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* ''VideoGame/{{Warframe}}'' zig-zags this with the player characters (all [=NPCs=] are still mortal to varying degrees) after several reveals about the true nature of the Warframes. They're all actually flesh-and-blood entities remotely operated by teenagers who were turned into immortal semi-corporeal psychics after the [[HyperspaceIsAScaryPlace Zariman 10-0 incident]], but getting Warframes up and running from scratch is an extremely tedious process of fetching valuable components from enemy territory and then using them to clone a fresh body. As a result, Warframes that get crippled at the wrong time or destroyed outright are written off as unacceptable losses (with later iterations of the story portraying most of the first of each Warframe type as permanently out of action even after revealing how they work), and since they can still feel pain, torture was still an effective tool against them prior to ''The War Within'' allowing the Warframes' users to [[CuttingTheKnot simply exit their frame and dome whoever has them on the ropes with a laser]].
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* ''Franchise/{{Splatoon}}'': Played with. This trope is justified in most instances of combat, as Inklings and Octolings are synced to a respawn point. So whenever they get "splatted", their spirit will fly off to be revived at the closest automatic respawn (though in the [[MultiMookMelee Salmon Run]] mode, another player has to manually revive you). Played straight during during specific scenarios in single-player, however; you can tell if you are in one of those situations if your MissionControl is uncharacteristically screaming in horror at your demise rather than ignoring or blithely commenting on it, but the game itself ultimately treats such deaths in the same manner as any other, sending you back to the last checkpoint.

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* ''Franchise/{{Splatoon}}'': Played with. This trope is justified in most instances of combat, as Inklings and Octolings are synced to a respawn point. So whenever they get "splatted", their spirit will fly off to be revived at the closest automatic respawn (though in the [[MultiMookMelee Salmon Run]] mode, another player has to manually revive you). Played straight during during specific scenarios in single-player, however; you can tell if you are in one of those situations if your MissionControl is uncharacteristically screaming in horror at your demise rather than ignoring or blithely commenting on it, but the game itself ultimately treats such deaths in the same manner as any other, sending you back to the last checkpoint.
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* ''Franchise/{{Splatoon}}'': Played with. This trope is justified in most instances of combat, as Inklings and Octolings are synced to a respawn point. So whenever they get "splatted", their spirit will fly off to be revived at the closest automatic respawn (though in the [[MultiMookMelee Salmon Run]] mode, another player has to manually revive you). Played straight during during specific scenarios in single-player, however; you can tell if you are in one of those situations if your MissionControl is uncharacteristically screaming in horror at your demise rather than ignoring or blithely commenting on it, but the game itself ultimately treats such deaths in the same manner as any other, sending you back to the last checkpoint.

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