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** The Y.E.T.I.s from ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'''s Planet Grelbin; they spawn from out of nowhere (and in large numbers, to boot), have no concept of MookChivalry (often ambushing you in groups of ''ten or more''), and are card-carrying members of the LightningBruiser club. You could try running from them, but they ''love'' spawning ''right in your path'' and often appear around Arctic Leviathans, which must be killed for [[ThatOneSidequest Moonstones]]. That leaves killing them, but there are a few problems with that as well: first, very few of your weapons are effective against them, the ones that are either have low ammo clips or have ammo that ''must'' be bought at a vendor, and for the weapons that don't, you're thwarted again by the fact that there are very few ammo crates lying around the massive ice field you must traverse. As a result, you'll find yourself making frequent trips back to the vendor (because this game oh-so-conveniently forgot to include the P.D.A. gadget)... which means running headlong back into the Y.E.T.I. mobs you just fled from. Simply put, your only real choices are either to gather Moonstones in quick bursts broken up by Y.E.T.I. maulings or to {{Ragequit}} from pure frustration.

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** The Y.E.T.I.s from ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'''s Planet Grelbin; they spawn from out of nowhere (and in large numbers, to boot), have no concept of MookChivalry (often ambushing you in groups of ''ten or more''), and are card-carrying members of the LightningBruiser club. You could try running from them, but they ''love'' spawning ''right in your path'' and often appear around Arctic Leviathans, which must be killed for [[ThatOneSidequest Moonstones]]. That leaves killing them, but there are a few problems with that as well: first, very few of your weapons are effective against them, the ones that are either have low ammo clips or have ammo that ''must'' be bought at a vendor, and for the weapons that don't, you're thwarted again by the fact that there are very few ammo crates lying around the massive ice field you must traverse. As a result, you'll find yourself making frequent trips back to the vendor (because this game oh-so-conveniently forgot to include the P.D.A. gadget)... vendor, which often means running headlong back into the Y.E.T.I. mobs you just fled from. Simply put, your only real choices are either to gather Moonstones in quick bursts broken up by Y.E.T.I. maulings or to {{Ragequit}} from pure frustration.


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** ''Up Your Arsenal'' also features Tyhrranoid Missile Stations, which often appear in Galactic Ranger missions. They're not too bad when you're piloting a Hovership, as the missiles can be easily dodged. When you're on foot, however, they'll shoot missiles that fly directly into the ground and explode in a shockwave that hurts you unless you jump over it, and they will continue firing even when you're in the middle of fighting other enemies.
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* EscortMissions make normally not so bad enemies like Jalthis this trope in ''VideoGame/WingCommander'' but ''Hhriss'' from the ExpansionPack are real Demonic Spiders with the agility of the Salthi, the firepower of the Raptor, and the armor of the Jalthi, only with a more balanced front/rear distribution. They are ridiculously powerful.

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* EscortMissions {{Escort Mission}}s make normally not so bad enemies like Jalthis this trope in ''VideoGame/WingCommander'' but ''Hhriss'' from the ExpansionPack are real Demonic Spiders with the agility of the Salthi, the firepower of the Raptor, and the armor of the Jalthi, only with a more balanced front/rear distribution. They are ridiculously powerful.
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* ''VideoGame/BangaiOSpirits'' has Longai-o, enemies who, like yourself, can unleash massive barrages of missiles capable of wiping you out in an instant, and they will do it at every opportunity. Usually in response to your own missile barrages. And they like to attack in groups. Have fun!

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* ''VideoGame/BangaiOSpirits'' has Longai-o, enemies who, like yourself, can unleash massive barrages of missiles capable of wiping you their enemies out in an instant, and they will do it at every opportunity. Usually in response to your own missile barrages. And they like to attack in groups.groups, launching terrifying walls of death at you faster than you can counter them. Have fun!
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* ''VideoGame/BangaiOSpirits'' has Longai-o, enemies who, like yourself, can unleash massive barrages of missiles capable of wiping you out in an instant, and they will do it at every opportunity. Usually in response to your own missile barrages.

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* ''VideoGame/BangaiOSpirits'' has Longai-o, enemies who, like yourself, can unleash massive barrages of missiles capable of wiping you out in an instant, and they will do it at every opportunity. Usually in response to your own missile barrages. And they like to attack in groups. Have fun!
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* ''VideoGame/BangaiOSpirits'' has Longai-o, enemies who, like yourself, can unleash massive barrages of missiles capable of wiping you out in an instant, and they will do it at every opportunity. Usually in response to your own missile barrages.
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added example - spawn: in the demon's hand

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* ''Spawn: In The Demon's Hand'' has the shotgun-wielding skeletons in Boss Attack Mode. They're capable of taking off 80% of your health with a close range blast and appear constantly, sometimes in groups of three or four, while you're also attempting to keep an eye on the (usually dangerous) boss that you're expected to kill. Just to rub it in, they're small grey humanoids in largely grey levels, and as such are often hard to distinguish from the background. They are at least slow, but characters with low mobility can still have trouble escaping them.
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* In ''BillyHatcherAndTheGiantEgg'', it's not the [[GoddamnedBats bats]] you should worry about. Rather, it is the Goddamned Bees the Goddamned Roly-Poly Bugs, and the Goddamned Larpees: [[GiantMook giant enemies]] that can break your egg in one hit.

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* In ''BillyHatcherAndTheGiantEgg'', ''VideoGame/BillyHatcherAndTheGiantEgg'', it's not the [[GoddamnedBats bats]] you should worry about. Rather, it is the Goddamned Bees the Goddamned Roly-Poly Bugs, and the Goddamned Larpees: [[GiantMook giant enemies]] that can break your egg in one hit.
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Savato is a Boss Battle, not an encounter with a mook like any other GUIL Ts



* ''Videogame/TraumaCenter''. The first game (either version) has the GUILT, Savato, who is literally one of these things. Combine one part TimedMission (cutting the webs destroys your scalpel, so you have to wait, and if you take too long, the damn thing turns red and wrecks your patient's health—and sometimes, it goes too quick even from a fresh cut for you to even be able to ''pick up'' another scalpel) with ten parts MookMaker (it creates mini versions of itself all throughout the battle, which can create a medium-sized version of themselves WHICH LIMITS YOUR HEALTH just by freakin' ''existing'', and can make ''10'' of those little bastards by splitting) and all of those damn lacerations which the DS version simply cannot easily keep up with, gel or no (easily seen in X1, the general stopping point for players who've even S'ed all the standard missions), even with the Healing Touch you're barred from using until the very end, and you can see why Atlus decided on making an Easy Mode. He easily qualifies, even though he's a NintendoHard FinalBoss.
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Irrelevant


* in ''Film/RoboCop2'' the arcade game, on the stage in the chemical plant, there are the mutants who run straight at you, electrocute you as soon as they touch you (so you can't "bodyslam" them like you can with other toughies), and take quite a few shots to kill, and appear with the same frequency of all mooks. Really the only thing that got me through that stage was lots of 20p pieces...

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* in ''Film/RoboCop2'' the arcade game, on the stage in the chemical plant, there are the mutants who run straight at you, electrocute you as soon as they touch you (so you can't "bodyslam" them like you can with other toughies), and take quite a few shots to kill, and appear with the same frequency of all mooks. Really the only thing that got me through that stage was lots of 20p pieces...
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* ''VideoGame/HauntingStarringPolterguy'': Some of the monsters in the underworld are very strong and hard to dodge. The arms/fists from the walls hit you very hard and those from the pits suck you in and your energy is very limited (you can only lose the game here).
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* ''StreetsOfRage 3'' and the mohawked martial artists (Tiger/Leopard/Fabio). They move fast and hit hard with rapid series of kicks to the face and flying leaps. They sometimes arrive on the scene falling directly from above, feet poised to hit your face on the way down. They can (and often will) block almost any conventional attack you throw at them, including special attacks, with a mocking lack of visible effort. Their only weakness is their susceptibility to getting thrown or body slammed... if they are alone. When in groups, they exploit the stacking sprites as a team and form an unapproachable phalanx of forearm block and [[RapidFireFisticuffs Rapid Fire Footwork]] that is immune to most tactics and retaliates without pity from beyond melee range using leap-kicks.

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* ''StreetsOfRage ''VideoGame/StreetsOfRage 3'' and the mohawked martial artists (Tiger/Leopard/Fabio). They move fast and hit hard with rapid series of kicks to the face and flying leaps. They sometimes arrive on the scene falling directly from above, feet poised to hit your face on the way down. They can (and often will) block almost any conventional attack you throw at them, including special attacks, with a mocking lack of visible effort. Their only weakness is their susceptibility to getting thrown or body slammed... if they are alone. When in groups, they exploit the stacking sprites as a team and form an unapproachable phalanx of forearm block and [[RapidFireFisticuffs Rapid Fire Footwork]] that is immune to most tactics and retaliates without pity from beyond melee range using leap-kicks.
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* The NintendoDS version of ''VideoGame/SpiderManWebOfShadows''. Just... just about every single mook. Notable offenders include the shrieking ones found at the pier, anyone who can shoot those... those light-orb-things at you and, even worse, any mook found in the VeryDefinitelyFinalDungeon. Most of the above mentioned can knock you down, which is annoying since they can beat you up even while you're getting up again, while [[MyRulesAreNotYourRules you can't do the same with them]]. And it's a {{Metroidvania}} game. [[NintendoHard Yeah.]]

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* The NintendoDS UsefulNotes/NintendoDS version of ''VideoGame/SpiderManWebOfShadows''. Just... just about every single mook. Notable offenders include the shrieking ones found at the pier, anyone who can shoot those... those light-orb-things at you and, even worse, any mook found in the VeryDefinitelyFinalDungeon. Most of the above mentioned can knock you down, which is annoying since they can beat you up even while you're getting up again, while [[MyRulesAreNotYourRules you can't do the same with them]]. And it's a {{Metroidvania}} game. [[NintendoHard Yeah.]]
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* ''VideoGame/GodzillaMonsterOfMonsters'', while overall a fairly easy game, has two utterly ''horrid'' examples:
** The tri-missile launchers in the mecha city and headquarter stages. While their attack is weak, they have a very difficult to hit hitbox (that is higher than you would expect, appearing just ''above'' the launcher) and they stagger Godzilla, making hitting them a chore. They also block Godzilla's progression and battling them leaves you vulnerable to everything else on the screen as well.
** These things have ''nothing'' on the dreaded inferno craft however. Practically unkillable and slown down by nothing, it sloppily homes in as it moves across the screen. It ignores mercy invincibility and inflicts constant damage as it slowly passes through it's target, and is easily capable of killing even high level players in one shot if it lands a hit. To top it off, even when the screen ''isn't'' already swarming with enemies (which is a rare occurence), the inferno craft is tricky to dodge. Since it appears as early as Mars, it's also typically the first thing to kill Godzilla in the game.
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* The crawling titans from the ''Manga/AttackOnTitan'' tribute game are even worse than their regular abnormal counterparts. Unlike regular titans, these things keep low to the ground (hence the name), making it tough for many players to target the neck and kill them. They are VERY fast on the ground too, making for an ''ugly'' time for any player caught on ground level with one and further making it harder to target the neck. Take to the air or get on a building? These things will quite happily leap up into the air to nom you. The only character who can take them out easily is [[spoiler:Eren in Titan mode]].

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* The crawling titans from the ''Manga/AttackOnTitan'' tribute game ''VideoGame/AttackOnTitanTributeGame'' are even worse than their regular abnormal counterparts. Unlike regular titans, these things keep low to the ground (hence the name), making it tough for many players to target the neck and kill them. They are VERY fast on the ground too, making for an ''ugly'' time for any player caught on ground level with one and further making it harder to target the neck. Take to the air or get on a building? These things will quite happily leap up into the air to nom you. The only character who can take them out easily is [[spoiler:Eren in Titan mode]].
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* In ''Franchise/StarWars: VideoGame/TIEFighter'', the A-Wings. Here's a quote from GameFAQS: The A-wing was a nasty little foe and the hardest rebel starfighter you could come up against in the original TIE Fighter (sans expansion packs). For those not well-versed on their ''Star Wars'' lore, the A-wing is a Rebel interceptor, a fast, dagger-like ship armed with laser cannons and concussion missiles and with engines unmatched by anything in the Empire's basic arsenal. In TIE Fighter, these little monsters were blindingly fast and incredibly maneuverable, capable of outrunning and outflying every player ship until the TIE Advanced found its way into the storyline. This incredible speed, combined with its compact chassis, made the A-wing incredibly hard to destroy. Even the anti-starfighter concussion missiles, usually a guaranteed kill, were useless against the A-wings, which would nimbly evade the missiles until they self-destructed. Not only were the A-wings difficult to kill, they were also dangerous, as the concussion missiles THEY packed could shred your unshielded TIE faster than you can say, "I'm your father"!

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* In ''Franchise/StarWars: VideoGame/TIEFighter'', the A-Wings. Here's a quote from GameFAQS: Website/GameFAQS: The A-wing was a nasty little foe and the hardest rebel starfighter you could come up against in the original TIE Fighter (sans expansion packs). For those not well-versed on their ''Star Wars'' lore, the A-wing is a Rebel interceptor, a fast, dagger-like ship armed with laser cannons and concussion missiles and with engines unmatched by anything in the Empire's basic arsenal. In TIE Fighter, these little monsters were blindingly fast and incredibly maneuverable, capable of outrunning and outflying every player ship until the TIE Advanced found its way into the storyline. This incredible speed, combined with its compact chassis, made the A-wing incredibly hard to destroy. Even the anti-starfighter concussion missiles, usually a guaranteed kill, were useless against the A-wings, which would nimbly evade the missiles until they self-destructed. Not only were the A-wings difficult to kill, they were also dangerous, as the concussion missiles THEY packed could shred your unshielded TIE faster than you can say, "I'm your father"!
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* {{HAWX}} has the fifth level, OFF Certification, and the hyper-competent, super-agile drones you have to dogfight while in [[InterfaceScrew OFF Mode]]. Thankfully none of the fuckers could kill you since it was essentially a tutorial unless you drive into the ground like an idiot, but [[EpicFail three drones that looked like Global Hawks with satellite dishes were outdancing]] [[CoolPlane a hyper-maneuverable experimental jet that never saw combat in real life]] arguably gave the most difficult dogfight in a game purportedly meant to be about air combat.

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* {{HAWX}} VideoGame/{{HAWX}} has the fifth level, OFF Certification, and the hyper-competent, super-agile drones you have to dogfight while in [[InterfaceScrew OFF Mode]]. Thankfully none of the fuckers could kill you since it was essentially a tutorial unless you drive into the ground like an idiot, but [[EpicFail three drones that looked like Global Hawks with satellite dishes were outdancing]] [[CoolPlane a hyper-maneuverable experimental jet that never saw combat in real life]] arguably gave the most difficult dogfight in a game purportedly meant to be about air combat.
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Per TRS.


* {{HAWX}} has the fifth level, OFF Certification, and the hyper-competent, super-agile drones you have to dogfight while in [[InterfaceScrew OFF Mode]]. Thankfully none of the fuckers could kill you since it was essentially a tutorial unless you drive into the ground like an idiot, but [[EpicFail three drones that looked like Global Hawks with satellite dishes were outdancing]] [[CoolPlane a hyper-maneuverable experimental jet that never saw combat in real life]] arguably gave [[TheyJustDidntCare the most difficult dogfight in a game purportedly meant to be about air combat.]]

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* {{HAWX}} has the fifth level, OFF Certification, and the hyper-competent, super-agile drones you have to dogfight while in [[InterfaceScrew OFF Mode]]. Thankfully none of the fuckers could kill you since it was essentially a tutorial unless you drive into the ground like an idiot, but [[EpicFail three drones that looked like Global Hawks with satellite dishes were outdancing]] [[CoolPlane a hyper-maneuverable experimental jet that never saw combat in real life]] arguably gave [[TheyJustDidntCare the most difficult dogfight in a game purportedly meant to be about air combat.]]
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Moving to Platformers


* ''VideoGame/{{Eversion}}'', from World 4-5 onwards, has [[spoiler:THE FUCKING DEVIL HANDS OF DOOM FROM OUT OF NOWHERE.]]
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* ''{{Eversion}}'', from World 4-5 onwards, has [[spoiler:THE FUCKING DEVIL HANDS OF DOOM FROM OUT OF NOWHERE.]]
* There are these Kremlings in ''VideoGame/DonkeyKongCountry 2'' that pop out of barrels and try bouncing into you. They're not so bad, but they have these undead-looking cousins that whenever they bounce into you, a life balloon appears. They come from your total. They can end your game if they bounce into you enough.

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* ''{{Eversion}}'', ''VideoGame/{{Eversion}}'', from World 4-5 onwards, has [[spoiler:THE FUCKING DEVIL HANDS OF DOOM FROM OUT OF NOWHERE.]]
* There are these Kremlings in ''VideoGame/DonkeyKongCountry 2'' ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' that pop out of barrels and try bouncing into you. They're not so bad, but they have these undead-looking cousins that whenever they bounce into you, a life balloon appears. They come from your total. They can end your game if they bounce into you enough.



* If an enemy in ''ViewtifulJoe'' isn't a PaletteSwap for the normal mooks, they fall within this category.

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* If an enemy in ''ViewtifulJoe'' ''VideoGame/ViewtifulJoe'' isn't a PaletteSwap for the normal mooks, they fall within this category.
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** Good god, ''Dark Castle'', where to start? The important thing to remember about this game is that you get paralyzed a lot. Run at a wall too quickly? You stand there teetering with stars in your eyes for ages. Walk off a half-foot ledge instead of hopping? You trip and end up flat on your face. Jump off a head-high platform? You're overcome with dizziness. While you're standing there wobbling around like an idiot, rats, snakes, imps and bats are happily chomping away at you every time they pass, and any larger enemies that were looking the other way or knocked out (you can't kill larger enemies) can kill you in a single shot. Plus, whenever you're in this state, you always '''have''' to stand up almost immediately and stay that way, regardless of the traps you are placing yourself in the path of. Honestly, Prince Duncan is HIS OWN demonic spider.

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** Good god, *Sobs* ''Dark Castle'', where to start? The important thing to remember about this game is that you get paralyzed a lot. Run at a wall too quickly? You stand there teetering with stars in your eyes for ages. Walk off a half-foot ledge instead of hopping? You trip and end up flat on your face. Jump off a head-high platform? You're overcome with dizziness. While you're standing there wobbling around like an idiot, rats, snakes, imps and bats are happily chomping away at you every time they pass, and any larger enemies that were looking the other way or knocked out (you can't kill larger enemies) can kill you in a single shot. Plus, whenever you're in this state, you always '''have''' to stand up almost immediately and stay that way, regardless of the traps you are placing yourself in the path of. Honestly, Prince Duncan is HIS OWN demonic spider. *Sobbing*

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* ''VideoGame/RatchetAndClankGoingCommando'' features [=YETIs=], giant, Wampa-esque critters that soak up tons of damage, go quite swift for their size, and hit like a freight train. A good example of enemies that start as demonic spiders but eventually become GodDamnBats as you get better at the game.
** The beam turrets in ''[[VideoGame/RatchetDeadlocked Deadlocked]]''. Tiny little laser turrets that drop in at random points, and are usually overlooked right until you get a laser beam in ''your'' back.
** The giant antigrav robot roaches, aka [=LaserBacks=] (from ''Deadlocked''), are a) infuriatingly hard to kill, b) have a psychotically high [[MoreDakka rate of fire]], and c) are one of the few units that make life difficult for you ''even when you've turned them to your side with the right omega mod''. (Usually, subverted enemies are kind enough to try and aim at the enemy; the laserbacks simply spam ammo everywhere, and Primus help you if you get in the way.) Pretty much the only way to keep them from reducing you to powder was to wait until they briefly stopped shooting, then spam them with a high-knockback weapon. Oh, and your helper-bots have no idea that these things are unspeakably annoying and will instantly get mowed down by them.
** Their sorta-predecessors, the Guard bots from [[VideoGame/RatchetAndClankUpYourArsenal the third game]], are this too. They have the same attack method---that is, two guns that More Dakka you into the pavement---and take buckets of damage.

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* ''VideoGame/RatchetAndClankGoingCommando'' ''Franchise/RatchetAndClank'':
** The heavily armored, quick, and downright nasty Land Lobsters from [[VideoGame/RatchetAndClank2002 the first game]] qualify, unless you throw the wrench.
** The Y.E.T.I.s from ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'''s Planet Grelbin; they spawn from out of nowhere (and in large numbers, to boot), have no concept of MookChivalry (often ambushing you in groups of ''ten or more''), and are card-carrying members of the LightningBruiser club. You could try running from them, but they ''love'' spawning ''right in your path'' and often appear around Arctic Leviathans, which must be killed for [[ThatOneSidequest Moonstones]]. That leaves killing them, but there are a few problems with that as well: first, very few of your weapons are effective against them, the ones that are either have low ammo clips or have ammo that ''must'' be bought at a vendor, and for the weapons that don't, you're thwarted again by the fact that there are very few ammo crates lying around the massive ice field you must traverse. As a result, you'll find yourself making frequent trips back to the vendor (because this game oh-so-conveniently forgot to include the P.D.A. gadget)... which means running headlong back into the Y.E.T.I. mobs you just fled from. Simply put, your only real choices are either to gather Moonstones in quick bursts broken up by Y.E.T.I. maulings or to {{Ragequit}} from pure frustration.
** [[spoiler:Qwark's Hideout]] in ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]''
features [=YETIs=], giant, Wampa-esque critters that soak up tons heavily armed catchphrase-spewing Qwark Bots. They deal ludicrous amounts of damage, go quite swift for damage with a very high rate of fire, have more armor than any other enemy of their size, and hit like a freight train. A good example of enemies that start as demonic spiders can even survive after being reduced to nothing but eventually become GodDamnBats as a skeletal torso with one arm, often lurking in this state until you get better at pass the game.
cover they're hiding behind to swipe at you. They also spawn in dense packs.
** The beam turrets in ''[[VideoGame/RatchetDeadlocked Deadlocked]]''. Tiny little laser turrets that drop in at random points, and are usually overlooked right until you get a laser beam in ''your'' your back.
** The [[NinjaPirateZombieRobot giant antigrav flying robot roaches, roaches]], aka [=LaserBacks=] (from Laser Backs (also from ''Deadlocked''), are a) infuriatingly hard to kill, b) have a psychotically high [[MoreDakka rate of fire]], and c) are one of the few units that make life difficult for you ''even when you've turned them to your side with the right omega mod''. (Usually, subverted brainwashed enemies are kind enough to try and aim at the enemy; the laserbacks Laser Backs simply spam ammo everywhere, and Primus God help you if you get in the way.) Pretty much the only way to keep them from reducing you to powder was to wait until they briefly stopped shooting, then spam them with a high-knockback weapon. Oh, and your helper-bots have no idea that these things are unspeakably annoying and will instantly get mowed down by them.
** Their sorta-predecessors, the Guard bots from [[VideoGame/RatchetAndClankUpYourArsenal the third game]], game, are this too. They have the same attack method---that is, two guns that More Dakka you into the pavement---and take buckets of damage.

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** ''VideoGame/CrashOfTheTitans'' has Sludges, which come in large groups, are fast, do tons of damage with their attacks, have exceptional reach, and have a counterattack (basically, they turn into an unhittable puddle of goo and do a Shoryuken-esque uppercut) which is nearly impossible to avoid that they use nearly every time you hit them. Your best chance against them is to frantically try to nab one yourself and spam that counterattack yourself.
*** Also Battlers, who constantly block, also come in large groups, and have a very painful special attack which they love to spam.

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\n** * ''VideoGame/CrashOfTheTitans'' has Sludges, which come in large groups, are fast, do tons of damage with their attacks, have exceptional reach, and have a counterattack (basically, they turn into an unhittable puddle of goo and do a Shoryuken-esque uppercut) which is nearly impossible to avoid that they use nearly every time you hit them. Your best chance against them is to frantically try to nab one yourself and spam that counterattack yourself.
*** ** Also Battlers, who constantly block, also come in large groups, and have a very painful special attack which they love to spam.
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* The serpents in ''VideoGame/Overlord1'' are just obnoxious. They take a lot of killing, can kill multiple minions in one attack, usually hang out in the water where only Blues - your least impressive combatants - can go, and occasionally dive into the water and reemerge in a slightly different location, accompanied by the deaths of multiple minions. Thankfully, you fight very few of them.

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* The serpents in ''VideoGame/Overlord1'' ''VideoGame/OverlordI'' are just obnoxious. They take a lot of killing, can kill multiple minions in one attack, usually hang out in the water where only Blues - your least impressive combatants - can go, and occasionally dive into the water and reemerge in a slightly different location, accompanied by the deaths of multiple minions. Thankfully, you fight very few of them.
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* The serpents in ''VideoGame/Overlord1'' are just obnoxious. They take a lot of killing, can kill multiple minions in one attack, usually hang out in the water where only Blues - your least impressive combatants - can go, and occasionally dive into the water and reemerge in a slightly different location, accompanied by the deaths of multiple minions. Thankfully, you fight very few of them.
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* Any enemy with a level 3 Full Screen Tech in ''SeikenDensetsu3'', such as Wolf Devils, Dark Lords, or Nightblades. Which is a shame, because all of the final dungeons are crawling with them. There's a very real chance that a single Full Screen Tech coming from them can wipe your entire party in one shot, unless you've been doing some serious level grinding (and even then, it'd come close).

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* Any enemy with a level 3 Full Screen Tech in ''SeikenDensetsu3'', ''VideoGame/SeikenDensetsu3'', such as Wolf Devils, Dark Lords, or Nightblades. Which is a shame, because all of the final dungeons are crawling with them. There's a very real chance that a single Full Screen Tech coming from them can wipe your entire party in one shot, unless you've been doing some serious level grinding (and even then, it'd come close).
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* The [[CatsAreMean cougars]] in ''RedDeadRedemption''. They're insanely fast, agile (making it hard to shoot them) and aggressive, seem to hunt in packs, and can kill you and your horse with ease. There's a reason some people refer to the cougars in this game as modern day velociraptors.

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* The [[CatsAreMean cougars]] in ''RedDeadRedemption''.''VideoGame/RedDeadRedemption''. They're insanely fast, agile (making it hard to shoot them) and aggressive, seem to hunt in packs, and can kill you and your horse with ease. There's a reason some people refer to the cougars in this game as modern day velociraptors.
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* In the video game adaptation of ''Film/TheCrowCityOfAngels'', every enemy with a gun is one of these. [[PunctuatedForEmphasis Every. Single. One.]] Due to TheProblemWithLicensedGames, you are at a severe disadvantage because of the game's many faults. If you can manage to pick up a gun and shoot the enemies ([[FakeDifficulty a challenge in and of itself]] due to the game's clunky, delayed controls, terrible camera angles, and poorly done [=3D=] physics), you only get a few shots before you run out of ammo. The enemies, on the other hand, ''never'' run out of ammo and it's guaranteed that they'll hit you far more than you'll hit them because they don't have to deal with the aforementioned faults of the game. They can completely drain your health in literally two seconds.

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* In the video game adaptation of ''Film/TheCrowCityOfAngels'', every enemy with a gun is one of these. [[PunctuatedForEmphasis Every. Single. One.]] Due to TheProblemWithLicensedGames, you are at a severe disadvantage because of the game's many faults. If you can manage to pick up a gun and shoot the enemies ([[FakeDifficulty a challenge in and of itself]] due to the game's clunky, delayed controls, terrible camera angles, and poorly done [=3D=] physics), you only get a few shots before you run out of ammo. The enemies, on the other hand, ''never'' run out of ammo and it's guaranteed that they'll hit you far more than you'll hit them because they don't have to deal with the aforementioned faults of the game. They can can, and will, completely drain your health in literally two seconds.
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* In the video game adaptation of ''Film/TheCrowCityOfAngels'', every enemy with a gun is one of these. [[PunctuatedForEmphasis Every. Single. One.]] Due to TheProblemWithLicensedGames, you are at a severe disadvantage because of the game's many faults. If you can manage to pick up a gun and shoot the enemies (a challenge in and of itself due to the game's clunky, delayed controls, terrible camera angles, and poorly done [=3D=] physics), you get a few hits before you run out of ammo. The enemies, on the other hand, ''never'' run out of ammo and since they have artificial intelligence, they obviously won't have the same problems with the controls as you. They can completely drain your health in literally two seconds.

to:

* In the video game adaptation of ''Film/TheCrowCityOfAngels'', every enemy with a gun is one of these. [[PunctuatedForEmphasis Every. Single. One.]] Due to TheProblemWithLicensedGames, you are at a severe disadvantage because of the game's many faults. If you can manage to pick up a gun and shoot the enemies (a ([[FakeDifficulty a challenge in and of itself itself]] due to the game's clunky, delayed controls, terrible camera angles, and poorly done [=3D=] physics), you only get a few hits shots before you run out of ammo. The enemies, on the other hand, ''never'' run out of ammo and since it's guaranteed that they'll hit you far more than you'll hit them because they don't have artificial intelligence, they obviously won't have the same problems to deal with the controls as you.aforementioned faults of the game. They can completely drain your health in literally two seconds.
Is there an issue? Send a MessageReason:
None


* In the video game adaptation of ''Film/TheCrowCityOfAngels'', every enemy with a gun is one of these. [[PunctuatedForEmphasis Every. Single. One.]] Due to TheProblemWithLicensedGames, you are at a severe disadvantage because of the game's many faults. If you can manage to pick up a gun and shoot the enemies (a challenge in and of itself due to the game's clunky, delayed controls), you get a few hits before you run out of ammo. The enemies, on the other hand, ''never'' run out of ammo and since they have artificial intelligence, they obviously won't have the same problems with the controls as you. They can completely drain your health in literally two seconds.

to:

* In the video game adaptation of ''Film/TheCrowCityOfAngels'', every enemy with a gun is one of these. [[PunctuatedForEmphasis Every. Single. One.]] Due to TheProblemWithLicensedGames, you are at a severe disadvantage because of the game's many faults. If you can manage to pick up a gun and shoot the enemies (a challenge in and of itself due to the game's clunky, delayed controls), controls, terrible camera angles, and poorly done [=3D=] physics), you get a few hits before you run out of ammo. The enemies, on the other hand, ''never'' run out of ammo and since they have artificial intelligence, they obviously won't have the same problems with the controls as you. They can completely drain your health in literally two seconds.
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* In the video game adaptation of ''Film/TheCrowCityOfAngels'', every enemy with a gun is one of these. [[PunctuatedForEmphasis Every. Single. One.]] Due to TheProblemWithLicensedGames, you are at a severe disadvantage because of the game's many faults. If you can manage to pick up a gun and shoot the enemies (a challenge in and of itself due to the game's clunky, delayed controls), you get a few hits before you run out of ammo. The enemies, on the other hand, ''never'' run out of ammo and since they have artificial intelligence, they obviously won't have the same problems with the controls as you. They can completely drain your health in literally two seconds.

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