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!!Games thatgamecompany developed:
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Spelling/grammar fix(es)
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* SilenceIsGolden: Hardly any dialogue pops up in their games.
* WorthIt: They went two years over both their deadline and budget, and was effectively bankrupt by the time they shipped ''Journey'', but [[https://www.youtube.com/watch?v=S684RQHzmGA&t=37m51s a single email made it all worth it]].
* WorthIt: They went two years over both their deadline and budget, and was effectively bankrupt by the time they shipped ''Journey'', but [[https://www.youtube.com/watch?v=S684RQHzmGA&t=37m51s a single email made it all worth it]].
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* SilenceIsGolden: Hardly any dialogue pops up in their early games.
* WorthIt: They went two years over both their deadlineand ''and'' budget, and was were effectively bankrupt by the time they shipped ''Journey'', but [[https://www.youtube.com/watch?v=S684RQHzmGA&t=37m51s a single email made it all worth it]].
* WorthIt: They went two years over both their deadline
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thatgamecompany is an American VideoGame developer, which was founded on May 15, 2006 by Jenova Chen and Kellee Santiago. After their first game, ''VideoGame/{{Cloud}}'', Sony contracted them to develop three more games -- ''VideoGame/{{Flow}}'', ''VideoGame/{{Flower}}'', and ''VideoGame/Journey2012'' -- for the UsefulNotes/PlayStation3 between 2006 and 2012, but they've since secured independent funding. Their latest project, ''VideoGame/SkyChildrenOfTheLight'', came out on UsefulNotes/{{iOS|Games}} phones in 2019, with other mobile platforms planned at a later date.
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thatgamecompany is an American VideoGame developer, which was founded on May 15, 2006 by Jenova Chen and Kellee Santiago. After their first game, ''VideoGame/{{Cloud}}'', Sony contracted them to develop three more games -- ''VideoGame/{{Flow}}'', ''VideoGame/{{Flower}}'', and ''VideoGame/Journey2012'' -- for the
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Not necessarily the case.
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* ''VideoGame/Journey2012''
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* ''VideoGame/Journey2012''''VideoGame/{{Journey|2012}}'' (2012)
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* ArtGame: Their entire creative output so far has been primarily driven by the exploration of the emotional potential of video games as a medium. In layman's terms, they were and are DoingItForTheArt first and foremost, and the fact ''Journey'' was also a massive commercial success, is just a coincidence.
to:
* ArtGame: Their entire creative output so far has been primarily driven by the exploration of the emotional potential of video games as a medium. In layman's terms, they were and are DoingItForTheArt first and foremost, and the fact ''Journey'' was also a massive commercial success, is just a coincidence.
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thatgamecompany is an American VideoGame developer, which was founded on May 15, 2006 by Jenova Chen and Kellee Santiago. After their first game, ''VideoGame/{{Cloud}}'', Sony contracted them to develop three more games -- ''VideoGame/{{Flow}}'', ''VideoGame/{{Flower}}'', and ''VideoGame/Journey2012'' -- for the UsefulNotes/PlayStation3 between 2006 and 2012, but they've since secured independent funding. Their latest project, ''VideoGame/{{Sky}}'', came out on UsefulNotes/{{iOS|Games}} phones in 2019, with other mobile platforms planned at a later date.
to:
thatgamecompany is an American VideoGame developer, which was founded on May 15, 2006 by Jenova Chen and Kellee Santiago. After their first game, ''VideoGame/{{Cloud}}'', Sony contracted them to develop three more games -- ''VideoGame/{{Flow}}'', ''VideoGame/{{Flower}}'', and ''VideoGame/Journey2012'' -- for the UsefulNotes/PlayStation3 between 2006 and 2012, but they've since secured independent funding. Their latest project, ''VideoGame/{{Sky}}'', ''VideoGame/SkyChildrenOfTheLight'', came out on UsefulNotes/{{iOS|Games}} phones in 2019, with other mobile platforms planned at a later date.
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[[index]]
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[[/index]]
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thatgamecompany is an American VideoGame developer, which was founded on May 15, 2006 by Jenova Chen and Kellee Santiago. After their first game, ''VideoGame/{{Cloud}}'', Sony contracted them to develop three more games -- ''VideoGame/{{Flow}}'', ''VideoGame/{{Flower}}'', and ''VideoGame/{{Journey}}'' -- for the UsefulNotes/PlayStation3 between 2006 and 2012, but they've since secured independent funding. Their latest project, ''VideoGame/{{Sky}}'', came out on UsefulNotes/{{iOS|Games}} phones in 2019, with other mobile platforms planned at a later date.
to:
thatgamecompany is an American VideoGame developer, which was founded on May 15, 2006 by Jenova Chen and Kellee Santiago. After their first game, ''VideoGame/{{Cloud}}'', Sony contracted them to develop three more games -- ''VideoGame/{{Flow}}'', ''VideoGame/{{Flower}}'', and ''VideoGame/{{Journey}}'' ''VideoGame/Journey2012'' -- for the UsefulNotes/PlayStation3 between 2006 and 2012, but they've since secured independent funding. Their latest project, ''VideoGame/{{Sky}}'', came out on UsefulNotes/{{iOS|Games}} phones in 2019, with other mobile platforms planned at a later date.
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* ''VideoGame/{{Journey}}'' (2012)
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* ''VideoGame/{{Journey}}'' (2012)''VideoGame/Journey2012''
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* OneWordTitle: All their games' titles consist of a single word, with the current exception being ''Sky: Children of the Light'' (Albeit that game was simply known as ''Sky'' during development).
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* OneWordTitle: All their games' titles consist of a single word, with the current exception only [[ShortTitleLongElaborateSubtitle exception]] so far being ''Sky: Children of the Light'' (Albeit -- but even that game was known simply known as ''Sky'' during development).before release.
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* WorthIt: They went two years over both their deadline and budget, and was effectively bankrupt by the time they shipped ''Journey'', but [[https://www.youtube.com/watch?v=S684RQHzmGA&t=37m51s a single email made it all worth it]].
to:
* WorthIt: They went two years over both their deadline and budget, and was effectively bankrupt by the time they shipped ''Journey'', but [[https://www.youtube.com/watch?v=S684RQHzmGA&t=37m51s a single email made it all worth it]].it]].
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* OneWordTitle: All their games' titles consist of a single word, with the current exception being ''Sky: Children of the Light'' (Albeit that game was simply known as ''Sky'' during development.
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* OneWordTitle: All their games' titles consist of a single word, with the current exception being ''Sky: Children of the Light'' (Albeit that game was simply known as ''Sky'' during development.development).
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* OneWordTitle: All their games' titles consist of a single word.
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* OneWordTitle: All their games' titles consist of a single word.word, with the current exception being ''Sky: Children of the Light'' (Albeit that game was simply known as ''Sky'' during development.
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* ''VideoGame/{{Sky}}'' (2019)
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* ''VideoGame/{{Sky}}'' ''VideoGame/SkyChildrenOfTheLight'' (2019)
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thatgamecompany is an American VideoGame developer, which was founded on May 15, 2006 by Jenova Chen and Kellee Santiago. After their first game, ''VideoGame/{{Cloud}}'', Sony contracted them to develop three more games--''VideoGame/{{Flow}}'', ''VideoGame/{{Flower}}'', and ''VideoGame/{{Journey}}''--for the UsefulNotes/PlayStation3 between 2006 and 2012, but they've since secured independent funding. Their latest project, ''VideoGame/{{Sky}}'', came out on UsefulNotes/{{iOS|Games}} phones in 2019, with other mobile platforms planned at a later date.
to:
thatgamecompany is an American VideoGame developer, which was founded on May 15, 2006 by Jenova Chen and Kellee Santiago. After their first game, ''VideoGame/{{Cloud}}'', Sony contracted them to develop three more games--''VideoGame/{{Flow}}'', games -- ''VideoGame/{{Flow}}'', ''VideoGame/{{Flower}}'', and ''VideoGame/{{Journey}}''--for ''VideoGame/{{Journey}}'' -- for the UsefulNotes/PlayStation3 between 2006 and 2012, but they've since secured independent funding. Their latest project, ''VideoGame/{{Sky}}'', came out on UsefulNotes/{{iOS|Games}} phones in 2019, with other mobile platforms planned at a later date.
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thatgamecompany is an American VideoGame developer, which was founded on May 15, 2006 by Jenova Chen and Kellee Santiago. After their first game, ''VideoGame/{{Cloud}}'', Sony contracted them to develop three more games--(''VideoGame/{{Flow}}'', ''VideoGame/{{Flower}}'', and ''VideoGame/{{Journey}}'')--for the UsefulNotes/PlayStation3 between 2006 and 2012, but they've since secured independent funding. Their latest project, ''VideoGame/{{Sky}}'', came out on UsefulNotes/{{iOS|Games}} phones in 2019, with other mobile platforms planned at a later date.
to:
thatgamecompany is an American VideoGame developer, which was founded on May 15, 2006 by Jenova Chen and Kellee Santiago. After their first game, ''VideoGame/{{Cloud}}'', Sony contracted them to develop three more games--(''VideoGame/{{Flow}}'', games--''VideoGame/{{Flow}}'', ''VideoGame/{{Flower}}'', and ''VideoGame/{{Journey}}'')--for ''VideoGame/{{Journey}}''--for the UsefulNotes/PlayStation3 between 2006 and 2012, but they've since secured independent funding. Their latest project, ''VideoGame/{{Sky}}'', came out on UsefulNotes/{{iOS|Games}} phones in 2019, with other mobile platforms planned at a later date.
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** ''VideoGame/{{Cloud}}'': Clouds, the sky and the islands below, with a volcano and some buildings added in the fourth level.
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** ''VideoGame/{{Cloud}}'': Clouds, The sky, the clouds in the sky and the islands below, with a volcano and some buildings added in the fourth level.
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thatgamecompany is an American VideoGame developer, founded on May 15, 2006 by Jenova Chen and Kellee Santiago. Following their first game, ''VideoGame/{{Cloud}}'', the company was contracted by Sony to create three more games (''VideoGame/{{Flow}}'', ''VideoGame/{{Flower}}'', and ''VideoGame/{{Journey}}'') for the UsefulNotes/PlayStation3 between 2006 and 2012, but has since secured independent funding. Their latest project, ''VideoGame/{{Sky}}'', came out on UsefulNotes/{{iOS|Games}} phones in 2019, with other mobile platforms planned at a later date.
to:
thatgamecompany is an American VideoGame developer, which was founded on May 15, 2006 by Jenova Chen and Kellee Santiago. Following After their first game, ''VideoGame/{{Cloud}}'', the company was Sony contracted by Sony them to create develop three more games (''VideoGame/{{Flow}}'', games--(''VideoGame/{{Flow}}'', ''VideoGame/{{Flower}}'', and ''VideoGame/{{Journey}}'') for ''VideoGame/{{Journey}}'')--for the UsefulNotes/PlayStation3 between 2006 and 2012, but has they've since secured independent funding. Their latest project, ''VideoGame/{{Sky}}'', came out on UsefulNotes/{{iOS|Games}} phones in 2019, with other mobile platforms planned at a later date.
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* ArtGame: The entire creative output of the company so far has been primarily driven by the exploration of the emotional potential of video games as a medium. In layman's terms, they were and are DoingItForTheArt first and foremost, and the fact that ''Journey'' was also a massive commercial success is just a coincidence.
to:
* ArtGame: The Their entire creative output of the company so far has been primarily driven by the exploration of the emotional potential of video games as a medium. In layman's terms, they were and are DoingItForTheArt first and foremost, and the fact that ''Journey'' was also a massive commercial success success, is just a coincidence.
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** ''VideoGame/{{Cloud}}'': In the actual gamespace, it's clouds, the blue sky and the islands below, with a volcano and some buildings added in the fourth level.
** ''VideoGame/{{Flow}}'': The creatures you eat, the creature you are and the watery substance around you, is all you'll ever see.
** ''VideoGame/{{Flow}}'': The creatures you eat, the creature you are and the watery substance around you, is all you'll ever see.
to:
** ''VideoGame/{{Cloud}}'': In Clouds, the actual gamespace, it's clouds, the blue sky and the islands below, with a volcano and some buildings added in the fourth level.
** ''VideoGame/{{Flow}}'': The creatures you eat, the creature you are and the watery substance around you,is all you'll ever see.nothing more.
** ''VideoGame/{{Flow}}'': The creatures you eat, the creature you are and the watery substance around you,
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* OneWordTitle: All their games' titles consist of a single word. Even ''Sky''[='=]s working title had been ''thatnextgame''.
* SilenceIsGolden: Hardly any dialogue pops up in their games, if any.
* WorthIt: They went two years over the deadline and the budget and was effectively bankrupt by the time they shipped ''Journey'', but [[https://www.youtube.com/watch?v=S684RQHzmGA&t=37m51s a single email made it all worth it]].
* SilenceIsGolden: Hardly any dialogue pops up in their games, if any.
* WorthIt: They went two years over the deadline and the budget and was effectively bankrupt by the time they shipped ''Journey'', but [[https://www.youtube.com/watch?v=S684RQHzmGA&t=37m51s a single email made it all worth it]].
to:
* OneWordTitle: All their games' titles consist of a single word. Even ''Sky''[='=]s working title had been ''thatnextgame''.
word.
* SilenceIsGolden: Hardly any dialogue pops up in theirgames, if any.
games.
* WorthIt: They went two years overthe both their deadline and the budget budget, and was effectively bankrupt by the time they shipped ''Journey'', but [[https://www.youtube.com/watch?v=S684RQHzmGA&t=37m51s a single email made it all worth it]].
* SilenceIsGolden: Hardly any dialogue pops up in their
* WorthIt: They went two years over
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** ''VideoGame/{{Flow}}'': The only features are the creatures you eat, the creature you are and the watery substance around you.
* TheMcCoy: The point of thatgamecompany is making video games based on emotions unusual to the medium.
* TheMcCoy: The point of thatgamecompany is making video games based on emotions unusual to the medium.
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** ''VideoGame/{{Flow}}'': The only features are the creatures you eat, the creature you are and the watery substance around you.
you, is all you'll ever see.
* TheMcCoy: Thepoint of thatgamecompany is company's MO: making video games based on emotions unusual to the medium.
* TheMcCoy: The
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* OneWordTitle: All games created by them have titles consisting of a single word. Even ''Sky''[='=]s working title had been ''thatnextgame''.
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* OneWordTitle: All games created by them have their games' titles consisting consist of a single word. Even ''Sky''[='=]s working title had been ''thatnextgame''.
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[[index]]
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[[/index]]
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----
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!!Games developed:
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!!Games
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!!Examples of tropes found in the company's history:
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!!Tropes found in
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* WorthIt: They went two years over the deadline and the budget and was effectively bankrupt by the time they shipped ''Journey'', but [[https://www.youtube.com/watch?v=S684RQHzmGA&t=37m51s a single email made it all worth it]].
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----
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* WorthIt: They went two years over the deadline and the budget and was effectively bankrupt by the time they shipped ''Journey'', but [[https://www.youtube.com/watch?v=S684RQHzmGA&t=37m51s a single email made it all worth it]].
----it]].
----
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Changed line(s) 16 (click to see context) from:
* ArtGame: The entire creative output of the company so far has been primarily driven by the exploration of the emotional potential of video games as a medium. In layman terms, they were and are DoingItForTheArt first and foremost, and the fact that ''Journey'' was also a massive commercial success is just a coincidence.
to:
* ArtGame: The entire creative output of the company so far has been primarily driven by the exploration of the emotional potential of video games as a medium. In layman layman's terms, they were and are DoingItForTheArt first and foremost, and the fact that ''Journey'' was also a massive commercial success is just a coincidence.
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** ''VideoGame/{{Cloud}}'': In the actual gamespace, it's clouds, the blue sky, and the islands below, with a volcano, and some buildings added in the fourth level.
** ''VideoGame/{{Flow}}'': The only features are the creatures you eat, the creature you are, and the watery substance around you.
** ''VideoGame/{{Flow}}'': The only features are the creatures you eat, the creature you are, and the watery substance around you.
to:
** ''VideoGame/{{Cloud}}'': In the actual gamespace, it's clouds, the blue sky, sky and the islands below, with a volcano, volcano and some buildings added in the fourth level.
** ''VideoGame/{{Flow}}'': The only features are the creatures you eat, the creature youare, are and the watery substance around you.
** ''VideoGame/{{Flow}}'': The only features are the creatures you eat, the creature you
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* OneWordTitle: All games created by thatgamecompany have titles consisting of a single word. Even ''Sky''[='=]s working title had been ''thatnextgame''.
* SilenceIsGolden: Hardly any dialogue pops up in the games, if any.
* WorthIt: TGC went two years over the deadline and the budget and was effectively bankrupt by the time they shipped ''Journey'' but [[https://www.youtube.com/watch?v=S684RQHzmGA&t=37m51s a single email made it all worth it]].
* SilenceIsGolden: Hardly any dialogue pops up in the games, if any.
* WorthIt: TGC went two years over the deadline and the budget and was effectively bankrupt by the time they shipped ''Journey'' but [[https://www.youtube.com/watch?v=S684RQHzmGA&t=37m51s a single email made it all worth it]].
to:
* OneWordTitle: All games created by thatgamecompany them have titles consisting of a single word. Even ''Sky''[='=]s working title had been ''thatnextgame''.
* SilenceIsGolden: Hardly any dialogue pops up inthe their games, if any.
* WorthIt:TGC They went two years over the deadline and the budget and was effectively bankrupt by the time they shipped ''Journey'' ''Journey'', but [[https://www.youtube.com/watch?v=S684RQHzmGA&t=37m51s a single email made it all worth it]].
* SilenceIsGolden: Hardly any dialogue pops up in
* WorthIt:
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thatgamecompany is an American VideoGame developer, founded on May 15, 2006 by Jenova Chen and Kellee Santiago. Following thier first game, ''VideoGame/{{Cloud}}'', the company was contracted by Sony to create three games (''VideoGame/{{Flow}}'', ''VideoGame/{{Flower}}'', and ''VideoGame/{{Journey}}'') for the UsefulNotes/PlayStation3 between 2006 and 2012, but has since secured independent funding. Their next project, ''VideoGame/{{Sky}}'', came out on UsefulNotes/{{iOS|Games}} phones in 2019, with other mobile platforms planned at a later date.
to:
thatgamecompany is an American VideoGame developer, founded on May 15, 2006 by Jenova Chen and Kellee Santiago. Following thier their first game, ''VideoGame/{{Cloud}}'', the company was contracted by Sony to create three more games (''VideoGame/{{Flow}}'', ''VideoGame/{{Flower}}'', and ''VideoGame/{{Journey}}'') for the UsefulNotes/PlayStation3 between 2006 and 2012, but has since secured independent funding. Their next latest project, ''VideoGame/{{Sky}}'', came out on UsefulNotes/{{iOS|Games}} phones in 2019, with other mobile platforms planned at a later date.
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thatgamecompany is an American VideoGame developer, founded on May 15, 2006 by Jenova Chen and Kellee Santiago. Following thier first game, ''VideoGame/{{Cloud}}'', the company was contracted by Sony to create three games (''VideoGame/{{Flow}}'', ''VideoGame/{{Flower}}'', and ''VideoGame/{{Journey}}'') for the UsefulNotes/PlayStation3 between 2006 and 2012, but has since secured independent funding. Their next project, ''VideoGame/{{Sky}}'', came out on {{iOS|Games}} phones in 2019, with other mobile platforms planned at a later date.
to:
thatgamecompany is an American VideoGame developer, founded on May 15, 2006 by Jenova Chen and Kellee Santiago. Following thier first game, ''VideoGame/{{Cloud}}'', the company was contracted by Sony to create three games (''VideoGame/{{Flow}}'', ''VideoGame/{{Flower}}'', and ''VideoGame/{{Journey}}'') for the UsefulNotes/PlayStation3 between 2006 and 2012, but has since secured independent funding. Their next project, ''VideoGame/{{Sky}}'', came out on {{iOS|Games}} UsefulNotes/{{iOS|Games}} phones in 2019, with other mobile platforms planned at a later date.
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thatgamecompany is an American VideoGame developer, founded on May 15, 2006 by Jenova Chen and Kellee Santiago. Following thier first game, ''VideoGame/{{Cloud}}'', the company was contracted by Sony to create three games (''VideoGame/{{Flow}}'', ''VideoGame/{{Flower}}'', and ''VideoGame/{{Journey}}'') for the UsefulNotes/PlayStation3, but has since secured independent funding. Their next project, ''VideoGame/{{Sky}}'', came out on {{iOS|Games}} phones, with other mobile platforms planned at a later date.
to:
thatgamecompany is an American VideoGame developer, founded on May 15, 2006 by Jenova Chen and Kellee Santiago. Following thier first game, ''VideoGame/{{Cloud}}'', the company was contracted by Sony to create three games (''VideoGame/{{Flow}}'', ''VideoGame/{{Flower}}'', and ''VideoGame/{{Journey}}'') for the UsefulNotes/PlayStation3, UsefulNotes/PlayStation3 between 2006 and 2012, but has since secured independent funding. Their next project, ''VideoGame/{{Sky}}'', came out on {{iOS|Games}} phones, phones in 2019, with other mobile platforms planned at a later date.