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*** Bernadetta deconstructs the ShrinkingViolet trope. Her B-Support shows why she manages to be show so shy, and it was '''not''' played for cuteness or laughs. Her father used to tie her to a chair for entire days as a means to "teach her to be a good submissive wife" he'd be able to marry off for profits. He would also discourage her from trying to make friends, and was especially brutal towards commoners she tried to befriend. It has gotten to the point where she doesn't want make friends anymore due to her father's abusive behavior.

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*** Bernadetta deconstructs the ShrinkingViolet trope. Her B-Support shows why she manages to be show so shy, and it was '''not''' played for cuteness or laughs. Her father used to tie her to a chair for entire days as a means to "teach her to be a good submissive wife" he'd be able to marry off for profits. He would also discourage her from trying to make friends, and was especially brutal towards commoners she tried to befriend. It has gotten to the point where she doesn't want make to friends anymore due to her father's abusive behavior.


** Byleth is a deconstruction of the SilentProtagonist trope that many video games have. Like many silent protagonists, Byleth doesn't speak a lot nor they don't emote a lot. However, [[spoiler:it has gotten to the point where Byleth didn't cry once when they were a baby. This is all due to how Rhea inserted the Crest of Flames to Byleth in hopes that Byleth could become a vessel to Sothis. While it was supposed to be believed as a way to save Byleth's own life, Jeralt find this to be completely unnatural, and distrusts Rhea for doing what she did.]]
** Bernadetta deconstructs the ShrinkingViolet trope. Her B-Support shows why she manages to be show so shy, and it was '''not''' played for cuteness or laughs. Her father used to tie her to a chair for entire days as a means to "teach her to be a good submissive wife" he'd be able to marry off for profits. He would also discourage her from trying to make friends, and was especially brutal towards commoners she tried to befriend. It has gotten to the point where she doesn't want make friends anymore due to her father's abusive behavior.
** In the Azure Moon route, Randolph deconstructs the NobleTopEnforcer antagonists often seen in Fire Emblem. While he fights for sympathetic reasons, his honor-bound tendencies end up being his downfall, and Dimitri makes a solid point that trying to claim the moral high ground in war doesn't make one any less of a killer.

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** *** Byleth is a deconstruction of the SilentProtagonist trope that many video games have. Like many silent protagonists, Byleth doesn't speak a lot nor they don't emote a lot. However, [[spoiler:it has gotten to the point where Byleth didn't cry once when they were a baby. This is all due to how Rhea inserted the Crest of Flames to Byleth in hopes that Byleth could become a vessel to Sothis. While it was supposed to be believed as a way to save Byleth's own life, Jeralt find this to be completely unnatural, and distrusts Rhea for doing what she did.]]
** *** Bernadetta deconstructs the ShrinkingViolet trope. Her B-Support shows why she manages to be show so shy, and it was '''not''' played for cuteness or laughs. Her father used to tie her to a chair for entire days as a means to "teach her to be a good submissive wife" he'd be able to marry off for profits. He would also discourage her from trying to make friends, and was especially brutal towards commoners she tried to befriend. It has gotten to the point where she doesn't want make friends anymore due to her father's abusive behavior.
** *** In the Azure Moon route, Randolph deconstructs the NobleTopEnforcer antagonists often seen in Fire Emblem. While he fights for sympathetic reasons, his honor-bound tendencies end up being his downfall, and Dimitri makes a solid point that trying to claim the moral high ground in war doesn't make one any less of a killer.

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** Byleth is a deconstruction of the SilentProtagonist trope that many video games have. Like many silent protagonists, Byleth doesn't speak a lot nor they don't emote a lot. However, [[spoiler:it has gotten to the point where Byleth didn't cry once when they were a baby. This is all due to how Rhea inserted the Crest of Flames to Byleth in hopes that Byleth could become a vessel to Sothis. While it was supposed to be believed as a way to save Byleth's own life, Jeralt find this to be completely unnatural, and distrusts Rhea for doing what she did.]]
** Bernadetta deconstructs the ShrinkingViolet trope. Her B-Support shows why she manages to be show so shy, and it was '''not''' played for cuteness or laughs. Her father used to tie her to a chair for entire days as a means to "teach her to be a good submissive wife" he'd be able to marry off for profits. He would also discourage her from trying to make friends, and was especially brutal towards commoners she tried to befriend. It has gotten to the point where she doesn't want make friends anymore due to her father's abusive behavior.
** In the Azure Moon route, Randolph deconstructs the NobleTopEnforcer antagonists often seen in Fire Emblem. While he fights for sympathetic reasons, his honor-bound tendencies end up being his downfall, and Dimitri makes a solid point that trying to claim the moral high ground in war doesn't make one any less of a killer.


* ''VideoGame/FireEmblem'':

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* ''VideoGame/FireEmblem'':''Franchise/FireEmblem'':



** Garon in ''VideoGame/FireEmblemFates'' is everything that can go wrong with the Casanova Wannabe archtype. Like many Casanovas, he was a massive flirt with many women but could never let go of a woman he had relations with and quickly amassed a harem of concubines. These concubines eventually proceeded to kill each other and their children until only a few children remained. The whole situation left him very bitter and cruel.
*** Sylvain in ''VideoGame/FireEmblemThreeHouses'' is another deconstruction of CasanovaWannabe. While he acts like one, he only does so because he knows most girls are actually interested in his Crest rather than himself. This makes him bitter towards the girls he is wooing and he is unable to form proper romances with women because of this.
** The ''Fire Emblem'' series tends to base the personalities of most of its lords off of the first lord in the series, [[Characters/FireEmblemShadowDragonAndTheBladeOfLight Marth]] - kind, noble, and wise young royals who believe that WarIsHell and cling to optimism and ThePowerOfFriendship in the face of hardship in order to get through with their morality and optimism relatively unshaken. In ''VideoGame/FireEmblemThreeHouses,'' the closest of the three main characters to the Marth archetype is Dimitri Alexandre Blaiddyd, crown prince of the Holy Kingdom of Faerghus. During the first part of the story, Dimitri fits the Marth mold, being the most moralistic, noble, and chivalrous of the three main lords, while having a strong distaste for killing and war. However, unlike Marth and similar lords, the emotional and mental trauma he experiences before the story begins[[note]]Namely, witnessing the murder of his father King Lambert, the deaths several of his close friends, and the resulting massacre that ensued[[/note]] and during the story's events [[spoiler:[[RealityEnsues breaks him]], turning him into a [[AxCrazy violent]], self-isolating and cynical KnightInSourArmor in the second part of the story who must be pulled out of his self-destructive behavior by his former teacher and friend, Byleth.]]
* ''{{VideoGame/Yakuza}}'' is in many ways a deconstruction of the romantic and idealized view of the {{Yakuza}}. Kiryu is a prime example of the romantic yakuza, a powerful and noble figure who protects the common people against brutal thugs and overbearing powers-that-be, and shows a lot of this attitude too. The games are mostly about what happens when this ideal runs headfirst into the realities of organized crime in the 21st century.

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** Garon in ''VideoGame/FireEmblemFates'' is everything that can go wrong with the Casanova Wannabe archtype.CasanovaWannabe archetype. Like many Casanovas, he was a massive flirt with many women but could never let go of a woman he had relations with and quickly amassed a harem of concubines. These concubines eventually proceeded to kill each other and their children until only a few children remained. The whole situation left him very bitter and cruel.
*** Sylvain in ** ''VideoGame/FireEmblemThreeHouses'' tears apart a lot of the series' recurring character archetypes.
*** Edelgard
is another deconstruction an ActionHero lord in the vein of CasanovaWannabe. While he acts like one, he only does so because he knows most girls are [[Characters/FireEmblemTheBlazingBladeTheLords Hector]], [[Characters/FireEmblemTheSacredStones Ephraim]], and [[Characters/FireEmblemPathOfRadianceGreilMercenaries Ike]] gone horribly wrong. Like many such lords in the past, she has no qualms about using military force to get her way. [[spoiler:Unlike previous lords, she is actually interested in his Crest rather than himself. This makes him bitter towards willing to ''incite'' a war to achieve her aims, and her actions turn her into the girls he is wooing unquestioned BigBad of the Azure Moon route and he a major antagonist on the Verdant Wind and Silver Snow routes. [[MoralityChain Byleth]] is unable to form proper romances with women because of this.
**
the only thing preventing her from degenerating into a full-blown TinTyrant.]]
***
The ''Fire Emblem'' series tends to base the personalities of most of its lords off of the first lord in the series, [[Characters/FireEmblemShadowDragonAndTheBladeOfLight Marth]] - kind, noble, and wise young royals who believe that WarIsHell and cling to optimism and ThePowerOfFriendship in the face of hardship in order to get through with their morality and optimism relatively unshaken. In ''VideoGame/FireEmblemThreeHouses,'' ''Three Houses'', the closest of the three main characters to the Marth archetype is Dimitri Alexandre Blaiddyd, crown prince of the Holy Kingdom of Faerghus. During the first part of the story, Dimitri fits the Marth mold, being the most moralistic, noble, and chivalrous of the three main lords, while having a strong distaste for killing and war. However, unlike Marth and similar lords, the emotional and mental trauma he experiences before the story begins[[note]]Namely, witnessing the murder of his father King Lambert, the deaths several of his close friends, and the resulting massacre that ensued[[/note]] and during the story's events [[spoiler:[[RealityEnsues breaks him]], turning him into a [[AxCrazy violent]], self-isolating and cynical KnightInSourArmor in the second part of the story who must be pulled out of his self-destructive behavior by his former teacher and friend, Byleth.]]
*** Sylvain is another deconstruction of CasanovaWannabe. While he acts like one, he only does so because he knows most girls are actually interested in his Crest rather than himself. This makes him bitter towards the girls he is wooing and he is unable to form proper romances with women because of this.
*** The Death Knight is an AxCrazy BloodKnight subordinate in the vein of [[Characters/FireEmblemThracia776 Kempf]], [[Characters/FireEmblemTheSacredStones Valter]], and [[Characters/FireEmblemFatesOtherCharacters Hans]], except his psychotic actions are treated as a legitimate mental illness instead of a simple way to make him a HateSink. [[spoiler:The Death Knight is Jeritza's psychotic split personality, born when his father Baron Bartels decided to marry his own stepdaughter Mercedes in order to breed more Crest-bearing children, causing him to snap and slaughter the entire noble house. Jeritza distances himself from others in order to keep them away from the Death Knight, and his happiest ending basically has him go into therapy for several years to help overcome his issues.]]
*** Once you learn Sothis' backstory, she is basically [[spoiler:a divine dragon champion for humanity in the vein of [[Characters/FireEmblemRecurringCharacters Naga]], [[Characters/FireEmblemGaiden Mila, and pre-degeneration Duma]] and [[Characters/FireEmblemFatesOtherCharacters Anankos]]]] gone horribly wrong. [[spoiler:Like previous such characters, she is a powerful dragon who is worshiped by humanity and can empower humans with blood-bonding. However, Nemesis murdered her in order to take that kind of power for himself and his followers by force, and in the present Rhea deliberately cultivates her reputation as an omnipotent creator goddess to justify several actions that are morally dubious at best and flat-out tyrannical at worst.]]
* ''{{VideoGame/Yakuza}}'' ''VideoGame/{{Yakuza}}'' is in many ways a deconstruction of the romantic and idealized view of the {{Yakuza}}. Kiryu is a prime example of the romantic yakuza, a powerful and noble figure who protects the common people against brutal thugs and overbearing powers-that-be, and shows a lot of this attitude too. The games are mostly about what happens when this ideal runs headfirst into the realities of organized crime in the 21st century.


* ''VideoGame/GodOfWar'': Kratos is a deconstruction of the classical Greek hero and Spartan archetypes: a person who is defined by using his physical strength to do whatever he wants, seeks revenge for any affront, has a "MightMakesRight" morality and [[spoiler:has divine parentage]] is less likely to be a paragon and more likely to be a violent psychopath hellbent on killing his enemies - at the expense of the whole universe.

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* ''VideoGame/GodOfWar'': Kratos is a deconstruction of the classical Greek hero and Spartan archetypes: a person who is defined by using his physical strength to do whatever he wants, seeks revenge for any affront, has a "MightMakesRight" morality and [[spoiler:has divine parentage]] is less likely to be a paragon and more likely to be a violent psychopath hellbent on killing his enemies - at the expense of the whole universe. Of course, this ''also'' ignores another key archetype of the classic Greek hero and Spartan: to never commit ''hubris'' and think yourself above the gods, or face divine punishment. Kratos shows what happens when they ''don't care'' and manage to get past that: [[spoiler:killing all the gods and destroying the universe]].


* ''VideoGame/TalesSeries'':
** ''VideoGame/TalesOfZestiria'': Alisha is a deconstruction of the PoliticallyActivePrincess. She actively tries her hardest to help her country, but because all the power seems to lie in the hands of Bartlow and his cohorts she's largely ineffective. However, it's not until later that you find out that the reason why she's ineffective is because Alisha valued being a knight over her duties as a princess and as a direct result of that, she actively neglected her own position as princess in order to live out the stories of knights and heroes that she loved. During the confrontation with [[spoiler:Maltran, she reveals that she deliberately raised Alisha that way to make it easy to manipulate her before forcing Alisha to kill her, all while telling her ThisIsReality; this forcefully shatters Alisha's idolization of knighthood and makes her set aside her knighthood and her belief in honor and chivalry to focus on being as the Princess of Hyland. It is only by doing this that she becomes effective politically.]]

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* ''VideoGame/TalesSeries'':
**
''VideoGame/TalesOfZestiria'': Alisha is a deconstruction of the PoliticallyActivePrincess. She actively tries her hardest to help her country, but because all the power seems to lie in the hands of Bartlow and his cohorts she's largely ineffective. However, it's not until later that you find out that the reason why she's ineffective is because Alisha valued being a knight over her duties as a princess and as a direct result of that, she actively neglected her own position as princess in order to live out the stories of knights and heroes that she loved. During the confrontation with [[spoiler:Maltran, she reveals that she deliberately raised Alisha that way to make it easy to manipulate her before forcing Alisha to kill her, all while telling her ThisIsReality; this forcefully shatters Alisha's idolization of knighthood and makes her set aside her knighthood and her belief in honor and chivalry to focus on being as the Princess of Hyland. It is only by doing this that she becomes effective politically.]]


* Rufus from the ''VideoGame/{{Deponia}}'' series takes the behavioral traits of your average adventure game protagonist: [[KleptomaniacHero rampant theft]] and regular screwing over of random people for their own benefit, and gives them to exactly the kind of selfish, unlikable sociopath you'd expect to have them.

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* Rufus from the The ''VideoGame/{{Deponia}}'' series takes the behavioral traits of your average adventure game protagonist: [[KleptomaniacHero rampant theft]] and regular screwing over of random people for their own benefit, and gives them to NominalHero Rufus, who's exactly the kind of selfish, unlikable sociopath you'd expect to have them.


* Rufus from the ''VideoGame/{{Deponia}}'' series takes the behavioral traits of your average adventure game protagonist: [[KleptomaniacHero rampant theft]] and regular screwing over of random people for their own benefit, and gives them to exactly the kind of selfish, unlikable [sociopath you'd expect to have them.

to:

* Rufus from the ''VideoGame/{{Deponia}}'' series takes the behavioral traits of your average adventure game protagonist: [[KleptomaniacHero rampant theft]] and regular screwing over of random people for their own benefit, and gives them to exactly the kind of selfish, unlikable [sociopath sociopath you'd expect to have them.


* Rufus from the ''VideoGame/{{Deponia}}'' series takes all the [[KleptomaniacHero rampant theft]] and regular screwing over of random people for their own benefit of your average point-and-click adventure game protagonist, and doesn't pretend that this is the behavior of a [[NominalHero good or even likable person.]]

to:

* Rufus from the ''VideoGame/{{Deponia}}'' series takes all the behavioral traits of your average adventure game protagonist: [[KleptomaniacHero rampant theft]] and regular screwing over of random people for their own benefit of your average point-and-click adventure game protagonist, benefit, and doesn't pretend that this is gives them to exactly the behavior kind of a [[NominalHero good or even likable person.]]selfish, unlikable [sociopath you'd expect to have them.


* Rufus from the ''VideoGame/{{Deponia}}'' series takes all the [[KleptomaniacHero rampant theft]] and regular screwing over of random people for their own benefit of your average point-and-click adventure game protagonist, and drops all pretense that they're going to be a good or even likable person.

to:

* Rufus from the ''VideoGame/{{Deponia}}'' series takes all the [[KleptomaniacHero rampant theft]] and regular screwing over of random people for their own benefit of your average point-and-click adventure game protagonist, and drops all pretense doesn't pretend that they're going to be this is the behavior of a [[NominalHero good or even likable person.]]


* Rufus from the ''VideoGame/{{Deponia}}'' takes all the [[KleptomaniacHero rampant theft]] and regular screwing over of random people for their own benefit of your average point-and-click adventure game protagonist, and drops all pretense that they're going to be a good or even likable person.

to:

* Rufus from the ''VideoGame/{{Deponia}}'' series takes all the [[KleptomaniacHero rampant theft]] and regular screwing over of random people for their own benefit of your average point-and-click adventure game protagonist, and drops all pretense that they're going to be a good or even likable person.

Added DiffLines:

* Rufus from the ''VideoGame/{{Deponia}}'' takes all the [[KleptomaniacHero rampant theft]] and regular screwing over of random people for their own benefit of your average point-and-click adventure game protagonist, and drops all pretense that they're going to be a good or even likable person.


* ''VideoGame/TalesOfZestiria'': Alisha is a deconstruction of the PoliticallyActivePrincess. She actively tries her hardest to help her country, but because all the power seems to lie in the hands of Bartlow and his cohorts she's largely ineffective. However, it's not until later that you find out that the reason why she's ineffective is because Alisha valued being a knight over her duties as a princess and as a direct result of that, she actively neglected her own position as princess in order to live out the stories of knights and heroes that she loved. During the confrontation with [[spoiler:Maltran, she reveals that she deliberately raised Alisha that way to make it easy to manipulate her before forcing Alisha to kill her, all while telling her ThisIsReality; this forcefully shatters Alisha's idolization of knighthood and makes her set aside her knighthood and her belief in honor and chivalry to focus on being as the Princess of Hyland. It is only by doing this that she becomes effective politically.]]

to:

* ''VideoGame/TalesSeries'':
**
''VideoGame/TalesOfZestiria'': Alisha is a deconstruction of the PoliticallyActivePrincess. She actively tries her hardest to help her country, but because all the power seems to lie in the hands of Bartlow and his cohorts she's largely ineffective. However, it's not until later that you find out that the reason why she's ineffective is because Alisha valued being a knight over her duties as a princess and as a direct result of that, she actively neglected her own position as princess in order to live out the stories of knights and heroes that she loved. During the confrontation with [[spoiler:Maltran, she reveals that she deliberately raised Alisha that way to make it easy to manipulate her before forcing Alisha to kill her, all while telling her ThisIsReality; this forcefully shatters Alisha's idolization of knighthood and makes her set aside her knighthood and her belief in honor and chivalry to focus on being as the Princess of Hyland. It is only by doing this that she becomes effective politically.]]


** FreudianTrio: Adams and Lugo actually trade the positions of id and ego over the course of the game; Adams is serious and stern but wants to save the refugees of Dubai, and Lugo is cheerful and joking but puts the mission above all else. As a result, they frequently disagree and butt heads. Walker is supposed to be the superego, the one who resolves their differences and balances their viewpoints out, and thus they follow him no matter how bad things get. His lost cause [[spoiler:leads them both to their doom]].

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** FreudianTrio: Adams and Lugo actually trade the positions of id and ego superego over the course of the game; Adams is serious and stern but wants to save the refugees of Dubai, and Lugo is cheerful and joking but puts the mission above all else. As a result, they frequently disagree and butt heads. Walker is supposed to be the superego, the ego, one who resolves their differences and balances their viewpoints out, and thus they follow him no matter how bad things get. His lost cause [[spoiler:leads them both to their doom]].


** Akihiko deconstructs BloodKnight. His entire reason for fighting is to protect his loved ones, the problem is that it also distracts him from his emotional problems. Since he enjoys fighting so much, he's let his will to fight take over his life. Shinjiro, Mitsuru, and the female protagonist all take issue with this sort of self-destructive behavior, and agree that he's running away from his problems instead of solving them.

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** Akihiko deconstructs BloodKnight. His entire reason for fighting is to protect his loved ones, but the problem is that it also distracts him from his emotional problems. Since he enjoys fighting so much, he's let his will to fight take over his life. Shinjiro, Mitsuru, and the female protagonist all take issue with this sort of self-destructive behavior, and agree that he's running away from his problems instead of solving them.



** Ms Kashiwagi, the Investigation Team's second homeroom teacher, deconstructs SenseiChan. ''Nobody'' finds her immaturity or behavior endearing and she comes across as little more than a pathetic AttentionWhore.



** Morgana deconstructs TokenNonHuman as he strongly believes he WasOnceAMan and becomes very touchy when people call him a cat. However when evidence starts appearing that he was never human, it leads to more denial and him questioning whether he belongs with his human friends, to the point [[spoiler:Morgana temporarily leaves the Phantom Thieves over an argument with Ryuji.]]

to:

** Morgana deconstructs TokenNonHuman as he strongly believes he WasOnceAMan and becomes very touchy when people call him a cat. However when evidence starts appearing that he was never human, it leads to more denial and him questioning whether he belongs with his human friends, to the point where [[spoiler:Morgana temporarily leaves the Phantom Thieves over an argument with Ryuji.]]



** Akechi deconstructs a GreatDetective. All his fame and fangirls are superficial and he is just as lonely and friendless as he was when he was growing up, except now people expect great things from him. He privately reveals to the Thieves that he isn't even passionate about the job; he continues to do it because he wants some catharsis from punishing criminals.

to:

** Akechi deconstructs a GreatDetective. All his fame and fangirls are superficial and he is just as lonely and friendless as he was when he was growing up, except now people expect great things from him. He privately reveals to the Thieves that he isn't even passionate about the job; he continues to do it because he wants some catharsis from punishing criminals.

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