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* BladeOnARope: His signature weapons are two knives attached at the ends by string. The knives are, of course, shaped like pawns.



* KnifeNut: His signature weapons are two knives attached at the ends by string. The knives are, of course, shaped like pawns.

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Diana's twin sister, Hecate is quiet and withdrawn. She's also notable as being the only sidekick who isn't actually augmented in any way, a completely normal human. She mostly keeps to herself, quietly fading into the background.
\\\
However, it turns out that Hecate actually harbors a massive grudge against Diana and Kitty, Kitty for her constant bullying, and Diana for her InnocentlyInsensitive tendencies. This grudge comes to a head when she steals Kitty's wand and becomes a villainess in her own right.



[[folder:Ayla Chessis]]

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[[folder:Ayla Chessis]]
[[folder:Tattoo Guy?]]



[[folder:Qieci "Chet" Kyndnas]]
->'''Aliases:''' Chet, Heartman
->''"You know how your first impulse when solving your problems is to do something horrible? I'm wondering what happens if you try doing the opposite."''

to:

[[folder:Qieci "Chet" Kyndnas]]
->'''Aliases:''' Chet, Heartman
->''"You know how your
[[folder:Superbman]]
The face of the Right Might, Superbman was an alien that crashed to earth, raised by a loving couple, and became a superhero with the help of the incredible powers he was born with. However, his parents and
first impulse when solving your problems is to do something horrible? I'm wondering what happens if you try doing wife are long dead of old age, and constant struggles against politicians, the opposite."''
wealthy sponsors that keep the Right Might independent, and public relations have turned him sour and jaded.
\\\
This has led him to hole himself up in the Stronghold, a space station that holds maximum-security inmates and dangerous WMODs, where he does paperwork and administrava. Still, Superbman is noble of intention and heart, even if these days he's largely retired from the public eye.



!! Supervillains
[[folder:Baalzebub]]
->'''Aliases:''' Two, Rayna Chessis

to:

!! Supervillains
[[folder:Baalzebub]]
[[folder:The Valiants]]
->'''Aliases:''' Two, Rayna Chessis



The actual people in charge of running the Right Might's ground operations, the Valiants are very popular with the people and are constantly busy with press conferences and publicity events.
\\\
Their marriage is also failing hard behind the scenes, leading to many of their responsibilities falling through the cracks - like ensuring the quality of the Sidekick Initiative, or even their own 10-year-old daughter.



[[folder:The Fool]]
->''"Boring, boring, boring! You're such a stick in the mud!


to:

[[folder:The Fool]]
->''"Boring, boring, boring! You're such a stick in
[[folder:Ayla Chessis]]
An ex-superhero, one of
the mud!

Right Might's founders who used to fight alongside Superbman. She had a career-ending injury that religated her to an administrative position, but had a falling-out with the RM after getting into one spat too many with the many sponsors and politicians greedy to use the RM for their own purposes. Now she holes up in her empty mansion, bitter and alone.
\\\


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[[folder:Magical Girl]]
A magical girl in her early 20's whose friend group already defeated their main villain in high school. Now her friends have gone off to college in different states and grown apart, leaving only her unsure of what she wants to do in the future. She's money-grubbing, unstable, and a bitter pessimist, but beneath it all, she yearns for the days where she and her friends were innocent.
[[/folder]]
!! Supervillains
[[folder:Baalzebub]]
->'''Aliases:''' Two, Rayna Chessis
->''"
[[/folder]]
[[folder:The Fool]]
->''"Boring, boring, boring! You're such a stick in the mud!


[[/folder]]

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The current boss of the Chaturanga, a notorious family dealing in augmented crime. Raum himself is every inch the dastardly, charming, and mysterious Grand Master, and he is constantly moving according to his own agenda, toward his own unknown goals. For reasons unknown, he has begun cohabitating with Chet, the most minor-league of minor-league superheroes, under the civilian identity of Raum Chatter.

to:

The current boss head of the Chaturanga, a notorious family dealing one of the three rich sponsors backing the Right Might, specializing in augmented crime.magic and information. Raum himself is every inch the dastardly, charming, and mysterious Grand Master, and he is constantly moving according to his own agenda, toward his own unknown goals. For reasons unknown, he has begun cohabitating with Chet, the most minor-league of minor-league superheroes, under the civilian identity of Raum Chatter.superheroes.



* [[AbusiveParents Abusive Family]]: Raum was born during the Chaturanga's great decline shortly following the Renaissance, to the only remaining family branch actually dedicated to the Chaturanga's original goal. Seeing where things were headed, and having lost his son and daughter-in-law to the succession wars raging across the Chaturanga's ranks, Raum's grandfather raised Raum to be the perfect successor, focused only on restoring the Chaturanga to its original glory. This involved forcing him to drink poison to gain immunity, forcing him to kill a maidservant he was close to by fabricating evidence that she was attempting to betray him, and forcing him to study politics, philosophy, and the Chaturanga's history to the point of physical exhaustion. Raum genuinely believes that his existence has no purpose except to further the Chaturanga's agenda, and finds it nearly impossible to make emotional connections with other people even now that he knows all members of his original family are dead.
* CardCarryingVillain: Mentions his family and its illustrious heritage as a shadow government that pulled the world's strings at every chance he gets. He only doesn't mention it in front of other members of the Right Might, as Chet would have found out anyways (and is too kindhearted to report him), and Mona owes him too much to jeopardize him.
* ChessMotifs: The Chaturanga is chess-themed to begin with, but Raum himself is the "Grand Master," referring to a title given to those at the top of the chess world. His name is also a play on raumschach, a form of 3D chess, which features a unicorn as one of its pieces. The Chaturanga's modern symbol is also that of a butterfly merged with a king chess piece, a variation on the original, where the butterfly was merged with a raj chaturanga piece instead.
* CloudCuckooLander: Having been born and raised into this world's equivalent of the Illuminati, Pragma tends to operate on a different wavelength from the rest of the world, often extraordinarily flippant about the woes of modern life. He actually uses this as a way to obfuscate any lingering FishOutOfTemporalWater tendencies.

to:

* [[AbusiveParents Abusive Family]]: Raum was born during the Chaturanga's great decline shortly following the Renaissance, to the only remaining family branch actually dedicated to bastard, and the Chaturanga's original goal. Seeing where things were headed, and having lost life of his son and daughter-in-law mother was often held hostage in order to the succession wars raging across the Chaturanga's ranks, Raum's grandfather raised Raum to be mold him into the perfect successor, focused only on restoring cleaner. His own mother found him scary and disgusting, while the Chaturanga to its original glory. This involved forcing rest of his family was distant at best, disdainful of his bastard status at worst. Because his father would regularly show him to drink poison to gain immunity, forcing him to kill a maidservant he the bare minimum of affection, Raum was close very loyal to by fabricating evidence him, even carrying out hits on the rest of his family using the Fairy Blade. However, his father then ordered that she was attempting he complete the sacrifice needed to betray him, form a new piece by committing suicide, and forcing him to study politics, philosophy, when Raum refused, his father flew into a rage, revealing that he viewed Raum - and the Chaturanga's history to rest of the point of physical exhaustion. Raum genuinely believes that his existence has no purpose except to further the Chaturanga's agenda, and finds it nearly impossible to make emotional connections with other people even now that he knows all members of his original family are dead.
- as nothing but tools. Raum was forced to choose between dying or killing everyone in the room, including his own father, which firmly convinced him that there was nothing at all redeeming about this world.
* CardCarryingVillain: Mentions Literally carries business cards advertising his family and its illustrious heritage as a shadow government that pulled the world's strings at every chance he gets. He only doesn't mention it in front of other members of the Right Might, as Chet would have found out anyways (and is too kindhearted to report him), and Mona owes him too much to jeopardize him.
family's shadier services.
* ChessMotifs: The Chaturanga is chess-themed to begin with, but Raum himself is the "Grand Master," referring to a title given to those at the top of the chess world. His name is also a play on raumschach, a form of 3D chess, which features a unicorn as one of its pieces. The Chaturanga's modern symbol is also that of a butterfly merged with a king chess piece, a variation play on the original, where the butterfly was merged with a raj chaturanga piece instead.
concept of fairy chess pieces.
* CloudCuckooLander: Having been born and raised into this world's equivalent of the Illuminati, Pragma tends to operate on a different wavelength from the rest of the world, often an extraordinarily flippant about the woes of modern life. He actually uses this wealthy and shady family, raised as a way to obfuscate any lingering FishOutOfTemporalWater tendencies.cleaner from birth, Raum does not have the strongest grip on common sense.



* TheConspiracy: The Chaturanga used to be this... before the Renaissance. They were a group of four families from around the world who had gathered together to pool resources, knowledge, and history, in order to lead mankind to an age of enlightenment. While they halfway succeeded by initiating the Renaissance, they soon became infested with corruption and infighting, and fell disastrously apart shortly before the Industial Revolution. They have been continuing on as a single old money crime family dabbling in trafficking illicit augmented goods, like superpower serums or magical artifacts, but are nowhere near their glory days in terms of power or influence.

to:

* TheConspiracy: The Chaturanga used to be this... before All three of the Renaissance. They were a group of four families from around patronizing the Right Might are vying for world who had gathered together to pool resources, knowledge, and history, in order to lead mankind to an age of enlightenment. While they halfway succeeded by initiating domination. Raum is just the Renaissance, they soon became infested with corruption and infighting, and fell disastrously apart shortly before the Industial Revolution. They have been continuing on as a single old money crime family dabbling in trafficking illicit augmented goods, like superpower serums or magical artifacts, but are nowhere near their glory days in terms of power or influence.only one very open about it.



* HiddenAgendaVillain: A man of secrets. He ''does'' openly state that his end goal is to restore the Chaturanga to its former glory, but he doesn't seem to be making any actual moves to do so, and it's unclear how his actions - helping Mona and living with Chet - are furthering this purpose.
* KarmaHoudini: As the Grand Master of the Chaturanga, Raum is responsible for several counts of smuggling, raising child soldiers, and more. However, he is incredibly competent at covering his tracks, so even when the Right Might discovers his secret identity, they don't have enough evidence to move on him.

to:

* HiddenAgendaVillain: A man of secrets. He ''does'' openly state that his end goal is to restore all three families patronizing the Chaturanga to its former glory, Right Might are vying for world domination and the destruction of the other two, but he doesn't seem to be making any actual moves to do so, the same, and it's unclear how his actions - helping Mona and living with Chet - are furthering this purpose.
* KarmaHoudini: As the Grand Master of the Chaturanga, Raum is responsible for several counts of smuggling, raising child soldiers, and more. However, he is incredibly competent at covering his tracks, so even when the Right Might discovers his secret identity, is unable to do anything - they don't have enough evidence to move on him.can't raise a hand against one of their sponsors without upsetting the delicate balance of power keeping the other two - and the Right Might itself - in check.



* MisanthropeSupreme: He does not believe anyone ever does anything except for some sort of personal benefit, though that may be a sense of self-satisfaction. Thus, he even rejects his own feelings of caring or warmth towards others, denying their very existence, and believes that the way to fix society's current ills is to create a bigger, better boot.
* PsychoticSmirk: Doesn't smile often, but when he does, it's one of these almost exclusively.

to:

* MisanthropeSupreme: He does not believe anyone ever does anything except for some sort of personal benefit, though that may be a sense of self-satisfaction. benefit. Thus, he even rejects his own feelings of caring or warmth towards others, denying their very existence, and believes that the way to fix society's current ills is to create a bigger, better boot.
boot - a "silent world."
* PsychoticSmirk: Doesn't smile often, but when he does, it's one of these almost Smiles like this exclusively.



* TakeOverTheWorld: Raum's ultimate goal is to restore the Chaturanga to its original glory. Its original glory was as a shadow government that controlled the world. So...

to:

* TakeOverTheWorld: Raum's ultimate goal is to restore "fix" the Chaturanga to its original glory. Its original glory was as world by turning it "silent" - a shadow government that controlled world where everyone is a mindless drone without free will or emotion, so they can't hurt each other anymore. It's quite a bit more drastic than the world. So...other two sponsor families, who have the same goal of world domination.



* WickedCultured: Pragma compulsively speaks in an overdramatic fashion, is an avid reader, highly skilled at golf and polo, and a prodigy on the violin. Funnily enough, since Raum grew up at a time where the violin was considered an instrument used in dance halls, he actually considers it quite pedestrian and assumes people are annoyed with his two hours of practice every day because it's a "tavern instrument."

to:

* WickedCultured: Pragma compulsively speaks in an overdramatic fashion, is an avid reader, highly skilled at golf and polo, and a prodigy on the violin. Funnily enough, since Raum grew up at a time where the violin was considered an instrument used in dance halls, he actually considers it quite pedestrian and assumes people are annoyed with his two hours of practice every day because it's a "tavern instrument."



Chet is a hero with the Right Might, famed among his coworkers for being practically useless. Chet has the lowest mission clear rate out of any hero, and extreme agoraphobia that has only recently started improving. They basically only keep him on payroll because his empathy powers let him act as a lie detector.

to:

Chet is a hero with the Right Might, famed among his coworkers for being practically useless. Chet has the lowest mission clear rate out of any hero, and he suffers from extreme agoraphobia that agoraphobia, which has only recently started improving. They basically only keep him on payroll because his empathy powers let him act as a lie detector.


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[[folder: Hecate]]
->
-> ''"
[[/folder]]

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[[folder:Luft Caturanga]]
->'''Aliases:''' One
->''"Oh yeah, that weird super-planning thing dad does? I can do it to. I just don't, because I like having a social life."''
Luft is Pragma's right-hand man, his secretary, bodyguard, and chauffeur all in one. Or at least, that's what he was, until his father had a mid-life crisis and retired for some reason. Luft was born and raised in a child soldier rearing facility, which Pragma purchased and gifted him in exchange for his unpaid services until he turned 18. What Pragma didn't barter for, however, was Luft's undying loyalty.

to:

\n[[folder:Luft Caturanga]]\n[[folder: Qieci "Chet" Kyndnas]]
->'''Aliases:''' One
->''"Oh yeah, that weird super-planning thing dad does?
Mr. Heartbeat
->''"Every time you tell a lie,
I can do it to. I just don't, because I like having feel a social life.needle stabbing the back of my eyes."''
Luft Chet is Pragma's right-hand man, a hero with the Right Might, famed among his secretary, bodyguard, coworkers for being practically useless. Chet has the lowest mission clear rate out of any hero, and chauffeur all in one. Or at least, that's what he was, until extreme agoraphobia that has only recently started improving. They basically only keep him on payroll because his father had a mid-life crisis and retired for some reason. Luft was born and raised in a child soldier rearing facility, which Pragma purchased and gifted empathy powers let him in exchange for his unpaid services until he turned 18. What Pragma didn't barter for, however, was Luft's undying loyalty.act as a lie detector.



Having been raised with care, Luft has turned out... rather spoiled. Luft is petty, constantly vying for his father's attention, even if his opponent is a teenage girl of only ten years. He loves material wealth and worldly pleasures, and believes that Pragma is the ideal world dictator, and is desperate to persuade his father into returning to villainy and making that future a reality.

to:

Having been raised with care, Luft has turned out... rather spoiled. Luft What the Right Might ''doesn't'' know, however, is petty, constantly vying for his father's attention, even if his opponent is a teenage girl of only ten years. He loves material wealth and worldly pleasures, and believes that Pragma he is hiding the ideal world dictator, and is desperate to persuade full extent of his father into returning to villainy and making powers out of fear that future a reality.
he'd be asked to abuse them. Chet's powers extend far beyond empathy - he actually has the ability to induce emotions and plant false memories in others, to the point of mind control. He's terrified of his own abilities and prefers to keep them quiet.



* DaddysLittleVillain: Rare male example, as he falls into the traits more commonly associated with the distaff counterpart. Vain, seductive, a spoiled princess, the [[MadScientistsBeautifulDaughter evil dictator-to-be's beautiful son]], who just wants to help dad get over his mid-life crisis.
* TheCreon: Luft has taken over stewardship of the Catur, but only because Pragma retired without telling him about it first. He's currently trying desperately to convince Pragma to come back and take his rightful place as its master, if not the master of the whole world - with Luft as his #2, of course.
* TheDragon: Luft is Pragma's right-hand man, a bodyguard, secretary, chauffeur, all in one.
* InferioritySuperiorityComplex: Luft is constantly crowing about how he's Pragma's most loyal and useful follower, or about how he's the person Pragma cares the most about, which is hiding the fact that he's terrified that Pragma - whom he views as his savior and father - really ''doesn't'' care about him beyond his business utility.
* KnifeNut: His signature weapons are two knives attached at the ends by string. The knives are, of course, shaped like pawns.
* TykeBomb: Was born into the Cradle, a shady child soldier training organization. However, since he's grown up since then and lived a life relatively free of direct threats to his life, he's lost most of his fighting instincts from that era.

to:

* DaddysLittleVillain: Rare male example, AllLovingHero: Perhaps as he falls into the traits more commonly associated a side effect of being passively aware of everyone else's feelings at all times, Chet can't help but sympathize with the distaff counterpart. Vain, seductive, others. To him, everyone is a spoiled princess, the [[MadScientistsBeautifulDaughter evil dictator-to-be's beautiful son]], who just wants to help dad get over his mid-life crisis.
* TheCreon: Luft has taken over stewardship of the Catur, but only because Pragma retired without telling him about it first. He's currently trying desperately to convince Pragma to come back
hero in their own minds, and take his rightful place as its master, if not the master of the whole world - with Luft as his #2, of course.
* TheDragon: Luft is Pragma's right-hand man, a bodyguard, secretary, chauffeur, all in one.
* InferioritySuperiorityComplex: Luft is constantly crowing about how
he's Pragma's fully aware that most loyal people never ''intend'' harm. His point of view is still realistic - he acknowledges that some people cannot be helped because they refuse to help themselves - but he firmly believes that everyone should be given the opportunity, support, and useful follower, or about how he's oftentimes, tough love, to change for the person Pragma cares better.
* BadPowersGoodPeople: Chet's powers initially appear to be harmless, but they're actually
the most about, tip of an iceberg whose deepest point is downright possessing and controlling other people. Chet himself finds the full extent of his powers to be morally reprehensible, so he actively pretends that the passive ability to sense others' emotions, which he can't turn off, is hiding ''all'' that he can do.
* TheEmpath: The main form Chet's powers takes. While he pretends that his powers are limited only to reading
the fact feelings of others, they're actually much more capable. The nature of Chet's powers isn't empathy so much as ''invasion,'' as he is capable of reading thoughts, hopes, dreams, insecurities, fears, [[BattleInTheCenterOfTheMind Battles in the Center of the Mind]], and even possessing and controlling other people. The full extent of these abilities freak him out so much that he deliberately pretends he doesn't have them, expressly so that he's terrified that Pragma - whom never asked to abuse them.
* MoralityChain: Serves as one for the group, their one tenuous link to doing good deeds instead of only pursuing selfish goals.
* TheParagon: Tries to be one himself, as
he views as his savior regularly asks villains he fights to take walks or go drinking with them and father - really ''doesn't'' care encourages them to talk about him beyond his business utility.
* KnifeNut: His signature weapons are two knives attached at the ends by string. The knives are, of course, shaped
their feelings. Notably, he doesn't care very much for labels like pawns.
"good" or "lawful," recognizing morality and ethics as far more complicated than those words can encapsulate, but rather, encourages people to work towards a better world and better selves.
* TykeBomb: Was born into WhatKindOfLamePowerIsHeartAnyway: Deliberately invoked. Chet's only real power appears to be the Cradle, a shady child soldier training organization. However, since ability to read the emotions of others. In fact, he's grown up since then capable of not just empathy, but telepathy and lived a life relatively free even invading and controlling the minds of direct threats others - all of which he considers amoral to actually use. He pretends his life, he's lost most of his fighting instincts from powers are limited to sensing feelings so that era.
he won't be asked to abuse them.




!! Right Might
[[folder:Diana]]
->'''Aliases:''' Crescent
->''"Y'know, Mona, with a big smile and a can-do attitude, anything's possible!"''
Diana is the Right Might's rising star. Having inherited extremely powerful gravity magic from her mother, Diana has been showered with love and accolades all her life. She has a cheerful demeanor that makes her popular with civilians, Right Might employees, and same-age peers alike, and thinks being a superhero, and putting a smile on peoples' faces, is just the bee's knees.

to:

!! Right Might
[[folder:Diana]]
[[folder:Luft Chaturanga]]
->'''Aliases:''' Crescent
->''"Y'know, Mona, with a big smile and a can-do attitude, anything's possible!"''
Diana is the Right Might's rising star. Having inherited extremely powerful gravity magic from her mother, Diana has been showered with love and accolades all her life. She has a cheerful demeanor
One
->''"Oh yeah,
that makes her popular with civilians, Right Might employees, and same-age peers alike, and thinks being a superhero, and putting a smile on peoples' faces, is weird super-planning thing dad does? I can do it to. I just the bee's knees.don't, because I like having a social life."''
Luft is Pragma's right-hand man, his secretary, bodyguard, and chauffeur all in one. Or at least, that's what he was, until his father had a mid-life crisis and retired for some reason. Luft was born and raised in a child soldier rearing facility, which Pragma purchased and gifted him in exchange for his unpaid services until he turned 18. What Pragma didn't barter for, however, was Luft's undying loyalty.



However, she doesn't seem to grasp that not everyone is her fan, and takes it as a challenge that Mona, the only other sidekick her age, is so woefully regarded - against Mona's will. Diana is sure that, with enough elbow grease and friendship, Mona's just a step away from becoming a great sidekick like her! Mona would rather die.

---

* InnocentlyInsensitive: Diana just doesn't seem to get that her self-help pep talks actually make Mona and Hecate feel ''worse,'' even though she has the best of intentions. Examples include insisting that Mona's mom wants the best for her and that Mona should be grateful for her (Mona's mother is an alcoholic who regularly berates Mona because she resembles her father), or telling Hecate visiting the Right Might HQ will be a positive experience (Hecate feels ostracized within her own family because she didn't inherit her mother's powers, a feeling that only grows when she's forced to sit in the waiting room at HQ because she doesn't have clearance to go any further in).

to:

Having been raised with care, Luft has turned out... rather spoiled. Luft is petty, constantly vying for his father's attention, even if his opponent is a teenage girl of only ten years. He loves material wealth and worldly pleasures, and believes that Pragma is the ideal world dictator, and is desperate to persuade his father into returning to villainy and making that future a reality.

----

* DaddysLittleVillain: Rare male example, as he falls into the traits more commonly associated with the distaff counterpart. Vain, seductive, a spoiled princess, the [[MadScientistsBeautifulDaughter evil dictator-to-be's beautiful son]], who just wants his dad to take him out fishing and do normal dad things.
* TheDragon: Luft is Raum's right-hand man, a bodyguard, secretary, chauffeur, all in one. Taken to a logical extreme when he gets the dragon chess piece and ''actually'' becomes a dragon.
* InferioritySuperiorityComplex: Luft is constantly crowing about how he's Raum's most loyal and useful follower, or about how he's the person Raum cares the most about, which is hiding the fact that he's terrified that Raum - whom he views as his savior and father - really ''doesn't'' care about him beyond his business utility.
* KnifeNut: His signature weapons are two knives attached at the ends by string. The knives are, of course, shaped like pawns.
* TykeBomb: Was born into the Cradle, a shady child soldier training organization.
However, she doesn't seem since he's grown up since then and lived a life relatively free of direct threats to grasp his life, he's lost most of his fighting instincts from that not everyone is her fan, and takes it as a challenge that Mona, the only other sidekick her age, is so woefully regarded - against Mona's will. Diana is sure that, with enough elbow grease and friendship, Mona's just a step away from becoming a great sidekick like her! Mona would rather die.

---

* InnocentlyInsensitive: Diana just doesn't seem to get that her self-help pep talks actually make Mona and Hecate feel ''worse,'' even though she has the best of intentions. Examples include insisting that Mona's mom wants the best for her and that Mona should be grateful for her (Mona's mother is an alcoholic who regularly berates Mona because she resembles her father), or telling Hecate visiting the Right Might HQ will be a positive experience (Hecate feels ostracized within her own family because she didn't inherit her mother's powers, a feeling that only grows when she's forced to sit in the waiting room at HQ because she doesn't have clearance to go any further in).
era.



[[folder:Ayla Chessis]]

[[/folder]]
[[folder:Qieci "Chet" Kyndnas]]
->'''Aliases:''' Chet, Heartman
->''"You know how your first impulse when solving your problems is to do something horrible? I'm wondering what happens if you try doing the opposite."''
Chet was a provincial hero with the Right Might, in charge of a small town in Albion that was, unfortunately, sitting directly on top of a site of major archaeological value. As a result, he often had to call for backup from the rest of the Right Might, leading to him being renown among their upper echelons for being pretty much useless.

to:

[[folder:Ayla Chessis]]

[[/folder]]
[[folder:Qieci "Chet" Kyndnas]]
!! Right Might
[[folder:Diana]]
->'''Aliases:''' Chet, Heartman
->''"You know how your first impulse when solving your problems is to do something horrible? I'm wondering what happens if you try doing the opposite."''
Chet was a provincial hero
Crescent
->''"Y'know, Mona,
with a big smile and a can-do attitude, anything's possible!"''
Diana is
the Right Might, in charge of Might's rising star. Having inherited her father's ability to turn into a small town in Albion rougarou, a powerful anthropomorphic rabbit, Diana has been showered with love and accolades all her life. She has a cheerful demeanor that was, unfortunately, sitting directly on top of a site of major archaeological value. As a result, he often had to call for backup from the rest of the makes her popular with civilians, Right Might, leading to him Might employees, and same-age peers alike, and thinks being renown among their upper echelons for being pretty much useless.a superhero, and putting a smile on peoples' faces, is just the bee's knees.



This was bolstered by the fact that his superpower was magical empathy, the ability to sense others' emotions, something practically useless by the standards of the Right Might. What they didn't know, however, was that he was hiding the full extent of his powers out of fear that he'd be asked to abuse them.

----

* AllLovingHero: Perhaps as a side effect of being passively aware of everyone else's feelings at all times, Chet can't help but sympathize with others. To him, everyone is a hero in their own minds, and he's fully aware that most people never ''intend'' harm. His point of view is still realistic - he acknowledges that some people cannot be helped because they refuse to help themselves - but he firmly believes that everyone should be given the opportunity, support, and oftentimes, tough love, to change for the better.
* BadPowersGoodPeople: Chet's powers initially appear to be harmless, but they're actually the tip of an iceberg whose deepest point is downright possessing and controlling other people. Chet himself finds the full extent of his powers to be morally reprehensible, so he actively pretends that the passive ability to sense others' emotions, which he can't turn off, is ''all'' that he can do.
* DatingCatwoman: As per his usual MO, Chet asked the villain to have a drink with him once their encounter was over. One thing led to another, and Chet woke up in Pragma's bed the next day.
* TheEmpath: The main form Chet's powers takes. While he pretends that his powers are limited only to reading the feelings of others, they're actually much more capable. The nature of Chet's powers isn't empathy so much as ''invasion,'' as he is capable of reading thoughts, hopes, dreams, insecurities, fears, [[BattleInTheCenterOfTheMind Battles in the Center of the Mind]], and even possessing and controlling other people. The full extent of these abilities freak him out so much that he deliberately pretends he doesn't have them, expressly so that he's never asked to abuse them.
* MoralityChain: For Pragma. He may have become a MoralityPet given more time, as Pragma was attempting to become a force of good under Chet's guidance, but his untimely death revealed that Pragma really was just inches away from working towards TheEndOfTheWorldAsWeKnowIt.
** When he's revived by Amalthea's powers, the first thing he does is chew Pragma out for his attempt to destroy the world, furious that he was willing to trade the rest of the world for a chance to see Chet again. The blistering rant is enough to get Pragma to re-evaluate his decisions up until now and all the children he's inadvertently adopted, and decide to save the world even against his own personal desires.
* TheParagon: Tries to be one himself, as he regularly asks villains he fights to take walks or go drinking with them and encourages them to talk about their feelings. Notably, he doesn't care very much for labels like "good" or "lawful," recognizing morality and ethics as far more complicated than those words can encapsulate, but rather, encourages people to work towards a better world and better selves.
* PosthumousCharacter: Chet is long dead by the beginning of the series, having been killed off about two decades prior in Pragma's backstory. His death was what triggered Pragma's career in full-blown supervillainy, as it was when Pragma decided to give up on any hope that humanity could be saved.
* WhatKindOfLamePowerIsHeartAnyway: Deliberately invoked. Chet's only real power appears to be the ability to read the emotions of others. In fact, he's capable of not just empathy, but telepathy and even invading and controlling the minds of others - all of which he considers amoral to actually use. He pretends his powers are limited to sensing feelings so that he won't be asked to abuse them.

to:

This was bolstered by the fact that his superpower was magical empathy, the ability to sense others' emotions, something practically useless by the standards of the Right Might. What they didn't know, however, was that he was hiding the full extent of his powers out of fear that he'd be asked to abuse them.

----

* AllLovingHero: Perhaps as a side effect of being passively aware of everyone else's feelings at all times, Chet can't help but sympathize with others. To him, everyone is a hero in their own minds, and he's fully aware that most people never ''intend'' harm. His point of view is still realistic - he acknowledges that some people cannot be helped because they refuse to help themselves - but he firmly believes that everyone should be given the opportunity, support, and oftentimes, tough love, to change for the better.
* BadPowersGoodPeople: Chet's powers initially appear to be harmless, but they're actually the tip of an iceberg whose deepest point is downright possessing and controlling other people. Chet himself finds the full extent of his powers to be morally reprehensible, so he actively pretends that the passive ability to sense others' emotions, which he can't turn off, is ''all'' that he can do.
* DatingCatwoman: As per his usual MO, Chet asked the villain to have a drink with him once their encounter was over. One thing led to another, and Chet woke up in Pragma's bed the next day.
* TheEmpath: The main form Chet's powers takes. While he pretends that his powers are limited only to reading the feelings of others, they're actually much more capable. The nature of Chet's powers isn't empathy so much as ''invasion,'' as he is capable of reading thoughts, hopes, dreams, insecurities, fears, [[BattleInTheCenterOfTheMind Battles in the Center of the Mind]], and even possessing and controlling other people. The full extent of these abilities freak him out so much that he deliberately pretends he
However, she doesn't have them, expressly so seem to grasp that he's never asked not everyone is her fan, and her can-do attitude is actually very selfish and immature. Diana is regarded as a suck-up, teacher's pet, and often downright rude and callous to abuse them.
* MoralityChain: For Pragma. He may have become a MoralityPet given more time, as Pragma was attempting to become a force
others, not out of good under Chet's guidance, any malice, but his untimely death revealed that Pragma really was just inches away from working towards TheEndOfTheWorldAsWeKnowIt.
** When he's revived by Amalthea's powers, the first thing he does is chew Pragma out for his attempt
simply because she has very little reason to destroy the world, furious that he was willing to trade the rest of think about the world for a chance to see Chet again. The blistering rant is enough to get Pragma to re-evaluate his decisions up until now and all from the children he's inadvertently adopted, and decide to save the world even against his own personal desires.
perspective of others.

---

* TheParagon: Tries to be one himself, as he regularly asks villains he fights to take walks or go drinking with them and encourages them to talk about their feelings. Notably, he InnocentlyInsensitive: Diana just doesn't care very much for labels like "good" or "lawful," recognizing morality and ethics as far more complicated than those words can encapsulate, but rather, encourages people seem to work towards a better world and better selves.
* PosthumousCharacter: Chet is long dead by the beginning of the series, having been killed off about two decades prior in Pragma's backstory. His death was what triggered Pragma's career in full-blown supervillainy, as it was when Pragma decided to give up on any hope
get that humanity could be saved.
* WhatKindOfLamePowerIsHeartAnyway: Deliberately invoked. Chet's only real power appears to be the ability to read the emotions of others. In fact, he's capable of not just empathy, but telepathy and even invading and controlling the minds of others - all of which he considers amoral to
her self-help pep talks actually use. He pretends his powers are limited to sensing feelings so make Mona and Hecate feel ''worse,'' even though she has the best of intentions. Examples include insisting that he won't Mona's mom wants the best for her and that Mona should be asked grateful for her (Mona's mother is an alcoholic who regularly berates Mona because she resembles her father), or telling Hecate that she only needs to abuse them.have a more positive attitude to get higher on the rankings (Hecate feels ostracized within her own family because she didn't inherit her father's powers, and she's been struggling to keep up as-is, since she has ''no superpowers.'').



!! Supervillains
[[folder:Baalzebub]]
->'''Aliases:''' Two, Rayna Chessis
->''"

to:

!! Supervillains
[[folder:Baalzebub]]
[[folder: Kitty Katerina]]
->'''Aliases:''' Two, Rayna Chessis
->''"
Sorcerette
->''"Hey, Aloner Moaner. Don't feel so bad about last place. If there wasn't a last, there wouldn't be a first."''
Diana's BFF and daughter of the Right Might's gadgetician, Kitty Katerina is a fashionable, socially conscious spoiled brat. Her bullying of Mona and Hecate goes largely unnoticed by the rest of the sidekicks, since she's always very sweet to people in power and she's sure to couch her insults in plausible deniability.



[[folder:The Fool]]
->''"Boring, boring, boring! You're such a stick in the mud!


to:

[[folder:The Fool]]
->''"Boring, boring, boring! You're such a stick in the mud!

[[folder:Ayla Chessis]]


Added DiffLines:

[[folder:Qieci "Chet" Kyndnas]]
->'''Aliases:''' Chet, Heartman
->''"You know how your first impulse when solving your problems is to do something horrible? I'm wondering what happens if you try doing the opposite."''

[[/folder]]
!! Supervillains
[[folder:Baalzebub]]
->'''Aliases:''' Two, Rayna Chessis
->''"
[[/folder]]
[[folder:The Fool]]
->''"Boring, boring, boring! You're such a stick in the mud!


[[/folder]]

Added: 3092

Changed: 9310

Removed: 5324

Is there an issue? Send a MessageReason:
None


* TheComicallySerious: Pragma remains cool and unfazed, no matter how stupid or crazy his circumstances become, and no matter what stupid or crazy thing he's doing. He retains his intimidating supervillain countenance even when his mind is wandering or he's doing something completely mundane.
* TheConspiracy: The Catur is considered to be this; few know of their existence, even fewer know of their purpose. It's estimated that they have several minor countries and even some major politicians at their beck and call. Even when Pragma was actively working as the Supervisor, very few knew that he got his start as a member of the Catur.
* CrazyPrepared: While he was working as the Supervisor, "this was within expectations" was practically his catchphrase. He has contingencies for [[EleventhHourSuperpower Eleventh Hour Superpowers]], [[ThePowerofLove The Power of Love]]/[[ThePowerOfFriendship Friendship]], and even emergency exit strategies for when [[DeusExMachina Deus Ex Machinas]] show up.
* CreateYourOwnVillain: Pragma was always a ''criminal,'' operating outside the purview of the law, but he was content with trying to bring relief to those the law had abandoned using his resources as the Master of the Catur until Superbman intervened and got Chet killed during a "test of loyalty." That the one person in the world he considered to be truly "good" was killed by the person most widely hailed as a "hero" was what made Pragma completely give up on humanity, switching tracks from "saving the world from the shadows" to [[TheEndOfTheWorldAsWeKnowIt trying to destroy all hope and happiness, forever]].
* DisproportionateRetribution: Superbman killed his boyfriend. So now Pragma is going to destroy all hope and happiness, forever.
* EvenEvilHasStandards: Evil actions should be a means to an end. Pragma is not impressed by those who do things ForTheEvulz, and often has a similar opinion of mad science. He generally doesn't bat an eye at the ''depravity'' of the evil act so much as whether or not it serves an intended purpose, and he finds those who perform vile acts purely for the fulfillment of base desires or amusement to be little better than animals.
* EvilCannotComprehendGood: He genuinely has difficulty comprehending altruism or selflessness, although he acknowledges that if more people were like Chet, whom he views as the embodiment of "good," he thinks the world would be a better place. For a time, he tried to emulate Chet, an experiment that consisted largely of Chet having to [[MoralityChain rein him in]], but after Chet's death, he gave up on even trying to have faith in others.
* EvilPlan: The reason Pragma is threatening is because of his prowess in schemes of all kinds, especially of the kind that leave him the victor no matter what transpires. In fact, many in the Right Might suspect that he has some sort of superpower along the lines of precognition. The truth is, however, that he needs several days/weeks of prep time in order to plan out his extensive and convoluted schemes, and only acts in the first place if he ''can'' ensure a positive outcome no matter what.

to:

* TheComicallySerious: Pragma Raum remains cool smug and unfazed, no matter how stupid or crazy his circumstances become, and no matter what stupid or crazy thing he's doing. He retains his intimidating supervillain countenance even when his mind is wandering or he's doing something completely mundane.
doing.
* TheConspiracy: The Catur is considered Chaturanga used to be this; few know this... before the Renaissance. They were a group of four families from around the world who had gathered together to pool resources, knowledge, and history, in order to lead mankind to an age of enlightenment. While they halfway succeeded by initiating the Renaissance, they soon became infested with corruption and infighting, and fell disastrously apart shortly before the Industial Revolution. They have been continuing on as a single old money crime family dabbling in trafficking illicit augmented goods, like superpower serums or magical artifacts, but are nowhere near their existence, even fewer know glory days in terms of their purpose. It's estimated that they have several minor countries and even some major politicians at their beck and call. Even when Pragma was actively working as the Supervisor, very few knew that he got his start as a member of the Catur.
power or influence.
* CrazyPrepared: While Raum does not gamble; if he was working as the Supervisor, "this was within expectations" was practically his catchphrase. is going to make a move at all, he is going to plan to ''win.'' He has contingencies for [[EleventhHourSuperpower Eleventh Hour Superpowers]], [[ThePowerofLove The Power of Love]]/[[ThePowerOfFriendship Friendship]], and even emergency exit strategies for when [[DeusExMachina Deus Ex Machinas]] show up.
* CreateYourOwnVillain: Pragma was always a ''criminal,'' operating outside the purview of the law, but he was content with trying to bring relief to those the law had abandoned using his resources as the Master of the Catur until Superbman intervened and got Chet killed during a "test of loyalty." That the one person in the world he considered to be truly "good" was killed by the person most widely hailed as a "hero" was what made Pragma completely give up on humanity, switching tracks from "saving the world from the shadows" to [[TheEndOfTheWorldAsWeKnowIt trying to destroy all hope and happiness, forever]].
* DisproportionateRetribution: Superbman killed his boyfriend. So now Pragma is going to destroy all hope and happiness, forever.
* EvenEvilHasStandards: Evil actions should be a means to an end. Pragma Raum is not impressed by those who do things ForTheEvulz, and often has a similar opinion of mad science. He generally doesn't bat an eye at the ''depravity'' of the evil act so much as whether or not it serves an intended purpose, and he finds those who perform vile acts purely for the fulfillment of base desires or amusement to be little better than animals.
* EvilCannotComprehendGood: He genuinely has difficulty comprehending altruism or selflessness, although he acknowledges that if more people were like Chet, whom he views as the embodiment of "good," he thinks the world would be a better place. For a time, he tried to emulate Chet, an experiment that consisted largely of Chet having to [[MoralityChain rein him in]], but after Chet's death, he gave up on even trying to have faith in others.\n
* EvilPlan: The reason Pragma Raum is threatening is because of his prowess in schemes of all kinds, especially of the kind that leave him the victor no matter what transpires. In fact, many in the Right Might suspect that he has some sort of superpower along the lines of precognition. The truth is, however, that However, he needs several days/weeks of prep time in order to plan out his extensive and convoluted schemes, and only acts in the first place if he ''can'' ensure a positive outcome no matter what.



* HiddenAgendaVillain: A man of secrets. Even his own adopted son, Luft, was not privy to what Pragma's ultimate goal was. Even in the modern day, he keeps his reasons for investigating the strange magic aura secret.
* KarmaHoudini: Those in charge of governance are not the same as those in charge of the Right Might, so Pragma was able to subvert the latter by striking a deal with the former. With the usage of blackmail, veiled threats, and bribery, he was able to trade dirt on other supervillains in exchange for being completely off the hook for his crimes.
* ManOfWealthAndTaste: His supervillain outfit consists of a BadassLongcoat with gold trim, expensive suit and black silk cravat, and a crimson cashmere stole. Even as a "mundane civilian," he sports a tailored vest and black tie.
* MisanthropeSupreme: Having been inundated by humanity at its very worst from an early age, Pragma believes that humanity is generally too stupid or too prone to taking the path of least resistance to be meaningfully redeemed. He briefly thought perhaps they could be moved in a better direction with the right leadership, owing to his relatonship with Chet, but Chet's death at Superbman's hands cemented Pragma's original belief that there was nothing to be saved, including himself.
* MoralSociopathy: Caring about others doesn't come easily to him, but having standards does. Pragma largely existed as a tool for his family before he met Chet, and afterwards, considered Chet to be the definition of "good," if such a thing were to exist. While he can't personally understand Chet's motivations and thought processes, he does recognize that the world would be a better place if more people were like him, and so attempted to support Chet's beliefs from the shadows. He also has a strong sense of responsibility, believing that anything done must be done carefully and completely, leading to his being a genuinely competent (if distant) parental figure. He was even willing to abandon his plan to destroy all hope and happiness in the world because his adopted son mistakenly believed that they were trying to save it, and Pragma could not bring himself to betray someone he helped raise.
* NoSocialSkills: The Young Master of the Catur is used to getting his way via veiled threats and money, and generally didn't interact with other people outside of business. He has major presence as a supervillain, but since all his supervillain behaviors bleed into his everyday countenance, he actually mostly comes across as ''weird'' now that he's retired.

to:

* HiddenAgendaVillain: A man of secrets. Even He ''does'' openly state that his own adopted son, Luft, was not privy to what Pragma's ultimate end goal was. Even in is to restore the modern day, Chaturanga to its former glory, but he keeps doesn't seem to be making any actual moves to do so, and it's unclear how his reasons for investigating the strange magic aura secret.
actions - helping Mona and living with Chet - are furthering this purpose.
* KarmaHoudini: Those in charge of governance are not As the same as those in charge Grand Master of the Chaturanga, Raum is responsible for several counts of smuggling, raising child soldiers, and more. However, he is incredibly competent at covering his tracks, so even when the Right Might, so Pragma was able to subvert the latter by striking a deal with the former. With the usage of blackmail, veiled threats, and bribery, he was able to trade dirt on other supervillains in exchange for being completely off the hook for Might discovers his crimes.
secret identity, they don't have enough evidence to move on him.
* ManOfWealthAndTaste: His supervillain outfit consists of a BadassLongcoat with gold trim, expensive suit and black silk cravat, and a crimson cashmere stole. Even as a "mundane civilian," he sports a tailored vest and black tie.
silk cravat.
* MisanthropeSupreme: Having been inundated by humanity at its He does not believe anyone ever does anything except for some sort of personal benefit, though that may be a sense of self-satisfaction. Thus, he even rejects his own feelings of caring or warmth towards others, denying their very worst from an early age, Pragma existence, and believes that humanity is generally too stupid or too prone to taking the path of least resistance way to be meaningfully redeemed. He briefly thought perhaps they could be moved in fix society's current ills is to create a bigger, better direction with the right leadership, owing to his relatonship with Chet, but Chet's death at Superbman's hands cemented Pragma's original belief that there was nothing to be saved, including himself.
* MoralSociopathy: Caring about others doesn't come easily to him, but having standards does. Pragma largely existed as a tool for his family before he met Chet, and afterwards, considered Chet to be the definition of "good," if such a thing were to exist. While he can't personally understand Chet's motivations and thought processes, he does recognize that the world would be a better place if more people were like him, and so attempted to support Chet's beliefs from the shadows. He also has a strong sense of responsibility, believing that anything done must be done carefully and completely, leading to his being a genuinely competent (if distant) parental figure. He was even willing to abandon his plan to destroy all hope and happiness in the world because his adopted son mistakenly believed that they were trying to save it, and Pragma could not bring himself to betray someone he helped raise.
* NoSocialSkills: The Young Master of the Catur is used to getting his way via veiled threats and money, and generally didn't interact with other people outside of business. He has major presence as a supervillain, but since all his supervillain behaviors bleed into his everyday countenance, he actually mostly comes across as ''weird'' now that he's retired.
boot.



* RichInDollarsPoorInSense: The Master of the Catur is used to having other people at his beck and call, and tends to treat Mag and Humble as employees, demanding that Mag chauffeur for him (and tipping her for her services) and being annoyed when she doesn't immediately leap to obey his demands. He also comes across as very ''weird,'' as he's used to introducing himself in an intentionally intimidating manner, even though he now considers himself a "mundane civilian."



* SmartPeoplePlayChess: So much so that Pragma is chess-themed. However, he doesn't consider it to be much of an accomplishment, as a computer could probably play better than he could, so why not just use the computer?
* StringTheory: The true nature of Pragma's ability to scheme. For a period of time - hours to weeks, depending on the scale of his plot - he will lock himself into a room and proceed to cover it with pictures, post-its, and, of course, color-coded strings. Since no one but him is ever privy to these rooms, everyone who deals with one of his plots ends up viewing his ability to plan for every outcome as practically supernatural.
* SupervillainLair: The Catur has a family mansion, but Pragma was usually based out of apartments in or near low-income areas of major cities to avoid detection for most of his villainous career. When the bank finally lets him have access to his dirty fortune, one of the first things he purchases is a high-tech secret underground lair in his basement. Don't worry, he has a permit for it.
* TakeOverTheWorld: This is what most to believe Pragma's ultimate goal is. The truth, however, is that it was merely a step toward his ''real'' goal of TheEndOfTheWorldAsWeKnowIt.

to:

* SmartPeoplePlayChess: So much so that Pragma Raum is chess-themed. However, he doesn't consider it to be much of an accomplishment, as a computer could probably play better than he could, so why not just use the computer?
* StringTheory: The true nature of Pragma's Raum's ability to scheme. For a period of time - hours to weeks, depending on the scale of his plot - he will lock himself into a room and proceed to cover it with pictures, post-its, and, of course, color-coded strings. Since no one but him is ever privy to these rooms, everyone who deals with one of his plots ends up viewing his ability to plan for every outcome as practically supernatural.
* SupervillainLair: The Catur has a family mansion, but Pragma was usually based out of apartments in or near low-income areas of major cities to avoid detection for most of his villainous career. When the bank finally lets him have access to his dirty fortune, one of the first things he purchases is He built a high-tech secret underground lair in his basement.and cheese cave underneath the master bedroom. Don't worry, he has a permit for it.
* TakeOverTheWorld: This is what most to believe Pragma's Raum's ultimate goal is. The truth, however, is to restore the Chaturanga to its original glory. Its original glory was as a shadow government that it was merely a step toward his ''real'' goal of TheEndOfTheWorldAsWeKnowIt.controlled the world. So...



* WellDoneSonGuy: Luft desperately craves Pragma's praise. Unfortunately for him, Pragma is extremely cold and distant.
* WickedCultured: Pragma compulsively speaks in an overdramatic fashion, is an avid reader, highly skilled at golf and polo, and a prodigy on the violin. Actually a bit of a problem in day-to-day life, as it turns out that someone who regularly quotes Shakespeare and Nietzche in casual conversation comes across as a complete weirdo, a trait for which Chet would often tease him.

to:

* WellDoneSonGuy: Luft desperately craves Pragma's praise. Unfortunately for him, Pragma is extremely cold Raum's acknowledgement on an emotional level, as his ''son'' rather than as his eventual successor and distant.
current right-hand man. This is made complicated because Raum is genuinely afraid to acknowledge his feelings as more than pragmatic, and, owing to his own terrible family experience, doesn't particularly understand why Luft would ''want'' the baggage of being ''family.''
* WickedCultured: Pragma compulsively speaks in an overdramatic fashion, is an avid reader, highly skilled at golf and polo, and a prodigy on the violin. Actually Funnily enough, since Raum grew up at a bit of a problem time where the violin was considered an instrument used in day-to-day life, as dance halls, he actually considers it turns out that someone who regularly quotes Shakespeare quite pedestrian and Nietzche in casual conversation comes across as assumes people are annoyed with his two hours of practice every day because it's a complete weirdo, a trait for which Chet would often tease him. "tavern instrument."



[[folder:Humble Gallant Valiant]]
->'''Aliases:''' Humbug, Mumble
->''"My parents spend all day fighting supervillains and then get home late and then spend all night fighting each other. I think if I become a supervillain, they'll pay attention to me instead."''
The ten-year-old daughter of Mr. and Mrs. Valiant, the two current leaders of the right might. Thanks to their newly-increased workload following Superbman's death, the two rarely have time to pay attention to Humble, and Humble has become mature beyond her years and self-sufficient, accordingly.

to:

[[folder:Humble Gallant Valiant]]

[[folder:Luft Caturanga]]
->'''Aliases:''' Humbug, Mumble
->''"My parents spend all day fighting supervillains and then get home late and then spend all night fighting each other.
One
->''"Oh yeah, that weird super-planning thing dad does?
I think if can do it to. I become just don't, because I like having a supervillain, they'll pay attention to me instead.social life."''
The ten-year-old daughter of Mr. Luft is Pragma's right-hand man, his secretary, bodyguard, and Mrs. Valiant, the two current leaders of the right might. Thanks to their newly-increased workload following Superbman's death, the two rarely have time to pay attention to Humble, chauffeur all in one. Or at least, that's what he was, until his father had a mid-life crisis and Humble has become mature beyond her years retired for some reason. Luft was born and self-sufficient, accordingly.raised in a child soldier rearing facility, which Pragma purchased and gifted him in exchange for his unpaid services until he turned 18. What Pragma didn't barter for, however, was Luft's undying loyalty.



Humble is an odd and awkward child, who doesn't get along very well with her classmates at school and is always getting into trouble for making up lies like [[CassandraTruth "my parents are the leaders of the Right Might" or "I can shoot acid out of my eyes."]] She'd like to learn how to become a supervillain so that she can recapture her parents' attention.

to:

Humble is an odd and awkward child, who doesn't get along very well Having been raised with her classmates at school care, Luft has turned out... rather spoiled. Luft is petty, constantly vying for his father's attention, even if his opponent is a teenage girl of only ten years. He loves material wealth and worldly pleasures, and believes that Pragma is the ideal world dictator, and is always getting desperate to persuade his father into trouble for returning to villainy and making up lies like [[CassandraTruth "my parents are the leaders of the Right Might" or "I can shoot acid out of my eyes."]] She'd like to learn how to become a supervillain so that she can recapture her parents' attention.future a reality.



* AcidAttack: Humble's powers are based on the abilities of the bombardier beetle, and accordingly, Humble can shoot a caustic liquid out of her eyes. While on people, it mostly has the same effects as pepper spray, it's highly corrosive to metals and plastics and can be used to melt locks and doors.

to:

* AcidAttack: Humble's powers are based on DaddysLittleVillain: Rare male example, as he falls into the abilities traits more commonly associated with the distaff counterpart. Vain, seductive, a spoiled princess, the [[MadScientistsBeautifulDaughter evil dictator-to-be's beautiful son]], who just wants to help dad get over his mid-life crisis.
* TheCreon: Luft has taken over stewardship
of the bombardier beetle, Catur, but only because Pragma retired without telling him about it first. He's currently trying desperately to convince Pragma to come back and accordingly, Humble can shoot a caustic liquid out of her eyes. While on people, it mostly has take his rightful place as its master, if not the same effects master of the whole world - with Luft as pepper spray, it's highly corrosive to metals his #2, of course.
* TheDragon: Luft is Pragma's right-hand man, a bodyguard, secretary, chauffeur, all in one.
* InferioritySuperiorityComplex: Luft is constantly crowing about how he's Pragma's most loyal
and plastics useful follower, or about how he's the person Pragma cares the most about, which is hiding the fact that he's terrified that Pragma - whom he views as his savior and can be used to melt locks father - really ''doesn't'' care about him beyond his business utility.
* KnifeNut: His signature weapons are two knives attached at the ends by string. The knives are, of course, shaped like pawns.
* TykeBomb: Was born into the Cradle, a shady child soldier training organization. However, since he's grown up since then
and doors.lived a life relatively free of direct threats to his life, he's lost most of his fighting instincts from that era.



[[folder:Luft Caturanga]]
->'''Aliases:''' One
->''"Oh yeah, that weird super-planning thing dad does? I can do it to. I just don't, because I like having a social life."''
Luft is Pragma's right-hand man, his secretary, bodyguard, and chauffeur all in one. Or at least, that's what he was, until his father had a mid-life crisis and retired for some reason. Luft was born and raised in a child soldier rearing facility, which Pragma purchased and gifted him in exchange for his unpaid services until he turned 18. What Pragma didn't barter for, however, was Luft's undying loyalty.

to:

[[folder:Luft Caturanga]]
!! Right Might
[[folder:Diana]]
->'''Aliases:''' One
->''"Oh yeah,
Crescent
->''"Y'know, Mona, with a big smile and a can-do attitude, anything's possible!"''
Diana is the Right Might's rising star. Having inherited extremely powerful gravity magic from her mother, Diana has been showered with love and accolades all her life. She has a cheerful demeanor
that weird super-planning thing dad does? I can do it to. I makes her popular with civilians, Right Might employees, and same-age peers alike, and thinks being a superhero, and putting a smile on peoples' faces, is just don't, because I like having a social life."''
Luft is Pragma's right-hand man, his secretary, bodyguard, and chauffeur all in one. Or at least, that's what he was, until his father had a mid-life crisis and retired for some reason. Luft was born and raised in a child soldier rearing facility, which Pragma purchased and gifted him in exchange for his unpaid services until he turned 18. What Pragma didn't barter for, however, was Luft's undying loyalty.
the bee's knees.



Having been raised with care, Luft has turned out... rather spoiled. Luft is petty, constantly vying for his father's attention, even if his opponent is a teenage girl of only ten years. He loves material wealth and worldly pleasures, and believes that Pragma is the ideal world dictator, and is desperate to persuade his father into returning to villainy and making that future a reality.

----

* DaddysLittleVillain: Rare male example, as he falls into the traits more commonly associated with the distaff counterpart. Vain, seductive, a spoiled princess, the [[MadScientistsBeautifulDaughter evil dictator-to-be's beautiful son]], who just wants to help dad get over his mid-life crisis.
* TheCreon: Luft has taken over stewardship of the Catur, but only because Pragma retired without telling him about it first. He's currently trying desperately to convince Pragma to come back and take his rightful place as its master, if not the master of the whole world - with Luft as his #2, of course.
* TheDragon: Luft is Pragma's right-hand man, a bodyguard, secretary, chauffeur, all in one.
* InferioritySuperiorityComplex: Luft is constantly crowing about how he's Pragma's most loyal and useful follower, or about how he's the person Pragma cares the most about, which is hiding the fact that he's terrified that Pragma - whom he views as his savior and father - really ''doesn't'' care about him beyond his business utility.
* KnifeNut: His signature weapons are two knives attached at the ends by string. The knives are, of course, shaped like pawns.
* TykeBomb: Was born into the Cradle, a shady child soldier training organization. However, since he's grown up since then and lived a life relatively free of direct threats to his life, he's lost most of his fighting instincts from that era.

to:

Having been raised with care, Luft has turned out... rather spoiled. Luft is petty, constantly vying for his father's attention, even if his opponent is a teenage girl of only ten years. He loves material wealth and worldly pleasures, and believes that Pragma is the ideal world dictator, and is desperate to persuade his father into returning to villainy and making that future a reality.

----

* DaddysLittleVillain: Rare male example, as he falls into the traits more commonly associated with the distaff counterpart. Vain, seductive, a spoiled princess, the [[MadScientistsBeautifulDaughter evil dictator-to-be's beautiful son]], who just wants to help dad get over his mid-life crisis.
* TheCreon: Luft has taken over stewardship of the Catur, but only because Pragma retired without telling him about it first. He's currently trying desperately to convince Pragma to come back and take his rightful place as its master, if not the master of the whole world - with Luft as his #2, of course.
* TheDragon: Luft is Pragma's right-hand man, a bodyguard, secretary, chauffeur, all in one.
* InferioritySuperiorityComplex: Luft is constantly crowing about how he's Pragma's most loyal and useful follower, or about how he's the person Pragma cares the most about, which is hiding the fact that he's terrified that Pragma - whom he views as his savior and father - really ''doesn't'' care about him beyond his business utility.
* KnifeNut: His signature weapons are two knives attached at the ends by string. The knives are, of course, shaped like pawns.
* TykeBomb: Was born into the Cradle, a shady child soldier training organization.
However, since he's grown up since then she doesn't seem to grasp that not everyone is her fan, and lived takes it as a life relatively free of direct threats to his life, he's lost most of his fighting instincts challenge that Mona, the only other sidekick her age, is so woefully regarded - against Mona's will. Diana is sure that, with enough elbow grease and friendship, Mona's just a step away from becoming a great sidekick like her! Mona would rather die.

---

* InnocentlyInsensitive: Diana just doesn't seem to get
that era.
her self-help pep talks actually make Mona and Hecate feel ''worse,'' even though she has the best of intentions. Examples include insisting that Mona's mom wants the best for her and that Mona should be grateful for her (Mona's mother is an alcoholic who regularly berates Mona because she resembles her father), or telling Hecate visiting the Right Might HQ will be a positive experience (Hecate feels ostracized within her own family because she didn't inherit her mother's powers, a feeling that only grows when she's forced to sit in the waiting room at HQ because she doesn't have clearance to go any further in).



!! Right Might
[[folder:Diana]]
->'''Aliases:''' Crescent
->''"Y'know, Mona, with a big smile and a can-do attitude, anything's possible!"''
Diana is the Right Might's rising star. Having inherited extremely powerful gravity magic from her mother, Diana has been showered with love and accolades all her life. She has a cheerful demeanor that makes her popular with civilians, Right Might employees, and same-age peers alike, and thinks being a superhero, and putting a smile on peoples' faces, is just the bee's knees.
\\\
However, she doesn't seem to grasp that not everyone is her fan, and takes it as a challenge that Mona, the only other sidekick her age, is so woefully regarded - against Mona's will. Diana is sure that, with enough elbow grease and friendship, Mona's just a step away from becoming a great sidekick like her! Mona would rather die.

---

* InnocentlyInsensitive: Diana just doesn't seem to get that her self-help pep talks actually make Mona and Hecate feel ''worse,'' even though she has the best of intentions. Examples include insisting that Mona's mom wants the best for her and that Mona should be grateful for her (Mona's mother is an alcoholic who regularly berates Mona because she resembles her father), or telling Hecate visiting the Right Might HQ will be a positive experience (Hecate feels ostracized within her own family because she didn't inherit her mother's powers, a feeling that only grows when she's forced to sit in the waiting room at HQ because she doesn't have clearance to go any further in).
[[/folder]]




to:

[[folder:Humble Gallant Valiant]]
->'''Aliases:''' Humbug, Mumble
->''"My parents spend all day fighting supervillains and then get home late and then spend all night fighting each other. I think if I become a supervillain, they'll pay attention to me instead."''
The ten-year-old daughter of Mr. and Mrs. Valiant, the two current leaders of the right might. Thanks to their newly-increased workload following Superbman's death, the two rarely have time to pay attention to Humble, and Humble has become mature beyond her years and self-sufficient, accordingly.
\\\
Humble is an odd and awkward child, who doesn't get along very well with her classmates at school and is always getting into trouble for making up lies like [[CassandraTruth "my parents are the leaders of the Right Might" or "I can shoot acid out of my eyes."]] She'd like to learn how to become a supervillain so that she can recapture her parents' attention.

----

* AcidAttack: Humble's powers are based on the abilities of the bombardier beetle, and accordingly, Humble can shoot a caustic liquid out of her eyes. While on people, it mostly has the same effects as pepper spray, it's highly corrosive to metals and plastics and can be used to melt locks and doors.
[[/folder]]

Changed: 5436

Removed: 1326

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->''"I hope everyone goes to hell no matter what."''
A surly teenager stuck in the Right Might's sidekick program against her will. Her father is [[PracticallyJoker The Fool]], an extremely big-name villain, but she has inherited almost none of his powers. She desperately wants to go to art school, for which she has stayed in the Right Might, in order to earn the post-sidekick scholarship, but her superheroes keep forgetting that she exists.

to:

->''"I hope everyone goes to hell no matter what.->''"This year, I swore I'd never care about someone except what they can do for me. I'll never care about anyone but myself ever again."''
A surly teenager stuck in the Right Might's sidekick program against her will. Her father is [[PracticallyJoker The Fool]], an extremely big-name villain, but program, who has recently been reassigned to Chet Kyndnas. This move means she won't be able to earn enough sidekick credits to graduate, as Chet has inherited almost none the worst mission clear rating of his powers. She desperately wants to go to art school, for all the sidekicks, which she has stayed in means the Right Might, in order Might won't have to earn pay her college tuition. Hence the post-sidekick scholarship, but her superheroes keep forgetting that she exists.move.



This has become a major problem, because her lagging Sidekick Points means that, if she doesn't start handling more requests pronto, she'll fail out of the sidekick program. This prompts her to sneak into her heroes' office computer and steal some assignments from them, which are way above her pay grade.

to:

This has become Mona herself is unremarkable power-wise, boasting a major problem, because healing factor that's still too slow to be usable, in the neighborhood of healing a broken leg in a week as opposed to a month. Her poor attitude, lackluster powers, and the fact that her lagging Sidekick Points means that, if she doesn't start handling more requests pronto, she'll fail out father is [[PracticallyJoker a famous supervillain]] have rendered her bottom of the sidekick program. This prompts her to sneak into her heroes' office computer and steal some assignments from them, which are way above her pay grade.totem pole, as far as the Right Might is concerned.



* BeleagueredAssistant: She's the sidekick to Bumblefly and Butterbee, but since she's often forgotten by the Big 2, she mostly ends up getting coffee for the rest of the office. When they do remember she exists, her heroes exclusively use her for this, as well.



-> '''Aliases:''' The Young Master of the Chaturanga, The Master of the Chaturanga, The Supervisor, Mr. Chatter
->''"My name is Raum Chaturanga, Master of the Chatur. I heard rumor that there was to be a 50% off sale at this location. I believe you will find this coupon to be... valid."''
A man with a cool gaze and a cooler demeanor, Raum was once known as the world's foremost supervillain. That dark past, however, was long ago (two weeks), and he has since retired to what he hopes will be an uneventful life in the Murican suburbs.

to:

-> '''Aliases:''' The Young Grand Master of the Chaturanga, The Master of the Chaturanga, The Supervisor, Mr. Chatter
->''"My name ->''"Steal? I could hardly do something so vulgar. Seeing as the Chaturanga once held the world in its hands, that diamond was mine by birthright. There's nothing wrong with taking back something you own, is Raum there?"''
The current boss of the
Chaturanga, Master of the Chatur. I heard rumor that there was to be a 50% off sale at this location. I believe you will find this coupon to be... valid."''
A man with a cool gaze and a cooler demeanor,
notorious family dealing in augmented crime. Raum was once known as himself is every inch the world's foremost supervillain. That dark past, however, was long ago (two weeks), dastardly, charming, and mysterious Grand Master, and he is constantly moving according to his own agenda, toward his own unknown goals. For reasons unknown, he has since retired to what he hopes will be an uneventful life in begun cohabitating with Chet, the Murican suburbs.most minor-league of minor-league superheroes, under the civilian identity of Raum Chatter.



Although his demeanor is harsh, and he can't seem to stop speaking like an overdramatic supervillain, he largely spends his days gardening, cooking, and arguing with the bank, which refuses to release his funds to him.
Due to his strange mannerisms, habit of wandering off into his own world, and excessively finicky and picky nature, he actually comes across as rather air-headed. That is, until the chips are down, and Pragma has to remind everyone why he was once voted ''Villainous'' Magazine's #1 Most Likely to Take Over The World for five years straight.

to:

Although his demeanor Though Raum is harsh, and he can't seem to stop speaking like an overdramatic supervillain, he largely spends his days gardening, cooking, and arguing clearly moving with the bank, which refuses to release his funds to him.
Due to his strange mannerisms, habit of wandering off into
his own world, plots in mind, he is a noble figure, who keeps his word (if only to the letter) and excessively finicky and picky nature, seems willing to help Mona in her endeavors to gain enough sidekick credits to graduate. Though he actually comes across as rather air-headed. That is, until the chips claims his actions are down, and Pragma has to remind everyone why he was once voted ''Villainous'' Magazine's #1 Most Likely to Take Over The World simple amusement for five years straight.
him, this is an obvious lie - but as for what his ''true'' goals are, no one yet knows.



* [[AbusiveParents Abusive Family]]: The Chaturanga is a family business, and Raum was a bastard born to its leader. As a result, he was put under harsher training than his half-siblings and forced to act as an all-purpose errand boy, which served to place him in the perfect position to take over.
* AddictionDisplacement: Now that he's retired, he's trying to cut down on his drug usage, so his house is stocked with hard candies to replace his smoking habit and he only has tomato juice in his refrigerator. Luft looks upon this with horror, as the wine and cigarettes were part of the villainous aesthetic.
* BenevolentBoss: Although he's demanding, brusque, and a workaholic, his employees tend to look upon him with respect, as he always treats others with a businesslike professionalism and appropriately awards competent work. This was doubly true of his pre-Supervisor years, when the Chaturanga had been reformed by him into what was essentially a minion's rights group, providing life insurance, collective bargaining, and placement back in the mundane world for those who signed up. As a result, while big-ticket supervillains generally have a negative opinion of him, which only worsened when he ratted them out, many working at the hench level still hold great respect for him.
* CardCarryingVillain: Literally has a business card for his services as a Moriarty-style consulting criminal.
* ChessMotifs: The Catur is chess-themed to begin with, and Pragma himself is the "king," as the Catur's symbol, which he wears in his supervillain outfit, is a combination of the chess symbol for king and a butterfly, and his middle name literally means "king."
* CloudCuckooLander: Having been born and raised into this world's equivalent of the Illuminati, Pragma tends to operate on a different wavelength from the rest of the world, especially when he is "off the clock" and not trying very hard to project the impression of a hypercompetent supervillain. The fact that he can't seem to stop talking in an overdramatic fashion, constantly spouts villain cliches, and quotes Shakespeare and Nietzsche in casual conversation don't help the impression that there's just something very ''weird'' about this man.
--> '''Pragma:''' ''(Watching his cat play with a ball of yarn)'' Come, Luft. Don't you find this spectacle highly amusing? How pitiful an existence this creature is.
--> '''Luft:''' Yes, dad. Those are the words I would use to describe what I am seeing.

to:

* [[AbusiveParents Abusive Family]]: The Chaturanga is a family business, and Raum was a bastard born during the Chaturanga's great decline shortly following the Renaissance, to its leader. As a result, he was put under harsher training than the only remaining family branch actually dedicated to the Chaturanga's original goal. Seeing where things were headed, and having lost his half-siblings son and forced daughter-in-law to act as an all-purpose errand boy, which served the succession wars raging across the Chaturanga's ranks, Raum's grandfather raised Raum to place him in be the perfect position to take over.
* AddictionDisplacement: Now that he's retired, he's trying to cut down on his drug usage, so his house is stocked with hard candies to replace his smoking habit and he
successor, focused only has tomato juice in his refrigerator. Luft looks upon this with horror, as the wine and cigarettes were part of the villainous aesthetic.
* BenevolentBoss: Although he's demanding, brusque, and a workaholic, his employees tend to look upon him with respect, as he always treats others with a businesslike professionalism and appropriately awards competent work. This was doubly true of his pre-Supervisor years, when
on restoring the Chaturanga had been reformed by to its original glory. This involved forcing him into what to drink poison to gain immunity, forcing him to kill a maidservant he was essentially a minion's rights group, providing life insurance, collective bargaining, and placement back in the mundane world for those who signed up. As a result, while big-ticket supervillains generally have a negative opinion of close to by fabricating evidence that she was attempting to betray him, which only worsened when he ratted them out, many working at and forcing him to study politics, philosophy, and the hench level still hold great respect for him.
Chaturanga's history to the point of physical exhaustion. Raum genuinely believes that his existence has no purpose except to further the Chaturanga's agenda, and finds it nearly impossible to make emotional connections with other people even now that he knows all members of his original family are dead.
* CardCarryingVillain: Literally has a business card for Mentions his services family and its illustrious heritage as a Moriarty-style consulting criminal.
shadow government that pulled the world's strings at every chance he gets. He only doesn't mention it in front of other members of the Right Might, as Chet would have found out anyways (and is too kindhearted to report him), and Mona owes him too much to jeopardize him.
* ChessMotifs: The Catur Chaturanga is chess-themed to begin with, and Pragma but Raum himself is the "king," as "Grand Master," referring to a title given to those at the Catur's symbol, which he wears in his supervillain outfit, is a combination top of the chess world. His name is also a play on raumschach, a form of 3D chess, which features a unicorn as one of its pieces. The Chaturanga's modern symbol for is also that of a butterfly merged with a king and chess piece, a butterfly, and his middle name literally means "king."
variation on the original, where the butterfly was merged with a raj chaturanga piece instead.
* CloudCuckooLander: Having been born and raised into this world's equivalent of the Illuminati, Pragma tends to operate on a different wavelength from the rest of the world, especially when he is "off the clock" and not trying very hard to project the impression of a hypercompetent supervillain. The fact that he can't seem to stop talking in an overdramatic fashion, constantly spouts villain cliches, and quotes Shakespeare and Nietzsche in casual conversation don't help the impression that there's just something very ''weird'' often extraordinarily flippant about the woes of modern life. He actually uses this man.
--> '''Pragma:''' ''(Watching his cat play with
as a ball of yarn)'' Come, Luft. Don't you find this spectacle highly amusing? How pitiful an existence this creature is.
--> '''Luft:''' Yes, dad. Those are the words I would use
way to describe what I am seeing.obfuscate any lingering FishOutOfTemporalWater tendencies.

Changed: 2539

Removed: 4629

Is there an issue? Send a MessageReason:
None


* ChessMotifs: The Catur are named after the prototypical game from which chess and its variants descended from.
** Pragma himself is the "king," as the Catur's symbol, which he wears in his supervillain outfit, is a combination of the chess symbol for king and a butterfly, and his middle name literally means "king."
** Luft, meanwhile, is named after a chess term. Literally "air," luft refers to the space left behind by a pawn, especially for the king to move into to avoid back-rank checkmate. These days, Pragma feels bad for having literally named his adopted son "pawn," but Luft himself takes it in stride, deliberately buying or commissioning clothes to reinforce the chess motif.
* DespairEventHorizon: Under Chet's guidance, Pragma had taken the reins of the Catur and was working toward making them a force for good, if not necessarily ''lawful'' good, by providing services to help those stuck in the underworld, such as life insurance, bargaining power, education, and re-integration in "lawful" society via falsified papers and new identities. However, Superbman caught wind that Chet was involved with a supervillain, and the resulting test of loyalty he imposed on Chet winded up killing him. After Chet's death, he was demonized as a traitor, despite being both completely innocent of all accusations of selling Right Might secrets. As Chet was the one person in the world that Pragma considered truly "good" and redeemable, this caused Pragma to completely lose any notions that humanity was worth saving, and he began a long campaign to cause [[TheEndOfTheWorldAsWeKnowIt the destruction of all hope and happiness, forever]], in what he believed was tearing down the delusion all humans lived under that they were righteous or just.
-->'''Pragma:''' I see... so that's what you think "heroism" is, is it? Very well. I'll show you exactly what that heroism amounts to, how flimsy a facade it truly is, and you will see - you will all see - how foolish it was to have believed in such a fragile righteousness.
* {{Masquerade}}: A crumbling one. The magical community has been sharply bleeding members due to the rise of technology making the first 20 years of anyone's attempt to learn magic completely obsolete, and as a result, the world of magic is currently in a three-way split between those who believe that the study of magic is meant for a select few, and they must guard their secrets at all costs, those who wish ToUnmasqueTheWorld and make magic accessible to everybody in order to bolster the community's limping numbers, and those who wish to use magic to TakeOverTheWorld as its rightful superpowered rulers. The first group reacts viciously to the latter two whenever they make overt moves, so while magic and the magical society is an open secret at high levels of government and to anyone working as a supervillain or superhero, the average person generally believes that magic likely ''exists,'' as several auggies definitely display magical powers, but that it's completely inaccessible, an "either you have it or you don't" situation.
* RagtagBunchOfMisfits: Pragma's motley crew consists of his adopted son, the surly teenager tasked with surveilling him, and the ten-year-old child that said teenager has also been tasked with babysitting.
* SecretIdentity: Both superheroes and supervillains make use of a type of magic called a "glamour," which is a clothing item or whole outfit imbued with magic that gives the wearer a new identity, and instills in those who view them the inability to connect the glamoured identity with their normal one. Glamours are expensive to make and can only be used by the person the glamour was made for, and anyone who witnesses a glamour being put on or taken off, or is otherwise made aware of the two identities being the same person, is now immune to that particular glamour's effects. The Right Might has a rule that anyone whose glamour is seen through is now a major security risk and must be immediately decommissioned, having their sensitive memories wiped. Thus, low-level heroes may only have a single glamoured accessory, which can be easily knocked off or ripped away if left unsecured, while the Right Might's first-stringers have full outfits enchanted with glamour magic.
* {{Sidekick}}: The Right Might has a sidekick program for minors with powers. Most find it to be a fulfilling mentorship program, but others are forcibly enrolled, having powers too dangerous for society or having family relations with major villains. Such people often get relegated to demeaning, unpaid intern-esque jobs, like fetching coffee or babysitting for a hero's kids.
* SuperRegistrationAct: The Right Might is a global entity with which all augmented humans, or "auggies" for short, must register. However, enforcement of such an act is almost impossible logistically, so it's very easy for auggies to slip through the cracks. Further complicating matters is that many normal people do wind up working so closely with actual auggies that the line is very blurred as to what constitutes as "super" crime and what should be handled by local governments.
* VillainsOutShopping: The series runs on this trope. Pragma argues with banks, goes shopping for cat supplies, and deals with bake sales about as often as he has to contend with superheroes/villains.



to:

* ChessMotifs: The Catur are named after the prototypical game from which chess and its variants descended from.
** Pragma himself is the "king," as the Catur's symbol, which he wears in his supervillain outfit, is a combination of the chess symbol for king and a butterfly, and his middle name literally means "king."
** Luft, meanwhile, is named after a chess term. Literally "air," luft refers to the space left behind by a pawn, especially for the king to move into to avoid back-rank checkmate. These days, Pragma feels bad for having literally named his adopted son "pawn," but Luft himself takes it in stride, deliberately buying or commissioning clothes to reinforce the chess motif.
* DespairEventHorizon: Under Chet's guidance, Pragma had taken the reins of the Catur and was working toward making them a force for good, if not necessarily ''lawful'' good, by providing services to help those stuck in the underworld, such as life insurance, bargaining power, education, and re-integration in "lawful" society via falsified papers and new identities. However, Superbman caught wind that Chet was involved with a supervillain, and the resulting test of loyalty he imposed on Chet winded up killing him. After Chet's death, he was demonized as a traitor, despite being both completely innocent of all accusations of selling Right Might secrets. As Chet was the one person in the world that Pragma considered truly "good" and redeemable, this caused Pragma to completely lose any notions that humanity was worth saving, and he began a long campaign to cause [[TheEndOfTheWorldAsWeKnowIt the destruction of all hope and happiness, forever]], in what he believed was tearing down the delusion all humans lived under that they were righteous or just.
-->'''Pragma:''' I see... so that's what you think "heroism" is, is it? Very well. I'll show you exactly what that heroism amounts to, how flimsy a facade it truly is, and you will see - you will all see - how foolish it was to have believed in such a fragile righteousness.
* {{Masquerade}}: A crumbling one. The magical community has been sharply bleeding members due to the rise of technology making the first 20 years of anyone's attempt to learn magic completely obsolete, and as a result, the world of magic is currently in a three-way split between those who believe that the study of magic is meant for a select few, and they must guard their secrets at all costs, those who wish ToUnmasqueTheWorld and make magic accessible to everybody in order to bolster the community's limping numbers, and those who wish to use magic to TakeOverTheWorld as its rightful superpowered rulers. The first group reacts viciously to the latter two whenever they make overt moves, so while magic and the magical society is an open secret at high levels of government and to anyone working as a supervillain or superhero, the average person generally believes that magic likely ''exists,'' as several auggies definitely display magical powers, but that it's completely inaccessible, an "either you have it or you don't" situation.
* RagtagBunchOfMisfits: Pragma's motley crew consists of his adopted son, the surly teenager tasked with surveilling him, and the ten-year-old child that said teenager has also been tasked with babysitting.
* SecretIdentity: Both superheroes and supervillains make use of a type of magic called a "glamour," which is a clothing item or whole outfit imbued with magic that gives the wearer a new identity, and instills in those who view them the inability to connect the glamoured identity with their normal one. Glamours are expensive to make and can only be used by the person the glamour was made for, and anyone who witnesses a glamour being put on or taken off, or is otherwise made aware of the two identities being the same person, is now immune to that particular glamour's effects. The Right Might has a rule that anyone whose glamour is seen through is now a major security risk and must be immediately decommissioned, having their sensitive memories wiped. Thus, low-level heroes may only have a single glamoured accessory, which can be easily knocked off or ripped away if left unsecured, while the Right Might's first-stringers have full outfits enchanted with glamour magic.
* {{Sidekick}}: The Right Might has a sidekick program for minors with powers. Most find it to be a fulfilling mentorship program, but others are forcibly enrolled, having powers too dangerous for society or having family relations with major villains. Such people often get relegated to demeaning, unpaid intern-esque jobs, like fetching coffee or babysitting for a hero's kids.
* SuperRegistrationAct: The Right Might is a global entity with which all augmented humans, or "auggies" for short, must register. However, enforcement of such an act is almost impossible logistically, so it's very easy for auggies to slip through the cracks. Further complicating matters is that many normal people do wind up working so closely with actual auggies that the line is very blurred as to what constitutes as "super" crime and what should be handled by local governments.
* VillainsOutShopping: The series runs on this trope. Pragma argues with banks, goes shopping for cat supplies, and deals with bake sales about as often as he has to contend with superheroes/villains.


*




->'''Aliases:''' Mag

to:

->'''Aliases:''' Mag Mona



A surly teenager stuck in the Right Might's sidekick program against her will. Her father is [[PracticallyJoker The Fool]], an extremely big-name villain, but she has inherited none of his powers or proclivity for madness and mayhem, so even though she's a high-profile sidekick, working directly under the two heads of the Right Might themselves, she's always stuck with intern-level jobs.

to:

A surly teenager stuck in the Right Might's sidekick program against her will. Her father is [[PracticallyJoker The Fool]], an extremely big-name villain, but she has inherited almost none of his powers or proclivity powers. She desperately wants to go to art school, for madness and mayhem, so even though she's a high-profile sidekick, working directly under the two heads of which she has stayed in the Right Might themselves, she's always stuck with intern-level jobs.Might, in order to earn the post-sidekick scholarship, but her superheroes keep forgetting that she exists.



Currently, her assignment is to keep the retired Supervisor under surveillance, which she is less-than-enthused about, especially because the Valiants forgot to take her off her previous assignment to babysit their daughter. She's very disillusioned with the Right Might and her parents, the former because her work as a sidekick is constantly interfering with her school and social life, the latter because both are deadbeats in their own unique ways.

to:

Currently, her assignment is to keep the retired Supervisor under surveillance, which she is less-than-enthused about, especially because the Valiants forgot to take her off her previous assignment to babysit their daughter. She's very disillusioned with the Right Might and her parents, the former This has become a major problem, because her work as a lagging Sidekick Points means that, if she doesn't start handling more requests pronto, she'll fail out of the sidekick is constantly interfering with program. This prompts her school to sneak into her heroes' office computer and social life, the latter because both steal some assignments from them, which are deadbeats in their own unique ways.
way above her pay grade.



* BeleagueredAssistant: She's the sidekick to Bumblefly and Butterbee, but only in the sense that she takes coffee orders directly from them. Currently, she's been tasked to keep tabs on Pragma, while also babysitting Humble. Later on, they add to her task list keeping watch over Dr. Fechter's parole.
* HealingFactor: Mona's only "superpower" is her ability to heal very quickly, restoring a broken limb in a week. Since the time delay is rather severe, it still means that she sees no field work.

to:

* BeleagueredAssistant: She's the sidekick to Bumblefly and Butterbee, but only in the sense that she takes coffee orders directly from them. Currently, since she's been tasked to keep tabs on Pragma, while also babysitting Humble. Later on, often forgotten by the Big 2, she mostly ends up getting coffee for the rest of the office. When they add to do remember she exists, her task list keeping watch over Dr. Fechter's parole.
heroes exclusively use her for this, as well.
* HealingFactor: Mona's only "superpower" superpower is her ability to heal very quickly, restoring a broken limb in a week. Since the time delay is rather severe, it still means that she sees no field work. However, as the series goes on and she gets more injured - and after she receives "training" from her brother Lino, this ability becomes much more useful.



[[folder:Raum Caturanga]]
-> '''Aliases:''' The Young Master of the Catur, The Master of the Catur, The Supervisor, Mr. Chatter
->''"My name is Raum Caturanga, Master of the Catur. I heard rumor that there was to be a 50% off sale at this location. I believe you will find this coupon to be... valid."''
A man with a cool gaze and a cooler demeanor, Pragma was once known as the world's foremost supervillain. That dark past, however, was long ago (two weeks), and he has since retired to what he hopes will be an uneventful life in the Murican suburbs.

to:

[[folder:Raum Caturanga]]
Chaturanga]]
-> '''Aliases:''' The Young Master of the Catur, Chaturanga, The Master of the Catur, Chaturanga, The Supervisor, Mr. Chatter
->''"My name is Raum Caturanga, Chaturanga, Master of the Catur.Chatur. I heard rumor that there was to be a 50% off sale at this location. I believe you will find this coupon to be... valid."''
A man with a cool gaze and a cooler demeanor, Pragma Raum was once known as the world's foremost supervillain. That dark past, however, was long ago (two weeks), and he has since retired to what he hopes will be an uneventful life in the Murican suburbs.



* [[AbusiveParents Abusive Family]]: The Catur is a family business, and Pragma was raised to be one of its heirs, undergoing extensive, brutal training from an early age while his older relatives drowned themselves in hedonism and luxury. His parents refused to let any of Pragma's cousins outdo him, so they forced him to take violin lessons until his fingers bled, train at golf and polo at the cost of sleep, and pull all-nighters to manage the family's finances. This left him hypercompetent, but extremely cold-hearted and lacking in warmth or empathy.

to:

* [[AbusiveParents Abusive Family]]: The Catur Chaturanga is a family business, and Pragma Raum was raised a bastard born to be one of its heirs, undergoing extensive, brutal leader. As a result, he was put under harsher training from an early age while than his older relatives drowned themselves in hedonism half-siblings and luxury. His parents refused to let any of Pragma's cousins outdo him, so they forced to act as an all-purpose errand boy, which served to place him in the perfect position to take violin lessons until his fingers bled, train at golf and polo at the cost of sleep, and pull all-nighters to manage the family's finances. This left him hypercompetent, but extremely cold-hearted and lacking in warmth or empathy.over.



* BenevolentBoss: Although he's demanding, brusque, and a workaholic, his employees tend to look upon him with respect, as he always treats others with a businesslike professionalism and appropriately awards competent work. This was doubly true of his pre-Supervisor years, when the Catur had been reformed by him into what was essentially a minion's rights group, providing life insurance, collective bargaining, and placement back in the mundane world for those who signed up. As a result, while big-ticket supervillains generally have a negative opinion of him, which only worsened when he ratted them out, many working at the hench level still hold great respect for him.

to:

* BenevolentBoss: Although he's demanding, brusque, and a workaholic, his employees tend to look upon him with respect, as he always treats others with a businesslike professionalism and appropriately awards competent work. This was doubly true of his pre-Supervisor years, when the Catur Chaturanga had been reformed by him into what was essentially a minion's rights group, providing life insurance, collective bargaining, and placement back in the mundane world for those who signed up. As a result, while big-ticket supervillains generally have a negative opinion of him, which only worsened when he ratted them out, many working at the hench level still hold great respect for him.

Added: 3244

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In a shocking move that has left the planet reeling, the world's foremost supervillain, a secretive behind-the-scenes mastermind known only as the Supervisor, has bartered for his amnesty with the world government by selling out the secrets of his fellow supervillains and used that new-found freedom to retire.

Now, an old man in his 40s, known by the name of Pragma R. Caturanga, is simply trying to enjoy an easy retirement in a white-picket fence Murican suburb. Forces conspire to complicate matters, however, as Mr. Caturanga is under tight surveillance by the Right Might, the global superhero agency that does not believe for a second that he is actually retired, a massive target for underworld forces, who are hungry for revenge after his betrayal, and constantly plagued with financial issues, as the bank refuses to release his funds from limbo.

To complicate matters further, while he's out running an errand one day, Pragma notices that a bank robber he is being held captive by happens to be sporting a strange, magical aura. Something about it is deeply, uncomfortably familiar to him, and pursuing the mystery behind it may be enough to pull him out of retirement altogether.

Battling villains, subverting the watchful eyes of the heroes, and contending with shadows of his past desperate to pull him back into a life of crime, can Pragma protect his easy retirement?



[[folder:Pragma Rajan Caturanga]]
-> '''Aliases:''' The Young Master of the Catur, The Master of the Catur, The Supervisor, Prags, Mr. Chatter
->''"My name is Pragma Caturanga, Master of the Catur. I heard rumor that there was to be a 50% off sale at this location. I believe you will find this coupon to be... valid."''
A man with a cool gaze and a cooler demeanor, Pragma was once known as the world's foremost supervillain. That dark past, however, was long ago (two weeks), and he has since retired to what he hopes will be an uneventful life in the Murican suburbs.

to:

[[folder:Pragma Rajan Caturanga]]
-> '''Aliases:''' The Young Master of the Catur, The Master of the Catur, The Supervisor, Prags, Mr. Chatter
->''"My name is Pragma Caturanga, Master of the Catur. I heard rumor that there was
[[folder:Desdemona "Mona" Merlo]]
->'''Aliases:''' Mag
->''"I hope everyone goes
to be a 50% off sale at this location. I believe you will find this coupon to be... valid.hell no matter what."''
A man with a cool gaze and a cooler demeanor, Pragma was once known as the world's foremost supervillain. That dark past, however, was long ago (two weeks), and he has since retired to what he hopes will be an uneventful life surly teenager stuck in the Murican suburbs. Right Might's sidekick program against her will. Her father is [[PracticallyJoker The Fool]], an extremely big-name villain, but she has inherited none of his powers or proclivity for madness and mayhem, so even though she's a high-profile sidekick, working directly under the two heads of the Right Might themselves, she's always stuck with intern-level jobs.



Although his demeanor is harsh, and he can't seem to stop speaking like an overdramatic supervillain, he largely spends his days gardening, cooking, and arguing with the bank, which refuses to release his funds to him.
Due to his strange mannerisms, habit of wandering off into his own world, and excessively finicky and picky nature, he actually comes across as rather air-headed. That is, until the chips are down, and Pragma has to remind everyone why he was once voted ''Villainous'' Magazine's #1 Most Likely to Take Over The World for five years straight.

to:

Although his demeanor Currently, her assignment is harsh, and he can't seem to stop speaking like an overdramatic supervillain, he largely spends his days gardening, cooking, and arguing keep the retired Supervisor under surveillance, which she is less-than-enthused about, especially because the Valiants forgot to take her off her previous assignment to babysit their daughter. She's very disillusioned with the bank, which refuses to release his funds to him.Right Might and her parents, the former because her work as a sidekick is constantly interfering with her school and social life, the latter because both are deadbeats in their own unique ways.
Due to his strange mannerisms, habit of wandering off into his own world, and excessively finicky and picky nature, he actually comes across as rather air-headed. That is, until the chips are down, and Pragma has to remind everyone why he was once voted ''Villainous'' Magazine's #1 Most Likely to Take Over The World for five years straight.



* BeleagueredAssistant: She's the sidekick to Bumblefly and Butterbee, but only in the sense that she takes coffee orders directly from them. Currently, she's been tasked to keep tabs on Pragma, while also babysitting Humble. Later on, they add to her task list keeping watch over Dr. Fechter's parole.
* HealingFactor: Mona's only "superpower" is her ability to heal very quickly, restoring a broken limb in a week. Since the time delay is rather severe, it still means that she sees no field work.
* HideYourOtherness: Mona's natural hair and eye color are both acid green; she dyes her hair and wears grey color contacts to hide this.


[[/folder]]
[[folder:Raum Caturanga]]
-> '''Aliases:''' The Young Master of the Catur, The Master of the Catur, The Supervisor, Mr. Chatter
->''"My name is Raum Caturanga, Master of the Catur. I heard rumor that there was to be a 50% off sale at this location. I believe you will find this coupon to be... valid."''
A man with a cool gaze and a cooler demeanor, Pragma was once known as the world's foremost supervillain. That dark past, however, was long ago (two weeks), and he has since retired to what he hopes will be an uneventful life in the Murican suburbs.
\\\
Although his demeanor is harsh, and he can't seem to stop speaking like an overdramatic supervillain, he largely spends his days gardening, cooking, and arguing with the bank, which refuses to release his funds to him.
Due to his strange mannerisms, habit of wandering off into his own world, and excessively finicky and picky nature, he actually comes across as rather air-headed. That is, until the chips are down, and Pragma has to remind everyone why he was once voted ''Villainous'' Magazine's #1 Most Likely to Take Over The World for five years straight.

----



[[folder:Magdalene "Mag" Landry]]
->'''Aliases:''' Mag
->''"This blows. Can I go home so I can watch TV and pretend my life isn't a total shitshow?"''
A surly teenager stuck in the Right Might's sidekick program against her will. Her father is [[PracticallyJoker The Fool]], an extremely big-name villain, but she has inherited none of his powers or proclivity for madness and mayhem, so even though she's a high-profile sidekick, working directly under the two heads of the Right Might themselves, she's always stuck with intern-level jobs.

to:

[[folder:Magdalene "Mag" Landry]]
[[folder:Humble Gallant Valiant]]
->'''Aliases:''' Mag
->''"This blows. Can I go
Humbug, Mumble
->''"My parents spend all day fighting supervillains and then get
home so I can watch TV late and pretend my life isn't then spend all night fighting each other. I think if I become a total shitshow?"''
A surly teenager stuck in the Right Might's sidekick program against her will. Her father is [[PracticallyJoker
supervillain, they'll pay attention to me instead."''
The Fool]], an extremely big-name villain, but she has inherited none ten-year-old daughter of his powers or proclivity for madness Mr. and mayhem, so even though she's a high-profile sidekick, working directly under Mrs. Valiant, the two heads current leaders of the Right Might themselves, she's always stuck with intern-level jobs.right might. Thanks to their newly-increased workload following Superbman's death, the two rarely have time to pay attention to Humble, and Humble has become mature beyond her years and self-sufficient, accordingly.



Currently, her assignment is to keep the retired Supervisor under surveillance, which she is less-than-enthused about, especially because the Valiants forgot to take her off her previous assignment to babysit their daughter. She's very disillusioned with the Right Might and her parents, the former because her work as a sidekick is constantly interfering with her school and social life, the latter because both are deadbeats in their own unique ways.

to:

Currently, her assignment Humble is to keep the retired Supervisor under surveillance, which she is less-than-enthused about, especially because the Valiants forgot to take her off her previous assignment to babysit their daughter. She's an odd and awkward child, who doesn't get along very disillusioned with the Right Might and her parents, the former because her work as a sidekick is constantly interfering well with her classmates at school and social life, is always getting into trouble for making up lies like [[CassandraTruth "my parents are the latter because both are deadbeats in their own unique ways.leaders of the Right Might" or "I can shoot acid out of my eyes."]] She'd like to learn how to become a supervillain so that she can recapture her parents' attention.



* BeleagueredAssistant: She's the sidekick to Bumblefly and Butterbee, but only in the sense that she takes coffee orders directly from them. Currently, she's been tasked to keep tabs on Pragma, while also babysitting Humble. Later on, they add to her task list keeping watch over Dr. Emery's parole.
* HealingFactor: Mag's only "superpower" is her ability to heal very quickly, restoring a broken limb in a week. Since the time delay is rather severe, it still means that she sees no field work.
* HideYourOtherness: Mag's natural hair and eye color are both acid green; she dyes her hair and wears grey color contacts to hide this.


to:

* BeleagueredAssistant: She's AcidAttack: Humble's powers are based on the sidekick to Bumblefly abilities of the bombardier beetle, and Butterbee, but only in accordingly, Humble can shoot a caustic liquid out of her eyes. While on people, it mostly has the sense that she takes coffee orders directly from them. Currently, she's been tasked same effects as pepper spray, it's highly corrosive to keep tabs on Pragma, while also babysitting Humble. Later on, they add to her task list keeping watch over Dr. Emery's parole.
* HealingFactor: Mag's only "superpower" is her ability to heal very quickly, restoring a broken limb in a week. Since the time delay is rather severe, it still means that she sees no field work.
* HideYourOtherness: Mag's natural hair
metals and eye color are both acid green; she dyes her hair plastics and wears grey color contacts can be used to hide this.

melt locks and doors.



[[folder:Humble Gallant Valiant]]
->'''Aliases:''' Humbug, Mumble
->''"My parents spend all day fighting supervillains and then get home late and then spend all night fighting each other. I think if I become a supervillain, they'll pay attention to me instead."''
The ten-year-old daughter of Mr. and Mrs. Valiant, the two current leaders of the right might. Thanks to their newly-increased workload following Superbman's death, the two rarely have time to pay attention to Humble, and Humble has become mature beyond her years and self-sufficient, accordingly.

to:

[[folder:Humble Gallant Valiant]]
[[folder:Luft Caturanga]]
->'''Aliases:''' Humbug, Mumble
->''"My parents spend all day fighting supervillains and then get home late and then spend all night fighting each other.
One
->''"Oh yeah, that weird super-planning thing dad does?
I think if can do it to. I become just don't, because I like having a supervillain, they'll pay attention to me instead.social life."''
The ten-year-old daughter of Mr. Luft is Pragma's right-hand man, his secretary, bodyguard, and Mrs. Valiant, the two current leaders of the right might. Thanks to their newly-increased workload following Superbman's death, the two rarely have time to pay attention to Humble, chauffeur all in one. Or at least, that's what he was, until his father had a mid-life crisis and Humble has become mature beyond her years retired for some reason. Luft was born and self-sufficient, accordingly.raised in a child soldier rearing facility, which Pragma purchased and gifted him in exchange for his unpaid services until he turned 18. What Pragma didn't barter for, however, was Luft's undying loyalty.



Humble is an odd and awkward child, who doesn't get along very well with her classmates at school and is always getting into trouble for making up lies like [[CassandraTruth "my parents are the leaders of the Right Might" or "I can shoot acid out of my eyes."]] She'd like to learn how to become a supervillain so that she can recapture her parents' attention.

to:

Humble is an odd and awkward child, who doesn't get along very well Having been raised with her classmates at school care, Luft has turned out... rather spoiled. Luft is petty, constantly vying for his father's attention, even if his opponent is a teenage girl of only ten years. He loves material wealth and worldly pleasures, and believes that Pragma is the ideal world dictator, and is always getting desperate to persuade his father into trouble for returning to villainy and making up lies like [[CassandraTruth "my parents are the leaders of the Right Might" or "I can shoot acid out of my eyes."]] She'd like to learn how to become a supervillain so that she can recapture her parents' attention.future a reality.



* AcidAttack: Humble's powers are based on the abilities of the bombardier beetle, and accordingly, Humble can shoot a caustic liquid out of her eyes. While on people, it mostly has the same effects as pepper spray, it's highly corrosive to metals and plastics and can be used to melt locks and doors.

to:

* AcidAttack: Humble's powers are based on DaddysLittleVillain: Rare male example, as he falls into the abilities traits more commonly associated with the distaff counterpart. Vain, seductive, a spoiled princess, the [[MadScientistsBeautifulDaughter evil dictator-to-be's beautiful son]], who just wants to help dad get over his mid-life crisis.
* TheCreon: Luft has taken over stewardship
of the bombardier beetle, Catur, but only because Pragma retired without telling him about it first. He's currently trying desperately to convince Pragma to come back and accordingly, Humble can shoot a caustic liquid out of her eyes. While on people, it mostly has take his rightful place as its master, if not the same effects master of the whole world - with Luft as pepper spray, it's highly corrosive to metals his #2, of course.
* TheDragon: Luft is Pragma's right-hand man, a bodyguard, secretary, chauffeur, all in one.
* InferioritySuperiorityComplex: Luft is constantly crowing about how he's Pragma's most loyal
and plastics useful follower, or about how he's the person Pragma cares the most about, which is hiding the fact that he's terrified that Pragma - whom he views as his savior and can be used to melt locks father - really ''doesn't'' care about him beyond his business utility.
* KnifeNut: His signature weapons are two knives attached at the ends by string. The knives are, of course, shaped like pawns.
* TykeBomb: Was born into the Cradle, a shady child soldier training organization. However, since he's grown up since then
and doors.lived a life relatively free of direct threats to his life, he's lost most of his fighting instincts from that era.



[[folder:Luft Caturanga]]
->'''Aliases:''' One
->''"Oh yeah, that weird super-planning thing dad does? I can do it to. I just don't, because I like having a social life."''
Luft is Pragma's right-hand man, his secretary, bodyguard, and chauffeur all in one. Or at least, that's what he was, until his father had a mid-life crisis and retired for some reason. Luft was born and raised in a child soldier rearing facility, which Pragma purchased and gifted him in exchange for his unpaid services until he turned 18. What Pragma didn't barter for, however, was Luft's undying loyalty.

to:

[[folder:Luft Caturanga]]
!! Right Might
[[folder:Diana]]
->'''Aliases:''' One
->''"Oh yeah,
Crescent
->''"Y'know, Mona, with a big smile and a can-do attitude, anything's possible!"''
Diana is the Right Might's rising star. Having inherited extremely powerful gravity magic from her mother, Diana has been showered with love and accolades all her life. She has a cheerful demeanor
that weird super-planning thing dad does? I can do it to. I makes her popular with civilians, Right Might employees, and same-age peers alike, and thinks being a superhero, and putting a smile on peoples' faces, is just don't, because I like having a social life."''
Luft is Pragma's right-hand man, his secretary, bodyguard, and chauffeur all in one. Or at least, that's what he was, until his father had a mid-life crisis and retired for some reason. Luft was born and raised in a child soldier rearing facility, which Pragma purchased and gifted him in exchange for his unpaid services until he turned 18. What Pragma didn't barter for, however, was Luft's undying loyalty.
the bee's knees.



Having been raised with care, Luft has turned out... rather spoiled. Luft is petty, constantly vying for his father's attention, even if his opponent is a teenage girl or only ten years old. He loves material wealth and worldly pleasures, and believes that Pragma is the ideal world dictator, and is desperate to persuade his father into returning to villainy and making that future a reality.

----

* DaddysLittleVillain: Rare male example, as he falls into the traits more commonly associated with the distaff counterpart. Vain, seductive, a spoiled princess, the [[MadScientistsBeautifulDaughter evil dictator-to-be's beautiful son]], who just wants to help dad get over his mid-life crisis.
* TheCreon: Luft has taken over stewardship of the Catur, but only because Pragma retired without telling him about it first. He's currently trying desperately to convince Pragma to come back and take his rightful place as its master, if not the master of the whole world - with Luft as his #2, of course.
* TheDragon: Luft is Pragma's right-hand man, a bodyguard, secretary, chauffeur, all in one.
* InferioritySuperiorityComplex: Luft is constantly crowing about how he's Pragma's most loyal and useful follower, or about how he's the person Pragma cares the most about, which is hiding the fact that he's terrified that Pragma - whom he views as his savior and father - really ''doesn't'' care about him beyond his business utility.
* KnifeNut: His signature weapons are two knives attached at the ends by string. The knives are, of course, shaped like pawns.
* TykeBomb: Was born into the Cradle, a shady child soldier training organization. However, since he's grown up since then and lived a life relatively free of direct threats to his life, he's lost most of his fighting instincts from that era.

to:

Having been raised with care, Luft has turned out... rather spoiled. Luft is petty, constantly vying for his father's attention, even if his opponent is a teenage girl or only ten years old. He loves material wealth and worldly pleasures, and believes that Pragma is the ideal world dictator, and is desperate to persuade his father into returning to villainy and making that future a reality.

----

* DaddysLittleVillain: Rare male example, as he falls into the traits more commonly associated with the distaff counterpart. Vain, seductive, a spoiled princess, the [[MadScientistsBeautifulDaughter evil dictator-to-be's beautiful son]], who just wants to help dad get over his mid-life crisis.
* TheCreon: Luft has taken over stewardship of the Catur, but only because Pragma retired without telling him about it first. He's currently trying desperately to convince Pragma to come back and take his rightful place as its master, if not the master of the whole world - with Luft as his #2, of course.
* TheDragon: Luft is Pragma's right-hand man, a bodyguard, secretary, chauffeur, all in one.
* InferioritySuperiorityComplex: Luft is constantly crowing about how he's Pragma's most loyal and useful follower, or about how he's the person Pragma cares the most about, which is hiding the fact that he's terrified that Pragma - whom he views as his savior and father - really ''doesn't'' care about him beyond his business utility.
* KnifeNut: His signature weapons are two knives attached at the ends by string. The knives are, of course, shaped like pawns.
* TykeBomb: Was born into the Cradle, a shady child soldier training organization.
However, since he's grown up since then she doesn't seem to grasp that not everyone is her fan, and lived takes it as a life relatively free of direct threats to his life, he's lost most of his fighting instincts challenge that Mona, the only other sidekick her age, is so woefully regarded - against Mona's will. Diana is sure that, with enough elbow grease and friendship, Mona's just a step away from becoming a great sidekick like her! Mona would rather die.

---

* InnocentlyInsensitive: Diana just doesn't seem to get
that era.
her self-help pep talks actually make Mona and Hecate feel ''worse,'' even though she has the best of intentions. Examples include insisting that Mona's mom wants the best for her and that Mona should be grateful for her (Mona's mother is an alcoholic who regularly berates Mona because she resembles her father), or telling Hecate visiting the Right Might HQ will be a positive experience (Hecate feels ostracized within her own family because she didn't inherit her mother's powers, a feeling that only grows when she's forced to sit in the waiting room at HQ because she doesn't have clearance to go any further in).



!! Right Might

Added: 8069

Changed: 199

Removed: 2288

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None


'''Warning! Unmarked spoilers ahead. Read at your own risk.'''



'''Warning! Unmarked spoilers ahead. Read at your own risk.'''

to:

'''Warning! Unmarked spoilers ahead. Read at your own risk.'''




* WellDoneSonGuy: Luft desperately craves Pragma's praise. Unfortunately for him, Pragma is extremely cold and distant.



A surly teenager stuck in the Right Might's sidekick program against her will. Her father is [[PracticallyJoker The Fool]], an extremely big-name villain, but she herself has inherited almost none of his powers or proclivity for madness and mayhem, so even though she's a high-profile sidekick, working directly under the two heads of the Right Might themselves, she's always stuck with intern-level jobs.

to:

A surly teenager stuck in the Right Might's sidekick program against her will. Her father is [[PracticallyJoker The Fool]], an extremely big-name villain, but she herself has inherited almost none of his powers or proclivity for madness and mayhem, so even though she's a high-profile sidekick, working directly under the two heads of the Right Might themselves, she's always stuck with intern-level jobs.



* BeleagueredAssistant: She's the sidekick to Bumblefly and Butterbee, but only in the sense that she takes coffee orders directly from them. Currently, she's been tasked to keep tabs on Pragma, while also babysitting Humble. Later on, they add to her task list keeping watch over Dr. Emery's parole.



->''"My parents spend all day fighting supervillains and then get home late and then spend all night fighting each other. I think if I become a supervillain, they'll pay attention to me instead.''

to:

->''"My parents spend all day fighting supervillains and then get home late and then spend all night fighting each other. I think if I become a supervillain, they'll pay attention to me instead.''"''



Humble is an odd and awkward child, who doesn't get along very well with her classmates at school and is always getting into trouble for making up lies like [[CassandraTruth "my parents are the leaders of the right might" or "I can shoot acid out of my eyes."]] She'd like to learn how to become a supervillain so that she can recapture her parents' attention.

to:

Humble is an odd and awkward child, who doesn't get along very well with her classmates at school and is always getting into trouble for making up lies like [[CassandraTruth "my parents are the leaders of the right might" Right Might" or "I can shoot acid out of my eyes."]] She'd like to learn how to become a supervillain so that she can recapture her parents' attention.

----

* AcidAttack: Humble's powers are based on the abilities of the bombardier beetle, and accordingly, Humble can shoot a caustic liquid out of her eyes. While on people, it mostly has the same effects as pepper spray, it's highly corrosive to metals and plastics and can be used to melt locks and doors.




----

* DaddysLittleVillain: Rare male example, as he falls into the traits more commonly associated with the distaff counterpart. Vain, seductive, a spoiled princess, the [[MadScientistsBeautifulDaughter evil dictator-to-be's beautiful son]], who just wants to help dad get over his mid-life crisis.
* TheCreon: Luft has taken over stewardship of the Catur, but only because Pragma retired without telling him about it first. He's currently trying desperately to convince Pragma to come back and take his rightful place as its master, if not the master of the whole world - with Luft as his #2, of course.
* TheDragon: Luft is Pragma's right-hand man, a bodyguard, secretary, chauffeur, all in one.
* InferioritySuperiorityComplex: Luft is constantly crowing about how he's Pragma's most loyal and useful follower, or about how he's the person Pragma cares the most about, which is hiding the fact that he's terrified that Pragma - whom he views as his savior and father - really ''doesn't'' care about him beyond his business utility.
* KnifeNut: His signature weapons are two knives attached at the ends by string. The knives are, of course, shaped like pawns.
* TykeBomb: Was born into the Cradle, a shady child soldier training organization. However, since he's grown up since then and lived a life relatively free of direct threats to his life, he's lost most of his fighting instincts from that era.



[[folder:Ayla Chessis]]

[[/folder]]



* WhatKindOfLamePowerIsHeartAnyway: Deliberately invoked. Chet's only real power appears to be the ability to read the emotions of others. In fact, he's capable of not just empathy, but telepathy and even invading and editing the minds of others - all of which he considers amoral to actually use. He pretends his powers are limited to sensing feelings so that he won't be asked to abuse them.

to:

* WhatKindOfLamePowerIsHeartAnyway: Deliberately invoked. Chet's only real power appears to be the ability to read the emotions of others. In fact, he's capable of not just empathy, but telepathy and even invading and editing controlling the minds of others - all of which he considers amoral to actually use. He pretends his powers are limited to sensing feelings so that he won't be asked to abuse them.



!! Other Characters
[[folder:52]]
->'''Aliases:''' Five-Two, John Smith
->''"You suck at fighting now because you aren't fighting for your life. I'll fix that. Because we're friends."''
Luft's old acquaintance from the same TykeBomb training facility, 52 was the 52nd most capable of the 100 children - or was he? One night, Luft stumbled across him feeding rats in the compost room, and found out the hard way that 52 had been hiding his strength all along.
\\\
Since the Cradle's dissolution, 52 has moved off the grid. He spends his days in the wild parts of the world, killing poachers and tending to his trained pet rats. Due to his extremely remote lifestyle, he lacks almost all social graces, though he considers Luft a dear and precious friend after Luft, in a panic on that first fateful night, promised to keep his pet rats secret.

----

* AttackAnimal: 52 currently has two pet rats, which he's trained to help him in fights.
* CombatPragmatist: Moreso than anyone else in the setting. 52 makes use of everything at his disposal - traps, terrain, animals, makeshift weapons, dirty tricks, and guns - when "helping" Luft regain his fighting instincts (by trying to kill him).
-->'''52:''' ''(Pulls out a semi-automatic rifle after an extended fight consisting entirely of makeshift jungle weapons and traps)''\\
'''Luft:''' ''Why do you have a gun?!''\\
'''52:''' Sometimes your opponents will have guns.
* TheComicallySerious: 52 never loses his intense, "scary" wide-eyed stare, whether he's hunting down a poacher or he's professing his undying friendship with Luft.
* HuntingTheMostDangerousGame: 52 spends his time tracking down poachers and hunting them like animals. His methods are often cruel, and he's very clearly bypassing lawful procedures, so the Right Might has a bounty out for more information on him as he's clearly an unhinged vigilante at ''best.''
* TheUnfettered: He hates those that are cruel to animals, and has decided to prioritize poachers who will actively drive animals to extinction for personal profit. In pursuit of his goal to hunt them down one by one, nothing and no one will get in his way - not guns, not villains, not heroes. That said, he also cares deeply for his friends - consisting primarily of his rats and Luft - and will re-prioritize to help them out in a jam, though his methods for "helping" tend to be... severe.

to:

!! Other Characters
[[folder:52]]
[[folder:Baalzebub]]
->'''Aliases:''' Five-Two, John Smith
->''"You suck at fighting now because you aren't fighting for your life. I'll fix that. Because we're friends."''
Luft's old acquaintance from the same TykeBomb training facility, 52 was the 52nd most capable of the 100 children - or was he? One night, Luft stumbled across him feeding rats in the compost room, and found out the hard way that 52 had been hiding his strength all along.
\\\
Since the Cradle's dissolution, 52 has moved off the grid. He spends his days in the wild parts of the world, killing poachers and tending to his trained pet rats. Due to his extremely remote lifestyle, he lacks almost all social graces, though he considers Luft a dear and precious friend after Luft, in a panic on that first fateful night, promised to keep his pet rats secret.

----

* AttackAnimal: 52 currently has two pet rats, which he's trained to help him in fights.
* CombatPragmatist: Moreso than anyone else in the setting. 52 makes use of everything at his disposal - traps, terrain, animals, makeshift weapons, dirty tricks, and guns - when "helping" Luft regain his fighting instincts (by trying to kill him).
-->'''52:''' ''(Pulls out a semi-automatic rifle after an extended fight consisting entirely of makeshift jungle weapons and traps)''\\
'''Luft:''' ''Why do you have a gun?!''\\
'''52:''' Sometimes your opponents will have guns.
* TheComicallySerious: 52 never loses his intense, "scary" wide-eyed stare, whether he's hunting down a poacher or he's professing his undying friendship with Luft.
* HuntingTheMostDangerousGame: 52 spends his time tracking down poachers and hunting them like animals. His methods are often cruel, and he's very clearly bypassing lawful procedures, so the Right Might has a bounty out for more information on him as he's clearly an unhinged vigilante at ''best.''
* TheUnfettered: He hates those that are cruel to animals, and has decided to prioritize poachers who will actively drive animals to extinction for personal profit. In pursuit of his goal to hunt them down one by one, nothing and no one will get in his way - not guns, not villains, not heroes. That said, he also cares deeply for his friends - consisting primarily of his rats and Luft - and will re-prioritize to help them out in a jam, though his methods for "helping" tend to be... severe.
Two, Rayna Chessis
->''"


Added DiffLines:

[[folder:The Fool]]
->''"Boring, boring, boring! You're such a stick in the mud!


[[/folder]]
[[folder:Capella]]
->'''Aliases:''' The Wickedest Witch in the World, The Woman in the Unicorn Mask
->''"You see, I hate suffering. I find it unbearably ugly. A world without suffering - is that not what we all desire? And yet, you all will reject me, again and again..."''
A mask styled after a unicorn, in which is sealed the memories and personality of the world's most powerful sorceress of all time. However, immediately upon the completion of her migration into a magical artifact, and the realization of her RealityWarper abilities, she was betrayed by her brother and sealed away.

She was later unearthed by Chet, to whom she attempted to bind, inadvertently severing her powers in half when she was forcibly pulled away. She was then kept in Right Might holding for several decades, before the death of Superbman gave her the opportunity to slip away unnoticed. She now roams the streets, actualizing the desires of those who come across her, in the hopes that one of them will be able to help her regain her full abilities...

----

* AffablyEvil: Capella genuinely wishes for a world without pain or suffering, and believes in making fair deals even if they come back to bite her nine times out of ten. She cries genuine tears of sympathy for Pragma's grief over Chet's death and genuinely wishes him and Chet happiness when she brings the latter back to life to honor her deal with him. That still means [[GettingSmiliesPaintedOnYourSoul brainwashing the rest of the world]], but that's for everyone's own good, you see.
* DePower: Being forcibly ripped off mid-possession caused her abilities to split. At full power, Capella is able to "materialize" the wishes (or fears) of others into reality, or catch whole nations in a LotusEaterMachine, but in the state that she's in for most of the series, the most she can do is "actualize" peoples' wishes in the form of temporarily granting them superpowers, over which she has no control.
* HonorBeforeReason: Upholds all her offers to grant people superpowers, even if they're obviously going to stab her in the back, or if she hands them the exact thing they need to defeat her. This is because she tends to believe that she's much more powerful and, as a result, holds much more responsibility than the inferior beings she's dealing with, leading to her strict moral adherence and lack of concern over potential betrayals.
* PureIsNotGood: She genuinely wishes for a world without suffering...which is most effectively achieved via mass brainwashing.
-->'''Thuban:''' She's the most dangerous kind of simpleton. By that, I mean her world is simple. She knows better than anyone else what's good for them, and anyone who thinks otherwise is a poor, misguided fool or an evil bastard. Ella doesn't have patience for fools and bastards.
* SoulJar: Capella's current form is the result of decades of research on preserving souls by changing them into magical objects, with each of the heraldic masks representing another step in her research. Becoming a magical object meant that she lost the majority of her abilities as a sorceress, but it also meant that she gained immortality and highly specialized RealityWarper powers beyond mortal ken. Unfortunately, her own magic reserves are very limited, so she relies on possessing hosts in order to use their bodies to channel magic.
[[/folder]]

!! Other Characters
[[folder:52]]
->'''Aliases:''' Five-Two, John Smith
->''"You suck at fighting now because you aren't fighting for your life. I'll fix that. Because we're friends."''
Luft's old acquaintance from the same TykeBomb training facility, 52 was the 52nd most capable of the 100 children - or was he? One night, Luft stumbled across him feeding rats in the compost room, and found out the hard way that 52 had been hiding his strength all along.
\\\
Since the Cradle's dissolution, 52 has moved off the grid. He spends his days in the wild parts of the world, killing poachers and tending to his trained pet rats. Due to his extremely remote lifestyle, he lacks almost all social graces, though he considers Luft a dear and precious friend after Luft, in a panic on that first fateful night, promised to keep his pet rats secret.

----

* AttackAnimal: 52 currently has two pet rats, which he's trained to help him in fights.
* CombatPragmatist: Moreso than anyone else in the setting. 52 makes use of everything at his disposal - traps, terrain, animals, makeshift weapons, dirty tricks, and guns - when "helping" Luft regain his fighting instincts (by trying to kill him).
-->'''52:''' ''(Pulls out a semi-automatic rifle after an extended fight consisting entirely of makeshift jungle weapons and traps)''\\
'''Luft:''' ''Why do you have a gun?!''\\
'''52:''' Sometimes your opponents will have guns.
* TheComicallySerious: 52 never loses his intense, "scary" wide-eyed stare, whether he's hunting down a poacher or he's professing his undying friendship with Luft.
* HuntingTheMostDangerousGame: 52 spends his time tracking down poachers and hunting them like animals. His methods are often cruel, and he's very clearly bypassing lawful procedures, so the Right Might has a bounty out for more information on him as he's clearly an unhinged vigilante at ''best.''
* TheUnfettered: He hates those that are cruel to animals, and has decided to track them down and hunt ''them'' like animals. He prioritizes poachers who will actively drive animals to extinction for personal profit. In pursuit of his goal to hunt them down one by one, nothing and no one will get in his way - not guns, not villains, not heroes. That said, he also cares deeply for his friends - consisting primarily of his rats and Luft - and will re-prioritize to help them out in a jam, though his methods for "helping" tend to be... drastic.
[[/folder]]
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Added: 11998

Changed: 2039

Removed: 109

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* ClarkKenting: Both superheroes and supervillains make use of a type of magic called a "glamour," which is a clothing item or whole outfit imbued with magic that gives the wearer a new identity, and instills in those who view them the inability to connect the glamoured identity with their normal one. Glamours are expensive to make and can only be used by the person the glamour was made for, and anyone who witnesses a glamour being put on or taken off, or is otherwise made aware of the two identities being the same person, is now immune to that particular glamour's effects. The Right Might has a rule that anyone whose glamour is seen through is now a major security risk and must be immediately decommissioned, having their sensitive memories wiped. Thus, low-level heroes may only have a single glamoured accessory, which can be easily knocked off or ripped away if left unsecured, while the Right Might's first-stringers have full outfits enchanted with glamour magic.

to:

* ClarkKenting: Both superheroes and supervillains make use of a type of magic called a "glamour," which is a clothing item or whole outfit imbued with magic that gives the wearer a new identity, and instills in those who view them the inability to connect the glamoured identity with their normal one. Glamours are expensive to make and can only be used by the person the glamour was made for, and anyone who witnesses a glamour being put on or DespairEventHorizon: Under Chet's guidance, Pragma had taken off, or is otherwise made aware the reins of the two identities Catur and was working toward making them a force for good, if not necessarily ''lawful'' good, by providing services to help those stuck in the underworld, such as life insurance, bargaining power, education, and re-integration in "lawful" society via falsified papers and new identities. However, Superbman caught wind that Chet was involved with a supervillain, and the resulting test of loyalty he imposed on Chet winded up killing him. After Chet's death, he was demonized as a traitor, despite being the same person, is now immune to that particular glamour's effects. The both completely innocent of all accusations of selling Right Might has a rule secrets. As Chet was the one person in the world that anyone whose glamour is seen through is now a major security risk Pragma considered truly "good" and must be immediately decommissioned, having their sensitive memories wiped. Thus, low-level heroes may only redeemable, this caused Pragma to completely lose any notions that humanity was worth saving, and he began a long campaign to cause [[TheEndOfTheWorldAsWeKnowIt the destruction of all hope and happiness, forever]], in what he believed was tearing down the delusion all humans lived under that they were righteous or just.
-->'''Pragma:''' I see... so that's what you think "heroism" is, is it? Very well. I'll show you exactly what that heroism amounts to, how flimsy a facade it truly is, and you will see - you will all see - how foolish it was to
have believed in such a single glamoured accessory, which can be easily knocked off or ripped away if left unsecured, while the Right Might's first-stringers have full outfits enchanted with glamour magic.fragile righteousness.



* RagtagBunchOfMisfits: As Pragma managed to destroy his underworld connections when he snitched on the other supervillains, is completely distrusted by the superheroes, and can't get the bank to release his fortune to him, he has no choice but to investigate the strange magical auras popping up around the city by employing his adopted son, the surly teenager tasked with surveilling him, and the ten-year-old child that said teenager has also been tasked with babysitting.

to:

* RagtagBunchOfMisfits: As Pragma managed to destroy his underworld connections when he snitched on the other supervillains, is completely distrusted by the superheroes, and can't get the bank to release his fortune to him, he has no choice but to investigate the strange magical auras popping up around the city by employing Pragma's motley crew consists of his adopted son, the surly teenager tasked with surveilling him, and the ten-year-old child that said teenager has also been tasked with babysitting.babysitting.
* SecretIdentity: Both superheroes and supervillains make use of a type of magic called a "glamour," which is a clothing item or whole outfit imbued with magic that gives the wearer a new identity, and instills in those who view them the inability to connect the glamoured identity with their normal one. Glamours are expensive to make and can only be used by the person the glamour was made for, and anyone who witnesses a glamour being put on or taken off, or is otherwise made aware of the two identities being the same person, is now immune to that particular glamour's effects. The Right Might has a rule that anyone whose glamour is seen through is now a major security risk and must be immediately decommissioned, having their sensitive memories wiped. Thus, low-level heroes may only have a single glamoured accessory, which can be easily knocked off or ripped away if left unsecured, while the Right Might's first-stringers have full outfits enchanted with glamour magic.
* {{Sidekick}}: The Right Might has a sidekick program for minors with powers. Most find it to be a fulfilling mentorship program, but others are forcibly enrolled, having powers too dangerous for society or having family relations with major villains. Such people often get relegated to demeaning, unpaid intern-esque jobs, like fetching coffee or babysitting for a hero's kids.
* SuperRegistrationAct: The Right Might is a global entity with which all augmented humans, or "auggies" for short, must register. However, enforcement of such an act is almost impossible logistically, so it's very easy for auggies to slip through the cracks. Further complicating matters is that many normal people do wind up working so closely with actual auggies that the line is very blurred as to what constitutes as "super" crime and what should be handled by local governments.



* AddictionDisplacement: Now that he's retired, he's trying to cut down on his drug usage, so his house is stocked with hard candies to replace his smoking habit and he only has tomato juice in his refrigerator. Luft looks upon this with horror, as the drugs were part of the villainous aesthetic.

to:

* AddictionDisplacement: Now that he's retired, he's trying to cut down on his drug usage, so his house is stocked with hard candies to replace his smoking habit and he only has tomato juice in his refrigerator. Luft looks upon this with horror, as the drugs wine and cigarettes were part of the villainous aesthetic.



* ClarkKenting: Pragma's entire villain outfit is glamoured. He doesn't bother with it now that he's retired.



* AGlassOfChianti: Red wine is his preferred drink. Naturally, he can reliably guess the vintage from the taste alone. Chet describes it as a fun party trick.

to:

* AGlassOfChianti: Red wine is his preferred drink. Naturally, he He can reliably guess the vintage from the taste alone. Chet describes it as a fun party trick.



* WickedCultured: Pragma compulsively speaks in an overdramatic fashion, an avid reader, highly skilled at golf and polo, and a prodigy on the violin. Actually a bit of a problem in day-to-day life, as it turns out that someone who regularly quotes Shakespeare and Nietzche in casual conversation comes across as a complete weirdo, a trait for which Chet would often tease him.

to:

* WickedCultured: Pragma compulsively speaks in an overdramatic fashion, is an avid reader, highly skilled at golf and polo, and a prodigy on the violin. Actually a bit of a problem in day-to-day life, as it turns out that someone who regularly quotes Shakespeare and Nietzche in casual conversation comes across as a complete weirdo, a trait for which Chet would often tease him.





to:

\n->'''Aliases:''' Mag
->''"This blows. Can I go home so I can watch TV and pretend my life isn't a total shitshow?"''
A surly teenager stuck in the Right Might's sidekick program against her will. Her father is [[PracticallyJoker The Fool]], an extremely big-name villain, but she herself has inherited almost none of his powers or proclivity for madness and mayhem, so even though she's a high-profile sidekick, working directly under the two heads of the Right Might themselves, she's always stuck with intern-level jobs.
\\\
Currently, her assignment is to keep the retired Supervisor under surveillance, which she is less-than-enthused about, especially because the Valiants forgot to take her off her previous assignment to babysit their daughter. She's very disillusioned with the Right Might and her parents, the former because her work as a sidekick is constantly interfering with her school and social life, the latter because both are deadbeats in their own unique ways.

----

* HealingFactor: Mag's only "superpower" is her ability to heal very quickly, restoring a broken limb in a week. Since the time delay is rather severe, it still means that she sees no field work.
* HideYourOtherness: Mag's natural hair and eye color are both acid green; she dyes her hair and wears grey color contacts to hide this.


[[/folder]]
[[folder:Humble Gallant Valiant]]
->'''Aliases:''' Humbug, Mumble
->''"My parents spend all day fighting supervillains and then get home late and then spend all night fighting each other. I think if I become a supervillain, they'll pay attention to me instead.''
The ten-year-old daughter of Mr. and Mrs. Valiant, the two current leaders of the right might. Thanks to their newly-increased workload following Superbman's death, the two rarely have time to pay attention to Humble, and Humble has become mature beyond her years and self-sufficient, accordingly.
\\\
Humble is an odd and awkward child, who doesn't get along very well with her classmates at school and is always getting into trouble for making up lies like [[CassandraTruth "my parents are the leaders of the right might" or "I can shoot acid out of my eyes."]] She'd like to learn how to become a supervillain so that she can recapture her parents' attention.
[[/folder]]
[[folder:Luft Caturanga]]
->'''Aliases:''' One
->''"Oh yeah, that weird super-planning thing dad does? I can do it to. I just don't, because I like having a social life."''
Luft is Pragma's right-hand man, his secretary, bodyguard, and chauffeur all in one. Or at least, that's what he was, until his father had a mid-life crisis and retired for some reason. Luft was born and raised in a child soldier rearing facility, which Pragma purchased and gifted him in exchange for his unpaid services until he turned 18. What Pragma didn't barter for, however, was Luft's undying loyalty.
\\\
Having been raised with care, Luft has turned out... rather spoiled. Luft is petty, constantly vying for his father's attention, even if his opponent is a teenage girl or only ten years old. He loves material wealth and worldly pleasures, and believes that Pragma is the ideal world dictator, and is desperate to persuade his father into returning to villainy and making that future a reality.
[[/folder]]
!! Right Might
[[folder:Qieci "Chet" Kyndnas]]
->'''Aliases:''' Chet, Heartman
->''"You know how your first impulse when solving your problems is to do something horrible? I'm wondering what happens if you try doing the opposite."''
Chet was a provincial hero with the Right Might, in charge of a small town in Albion that was, unfortunately, sitting directly on top of a site of major archaeological value. As a result, he often had to call for backup from the rest of the Right Might, leading to him being renown among their upper echelons for being pretty much useless.
\\\
This was bolstered by the fact that his superpower was magical empathy, the ability to sense others' emotions, something practically useless by the standards of the Right Might. What they didn't know, however, was that he was hiding the full extent of his powers out of fear that he'd be asked to abuse them.

----

* AllLovingHero: Perhaps as a side effect of being passively aware of everyone else's feelings at all times, Chet can't help but sympathize with others. To him, everyone is a hero in their own minds, and he's fully aware that most people never ''intend'' harm. His point of view is still realistic - he acknowledges that some people cannot be helped because they refuse to help themselves - but he firmly believes that everyone should be given the opportunity, support, and oftentimes, tough love, to change for the better.
* BadPowersGoodPeople: Chet's powers initially appear to be harmless, but they're actually the tip of an iceberg whose deepest point is downright possessing and controlling other people. Chet himself finds the full extent of his powers to be morally reprehensible, so he actively pretends that the passive ability to sense others' emotions, which he can't turn off, is ''all'' that he can do.
* DatingCatwoman: As per his usual MO, Chet asked the villain to have a drink with him once their encounter was over. One thing led to another, and Chet woke up in Pragma's bed the next day.
* TheEmpath: The main form Chet's powers takes. While he pretends that his powers are limited only to reading the feelings of others, they're actually much more capable. The nature of Chet's powers isn't empathy so much as ''invasion,'' as he is capable of reading thoughts, hopes, dreams, insecurities, fears, [[BattleInTheCenterOfTheMind Battles in the Center of the Mind]], and even possessing and controlling other people. The full extent of these abilities freak him out so much that he deliberately pretends he doesn't have them, expressly so that he's never asked to abuse them.
* MoralityChain: For Pragma. He may have become a MoralityPet given more time, as Pragma was attempting to become a force of good under Chet's guidance, but his untimely death revealed that Pragma really was just inches away from working towards TheEndOfTheWorldAsWeKnowIt.
** When he's revived by Amalthea's powers, the first thing he does is chew Pragma out for his attempt to destroy the world, furious that he was willing to trade the rest of the world for a chance to see Chet again. The blistering rant is enough to get Pragma to re-evaluate his decisions up until now and all the children he's inadvertently adopted, and decide to save the world even against his own personal desires.
* TheParagon: Tries to be one himself, as he regularly asks villains he fights to take walks or go drinking with them and encourages them to talk about their feelings. Notably, he doesn't care very much for labels like "good" or "lawful," recognizing morality and ethics as far more complicated than those words can encapsulate, but rather, encourages people to work towards a better world and better selves.
* PosthumousCharacter: Chet is long dead by the beginning of the series, having been killed off about two decades prior in Pragma's backstory. His death was what triggered Pragma's career in full-blown supervillainy, as it was when Pragma decided to give up on any hope that humanity could be saved.
* WhatKindOfLamePowerIsHeartAnyway: Deliberately invoked. Chet's only real power appears to be the ability to read the emotions of others. In fact, he's capable of not just empathy, but telepathy and even invading and editing the minds of others - all of which he considers amoral to actually use. He pretends his powers are limited to sensing feelings so that he won't be asked to abuse them.
[[/folder]]
!! Supervillains
!! Other Characters
[[folder:52]]
->'''Aliases:''' Five-Two, John Smith
->''"You suck at fighting now because you aren't fighting for your life. I'll fix that. Because we're friends."''
Luft's old acquaintance from the same TykeBomb training facility, 52 was the 52nd most capable of the 100 children - or was he? One night, Luft stumbled across him feeding rats in the compost room, and found out the hard way that 52 had been hiding his strength all along.
\\\
Since the Cradle's dissolution, 52 has moved off the grid. He spends his days in the wild parts of the world, killing poachers and tending to his trained pet rats. Due to his extremely remote lifestyle, he lacks almost all social graces, though he considers Luft a dear and precious friend after Luft, in a panic on that first fateful night, promised to keep his pet rats secret.

----

* AttackAnimal: 52 currently has two pet rats, which he's trained to help him in fights.
* CombatPragmatist: Moreso than anyone else in the setting. 52 makes use of everything at his disposal - traps, terrain, animals, makeshift weapons, dirty tricks, and guns - when "helping" Luft regain his fighting instincts (by trying to kill him).
-->'''52:''' ''(Pulls out a semi-automatic rifle after an extended fight consisting entirely of makeshift jungle weapons and traps)''\\
'''Luft:''' ''Why do you have a gun?!''\\
'''52:''' Sometimes your opponents will have guns.
* TheComicallySerious: 52 never loses his intense, "scary" wide-eyed stare, whether he's hunting down a poacher or he's professing his undying friendship with Luft.
* HuntingTheMostDangerousGame: 52 spends his time tracking down poachers and hunting them like animals. His methods are often cruel, and he's very clearly bypassing lawful procedures, so the Right Might has a bounty out for more information on him as he's clearly an unhinged vigilante at ''best.''
* TheUnfettered: He hates those that are cruel to animals, and has decided to prioritize poachers who will actively drive animals to extinction for personal profit. In pursuit of his goal to hunt them down one by one, nothing and no one will get in his way - not guns, not villains, not heroes. That said, he also cares deeply for his friends - consisting primarily of his rats and Luft - and will re-prioritize to help them out in a jam, though his methods for "helping" tend to be... severe.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

In a shocking move that has left the planet reeling, the world's foremost supervillain, a secretive behind-the-scenes mastermind known only as the Supervisor, has bartered for his amnesty with the world government by selling out the secrets of his fellow supervillains and used that new-found freedom to retire.

Now, an old man in his 40s, known by the name of Pragma R. Caturanga, is simply trying to enjoy an easy retirement in a white-picket fence Murican suburb. Forces conspire to complicate matters, however, as Mr. Caturanga is under tight surveillance by the Right Might, the global superhero agency that does not believe for a second that he is actually retired, a massive target for underworld forces, who are hungry for revenge after his betrayal, and constantly plagued with financial issues, as the bank refuses to release his funds from limbo.

To complicate matters further, while he's out running an errand one day, Pragma notices that a bank robber he is being held captive by happens to be sporting a strange, magical aura. Something about it is deeply, uncomfortably familiar to him, and pursuing the mystery behind it may be enough to pull him out of retirement altogether.

Battling villains, subverting the watchful eyes of the heroes, and contending with shadows of his past desperate to pull him back into a life of crime, can Pragma protect his easy retirement?

An unpublished work (intended to be imagined as a TV cartoon) by [[Tropers/{{cyclomantis}} cyclomantis]], mostly to be used as a worldbuilding tool since their brain thinks in tropes anyway.

----
!! This show provides examples of:
* ChessMotifs: The Catur are named after the prototypical game from which chess and its variants descended from.
** Pragma himself is the "king," as the Catur's symbol, which he wears in his supervillain outfit, is a combination of the chess symbol for king and a butterfly, and his middle name literally means "king."
** Luft, meanwhile, is named after a chess term. Literally "air," luft refers to the space left behind by a pawn, especially for the king to move into to avoid back-rank checkmate. These days, Pragma feels bad for having literally named his adopted son "pawn," but Luft himself takes it in stride, deliberately buying or commissioning clothes to reinforce the chess motif.
* ClarkKenting: Both superheroes and supervillains make use of a type of magic called a "glamour," which is a clothing item or whole outfit imbued with magic that gives the wearer a new identity, and instills in those who view them the inability to connect the glamoured identity with their normal one. Glamours are expensive to make and can only be used by the person the glamour was made for, and anyone who witnesses a glamour being put on or taken off, or is otherwise made aware of the two identities being the same person, is now immune to that particular glamour's effects. The Right Might has a rule that anyone whose glamour is seen through is now a major security risk and must be immediately decommissioned, having their sensitive memories wiped. Thus, low-level heroes may only have a single glamoured accessory, which can be easily knocked off or ripped away if left unsecured, while the Right Might's first-stringers have full outfits enchanted with glamour magic.
* {{Masquerade}}: A crumbling one. The magical community has been sharply bleeding members due to the rise of technology making the first 20 years of anyone's attempt to learn magic completely obsolete, and as a result, the world of magic is currently in a three-way split between those who believe that the study of magic is meant for a select few, and they must guard their secrets at all costs, those who wish ToUnmasqueTheWorld and make magic accessible to everybody in order to bolster the community's limping numbers, and those who wish to use magic to TakeOverTheWorld as its rightful superpowered rulers. The first group reacts viciously to the latter two whenever they make overt moves, so while magic and the magical society is an open secret at high levels of government and to anyone working as a supervillain or superhero, the average person generally believes that magic likely ''exists,'' as several auggies definitely display magical powers, but that it's completely inaccessible, an "either you have it or you don't" situation.
* RagtagBunchOfMisfits: As Pragma managed to destroy his underworld connections when he snitched on the other supervillains, is completely distrusted by the superheroes, and can't get the bank to release his fortune to him, he has no choice but to investigate the strange magical auras popping up around the city by employing his adopted son, the surly teenager tasked with surveilling him, and the ten-year-old child that said teenager has also been tasked with babysitting.
* VillainsOutShopping: The series runs on this trope. Pragma argues with banks, goes shopping for cat supplies, and deals with bake sales about as often as he has to contend with superheroes/villains.



----
!! Characters

'''Warning! Unmarked spoilers ahead. Read at your own risk.'''

!! Main Cast
[[folder:Pragma Rajan Caturanga]]
-> '''Aliases:''' The Young Master of the Catur, The Master of the Catur, The Supervisor, Prags, Mr. Chatter
->''"My name is Pragma Caturanga, Master of the Catur. I heard rumor that there was to be a 50% off sale at this location. I believe you will find this coupon to be... valid."''
A man with a cool gaze and a cooler demeanor, Pragma was once known as the world's foremost supervillain. That dark past, however, was long ago (two weeks), and he has since retired to what he hopes will be an uneventful life in the Murican suburbs.
\\\
Although his demeanor is harsh, and he can't seem to stop speaking like an overdramatic supervillain, he largely spends his days gardening, cooking, and arguing with the bank, which refuses to release his funds to him.
Due to his strange mannerisms, habit of wandering off into his own world, and excessively finicky and picky nature, he actually comes across as rather air-headed. That is, until the chips are down, and Pragma has to remind everyone why he was once voted ''Villainous'' Magazine's #1 Most Likely to Take Over The World for five years straight.

----

* [[AbusiveParents Abusive Family]]: The Catur is a family business, and Pragma was raised to be one of its heirs, undergoing extensive, brutal training from an early age while his older relatives drowned themselves in hedonism and luxury. His parents refused to let any of Pragma's cousins outdo him, so they forced him to take violin lessons until his fingers bled, train at golf and polo at the cost of sleep, and pull all-nighters to manage the family's finances. This left him hypercompetent, but extremely cold-hearted and lacking in warmth or empathy.
* AddictionDisplacement: Now that he's retired, he's trying to cut down on his drug usage, so his house is stocked with hard candies to replace his smoking habit and he only has tomato juice in his refrigerator. Luft looks upon this with horror, as the drugs were part of the villainous aesthetic.
* BenevolentBoss: Although he's demanding, brusque, and a workaholic, his employees tend to look upon him with respect, as he always treats others with a businesslike professionalism and appropriately awards competent work. This was doubly true of his pre-Supervisor years, when the Catur had been reformed by him into what was essentially a minion's rights group, providing life insurance, collective bargaining, and placement back in the mundane world for those who signed up. As a result, while big-ticket supervillains generally have a negative opinion of him, which only worsened when he ratted them out, many working at the hench level still hold great respect for him.
* CardCarryingVillain: Literally has a business card for his services as a Moriarty-style consulting criminal.
* ChessMotifs: The Catur is chess-themed to begin with, and Pragma himself is the "king," as the Catur's symbol, which he wears in his supervillain outfit, is a combination of the chess symbol for king and a butterfly, and his middle name literally means "king."
* ClarkKenting: Pragma's entire villain outfit is glamoured. He doesn't bother with it now that he's retired.
* CloudCuckooLander: Having been born and raised into this world's equivalent of the Illuminati, Pragma tends to operate on a different wavelength from the rest of the world, especially when he is "off the clock" and not trying very hard to project the impression of a hypercompetent supervillain. The fact that he can't seem to stop talking in an overdramatic fashion, constantly spouts villain cliches, and quotes Shakespeare and Nietzsche in casual conversation don't help the impression that there's just something very ''weird'' about this man.
--> '''Pragma:''' ''(Watching his cat play with a ball of yarn)'' Come, Luft. Don't you find this spectacle highly amusing? How pitiful an existence this creature is.
--> '''Luft:''' Yes, dad. Those are the words I would use to describe what I am seeing.
* TheComicallySerious: Pragma remains cool and unfazed, no matter how stupid or crazy his circumstances become, and no matter what stupid or crazy thing he's doing. He retains his intimidating supervillain countenance even when his mind is wandering or he's doing something completely mundane.
* TheConspiracy: The Catur is considered to be this; few know of their existence, even fewer know of their purpose. It's estimated that they have several minor countries and even some major politicians at their beck and call. Even when Pragma was actively working as the Supervisor, very few knew that he got his start as a member of the Catur.
* CrazyPrepared: While he was working as the Supervisor, "this was within expectations" was practically his catchphrase. He has contingencies for [[EleventhHourSuperpower Eleventh Hour Superpowers]], [[ThePowerofLove The Power of Love]]/[[ThePowerOfFriendship Friendship]], and even emergency exit strategies for when [[DeusExMachina Deus Ex Machinas]] show up.
* CreateYourOwnVillain: Pragma was always a ''criminal,'' operating outside the purview of the law, but he was content with trying to bring relief to those the law had abandoned using his resources as the Master of the Catur until Superbman intervened and got Chet killed during a "test of loyalty." That the one person in the world he considered to be truly "good" was killed by the person most widely hailed as a "hero" was what made Pragma completely give up on humanity, switching tracks from "saving the world from the shadows" to [[TheEndOfTheWorldAsWeKnowIt trying to destroy all hope and happiness, forever]].
* DisproportionateRetribution: Superbman killed his boyfriend. So now Pragma is going to destroy all hope and happiness, forever.
* EvenEvilHasStandards: Evil actions should be a means to an end. Pragma is not impressed by those who do things ForTheEvulz, and often has a similar opinion of mad science. He generally doesn't bat an eye at the ''depravity'' of the evil act so much as whether or not it serves an intended purpose, and he finds those who perform vile acts purely for the fulfillment of base desires or amusement to be little better than animals.
* EvilCannotComprehendGood: He genuinely has difficulty comprehending altruism or selflessness, although he acknowledges that if more people were like Chet, whom he views as the embodiment of "good," he thinks the world would be a better place. For a time, he tried to emulate Chet, an experiment that consisted largely of Chet having to [[MoralityChain rein him in]], but after Chet's death, he gave up on even trying to have faith in others.
* EvilPlan: The reason Pragma is threatening is because of his prowess in schemes of all kinds, especially of the kind that leave him the victor no matter what transpires. In fact, many in the Right Might suspect that he has some sort of superpower along the lines of precognition. The truth is, however, that he needs several days/weeks of prep time in order to plan out his extensive and convoluted schemes, and only acts in the first place if he ''can'' ensure a positive outcome no matter what.
* AGlassOfChianti: Red wine is his preferred drink. Naturally, he can reliably guess the vintage from the taste alone. Chet describes it as a fun party trick.
* HiddenAgendaVillain: A man of secrets. Even his own adopted son, Luft, was not privy to what Pragma's ultimate goal was. Even in the modern day, he keeps his reasons for investigating the strange magic aura secret.
* KarmaHoudini: Those in charge of governance are not the same as those in charge of the Right Might, so Pragma was able to subvert the latter by striking a deal with the former. With the usage of blackmail, veiled threats, and bribery, he was able to trade dirt on other supervillains in exchange for being completely off the hook for his crimes.
* ManOfWealthAndTaste: His supervillain outfit consists of a BadassLongcoat with gold trim, expensive suit and black silk cravat, and a crimson cashmere stole. Even as a "mundane civilian," he sports a tailored vest and black tie.
* MisanthropeSupreme: Having been inundated by humanity at its very worst from an early age, Pragma believes that humanity is generally too stupid or too prone to taking the path of least resistance to be meaningfully redeemed. He briefly thought perhaps they could be moved in a better direction with the right leadership, owing to his relatonship with Chet, but Chet's death at Superbman's hands cemented Pragma's original belief that there was nothing to be saved, including himself.
* MoralSociopathy: Caring about others doesn't come easily to him, but having standards does. Pragma largely existed as a tool for his family before he met Chet, and afterwards, considered Chet to be the definition of "good," if such a thing were to exist. While he can't personally understand Chet's motivations and thought processes, he does recognize that the world would be a better place if more people were like him, and so attempted to support Chet's beliefs from the shadows. He also has a strong sense of responsibility, believing that anything done must be done carefully and completely, leading to his being a genuinely competent (if distant) parental figure. He was even willing to abandon his plan to destroy all hope and happiness in the world because his adopted son mistakenly believed that they were trying to save it, and Pragma could not bring himself to betray someone he helped raise.
* NoSocialSkills: The Young Master of the Catur is used to getting his way via veiled threats and money, and generally didn't interact with other people outside of business. He has major presence as a supervillain, but since all his supervillain behaviors bleed into his everyday countenance, he actually mostly comes across as ''weird'' now that he's retired.
* PsychoticSmirk: Doesn't smile often, but when he does, it's one of these almost exclusively.
* RichInDollarsPoorInSense: The Master of the Catur is used to having other people at his beck and call, and tends to treat Mag and Humble as employees, demanding that Mag chauffeur for him (and tipping her for her services) and being annoyed when she doesn't immediately leap to obey his demands. He also comes across as very ''weird,'' as he's used to introducing himself in an intentionally intimidating manner, even though he now considers himself a "mundane civilian."
* RightHandCat: Gains a white persian cat (of course) named Lady.
* SmartPeoplePlayChess: So much so that Pragma is chess-themed. However, he doesn't consider it to be much of an accomplishment, as a computer could probably play better than he could, so why not just use the computer?
* StringTheory: The true nature of Pragma's ability to scheme. For a period of time - hours to weeks, depending on the scale of his plot - he will lock himself into a room and proceed to cover it with pictures, post-its, and, of course, color-coded strings. Since no one but him is ever privy to these rooms, everyone who deals with one of his plots ends up viewing his ability to plan for every outcome as practically supernatural.
* SupervillainLair: The Catur has a family mansion, but Pragma was usually based out of apartments in or near low-income areas of major cities to avoid detection for most of his villainous career. When the bank finally lets him have access to his dirty fortune, one of the first things he purchases is a high-tech secret underground lair in his basement. Don't worry, he has a permit for it.
* TakeOverTheWorld: This is what most to believe Pragma's ultimate goal is. The truth, however, is that it was merely a step toward his ''real'' goal of TheEndOfTheWorldAsWeKnowIt.
* TallDarkAndHandsome: Chet explicitly describes him as this, while other characters note that he's "devilishly handsome," and his cat, Lady, describes him as "glamorous, dark, and dangerous."
* WickedCultured: Pragma compulsively speaks in an overdramatic fashion, an avid reader, highly skilled at golf and polo, and a prodigy on the violin. Actually a bit of a problem in day-to-day life, as it turns out that someone who regularly quotes Shakespeare and Nietzche in casual conversation comes across as a complete weirdo, a trait for which Chet would often tease him.
[[/folder]]
[[folder:Magdalene "Mag" Landry]]


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