHedgehogTheMovie through]] the series` run. To give a few examples:
** Depictions of Amy vary wildly. Sometimes she's a normal girl who has a rather affectionate crush on eponymous hero, but still cares about her friends and their well-being. Other times, she's an obsessive and clingy StalkerWithACrush who thinks about nothing but Sonic, threatens people with violence when they don't inform her of his whereabouts, and may even ''hallucinate'' that he's around when he isn't.
** In the 90's, Knuckles was the chuckling, mischievous rival to Sonic. In the first half of the 2000s, he was the no nonsense AloofAlly to Sonic, and nowadays he's the DumbMuscle UnknownRival to Sonic. Makes you wonder where he'll be in the next couple of years.
** Even Sonic himself gets this; sometimes he's more of a straight laced NiceGuy, other times he's a cocky braggart. This is most noticeable when comparing his westernized TotallyRadical persona to the laid-back one depicted in ''Adventure''. Recent games have reached a middle ground due to many fans missing his cockier persona.

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* ''Franchise/SonicTheHedgehog'' has a pretty bad case of this, due in no part to how long the series has been in business. There have been numerous writers working on the series, and most of them don't seem to coincide considering the widely differing characterizations the cast have had between games. And this isn't even getting into [[ComicBook/SonicTheComic the]] [[WesternAnimation/AdventuresOfSonicTheHedgehog many]], [[WesternAnimation/SonicSATAM many]], [[WesternAnimation/SonicUnderground different]], [[ComicBook/ArchieComicsSonicTheHedgehog adaptations]] [[Anime/SonicTheHedgehogTheMovie through]] the series` run. To give a few examples:
''Franchise/SonicTheHedgehog'':
** Depictions of Amy vary wildly.Rose. Sometimes she's a normal girl who has a rather affectionate crush on eponymous hero, but still cares about her friends and their well-being. Other times, she's an obsessive and clingy StalkerWithACrush who thinks about nothing but Sonic, threatens people with violence when they don't inform her of his whereabouts, and may even ''hallucinate'' that he's around when he isn't.
** In the 90's, Knuckles was the chuckling, mischievous rival to Sonic. In the first half of the 2000s, he was the no nonsense AloofAlly to Sonic, and nowadays he's the DumbMuscle UnknownRival to Sonic. Makes you wonder where he'll be in the next couple of years.\n
** Even Sonic himself gets this; sometimes Sonic. Sometimes he's more of a straight laced NiceGuy, other times he's a cocky braggart. This is most noticeable when comparing his westernized TotallyRadical persona to the laid-back one depicted in ''Adventure''. Recent games have reached a middle ground due to many fans missing his cockier persona.ground.



** Dr. Eggman's portrayal also varies widely. Sometimes he's a WellIntentionedExtremist who genuinely wants to make the world a better place. Other times, he's merely a PragmaticVillain who wants to keep the world intact so he can rule. Still other times, he's one hair short of an OmnicidalManiac who would trigger near-apocalyptic events just to rule over the few survivors.

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** Dr. Eggman's portrayal also varies widely.Eggman. Sometimes he's a WellIntentionedExtremist who genuinely wants to make the world a better place. Other times, he's merely a PragmaticVillain who wants to keep the world intact so he can rule. Still other times, he's one hair short of an OmnicidalManiac who would trigger near-apocalyptic events just to rule over the few survivors.

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** The ''Fallout'' series in general tends to be rife with this, due to the different companies that have handled it. The series gets around this somewhat by the fact that most of the Black Isle/Obsidian games deal with the western US, while the Bethesda games deal with the eastern US, meaning a lot of differences can be chalked up to "it's a variant/local branch/different strain." For instance, in Black Isle/Obsidian games, Mariposa Super Mutants are on average [[DumbMuscle not too bright]] but still have [[GeniusBruiser many with average or even genius intellects]], and aren't violent by nature unless they're under a violent leader (though many of them are), with many mutants following the death of the Master being content to live their lives. In Bethesda games, Vault 87 and Institute Super Mutants are almost universally AlwaysChaoticEvil even without any controlling intelligence or agenda, with the smart ones being seen as one-in-a-million exceptions, and tend to be borderline animalistic and TooDumbToLive. Compare the smart and stealthy (if unstable) nightkin variant on the West Coast to the braindead suicide bomber variant on the East.


** Bowser is often like this. While other characters change personality in most adaptations and spinoffs as well, Bowser is a character who's completely different between the main series and many spinoffs. In the [[Franchise/SuperMarioBros Main Platformers]], he's a competent EvilOverlord and CardCarryingVillain. In the ''VideoGame/MarioAndLuigi'' series he can be anything from a BoisterousWeakling who's only truly competent when he's working with the [[GoodIsNotDumb good guys]] to a competent if blunt BoisterousBruiser [[AFatherToHisMen father to his men]] whose only defeats are delivered by the brothers themselves. In the ''VideoGame/PaperMario'' series he's a NobleDemon with an unrequited crush on the Princess and doesn't like it when other villains [[TheOnlyOneAllowedToDefeatYou infringe on his territory]]. ''VideoGame/MarioParty'' has him as an AttentionWhore CardCarryingVillain who's only capable of PokeThePoodle levels on villainy and who [[InferioritySuperiorityComplex probably just wants to be loved]]. In VideoGame/SuperSmashBros, he's a terrifying monster with little if any humor to him at all. Other spinoffs tend to have him as a FriendlyEnemy of Mario's. The cartoons and anime series vary his personality per episode, and his size varies between appearances.

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** Bowser is often like this. While other characters change personality in most adaptations and spinoffs as well, Bowser is a character who's completely different between the main series and many spinoffs. In the [[Franchise/SuperMarioBros Main Platformers]], he's a competent EvilOverlord and CardCarryingVillain.CardCarryingVillain with the occasional humorous moment. In the ''VideoGame/MarioAndLuigi'' series he can be anything from a BoisterousWeakling who's only truly competent when he's working with the [[GoodIsNotDumb good guys]] to a competent if blunt BoisterousBruiser [[AFatherToHisMen father to his men]] whose only defeats are delivered by the brothers themselves. In the ''VideoGame/PaperMario'' series he's a NobleDemon with an unrequited crush on the Princess and doesn't like it when other villains [[TheOnlyOneAllowedToDefeatYou infringe on his territory]]. ''VideoGame/MarioParty'' has him as an AttentionWhore CardCarryingVillain who's only capable of PokeThePoodle levels on villainy and who [[InferioritySuperiorityComplex probably just wants to be loved]]. In VideoGame/SuperSmashBros, he's a terrifying monster with little if any humor to him at all. Other spinoffs tend to have him as a FriendlyEnemy of Mario's.Mario's (he named GoKartingWithBowser, after all). The cartoons and anime series vary his personality per episode, and his size varies between appearances.



** Luigi's personality generally contrasts his brother's (clumsy and timid rather than athletic and brave), the ''VideoGame/LuigisMansion'' games and ''VideoGame/MarioAndLuigi'' games are the most notable ones with this portrayal, but some games scrap this for a more adventurous Luigi who can be foolhardier than his brother, most notably the ''VideoGame/PaperMario'' series.

to:

** Luigi's personality generally contrasts his brother's (clumsy and timid everyman rather than athletic and brave), brave hero), the ''VideoGame/LuigisMansion'' games and ''VideoGame/MarioAndLuigi'' games are the most notable ones with this portrayal, but some games scrap this for a more adventurous Luigi who can be foolhardier than his brother, most notably the ''VideoGame/PaperMario'' series.series. And in the very earliest games prior to his DivergentCharacterEvolution, he showed no signs of being either.



** What is "Super Mario"? It changes a lot really. Sometimes Mario's normal form is "small Mario" and he becomes a giant with a Super Mushroom and other games have "Super Mario" being the default and "small Mario" being him shrunk down.

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** What is "Super Mario"? It changes a lot lot, really. Sometimes Mario's normal form is "small Mario" and he becomes a giant with a Super Mushroom and other games have "Super Mario" being the default and "small Mario" being him shrunk down.


* ''VideoGame/WorldOfWarcraft'' has had this happen - often with certain [[InternetBackdraft controversial]] faction leaders or characters...

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* ''VideoGame/WorldOfWarcraft'' has had this happen - often with certain [[InternetBackdraft controversial]] faction leaders or characters...characters.


** The cast of shipgirls, despite being the game's focus, is also prone to very different interpretations, since each only has a small set of lines and many of their current traits derive from {{Fanon}}. Perhaps the worst is Kitakami: she can be a stoic warrior, a cunning tactician, a cranky loner, a {{Gadfly}}, or an outright bully towards Abukuma[[note]]Referencing a collision between the two ships that left Abukuma disabled[[/note]].

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** The cast of shipgirls, despite being the game's focus, is also prone to very different interpretations, since each only has a small set of lines and many of their current traits derive from {{Fanon}}. Perhaps the worst is Kitakami: she can be a stoic warrior, a cunning tactician, a cranky loner, a {{Gadfly}}, TheGadfly, or an outright bully towards Abukuma[[note]]Referencing a collision between the two ships that left Abukuma disabled[[/note]].


* In ''Franchise/DevilMayCry'' Trish’s personality as Dante’s partner was somewhat different in Kamiya’s vision when portrayed in ''Viewtiful Joe''; Trish was more of a traditional partner who follows the hero, Dante, being the voice of reason and expressing deep concern for him, coupled with jokes that Trish was being too “motherly”. Trish in Itsuno’s vision, and effectively the canon version of Trish as it stands, is more of a playful independent spirit, who while undoubtedly loyal to Dante she isn’t above playing tricks and teasing him, such as increasing his debt and delivering Sparda right onto the enemies hands to make things more fun; still Dante has also been adjusted accordingly, being able to take all of Trish’s playfulness.

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* In ''Franchise/DevilMayCry'' ''VideoGame/DevilMayCry'' Trish’s personality as Dante’s partner was somewhat different in Kamiya’s vision when portrayed in ''Viewtiful Joe''; Trish was more of a traditional partner who follows the hero, Dante, being the voice of reason and expressing deep concern for him, coupled with jokes that Trish was being too “motherly”. Trish in Itsuno’s vision, and effectively the canon version of Trish as it stands, is more of a playful independent spirit, who while undoubtedly loyal to Dante she isn’t above playing tricks and teasing him, such as increasing his debt and delivering Sparda right onto the enemies hands to make things more fun; still Dante has also been adjusted accordingly, being able to take all of Trish’s playfulness.


** Peach's character changes quite a bit: ''VideoGame/SuperMarioSunshine'' casts her mostly as a Cloudcuckoolander, whereas in ''VideoGame/SuperPaperMario'' she's a DeadpanSnarker, and other games place her at various points in between. She also flip-flops between PrincessClassic and RoyalsWhoActuallyDoSomething, in large part depending whether she is a playable character.

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** Peach's character changes quite a bit: ''VideoGame/SuperMarioSunshine'' casts her mostly as a Cloudcuckoolander, whereas in ''VideoGame/SuperPaperMario'' she's a DeadpanSnarker, and other games place her at various points in between. She also flip-flops between PrincessClassic and RoyalsWhoActuallyDoSomething, in large part depending whether she is a playable character. Likewise, her abilities are heavily dependent on the writers. In the first game, the manual states that her powers are the only thing that can undo Bowser's magic, though we never actually get to see it. In later games, she either has actual powers (''VideoGame/SuperMarioRPG'' where she can heal, cause status effects, and inflict big damage), limited powers that only serve to assist Mario (''VideoGame/PaperMario'' series where she gives Mario a boost in the finales), or have none at all.

Added DiffLines:

** The cast of shipgirls, despite being the game's focus, is also prone to very different interpretations, since each only has a small set of lines and many of their current traits derive from {{Fanon}}. Perhaps the worst is Kitakami: she can be a stoic warrior, a cunning tactician, a cranky loner, a {{Gadfly}}, or an outright bully towards Abukuma[[note]]Referencing a collision between the two ships that left Abukuma disabled[[/note]].


* In ''Franchise/DevilMayCry'' Trish’s personality as Dante’s partner was somewhat different in Kamiya’s vision when portrayed in ''Viewtiful Joe 2''; Trish was more of a traditional partner who follows the hero, Dante, being the voice of reason and expressing deep concern for him, coupled with jokes that Trish was being too “motherly”. Trish in Itsuno’s vision, and effectively the canon version of Trish as it stands, is more of a playful independent spirit, who while undoubtedly loyal to Dante she isn’t above playing tricks and teasing him, such as increasing his debt and delivering Sparda right onto the enemies hands to make things more fun; still Dante has also been adjusted accordingly, being able to take all of Trish’s playfulness.

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* In ''Franchise/DevilMayCry'' Trish’s personality as Dante’s partner was somewhat different in Kamiya’s vision when portrayed in ''Viewtiful Joe 2''; Joe''; Trish was more of a traditional partner who follows the hero, Dante, being the voice of reason and expressing deep concern for him, coupled with jokes that Trish was being too “motherly”. Trish in Itsuno’s vision, and effectively the canon version of Trish as it stands, is more of a playful independent spirit, who while undoubtedly loyal to Dante she isn’t above playing tricks and teasing him, such as increasing his debt and delivering Sparda right onto the enemies hands to make things more fun; still Dante has also been adjusted accordingly, being able to take all of Trish’s playfulness.


* VideoGame/CarmenSandiego varies between FriendlyEnemy, CardCarryingVillain and everywhere in between. Especially notable is her portrayal in the ''WesternAnimation/WhereOnEarthIsCarmenSandiego'' cartoon, which took her to such {{Anti Villain}}ous levels that by the show's end she was teaming up with the heroes to take down "real" bad guys with regularity. She even once saved the heroes, supposedly because it's not a game if there's no one to play against.

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* VideoGame/CarmenSandiego varies between FriendlyEnemy, CardCarryingVillain and everywhere in between. Especially notable is her portrayal in the ''WesternAnimation/WhereOnEarthIsCarmenSandiego'' cartoon, which took her to such {{Anti Villain}}ous levels that by the show's end she was teaming up with the heroes to take down "real" bad guys with regularity. She even once saved the heroes, supposedly because it's not a game if there's no one to play against.against.
* ''Franchise/FireEmblem''
** VideoGame/FireEmblemAwakening features ''hundreds'' of conversations between over forty playable characters, each one being completely unique (at least for a single playthrough). So naturally, details become muddled or mixed up across across the many support conversations. Mostly this includes little things like how pronounced a character's quirks are, i.e: how violent Henry is, how flirty Inigo acts, or how hopelessly Cordelia swoons after Chrom (sometimes its the entire focus of a support, other times it's not mentioned at all like in her talks with the Avatar for example). Other examples include how big the Shepherds actually are in-universe, and whether they include normal soldiers behind the scenes, going back and forth between calling them 'our little group' and 'we're an army.'
*** On a side note, different forms of media change what sort of breath the Manaketes breath which is depicted as blue ''stuff'' in-game. Aforementioned game conversations describe them as fireballs, while the promotional comics sometimes depict it as ice breath.

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